295 lines
10 KiB
Python
295 lines
10 KiB
Python
import copy
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from sqlalchemy import Table, Column, UniqueConstraint # type: ignore
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from sqlalchemy.types import String, Integer, JSON # type: ignore
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from sqlalchemy.dialects.mysql import BIGINT as BigInteger # type: ignore
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from typing import Optional, Dict, List, Tuple, Any
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from bemani.common import ValidatedDict, Time
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from bemani.data.mysql.base import BaseData, metadata
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from bemani.data.types import UserID
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"""
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Table for storing logistical information about a player who's session is
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live. Mostly, this is used to store IP addresses and such for players that
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could potentially match.
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"""
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playsession = Table(
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'playsession',
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metadata,
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Column('id', Integer, nullable=False, primary_key=True),
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Column('game', String(32), nullable=False),
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Column('version', Integer, nullable=False),
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Column('userid', BigInteger(unsigned=True), nullable=False),
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Column('time', Integer, nullable=False, index=True),
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Column('data', JSON, nullable=False),
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UniqueConstraint('game', 'version', 'userid', name='game_version_userid'),
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mysql_charset='utf8mb4',
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)
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"""
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Table for storing open lobbies for matching between games.
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"""
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lobby = Table(
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'lobby',
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metadata,
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Column('id', Integer, nullable=False, primary_key=True),
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Column('game', String(32), nullable=False),
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Column('version', Integer, nullable=False),
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Column('userid', BigInteger(unsigned=True), nullable=False),
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Column('time', Integer, nullable=False, index=True),
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Column('data', JSON, nullable=False),
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UniqueConstraint('game', 'version', 'userid', name='game_version_userid'),
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mysql_charset='utf8mb4',
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)
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class LobbyData(BaseData):
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def get_play_session_info(self, game: str, version: int, userid: UserID) -> Optional[ValidatedDict]:
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"""
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Given a game, version and a user ID, look up play session information for that user.
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Parameters:
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game - String identifying a game series.
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version - Integer identifying the version of the game in the series.
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userid - Integer identifying a user, as possibly looked up by UserData.
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Returns:
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A dictionary representing play session info stored by a game class, or None
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if there is no active session for this game/version/user. The dictionary will
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always contain an 'id' field which is the play session ID, and a 'time' field
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which represents the timestamp when the play session began.
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"""
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sql = (
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"SELECT id, time, data FROM playsession "
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"WHERE game = :game AND version = :version AND userid = :userid "
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"AND time > :time"
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)
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cursor = self.execute(
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sql,
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{
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'game': game,
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'version': version,
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'userid': userid,
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'time': Time.now() - Time.SECONDS_IN_HOUR,
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},
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)
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if cursor.rowcount != 1:
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# Settings doesn't exist
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return None
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result = cursor.fetchone()
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data = ValidatedDict(self.deserialize(result['data']))
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data['id'] = result['id']
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data['time'] = result['time']
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return data
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def get_all_play_session_infos(self, game: str, version: int) -> List[Tuple[UserID, ValidatedDict]]:
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"""
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Given a game and version, look up all play session information.
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Parameters:
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game - String identifying a game series.
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version - Integer identifying the version of the game in the series.
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Returns:
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A list of Tuples, consisting of a UserID and the dictionary that would be
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returned for that user if get_play_session_info() was called for that user.
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"""
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sql = (
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"SELECT id, time, userid, data FROM playsession "
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"WHERE game = :game AND version = :version "
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"AND time > :time"
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)
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cursor = self.execute(
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sql,
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{
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'game': game,
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'version': version,
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'time': Time.now() - Time.SECONDS_IN_HOUR,
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},
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)
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ret = []
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for result in cursor.fetchall():
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data = ValidatedDict(self.deserialize(result['data']))
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data['id'] = result['id']
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data['time'] = result['time']
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ret.append((UserID(result['userid']), data))
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return ret
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def put_play_session_info(self, game: str, version: int, userid: UserID, data: Dict[str, Any]) -> None:
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"""
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Given a game, version and a user ID, save play session information for that user.
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Parameters:
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game - String identifying a game series.
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version - Integer identifying the version of the game in the series.
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userid - Integer identifying a user.
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data - A dictionary of play session information to store.
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"""
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data = copy.deepcopy(data)
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if 'id' in data:
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del data['id']
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# Add json to player session
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sql = (
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"INSERT INTO playsession (game, version, userid, time, data) " +
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"VALUES (:game, :version, :userid, :time, :data) " +
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"ON DUPLICATE KEY UPDATE time=VALUES(time), data=VALUES(data)"
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)
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self.execute(
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sql,
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{
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'game': game,
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'version': version,
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'userid': userid,
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'time': Time.now(),
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'data': self.serialize(data),
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},
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)
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def destroy_play_session_info(self, game: str, version: int, userid: UserID) -> None:
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"""
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Given a game, version and a user ID, throw away session info for that play session.
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Parameters:
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game - String identifying a game series.
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version - Integer identifying the version of the game in the series.
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userid - Integer identifying a user, as possibly looked up by UserData.
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"""
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# Kill this play session
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sql = (
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"DELETE FROM playsession WHERE game = :game AND version = :version AND userid = :userid"
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)
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self.execute(
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sql,
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{
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'game': game,
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'version': version,
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'userid': userid,
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},
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)
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# Prune any orphaned lobbies too
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sql = "DELETE FROM playsession WHERE time <= :time"
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self.execute(sql, {'time': Time.now() - Time.SECONDS_IN_HOUR})
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def get_lobby(self, game: str, version: int, userid: UserID) -> Optional[ValidatedDict]:
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"""
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Given a game, version and a user ID, look up lobby information for that user.
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Parameters:
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game - String identifying a game series.
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version - Integer identifying the version of the game in the series.
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userid - Integer identifying a user, as possibly looked up by UserData.
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Returns:
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A dictionary representing lobby info stored by a game class, or None
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if there is no active session for this game/version/user. The dictionary will
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always contain an 'id' field which is the lobby ID, and a 'time' field representing
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the timestamp the lobby was created.
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"""
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sql = (
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"SELECT id, time, data FROM lobby "
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"WHERE game = :game AND version = :version AND userid = :userid "
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"AND time > :time"
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)
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cursor = self.execute(
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sql,
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{
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'game': game,
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'version': version,
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'userid': userid,
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'time': Time.now() - Time.SECONDS_IN_HOUR,
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},
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)
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if cursor.rowcount != 1:
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# Settings doesn't exist
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return None
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result = cursor.fetchone()
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data = ValidatedDict(self.deserialize(result['data']))
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data['id'] = result['id']
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data['time'] = result['time']
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return data
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def get_all_lobbies(self, game: str, version: int) -> List[Tuple[UserID, ValidatedDict]]:
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"""
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Given a game and version, look up all active lobbies.
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Parameters:
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game - String identifying a game series.
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version - Integer identifying the version of the game in the series.
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Returns:
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A list of dictionaries representing lobby info stored by a game class.
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"""
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sql = (
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"SELECT userid, id, data FROM lobby "
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"WHERE game = :game AND version = :version AND time > :time"
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)
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cursor = self.execute(
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sql,
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{
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'game': game,
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'version': version,
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'time': Time.now() - Time.SECONDS_IN_HOUR,
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},
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)
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ret = []
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for result in cursor.fetchall():
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data = ValidatedDict(self.deserialize(result['data']))
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data['id'] = result['id']
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ret.append((UserID(result['userid']), data))
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return ret
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def put_lobby(self, game: str, version: int, userid: UserID, data: Dict[str, Any]) -> None:
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"""
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Given a game, version and a user ID, save lobby information for that user.
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Parameters:
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game - String identifying a game series.
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version - Integer identifying the version of the game in the series.
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userid - Integer identifying a user.
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data - A dictionary of lobby information to store.
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"""
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data = copy.deepcopy(data)
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if 'id' in data:
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del data['id']
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# Add json to lobby
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sql = (
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"INSERT INTO lobby (game, version, userid, time, data) " +
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"VALUES (:game, :version, :userid, :time, :data) " +
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"ON DUPLICATE KEY UPDATE time=VALUES(time), data=VALUES(data)"
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)
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self.execute(
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sql,
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{
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'game': game,
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'version': version,
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'userid': userid,
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'time': Time.now(),
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'data': self.serialize(data),
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},
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)
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def destroy_lobby(self, lobbyid: int) -> None:
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"""
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Given a lobby ID, destroy the lobby. The lobby ID can be obtained by reading
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the 'id' field of the get_lobby response.
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Parameters:
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lobbyid: Integer identifying a lobby.
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"""
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# Delete this lobby
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sql = "DELETE FROM lobby WHERE id = :id"
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self.execute(sql, {'id': lobbyid})
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# Prune any orphaned lobbies too
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sql = "DELETE FROM lobby WHERE time <= :time"
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self.execute(sql, {'time': Time.now() - Time.SECONDS_IN_HOUR})
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