64 lines
2.2 KiB
Python
64 lines
2.2 KiB
Python
from typing import Any, Dict, List
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from bemani.backend.base import Base
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from bemani.common import ValidatedDict, GameConstants
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from bemani.data import Data, ArcadeID
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def get_game_settings(data: Data, arcadeid: ArcadeID) -> List[Dict[str, Any]]:
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game_lut: Dict[GameConstants, Dict[int, str]] = {}
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settings_lut: Dict[GameConstants, Dict[int, Dict[str, Any]]] = {}
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all_settings = []
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for game, version, name in Base.all_games():
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if game not in game_lut:
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game_lut[game] = {}
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settings_lut[game] = {}
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game_lut[game][version] = name
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settings_lut[game][version] = {}
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for game, version, settings in Base.all_settings():
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if not settings:
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continue
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# First, set up the basics
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game_settings: Dict[str, Any] = {
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"game": game.value,
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"version": version,
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"name": game_lut[game][version],
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"bools": [],
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"ints": [],
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"strs": [],
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"longstrs": [],
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}
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# Now, look up the current setting for each returned setting
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for setting_type, setting_unpacker in [
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("bools", "get_bool"),
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("ints", "get_int"),
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("strs", "get_str"),
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("longstrs", "get_str"),
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]:
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for setting in settings.get(setting_type, []):
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if setting["category"] not in settings_lut[game][version]:
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cached_setting = data.local.machine.get_settings(
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arcadeid, game, version, setting["category"]
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)
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if cached_setting is None:
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cached_setting = ValidatedDict()
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settings_lut[game][version][setting["category"]] = cached_setting
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current_settings = settings_lut[game][version][setting["category"]]
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setting["value"] = getattr(current_settings, setting_unpacker)(
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setting["setting"]
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)
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game_settings[setting_type].append(setting)
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# Now, include it!
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all_settings.append(game_settings)
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return sorted(
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all_settings,
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key=lambda setting: (setting["game"], setting["version"]),
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)
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