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bemaniutils/bemani/backend/popn/eclale.py
2021-09-10 04:46:43 +00:00

949 lines
42 KiB
Python

# vim: set fileencoding=utf-8
import binascii
from typing import Any, Dict, List
from typing_extensions import Final
from bemani.backend.popn.base import PopnMusicBase
from bemani.backend.popn.lapistoria import PopnMusicLapistoria
from bemani.common import Profile, VersionConstants
from bemani.data import UserID, Link
from bemani.protocol import Node
class PopnMusicEclale(PopnMusicBase):
name: str = "Pop'n Music éclale"
version: int = VersionConstants.POPN_MUSIC_ECLALE
# Chart type, as returned from the game
GAME_CHART_TYPE_EASY: Final[int] = 0
GAME_CHART_TYPE_NORMAL: Final[int] = 1
GAME_CHART_TYPE_HYPER: Final[int] = 2
GAME_CHART_TYPE_EX: Final[int] = 3
# Medal type, as returned from the game
GAME_PLAY_MEDAL_CIRCLE_FAILED: Final[int] = 1
GAME_PLAY_MEDAL_DIAMOND_FAILED: Final[int] = 2
GAME_PLAY_MEDAL_STAR_FAILED: Final[int] = 3
GAME_PLAY_MEDAL_EASY_CLEAR: Final[int] = 4
GAME_PLAY_MEDAL_CIRCLE_CLEARED: Final[int] = 5
GAME_PLAY_MEDAL_DIAMOND_CLEARED: Final[int] = 6
GAME_PLAY_MEDAL_STAR_CLEARED: Final[int] = 7
GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO: Final[int] = 8
GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO: Final[int] = 9
GAME_PLAY_MEDAL_STAR_FULL_COMBO: Final[int] = 10
GAME_PLAY_MEDAL_PERFECT: Final[int] = 11
# Biggest ID in the music DB
GAME_MAX_MUSIC_ID: Final[int] = 1550
def previous_version(self) -> PopnMusicBase:
return PopnMusicLapistoria(self.data, self.config, self.model)
@classmethod
def get_settings(cls) -> Dict[str, Any]:
"""
Return all of our front-end modifiably settings.
"""
return {
'ints': [
{
'name': 'Music Open Phase',
'tip': 'Default music phase for all players.',
'category': 'game_config',
'setting': 'music_phase',
'values': {
0: 'No music unlocks',
1: 'Phase 1',
2: 'Phase 2',
3: 'Phase 3',
4: 'Phase 4',
5: 'Phase 5',
6: 'Phase 6',
7: 'Phase 7',
8: 'Phase 8',
9: 'Phase 9',
10: 'Phase 10',
11: 'Phase 11',
12: 'Phase 12',
13: 'Phase 13',
14: 'Phase 14',
15: 'Phase 15',
16: 'Phase MAX',
}
},
{
'name': 'Additional Music Unlock Phase',
'tip': 'Additional music unlock phase for all players.',
'category': 'game_config',
'setting': 'music_sub_phase',
'values': {
0: 'No additional unlocks',
1: 'Phase 1',
2: 'Phase 2',
3: 'Phase MAX',
},
},
],
'bools': [
{
'name': 'Enable Starmaker Event',
'tip': 'Enable Starmaker event as well as song shop.',
'category': 'game_config',
'setting': 'starmaker_enable',
},
# We don't currently support lobbies or anything, so this is commented out until
# somebody gets around to implementing it.
# {
# 'name': 'Net Taisen',
# 'tip': 'Enable Net Taisen, including win/loss display on song select',
# 'category': 'game_config',
# 'setting': 'enable_net_taisen',
# },
{
'name': 'Force Song Unlock',
'tip': 'Force unlock all songs.',
'category': 'game_config',
'setting': 'force_unlock_songs',
},
],
}
def __construct_common_info(self, root: Node) -> None:
game_config = self.get_game_config()
music_phase = game_config.get_int('music_phase')
music_sub_phase = game_config.get_int('music_sub_phase')
enable_net_taisen = False # game_config.get_bool('enable_net_taisen')
# Event phases. Eclale seems to be so basic that there is no way to disable/enable
# the starmaker event. It is just baked into the game.
phases = {
# Music open phase (0-16).
# The following songs are unlocked when the phase is at or above the number specified:
# 1 - 1470, 1471, 1472
# 2 - 1447, 1450, 1454, 1457
# 3 - 1477, 1475, 1483
# 4 - 1473
# 5 - 1480, 1479, 1481
# 6 - 1494, 1495
# 7 - 1490, 1491
# 8 - 1489
# 9 - 1502, 1503, 1504, 1505, 1506, 1507
# 10 - 1492
# 11 - 1508, 1509, 1510, 1511
# 12 - 1518
# 13 - 1530
# 14 - 1543
# 15 - 1544
# 16 - 1548
0: music_phase,
# Unknown event (0-3)
1: 3,
# Unknown event (0-1)
2: 1,
# Unknown event (0-2)
3: 2,
# Something to do with favorites folder and the favorites button on the 10key (0-1)
4: 1,
# Looks like something to do with stamp cards, enabled with 1 (0-2)
5: 1,
# Unknown event (0-1)
6: 1,
# Unknown event (0-4)
7: 4,
# Unlock a few more songs (1: 1496, 2: 1474, 3: 1531) (0-3)
8: music_sub_phase,
# Unknown event (0-4)
9: 4,
# Unknown event (0-4)
10: 4,
# Unknown event, maybe something to do with song categories? (0-1)
11: 1,
# Enable Net Taisen, including win/loss sort option on music select (0-1)
12: 1 if enable_net_taisen else 0,
# Enable local and server-side matching when selecting a song (0-4)
13: 4,
}
for phaseid in phases:
phase = Node.void('phase')
root.add_child(phase)
phase.add_child(Node.s16('event_id', phaseid))
phase.add_child(Node.s16('phase', phases[phaseid]))
if game_config.get_bool('starmaker_enable'):
for areaid in range(1, 51):
area = Node.void('area')
root.add_child(area)
area.add_child(Node.s16('area_id', areaid))
area.add_child(Node.u64('end_date', 0))
area.add_child(Node.s16('medal_id', areaid))
area.add_child(Node.bool('is_limit', False))
# Calculate most popular characters
profiles = self.data.remote.user.get_all_profiles(self.game, self.version)
charas: Dict[int, int] = {}
for (_userid, profile) in profiles:
chara = profile.get_int('chara', -1)
if chara <= 0:
continue
if chara not in charas:
charas[chara] = 1
else:
charas[chara] = charas[chara] + 1
# Order a typle by most popular character to least popular character
charamap = sorted(
[(c, charas[c]) for c in charas],
key=lambda c: c[1],
reverse=True,
)
# Output the top 20 of them
rank = 1
for (charaid, _usecount) in charamap[:20]:
popular = Node.void('popular')
root.add_child(popular)
popular.add_child(Node.s16('rank', rank))
popular.add_child(Node.s16('chara_num', charaid))
rank = rank + 1
# Output the hit chart
for (songid, _plays) in self.data.local.music.get_hit_chart(self.game, self.version, 500):
popular_music = Node.void('popular_music')
root.add_child(popular_music)
popular_music.add_child(Node.s16('music_num', songid))
# Output goods prices
for goodsid in range(1, 421):
if goodsid >= 1 and goodsid <= 80:
price = 60
elif goodsid >= 81 and goodsid <= 120:
price = 250
elif goodsid >= 121 and goodsid <= 142:
price = 500
elif goodsid >= 143 and goodsid <= 300:
price = 100
elif goodsid >= 301 and goodsid <= 420:
price = 150
else:
raise Exception('Invalid goods ID!')
goods = Node.void('goods')
root.add_child(goods)
goods.add_child(Node.s16('goods_id', goodsid))
goods.add_child(Node.s32('price', price))
goods.add_child(Node.s16('goods_type', 0))
def handle_pcb23_boot_request(self, request: Node) -> Node:
return Node.void('pcb23')
def handle_pcb23_error_request(self, request: Node) -> Node:
return Node.void('pcb23')
def handle_pcb23_dlstatus_request(self, request: Node) -> Node:
return Node.void('pcb23')
def handle_pcb23_write_request(self, request: Node) -> Node:
# Update the name of this cab for admin purposes
self.update_machine_name(request.child_value('pcb_setting/name'))
return Node.void('pcb23')
def handle_info23_common_request(self, request: Node) -> Node:
info = Node.void('info23')
self.__construct_common_info(info)
return info
def handle_lobby22_request(self, request: Node) -> Node:
# Stub out the entire lobby22 service (yes, its lobby22 in Pop'n 23)
return Node.void('lobby22')
def handle_player23_start_request(self, request: Node) -> Node:
root = Node.void('player23')
root.add_child(Node.s32('play_id', 0))
self.__construct_common_info(root)
return root
def handle_player23_logout_request(self, request: Node) -> Node:
return Node.void('player23')
def handle_player23_read_request(self, request: Node) -> Node:
refid = request.child_value('ref_id')
root = self.get_profile_by_refid(refid, self.OLD_PROFILE_FALLTHROUGH)
if root is None:
root = Node.void('player23')
root.add_child(Node.s8('result', 2))
return root
def handle_player23_write_request(self, request: Node) -> Node:
refid = request.child_value('ref_id')
if refid is not None:
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
else:
userid = None
if userid is not None:
oldprofile = self.get_profile(userid) or Profile(self.game, self.version, refid, 0)
newprofile = self.unformat_profile(userid, request, oldprofile)
if newprofile is not None:
self.put_profile(userid, newprofile)
return Node.void('player23')
def handle_player23_new_request(self, request: Node) -> Node:
refid = request.child_value('ref_id')
name = request.child_value('name')
root = self.new_profile_by_refid(refid, name)
if root is None:
root = Node.void('player23')
root.add_child(Node.s8('result', 2))
return root
def handle_player23_conversion_request(self, request: Node) -> Node:
refid = request.child_value('ref_id')
name = request.child_value('name')
chara = request.child_value('chara')
root = self.new_profile_by_refid(refid, name, chara)
if root is None:
root = Node.void('player23')
root.add_child(Node.s8('result', 2))
return root
def handle_player23_buy_request(self, request: Node) -> Node:
refid = request.child_value('ref_id')
if refid is not None:
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
else:
userid = None
if userid is not None:
itemid = request.child_value('id')
itemtype = request.child_value('type')
itemparam = request.child_value('param')
price = request.child_value('price')
lumina = request.child_value('lumina')
if lumina >= price:
# Update player lumina balance
profile = self.get_profile(userid) or Profile(self.game, self.version, refid, 0)
profile.replace_int('lumina', lumina - price)
self.put_profile(userid, profile)
# Grant the object
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
itemid,
f'item_{itemtype}',
{
'param': itemparam,
'is_new': True,
},
)
return Node.void('player23')
def handle_player23_read_score_request(self, request: Node) -> Node:
refid = request.child_value('ref_id')
root = Node.void('player23')
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is not None:
scores = self.data.remote.music.get_scores(self.game, self.version, userid)
else:
scores = []
for score in scores:
# Skip any scores for chart types we don't support
if score.chart not in [
self.CHART_TYPE_EASY,
self.CHART_TYPE_NORMAL,
self.CHART_TYPE_HYPER,
self.CHART_TYPE_EX,
]:
continue
if score.data.get_int('medal') == self.PLAY_MEDAL_NO_PLAY:
continue
points = score.points
medal = score.data.get_int('medal')
music = Node.void('music')
root.add_child(music)
music.add_child(Node.s16('music_num', score.id))
music.add_child(Node.u8('sheet_num', {
self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY,
self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL,
self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER,
self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX,
}[score.chart]))
music.add_child(Node.s32('score', points))
music.add_child(Node.u8('clear_type', {
self.PLAY_MEDAL_CIRCLE_FAILED: self.GAME_PLAY_MEDAL_CIRCLE_FAILED,
self.PLAY_MEDAL_DIAMOND_FAILED: self.GAME_PLAY_MEDAL_DIAMOND_FAILED,
self.PLAY_MEDAL_STAR_FAILED: self.GAME_PLAY_MEDAL_STAR_FAILED,
self.PLAY_MEDAL_EASY_CLEAR: self.GAME_PLAY_MEDAL_EASY_CLEAR,
self.PLAY_MEDAL_CIRCLE_CLEARED: self.GAME_PLAY_MEDAL_CIRCLE_CLEARED,
self.PLAY_MEDAL_DIAMOND_CLEARED: self.GAME_PLAY_MEDAL_DIAMOND_CLEARED,
self.PLAY_MEDAL_STAR_CLEARED: self.GAME_PLAY_MEDAL_STAR_CLEARED,
self.PLAY_MEDAL_CIRCLE_FULL_COMBO: self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO,
self.PLAY_MEDAL_DIAMOND_FULL_COMBO: self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO,
self.PLAY_MEDAL_STAR_FULL_COMBO: self.GAME_PLAY_MEDAL_STAR_FULL_COMBO,
self.PLAY_MEDAL_PERFECT: self.GAME_PLAY_MEDAL_PERFECT,
}[medal]))
music.add_child(Node.s16('cnt', score.plays))
return root
def handle_player23_friend_request(self, request: Node) -> Node:
refid = request.attribute('ref_id')
no = int(request.attribute('no', '-1'))
root = Node.void('player23')
if no < 0:
root.add_child(Node.s8('result', 2))
return root
# Look up our own user ID based on the RefID provided.
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is None:
root.add_child(Node.s8('result', 2))
return root
# Grab the links that we care about.
links = self.data.local.user.get_links(self.game, self.version, userid)
profiles: Dict[UserID, Profile] = {}
rivals: List[Link] = []
for link in links:
if link.type != 'rival':
continue
other_profile = self.get_profile(link.other_userid)
if other_profile is None:
continue
profiles[link.other_userid] = other_profile
rivals.append(link)
# Somehow requested an invalid profile.
if no >= len(rivals):
root.add_child(Node.s8('result', 2))
return root
rivalid = links[no].other_userid
rivalprofile = profiles[rivalid]
scores = self.data.remote.music.get_scores(self.game, self.version, rivalid)
# First, output general profile info.
friend = Node.void('friend')
root.add_child(friend)
friend.add_child(Node.s16('no', no))
friend.add_child(Node.string('g_pm_id', self.format_extid(rivalprofile.extid))) # Eclale formats on its own
friend.add_child(Node.string('name', rivalprofile.get_str('name', 'なし')))
friend.add_child(Node.s16('chara_num', rivalprofile.get_int('chara', -1)))
# This might be for having non-active or non-confirmed friends, but setting to 0 makes the
# ranking numbers disappear and the player icon show a questionmark.
friend.add_child(Node.s8('is_open', 1))
for score in scores:
# Skip any scores for chart types we don't support
if score.chart not in [
self.CHART_TYPE_EASY,
self.CHART_TYPE_NORMAL,
self.CHART_TYPE_HYPER,
self.CHART_TYPE_EX,
]:
continue
if score.data.get_int('medal') == self.PLAY_MEDAL_NO_PLAY:
continue
points = score.points
medal = score.data.get_int('medal')
music = Node.void('music')
friend.add_child(music)
music.set_attribute('music_num', str(score.id))
music.set_attribute('sheet_num', str({
self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY,
self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL,
self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER,
self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX,
}[score.chart]))
music.set_attribute('score', str(points))
music.set_attribute('clearmedal', str({
self.PLAY_MEDAL_CIRCLE_FAILED: self.GAME_PLAY_MEDAL_CIRCLE_FAILED,
self.PLAY_MEDAL_DIAMOND_FAILED: self.GAME_PLAY_MEDAL_DIAMOND_FAILED,
self.PLAY_MEDAL_STAR_FAILED: self.GAME_PLAY_MEDAL_STAR_FAILED,
self.PLAY_MEDAL_EASY_CLEAR: self.GAME_PLAY_MEDAL_EASY_CLEAR,
self.PLAY_MEDAL_CIRCLE_CLEARED: self.GAME_PLAY_MEDAL_CIRCLE_CLEARED,
self.PLAY_MEDAL_DIAMOND_CLEARED: self.GAME_PLAY_MEDAL_DIAMOND_CLEARED,
self.PLAY_MEDAL_STAR_CLEARED: self.GAME_PLAY_MEDAL_STAR_CLEARED,
self.PLAY_MEDAL_CIRCLE_FULL_COMBO: self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO,
self.PLAY_MEDAL_DIAMOND_FULL_COMBO: self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO,
self.PLAY_MEDAL_STAR_FULL_COMBO: self.GAME_PLAY_MEDAL_STAR_FULL_COMBO,
self.PLAY_MEDAL_PERFECT: self.GAME_PLAY_MEDAL_PERFECT,
}[medal]))
return root
def handle_player23_write_music_request(self, request: Node) -> Node:
refid = request.child_value('ref_id')
root = Node.void('player23')
if refid is None:
return root
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is None:
return root
songid = request.child_value('music_num')
chart = {
self.GAME_CHART_TYPE_EASY: self.CHART_TYPE_EASY,
self.GAME_CHART_TYPE_NORMAL: self.CHART_TYPE_NORMAL,
self.GAME_CHART_TYPE_HYPER: self.CHART_TYPE_HYPER,
self.GAME_CHART_TYPE_EX: self.CHART_TYPE_EX,
}[request.child_value('sheet_num')]
medal = request.child_value('clearmedal')
points = request.child_value('score')
combo = request.child_value('combo')
stats = {
'cool': request.child_value('cool'),
'great': request.child_value('great'),
'good': request.child_value('good'),
'bad': request.child_value('bad')
}
medal = {
self.GAME_PLAY_MEDAL_CIRCLE_FAILED: self.PLAY_MEDAL_CIRCLE_FAILED,
self.GAME_PLAY_MEDAL_DIAMOND_FAILED: self.PLAY_MEDAL_DIAMOND_FAILED,
self.GAME_PLAY_MEDAL_STAR_FAILED: self.PLAY_MEDAL_STAR_FAILED,
self.GAME_PLAY_MEDAL_EASY_CLEAR: self.PLAY_MEDAL_EASY_CLEAR,
self.GAME_PLAY_MEDAL_CIRCLE_CLEARED: self.PLAY_MEDAL_CIRCLE_CLEARED,
self.GAME_PLAY_MEDAL_DIAMOND_CLEARED: self.PLAY_MEDAL_DIAMOND_CLEARED,
self.GAME_PLAY_MEDAL_STAR_CLEARED: self.PLAY_MEDAL_STAR_CLEARED,
self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO: self.PLAY_MEDAL_CIRCLE_FULL_COMBO,
self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO: self.PLAY_MEDAL_DIAMOND_FULL_COMBO,
self.GAME_PLAY_MEDAL_STAR_FULL_COMBO: self.PLAY_MEDAL_STAR_FULL_COMBO,
self.GAME_PLAY_MEDAL_PERFECT: self.PLAY_MEDAL_PERFECT,
}[medal]
self.update_score(userid, songid, chart, points, medal, combo=combo, stats=stats)
if request.child_value('is_image_store') == 1:
self.broadcast_score(userid, songid, chart, medal, points, combo, stats)
return root
def format_conversion(self, userid: UserID, profile: Profile) -> Node:
root = Node.void('player23')
root.add_child(Node.string('name', profile.get_str('name', 'なし')))
root.add_child(Node.s16('chara', profile.get_int('chara', -1)))
root.add_child(Node.s8('result', 1))
# Scores
scores = self.data.remote.music.get_scores(self.game, self.version, userid)
for score in scores:
# Skip any scores for chart types we don't support
if score.chart not in [
self.CHART_TYPE_EASY,
self.CHART_TYPE_NORMAL,
self.CHART_TYPE_HYPER,
self.CHART_TYPE_EX,
]:
continue
if score.data.get_int('medal') == self.PLAY_MEDAL_NO_PLAY:
continue
music = Node.void('music')
root.add_child(music)
music.add_child(Node.s16('music_num', score.id))
music.add_child(Node.u8('sheet_num', {
self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY,
self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL,
self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER,
self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX,
}[score.chart]))
music.add_child(Node.s32('score', score.points))
music.add_child(Node.u8('clear_type', {
self.PLAY_MEDAL_CIRCLE_FAILED: self.GAME_PLAY_MEDAL_CIRCLE_FAILED,
self.PLAY_MEDAL_DIAMOND_FAILED: self.GAME_PLAY_MEDAL_DIAMOND_FAILED,
self.PLAY_MEDAL_STAR_FAILED: self.GAME_PLAY_MEDAL_STAR_FAILED,
self.PLAY_MEDAL_EASY_CLEAR: self.GAME_PLAY_MEDAL_EASY_CLEAR,
self.PLAY_MEDAL_CIRCLE_CLEARED: self.GAME_PLAY_MEDAL_CIRCLE_CLEARED,
self.PLAY_MEDAL_DIAMOND_CLEARED: self.GAME_PLAY_MEDAL_DIAMOND_CLEARED,
self.PLAY_MEDAL_STAR_CLEARED: self.GAME_PLAY_MEDAL_STAR_CLEARED,
self.PLAY_MEDAL_CIRCLE_FULL_COMBO: self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO,
self.PLAY_MEDAL_DIAMOND_FULL_COMBO: self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO,
self.PLAY_MEDAL_STAR_FULL_COMBO: self.GAME_PLAY_MEDAL_STAR_FULL_COMBO,
self.PLAY_MEDAL_PERFECT: self.GAME_PLAY_MEDAL_PERFECT,
}[score.data.get_int('medal')]))
music.add_child(Node.s16('cnt', score.plays))
return root
def format_extid(self, extid: int) -> str:
data = str(extid)
crc = abs(binascii.crc32(data.encode('ascii'))) % 10000
return f'{data}{crc:04d}'
def format_profile(self, userid: UserID, profile: Profile) -> Node:
root = Node.void('player23')
# Mark this as a current profile
root.add_child(Node.s8('result', 0))
# Account stuff
account = Node.void('account')
root.add_child(account)
account.add_child(Node.string('g_pm_id', self.format_extid(profile.extid)))
account.add_child(Node.string('name', profile.get_str('name', 'なし')))
account.add_child(Node.s8('tutorial', profile.get_int('tutorial')))
account.add_child(Node.s16('area_id', profile.get_int('area_id')))
account.add_child(Node.s16('lumina', profile.get_int('lumina', 300)))
account.add_child(Node.s16('read_news', profile.get_int('read_news')))
account.add_child(Node.bool('welcom_pack', False)) # Set this to true to grant extra stage no matter what.
account.add_child(Node.s16_array('medal_set', profile.get_int_array('medal_set', 4)))
account.add_child(Node.s16_array('nice', profile.get_int_array('nice', 30, [-1] * 30)))
account.add_child(Node.s16_array('favorite_chara', profile.get_int_array('favorite_chara', 20, [-1] * 20)))
account.add_child(Node.s16_array('special_area', profile.get_int_array('special_area', 8)))
account.add_child(Node.s16_array('chocolate_charalist', profile.get_int_array('chocolate_charalist', 5, [-1] * 5)))
account.add_child(Node.s16_array('teacher_setting', profile.get_int_array('teacher_setting', 10)))
# Stuff we never change
account.add_child(Node.s8('staff', 0))
account.add_child(Node.s16('item_type', 0))
account.add_child(Node.s16('item_id', 0))
account.add_child(Node.s8('is_conv', 0))
account.add_child(Node.bool('meteor_flg', True))
account.add_child(Node.s16_array('license_data', [-1] * 20))
# Add statistics section
last_played = [x[0] for x in self.data.local.music.get_last_played(self.game, self.version, userid, 5)]
most_played = [x[0] for x in self.data.local.music.get_most_played(self.game, self.version, userid, 10)]
while len(last_played) < 5:
last_played.append(-1)
while len(most_played) < 10:
most_played.append(-1)
account.add_child(Node.s16_array('my_best', most_played))
account.add_child(Node.s16_array('latest_music', last_played))
# Number of rivals that are active for this version.
links = self.data.local.user.get_links(self.game, self.version, userid)
rivalcount = 0
for link in links:
if link.type != 'rival':
continue
if not self.has_profile(link.other_userid):
continue
# This profile is valid.
rivalcount += 1
account.add_child(Node.u8('active_fr_num', rivalcount))
# player statistics
statistics = self.get_play_statistics(userid)
account.add_child(Node.s16('total_play_cnt', statistics.total_plays))
account.add_child(Node.s16('today_play_cnt', statistics.today_plays))
account.add_child(Node.s16('consecutive_days', statistics.consecutive_days))
account.add_child(Node.s16('total_days', statistics.total_days))
account.add_child(Node.s16('interval_day', 0))
# eAmuse account link
eaappli = Node.void('eaappli')
root.add_child(eaappli)
eaappli.add_child(Node.s8('relation', 1 if self.data.triggers.has_broadcast_destination(self.game) else -1))
# Set up info node
info = Node.void('info')
root.add_child(info)
info.add_child(Node.u16('ep', profile.get_int('ep')))
# Set up last information
config = Node.void('config')
root.add_child(config)
config.add_child(Node.u8('mode', profile.get_int('mode')))
config.add_child(Node.s16('chara', profile.get_int('chara', -1)))
config.add_child(Node.s16('music', profile.get_int('music', -1)))
config.add_child(Node.u8('sheet', profile.get_int('sheet')))
config.add_child(Node.s8('category', profile.get_int('category', -1)))
config.add_child(Node.s8('sub_category', profile.get_int('sub_category', -1)))
config.add_child(Node.s8('chara_category', profile.get_int('chara_category', -1)))
config.add_child(Node.s16('course_id', profile.get_int('course_id', -1)))
config.add_child(Node.s8('course_folder', profile.get_int('course_folder', -1)))
config.add_child(Node.s8('ms_banner_disp', profile.get_int('ms_banner_disp')))
config.add_child(Node.s8('ms_down_info', profile.get_int('ms_down_info')))
config.add_child(Node.s8('ms_side_info', profile.get_int('ms_side_info')))
config.add_child(Node.s8('ms_raise_type', profile.get_int('ms_raise_type')))
config.add_child(Node.s8('ms_rnd_type', profile.get_int('ms_rnd_type')))
# Player options
option = Node.void('option')
option_dict = profile.get_dict('option')
root.add_child(option)
option.add_child(Node.s16('hispeed', option_dict.get_int('hispeed')))
option.add_child(Node.u8('popkun', option_dict.get_int('popkun')))
option.add_child(Node.bool('hidden', option_dict.get_bool('hidden')))
option.add_child(Node.s16('hidden_rate', option_dict.get_int('hidden_rate')))
option.add_child(Node.bool('sudden', option_dict.get_bool('sudden')))
option.add_child(Node.s16('sudden_rate', option_dict.get_int('sudden_rate')))
option.add_child(Node.s8('randmir', option_dict.get_int('randmir')))
option.add_child(Node.s8('gauge_type', option_dict.get_int('gauge_type')))
option.add_child(Node.u8('ojama_0', option_dict.get_int('ojama_0')))
option.add_child(Node.u8('ojama_1', option_dict.get_int('ojama_1')))
option.add_child(Node.bool('forever_0', option_dict.get_bool('forever_0')))
option.add_child(Node.bool('forever_1', option_dict.get_bool('forever_1')))
option.add_child(Node.bool('full_setting', option_dict.get_bool('full_setting')))
option.add_child(Node.u8('judge', option_dict.get_int('judge')))
# Unknown custom category stuff?
custom_cate = Node.void('custom_cate')
root.add_child(custom_cate)
custom_cate.add_child(Node.s8('valid', 0))
custom_cate.add_child(Node.s8('lv_min', -1))
custom_cate.add_child(Node.s8('lv_max', -1))
custom_cate.add_child(Node.s8('medal_min', -1))
custom_cate.add_child(Node.s8('medal_max', -1))
custom_cate.add_child(Node.s8('friend_no', -1))
custom_cate.add_child(Node.s8('score_flg', -1))
game_config = self.get_game_config()
if game_config.get_bool('force_unlock_songs'):
songs = {song.id for song in self.data.local.music.get_all_songs(self.game, self.version)}
for song in songs:
item = Node.void('item')
root.add_child(item)
item.add_child(Node.u8('type', 0))
item.add_child(Node.u16('id', song))
item.add_child(Node.u16('param', 15))
item.add_child(Node.bool('is_new', False))
# Set up achievements
achievements = self.data.local.user.get_achievements(self.game, self.version, userid)
for achievement in achievements:
if achievement.type[:5] == 'item_':
itemtype = int(achievement.type[5:])
param = achievement.data.get_int('param')
is_new = achievement.data.get_bool('is_new')
# Type is the type of unlock/item. Type 0 is song unlock in Eclale.
# In this case, the id is the song ID according to the game. Unclear
# what the param is supposed to be, but i've seen 8 and 0. Might be
# what chart is available?
if game_config.get_bool('force_unlock_songs') and itemtype == 0:
# We already sent song unlocks in the force unlock section above.
continue
item = Node.void('item')
root.add_child(item)
item.add_child(Node.u8('type', itemtype))
item.add_child(Node.u16('id', achievement.id))
item.add_child(Node.u16('param', param))
item.add_child(Node.bool('is_new', is_new))
elif achievement.type == 'chara':
friendship = achievement.data.get_int('friendship')
chara = Node.void('chara_param')
root.add_child(chara)
chara.add_child(Node.u16('chara_id', achievement.id))
chara.add_child(Node.u16('friendship', friendship))
elif achievement.type == 'medal':
level = achievement.data.get_int('level')
exp = achievement.data.get_int('exp')
set_count = achievement.data.get_int('set_count')
get_count = achievement.data.get_int('get_count')
medal = Node.void('medal')
root.add_child(medal)
medal.add_child(Node.s16('medal_id', achievement.id))
medal.add_child(Node.s16('level', level))
medal.add_child(Node.s32('exp', exp))
medal.add_child(Node.s32('set_count', set_count))
medal.add_child(Node.s32('get_count', get_count))
# Character customizations
customize = Node.void('customize')
root.add_child(customize)
customize.add_child(Node.u16('effect_left', profile.get_int('effect_left')))
customize.add_child(Node.u16('effect_center', profile.get_int('effect_center')))
customize.add_child(Node.u16('effect_right', profile.get_int('effect_right')))
customize.add_child(Node.u16('hukidashi', profile.get_int('hukidashi')))
customize.add_child(Node.u16('comment_1', profile.get_int('comment_1')))
customize.add_child(Node.u16('comment_2', profile.get_int('comment_2')))
# NetVS section
netvs = Node.void('netvs')
root.add_child(netvs)
netvs.add_child(Node.s16_array('record', [0] * 6))
netvs.add_child(Node.string('dialog', ''))
netvs.add_child(Node.string('dialog', ''))
netvs.add_child(Node.string('dialog', ''))
netvs.add_child(Node.string('dialog', ''))
netvs.add_child(Node.string('dialog', ''))
netvs.add_child(Node.string('dialog', ''))
netvs.add_child(Node.s8_array('ojama_condition', [0] * 74))
netvs.add_child(Node.s8_array('set_ojama', [0] * 3))
netvs.add_child(Node.s8_array('set_recommend', [0] * 3))
netvs.add_child(Node.u32('netvs_play_cnt', 0))
# Event stuff
event = Node.void('event')
root.add_child(event)
event.add_child(Node.s16('enemy_medal', profile.get_int('event_enemy_medal')))
event.add_child(Node.s16('hp', profile.get_int('event_hp')))
# Stamp stuff
stamp = Node.void('stamp')
root.add_child(stamp)
stamp.add_child(Node.s16('stamp_id', profile.get_int('stamp_id')))
stamp.add_child(Node.s16('cnt', profile.get_int('stamp_cnt')))
return root
def unformat_profile(self, userid: UserID, request: Node, oldprofile: Profile) -> Profile:
newprofile = oldprofile.clone()
account = request.child('account')
if account is not None:
newprofile.replace_int('tutorial', account.child_value('tutorial'))
newprofile.replace_int('read_news', account.child_value('read_news'))
newprofile.replace_int('area_id', account.child_value('area_id'))
newprofile.replace_int('lumina', account.child_value('lumina'))
newprofile.replace_int_array('medal_set', 4, account.child_value('medal_set'))
newprofile.replace_int_array('nice', 30, account.child_value('nice'))
newprofile.replace_int_array('favorite_chara', 20, account.child_value('favorite_chara'))
newprofile.replace_int_array('special_area', 8, account.child_value('special_area'))
newprofile.replace_int_array('chocolate_charalist', 5, account.child_value('chocolate_charalist'))
newprofile.replace_int_array('teacher_setting', 10, account.child_value('teacher_setting'))
info = request.child('info')
if info is not None:
newprofile.replace_int('ep', info.child_value('ep'))
config = request.child('config')
if config is not None:
newprofile.replace_int('mode', config.child_value('mode'))
newprofile.replace_int('chara', config.child_value('chara'))
newprofile.replace_int('music', config.child_value('music'))
newprofile.replace_int('sheet', config.child_value('sheet'))
newprofile.replace_int('category', config.child_value('category'))
newprofile.replace_int('sub_category', config.child_value('sub_category'))
newprofile.replace_int('chara_category', config.child_value('chara_category'))
newprofile.replace_int('course_id', config.child_value('course_id'))
newprofile.replace_int('course_folder', config.child_value('course_folder'))
newprofile.replace_int('ms_banner_disp', config.child_value('ms_banner_disp'))
newprofile.replace_int('ms_down_info', config.child_value('ms_down_info'))
newprofile.replace_int('ms_side_info', config.child_value('ms_side_info'))
newprofile.replace_int('ms_raise_type', config.child_value('ms_raise_type'))
newprofile.replace_int('ms_rnd_type', config.child_value('ms_rnd_type'))
option_dict = newprofile.get_dict('option')
option = request.child('option')
if option is not None:
option_dict.replace_int('hispeed', option.child_value('hispeed'))
option_dict.replace_int('popkun', option.child_value('popkun'))
option_dict.replace_bool('hidden', option.child_value('hidden'))
option_dict.replace_int('hidden_rate', option.child_value('hidden_rate'))
option_dict.replace_bool('sudden', option.child_value('sudden'))
option_dict.replace_int('sudden_rate', option.child_value('sudden_rate'))
option_dict.replace_int('randmir', option.child_value('randmir'))
option_dict.replace_int('gauge_type', option.child_value('gauge_type'))
option_dict.replace_int('ojama_0', option.child_value('ojama_0'))
option_dict.replace_int('ojama_1', option.child_value('ojama_1'))
option_dict.replace_bool('forever_0', option.child_value('forever_0'))
option_dict.replace_bool('forever_1', option.child_value('forever_1'))
option_dict.replace_bool('full_setting', option.child_value('full_setting'))
option_dict.replace_int('judge', option.child_value('judge'))
newprofile.replace_dict('option', option_dict)
customize = request.child('customize')
if customize is not None:
newprofile.replace_int('effect_left', customize.child_value('effect_left'))
newprofile.replace_int('effect_center', customize.child_value('effect_center'))
newprofile.replace_int('effect_right', customize.child_value('effect_right'))
newprofile.replace_int('hukidashi', customize.child_value('hukidashi'))
newprofile.replace_int('comment_1', customize.child_value('comment_1'))
newprofile.replace_int('comment_2', customize.child_value('comment_2'))
event = request.child('event')
if event is not None:
newprofile.replace_int('event_enemy_medal', event.child_value('enemy_medal'))
newprofile.replace_int('event_hp', event.child_value('hp'))
stamp = request.child('stamp')
if stamp is not None:
newprofile.replace_int('stamp_id', stamp.child_value('stamp_id'))
newprofile.replace_int('stamp_cnt', stamp.child_value('cnt'))
# Extract achievements
game_config = self.get_game_config()
for node in request.children:
if node.name == 'item':
itemid = node.child_value('id')
itemtype = node.child_value('type')
param = node.child_value('param')
is_new = node.child_value('is_new')
if game_config.get_bool('force_unlock_songs') and itemtype == 0:
# If we enabled force song unlocks, don't save songs to the profile.
continue
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
itemid,
f'item_{itemtype}',
{
'param': param,
'is_new': is_new,
},
)
elif node.name == 'chara_param':
charaid = node.child_value('chara_id')
friendship = node.child_value('friendship')
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
charaid,
'chara',
{
'friendship': friendship,
},
)
elif node.name == 'medal':
medalid = node.child_value('medal_id')
level = node.child_value('level')
exp = node.child_value('exp')
set_count = node.child_value('set_count')
get_count = node.child_value('get_count')
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
medalid,
'medal',
{
'level': level,
'exp': exp,
'set_count': set_count,
'get_count': get_count,
},
)
# Keep track of play statistics
self.update_play_statistics(userid)
return newprofile