303 lines
10 KiB
Python
303 lines
10 KiB
Python
# vim: set fileencoding=utf-8
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from typing import Dict, Optional
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from bemani.backend.base import Base
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from bemani.backend.core import CoreHandler, CardManagerHandler, PASELIHandler
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from bemani.common import Profile, ValidatedDict, GameConstants, DBConstants, Parallel, Model
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from bemani.data import UserID, Config, Data
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from bemani.protocol import Node
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class MusecaBase(CoreHandler, CardManagerHandler, PASELIHandler, Base):
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"""
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Base game class for all Museca version that we support.
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"""
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game = GameConstants.MUSECA
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CHART_TYPE_GREEN = 0
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CHART_TYPE_ORANGE = 1
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CHART_TYPE_RED = 2
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GRADE_DEATH = DBConstants.MUSECA_GRADE_DEATH
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GRADE_POOR = DBConstants.MUSECA_GRADE_POOR
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GRADE_MEDIOCRE = DBConstants.MUSECA_GRADE_MEDIOCRE
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GRADE_GOOD = DBConstants.MUSECA_GRADE_GOOD
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GRADE_GREAT = DBConstants.MUSECA_GRADE_GREAT
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GRADE_EXCELLENT = DBConstants.MUSECA_GRADE_EXCELLENT
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GRADE_SUPERB = DBConstants.MUSECA_GRADE_SUPERB
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GRADE_MASTERPIECE = DBConstants.MUSECA_GRADE_MASTERPIECE
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GRADE_PERFECT = DBConstants.MUSECA_GRADE_PERFECT
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CLEAR_TYPE_FAILED = DBConstants.MUSECA_CLEAR_TYPE_FAILED
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CLEAR_TYPE_CLEARED = DBConstants.MUSECA_CLEAR_TYPE_CLEARED
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CLEAR_TYPE_FULL_COMBO = DBConstants.MUSECA_CLEAR_TYPE_FULL_COMBO
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def __init__(self, data: Data, config: Config, model: Model) -> None:
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super().__init__(data, config, model)
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if model.rev == 'X':
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self.omnimix = True
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else:
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self.omnimix = False
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@property
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def music_version(self) -> int:
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if self.omnimix:
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return DBConstants.OMNIMIX_VERSION_BUMP + self.version
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return self.version
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def previous_version(self) -> Optional['MusecaBase']:
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"""
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Returns the previous version of the game, based on this game. Should
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be overridden.
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"""
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return None
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def game_to_db_clear_type(self, clear_type: int) -> int:
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# Given a game clear type, return the canonical database identifier.
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raise Exception('Implement in subclass!')
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def db_to_game_clear_type(self, clear_type: int) -> int:
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# Given a database clear type, return the game's identifier.
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raise Exception('Implement in subclass!')
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def game_to_db_grade(self, grade: int) -> int:
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# Given a game grade, return the canonical database identifier.
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raise Exception('Implement in subclass!')
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def db_to_game_grade(self, grade: int) -> int:
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# Given a database grade, return the game's identifier.
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raise Exception('Implement in subclass!')
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def get_profile_by_refid(self, refid: Optional[str]) -> Optional[Node]:
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"""
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Given a RefID, return a formatted profile node. Basically every game
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needs a profile lookup, even if it handles where that happens in
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a different request. This is provided for code deduplication.
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"""
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if refid is None:
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return None
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# First try to load the actual profile
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userid = self.data.remote.user.from_refid(self.game, self.version, refid)
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profile = self.get_profile(userid)
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if profile is None:
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return None
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# Now, return it
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return self.format_profile(userid, profile)
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def new_profile_by_refid(self, refid: Optional[str], name: Optional[str], locid: Optional[int]) -> Node:
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"""
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Given a RefID and an optional name, create a profile and then return
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a formatted profile node. Similar rationale to get_profile_by_refid.
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"""
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if refid is None:
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return None
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if name is None:
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name = 'NONAME'
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# First, create and save the default profile
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userid = self.data.remote.user.from_refid(self.game, self.version, refid)
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profile = Profile(
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self.game,
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self.version,
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refid,
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0,
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{
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'name': name,
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'loc': locid,
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},
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)
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self.put_profile(userid, profile)
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return self.format_profile(userid, profile)
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def format_profile(self, userid: UserID, profile: Profile) -> Node:
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"""
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Base handler for a profile. Given a userid and a profile dictionary,
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return a Node representing a profile. Should be overridden.
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"""
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return Node.void('game')
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def unformat_profile(self, userid: UserID, request: Node, oldprofile: Profile) -> Profile:
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"""
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Base handler for profile parsing. Given a request and an old profile,
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return a new profile that's been updated with the contents of the request.
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Should be overridden.
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"""
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return oldprofile
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def get_clear_rates(self) -> Dict[int, Dict[int, Dict[str, int]]]:
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"""
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Returns a dictionary similar to the following:
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{
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musicid: {
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chart: {
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total: total plays,
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clears: total clears,
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},
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},
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}
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"""
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all_attempts, remote_attempts = Parallel.execute([
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lambda: self.data.local.music.get_all_attempts(
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game=self.game,
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version=self.music_version,
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),
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lambda: self.data.remote.music.get_clear_rates(
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game=self.game,
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version=self.music_version,
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)
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])
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attempts: Dict[int, Dict[int, Dict[str, int]]] = {}
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for (_, attempt) in all_attempts:
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# Terrible temporary structure is terrible.
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if attempt.id not in attempts:
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attempts[attempt.id] = {}
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if attempt.chart not in attempts[attempt.id]:
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attempts[attempt.id][attempt.chart] = {
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'total': 0,
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'clears': 0,
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}
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# We saw an attempt, keep the total attempts in sync.
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attempts[attempt.id][attempt.chart]['total'] = attempts[attempt.id][attempt.chart]['total'] + 1
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if attempt.data.get_int('clear_type', self.CLEAR_TYPE_FAILED) != self.CLEAR_TYPE_FAILED:
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# This attempt was a failure, so don't count it against clears of full combos
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continue
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# It was at least a clear
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attempts[attempt.id][attempt.chart]['clears'] = attempts[attempt.id][attempt.chart]['clears'] + 1
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# Merge in remote attempts
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for songid in remote_attempts:
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if songid not in attempts:
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attempts[songid] = {}
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for songchart in remote_attempts[songid]:
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if songchart not in attempts[songid]:
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attempts[songid][songchart] = {
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'total': 0,
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'clears': 0,
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}
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attempts[songid][songchart]['total'] += remote_attempts[songid][songchart]['plays']
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attempts[songid][songchart]['clears'] += remote_attempts[songid][songchart]['clears']
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return attempts
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def update_score(
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self,
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userid: Optional[UserID],
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songid: int,
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chart: int,
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points: int,
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clear_type: int,
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grade: int,
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combo: int,
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stats: Optional[Dict[str, int]]=None,
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) -> None:
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"""
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Given various pieces of a score, update the user's high score and score
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history in a controlled manner, so all games in SDVX series can expect
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the same attributes in a score.
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"""
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# Range check clear type
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if clear_type not in [
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self.CLEAR_TYPE_FAILED,
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self.CLEAR_TYPE_CLEARED,
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self.CLEAR_TYPE_FULL_COMBO,
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]:
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raise Exception(f"Invalid clear type value {clear_type}")
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# Range check grade
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if grade not in [
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self.GRADE_DEATH,
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self.GRADE_POOR,
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self.GRADE_MEDIOCRE,
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self.GRADE_GOOD,
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self.GRADE_GREAT,
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self.GRADE_EXCELLENT,
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self.GRADE_SUPERB,
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self.GRADE_MASTERPIECE,
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self.GRADE_PERFECT,
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]:
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raise Exception(f"Invalid grade value {grade}")
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if userid is not None:
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oldscore = self.data.local.music.get_score(
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self.game,
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self.music_version,
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userid,
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songid,
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chart,
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)
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else:
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oldscore = None
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# Score history is verbatum, instead of highest score
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history = ValidatedDict({})
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oldpoints = points
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if oldscore is None:
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# If it is a new score, create a new dictionary to add to
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scoredata = ValidatedDict({})
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raised = True
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highscore = True
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else:
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# Set the score to any new record achieved
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raised = points > oldscore.points
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highscore = points >= oldscore.points
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points = max(oldscore.points, points)
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scoredata = oldscore.data
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# Replace grade and clear type
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scoredata.replace_int('clear_type', max(scoredata.get_int('clear_type'), clear_type))
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history.replace_int('clear_type', clear_type)
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scoredata.replace_int('grade', max(scoredata.get_int('grade'), grade))
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history.replace_int('grade', grade)
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# If we have a combo, replace it
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scoredata.replace_int('combo', max(scoredata.get_int('combo'), combo))
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history.replace_int('combo', combo)
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# If we have play stats, replace it
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if stats is not None:
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if raised:
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# We have stats, and there's a new high score, update the stats
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scoredata.replace_dict('stats', stats)
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history.replace_dict('stats', stats)
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# Look up where this score was earned
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lid = self.get_machine_id()
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if userid is not None:
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# Write the new score back
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self.data.local.music.put_score(
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self.game,
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self.music_version,
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userid,
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songid,
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chart,
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lid,
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points,
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scoredata,
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highscore,
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)
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# Save the history of this score too
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self.data.local.music.put_attempt(
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self.game,
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self.music_version,
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userid,
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songid,
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chart,
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lid,
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oldpoints,
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history,
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raised,
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)
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