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bemaniutils/bemani/backend/jubeat/saucer.py

738 lines
30 KiB
Python

# vim: set fileencoding=utf-8
import random
from typing import Any, Dict, List, Optional, Tuple
from bemani.backend.base import Status
from bemani.backend.jubeat.base import JubeatBase
from bemani.backend.jubeat.common import (
JubeatDemodataGetHitchartHandler,
JubeatDemodataGetNewsHandler,
JubeatGamendRegisterHandler,
JubeatGametopGetMeetingHandler,
JubeatLobbyCheckHandler,
JubeatLoggerReportHandler,
)
from bemani.backend.jubeat.stubs import JubeatCopiousAppend
from bemani.common import Profile, ValidatedDict, VersionConstants, Time
from bemani.data import Data, Score, UserID
from bemani.protocol import Node
class JubeatSaucer(
JubeatDemodataGetHitchartHandler,
JubeatDemodataGetNewsHandler,
JubeatGamendRegisterHandler,
JubeatGametopGetMeetingHandler,
JubeatLobbyCheckHandler,
JubeatLoggerReportHandler,
JubeatBase,
):
name: str = 'Jubeat Saucer'
version: int = VersionConstants.JUBEAT_SAUCER
def previous_version(self) -> Optional[JubeatBase]:
return JubeatCopiousAppend(self.data, self.config, self.model)
@classmethod
def run_scheduled_work(cls, data: Data, config: Dict[str, Any]) -> List[Tuple[str, Dict[str, Any]]]:
"""
Insert daily FC challenges into the DB.
"""
events = []
if data.local.network.should_schedule(cls.game, cls.version, 'fc_challenge', 'daily'):
# Generate a new list of two FC challenge songs.
start_time, end_time = data.local.network.get_schedule_duration('daily')
all_songs = set(song.id for song in data.local.music.get_all_songs(cls.game, cls.version))
if all_songs:
today_song = random.sample(all_songs, 1)[0]
data.local.game.put_time_sensitive_settings(
cls.game,
cls.version,
'fc_challenge',
{
'start_time': start_time,
'end_time': end_time,
'today': today_song,
},
)
events.append((
'jubeat_fc_challenge_charts',
{
'version': cls.version,
'today': today_song,
},
))
# Mark that we did some actual work here.
data.local.network.mark_scheduled(cls.game, cls.version, 'fc_challenge', 'daily')
return events
def handle_shopinfo_regist_request(self, request: Node) -> Node:
# Update the name of this cab for admin purposes
self.update_machine_name(request.child_value('shop/name'))
shopinfo = Node.void('shopinfo')
data = Node.void('data')
shopinfo.add_child(data)
data.add_child(Node.u32('cabid', 1))
data.add_child(Node.string('locationid', 'nowhere'))
data.add_child(Node.u8('is_send', 1))
data.add_child(Node.s32_array(
'white_music_list',
[
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-16385, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1,
],
))
data.add_child(Node.u8('tax_phase', 1))
lab = Node.void('lab')
data.add_child(lab)
lab.add_child(Node.bool('is_open', False))
vocaloid_event = Node.void('vocaloid_event')
data.add_child(vocaloid_event)
vocaloid_event.add_child(Node.u8('state', 0))
vocaloid_event.add_child(Node.s32('music_id', 0))
matching_off = Node.void('matching_off')
data.add_child(matching_off)
matching_off.add_child(Node.bool('is_open', True))
return shopinfo
def handle_gametop_regist_request(self, request: Node) -> Node:
data = request.child('data')
player = data.child('player')
passnode = player.child('pass')
refid = passnode.child_value('refid')
name = player.child_value('name')
root = self.new_profile_by_refid(refid, name)
return root
def handle_gametop_get_pdata_request(self, request: Node) -> Node:
data = request.child('data')
player = data.child('player')
passnode = player.child('pass')
refid = passnode.child_value('refid')
root = self.get_profile_by_refid(refid)
if root is None:
root = Node.void('gametop')
root.set_attribute('status', str(Status.NO_PROFILE))
return root
def handle_gametop_get_mdata_request(self, request: Node) -> Node:
data = request.child('data')
player = data.child('player')
extid = player.child_value('jid')
mdata_ver = player.child_value('mdata_ver') # Game requests mdata 3 times per profile for some reason
if mdata_ver != 1:
root = Node.void('gametop')
datanode = Node.void('data')
root.add_child(datanode)
player = Node.void('player')
datanode.add_child(player)
player.add_child(Node.s32('jid', extid))
playdata = Node.void('playdata')
player.add_child(playdata)
playdata.set_attribute('count', '0')
return root
root = self.get_scores_by_extid(extid)
if root is None:
root = Node.void('gametop')
root.set_attribute('status', str(Status.NO_PROFILE))
return root
def handle_gametop_get_rival_mdata_request(self, request: Node) -> Node:
data = request.child('data')
player = data.child('player')
extid = player.child_value('rival')
root = self.get_scores_by_extid(extid)
if root is None:
root = Node.void('gametop')
root.set_attribute('status', str(Status.NO_PROFILE))
return root
def format_profile(self, userid: UserID, profile: Profile) -> Node:
root = Node.void('gametop')
data = Node.void('data')
root.add_child(data)
player = Node.void('player')
data.add_child(player)
# Player info and statistics
info = Node.void('info')
player.add_child(info)
info.add_child(Node.s16('jubility', profile.get_int('jubility')))
info.add_child(Node.s16('jubility_yday', profile.get_int('jubility_yday')))
info.add_child(Node.s32('tune_cnt', profile.get_int('tune_cnt')))
info.add_child(Node.s32('save_cnt', profile.get_int('save_cnt')))
info.add_child(Node.s32('saved_cnt', profile.get_int('saved_cnt')))
info.add_child(Node.s32('fc_cnt', profile.get_int('fc_cnt')))
info.add_child(Node.s32('ex_cnt', profile.get_int('ex_cnt')))
info.add_child(Node.s32('pf_cnt', profile.get_int('pf_cnt')))
info.add_child(Node.s32('clear_cnt', profile.get_int('clear_cnt')))
info.add_child(Node.s32('match_cnt', profile.get_int('match_cnt')))
info.add_child(Node.s32('beat_cnt', profile.get_int('beat_cnt')))
info.add_child(Node.s32('mynews_cnt', profile.get_int('mynews_cnt')))
if 'total_best_score' in profile:
info.add_child(Node.s32('total_best_score', profile.get_int('total_best_score')))
# Looks to be set to true when there's an old profile, stops tutorial from
# happening on first load.
info.add_child(Node.bool('inherit', profile.get_bool('has_old_version')))
# Not saved, but loaded
info.add_child(Node.s32('mtg_entry_cnt', 123))
info.add_child(Node.s32('mtg_hold_cnt', 456))
info.add_child(Node.u8('mtg_result', 10))
# Secret unlocks
item = Node.void('item')
player.add_child(item)
item.add_child(Node.s32_array(
'secret_list',
profile.get_int_array(
'secret_list',
32,
[-1] * 32,
),
))
item.add_child(Node.s32_array(
'title_list',
profile.get_int_array(
'title_list',
96,
[-1] * 96,
),
))
item.add_child(Node.s16('theme_list', profile.get_int('theme_list', -1)))
item.add_child(Node.s32_array('marker_list', profile.get_int_array('marker_list', 2, [-1] * 2)))
item.add_child(Node.s32_array('parts_list', profile.get_int_array('parts_list', 96, [-1] * 96)))
new = Node.void('new')
item.add_child(new)
new.add_child(Node.s32_array(
'secret_list',
profile.get_int_array(
'secret_list_new',
32,
[-1] * 32,
),
))
new.add_child(Node.s32_array(
'title_list',
profile.get_int_array(
'title_list_new',
96,
[-1] * 96,
),
))
new.add_child(Node.s16('theme_list', profile.get_int('theme_list_new', -1)))
new.add_child(Node.s32_array('marker_list', profile.get_int_array('marker_list_new', 2, [-1] * 2)))
# Last played data, for showing cursor and such
lastdict = profile.get_dict('last')
last = Node.void('last')
player.add_child(last)
last.add_child(Node.s32('music_id', lastdict.get_int('music_id')))
last.add_child(Node.s8('marker', lastdict.get_int('marker')))
last.add_child(Node.s16('title', lastdict.get_int('title')))
last.add_child(Node.s8('theme', lastdict.get_int('theme')))
last.add_child(Node.s8('sort', lastdict.get_int('sort')))
last.add_child(Node.s8('rank_sort', lastdict.get_int('rank_sort')))
last.add_child(Node.s8('combo_disp', lastdict.get_int('combo_disp')))
last.add_child(Node.s8('seq_id', lastdict.get_int('seq_id')))
last.add_child(Node.s16('parts', lastdict.get_int('parts')))
last.add_child(Node.s8('category', lastdict.get_int('category')))
last.add_child(Node.s64('play_time', lastdict.get_int('play_time')))
last.add_child(Node.string('shopname', lastdict.get_str('shopname')))
last.add_child(Node.string('areaname', lastdict.get_str('areaname')))
# Miscelaneous crap
player.add_child(Node.s32('session_id', 1))
# Maybe hook this up? Unsure what it does, is it like IIDX dailies?
today_music = Node.void('today_music')
player.add_child(today_music)
today_music.add_child(Node.s32('music_id', 0))
# No news, ever.
news = Node.void('news')
player.add_child(news)
news.add_child(Node.s16('checked', 0))
# Add rivals to profile.
rivallist = Node.void('rivallist')
player.add_child(rivallist)
links = self.data.local.user.get_links(self.game, self.version, userid)
rivalcount = 0
for link in links:
if link.type != 'rival':
continue
rprofile = self.get_profile(link.other_userid)
if rprofile is None:
continue
rival = Node.void('rival')
rivallist.add_child(rival)
rival.add_child(Node.s32('jid', rprofile.extid))
rival.add_child(Node.string('name', rprofile.get_str('name')))
# Lazy way of keeping track of rivals, since we can only have 4
# or the game with throw up. At least, I think Fulfill can have
# 4 instead of the 3 found in newer versions, given the size of
# the array that it loads the values in. However, to keep things
# simple, I only supported three here.
rivalcount += 1
if rivalcount >= 3:
break
rivallist.set_attribute('count', str(rivalcount))
# Unclear what this is. Looks related to Jubeat lab.
mylist = Node.void('mylist')
player.add_child(mylist)
mylist.set_attribute('count', '0')
# No collaboration support yet.
collabo = Node.void('collabo')
player.add_child(collabo)
collabo.add_child(Node.bool('success', False))
collabo.add_child(Node.bool('completed', False))
# Daily FC challenge.
entry = self.data.local.game.get_time_sensitive_settings(self.game, self.version, 'fc_challenge')
if entry is None:
entry = ValidatedDict()
# Figure out if we've played these songs
start_time, end_time = self.data.local.network.get_schedule_duration('daily')
today_attempts = self.data.local.music.get_all_attempts(self.game, self.version, userid, entry.get_int('today', -1), timelimit=start_time)
challenge = Node.void('challenge')
player.add_child(challenge)
today = Node.void('today')
challenge.add_child(today)
today.add_child(Node.s32('music_id', entry.get_int('today', -1)))
today.add_child(Node.u8('state', 0x40 if len(today_attempts) > 0 else 0x0))
onlynow = Node.void('onlynow')
challenge.add_child(onlynow)
onlynow.add_child(Node.s32('magic_no', 0))
onlynow.add_child(Node.s16('cycle', 0))
# Bistro event
bistro = Node.void('bistro')
player.add_child(bistro)
# Presumably these can affect the speed of the event
info_1 = Node.void('info')
bistro.add_child(info_1)
info_1.add_child(Node.float('delicious_rate', 1.0))
info_1.add_child(Node.float('favorite_rate', 1.0))
bistro.add_child(Node.s32('carry_over', profile.get_int('bistro_carry_over')))
# Your chef dude, I guess?
chefdict = profile.get_dict('chef')
chef = Node.void('chef')
bistro.add_child(chef)
chef.add_child(Node.s32('id', chefdict.get_int('id', 1)))
chef.add_child(Node.u8('ability', chefdict.get_int('ability', 2)))
chef.add_child(Node.u8('remain', chefdict.get_int('remain', 30)))
chef.add_child(Node.u8('rate', chefdict.get_int('rate', 1)))
# Routes, similar to story mode in Pop'n I guess?
routes = [
{
'id': 50000284,
'price': 20,
'satisfaction': 10,
'favorite': True,
},
{
'id': 50000283,
'price': 20,
'satisfaction': 20,
'favorite': False,
},
{
'id': 50000282,
'price': 30,
'satisfaction': 10,
'favorite': False,
},
{
'id': 50000275,
'price': 10,
'satisfaction': 55,
'favorite': False,
},
{
'id': 50000274,
'price': 40,
'satisfaction': 40,
'favorite': False,
},
{
'id': 50000273,
'price': 80,
'satisfaction': 60,
'favorite': False,
},
{
'id': 50000272,
'price': 70,
'satisfaction': 60,
'favorite': False,
},
{
'id': 50000271,
'price': 90,
'satisfaction': 80,
'favorite': False,
},
{
'id': 50000270,
'price': 90,
'satisfaction': 20,
'favorite': False,
},
]
for route_no in range(len(routes)):
routedata = routes[route_no]
route = Node.void('route')
bistro.add_child(route)
route.set_attribute('no', str(route_no))
music = Node.void('music')
route.add_child(music)
music.add_child(Node.s32('id', routedata['id']))
music.add_child(Node.u16('price', routedata['price']))
music.add_child(Node.s32('price_s32', routedata['price']))
# Look up any updated satisfaction stored by the game
routesaved = self.data.local.user.get_achievement(self.game, self.version, userid, route_no + 1, 'route')
if routesaved is None:
routesaved = ValidatedDict()
satisfaction = routesaved.get_int('satisfaction', routedata['satisfaction'])
gourmates = Node.void('gourmates')
route.add_child(gourmates)
gourmates.add_child(Node.s32('id', route_no + 1))
gourmates.add_child(Node.u8('favorite', 1 if routedata['favorite'] else 0))
gourmates.add_child(Node.u16('satisfaction', satisfaction))
gourmates.add_child(Node.s32('satisfaction_s32', satisfaction))
# Sane defaults for unknown nodes
only_now_music = Node.void('only_now_music')
player.add_child(only_now_music)
only_now_music.set_attribute('count', '0')
requested_music = Node.void('requested_music')
player.add_child(requested_music)
requested_music.set_attribute('count', '0')
kac_music = Node.void('kac_music')
player.add_child(kac_music)
kac_music.set_attribute('count', '0')
history = Node.void('history')
player.add_child(history)
history.set_attribute('count', '0')
# Basic profile info
player.add_child(Node.string('name', profile.get_str('name', 'なし')))
player.add_child(Node.s32('jid', profile.extid))
player.add_child(Node.string('refid', profile.refid))
# Miscelaneous history stuff
data.add_child(Node.u8('termver', 16))
data.add_child(Node.u32('season_etime', 0))
data.add_child(Node.s32('bistro_last_music_id', 0))
data.add_child(Node.s32_array(
'white_music_list',
[
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
],
))
data.add_child(Node.s32_array(
'old_music_list',
[
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
],
))
data.add_child(Node.s32_array(
'open_music_list',
[
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
],
))
# Unsupported collaboration events with other games
collabo_info = Node.void('collabo_info')
data.add_child(collabo_info)
# Unsupported marathon stuff
run_run_marathon = Node.void('run_run_marathon')
collabo_info.add_child(run_run_marathon)
run_run_marathon.set_attribute('type', '1')
run_run_marathon.add_child(Node.u8('state', 1))
run_run_marathon.add_child(Node.bool('is_report_end', True))
# Unsupported policy break stuff
policy_break = Node.void('policy_break')
collabo_info.add_child(policy_break)
policy_break.set_attribute('type', '1')
policy_break.add_child(Node.u8('state', 1))
policy_break.add_child(Node.bool('is_report_end', False))
# Unsupported vocaloid stuff
vocaloid_event = Node.void('vocaloid_event')
collabo_info.add_child(vocaloid_event)
vocaloid_event.set_attribute('type', '1')
vocaloid_event.add_child(Node.u8('state', 0))
vocaloid_event.add_child(Node.s32('music_id', 0))
# No obnoxious 30 second wait to play.
matching_off = Node.void('matching_off')
data.add_child(matching_off)
matching_off.add_child(Node.bool('is_open', True))
return root
def unformat_profile(self, userid: UserID, request: Node, oldprofile: Profile) -> Profile:
newprofile = oldprofile.clone()
data = request.child('data')
# Grab player information
player = data.child('player')
# Grab last information. Lots of this will be filled in while grabbing scores
last = newprofile.get_dict('last')
last.replace_int('play_time', player.child_value('time_gameend'))
last.replace_str('shopname', player.child_value('shopname'))
last.replace_str('areaname', player.child_value('areaname'))
# Grab player info for echoing back
info = player.child('info')
if info is not None:
newprofile.replace_int('jubility', info.child_value('jubility'))
newprofile.replace_int('jubility_yday', info.child_value('jubility_yday'))
newprofile.replace_int('tune_cnt', info.child_value('tune_cnt'))
newprofile.replace_int('save_cnt', info.child_value('save_cnt'))
newprofile.replace_int('saved_cnt', info.child_value('saved_cnt'))
newprofile.replace_int('fc_cnt', info.child_value('fc_cnt'))
newprofile.replace_int('ex_cnt', info.child_value('exc_cnt')) # Not a mistake, Jubeat is weird
newprofile.replace_int('pf_cnt', info.child_value('pf_cnt'))
newprofile.replace_int('clear_cnt', info.child_value('clear_cnt'))
newprofile.replace_int('match_cnt', info.child_value('match_cnt'))
newprofile.replace_int('beat_cnt', info.child_value('beat_cnt'))
newprofile.replace_int('total_best_score', info.child_value('total_best_score'))
newprofile.replace_int('mynews_cnt', info.child_value('mynews_cnt'))
# Grab unlock progress
item = player.child('item')
if item is not None:
newprofile.replace_int_array('secret_list', 32, item.child_value('secret_list'))
newprofile.replace_int_array('title_list', 96, item.child_value('title_list'))
newprofile.replace_int('theme_list', item.child_value('theme_list'))
newprofile.replace_int_array('marker_list', 2, item.child_value('marker_list'))
newprofile.replace_int_array('parts_list', 96, item.child_value('parts_list'))
newprofile.replace_int_array('secret_list_new', 32, item.child_value('secret_new'))
newprofile.replace_int_array('title_list_new', 96, item.child_value('title_new'))
newprofile.replace_int('theme_list_new', item.child_value('theme_new'))
newprofile.replace_int_array('marker_list_new', 2, item.child_value('marker_new'))
# Grab bistro progress
bistro = player.child('bistro')
if bistro is not None:
newprofile.replace_int('bistro_carry_over', bistro.child_value('carry_over'))
chefdata = newprofile.get_dict('chef')
chef = bistro.child('chef')
if chef is not None:
chefdata.replace_int('id', chef.child_value('id'))
chefdata.replace_int('ability', chef.child_value('ability'))
chefdata.replace_int('remain', chef.child_value('remain'))
chefdata.replace_int('rate', chef.child_value('rate'))
newprofile.replace_dict('chef', chefdata)
for route in bistro.children:
if route.name != 'route':
continue
gourmates = route.child('gourmates')
routeid = gourmates.child_value('id')
satisfaction = gourmates.child_value('satisfaction_s32')
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
routeid,
'route',
{
'satisfaction': satisfaction,
},
)
# Get timestamps for played songs
timestamps: Dict[int, int] = {}
history = player.child('history')
if history is not None:
for tune in history.children:
if tune.name != 'tune':
continue
entry = int(tune.attribute('log_id'))
ts = int(tune.child_value('timestamp') / 1000)
timestamps[entry] = ts
# Grab scores and save those
result = data.child('result')
if result is not None:
for tune in result.children:
if tune.name != 'tune':
continue
result = tune.child('player')
last.replace_int('marker', tune.child_value('marker'))
last.replace_int('title', tune.child_value('title'))
last.replace_int('parts', tune.child_value('parts'))
last.replace_int('theme', tune.child_value('theme'))
last.replace_int('sort', tune.child_value('sort'))
last.replace_int('category', tune.child_value('category'))
last.replace_int('rank_sort', tune.child_value('rank_sort'))
last.replace_int('combo_disp', tune.child_value('combo_disp'))
songid = tune.child_value('music')
entry = int(tune.attribute('id'))
timestamp = timestamps.get(entry, Time.now())
chart = int(result.child('score').attribute('seq'))
points = result.child_value('score')
flags = int(result.child('score').attribute('clear'))
combo = int(result.child('score').attribute('combo'))
ghost = result.child_value('mbar')
# Miscelaneous last data for echoing to profile get
last.replace_int('music_id', songid)
last.replace_int('seq_id', chart)
mapping = {
self.GAME_FLAG_BIT_CLEARED: self.PLAY_MEDAL_CLEARED,
self.GAME_FLAG_BIT_FULL_COMBO: self.PLAY_MEDAL_FULL_COMBO,
self.GAME_FLAG_BIT_EXCELLENT: self.PLAY_MEDAL_EXCELLENT,
self.GAME_FLAG_BIT_NEARLY_FULL_COMBO: self.PLAY_MEDAL_NEARLY_FULL_COMBO,
self.GAME_FLAG_BIT_NEARLY_EXCELLENT: self.PLAY_MEDAL_NEARLY_EXCELLENT,
}
# Figure out the highest medal based on bits passed in
medal = self.PLAY_MEDAL_FAILED
for bit in mapping:
if flags & bit > 0:
medal = max(medal, mapping[bit])
self.update_score(userid, timestamp, songid, chart, points, medal, combo, ghost)
# Save back last information gleaned from results
newprofile.replace_dict('last', last)
# Keep track of play statistics
self.update_play_statistics(userid)
return newprofile
def format_scores(self, userid: UserID, profile: Profile, scores: List[Score]) -> Node:
root = Node.void('gametop')
datanode = Node.void('data')
root.add_child(datanode)
player = Node.void('player')
datanode.add_child(player)
player.add_child(Node.s32('jid', profile.extid))
playdata = Node.void('playdata')
player.add_child(playdata)
playdata.set_attribute('count', str(len(scores)))
music = ValidatedDict()
for score in scores:
data = music.get_dict(str(score.id))
play_cnt = data.get_int_array('play_cnt', 3)
clear_cnt = data.get_int_array('clear_cnt', 3)
clear_flags = data.get_int_array('clear_flags', 3)
fc_cnt = data.get_int_array('fc_cnt', 3)
ex_cnt = data.get_int_array('ex_cnt', 3)
points = data.get_int_array('points', 3)
# Replace data for this chart type
play_cnt[score.chart] = score.plays
clear_cnt[score.chart] = score.data.get_int('clear_count')
fc_cnt[score.chart] = score.data.get_int('full_combo_count')
ex_cnt[score.chart] = score.data.get_int('excellent_count')
points[score.chart] = score.points
# Format the clear flags
clear_flags[score.chart] = self.GAME_FLAG_BIT_PLAYED
if score.data.get_int('clear_count') > 0:
clear_flags[score.chart] |= self.GAME_FLAG_BIT_CLEARED
if score.data.get_int('full_combo_count') > 0:
clear_flags[score.chart] |= self.GAME_FLAG_BIT_FULL_COMBO
if score.data.get_int('excellent_count') > 0:
clear_flags[score.chart] |= self.GAME_FLAG_BIT_EXCELLENT
# Save chart data back
data.replace_int_array('play_cnt', 3, play_cnt)
data.replace_int_array('clear_cnt', 3, clear_cnt)
data.replace_int_array('clear_flags', 3, clear_flags)
data.replace_int_array('fc_cnt', 3, fc_cnt)
data.replace_int_array('ex_cnt', 3, ex_cnt)
data.replace_int_array('points', 3, points)
# Update the ghost (untyped)
ghost = data.get('ghost', [None, None, None])
ghost[score.chart] = score.data.get('ghost')
data['ghost'] = ghost
# Save it back
music.replace_dict(str(score.id), data)
for scoreid in music:
scoredata = music[scoreid]
musicdata = Node.void('musicdata')
playdata.add_child(musicdata)
musicdata.set_attribute('music_id', scoreid)
musicdata.add_child(Node.s32_array('play_cnt', scoredata.get_int_array('play_cnt', 3)))
musicdata.add_child(Node.s32_array('clear_cnt', scoredata.get_int_array('clear_cnt', 3)))
musicdata.add_child(Node.s32_array('fc_cnt', scoredata.get_int_array('fc_cnt', 3)))
musicdata.add_child(Node.s32_array('ex_cnt', scoredata.get_int_array('ex_cnt', 3)))
musicdata.add_child(Node.s32_array('score', scoredata.get_int_array('points', 3)))
musicdata.add_child(Node.s8_array('clear', scoredata.get_int_array('clear_flags', 3)))
ghosts = scoredata.get('ghost', [None, None, None])
for i in range(len(ghosts)):
ghost = ghosts[i]
if ghost is None:
continue
bar = Node.u8_array('bar', ghost)
musicdata.add_child(bar)
bar.set_attribute('seq', str(i))
return root