2516 lines
88 KiB
Python
2516 lines
88 KiB
Python
# vim: set fileencoding=utf-8
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import random
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from typing import Any, Dict, List, Optional, Set, Tuple
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from typing_extensions import Final
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from bemani.backend.jubeat.base import JubeatBase
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from bemani.backend.jubeat.common import (
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JubeatDemodataGetHitchartHandler,
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JubeatDemodataGetNewsHandler,
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JubeatGamendRegisterHandler,
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JubeatGametopGetMeetingHandler,
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JubeatLobbyCheckHandler,
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JubeatLoggerReportHandler,
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)
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from bemani.backend.jubeat.qubell import JubeatQubell
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from bemani.backend.base import Status
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from bemani.common import Time, Profile, ValidatedDict, VersionConstants
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from bemani.data import Data, Achievement, Score, Song, UserID
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from bemani.protocol import Node
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class JubeatClan(
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JubeatDemodataGetHitchartHandler,
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JubeatDemodataGetNewsHandler,
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JubeatGamendRegisterHandler,
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JubeatGametopGetMeetingHandler,
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JubeatLobbyCheckHandler,
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JubeatLoggerReportHandler,
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JubeatBase,
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):
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name: str = "Jubeat Clan"
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version: int = VersionConstants.JUBEAT_CLAN
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JBOX_EMBLEM_NORMAL: Final[int] = 1
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JBOX_EMBLEM_PREMIUM: Final[int] = 2
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EVENT_STATUS_OPEN: Final[int] = 0x1
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EVENT_STATUS_COMPLETE: Final[int] = 0x2
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EVENTS: Dict[int, Dict[str, bool]] = {
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5: {
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"enabled": False,
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},
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6: {
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"enabled": False,
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},
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15: {
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"enabled": True,
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},
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22: {
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"enabled": False,
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},
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23: {
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"enabled": False,
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},
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34: {
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"enabled": False,
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},
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}
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FIVE_PLAYS_UNLOCK_EVENT_SONG_IDS: Set[int] = set(range(80000301, 80000348))
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COURSE_STATUS_SEEN: Final[int] = 0x01
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COURSE_STATUS_PLAYED: Final[int] = 0x02
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COURSE_STATUS_CLEARED: Final[int] = 0x04
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COURSE_TYPE_PERMANENT: Final[int] = 1
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COURSE_TYPE_TIME_BASED: Final[int] = 2
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COURSE_CLEAR_SCORE: Final[int] = 1
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COURSE_CLEAR_COMBINED_SCORE: Final[int] = 2
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COURSE_CLEAR_HAZARD: Final[int] = 3
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COURSE_HAZARD_EXC1: Final[int] = 1
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COURSE_HAZARD_EXC2: Final[int] = 2
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COURSE_HAZARD_EXC3: Final[int] = 3
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COURSE_HAZARD_FC1: Final[int] = 4
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COURSE_HAZARD_FC2: Final[int] = 5
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COURSE_HAZARD_FC3: Final[int] = 6
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def previous_version(self) -> Optional[JubeatBase]:
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return JubeatQubell(self.data, self.config, self.model)
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@classmethod
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def run_scheduled_work(
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cls, data: Data, config: Dict[str, Any]
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) -> List[Tuple[str, Dict[str, Any]]]:
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"""
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Insert daily FC challenges into the DB.
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"""
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events = []
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if data.local.network.should_schedule(
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cls.game, cls.version, "fc_challenge", "daily"
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):
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# Generate a new list of two FC challenge songs. Skip a particular song range since these are all a single song ID.
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# Jubeat Clan has an unlock event where you have to play different charts for the same song, and the charts are
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# loaded in based on the cabinet's prefecture. So, no matter where you are, you will only see one song within this
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# range, but it will be a different ID depending on the prefecture set in settings. This means its not safe to send
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# these song IDs, so we explicitly exclude them.
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start_time, end_time = data.local.network.get_schedule_duration("daily")
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all_songs = set(
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song.id
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for song in data.local.music.get_all_songs(cls.game, cls.version)
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if song.id not in cls.FIVE_PLAYS_UNLOCK_EVENT_SONG_IDS
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)
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if len(all_songs) >= 2:
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daily_songs = random.sample(all_songs, 2)
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data.local.game.put_time_sensitive_settings(
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cls.game,
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cls.version,
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"fc_challenge",
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{
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"start_time": start_time,
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"end_time": end_time,
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"today": daily_songs[0],
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"whim": daily_songs[1],
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},
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)
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events.append(
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(
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"jubeat_fc_challenge_charts",
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{
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"version": cls.version,
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"today": daily_songs[0],
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"whim": daily_songs[1],
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},
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)
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)
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# Mark that we did some actual work here.
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data.local.network.mark_scheduled(
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cls.game, cls.version, "fc_challenge", "daily"
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)
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return events
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@classmethod
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def get_settings(cls) -> Dict[str, Any]:
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"""
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Return all of our front-end modifiably settings.
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"""
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return {
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"bools": [
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{
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"name": "Force Unlock All Songs",
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"tip": "Forces all songs to be available by default",
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"category": "game_config",
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"setting": "force_song_unlock",
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},
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],
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}
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def __get_course_list(self) -> List[Dict[str, Any]]:
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return [
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# Papricapcap courses
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{
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"id": 1,
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"name": "Thank You Merry Christmas",
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"course_type": self.COURSE_TYPE_TIME_BASED,
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"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
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"clear_type": self.COURSE_CLEAR_SCORE,
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"difficulty": 3,
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"score": 700000,
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"music": [
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[(50000077, 0), (50000077, 1), (50000077, 2)],
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[(80000080, 0), (80000080, 1), (80000080, 2)],
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[(50000278, 0), (50000278, 1), (50000278, 2)],
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],
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},
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{
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"id": 2,
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"name": "はじめての山道",
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"course_type": self.COURSE_TYPE_PERMANENT,
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"clear_type": self.COURSE_CLEAR_SCORE,
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"difficulty": 1,
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"score": 700000,
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"music": [
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[(20000002, 0), (20000022, 0), (30000108, 0)],
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[(70000035, 0), (70000069, 0), (80000020, 0)],
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[(50000116, 0), (50000120, 0), (50000383, 0)],
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],
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},
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{
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"id": 3,
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"name": "NOBOLOT検定 第1の山",
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"course_type": self.COURSE_TYPE_PERMANENT,
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"clear_type": self.COURSE_CLEAR_SCORE,
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"difficulty": 1,
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"score": 700000,
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"music": [
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[(20000109, 0), (50000218, 0), (60000100, 0)],
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[(50000228, 0), (70000125, 0)],
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[(70000109, 0)],
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],
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},
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{
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"id": 4,
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"name": "アニメハイキング",
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"course_type": self.COURSE_TYPE_PERMANENT,
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"clear_type": self.COURSE_CLEAR_SCORE,
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"difficulty": 2,
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"score": 750000,
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"music": [
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[(70000028, 0)],
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[(70000030, 0)],
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[(80001009, 0)],
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],
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},
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{
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"id": 5,
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"name": "しりとり山",
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"course_type": self.COURSE_TYPE_PERMANENT,
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"clear_type": self.COURSE_CLEAR_SCORE,
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"difficulty": 3,
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"score": 750000,
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"music": [
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[(10000068, 0), (50000089, 0), (60000078, 0)],
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[(50000059, 0), (50000147, 0), (50000367, 0)],
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[(50000202, 0), (70000144, 0), (70000156, 0)],
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],
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},
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{
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"id": 6,
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"name": "NOBOLOT検定 第2の山",
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"course_type": self.COURSE_TYPE_PERMANENT,
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"clear_type": self.COURSE_CLEAR_SCORE,
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"difficulty": 3,
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"score": 800000,
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"music": [
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[(50000268, 0), (70000039, 0), (70000160, 0)],
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[(60000080, 1), (80000014, 0)],
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[(60000053, 0)],
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],
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},
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# Harapenya-na courses
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{
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"id": 11,
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"name": "おためし!い~あみゅちゃん",
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"course_type": self.COURSE_TYPE_TIME_BASED,
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"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
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"clear_type": self.COURSE_CLEAR_SCORE,
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"difficulty": 4,
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"score": 700000,
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"music": [
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[(50000207, 0), (50000207, 1), (50000207, 2)],
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[(50000111, 0), (50000111, 1), (50000111, 2)],
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[(60000009, 0), (60000009, 1), (60000009, 2)],
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],
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},
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{
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"id": 12,
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"name": "NOBOLOT検定 第3の山",
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"course_type": self.COURSE_TYPE_PERMANENT,
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"clear_type": self.COURSE_CLEAR_SCORE,
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"difficulty": 4,
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"score": 850000,
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"music": [
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[(40000110, 1), (70000059, 1), (70000131, 1)],
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[(30000004, 1), (80000035, 1)],
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[(40000051, 1)],
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],
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},
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{
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"id": 13,
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"name": "頂上から見えるお月様",
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"course_type": self.COURSE_TYPE_PERMANENT,
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"clear_type": self.COURSE_CLEAR_SCORE,
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"difficulty": 5,
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"score": 850000,
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"music": [
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[(50000245, 1)],
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[(60000051, 1)],
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[(80001011, 1)],
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],
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},
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{
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"id": 14,
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"name": "ヒッチハイクでGO!GO!",
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"course_type": self.COURSE_TYPE_PERMANENT,
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"clear_type": self.COURSE_CLEAR_SCORE,
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"difficulty": 5,
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"score": 850000,
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"music": [
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[(10000053, 1), (80000038, 1)],
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[(30000123, 1), (50000086, 1), (70000119, 1)],
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[(50000196, 1), (60000006, 1), (70000153, 1)],
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],
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},
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{
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"id": 15,
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"name": "今日の一文字",
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"course_type": self.COURSE_TYPE_PERMANENT,
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"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
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"difficulty": 6,
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"score": 2600000,
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"music": [
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[(50000071, 1)],
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[(40000053, 1)],
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[(70000107, 1)],
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],
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},
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{
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"id": 16,
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"name": "NOBOLOT検定 第4の山",
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"course_type": self.COURSE_TYPE_PERMANENT,
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"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
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"difficulty": 6,
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"score": 2650000,
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"music": [
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[(50000085, 2), (50000176, 2), (70000055, 2)],
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[(50000157, 2), (60001008, 2)],
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[(10000068, 2)],
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],
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},
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# Tillhorn courses
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{
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"id": 21,
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"name": "ちくわの山",
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"course_type": self.COURSE_TYPE_PERMANENT,
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"clear_type": self.COURSE_CLEAR_SCORE,
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"difficulty": 7,
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"score": 870000,
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"music": [
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[(70000099, 2)],
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[(50000282, 2), (60000106, 2), (80000041, 2)],
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[(50000234, 2)],
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],
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},
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{
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"id": 22,
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"name": "NOBOLOT検定 第5の山",
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"course_type": self.COURSE_TYPE_PERMANENT,
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"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
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"difficulty": 7,
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"score": 2650000,
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"music": [
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[(50000233, 2), (50000242, 1), (80000032, 2)],
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[(60000027, 2), (60000045, 2)],
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[(20000038, 2)],
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],
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},
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{
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"id": 23,
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"name": "初めてのHARD MODE",
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"course_type": self.COURSE_TYPE_PERMANENT,
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"clear_type": self.COURSE_CLEAR_SCORE,
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"hard": True,
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"difficulty": 8,
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"score": 835000,
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"music": [
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[(50000247, 2)],
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[(70000071, 2)],
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[(20000042, 2)],
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],
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},
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{
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"id": 24,
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"name": "雪山の上のお姫様",
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"course_type": self.COURSE_TYPE_PERMANENT,
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"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
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"difficulty": 8,
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"score": 2700000,
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"music": [
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[(50000101, 2)],
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[(50000119, 2), (50000174, 2), (60000009, 2)],
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[(80001010, 2)],
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],
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},
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{
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"id": 25,
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"name": "なが~い山",
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"course_type": self.COURSE_TYPE_PERMANENT,
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"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
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"difficulty": 9,
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"score": 2800000,
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"music": [
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[(70000170, 2), (80000013, 2)],
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[(70000161, 2), (80000057, 2)],
|
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[(80000043, 2)],
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],
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},
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{
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"id": 26,
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"name": "NOBOLOT検定 第6の山",
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"course_type": self.COURSE_TYPE_PERMANENT,
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"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
|
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"difficulty": 9,
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|
"score": 2750000,
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"music": [
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[(50000034, 2), (50000252, 2), (50000347, 2)],
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[(70000117, 2), (70000138, 2)],
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[(50000078, 2)],
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],
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},
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# Bahaneroy courses
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{
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"id": 31,
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"name": "挑戦!い~あみゅちゃん",
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"course_type": self.COURSE_TYPE_TIME_BASED,
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"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
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"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
|
|
"difficulty": 12,
|
|
"score": 2823829,
|
|
"music": [
|
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[(50000207, 2)],
|
|
[(50000111, 2)],
|
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[(60001006, 2)],
|
|
],
|
|
},
|
|
{
|
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"id": 32,
|
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"name": "更なる高みを目指して",
|
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"course_type": self.COURSE_TYPE_PERMANENT,
|
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"clear_type": self.COURSE_CLEAR_SCORE,
|
|
"difficulty": 10,
|
|
"score": 920000,
|
|
"music": [
|
|
[(50000210, 2)],
|
|
[(50000122, 2)],
|
|
[(70000022, 2)],
|
|
],
|
|
},
|
|
{
|
|
"id": 33,
|
|
"name": "NOBOLOT検定 第7の山",
|
|
"course_type": self.COURSE_TYPE_PERMANENT,
|
|
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
|
|
"difficulty": 10,
|
|
"score": 2800000,
|
|
"music": [
|
|
[(60000059, 2), (60000079, 2), (70000006, 2)],
|
|
[(50000060, 2), (50000127, 2)],
|
|
[(60000073, 2)],
|
|
],
|
|
},
|
|
{
|
|
"id": 34,
|
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"name": "崖っぷち! スリーチャレンジ!",
|
|
"course_type": self.COURSE_TYPE_PERMANENT,
|
|
"clear_type": self.COURSE_CLEAR_HAZARD,
|
|
"hazard_type": self.COURSE_HAZARD_FC3,
|
|
"difficulty": 11,
|
|
"music": [
|
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[(10000036, 2), (30000049, 2), (50000172, 2)],
|
|
[(30000044, 2), (40000044, 2), (60000028, 2)],
|
|
[(60000074, 2)],
|
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],
|
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},
|
|
{
|
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"id": 35,
|
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"name": "芽吹いて咲いて",
|
|
"course_type": self.COURSE_TYPE_PERMANENT,
|
|
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
|
|
"difficulty": 11,
|
|
"score": 2800000,
|
|
"music": [
|
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[(60001003, 2)],
|
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[(70000097, 2)],
|
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[(80001013, 2)],
|
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],
|
|
},
|
|
{
|
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"id": 36,
|
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"name": "1! 2! Party Night!",
|
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"course_type": self.COURSE_TYPE_PERMANENT,
|
|
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
|
|
"hard": True,
|
|
"difficulty": 12,
|
|
"score": 2800000,
|
|
"music": [
|
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[(70000174, 2)],
|
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[(60000081, 2)],
|
|
[(30000048, 2)],
|
|
],
|
|
},
|
|
{
|
|
"id": 37,
|
|
"name": "NOBOLOT検定 第8の山",
|
|
"course_type": self.COURSE_TYPE_PERMANENT,
|
|
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
|
|
"difficulty": 12,
|
|
"score": 2820000,
|
|
"music": [
|
|
[(50000124, 2)],
|
|
[(50000291, 2)],
|
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[(60000065, 2)],
|
|
],
|
|
},
|
|
# Jolokili courses
|
|
{
|
|
"id": 41,
|
|
"name": "The 7th KAC 1st Stage 個人部門",
|
|
"course_type": self.COURSE_TYPE_TIME_BASED,
|
|
"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
|
|
"clear_type": self.COURSE_CLEAR_SCORE,
|
|
"hard": True,
|
|
"difficulty": 13,
|
|
"score": 700000,
|
|
"music": [
|
|
[(80000076, 2)],
|
|
[(80000025, 2)],
|
|
[(60000073, 2)],
|
|
],
|
|
},
|
|
{
|
|
"id": 42,
|
|
"name": "The 7th KAC 2nd Stage 個人部門",
|
|
"course_type": self.COURSE_TYPE_TIME_BASED,
|
|
"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
|
|
"clear_type": self.COURSE_CLEAR_SCORE,
|
|
"hard": True,
|
|
"difficulty": 13,
|
|
"score": 700000,
|
|
"music": [
|
|
[(80000081, 2)],
|
|
[(70000145, 2)],
|
|
[(80001013, 2)],
|
|
],
|
|
},
|
|
{
|
|
"id": 43,
|
|
"name": "The 7th KAC 団体部門",
|
|
"course_type": self.COURSE_TYPE_TIME_BASED,
|
|
"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
|
|
"clear_type": self.COURSE_CLEAR_SCORE,
|
|
"hard": True,
|
|
"difficulty": 13,
|
|
"score": 700000,
|
|
"music": [
|
|
[(70000162, 2)],
|
|
[(70000134, 2)],
|
|
[(70000173, 1)],
|
|
],
|
|
},
|
|
{
|
|
"id": 44,
|
|
"name": "ハードモード de ホームラン?!",
|
|
"course_type": self.COURSE_TYPE_PERMANENT,
|
|
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
|
|
"hard": True,
|
|
"difficulty": 13,
|
|
"score": 2750000,
|
|
"music": [
|
|
[(50000259, 2)],
|
|
[(50000255, 2)],
|
|
[(50000266, 2)],
|
|
],
|
|
},
|
|
{
|
|
"id": 45,
|
|
"name": "NOBOLOT検定 第9の山",
|
|
"course_type": self.COURSE_TYPE_PERMANENT,
|
|
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
|
|
"difficulty": 13,
|
|
"score": 2830000,
|
|
"music": [
|
|
[(50000022, 2)],
|
|
[(50000023, 2)],
|
|
[(50000323, 2)],
|
|
],
|
|
},
|
|
{
|
|
"id": 46,
|
|
"name": "崖っぷちスリーチャレンジ!その2",
|
|
"course_type": self.COURSE_TYPE_PERMANENT,
|
|
"clear_type": self.COURSE_CLEAR_HAZARD,
|
|
"hazard_type": self.COURSE_HAZARD_EXC3,
|
|
"difficulty": 14,
|
|
"music": [
|
|
[(50000024, 2), (50000160, 2), (70000065, 2)],
|
|
[(30000122, 2), (50000178, 2), (50000383, 2)],
|
|
[(50000122, 2), (50000261, 2), (80000010, 2)],
|
|
],
|
|
},
|
|
{
|
|
"id": 47,
|
|
"name": "もう一つの姿を求めて",
|
|
"course_type": self.COURSE_TYPE_PERMANENT,
|
|
"clear_type": self.COURSE_CLEAR_SCORE,
|
|
"hard": True,
|
|
"difficulty": 14,
|
|
"score": 920000,
|
|
"music": [
|
|
[(60001009, 2)],
|
|
[(80001006, 2)],
|
|
[(80001015, 2)],
|
|
],
|
|
},
|
|
{
|
|
"id": 48,
|
|
"name": "NOBOLOT検定 第10の山",
|
|
"course_type": self.COURSE_TYPE_PERMANENT,
|
|
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
|
|
"hard": True,
|
|
"difficulty": 14,
|
|
"score": 2820000,
|
|
"music": [
|
|
[(50000202, 2), (50000203, 2), (70000108, 2)],
|
|
[(40000046, 2), (40000057, 2)],
|
|
[(50000134, 2)],
|
|
],
|
|
},
|
|
# Calorest courses
|
|
{
|
|
"id": 51,
|
|
"name": "流れに身を任せて",
|
|
"course_type": self.COURSE_TYPE_PERMANENT,
|
|
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
|
|
"hard": True,
|
|
"difficulty": 15,
|
|
"score": 2850000,
|
|
"music": [
|
|
[(60000001, 2)],
|
|
[(80000022, 2)],
|
|
[(50000108, 2)],
|
|
],
|
|
},
|
|
{
|
|
"id": 52,
|
|
"name": "【挑戦】NOBOLOT検定 神の山",
|
|
"course_type": self.COURSE_TYPE_PERMANENT,
|
|
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
|
|
"hard": True,
|
|
"difficulty": 15,
|
|
"score": 2850000,
|
|
"music": [
|
|
[(40000057, 2)],
|
|
[(60000076, 2)],
|
|
[(50000102, 2)],
|
|
],
|
|
},
|
|
{
|
|
"id": 53,
|
|
"name": "伝説の伝導師の山",
|
|
"course_type": self.COURSE_TYPE_PERMANENT,
|
|
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
|
|
"hard": True,
|
|
"difficulty": 16,
|
|
"score": 2960000,
|
|
"music": [
|
|
[(80000028, 2)],
|
|
[(80000023, 2)],
|
|
[(80000087, 2)],
|
|
],
|
|
},
|
|
{
|
|
"id": 54,
|
|
"name": "EXCELLENT MASTER",
|
|
"course_type": self.COURSE_TYPE_PERMANENT,
|
|
"clear_type": self.COURSE_CLEAR_HAZARD,
|
|
"hazard_type": self.COURSE_HAZARD_EXC1,
|
|
"difficulty": 16,
|
|
"music": [
|
|
[(20000125, 2), (50000330, 2), (40000060, 2)],
|
|
[(30000127, 2), (50000206, 2), (50000253, 2)],
|
|
[(70000011, 2)],
|
|
],
|
|
},
|
|
{
|
|
"id": 55,
|
|
"name": "【挑戦】NOBOLOT検定 英雄の山",
|
|
"course_type": self.COURSE_TYPE_PERMANENT,
|
|
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
|
|
"hard": True,
|
|
"difficulty": 16,
|
|
"score": 2980000,
|
|
"music": [
|
|
[(50000100, 2)],
|
|
[(70000110, 2)],
|
|
[(50000208, 2)],
|
|
],
|
|
},
|
|
]
|
|
|
|
def __get_global_info(self) -> Node:
|
|
info = Node.void("info")
|
|
|
|
# Event info.
|
|
event_info = Node.void("event_info")
|
|
info.add_child(event_info)
|
|
for event in self.EVENTS:
|
|
evt = Node.void("event")
|
|
event_info.add_child(evt)
|
|
evt.set_attribute("type", str(event))
|
|
evt.add_child(Node.u8("state", 1 if self.EVENTS[event]["enabled"] else 0))
|
|
|
|
# Each of the following two sections should have zero or more child nodes (no
|
|
# particular name) which look like the following:
|
|
# <node>
|
|
# <id __type="s32">songid</id>
|
|
# <stime __type="str">start time?</stime>
|
|
# <etime __type="str">end time?</etime>
|
|
# </node>
|
|
# Share music?
|
|
share_music = Node.void("share_music")
|
|
info.add_child(share_music)
|
|
|
|
genre_def_music = Node.void("genre_def_music")
|
|
info.add_child(genre_def_music)
|
|
|
|
info.add_child(
|
|
Node.s32_array(
|
|
"black_jacket_list",
|
|
[
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
],
|
|
)
|
|
)
|
|
|
|
# Some sort of music DB whitelist
|
|
info.add_child(
|
|
Node.s32_array(
|
|
"white_music_list",
|
|
[
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
],
|
|
)
|
|
)
|
|
|
|
info.add_child(
|
|
Node.s32_array(
|
|
"white_marker_list",
|
|
[
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
],
|
|
)
|
|
)
|
|
|
|
info.add_child(
|
|
Node.s32_array(
|
|
"white_theme_list",
|
|
[
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
],
|
|
)
|
|
)
|
|
|
|
info.add_child(
|
|
Node.s32_array(
|
|
"open_music_list",
|
|
[
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
],
|
|
)
|
|
)
|
|
|
|
info.add_child(
|
|
Node.s32_array(
|
|
"shareable_music_list",
|
|
[
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
],
|
|
)
|
|
)
|
|
|
|
jbox = Node.void("jbox")
|
|
info.add_child(jbox)
|
|
jbox.add_child(Node.s32("point", 0))
|
|
emblem = Node.void("emblem")
|
|
jbox.add_child(emblem)
|
|
normal = Node.void("normal")
|
|
emblem.add_child(normal)
|
|
premium = Node.void("premium")
|
|
emblem.add_child(premium)
|
|
normal.add_child(Node.s16("index", 2))
|
|
premium.add_child(Node.s16("index", 1))
|
|
|
|
born = Node.void("born")
|
|
info.add_child(born)
|
|
born.add_child(Node.s8("status", 0))
|
|
born.add_child(Node.s16("year", 0))
|
|
|
|
# Collection list values should look like:
|
|
# <rating>
|
|
# <id __type="s32">songid</id>
|
|
# <stime __type="str">start time?</stime>
|
|
# <etime __type="str">end time?</etime>
|
|
# </node>
|
|
collection = Node.void("collection")
|
|
info.add_child(collection)
|
|
collection.add_child(Node.void("rating_s"))
|
|
|
|
expert_option = Node.void("expert_option")
|
|
info.add_child(expert_option)
|
|
expert_option.add_child(Node.bool("is_available", True))
|
|
|
|
all_music_matching = Node.void("all_music_matching")
|
|
info.add_child(all_music_matching)
|
|
all_music_matching.add_child(Node.bool("is_available", True))
|
|
|
|
team = Node.void("team")
|
|
all_music_matching.add_child(team)
|
|
team.add_child(Node.s32("default_flag", 0))
|
|
team.add_child(Node.s32("redbelk_flag", 0))
|
|
team.add_child(Node.s32("cyanttle_flag", 0))
|
|
team.add_child(Node.s32("greenesia_flag", 0))
|
|
team.add_child(Node.s32("plumpark_flag", 0))
|
|
|
|
question_list = Node.void("question_list")
|
|
info.add_child(question_list)
|
|
|
|
drop_list = Node.void("drop_list")
|
|
info.add_child(drop_list)
|
|
|
|
daily_bonus_list = Node.void("daily_bonus_list")
|
|
info.add_child(daily_bonus_list)
|
|
|
|
department = Node.void("department")
|
|
info.add_child(department)
|
|
department.add_child(Node.void("pack_list"))
|
|
|
|
# Set up NOBOLOT course requirements
|
|
clan_course_list = Node.void("clan_course_list")
|
|
info.add_child(clan_course_list)
|
|
|
|
valid_courses: Set[int] = set()
|
|
for course in self.__get_course_list():
|
|
if course["id"] < 1:
|
|
raise Exception(
|
|
f"Invalid course ID {course['id']} found in course list!"
|
|
)
|
|
if course["id"] in valid_courses:
|
|
raise Exception(f"Duplicate ID {course['id']} found in course list!")
|
|
if (
|
|
course["clear_type"] == self.COURSE_CLEAR_HAZARD
|
|
and "hazard_type" not in course
|
|
):
|
|
raise Exception(f"Need 'hazard_type' set in course {course['id']}!")
|
|
if (
|
|
course["course_type"] == self.COURSE_TYPE_TIME_BASED
|
|
and "end_time" not in course
|
|
):
|
|
raise Exception(f"Need 'end_time' set in course {course['id']}!")
|
|
if (
|
|
course["clear_type"]
|
|
in [self.COURSE_CLEAR_SCORE, self.COURSE_CLEAR_COMBINED_SCORE]
|
|
and "score" not in course
|
|
):
|
|
raise Exception(f"Need 'score' set in course {course['id']}!")
|
|
if (
|
|
course["clear_type"] == self.COURSE_CLEAR_SCORE
|
|
and course["score"] > 1000000
|
|
):
|
|
raise Exception(f"Invalid per-coure score in course {course['id']}!")
|
|
if (
|
|
course["clear_type"] == self.COURSE_CLEAR_COMBINED_SCORE
|
|
and course["score"] <= 1000000
|
|
):
|
|
raise Exception(f"Invalid combined score in course {course['id']}!")
|
|
valid_courses.add(course["id"])
|
|
|
|
# Basics
|
|
clan_course = Node.void("clan_course")
|
|
clan_course_list.add_child(clan_course)
|
|
clan_course.set_attribute("release_code", "2017062600")
|
|
clan_course.set_attribute("version_id", "0")
|
|
clan_course.set_attribute("id", str(course["id"]))
|
|
clan_course.set_attribute("course_type", str(course["course_type"]))
|
|
clan_course.add_child(Node.s32("difficulty", course["difficulty"]))
|
|
clan_course.add_child(
|
|
Node.u64(
|
|
"etime", (course["end_time"] if "end_time" in course else 0) * 1000
|
|
)
|
|
)
|
|
clan_course.add_child(Node.string("name", course["name"]))
|
|
|
|
# List of included songs
|
|
tune_list = Node.void("tune_list")
|
|
clan_course.add_child(tune_list)
|
|
for order, charts in enumerate(course["music"]):
|
|
tune = Node.void("tune")
|
|
tune_list.add_child(tune)
|
|
tune.set_attribute("no", str(order + 1))
|
|
|
|
seq_list = Node.void("seq_list")
|
|
tune.add_child(seq_list)
|
|
|
|
for songid, chart in charts:
|
|
seq = Node.void("seq")
|
|
seq_list.add_child(seq)
|
|
seq.add_child(Node.s32("music_id", songid))
|
|
seq.add_child(Node.s32("difficulty", chart))
|
|
seq.add_child(Node.bool("is_secret", False))
|
|
|
|
# Clear criteria
|
|
clear = Node.void("clear")
|
|
clan_course.add_child(clear)
|
|
ex_option = Node.void("ex_option")
|
|
clear.add_child(ex_option)
|
|
ex_option.add_child(
|
|
Node.bool("is_hard", course["hard"] if "hard" in course else False)
|
|
)
|
|
ex_option.add_child(
|
|
Node.s32(
|
|
"hazard_type",
|
|
course["hazard_type"] if "hazard_type" in course else 0,
|
|
)
|
|
)
|
|
clear.set_attribute("type", str(course["clear_type"]))
|
|
clear.add_child(
|
|
Node.s32("score", course["score"] if "score" in course else 0)
|
|
)
|
|
|
|
reward_list = Node.void("reward_list")
|
|
clear.add_child(reward_list)
|
|
|
|
# Set up NOBOLOT category display
|
|
category_list = Node.void("category_list")
|
|
clan_course_list.add_child(category_list)
|
|
|
|
# Each category has one of the following nodes
|
|
categories: List[Tuple[int, int]] = [
|
|
(1, 3),
|
|
(4, 6),
|
|
(7, 9),
|
|
(10, 12),
|
|
(13, 14),
|
|
(15, 16),
|
|
]
|
|
for categoryid, (min_level, max_level) in enumerate(categories):
|
|
category = Node.void("category")
|
|
category_list.add_child(category)
|
|
category.set_attribute("id", str(categoryid + 1))
|
|
category.add_child(Node.bool("is_secret", False))
|
|
category.add_child(Node.s32("level_min", min_level))
|
|
category.add_child(Node.s32("level_max", max_level))
|
|
|
|
return info
|
|
|
|
def handle_shopinfo_regist_request(self, request: Node) -> Node:
|
|
# Update the name of this cab for admin purposes
|
|
self.update_machine_name(request.child_value("shop/name"))
|
|
|
|
shopinfo = Node.void("shopinfo")
|
|
|
|
data = Node.void("data")
|
|
shopinfo.add_child(data)
|
|
data.add_child(Node.u32("cabid", 1))
|
|
data.add_child(Node.string("locationid", "nowhere"))
|
|
data.add_child(Node.u8("tax_phase", 1))
|
|
|
|
facility = Node.void("facility")
|
|
data.add_child(facility)
|
|
facility.add_child(Node.u32("exist", 1))
|
|
|
|
data.add_child(self.__get_global_info())
|
|
|
|
return shopinfo
|
|
|
|
def handle_demodata_get_info_request(self, request: Node) -> Node:
|
|
root = Node.void("demodata")
|
|
data = Node.void("data")
|
|
root.add_child(data)
|
|
|
|
info = Node.void("info")
|
|
data.add_child(info)
|
|
|
|
info.add_child(
|
|
Node.s32_array(
|
|
"black_jacket_list",
|
|
[
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
],
|
|
)
|
|
)
|
|
|
|
return root
|
|
|
|
def handle_demodata_get_jbox_list_request(self, request: Node) -> Node:
|
|
root = Node.void("demodata")
|
|
return root
|
|
|
|
def handle_jbox_get_agreement_request(self, request: Node) -> Node:
|
|
root = Node.void("jbox")
|
|
root.add_child(Node.bool("is_agreement", True))
|
|
return root
|
|
|
|
def handle_jbox_get_list_request(self, request: Node) -> Node:
|
|
root = Node.void("jbox")
|
|
root.add_child(Node.void("selection_list"))
|
|
return root
|
|
|
|
def handle_recommend_get_recommend_request(self, request: Node) -> Node:
|
|
recommend = Node.void("recommend")
|
|
data = Node.void("data")
|
|
recommend.add_child(data)
|
|
|
|
player = Node.void("player")
|
|
data.add_child(player)
|
|
music_list = Node.void("music_list")
|
|
player.add_child(music_list)
|
|
|
|
# TODO: Might be a way to figure out who plays what song and then offer
|
|
# recommendations based on that. There should be 12 songs returned here.
|
|
recommended_songs: List[Song] = []
|
|
for i, song in enumerate(recommended_songs):
|
|
music = Node.void("music")
|
|
music_list.add_child(music)
|
|
music.set_attribute("order", str(i))
|
|
music.add_child(Node.s32("music_id", song.id))
|
|
music.add_child(Node.s8("seq", song.chart))
|
|
|
|
return recommend
|
|
|
|
def handle_gametop_get_info_request(self, request: Node) -> Node:
|
|
root = Node.void("gametop")
|
|
data = Node.void("data")
|
|
root.add_child(data)
|
|
data.add_child(self.__get_global_info())
|
|
|
|
return root
|
|
|
|
def handle_gametop_regist_request(self, request: Node) -> Node:
|
|
data = request.child("data")
|
|
player = data.child("player")
|
|
refid = player.child_value("refid")
|
|
name = player.child_value("name")
|
|
root = self.new_profile_by_refid(refid, name)
|
|
return root
|
|
|
|
def handle_gametop_get_pdata_request(self, request: Node) -> Node:
|
|
data = request.child("data")
|
|
player = data.child("player")
|
|
refid = player.child_value("refid")
|
|
root = self.get_profile_by_refid(refid)
|
|
if root is None:
|
|
root = Node.void("gametop")
|
|
root.set_attribute("status", str(Status.NO_PROFILE))
|
|
return root
|
|
|
|
def handle_gametop_get_mdata_request(self, request: Node) -> Node:
|
|
data = request.child("data")
|
|
player = data.child("player")
|
|
extid = player.child_value("jid")
|
|
mdata_ver = player.child_value("mdata_ver")
|
|
root = self.get_scores_by_extid(extid, mdata_ver, 3)
|
|
if root is None:
|
|
root = Node.void("gametop")
|
|
root.set_attribute("status", str(Status.NO_PROFILE))
|
|
return root
|
|
|
|
def handle_gameend_final_request(self, request: Node) -> Node:
|
|
data = request.child("data")
|
|
player = data.child("player")
|
|
|
|
if player is not None:
|
|
refid = player.child_value("refid")
|
|
else:
|
|
refid = None
|
|
|
|
if refid is not None:
|
|
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
|
|
else:
|
|
userid = None
|
|
|
|
if userid is not None:
|
|
profile = self.get_profile(userid)
|
|
|
|
# Grab unlock progress
|
|
item = player.child("item")
|
|
if item is not None:
|
|
owned_emblems = self.calculate_owned_items(
|
|
item.child_value("emblem_list")
|
|
)
|
|
for index in owned_emblems:
|
|
self.data.local.user.put_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
index,
|
|
"emblem",
|
|
{},
|
|
)
|
|
|
|
# jbox stuff
|
|
jbox = player.child("jbox")
|
|
jboxdict = profile.get_dict("jbox")
|
|
if jbox is not None:
|
|
jboxdict.replace_int("point", jbox.child_value("point"))
|
|
emblemtype = jbox.child_value("emblem/type")
|
|
index = jbox.child_value("emblem/index")
|
|
if emblemtype == self.JBOX_EMBLEM_NORMAL:
|
|
jboxdict.replace_int("normal_index", index)
|
|
elif emblemtype == self.JBOX_EMBLEM_PREMIUM:
|
|
jboxdict.replace_int("premium_index", index)
|
|
profile.replace_dict("jbox", jboxdict)
|
|
|
|
# Born stuff
|
|
born = player.child("born")
|
|
if born is not None:
|
|
profile.replace_int("born_status", born.child_value("status"))
|
|
profile.replace_int("born_year", born.child_value("year"))
|
|
else:
|
|
profile = None
|
|
|
|
if userid is not None and profile is not None:
|
|
self.put_profile(userid, profile)
|
|
|
|
return Node.void("gameend")
|
|
|
|
def format_scores(
|
|
self, userid: UserID, profile: Profile, scores: List[Score]
|
|
) -> Node:
|
|
root = Node.void("gametop")
|
|
datanode = Node.void("data")
|
|
root.add_child(datanode)
|
|
player = Node.void("player")
|
|
datanode.add_child(player)
|
|
player.add_child(Node.s32("jid", profile.extid))
|
|
playdata = Node.void("mdata_list")
|
|
player.add_child(playdata)
|
|
|
|
music = ValidatedDict()
|
|
for score in scores:
|
|
# Ignore festo-and-above chart types.
|
|
if score.chart not in {
|
|
self.CHART_TYPE_BASIC,
|
|
self.CHART_TYPE_ADVANCED,
|
|
self.CHART_TYPE_EXTREME,
|
|
}:
|
|
continue
|
|
|
|
data = music.get_dict(str(score.id))
|
|
play_cnt = data.get_int_array("play_cnt", 3)
|
|
clear_cnt = data.get_int_array("clear_cnt", 3)
|
|
clear_flags = data.get_int_array("clear_flags", 3)
|
|
fc_cnt = data.get_int_array("fc_cnt", 3)
|
|
ex_cnt = data.get_int_array("ex_cnt", 3)
|
|
points = data.get_int_array("points", 3)
|
|
|
|
# Replace data for this chart type
|
|
play_cnt[score.chart] = score.plays
|
|
clear_cnt[score.chart] = score.data.get_int("clear_count")
|
|
fc_cnt[score.chart] = score.data.get_int("full_combo_count")
|
|
ex_cnt[score.chart] = score.data.get_int("excellent_count")
|
|
points[score.chart] = score.points
|
|
|
|
# Format the clear flags
|
|
clear_flags[score.chart] = self.GAME_FLAG_BIT_PLAYED
|
|
if score.data.get_int("clear_count") > 0:
|
|
clear_flags[score.chart] |= self.GAME_FLAG_BIT_CLEARED
|
|
if score.data.get_int("full_combo_count") > 0:
|
|
clear_flags[score.chart] |= self.GAME_FLAG_BIT_FULL_COMBO
|
|
if score.data.get_int("excellent_count") > 0:
|
|
clear_flags[score.chart] |= self.GAME_FLAG_BIT_EXCELLENT
|
|
|
|
# Save chart data back
|
|
data.replace_int_array("play_cnt", 3, play_cnt)
|
|
data.replace_int_array("clear_cnt", 3, clear_cnt)
|
|
data.replace_int_array("clear_flags", 3, clear_flags)
|
|
data.replace_int_array("fc_cnt", 3, fc_cnt)
|
|
data.replace_int_array("ex_cnt", 3, ex_cnt)
|
|
data.replace_int_array("points", 3, points)
|
|
|
|
# Update the ghost (untyped)
|
|
ghost = data.get("ghost", [None, None, None])
|
|
ghost[score.chart] = score.data.get("ghost")
|
|
data["ghost"] = ghost
|
|
|
|
# Save it back
|
|
if score.id in self.FIVE_PLAYS_UNLOCK_EVENT_SONG_IDS:
|
|
# Mirror it to every version so the score shows up regardless of
|
|
# prefecture setting.
|
|
for prefecture_id in self.FIVE_PLAYS_UNLOCK_EVENT_SONG_IDS:
|
|
music.replace_dict(str(prefecture_id), data)
|
|
else:
|
|
# Regular copy.
|
|
music.replace_dict(str(score.id), data)
|
|
|
|
for scoreid in music:
|
|
scoredata = music.get_dict(scoreid)
|
|
musicdata = Node.void("musicdata")
|
|
playdata.add_child(musicdata)
|
|
|
|
musicdata.set_attribute("music_id", scoreid)
|
|
musicdata.add_child(
|
|
Node.s32_array("play_cnt", scoredata.get_int_array("play_cnt", 3))
|
|
)
|
|
musicdata.add_child(
|
|
Node.s32_array("clear_cnt", scoredata.get_int_array("clear_cnt", 3))
|
|
)
|
|
musicdata.add_child(
|
|
Node.s32_array("fc_cnt", scoredata.get_int_array("fc_cnt", 3))
|
|
)
|
|
musicdata.add_child(
|
|
Node.s32_array("ex_cnt", scoredata.get_int_array("ex_cnt", 3))
|
|
)
|
|
musicdata.add_child(
|
|
Node.s32_array("score", scoredata.get_int_array("points", 3))
|
|
)
|
|
musicdata.add_child(
|
|
Node.s8_array("clear", scoredata.get_int_array("clear_flags", 3))
|
|
)
|
|
|
|
for i, ghost in enumerate(scoredata.get("ghost", [None, None, None])):
|
|
if ghost is None:
|
|
continue
|
|
|
|
bar = Node.u8_array("bar", ghost)
|
|
musicdata.add_child(bar)
|
|
bar.set_attribute("seq", str(i))
|
|
|
|
return root
|
|
|
|
def format_profile(self, userid: UserID, profile: Profile) -> Node:
|
|
root = Node.void("gametop")
|
|
data = Node.void("data")
|
|
root.add_child(data)
|
|
|
|
# Figure out if we're force-unlocking songs.
|
|
game_config = self.get_game_config()
|
|
force_unlock = game_config.get_bool("force_song_unlock")
|
|
|
|
# Calculate all of our achievement-backed entities.
|
|
achievements = self.data.local.user.get_achievements(
|
|
self.game, self.version, userid
|
|
)
|
|
owned_songs: Set[int] = set()
|
|
owned_secrets: Set[int] = set()
|
|
event_completion: Dict[int, bool] = {}
|
|
course_completion: Dict[int, ValidatedDict] = {}
|
|
owned_emblems: Set[int] = set()
|
|
for achievement in achievements:
|
|
if achievement.type == "event":
|
|
event_completion[achievement.id] = achievement.data.get_bool(
|
|
"is_completed"
|
|
)
|
|
elif achievement.type == "course":
|
|
course_completion[achievement.id] = achievement.data
|
|
elif achievement.type == "emblem":
|
|
owned_emblems.add(achievement.id)
|
|
elif achievement.type == "song":
|
|
owned_songs.add(achievement.id)
|
|
elif achievement.type == "secret":
|
|
owned_secrets.add(achievement.id)
|
|
|
|
# Make sure we grant ownership of default main parts.
|
|
default_emblems = self.default_select_jbox()
|
|
owned_emblems.update(default_emblems)
|
|
default_main = next(iter(default_emblems)) if default_emblems else 0
|
|
|
|
# Jubeat Clan appears to allow full event overrides per-player
|
|
data.add_child(self.__get_global_info())
|
|
|
|
player = Node.void("player")
|
|
data.add_child(player)
|
|
|
|
# Basic profile info
|
|
player.add_child(Node.string("name", profile.get_str("name", "なし")))
|
|
player.add_child(Node.s32("jid", profile.extid))
|
|
|
|
# Miscelaneous crap
|
|
player.add_child(Node.s32("session_id", 1))
|
|
player.add_child(Node.u64("event_flag", profile.get_int("event_flag")))
|
|
|
|
# Player info and statistics
|
|
info = Node.void("info")
|
|
player.add_child(info)
|
|
info.add_child(Node.s32("tune_cnt", profile.get_int("tune_cnt")))
|
|
info.add_child(Node.s32("save_cnt", profile.get_int("save_cnt")))
|
|
info.add_child(Node.s32("saved_cnt", profile.get_int("saved_cnt")))
|
|
info.add_child(Node.s32("fc_cnt", profile.get_int("fc_cnt")))
|
|
info.add_child(Node.s32("ex_cnt", profile.get_int("ex_cnt")))
|
|
info.add_child(Node.s32("clear_cnt", profile.get_int("clear_cnt")))
|
|
info.add_child(Node.s32("match_cnt", profile.get_int("match_cnt")))
|
|
info.add_child(Node.s32("beat_cnt", profile.get_int("beat_cnt")))
|
|
info.add_child(Node.s32("mynews_cnt", profile.get_int("mynews_cnt")))
|
|
info.add_child(
|
|
Node.s32("bonus_tune_points", profile.get_int("bonus_tune_points"))
|
|
)
|
|
info.add_child(
|
|
Node.bool("is_bonus_tune_played", profile.get_bool("is_bonus_tune_played"))
|
|
)
|
|
|
|
# Looks to be set to true when there's an old profile, stops tutorial from
|
|
# happening on first load.
|
|
info.add_child(
|
|
Node.bool(
|
|
"inherit",
|
|
profile.get_bool("has_old_version") and not profile.get_bool("saved"),
|
|
)
|
|
)
|
|
|
|
# Not saved, but loaded
|
|
info.add_child(Node.s32("mtg_entry_cnt", 123))
|
|
info.add_child(Node.s32("mtg_hold_cnt", 456))
|
|
info.add_child(Node.u8("mtg_result", 10))
|
|
|
|
# Last played data, for showing cursor and such
|
|
lastdict = profile.get_dict("last")
|
|
last = Node.void("last")
|
|
player.add_child(last)
|
|
last.add_child(Node.s64("play_time", lastdict.get_int("play_time")))
|
|
last.add_child(Node.string("shopname", lastdict.get_str("shopname")))
|
|
last.add_child(Node.string("areaname", lastdict.get_str("areaname")))
|
|
last.add_child(Node.s32("music_id", lastdict.get_int("music_id")))
|
|
last.add_child(Node.s8("seq_id", lastdict.get_int("seq_id")))
|
|
last.add_child(Node.s8("sort", lastdict.get_int("sort")))
|
|
last.add_child(Node.s8("category", lastdict.get_int("category")))
|
|
last.add_child(Node.s8("expert_option", lastdict.get_int("expert_option")))
|
|
|
|
settings = Node.void("settings")
|
|
last.add_child(settings)
|
|
settings.add_child(Node.s8("marker", lastdict.get_int("marker")))
|
|
settings.add_child(Node.s8("theme", lastdict.get_int("theme")))
|
|
settings.add_child(Node.s16("title", lastdict.get_int("title")))
|
|
settings.add_child(Node.s16("parts", lastdict.get_int("parts")))
|
|
settings.add_child(Node.s8("rank_sort", lastdict.get_int("rank_sort")))
|
|
settings.add_child(Node.s8("combo_disp", lastdict.get_int("combo_disp")))
|
|
settings.add_child(Node.s8("matching", lastdict.get_int("matching")))
|
|
settings.add_child(Node.s8("hard", lastdict.get_int("hard")))
|
|
settings.add_child(Node.s8("hazard", lastdict.get_int("hazard")))
|
|
|
|
# Hack to make the default emblem appear properly.
|
|
partslist = lastdict.get_int_array("emblem", 5, [0, default_main, 0, 0, 0])
|
|
if partslist[1] == 0:
|
|
partslist[1] = default_main
|
|
settings.add_child(Node.s16_array("emblem", partslist))
|
|
|
|
# Secret unlocks
|
|
item = Node.void("item")
|
|
player.add_child(item)
|
|
item.add_child(
|
|
Node.s32_array(
|
|
"music_list", profile.get_int_array("music_list", 64, [-1] * 64)
|
|
)
|
|
)
|
|
item.add_child(
|
|
Node.s32_array(
|
|
"secret_list",
|
|
([-1] * 64)
|
|
if force_unlock
|
|
else self.create_owned_items(owned_songs, 64),
|
|
)
|
|
)
|
|
item.add_child(
|
|
Node.s32_array(
|
|
"theme_list", profile.get_int_array("theme_list", 16, [-1] * 16)
|
|
)
|
|
)
|
|
item.add_child(
|
|
Node.s32_array(
|
|
"marker_list", profile.get_int_array("marker_list", 16, [-1] * 16)
|
|
)
|
|
)
|
|
item.add_child(
|
|
Node.s32_array(
|
|
"title_list", profile.get_int_array("title_list", 160, [-1] * 160)
|
|
)
|
|
)
|
|
item.add_child(
|
|
Node.s32_array(
|
|
"parts_list", profile.get_int_array("parts_list", 160, [-1] * 160)
|
|
)
|
|
)
|
|
item.add_child(
|
|
Node.s32_array("emblem_list", self.create_owned_items(owned_emblems, 96))
|
|
)
|
|
item.add_child(
|
|
Node.s32_array(
|
|
"commu_list", profile.get_int_array("commu_list", 16, [-1] * 16)
|
|
)
|
|
)
|
|
|
|
new = Node.void("new")
|
|
item.add_child(new)
|
|
new.add_child(
|
|
Node.s32_array(
|
|
"secret_list",
|
|
([-1] * 64)
|
|
if force_unlock
|
|
else self.create_owned_items(owned_secrets, 64),
|
|
)
|
|
)
|
|
new.add_child(
|
|
Node.s32_array(
|
|
"theme_list", profile.get_int_array("theme_list_new", 16, [-1] * 16)
|
|
)
|
|
)
|
|
new.add_child(
|
|
Node.s32_array(
|
|
"marker_list", profile.get_int_array("marker_list_new", 16, [-1] * 16)
|
|
)
|
|
)
|
|
|
|
# Add rivals to profile.
|
|
rivallist = Node.void("rivallist")
|
|
player.add_child(rivallist)
|
|
|
|
links = self.data.local.user.get_links(self.game, self.version, userid)
|
|
rivalcount = 0
|
|
for link in links:
|
|
if link.type != "rival":
|
|
continue
|
|
|
|
rprofile = self.get_profile(link.other_userid)
|
|
if rprofile is None:
|
|
continue
|
|
|
|
rival = Node.void("rival")
|
|
rivallist.add_child(rival)
|
|
rival.add_child(Node.s32("jid", rprofile.extid))
|
|
rival.add_child(Node.string("name", rprofile.get_str("name")))
|
|
|
|
# This looks like a carry-over from prop's career and isn't displayed.
|
|
career = Node.void("career")
|
|
rival.add_child(career)
|
|
career.add_child(Node.s16("level", 1))
|
|
|
|
# Lazy way of keeping track of rivals, since we can only have 3
|
|
# or the game with throw up.
|
|
rivalcount += 1
|
|
if rivalcount >= 3:
|
|
break
|
|
|
|
rivallist.set_attribute("count", str(rivalcount))
|
|
|
|
lab_edit_seq = Node.void("lab_edit_seq")
|
|
player.add_child(lab_edit_seq)
|
|
lab_edit_seq.set_attribute("count", "0")
|
|
|
|
# Full combo challenge
|
|
entry = self.data.local.game.get_time_sensitive_settings(
|
|
self.game, self.version, "fc_challenge"
|
|
)
|
|
if entry is None:
|
|
entry = ValidatedDict()
|
|
|
|
# Figure out if we've played these songs
|
|
start_time, end_time = self.data.local.network.get_schedule_duration("daily")
|
|
today_attempts = self.data.local.music.get_all_attempts(
|
|
self.game,
|
|
self.music_version,
|
|
userid,
|
|
entry.get_int("today", -1),
|
|
timelimit=start_time,
|
|
)
|
|
whim_attempts = self.data.local.music.get_all_attempts(
|
|
self.game,
|
|
self.music_version,
|
|
userid,
|
|
entry.get_int("whim", -1),
|
|
timelimit=start_time,
|
|
)
|
|
|
|
fc_challenge = Node.void("fc_challenge")
|
|
player.add_child(fc_challenge)
|
|
today = Node.void("today")
|
|
fc_challenge.add_child(today)
|
|
today.add_child(Node.s32("music_id", entry.get_int("today", -1)))
|
|
today.add_child(Node.u8("state", 0x40 if len(today_attempts) > 0 else 0x0))
|
|
whim = Node.void("whim")
|
|
fc_challenge.add_child(whim)
|
|
whim.add_child(Node.s32("music_id", entry.get_int("whim", -1)))
|
|
whim.add_child(Node.u8("state", 0x40 if len(whim_attempts) > 0 else 0x0))
|
|
|
|
# No news, ever.
|
|
official_news = Node.void("official_news")
|
|
player.add_child(official_news)
|
|
news_list = Node.void("news_list")
|
|
official_news.add_child(news_list)
|
|
|
|
# Sane defaults for unknown/who cares nodes
|
|
history = Node.void("history")
|
|
player.add_child(history)
|
|
history.set_attribute("count", "0")
|
|
|
|
free_first_play = Node.void("free_first_play")
|
|
player.add_child(free_first_play)
|
|
free_first_play.add_child(Node.bool("is_available", False))
|
|
|
|
# Player status for events
|
|
event_info = Node.void("event_info")
|
|
player.add_child(event_info)
|
|
for eventid, eventdata in self.EVENTS.items():
|
|
# There are two significant bits here, bit 0 and bit 1, I think the first
|
|
# one is whether the event is started, second is if its finished?
|
|
event = Node.void("event")
|
|
event_info.add_child(event)
|
|
event.set_attribute("type", str(eventid))
|
|
|
|
state = 0x0
|
|
state |= self.EVENT_STATUS_OPEN if eventdata["enabled"] else 0
|
|
state |= (
|
|
self.EVENT_STATUS_COMPLETE
|
|
if event_completion.get(eventid, False)
|
|
else 0
|
|
)
|
|
event.add_child(Node.u8("state", state))
|
|
|
|
# JBox stuff
|
|
jbox = Node.void("jbox")
|
|
jboxdict = profile.get_dict("jbox")
|
|
player.add_child(jbox)
|
|
jbox.add_child(Node.s32("point", jboxdict.get_int("point")))
|
|
emblem = Node.void("emblem")
|
|
jbox.add_child(emblem)
|
|
normal = Node.void("normal")
|
|
emblem.add_child(normal)
|
|
premium = Node.void("premium")
|
|
emblem.add_child(premium)
|
|
|
|
# Calculate a random index for normal and premium to give to player
|
|
# as a gatcha.
|
|
normalindex, premiumindex = self.random_select_jbox(owned_emblems)
|
|
normal.add_child(Node.s16("index", normalindex))
|
|
premium.add_child(Node.s16("index", premiumindex))
|
|
|
|
# New Music stuff
|
|
new_music = Node.void("new_music")
|
|
player.add_child(new_music)
|
|
|
|
navi = Node.void("navi")
|
|
player.add_child(navi)
|
|
navi.add_child(Node.u64("flag", profile.get_int("navi_flag")))
|
|
|
|
# Gift list, maybe from other players?
|
|
gift_list = Node.void("gift_list")
|
|
player.add_child(gift_list)
|
|
# If we had gifts, they look like this:
|
|
# <gift reason="??" kind="??">
|
|
# <id __type="s32">??</id>
|
|
# </gift>
|
|
|
|
# Birthday event?
|
|
born = Node.void("born")
|
|
player.add_child(born)
|
|
born.add_child(Node.s8("status", profile.get_int("born_status")))
|
|
born.add_child(Node.s16("year", profile.get_int("born_year")))
|
|
|
|
# More crap
|
|
question_list = Node.void("question_list")
|
|
player.add_child(question_list)
|
|
|
|
# Player Jubility
|
|
jubility = Node.void("jubility")
|
|
player.add_child(jubility)
|
|
jubility.set_attribute("param", str(profile.get_int("jubility")))
|
|
target_music_list = Node.void("target_music_list")
|
|
jubility.add_child(target_music_list)
|
|
|
|
# Calculate top 30 songs contributing to jubility.
|
|
jubeat_entries: List[ValidatedDict] = []
|
|
for achievement in achievements:
|
|
if achievement.type != "jubility":
|
|
continue
|
|
|
|
# Figure out for each song, what's the highest value jubility and
|
|
# keep that.
|
|
bestentry = ValidatedDict()
|
|
for chart in [0, 1, 2]:
|
|
entry = achievement.data.get_dict(str(chart))
|
|
if entry.get_int("value") >= bestentry.get_int("value"):
|
|
bestentry = entry.clone()
|
|
bestentry.replace_int("songid", achievement.id)
|
|
bestentry.replace_int("chart", chart)
|
|
jubeat_entries.append(bestentry)
|
|
jubeat_entries = sorted(
|
|
jubeat_entries, key=lambda entry: entry.get_int("value"), reverse=True
|
|
)
|
|
|
|
# Now, give the game the list.
|
|
for i, entry in enumerate(jubeat_entries):
|
|
# The game only reads the top 30 anyway, so skip extra network traffic.
|
|
if i >= 30:
|
|
break
|
|
|
|
target_music = Node.void("target_music")
|
|
target_music_list.add_child(target_music)
|
|
target_music.add_child(Node.s32("music_id", entry.get_int("songid")))
|
|
target_music.add_child(Node.s8("seq", entry.get_int("chart")))
|
|
target_music.add_child(Node.s32("score", entry.get_int("score")))
|
|
target_music.add_child(Node.s32("value", entry.get_int("value")))
|
|
target_music.add_child(
|
|
Node.bool("is_hard_mode", entry.get_bool("hard_mode"))
|
|
)
|
|
|
|
# Team stuff
|
|
team = Node.void("team")
|
|
teamdict = profile.get_dict("team")
|
|
player.add_child(team)
|
|
team.set_attribute("id", str(teamdict.get_int("id")))
|
|
team.add_child(Node.s32("section", teamdict.get_int("section")))
|
|
team.add_child(Node.s32("street", teamdict.get_int("street")))
|
|
team.add_child(Node.s32("house_number_1", teamdict.get_int("house_1")))
|
|
team.add_child(Node.s32("house_number_2", teamdict.get_int("house_2")))
|
|
|
|
# Set up where the player moves to (random) after their first play
|
|
move = Node.void("move")
|
|
team.add_child(move)
|
|
# 1 - Redbelk, 2 - Cyantle, 3 - Greenesia, 4 - Plumpark
|
|
move.set_attribute("id", str(random.choice([1, 2, 3, 4])))
|
|
move.set_attribute("section", str(random.choice([1, 2, 3, 4, 5])))
|
|
move.set_attribute("street", str(random.choice([1, 2, 3, 4, 5, 6])))
|
|
move.set_attribute("house_number_1", str(random.choice(range(10, 100))))
|
|
move.set_attribute("house_number_2", str(random.choice(range(10, 100))))
|
|
|
|
# Union Battle
|
|
union_battle = Node.void("union_battle")
|
|
player.add_child(union_battle)
|
|
union_battle.set_attribute("id", "-1")
|
|
union_battle.add_child(Node.s32("power", 0))
|
|
|
|
# Some server node
|
|
server = Node.void("server")
|
|
player.add_child(server)
|
|
|
|
# Another unknown gift list?
|
|
eamuse_gift_list = Node.void("eamuse_gift_list")
|
|
player.add_child(eamuse_gift_list)
|
|
|
|
# Clan Course List Progress
|
|
clan_course_list = Node.void("clan_course_list")
|
|
player.add_child(clan_course_list)
|
|
|
|
# Each course that we have completed has one of the following nodes.
|
|
for course in self.__get_course_list():
|
|
status_dict = course_completion.get(course["id"], ValidatedDict())
|
|
status = 0
|
|
status |= self.COURSE_STATUS_SEEN if status_dict.get_bool("seen") else 0
|
|
status |= self.COURSE_STATUS_PLAYED if status_dict.get_bool("played") else 0
|
|
status |= (
|
|
self.COURSE_STATUS_CLEARED if status_dict.get_bool("cleared") else 0
|
|
)
|
|
|
|
clan_course = Node.void("clan_course")
|
|
clan_course_list.add_child(clan_course)
|
|
clan_course.set_attribute("id", str(course["id"]))
|
|
clan_course.add_child(Node.s8("status", status))
|
|
|
|
category_list = Node.void("category_list")
|
|
player.add_child(category_list)
|
|
|
|
# Each category has one of the following nodes
|
|
for categoryid in range(1, 7):
|
|
category = Node.void("category")
|
|
category_list.add_child(category)
|
|
category.set_attribute("id", str(categoryid))
|
|
category.add_child(Node.bool("is_display", True))
|
|
|
|
# Drop list
|
|
drop_list = Node.void("drop_list")
|
|
player.add_child(drop_list)
|
|
|
|
dropachievements: Dict[int, Achievement] = {}
|
|
for achievement in achievements:
|
|
if achievement.type == "drop":
|
|
dropachievements[achievement.id] = achievement
|
|
|
|
for dropid in [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]:
|
|
if dropid in dropachievements:
|
|
dropdata = dropachievements[dropid].data
|
|
else:
|
|
dropdata = ValidatedDict()
|
|
|
|
drop = Node.void("drop")
|
|
drop_list.add_child(drop)
|
|
drop.set_attribute("id", str(dropid))
|
|
drop.add_child(Node.s32("exp", dropdata.get_int("exp", -1)))
|
|
drop.add_child(Node.s32("flag", dropdata.get_int("flag", 0)))
|
|
|
|
item_list = Node.void("item_list")
|
|
drop.add_child(item_list)
|
|
|
|
for itemid in [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]:
|
|
item = Node.void("item")
|
|
item_list.add_child(item)
|
|
item.set_attribute("id", str(itemid))
|
|
item.add_child(Node.s32("num", dropdata.get_int(f"item_{itemid}")))
|
|
|
|
# Fill in category
|
|
fill_in_category = Node.void("fill_in_category")
|
|
player.add_child(fill_in_category)
|
|
fill_in_category.add_child(
|
|
Node.s32_array(
|
|
"no_gray_flag_list",
|
|
profile.get_int_array("no_gray_flag_list", 16, [0] * 16),
|
|
)
|
|
)
|
|
fill_in_category.add_child(
|
|
Node.s32_array(
|
|
"all_yellow_flag_list",
|
|
profile.get_int_array("all_yellow_flag_list", 16, [0] * 16),
|
|
)
|
|
)
|
|
fill_in_category.add_child(
|
|
Node.s32_array(
|
|
"full_combo_flag_list",
|
|
profile.get_int_array("full_combo_flag_list", 16, [0] * 16),
|
|
)
|
|
)
|
|
fill_in_category.add_child(
|
|
Node.s32_array(
|
|
"excellent_flag_list",
|
|
profile.get_int_array("excellent_flag_list", 16, [0] * 16),
|
|
)
|
|
)
|
|
|
|
# Daily Bonus
|
|
daily_bonus_list = Node.void("daily_bonus_list")
|
|
player.add_child(daily_bonus_list)
|
|
|
|
# Tickets
|
|
ticket_list = Node.void("ticket_list")
|
|
player.add_child(ticket_list)
|
|
|
|
return root
|
|
|
|
def unformat_profile(
|
|
self, userid: UserID, request: Node, oldprofile: Profile
|
|
) -> Profile:
|
|
newprofile = oldprofile.clone()
|
|
newprofile.replace_bool("saved", True)
|
|
data = request.child("data")
|
|
|
|
# Figure out if we're force-unlocking songs. If we are, we don't want to persist
|
|
# secret stuff otherwise the game will accidentally unlock everything in the profile.
|
|
game_config = self.get_game_config()
|
|
force_unlock = game_config.get_bool("force_song_unlock")
|
|
|
|
# Grab system information
|
|
sysinfo = data.child("info")
|
|
|
|
# Grab player information
|
|
player = data.child("player")
|
|
|
|
# Grab result information
|
|
result = data.child("result")
|
|
|
|
# Grab last information. Lots of this will be filled in while grabbing scores
|
|
last = newprofile.get_dict("last")
|
|
if sysinfo is not None:
|
|
last.replace_int("play_time", sysinfo.child_value("time_gameend"))
|
|
last.replace_str("shopname", sysinfo.child_value("shopname"))
|
|
last.replace_str("areaname", sysinfo.child_value("areaname"))
|
|
|
|
# Grab player info for echoing back
|
|
info = player.child("info")
|
|
if info is not None:
|
|
newprofile.replace_int("tune_cnt", info.child_value("tune_cnt"))
|
|
newprofile.replace_int("save_cnt", info.child_value("save_cnt"))
|
|
newprofile.replace_int("saved_cnt", info.child_value("saved_cnt"))
|
|
newprofile.replace_int("fc_cnt", info.child_value("fc_cnt"))
|
|
newprofile.replace_int("ex_cnt", info.child_value("ex_cnt"))
|
|
newprofile.replace_int("clear_cnt", info.child_value("clear_cnt"))
|
|
newprofile.replace_int("match_cnt", info.child_value("match_cnt"))
|
|
newprofile.replace_int("beat_cnt", info.child_value("beat_cnt"))
|
|
newprofile.replace_int("mynews_cnt", info.child_value("mynews_cnt"))
|
|
|
|
newprofile.replace_int(
|
|
"bonus_tune_points", info.child_value("bonus_tune_points")
|
|
)
|
|
newprofile.replace_bool(
|
|
"is_bonus_tune_played", info.child_value("is_bonus_tune_played")
|
|
)
|
|
|
|
# Grab last settings
|
|
lastnode = player.child("last")
|
|
if lastnode is not None:
|
|
last.replace_int("expert_option", lastnode.child_value("expert_option"))
|
|
last.replace_int("sort", lastnode.child_value("sort"))
|
|
last.replace_int("category", lastnode.child_value("category"))
|
|
|
|
settings = lastnode.child("settings")
|
|
if settings is not None:
|
|
last.replace_int("matching", settings.child_value("matching"))
|
|
last.replace_int("hazard", settings.child_value("hazard"))
|
|
last.replace_int("hard", settings.child_value("hard"))
|
|
last.replace_int("marker", settings.child_value("marker"))
|
|
last.replace_int("theme", settings.child_value("theme"))
|
|
last.replace_int("title", settings.child_value("title"))
|
|
last.replace_int("parts", settings.child_value("parts"))
|
|
last.replace_int("rank_sort", settings.child_value("rank_sort"))
|
|
last.replace_int("combo_disp", settings.child_value("combo_disp"))
|
|
last.replace_int_array("emblem", 5, settings.child_value("emblem"))
|
|
|
|
# Grab unlock progress
|
|
item = player.child("item")
|
|
if item is not None:
|
|
newprofile.replace_int_array(
|
|
"music_list", 64, item.child_value("music_list")
|
|
)
|
|
newprofile.replace_int_array(
|
|
"theme_list", 16, item.child_value("theme_list")
|
|
)
|
|
newprofile.replace_int_array(
|
|
"marker_list", 16, item.child_value("marker_list")
|
|
)
|
|
newprofile.replace_int_array(
|
|
"title_list", 160, item.child_value("title_list")
|
|
)
|
|
newprofile.replace_int_array(
|
|
"parts_list", 160, item.child_value("parts_list")
|
|
)
|
|
newprofile.replace_int_array(
|
|
"commu_list", 16, item.child_value("commu_list")
|
|
)
|
|
|
|
if not force_unlock:
|
|
# Don't persist if we're force-unlocked, this data will be bogus.
|
|
owned_songs = self.calculate_owned_items(
|
|
item.child_value("secret_list")
|
|
)
|
|
for index in owned_songs:
|
|
self.data.local.user.put_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
index,
|
|
"song",
|
|
{},
|
|
)
|
|
|
|
owned_emblems = self.calculate_owned_items(item.child_value("emblem_list"))
|
|
for index in owned_emblems:
|
|
self.data.local.user.put_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
index,
|
|
"emblem",
|
|
{},
|
|
)
|
|
|
|
newitem = item.child("new")
|
|
if newitem is not None:
|
|
newprofile.replace_int_array(
|
|
"theme_list_new", 16, newitem.child_value("theme_list")
|
|
)
|
|
newprofile.replace_int_array(
|
|
"marker_list_new", 16, newitem.child_value("marker_list")
|
|
)
|
|
|
|
if not force_unlock:
|
|
# Don't persist if we're force-unlocked, this data will be bogus.
|
|
owned_secrets = self.calculate_owned_items(
|
|
newitem.child_value("secret_list")
|
|
)
|
|
for index in owned_secrets:
|
|
self.data.local.user.put_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
index,
|
|
"secret",
|
|
{},
|
|
)
|
|
|
|
# Grab categories stuff
|
|
fill_in_category = player.child("fill_in_category")
|
|
if fill_in_category is not None:
|
|
newprofile.replace_int_array(
|
|
"no_gray_flag_list",
|
|
16,
|
|
fill_in_category.child_value("no_gray_flag_list"),
|
|
)
|
|
newprofile.replace_int_array(
|
|
"all_yellow_flag_list",
|
|
16,
|
|
fill_in_category.child_value("all_yellow_flag_list"),
|
|
)
|
|
newprofile.replace_int_array(
|
|
"full_combo_flag_list",
|
|
16,
|
|
fill_in_category.child_value("full_combo_flag_list"),
|
|
)
|
|
newprofile.replace_int_array(
|
|
"excellent_flag_list",
|
|
16,
|
|
fill_in_category.child_value("excellent_flag_list"),
|
|
)
|
|
|
|
# jbox stuff
|
|
jbox = player.child("jbox")
|
|
jboxdict = newprofile.get_dict("jbox")
|
|
if jbox is not None:
|
|
jboxdict.replace_int("point", jbox.child_value("point"))
|
|
emblemtype = jbox.child_value("emblem/type")
|
|
index = jbox.child_value("emblem/index")
|
|
if emblemtype == self.JBOX_EMBLEM_NORMAL:
|
|
jboxdict.replace_int("normal_index", index)
|
|
elif emblemtype == self.JBOX_EMBLEM_PREMIUM:
|
|
jboxdict.replace_int("premium_index", index)
|
|
newprofile.replace_dict("jbox", jboxdict)
|
|
|
|
# Team stuff
|
|
team = player.child("team")
|
|
teamdict = newprofile.get_dict("team")
|
|
if team is not None:
|
|
teamdict.replace_int("id", int(team.attribute("id")))
|
|
teamdict.replace_int("section", team.child_value("section"))
|
|
teamdict.replace_int("street", team.child_value("street"))
|
|
teamdict.replace_int("house_1", team.child_value("house_number_1"))
|
|
teamdict.replace_int("house_2", team.child_value("house_number_2"))
|
|
newprofile.replace_dict("team", teamdict)
|
|
|
|
# Drop list
|
|
drop_list = player.child("drop_list")
|
|
if drop_list is not None:
|
|
for drop in drop_list.children:
|
|
try:
|
|
dropid = int(drop.attribute("id"))
|
|
except TypeError:
|
|
# Unrecognized drop
|
|
continue
|
|
exp = drop.child_value("exp")
|
|
flag = drop.child_value("flag")
|
|
items: Dict[int, int] = {}
|
|
|
|
item_list = drop.child("item_list")
|
|
if item_list is not None:
|
|
for item in item_list.children:
|
|
try:
|
|
itemid = int(item.attribute("id"))
|
|
except TypeError:
|
|
# Unrecognized item
|
|
continue
|
|
items[itemid] = item.child_value("num")
|
|
|
|
olddrop = self.data.local.user.get_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
dropid,
|
|
"drop",
|
|
)
|
|
|
|
if olddrop is None:
|
|
# Create a new event structure for this
|
|
olddrop = ValidatedDict()
|
|
|
|
olddrop.replace_int("exp", exp)
|
|
olddrop.replace_int("flag", flag)
|
|
for itemid, num in items.items():
|
|
olddrop.replace_int(f"item_{itemid}", num)
|
|
|
|
# Save it as an achievement
|
|
self.data.local.user.put_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
dropid,
|
|
"drop",
|
|
olddrop,
|
|
)
|
|
|
|
# event stuff
|
|
newprofile.replace_int("event_flag", player.child_value("event_flag"))
|
|
event_info = player.child("event_info")
|
|
if event_info is not None:
|
|
for child in event_info.children:
|
|
try:
|
|
eventid = int(child.attribute("type"))
|
|
except TypeError:
|
|
# Event is empty
|
|
continue
|
|
is_completed = child.child_value("is_completed")
|
|
|
|
# Figure out if we should update the rating/scores or not
|
|
oldevent = self.data.local.user.get_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
eventid,
|
|
"event",
|
|
)
|
|
|
|
if oldevent is None:
|
|
# Create a new event structure for this
|
|
oldevent = ValidatedDict()
|
|
|
|
oldevent.replace_bool("is_completed", is_completed)
|
|
|
|
# Save it as an achievement
|
|
self.data.local.user.put_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
eventid,
|
|
"event",
|
|
oldevent,
|
|
)
|
|
|
|
# Still don't know what this is for lol
|
|
newprofile.replace_int("navi_flag", player.child_value("navi/flag"))
|
|
|
|
# Grab scores and save those
|
|
if result is not None:
|
|
for tune in result.children:
|
|
if tune.name != "tune":
|
|
continue
|
|
result = tune.child("player")
|
|
|
|
# Fix mapping to song IDs for the song with seven billion charts
|
|
# due to the prefecture unlock event.
|
|
songid = tune.child_value("music")
|
|
if songid in self.FIVE_PLAYS_UNLOCK_EVENT_SONG_IDS:
|
|
songid = 80000301
|
|
|
|
timestamp = tune.child_value("timestamp") / 1000
|
|
chart = int(result.child("score").attribute("seq"))
|
|
points = result.child_value("score")
|
|
flags = int(result.child("score").attribute("clear"))
|
|
combo = int(result.child("score").attribute("combo"))
|
|
ghost = result.child_value("mbar")
|
|
|
|
stats = {
|
|
"perfect": result.child_value("nr_perfect"),
|
|
"great": result.child_value("nr_great"),
|
|
"good": result.child_value("nr_good"),
|
|
"poor": result.child_value("nr_poor"),
|
|
"miss": result.child_value("nr_miss"),
|
|
}
|
|
|
|
# Miscelaneous last data for echoing to profile get
|
|
last.replace_int("music_id", songid)
|
|
last.replace_int("seq_id", chart)
|
|
|
|
mapping = {
|
|
self.GAME_FLAG_BIT_CLEARED: self.PLAY_MEDAL_CLEARED,
|
|
self.GAME_FLAG_BIT_FULL_COMBO: self.PLAY_MEDAL_FULL_COMBO,
|
|
self.GAME_FLAG_BIT_EXCELLENT: self.PLAY_MEDAL_EXCELLENT,
|
|
self.GAME_FLAG_BIT_NEARLY_FULL_COMBO: self.PLAY_MEDAL_NEARLY_FULL_COMBO,
|
|
self.GAME_FLAG_BIT_NEARLY_EXCELLENT: self.PLAY_MEDAL_NEARLY_EXCELLENT,
|
|
}
|
|
|
|
# Figure out the highest medal based on bits passed in
|
|
medal = self.PLAY_MEDAL_FAILED
|
|
for bit in mapping:
|
|
if flags & bit > 0:
|
|
medal = max(medal, mapping[bit])
|
|
|
|
self.update_score(
|
|
userid, timestamp, songid, chart, points, medal, combo, ghost, stats
|
|
)
|
|
|
|
# Born stuff
|
|
born = player.child("born")
|
|
if born is not None:
|
|
newprofile.replace_int("born_status", born.child_value("status"))
|
|
newprofile.replace_int("born_year", born.child_value("year"))
|
|
|
|
# Save jubility
|
|
jubility = player.child("jubility")
|
|
if jubility is not None:
|
|
newprofile.replace_int("jubility", int(jubility.attribute("param")))
|
|
target_music_list = jubility.child("target_music_list")
|
|
if target_music_list is not None:
|
|
for target_music in target_music_list.children:
|
|
if target_music.name != "target_music":
|
|
continue
|
|
|
|
songid = target_music.child_value("music_id")
|
|
chart = target_music.child_value("seq")
|
|
score = target_music.child_value("score")
|
|
value = target_music.child_value("value")
|
|
hard_mode = target_music.child_value("is_hard_mode")
|
|
|
|
# Update jubility value tracking
|
|
oldjubility = self.data.local.user.get_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
songid,
|
|
"jubility",
|
|
)
|
|
|
|
if oldjubility is None:
|
|
# Create a new jubility structure for this
|
|
oldjubility = ValidatedDict()
|
|
|
|
# Grab the entry for this sequence
|
|
entry = oldjubility.get_dict(str(chart))
|
|
if value >= entry.get_int("value"):
|
|
entry.replace_int("score", score)
|
|
entry.replace_int("value", value)
|
|
entry.replace_bool("hard_mode", hard_mode)
|
|
oldjubility.replace_dict(str(chart), entry)
|
|
|
|
# Save it as an achievement
|
|
self.data.local.user.put_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
songid,
|
|
"jubility",
|
|
oldjubility,
|
|
)
|
|
|
|
# Clan course saving
|
|
clan_course_list = player.child("clan_course_list")
|
|
if clan_course_list is not None:
|
|
for course in clan_course_list.children:
|
|
if course.name != "clan_course":
|
|
continue
|
|
|
|
courseid = int(course.attribute("id"))
|
|
status = course.child_value("status")
|
|
is_seen = (status & self.COURSE_STATUS_SEEN) != 0
|
|
is_played = (status & self.COURSE_STATUS_PLAYED) != 0
|
|
|
|
# Update seen status and played status
|
|
oldcourse = self.data.local.user.get_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
courseid,
|
|
"course",
|
|
)
|
|
|
|
if oldcourse is None:
|
|
# Create a new course structure for this
|
|
oldcourse = ValidatedDict()
|
|
|
|
oldcourse.replace_bool("seen", oldcourse.get_bool("seen") or is_seen)
|
|
oldcourse.replace_bool(
|
|
"played", oldcourse.get_bool("played") or is_played
|
|
)
|
|
|
|
# Save it as an achievement
|
|
self.data.local.user.put_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
courseid,
|
|
"course",
|
|
oldcourse,
|
|
)
|
|
|
|
select_course = player.child("select_course")
|
|
if select_course is not None:
|
|
try:
|
|
courseid = int(select_course.attribute("id"))
|
|
except Exception:
|
|
courseid = 0
|
|
cleared = select_course.child_value("is_cleared")
|
|
|
|
if courseid > 0 and cleared:
|
|
# Update course cleared status
|
|
oldcourse = self.data.local.user.get_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
courseid,
|
|
"course",
|
|
)
|
|
|
|
if oldcourse is None:
|
|
# Create a new course structure for this
|
|
oldcourse = ValidatedDict()
|
|
|
|
oldcourse.replace_bool("cleared", True)
|
|
|
|
# Save it as an achievement
|
|
self.data.local.user.put_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
courseid,
|
|
"course",
|
|
oldcourse,
|
|
)
|
|
|
|
# Save back last information gleaned from results
|
|
newprofile.replace_dict("last", last)
|
|
|
|
# Keep track of play statistics
|
|
self.update_play_statistics(userid)
|
|
|
|
return newprofile
|