361 lines
13 KiB
Python
361 lines
13 KiB
Python
import base64
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import time
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from typing import Optional
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from bemani.client.base import BaseClient
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from bemani.protocol import Node
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class MetalGearArcadeClient(BaseClient):
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NAME = "TEST"
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def verify_eventlog_write(self, location: str) -> None:
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call = self.call_node()
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# Construct node
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eventlog = Node.void("eventlog")
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call.add_child(eventlog)
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eventlog.set_attribute("method", "write")
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eventlog.add_child(Node.u32("retrycnt", 0))
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data = Node.void("data")
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eventlog.add_child(data)
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data.add_child(Node.string("eventid", "S_PWRON"))
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data.add_child(Node.s32("eventorder", 0))
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data.add_child(Node.u64("pcbtime", int(time.time() * 1000)))
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data.add_child(Node.s64("gamesession", -1))
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data.add_child(Node.string("strdata1", "1.9.1"))
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data.add_child(Node.string("strdata2", ""))
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data.add_child(Node.s64("numdata1", 1))
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data.add_child(Node.s64("numdata2", 0))
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data.add_child(Node.string("locationid", location))
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/eventlog/gamesession")
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self.assert_path(resp, "response/eventlog/logsendflg")
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self.assert_path(resp, "response/eventlog/logerrlevel")
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self.assert_path(resp, "response/eventlog/evtidnosendflg")
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def verify_system_getmaster(self) -> None:
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call = self.call_node()
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# Construct node
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system = Node.void("system")
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call.add_child(system)
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system.set_attribute("method", "getmaster")
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data = Node.void("data")
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system.add_child(data)
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data.add_child(Node.string("gamekind", "I36"))
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data.add_child(Node.string("datatype", "S_SRVMSG"))
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data.add_child(Node.string("datakey", "INFO"))
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/system/result")
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def verify_usergamedata_send(self, ref_id: str, msg_type: str) -> None:
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call = self.call_node()
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# Set up profile write
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profiledata = [
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b"ffffffff",
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b"PLAYDATA",
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b"8",
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b"1",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"ffffffffffffa928",
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b"0.000000",
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b"0.000000",
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b"0.000000",
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b"0.000000",
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b"0.000000",
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b"0.000000",
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b"0.000000",
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b"0.000000",
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b"PLAYER",
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b"JP-13",
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b"ea",
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b"",
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b"JP-13",
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b"",
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b"",
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b"",
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]
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outfitdata = [
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b"ffffffff",
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b"OUTFIT",
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b"8",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"202000020400800",
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b"1000100",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0.000000",
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b"0.000000",
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b"0.000000",
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b"0.000000",
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b"0.000000",
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b"0.000000",
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b"0.000000",
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b"0.000000",
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b"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA",
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b"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA",
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b"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA",
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b"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA",
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b"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA",
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b"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAAAABwACxEWEUgRWBEuADkRZgBmAAAcAAsRFhFIEVgRLgA5EWYAZgAAHAALERYRSBFYES4AORFmAGYA",
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b"AAAAAA==",
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b"",
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]
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weapondata = [
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b"ffffffff",
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b"WEAPON",
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b"8",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"201000000003",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0.000000",
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b"0.000000",
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b"0.000000",
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b"0.000000",
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b"0.000000",
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b"0.000000",
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b"0.000000",
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b"0.000000",
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b"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA",
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b"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA",
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b"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA",
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b"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA",
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b"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA",
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b"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA",
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b"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA",
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b"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA",
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]
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mainruledata = [
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b"ffffffff",
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b"MAINRULE",
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b"8",
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b"6",
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b"800000",
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b"1",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"0",
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b"1.000000",
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b"0.000000",
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b"10.000000",
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b"4.000000",
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b"0.000000",
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b"0.000000",
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b"0.000000",
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b"0.000000",
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b"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA",
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b"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA",
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b"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA",
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b"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEAAAAAAAA=",
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b"",
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b"",
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b"",
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b"",
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]
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if msg_type == "new":
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# New profile gets blank name, because we save over it at the end of the round.
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profiledata[27] = b""
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elif msg_type == "existing":
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# Exiting profile gets our hardcoded name saved.
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profiledata[27] = self.NAME.encode("shift-jis")
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# Construct node
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playerdata = Node.void("playerdata")
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call.add_child(playerdata)
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playerdata.set_attribute("method", "usergamedata_send")
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playerdata.add_child(Node.u32("retrycnt", 0))
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data = Node.void("data")
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playerdata.add_child(data)
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data.add_child(Node.string("eaid", ref_id))
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data.add_child(Node.string("gamekind", "I36"))
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data.add_child(Node.u32("datanum", 4))
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record = Node.void("record")
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data.add_child(record)
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d = Node.string("d", base64.b64encode(b",".join(profiledata)).decode("ascii"))
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record.add_child(d)
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d.add_child(Node.string("bin1", ""))
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d = Node.string("d", base64.b64encode(b",".join(outfitdata)).decode("ascii"))
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record.add_child(d)
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d.add_child(Node.string("bin1", ""))
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d = Node.string("d", base64.b64encode(b",".join(weapondata)).decode("ascii"))
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record.add_child(d)
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d.add_child(Node.string("bin1", ""))
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d = Node.string("d", base64.b64encode(b",".join(mainruledata)).decode("ascii"))
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record.add_child(d)
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d.add_child(Node.string("bin1", ""))
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# Swap with server
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resp = self.exchange("", call)
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self.assert_path(resp, "response/playerdata/result")
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def verify_usergamedata_recv(self, ref_id: str) -> str:
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call = self.call_node()
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# Construct node
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playerdata = Node.void("playerdata")
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call.add_child(playerdata)
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playerdata.set_attribute("method", "usergamedata_recv")
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data = Node.void("data")
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playerdata.add_child(data)
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data.add_child(Node.string("eaid", ref_id))
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data.add_child(Node.string("gamekind", "I36"))
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data.add_child(Node.u32("recv_num", 4))
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data.add_child(
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Node.string(
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"recv_csv",
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"PLAYDATA,3fffffffff,OUTFIT,3fffffffff,WEAPON,3fffffffff,MAINRULE,3fffffffff",
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)
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)
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# Swap with server
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resp = self.exchange("", call)
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self.assert_path(resp, "response/playerdata/result")
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self.assert_path(resp, "response/playerdata/player/record/d/bin1")
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self.assert_path(resp, "response/playerdata/player/record_num")
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# Grab binary data, parse out name
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bindata = resp.child_value("playerdata/player/record/d")
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profiledata = base64.b64decode(bindata).split(b",")
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# We lob off the first two values in returning profile, so the name is offset by two
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return profiledata[25].decode("shift-jis")
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def verify(self, cardid: Optional[str]) -> None:
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# Verify boot sequence is okay
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self.verify_services_get(
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expected_services=[
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"pcbtracker",
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"pcbevent",
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"local",
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"message",
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"facility",
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"cardmng",
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"package",
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"posevent",
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"pkglist",
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"dlstatus",
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"eacoin",
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"lobby",
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"ntp",
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"keepalive",
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]
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)
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paseli_enabled = self.verify_pcbtracker_alive()
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self.verify_message_get()
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self.verify_package_list()
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location = self.verify_facility_get()
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self.verify_pcbevent_put()
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self.verify_eventlog_write(location)
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self.verify_system_getmaster()
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# Verify card registration and profile lookup
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if cardid is not None:
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card = cardid
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else:
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card = self.random_card()
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print(f"Generated random card ID {card} for use.")
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if cardid is None:
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self.verify_cardmng_inquire(
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card, msg_type="unregistered", paseli_enabled=paseli_enabled
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)
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ref_id = self.verify_cardmng_getrefid(card)
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if len(ref_id) != 16:
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raise Exception(
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f"Invalid refid '{ref_id}' returned when registering card"
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)
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if ref_id != self.verify_cardmng_inquire(
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card, msg_type="new", paseli_enabled=paseli_enabled
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):
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raise Exception(f"Invalid refid '{ref_id}' returned when querying card")
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# MGA doesn't read a new profile, it just writes out CSV for a blank one
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self.verify_usergamedata_send(ref_id, msg_type="new")
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else:
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print("Skipping new card checks for existing card")
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ref_id = self.verify_cardmng_inquire(
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card, msg_type="query", paseli_enabled=paseli_enabled
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)
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# Verify pin handling and return card handling
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self.verify_cardmng_authpass(ref_id, correct=True)
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self.verify_cardmng_authpass(ref_id, correct=False)
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if ref_id != self.verify_cardmng_inquire(
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card, msg_type="query", paseli_enabled=paseli_enabled
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):
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raise Exception(f"Invalid refid '{ref_id}' returned when querying card")
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if cardid is None:
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# Verify profile saving
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name = self.verify_usergamedata_recv(ref_id)
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if name != "":
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raise Exception("New profile has a name associated with it!")
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self.verify_usergamedata_send(ref_id, msg_type="existing")
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name = self.verify_usergamedata_recv(ref_id)
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if name != self.NAME:
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raise Exception("Existing profile has no name associated with it!")
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else:
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print("Skipping score checks for existing card")
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