674 lines
26 KiB
Python
674 lines
26 KiB
Python
import random
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import time
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from typing import Dict, List, Optional
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from bemani.common import Time
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from bemani.client.base import BaseClient
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from bemani.protocol import Node
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class ReflecBeat(BaseClient):
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NAME = "TEST"
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def verify_log_pcb_status(self, loc: str) -> None:
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call = self.call_node()
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pcb = Node.void("log")
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pcb.set_attribute("method", "pcb_status")
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pcb.add_child(Node.string("lid", loc))
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pcb.add_child(Node.u8("type", 0))
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call.add_child(pcb)
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/log/@status")
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def verify_pcbinfo_get(self, loc: str) -> None:
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call = self.call_node()
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pcb = Node.void("pcbinfo")
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pcb.set_attribute("method", "get")
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pcb.add_child(Node.string("lid", loc))
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call.add_child(pcb)
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/pcbinfo/info/name")
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self.assert_path(resp, "response/pcbinfo/info/pref")
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self.assert_path(resp, "response/pcbinfo/info/close")
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self.assert_path(resp, "response/pcbinfo/info/hour")
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self.assert_path(resp, "response/pcbinfo/info/min")
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def verify_sysinfo_get(self) -> None:
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call = self.call_node()
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info = Node.void("sysinfo")
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info.set_attribute("method", "get")
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call.add_child(info)
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/sysinfo/trd")
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def verify_sysinfo_fan(self, loc: str) -> None:
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call = self.call_node()
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info = Node.void("sysinfo")
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info.set_attribute("method", "fan")
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info.add_child(Node.u8("pref", 0))
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info.add_child(Node.string("lid", loc))
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call.add_child(info)
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/sysinfo/pref")
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self.assert_path(resp, "response/sysinfo/lid")
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def verify_player_start(self, refid: str) -> None:
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call = self.call_node()
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player = Node.void("player")
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player.set_attribute("method", "start")
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player.add_child(Node.string("rid", refid))
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player.add_child(Node.s32("ver", 3))
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call.add_child(player)
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/player/is_suc")
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def verify_player_delete(self, refid: str) -> None:
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call = self.call_node()
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player = Node.void("player")
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player.set_attribute("method", "delete")
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player.add_child(Node.string("rid", refid))
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call.add_child(player)
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/player/@status")
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def verify_player_end(self, refid: str) -> None:
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call = self.call_node()
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player = Node.void("player")
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player.set_attribute("method", "end")
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player.add_child(Node.string("rid", refid))
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call.add_child(player)
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/player")
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def verify_player_read(self, refid: str, location: str) -> List[Dict[str, int]]:
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call = self.call_node()
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player = Node.void("player")
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player.set_attribute("method", "read")
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player.add_child(Node.string("rid", refid))
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player.add_child(Node.string("lid", location))
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player.add_child(Node.s32("ver", 3))
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call.add_child(player)
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/player/pdata/base/uid")
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self.assert_path(resp, "response/player/pdata/base/name")
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self.assert_path(resp, "response/player/pdata/base/lv")
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self.assert_path(resp, "response/player/pdata/base/exp")
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self.assert_path(resp, "response/player/pdata/base/mg")
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self.assert_path(resp, "response/player/pdata/base/ap")
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self.assert_path(resp, "response/player/pdata/base/flag")
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self.assert_path(resp, "response/player/pdata/con/day")
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self.assert_path(resp, "response/player/pdata/con/cnt")
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self.assert_path(resp, "response/player/pdata/con/last")
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self.assert_path(resp, "response/player/pdata/con/now")
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self.assert_path(resp, "response/player/pdata/team/id")
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self.assert_path(resp, "response/player/pdata/team/name")
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self.assert_path(resp, "response/player/pdata/custom/bgm_m")
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self.assert_path(resp, "response/player/pdata/custom/st_f")
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self.assert_path(resp, "response/player/pdata/custom/st_bg")
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self.assert_path(resp, "response/player/pdata/custom/st_bg_b")
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self.assert_path(resp, "response/player/pdata/custom/eff_e")
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self.assert_path(resp, "response/player/pdata/custom/se_s")
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self.assert_path(resp, "response/player/pdata/custom/se_s_v")
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self.assert_path(resp, "response/player/pdata/released")
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self.assert_path(resp, "response/player/pdata/record")
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self.assert_path(resp, "response/player/pdata/blog")
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self.assert_path(resp, "response/player/pdata/cmnt")
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if resp.child_value("player/pdata/base/name") != self.NAME:
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raise Exception(
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f'Invalid name {resp.child_value("player/pdata/base/name")} returned on profile read!'
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)
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scores = []
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for child in resp.child("player/pdata/record").children:
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if child.name != "rec":
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continue
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score = {
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"id": child.child_value("mid"),
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"chart": child.child_value("ng"),
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"clear_type": child.child_value("ct"),
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"achievement_rate": child.child_value("ar"),
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"score": child.child_value("bs"),
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"combo": child.child_value("mc"),
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"miss_count": child.child_value("bmc"),
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}
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scores.append(score)
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return scores
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def verify_player_write(
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self,
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refid: str,
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extid: int,
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loc: str,
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records: List[Dict[str, int]],
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scores: List[Dict[str, int]],
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) -> int:
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call = self.call_node()
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player = Node.void("player")
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call.add_child(player)
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player.set_attribute("method", "write")
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player.add_child(Node.string("rid", refid))
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player.add_child(Node.string("lid", loc))
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pdata = Node.void("pdata")
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player.add_child(pdata)
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base = Node.void("base")
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pdata.add_child(base)
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base.add_child(Node.s32("uid", extid))
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base.add_child(Node.string("name", self.NAME))
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base.add_child(Node.s16("lv", 1))
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base.add_child(Node.s32("exp", 0))
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base.add_child(Node.s16("mg", 0))
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base.add_child(Node.s16("ap", 0))
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base.add_child(Node.s32("flag", 0))
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con = Node.void("con")
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pdata.add_child(con)
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con.add_child(Node.s32("day", 0))
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con.add_child(Node.s32("cnt", 0))
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con.add_child(Node.s32("last", 0))
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con.add_child(Node.s32("now", 0))
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custom = Node.void("custom")
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pdata.add_child(custom)
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custom.add_child(Node.u8("bgm_m", 0))
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custom.add_child(Node.u8("st_f", 0))
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custom.add_child(Node.u8("st_bg", 0))
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custom.add_child(Node.u8("st_bg_b", 100))
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custom.add_child(Node.u8("eff_e", 0))
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custom.add_child(Node.u8("se_s", 0))
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custom.add_child(Node.u8("se_s_v", 100))
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pdata.add_child(Node.void("released"))
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# First, filter down to only records that are also in the battle log
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def key(thing: Dict[str, int]) -> str:
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return f'{thing["id"]}-{thing["chart"]}'
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updates = [key(score) for score in scores]
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sortedrecords = {
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key(record): record for record in records if key(record) in updates
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}
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# Now, see what records need updating and update them
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for score in scores:
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if key(score) in sortedrecords:
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# Had a record, need to merge
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record = sortedrecords[key(score)]
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else:
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# First time playing
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record = {
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"clear_type": 0,
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"achievement_rate": 0,
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"score": 0,
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"combo": 0,
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"miss_count": 999999999,
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}
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sortedrecords[key(score)] = {
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"id": score["id"],
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"chart": score["chart"],
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"clear_type": max(record["clear_type"], score["clear_type"]),
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"achievement_rate": max(
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record["achievement_rate"], score["achievement_rate"]
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),
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"score": max(record["score"], score["score"]),
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"combo": max(record["combo"], score["combo"]),
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"miss_count": min(record["miss_count"], score["miss_count"]),
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}
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# Finally, send the records and battle logs
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recordnode = Node.void("record")
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pdata.add_child(recordnode)
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blog = Node.void("blog")
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pdata.add_child(blog)
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for _, record in sortedrecords.items():
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rec = Node.void("rec")
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recordnode.add_child(rec)
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rec.add_child(Node.u16("mid", record["id"]))
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rec.add_child(Node.u8("ng", record["chart"]))
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rec.add_child(Node.s32("win", 1))
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rec.add_child(Node.s32("lose", 0))
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rec.add_child(Node.s32("draw", 0))
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rec.add_child(Node.u8("ct", record["clear_type"]))
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rec.add_child(Node.s16("ar", record["achievement_rate"]))
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rec.add_child(Node.s16("bs", record["score"]))
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rec.add_child(Node.s16("mc", record["combo"]))
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rec.add_child(Node.s16("bmc", record["miss_count"]))
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scoreid = 0
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for score in scores:
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log = Node.void("log")
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blog.add_child(log)
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log.add_child(Node.u8("id", scoreid))
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log.add_child(Node.u16("mid", score["id"]))
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log.add_child(Node.u8("ng", score["chart"]))
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log.add_child(Node.u8("mt", 0))
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log.add_child(Node.u8("rt", 0))
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log.add_child(Node.s32("ruid", 0))
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myself = Node.void("myself")
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log.add_child(myself)
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myself.add_child(Node.s16("mg", 0))
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myself.add_child(Node.s16("ap", 0))
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myself.add_child(Node.u8("ct", score["clear_type"]))
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myself.add_child(Node.s16("s", score["score"]))
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myself.add_child(Node.s16("ar", score["achievement_rate"]))
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rival = Node.void("rival")
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log.add_child(rival)
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rival.add_child(Node.s16("mg", 0))
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rival.add_child(Node.s16("ap", 0))
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rival.add_child(Node.u8("ct", 2))
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rival.add_child(Node.s16("s", 177))
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rival.add_child(Node.s16("ar", 500))
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log.add_child(Node.s32("time", Time.now()))
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scoreid = scoreid + 1
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/player/uid")
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self.assert_path(resp, "response/player/time")
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return resp.child_value("player/uid")
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def verify_log_play(
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self, extid: int, loc: str, scores: List[Dict[str, int]]
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) -> None:
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call = self.call_node()
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log = Node.void("log")
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call.add_child(log)
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log.set_attribute("method", "play")
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log.add_child(Node.s32("uid", extid))
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log.add_child(Node.string("lid", loc))
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play = Node.void("play")
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log.add_child(play)
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play.add_child(Node.s16("stage", len(scores)))
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play.add_child(Node.s32("sec", 700))
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scoreid = 0
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for score in scores:
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rec = Node.void("rec")
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log.add_child(rec)
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rec.add_child(Node.s16("idx", scoreid))
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rec.add_child(Node.s16("mid", score["id"]))
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rec.add_child(Node.s16("grade", score["chart"]))
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rec.add_child(Node.s16("color", 0))
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rec.add_child(Node.s16("match", 0))
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rec.add_child(Node.s16("res", 0))
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rec.add_child(Node.s16("score", score["score"]))
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rec.add_child(Node.s16("mc", score["combo"]))
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rec.add_child(Node.s16("jt_jr", 0))
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rec.add_child(Node.s16("jt_ju", 0))
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rec.add_child(Node.s16("jt_gr", 0))
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rec.add_child(Node.s16("jt_gd", 0))
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rec.add_child(Node.s16("jt_ms", score["miss_count"]))
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rec.add_child(Node.s32("sec", 200))
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scoreid = scoreid + 1
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/log/@status")
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def verify_lobby_read(self, location: str, extid: int) -> None:
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call = self.call_node()
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lobby = Node.void("lobby")
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lobby.set_attribute("method", "read")
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lobby.add_child(Node.s32("uid", extid))
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lobby.add_child(Node.u8("m_grade", 255))
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lobby.add_child(Node.string("lid", location))
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lobby.add_child(Node.s32("max", 128))
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call.add_child(lobby)
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/lobby/@status")
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def verify_lobby_entry(self, location: str, extid: int) -> int:
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call = self.call_node()
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lobby = Node.void("lobby")
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lobby.set_attribute("method", "entry")
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e = Node.void("e")
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lobby.add_child(e)
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e.add_child(Node.s32("eid", 0))
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e.add_child(Node.u16("mid", 79))
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e.add_child(Node.u8("ng", 0))
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e.add_child(Node.s32("uid", extid))
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e.add_child(Node.string("pn", self.NAME))
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e.add_child(Node.s32("exp", 0))
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e.add_child(Node.u8("mg", 0))
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e.add_child(Node.s32("tid", 0))
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e.add_child(Node.string("tn", ""))
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e.add_child(Node.string("lid", location))
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e.add_child(Node.string("sn", ""))
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e.add_child(Node.u8("pref", 51))
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e.add_child(Node.u8_array("ga", [127, 0, 0, 1]))
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e.add_child(Node.u16("gp", 10007))
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e.add_child(Node.u8_array("la", [16, 0, 0, 0]))
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call.add_child(lobby)
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/lobby/eid")
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self.assert_path(resp, "response/lobby/e/eid")
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self.assert_path(resp, "response/lobby/e/mid")
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self.assert_path(resp, "response/lobby/e/ng")
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self.assert_path(resp, "response/lobby/e/uid")
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self.assert_path(resp, "response/lobby/e/pn")
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self.assert_path(resp, "response/lobby/e/exp")
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self.assert_path(resp, "response/lobby/e/mg")
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self.assert_path(resp, "response/lobby/e/tid")
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self.assert_path(resp, "response/lobby/e/tn")
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self.assert_path(resp, "response/lobby/e/lid")
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self.assert_path(resp, "response/lobby/e/sn")
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self.assert_path(resp, "response/lobby/e/pref")
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self.assert_path(resp, "response/lobby/e/ga")
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self.assert_path(resp, "response/lobby/e/gp")
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self.assert_path(resp, "response/lobby/e/la")
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return resp.child_value("lobby/eid")
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def verify_lobby_delete(self, eid: int) -> None:
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call = self.call_node()
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lobby = Node.void("lobby")
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lobby.set_attribute("method", "delete")
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lobby.add_child(Node.s32("eid", eid))
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call.add_child(lobby)
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/lobby")
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def verify(self, cardid: Optional[str]) -> None:
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# Verify boot sequence is okay
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self.verify_services_get(
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expected_services=[
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"pcbtracker",
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"pcbevent",
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"local",
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"message",
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"facility",
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"cardmng",
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"package",
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"posevent",
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"pkglist",
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"dlstatus",
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"eacoin",
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"lobby",
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"ntp",
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"keepalive",
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]
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)
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paseli_enabled = self.verify_pcbtracker_alive()
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self.verify_message_get()
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self.verify_package_list()
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location = self.verify_facility_get()
|
||
self.verify_pcbevent_put()
|
||
|
||
self.verify_log_pcb_status(location)
|
||
self.verify_pcbinfo_get(location)
|
||
|
||
self.verify_sysinfo_get()
|
||
self.verify_sysinfo_fan(location)
|
||
|
||
# Verify card registration and profile lookup
|
||
if cardid is not None:
|
||
card = cardid
|
||
else:
|
||
card = self.random_card()
|
||
print(f"Generated random card ID {card} for use.")
|
||
|
||
if cardid is None:
|
||
self.verify_cardmng_inquire(
|
||
card, msg_type="unregistered", paseli_enabled=paseli_enabled
|
||
)
|
||
ref_id = self.verify_cardmng_getrefid(card)
|
||
if len(ref_id) != 16:
|
||
raise Exception(
|
||
f"Invalid refid '{ref_id}' returned when registering card"
|
||
)
|
||
if ref_id != self.verify_cardmng_inquire(
|
||
card, msg_type="new", paseli_enabled=paseli_enabled
|
||
):
|
||
raise Exception(f"Invalid refid '{ref_id}' returned when querying card")
|
||
# Always get a player start, regardless of new profile or not
|
||
self.verify_player_start(ref_id)
|
||
self.verify_player_delete(ref_id)
|
||
extid = self.verify_player_write(
|
||
ref_id,
|
||
0,
|
||
location,
|
||
[],
|
||
[],
|
||
)
|
||
else:
|
||
print("Skipping new card checks for existing card")
|
||
ref_id = self.verify_cardmng_inquire(
|
||
card, msg_type="query", paseli_enabled=paseli_enabled
|
||
)
|
||
|
||
# Verify pin handling and return card handling
|
||
self.verify_cardmng_authpass(ref_id, correct=True)
|
||
self.verify_cardmng_authpass(ref_id, correct=False)
|
||
if ref_id != self.verify_cardmng_inquire(
|
||
card, msg_type="query", paseli_enabled=paseli_enabled
|
||
):
|
||
raise Exception(f"Invalid refid '{ref_id}' returned when querying card")
|
||
|
||
# Verify lobby functionality
|
||
self.verify_lobby_read(location, extid)
|
||
eid = self.verify_lobby_entry(location, extid)
|
||
self.verify_lobby_delete(eid)
|
||
|
||
# Original reflec is weird and sends only the top record for each song you played,
|
||
# and then a separate battle log. So, emulating that is kinda hard.
|
||
scores: List[Dict[str, int]] = []
|
||
if cardid is None:
|
||
# Verify score saving and updating
|
||
for phase in [1, 2]:
|
||
if phase == 1:
|
||
dummyscores = [
|
||
# An okay score on a chart
|
||
{
|
||
"id": 1,
|
||
"chart": 1,
|
||
"clear_type": 2,
|
||
"achievement_rate": 7543,
|
||
"score": 432,
|
||
"combo": 123,
|
||
"miss_count": 5,
|
||
},
|
||
# A good score on an easier chart of the same song
|
||
{
|
||
"id": 1,
|
||
"chart": 0,
|
||
"clear_type": 3,
|
||
"achievement_rate": 9876,
|
||
"score": 543,
|
||
"combo": 543,
|
||
"miss_count": 0,
|
||
},
|
||
# A bad score on a hard chart
|
||
{
|
||
"id": 3,
|
||
"chart": 2,
|
||
"clear_type": 2,
|
||
"achievement_rate": 1234,
|
||
"score": 123,
|
||
"combo": 42,
|
||
"miss_count": 54,
|
||
},
|
||
# A terrible score on an easy chart
|
||
{
|
||
"id": 3,
|
||
"chart": 0,
|
||
"clear_type": 2,
|
||
"achievement_rate": 1024,
|
||
"score": 50,
|
||
"combo": 12,
|
||
"miss_count": 90,
|
||
},
|
||
]
|
||
if phase == 2:
|
||
dummyscores = [
|
||
# A better score on the same chart
|
||
{
|
||
"id": 1,
|
||
"chart": 1,
|
||
"clear_type": 3,
|
||
"achievement_rate": 8765,
|
||
"score": 469,
|
||
"combo": 468,
|
||
"miss_count": 1,
|
||
},
|
||
# A worse score on another same chart
|
||
{
|
||
"id": 1,
|
||
"chart": 0,
|
||
"clear_type": 2,
|
||
"achievement_rate": 8765,
|
||
"score": 432,
|
||
"combo": 321,
|
||
"miss_count": 15,
|
||
"expected_score": 543,
|
||
"expected_clear_type": 3,
|
||
"expected_achievement_rate": 9876,
|
||
"expected_combo": 543,
|
||
"expected_miss_count": 0,
|
||
},
|
||
]
|
||
self.verify_player_write(ref_id, extid, location, scores, dummyscores)
|
||
self.verify_log_play(extid, location, dummyscores)
|
||
|
||
scores = self.verify_player_read(ref_id, location)
|
||
for expected in dummyscores:
|
||
actual = None
|
||
for received in scores:
|
||
if (
|
||
received["id"] == expected["id"]
|
||
and received["chart"] == expected["chart"]
|
||
):
|
||
actual = received
|
||
break
|
||
|
||
if actual is None:
|
||
raise Exception(
|
||
f"Didn't find song {expected['id']} chart {expected['chart']} in response!"
|
||
)
|
||
|
||
if "expected_score" in expected:
|
||
expected_score = expected["expected_score"]
|
||
else:
|
||
expected_score = expected["score"]
|
||
if "expected_achievement_rate" in expected:
|
||
expected_achievement_rate = expected[
|
||
"expected_achievement_rate"
|
||
]
|
||
else:
|
||
expected_achievement_rate = expected["achievement_rate"]
|
||
if "expected_clear_type" in expected:
|
||
expected_clear_type = expected["expected_clear_type"]
|
||
else:
|
||
expected_clear_type = expected["clear_type"]
|
||
if "expected_combo" in expected:
|
||
expected_combo = expected["expected_combo"]
|
||
else:
|
||
expected_combo = expected["combo"]
|
||
if "expected_miss_count" in expected:
|
||
expected_miss_count = expected["expected_miss_count"]
|
||
else:
|
||
expected_miss_count = expected["miss_count"]
|
||
|
||
if actual["score"] != expected_score:
|
||
raise Exception(
|
||
f'Expected a score of \'{expected_score}\' for song \'{expected["id"]}\' chart \'{expected["chart"]}\' but got score \'{actual["score"]}\''
|
||
)
|
||
if actual["achievement_rate"] != expected_achievement_rate:
|
||
raise Exception(
|
||
f'Expected an achievement rate of \'{expected_achievement_rate}\' for song \'{expected["id"]}\' chart \'{expected["chart"]}\' but got achievement rate \'{actual["achievement_rate"]}\''
|
||
)
|
||
if actual["clear_type"] != expected_clear_type:
|
||
raise Exception(
|
||
f'Expected a clear_type of \'{expected_clear_type}\' for song \'{expected["id"]}\' chart \'{expected["chart"]}\' but got clear_type \'{actual["clear_type"]}\''
|
||
)
|
||
if actual["combo"] != expected_combo:
|
||
raise Exception(
|
||
f'Expected a combo of \'{expected_combo}\' for song \'{expected["id"]}\' chart \'{expected["chart"]}\' but got combo \'{actual["combo"]}\''
|
||
)
|
||
if actual["miss_count"] != expected_miss_count:
|
||
raise Exception(
|
||
f'Expected a miss count of \'{expected_miss_count}\' for song \'{expected["id"]}\' chart \'{expected["chart"]}\' but got miss count \'{actual["miss_count"]}\''
|
||
)
|
||
|
||
# Sleep so we don't end up putting in score history on the same second
|
||
time.sleep(1)
|
||
|
||
else:
|
||
print("Skipping score checks for existing card")
|
||
|
||
# Verify ending game
|
||
self.verify_player_end(ref_id)
|
||
|
||
# Verify paseli handling
|
||
if paseli_enabled:
|
||
print("PASELI enabled for this PCBID, executing PASELI checks")
|
||
else:
|
||
print("PASELI disabled for this PCBID, skipping PASELI checks")
|
||
return
|
||
|
||
sessid, balance = self.verify_eacoin_checkin(card)
|
||
if balance == 0:
|
||
print("Skipping PASELI consume check because card has 0 balance")
|
||
else:
|
||
self.verify_eacoin_consume(sessid, balance, random.randint(0, balance))
|
||
self.verify_eacoin_checkout(sessid)
|