48 lines
1.8 KiB
Python
48 lines
1.8 KiB
Python
import yaml
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from typing import Set
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from bemani.backend.iidx import IIDXFactory
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from bemani.backend.popn import PopnMusicFactory
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from bemani.backend.jubeat import JubeatFactory
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from bemani.backend.bishi import BishiBashiFactory
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from bemani.backend.ddr import DDRFactory
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from bemani.backend.sdvx import SoundVoltexFactory
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from bemani.backend.reflec import ReflecBeatFactory
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from bemani.backend.museca import MusecaFactory
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from bemani.backend.mga import MetalGearArcadeFactory
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from bemani.common import GameConstants
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from bemani.data import Config, Data
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def load_config(filename: str, config: Config) -> None:
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config.update(yaml.safe_load(open(filename)))
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config["database"]["engine"] = Data.create_engine(config)
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config["filename"] = filename
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supported_series: Set[GameConstants] = set()
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for series in GameConstants:
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if config.get("support", {}).get(series.value, False):
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supported_series.add(series)
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config["support"] = supported_series
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def register_games(config: Config) -> None:
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if GameConstants.POPN_MUSIC in config.support:
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PopnMusicFactory.register_all()
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if GameConstants.JUBEAT in config.support:
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JubeatFactory.register_all()
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if GameConstants.IIDX in config.support:
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IIDXFactory.register_all()
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if GameConstants.BISHI_BASHI in config.support:
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BishiBashiFactory.register_all()
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if GameConstants.DDR in config.support:
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DDRFactory.register_all()
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if GameConstants.SDVX in config.support:
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SoundVoltexFactory.register_all()
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if GameConstants.REFLEC_BEAT in config.support:
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ReflecBeatFactory.register_all()
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if GameConstants.MUSECA in config.support:
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MusecaFactory.register_all()
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if GameConstants.MGA in config.support:
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MetalGearArcadeFactory.register_all()
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