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bemaniutils/bemani/format/afp/blendalt.pyx
2021-05-23 20:37:18 +00:00

134 lines
3.9 KiB
Cython

import multiprocessing
from PIL import Image # type: ignore
from typing import Optional, Tuple
from .types.generic import Color, Matrix, Point
cdef extern struct floatcolor_t:
float r;
float g;
float b;
float a;
cdef extern struct matrix_t:
float a;
float b;
float c;
float d;
float tx;
float ty;
cdef extern struct point_t:
float x;
float y;
cdef extern int affine_composite_fast(
unsigned char *imgdata,
unsigned char *maskdata,
unsigned int imgwidth,
unsigned int imgheight,
unsigned int minx,
unsigned int maxx,
unsigned int miny,
unsigned int maxy,
floatcolor_t add_color,
floatcolor_t mult_color,
matrix_t inverse,
int blendfunc,
unsigned char *texdata,
unsigned int texwidth,
unsigned int texheight,
unsigned int threads
)
def affine_composite(
img: Image.Image,
add_color: Color,
mult_color: Color,
transform: Matrix,
mask: Optional[Image.Image],
blendfunc: int,
texture: Image.Image,
single_threaded: bool = False,
) -> Image.Image:
# Calculate the inverse so we can map canvas space back to texture space.
try:
inverse = transform.inverse()
except ZeroDivisionError:
# If this happens, that means one of the scaling factors was zero, making
# this object invisible. We can ignore this since the object should not
# be drawn.
return img
if blendfunc not in {0, 1, 2, 3, 8, 9, 70, 256, 257}:
print(f"WARNING: Unsupported blend {blendfunc}")
return img
# These are calculated properties and caching them outside of the loop
# speeds things up a bit.
imgwidth = img.width
imgheight = img.height
texwidth = texture.width
texheight = texture.height
# Calculate the maximum range of update this texture can possibly reside in.
pix1 = transform.multiply_point(Point.identity())
pix2 = transform.multiply_point(Point.identity().add(Point(texwidth, 0)))
pix3 = transform.multiply_point(Point.identity().add(Point(0, texheight)))
pix4 = transform.multiply_point(Point.identity().add(Point(texwidth, texheight)))
# Map this to the rectangle we need to sweep in the rendering image.
minx = max(int(min(pix1.x, pix2.x, pix3.x, pix4.x)), 0)
maxx = min(int(max(pix1.x, pix2.x, pix3.x, pix4.x)) + 1, imgwidth)
miny = max(int(min(pix1.y, pix2.y, pix3.y, pix4.y)), 0)
maxy = min(int(max(pix1.y, pix2.y, pix3.y, pix4.y)) + 1, imgheight)
if maxx <= minx or maxy <= miny:
# This image is entirely off the screen!
return img
# Grab the raw image data.
imgbytes = img.tobytes('raw', 'RGBA')
texbytes = texture.tobytes('raw', 'RGBA')
# Grab the mask data.
if mask is not None:
alpha = mask.split()[-1]
maskdata = alpha.tobytes('raw', 'L')
else:
maskdata = None
cdef unsigned char *maskbytes = NULL
if maskdata is not None:
maskbytes = maskdata
# Convert classes to C structs.
cdef floatcolor_t c_addcolor = floatcolor_t(r=add_color.r, g=add_color.g, b=add_color.b, a=add_color.a)
cdef floatcolor_t c_multcolor = floatcolor_t(r=mult_color.r, g=mult_color.g, b=mult_color.b, a=mult_color.a)
cdef matrix_t c_inverse = matrix_t(a=inverse.a, b=inverse.b, c=inverse.c, d=inverse.d, tx=inverse.tx, ty=inverse.ty)
cdef unsigned int threads = 1 if single_threaded else multiprocessing.cpu_count()
# Call the C++ function.
errors = affine_composite_fast(
imgbytes,
maskbytes,
imgwidth,
imgheight,
minx,
maxx,
miny,
maxy,
c_addcolor,
c_multcolor,
c_inverse,
blendfunc,
texbytes,
texwidth,
texheight,
threads,
)
if errors != 0:
raise Exception("Error raised in C++!")
# We blitted in-place, return that.
return Image.frombytes('RGBA', (imgwidth, imgheight), imgbytes)