77 lines
2.6 KiB
Python
77 lines
2.6 KiB
Python
import yaml
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from flask import Flask
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from typing import Set
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from bemani.backend.iidx import IIDXFactory
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from bemani.backend.popn import PopnMusicFactory
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from bemani.backend.jubeat import JubeatFactory
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from bemani.backend.bishi import BishiBashiFactory
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from bemani.backend.ddr import DDRFactory
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from bemani.backend.sdvx import SoundVoltexFactory
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from bemani.backend.reflec import ReflecBeatFactory
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from bemani.backend.museca import MusecaFactory
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from bemani.backend.mga import MetalGearArcadeFactory
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from bemani.common import GameConstants, cache
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from bemani.data import Config, Data
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def load_config(filename: str, config: Config) -> None:
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config.update(yaml.safe_load(open(filename)))
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config["database"]["engine"] = Data.create_engine(config)
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config["filename"] = filename
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supported_series: Set[GameConstants] = set()
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for series in GameConstants:
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if config.get("support", {}).get(series.value, False):
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supported_series.add(series)
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config["support"] = supported_series
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def instantiate_cache(app: Flask, config: Config) -> None:
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# This could easily be extended to add support for any other backend that flask-caching
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# supports but right now the only demand is for in-memory, filesystem and memcached.
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if config.memcached_server is not None:
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cache.init_app(
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app,
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config={
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"CACHE_TYPE": "MemcachedCache",
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"CACHE_MEMCACHED_SERVERS": [config.memcached_server],
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},
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)
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elif config.cache_dir is not None:
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cache.init_app(
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app,
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config={
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"CACHE_TYPE": "FileSystemCache",
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"CACHE_DIR": config.cache_dir,
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},
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)
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else:
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cache.init_app(
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app,
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config={
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"CACHE_TYPE": "SimpleCache",
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},
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)
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def register_games(config: Config) -> None:
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if GameConstants.POPN_MUSIC in config.support:
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PopnMusicFactory.register_all()
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if GameConstants.JUBEAT in config.support:
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JubeatFactory.register_all()
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if GameConstants.IIDX in config.support:
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IIDXFactory.register_all()
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if GameConstants.BISHI_BASHI in config.support:
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BishiBashiFactory.register_all()
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if GameConstants.DDR in config.support:
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DDRFactory.register_all()
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if GameConstants.SDVX in config.support:
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SoundVoltexFactory.register_all()
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if GameConstants.REFLEC_BEAT in config.support:
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ReflecBeatFactory.register_all()
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if GameConstants.MUSECA in config.support:
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MusecaFactory.register_all()
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if GameConstants.MGA in config.support:
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MetalGearArcadeFactory.register_all()
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