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mirror of synced 2024-12-12 06:21:05 +01:00
bemaniutils/bemani/api/objects/catalog.py

215 lines
8.1 KiB
Python

from typing import Any, Dict, List
from bemani.api.exceptions import APIException
from bemani.api.objects.base import BaseObject
from bemani.common import GameConstants, APIConstants, DBConstants, VersionConstants
from bemani.data import Song
class CatalogObject(BaseObject):
def __format_ddr_song(self, song: Song) -> Dict[str, Any]:
groove = song.data.get_dict('groove')
return {
'editid': str(song.data.get_int('edit_id')),
'difficulty': song.data.get_int('difficulty'),
'bpm_min': song.data.get_int('bpm_min'),
'bpm_max': song.data.get_int('bpm_max'),
'category': str(song.data.get_int('category')),
'groove': {
'air': groove.get_int('air'),
'chaos': groove.get_int('chaos'),
'freeze': groove.get_int('freeze'),
'stream': groove.get_int('stream'),
'voltage': groove.get_int('voltage'),
},
}
def __format_iidx_song(self, song: Song) -> Dict[str, Any]:
return {
'difficulty': song.data.get_int('difficulty'),
'bpm_min': song.data.get_int('bpm_min'),
'bpm_max': song.data.get_int('bpm_max'),
'notecount': song.data.get_int('notecount'),
'category': str(int(song.id / 1000)),
}
def __format_jubeat_song(self, song: Song) -> Dict[str, Any]:
return {
'difficulty': song.data.get_int('difficulty'),
'bpm_min': song.data.get_int('bpm_min'),
'bpm_max': song.data.get_int('bpm_max'),
}
def __format_museca_song(self, song: Song) -> Dict[str, Any]:
return {
'difficulty': song.data.get_int('difficulty'),
'bpm_min': song.data.get_int('bpm_min'),
'bpm_max': song.data.get_int('bpm_max'),
'limited': song.data.get_int('limited'),
}
def __format_popn_song(self, song: Song) -> Dict[str, Any]:
return {
'difficulty': song.data.get_int('difficulty'),
'category': song.data.get_str('category'),
}
def __format_reflec_song(self, song: Song) -> Dict[str, Any]:
return {
'difficulty': song.data.get_int('difficulty'),
'category': str(song.data.get_int('folder')),
'musicid': song.data.get_str('chart_id'),
}
def __format_sdvx_song(self, song: Song) -> Dict[str, Any]:
return {
'difficulty': song.data.get_int('difficulty'),
'bpm_min': song.data.get_int('bpm_min'),
'bpm_max': song.data.get_int('bpm_max'),
'limited': song.data.get_int('limited'),
}
def __format_song(self, song: Song) -> Dict[str, Any]:
base = {
'song': str(song.id),
'chart': str(song.chart),
'title': song.name or "",
'artist': song.artist or "",
'genre': song.genre or "",
}
if self.game == GameConstants.DDR:
base.update(self.__format_ddr_song(song))
if self.game == GameConstants.IIDX:
base.update(self.__format_iidx_song(song))
if self.game == GameConstants.JUBEAT:
base.update(self.__format_jubeat_song(song))
if self.game == GameConstants.MUSECA:
base.update(self.__format_museca_song(song))
if self.game == GameConstants.POPN_MUSIC:
base.update(self.__format_popn_song(song))
if self.game == GameConstants.REFLEC_BEAT:
base.update(self.__format_reflec_song(song))
if self.game == GameConstants.SDVX:
base.update(self.__format_sdvx_song(song))
return base
def __format_sdvx_extras(self) -> Dict[str, List[Dict[str, Any]]]:
# Gotta look up the unlock catalog
items = self.data.local.game.get_items(self.game, self.version)
# Format it depending on the version
if self.version == 1:
return {
"purchases": [
{
"catalogid": str(item.id),
"song": str(item.data.get_int("musicid")),
"chart": str(item.data.get_int("chart")),
"price": item.data.get_int("blocks"),
}
for item in items
if item.type == "song_unlock"
],
"appealcards": [],
}
else:
return {
"purchases": [],
"appealcards": [
{
"appealid": str(item.id),
"description": item.data.get_str("description"),
}
for item in items
if item.type == "appealcard"
],
}
def __format_jubeat_extras(self) -> Dict[str, List[Dict[str, Any]]]:
# Gotta look up the unlock catalog
items = self.data.local.game.get_items(self.game, self.version)
# Format it depending on the version
if self.version in {
VersionConstants.JUBEAT_PROP,
VersionConstants.JUBEAT_QUBELL,
VersionConstants.JUBEAT_CLAN,
}:
return {
"emblems": [
{
"index": str(item.id),
"song": item.data.get_int("music_id"),
"layer": item.data.get_int("layer"),
"evolved": item.data.get_int("evolved"),
"rarity": item.data.get_int("rarity"),
"name": item.data.get_str("name"),
}
for item in items
if item.type == "emblem"
],
}
else:
return {"emblems": []}
def __format_extras(self) -> Dict[str, List[Dict[str, Any]]]:
if self.game == GameConstants.SDVX:
return self.__format_sdvx_extras()
elif self.game == GameConstants.JUBEAT:
return self.__format_jubeat_extras()
else:
return {}
@property
def music_version(self) -> int:
if self.game in [GameConstants.IIDX, GameConstants.MUSECA]:
if self.omnimix:
return self.version + DBConstants.OMNIMIX_VERSION_BUMP
else:
return self.version
else:
return self.version
def fetch_v1(self, idtype: str, ids: List[str], params: Dict[str, Any]) -> Dict[str, List[Dict[str, Any]]]:
# Verify IDs
if idtype != APIConstants.ID_TYPE_SERVER:
raise APIException(
'Unsupported ID for lookup!',
405,
)
# Fetch the songs
songs = self.data.local.music.get_all_songs(self.game, self.music_version)
if self.game == GameConstants.JUBEAT and self.version == VersionConstants.JUBEAT_CLAN:
# There's always a special case. We don't store all music IDs since those in
# the range of 80000301-80000347 are actually the same song, but copy-pasted
# for different prefectures and slightly different charts. So, we need to copy
# that song data so that remote clients can resolve scores for those ID ranges.
additions: List[Song] = []
for song in songs:
if song.id == 80000301:
for idrange in range(80000302, 80000348):
additions.append(
Song(
song.game,
song.version,
idrange,
song.chart,
song.name,
song.artist,
song.genre,
song.data,
)
)
songs.extend(additions)
retval = {
'songs': [self.__format_song(song) for song in songs],
}
# Fetch any optional extras per-game, return
retval.update(self.__format_extras())
return retval