164 lines
5.2 KiB
Python
164 lines
5.2 KiB
Python
# vim: set fileencoding=utf-8
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import argparse
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import os
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import xml.etree.ElementTree as ET
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from PIL import Image
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from typing import Dict, Optional
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from bemani.common import GameConstants, VersionConstants
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from bemani.data import Config
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from bemani.utils.config import load_config
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class ImportJubeat:
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def __init__(self, config: Config, version: str, update: bool) -> None:
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actual_version = {
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"saucer": VersionConstants.JUBEAT_SAUCER,
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"saucer-fulfill": VersionConstants.JUBEAT_SAUCER_FULFILL,
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"prop": VersionConstants.JUBEAT_PROP,
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"qubell": VersionConstants.JUBEAT_QUBELL,
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"clan": VersionConstants.JUBEAT_CLAN,
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"festo": VersionConstants.JUBEAT_FESTO,
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}.get(version, -1)
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if actual_version in {
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VersionConstants.JUBEAT_PROP,
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VersionConstants.JUBEAT_QUBELL,
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VersionConstants.JUBEAT_CLAN,
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VersionConstants.JUBEAT_FESTO,
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}:
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self.version = actual_version
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else:
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raise Exception(
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"Unsupported Jubeat version, expected one of the following: prop, qubell, clan, festo!"
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)
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self.config = config
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self.update = update
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def import_assets(self, xml: str, assets: Optional[str]) -> None:
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if assets is None:
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raise Exception("Expect a valid asset directory when importing emblems!")
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with open(args.xml, "rb") as xmlhandle:
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xmldata = xmlhandle.read().decode("shift_jisx0213")
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root = ET.fromstring(xmldata)
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file_mapping: Dict[str, str] = {}
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for emblem in root.find("emblem_list"):
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emblem.find("texname").text = emblem.find("texname").text.replace(
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".tex", ".png"
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)
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file_mapping[
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emblem.find("texname").text
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] = f'{emblem.find("index").text}.png'
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if not file_mapping:
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# This isn't an emblem XML!
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raise Exception("Expect a valid emblem-info.xml file!")
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if not self.config.assets.jubeat.emblems:
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# We don't have the output set!
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raise Exception("Expect a valid directory for emblems in config file!")
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# First, make the root directory structure.
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actual_output = os.path.join(
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self.config.assets.jubeat.emblems, f"{self.version}"
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)
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os.makedirs(actual_output, exist_ok=True)
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for fileroot, _, files in os.walk(assets):
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for filename in files:
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filepath = os.path.join(fileroot, filename)
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outname = os.path.splitext(filename)[0]
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renamed = file_mapping.get(f"{outname}.png")
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if renamed is None:
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print(f"No mapping for {filepath}, skipping!")
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continue
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full_renamed = os.path.join(actual_output, renamed)
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if os.path.exists(full_renamed) and not self.update:
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print(f"Skipping existing {full_renamed}!")
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continue
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print(f"Converting {filepath} to {full_renamed}...")
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# This is the image parsing section. Basically raw pixel data starting on byte 34 of the tex file.
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rawData = open(filepath, "rb").read()
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imgSize = (512, 512) # the image size
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img = Image.frombytes("RGBA", imgSize, rawData[0x34:])
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img.save(full_renamed)
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if __name__ == "__main__":
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parser = argparse.ArgumentParser(
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description="Import game assets from various game files"
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)
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parser.add_argument(
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"--series",
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action="store",
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type=str,
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required=True,
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help="The game series we are importing.",
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)
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parser.add_argument(
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"--version",
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dest="version",
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action="store",
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type=str,
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required=True,
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help="The game version we are importing.",
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)
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parser.add_argument(
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"--config",
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type=str,
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default="config.yaml",
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help="Core configuration for determining the output location. Defaults to 'config.yaml'.",
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)
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parser.add_argument(
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"--update",
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dest="update",
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action="store_true",
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default=False,
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help="Overwrite data with updated values when it already exists.",
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)
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parser.add_argument(
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"--xml",
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dest="xml",
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action="store",
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type=str,
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help="The game XML file to read, for applicable games.",
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)
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parser.add_argument(
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"--assets",
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dest="assets",
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action="store",
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type=str,
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help="The game assets directory, for applicable games.",
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)
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args = parser.parse_args()
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# Load the config so we can put assets in the right directory.
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config = Config()
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load_config(args.config, config)
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series = None
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try:
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series = GameConstants(args.series)
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except ValueError:
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pass
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if series == GameConstants.JUBEAT:
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jubeat = ImportJubeat(config, args.version, args.update)
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if args.xml:
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jubeat.import_assets(args.xml, args.assets)
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else:
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raise Exception(
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"No emblem-info.xml provided! Please provide a --xml option!"
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)
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else:
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raise Exception("Unsupported game series!")
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