578 lines
19 KiB
Python
578 lines
19 KiB
Python
import random
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from typing import Any, Dict, Optional
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from flask import Blueprint, request, Response, abort, url_for
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from bemani.backend.base import Base
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from bemani.common import (
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CardCipher,
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CardCipherException,
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ValidatedDict,
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GameConstants,
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RegionConstants,
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)
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from bemani.data import Arcade, ArcadeID, Event, Machine
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from bemani.frontend.app import loginrequired, jsonify, render_react, valid_pin
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from bemani.frontend.gamesettings import get_game_settings
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from bemani.frontend.templates import templates_location
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from bemani.frontend.static import static_location
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from bemani.frontend.types import g
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arcade_pages = Blueprint(
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"arcade_pages",
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__name__,
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url_prefix="/arcade",
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template_folder=templates_location,
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static_folder=static_location,
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)
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def is_user_editable(machine: Machine) -> bool:
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return machine.game is None
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def format_machine(machine: Machine) -> Dict[str, Any]:
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if machine.game is None:
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game = "any game"
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elif machine.version is None:
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game = {
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GameConstants.BISHI_BASHI: "BishiBashi",
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GameConstants.DDR: "DDR",
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GameConstants.IIDX: "IIDX",
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GameConstants.JUBEAT: "Jubeat",
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GameConstants.MGA: "Metal Gear Arcade",
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GameConstants.MUSECA: "MÚSECA",
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GameConstants.POPN_MUSIC: "Pop'n Music",
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GameConstants.REFLEC_BEAT: "Reflec Beat",
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GameConstants.SDVX: "SDVX",
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}.get(machine.game)
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elif machine.version > 0:
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game = [
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name
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for (game, version, name) in Base.all_games()
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if game == machine.game and version == machine.version
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][0]
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elif machine.version < 0:
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game = [
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name
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for (game, version, name) in Base.all_games()
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if game == machine.game and version == -machine.version
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][0] + " or older"
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return {
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"pcbid": machine.pcbid,
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"name": machine.name,
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"description": machine.description,
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"port": machine.port,
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"game": game,
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"editable": is_user_editable(machine),
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}
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def format_arcade(arcade: Arcade) -> Dict[str, Any]:
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return {
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"id": arcade.id,
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"name": arcade.name,
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"description": arcade.description,
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"pin": arcade.pin,
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"region": arcade.region,
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"paseli_enabled": arcade.data.get_bool("paseli_enabled"),
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"paseli_infinite": arcade.data.get_bool("paseli_infinite"),
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"mask_services_url": arcade.data.get_bool("mask_services_url"),
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"owners": arcade.owners,
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}
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def format_event(event: Event) -> Dict[str, Any]:
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return {
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"id": event.id,
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"timestamp": event.timestamp,
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"userid": event.userid,
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"arcadeid": event.arcadeid,
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"type": event.type,
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"data": event.data,
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}
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@arcade_pages.route("/<int:arcadeid>")
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@loginrequired
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def viewarcade(arcadeid: int) -> Response:
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# Cast the ID for type safety.
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arcadeid = ArcadeID(arcadeid)
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arcade = g.data.local.machine.get_arcade(arcadeid)
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if arcade is None or g.userID not in arcade.owners:
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abort(403)
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machines = [
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format_machine(machine)
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for machine in g.data.local.machine.get_all_machines(arcade.id)
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]
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return render_react(
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arcade.name,
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"arcade/arcade.react.js",
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{
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"arcade": format_arcade(arcade),
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"regions": RegionConstants.LUT,
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"machines": machines,
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"game_settings": get_game_settings(g.data, arcadeid),
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"balances": {
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balance[0]: balance[1]
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for balance in g.data.local.machine.get_balances(arcadeid)
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},
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"users": {
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user.id: user.username for user in g.data.local.user.get_all_users()
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},
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"events": [
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format_event(event)
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for event in g.data.local.network.get_events(
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arcadeid=arcadeid, event="paseli_transaction"
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)
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],
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"enforcing": g.config.server.enforce_pcbid,
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"max_pcbids": g.config.server.pcbid_self_grant_limit,
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},
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{
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"refresh": url_for("arcade_pages.listarcade", arcadeid=arcadeid),
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"paseli_enabled": url_for(
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"arcade_pages.updatearcade",
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arcadeid=arcadeid,
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attribute="paseli_enabled",
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),
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"paseli_infinite": url_for(
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"arcade_pages.updatearcade",
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arcadeid=arcadeid,
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attribute="paseli_infinite",
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),
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"mask_services_url": url_for(
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"arcade_pages.updatearcade",
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arcadeid=arcadeid,
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attribute="mask_services_url",
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),
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"update_settings": url_for(
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"arcade_pages.updatesettings", arcadeid=arcadeid
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),
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"add_balance": url_for("arcade_pages.addbalance", arcadeid=arcadeid),
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"update_balance": url_for("arcade_pages.updatebalance", arcadeid=arcadeid),
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"update_pin": url_for("arcade_pages.updatepin", arcadeid=arcadeid),
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"update_region": url_for("arcade_pages.updateregion", arcadeid=arcadeid),
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"generatepcbid": url_for("arcade_pages.generatepcbid", arcadeid=arcadeid),
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"updatepcbid": url_for("arcade_pages.updatepcbid", arcadeid=arcadeid),
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"removepcbid": url_for("arcade_pages.removepcbid", arcadeid=arcadeid),
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},
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)
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@arcade_pages.route("/<int:arcadeid>/list")
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@jsonify
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@loginrequired
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def listarcade(arcadeid: int) -> Dict[str, Any]:
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# Cast the ID for type safety.
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arcadeid = ArcadeID(arcadeid)
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# Make sure the arcade is valid
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arcade = g.data.local.machine.get_arcade(arcadeid)
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if arcade is None or g.userID not in arcade.owners:
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raise Exception("You don't own this arcade, refusing to list!")
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machines = [
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format_machine(machine)
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for machine in g.data.local.machine.get_all_machines(arcade.id)
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]
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return {
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"machines": machines,
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"balances": {
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balance[0]: balance[1]
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for balance in g.data.local.machine.get_balances(arcadeid)
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},
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"users": {user.id: user.username for user in g.data.local.user.get_all_users()},
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"events": [
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format_event(event)
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for event in g.data.local.network.get_events(
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arcadeid=arcadeid, event="paseli_transaction"
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)
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],
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}
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@arcade_pages.route("/<int:arcadeid>/balance/add", methods=["POST"])
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@jsonify
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@loginrequired
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def addbalance(arcadeid: int) -> Dict[str, Any]:
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# Cast the ID for type safety.
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arcadeid = ArcadeID(arcadeid)
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credits = request.get_json()["credits"]
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card = request.get_json()["card"]
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# Make sure the arcade is valid
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arcade = g.data.local.machine.get_arcade(arcadeid)
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if arcade is None or g.userID not in arcade.owners:
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raise Exception("You don't own this arcade, refusing to update!")
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try:
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cardid = CardCipher.decode(card)
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userid = g.data.local.user.from_cardid(cardid)
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except CardCipherException:
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userid = None
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if userid is None:
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raise Exception("Unable to find user by this card!")
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# Update balance
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balance = g.data.local.user.update_balance(userid, arcadeid, credits)
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if balance is not None:
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g.data.local.network.put_event(
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"paseli_transaction",
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{
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"delta": credits,
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"balance": balance,
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"reason": "arcade operator adjustment",
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},
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userid=userid,
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arcadeid=arcadeid,
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)
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return {
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"balances": {
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balance[0]: balance[1]
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for balance in g.data.local.machine.get_balances(arcadeid)
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},
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"users": {user.id: user.username for user in g.data.local.user.get_all_users()},
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"events": [
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format_event(event)
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for event in g.data.local.network.get_events(
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arcadeid=arcadeid, event="paseli_transaction"
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)
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],
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}
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@arcade_pages.route("/<int:arcadeid>/balance/update", methods=["POST"])
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@jsonify
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@loginrequired
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def updatebalance(arcadeid: int) -> Dict[str, Any]:
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# Cast the ID for type safety.
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arcadeid = ArcadeID(arcadeid)
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credits = request.get_json()["credits"]
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# Make sure the arcade is valid
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arcade = g.data.local.machine.get_arcade(arcadeid)
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if arcade is None or g.userID not in arcade.owners:
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raise Exception("You don't own this arcade, refusing to update!")
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# Update balances
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for userid in credits:
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balance = g.data.local.user.update_balance(userid, arcadeid, credits[userid])
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if balance is not None:
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g.data.local.network.put_event(
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"paseli_transaction",
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{
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"delta": credits[userid],
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"balance": balance,
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"reason": "arcade operator adjustment",
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},
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userid=userid,
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arcadeid=arcadeid,
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)
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return {
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"balances": {
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balance[0]: balance[1]
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for balance in g.data.local.machine.get_balances(arcadeid)
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},
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"users": {user.id: user.username for user in g.data.local.user.get_all_users()},
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"events": [
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format_event(event)
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for event in g.data.local.network.get_events(
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arcadeid=arcadeid, event="paseli_transaction"
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)
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],
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}
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@arcade_pages.route("/<int:arcadeid>/pin/update", methods=["POST"])
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@jsonify
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@loginrequired
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def updatepin(arcadeid: int) -> Dict[str, Any]:
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# Cast the ID for type safety.
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arcadeid = ArcadeID(arcadeid)
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pin = request.get_json()["pin"]
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# Make sure the arcade is valid
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arcade = g.data.local.machine.get_arcade(arcadeid)
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if arcade is None or g.userID not in arcade.owners:
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raise Exception("You don't own this arcade, refusing to update!")
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if not valid_pin(pin, "arcade"):
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raise Exception("Invalid PIN, must be exactly 8 digits!")
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# Update and save
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arcade.pin = pin
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g.data.local.machine.put_arcade(arcade)
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# Return nothing
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return {"pin": pin}
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@arcade_pages.route("/<int:arcadeid>/region/update", methods=["POST"])
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@jsonify
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@loginrequired
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def updateregion(arcadeid: int) -> Dict[str, Any]:
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# Cast the ID for type safety.
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arcadeid = ArcadeID(arcadeid)
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try:
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region = int(request.get_json()["region"])
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except Exception:
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region = 0
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# Make sure the arcade is valid
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arcade = g.data.local.machine.get_arcade(arcadeid)
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if arcade is None or g.userID not in arcade.owners:
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raise Exception("You don't own this arcade, refusing to update!")
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if region not in {RegionConstants.EUROPE, RegionConstants.NO_MAPPING} and (
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region < RegionConstants.MIN or region > RegionConstants.MAX
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):
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raise Exception("Invalid region!")
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# Update and save
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arcade.region = region
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g.data.local.machine.put_arcade(arcade)
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# Return nothing
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return {"region": region}
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@arcade_pages.route("/<int:arcadeid>/pcbids/generate", methods=["POST"])
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@jsonify
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@loginrequired
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def generatepcbid(arcadeid: int) -> Dict[str, Any]:
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# Cast the ID for type safety.
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arcadeid = ArcadeID(arcadeid)
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# Make sure that arcade owners are allowed to generate PCBIDs in the first place.
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if g.config.server.pcbid_self_grant_limit <= 0:
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raise Exception("You don't have permission to generate PCBIDs!")
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# Make sure the arcade is valid and the current user has permissions to
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# modify it.
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arcade = g.data.local.machine.get_arcade(arcadeid)
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if arcade is None or g.userID not in arcade.owners:
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raise Exception("You don't own this arcade, refusing to update!")
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# Make sure the user hasn't gone over their limit of PCBIDs.
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existing_machine_count = len(
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[
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machine
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for machine in g.data.local.machine.get_all_machines(arcade.id)
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if is_user_editable(machine)
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]
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)
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if existing_machine_count >= g.config.server.pcbid_self_grant_limit:
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raise Exception("You have hit your limit of allowed PCBIDs!")
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# Will be set by the game on boot.
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name: str = "なし"
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pcbid: Optional[str] = None
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new_machine = request.get_json()["machine"]
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while pcbid is None:
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# Generate a new PCBID, check for uniqueness
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potential_pcbid = "01201000000000" + "".join(
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[random.choice("0123456789ABCDEF") for _ in range(6)]
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)
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if g.data.local.machine.get_machine(potential_pcbid) is None:
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pcbid = potential_pcbid
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# Finally, add the generated PCBID to the network.
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g.data.local.machine.create_machine(
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pcbid, name, new_machine["description"], arcade.id
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)
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# Just return all machines for ease of updating
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return {
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"machines": [
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format_machine(machine)
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for machine in g.data.local.machine.get_all_machines(arcade.id)
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],
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}
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@arcade_pages.route("/<int:arcadeid>/pcbids/update", methods=["POST"])
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@jsonify
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@loginrequired
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def updatepcbid(arcadeid: int) -> Dict[str, Any]:
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# Cast the ID for type safety.
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arcadeid = ArcadeID(arcadeid)
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# Make sure that arcade owners are allowed to edit PCBIDs in the first place.
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if g.config.server.pcbid_self_grant_limit <= 0:
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raise Exception("You don't have permission to edit PCBIDs!")
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# Make sure the arcade is valid and the current user has permissions to
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# modify it.
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arcade = g.data.local.machine.get_arcade(arcadeid)
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if arcade is None or g.userID not in arcade.owners:
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raise Exception("You don't own this arcade, refusing to update!")
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# Grab the new updates as well as the old values to validate editing permissions.
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updated_machine = request.get_json()["machine"]
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current_machine = g.data.local.machine.get_machine(updated_machine["pcbid"])
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# Make sure the PCBID we are trying to modify is actually owned by this arcade.
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# Also, make sure that the PCBID is actually user-editable.
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if (
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current_machine is None
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or current_machine.arcade != arcadeid
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or not is_user_editable(current_machine)
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):
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raise Exception("You don't own this PCBID, refusing to update!")
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# Make sure the port is actually valid.
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try:
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port = int(updated_machine["port"])
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except ValueError:
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port = None
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if port is None:
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raise Exception("The specified port is invalid!")
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if port < 1 or port > 65535:
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raise Exception("The specified port is out of range!")
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# Make sure we don't duplicate port assignments.
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other_pcbid = g.data.local.machine.from_port(port)
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if other_pcbid is not None and other_pcbid != updated_machine["pcbid"]:
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raise Exception("The specified port is already in use!")
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# Update the allowed bits of data.
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current_machine.description = updated_machine["description"]
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current_machine.port = port
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g.data.local.machine.put_machine(current_machine)
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# Just return all machines for ease of updating
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return {
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"machines": [
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format_machine(machine)
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for machine in g.data.local.machine.get_all_machines(arcade.id)
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],
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}
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@arcade_pages.route("/<int:arcadeid>/pcbids/remove", methods=["POST"])
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@jsonify
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@loginrequired
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def removepcbid(arcadeid: int) -> Dict[str, Any]:
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# Cast the ID for type safety.
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arcadeid = ArcadeID(arcadeid)
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# Make sure that arcade owners are allowed to edit PCBIDs in the first place.
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if g.config.server.pcbid_self_grant_limit <= 0:
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raise Exception("You don't have permission to edit PCBIDs!")
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# Make sure the arcade is valid and the current user has permissions to
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# modify it.
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arcade = g.data.local.machine.get_arcade(arcadeid)
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if arcade is None or g.userID not in arcade.owners:
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raise Exception("You don't own this arcade, refusing to update!")
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# Attempt to look the PCBID we are deleting up to ensure it exists.
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pcbid = request.get_json()["pcbid"]
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# Make sure the PCBID we are trying to delete is actually owned by this arcade.
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# Also, make sure that the PCBID is actually user-editable.
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machine = g.data.local.machine.get_machine(pcbid)
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if machine is None or machine.arcade != arcadeid or not is_user_editable(machine):
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raise Exception("You don't own this PCBID, refusing to update!")
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# Actually delete it.
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g.data.local.machine.destroy_machine(pcbid)
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# Just return all machines for ease of updating
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return {
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"machines": [
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format_machine(machine)
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for machine in g.data.local.machine.get_all_machines(arcade.id)
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],
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}
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@arcade_pages.route("/<int:arcadeid>/update/<string:attribute>", methods=["POST"])
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@jsonify
|
|
@loginrequired
|
|
def updatearcade(arcadeid: int, attribute: str) -> Dict[str, Any]:
|
|
# Cast the ID for type safety.
|
|
arcadeid = ArcadeID(arcadeid)
|
|
|
|
# Attempt to look this arcade up
|
|
new_value = request.get_json()["value"]
|
|
arcade = g.data.local.machine.get_arcade(arcadeid)
|
|
if arcade is None or g.userID not in arcade.owners:
|
|
raise Exception("You don't own this arcade, refusing to update!")
|
|
|
|
if attribute == "paseli_enabled":
|
|
arcade.data.replace_bool("paseli_enabled", new_value)
|
|
elif attribute == "paseli_infinite":
|
|
arcade.data.replace_bool("paseli_infinite", new_value)
|
|
elif attribute == "mask_services_url":
|
|
arcade.data.replace_bool("mask_services_url", new_value)
|
|
else:
|
|
raise Exception(f"Unknown attribute {attribute} to update!")
|
|
|
|
g.data.local.machine.put_arcade(arcade)
|
|
|
|
# Return the updated value
|
|
return {
|
|
"value": new_value,
|
|
}
|
|
|
|
|
|
@arcade_pages.route("/<int:arcadeid>/settings/update", methods=["POST"])
|
|
@jsonify
|
|
@loginrequired
|
|
def updatesettings(arcadeid: int) -> Dict[str, Any]:
|
|
# Cast the ID for type safety.
|
|
arcadeid = ArcadeID(arcadeid)
|
|
|
|
# Attempt to look this arcade up
|
|
arcade = g.data.local.machine.get_arcade(arcadeid)
|
|
if arcade is None or g.userID not in arcade.owners:
|
|
raise Exception("You don't own this arcade, refusing to update!")
|
|
|
|
game = GameConstants(request.get_json()["game"])
|
|
version = request.get_json()["version"]
|
|
|
|
for setting_type, update_function in [
|
|
("bools", "replace_bool"),
|
|
("ints", "replace_int"),
|
|
("strs", "replace_str"),
|
|
("longstrs", "replace_str"),
|
|
]:
|
|
for game_setting in request.get_json()[setting_type]:
|
|
# Grab the value to update
|
|
category = game_setting["category"]
|
|
setting = game_setting["setting"]
|
|
new_value = game_setting["value"]
|
|
|
|
# Update the value
|
|
current_settings = g.data.local.machine.get_settings(
|
|
arcadeid, game, version, category
|
|
)
|
|
if current_settings is None:
|
|
current_settings = ValidatedDict()
|
|
|
|
getattr(current_settings, update_function)(setting, new_value)
|
|
|
|
# Save it back
|
|
g.data.local.machine.put_settings(
|
|
arcade.id, game, version, category, current_settings
|
|
)
|
|
|
|
# Return the updated value
|
|
return {
|
|
"game_settings": [
|
|
gs
|
|
for gs in get_game_settings(g.data, arcadeid)
|
|
if gs["game"] == game.value and gs["version"] == version
|
|
][0],
|
|
}
|