d3d1fe6ca0
Use "for key, value in" when reading usaneko phases Lint fixes
346 lines
13 KiB
Python
346 lines
13 KiB
Python
import base64
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import time
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from typing import Optional
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from bemani.client.base import BaseClient
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from bemani.protocol import Node
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class MetalGearArcadeClient(BaseClient):
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NAME = 'TEST'
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def verify_eventlog_write(self, location: str) -> None:
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call = self.call_node()
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# Construct node
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eventlog = Node.void('eventlog')
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call.add_child(eventlog)
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eventlog.set_attribute('method', 'write')
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eventlog.add_child(Node.u32('retrycnt', 0))
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data = Node.void('data')
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eventlog.add_child(data)
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data.add_child(Node.string('eventid', 'S_PWRON'))
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data.add_child(Node.s32('eventorder', 0))
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data.add_child(Node.u64('pcbtime', int(time.time() * 1000)))
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data.add_child(Node.s64('gamesession', -1))
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data.add_child(Node.string('strdata1', '1.9.1'))
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data.add_child(Node.string('strdata2', ''))
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data.add_child(Node.s64('numdata1', 1))
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data.add_child(Node.s64('numdata2', 0))
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data.add_child(Node.string('locationid', location))
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/eventlog/gamesession")
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self.assert_path(resp, "response/eventlog/logsendflg")
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self.assert_path(resp, "response/eventlog/logerrlevel")
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self.assert_path(resp, "response/eventlog/evtidnosendflg")
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def verify_system_getmaster(self) -> None:
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call = self.call_node()
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# Construct node
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system = Node.void('system')
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call.add_child(system)
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system.set_attribute('method', 'getmaster')
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data = Node.void('data')
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system.add_child(data)
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data.add_child(Node.string('gamekind', 'I36'))
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data.add_child(Node.string('datatype', 'S_SRVMSG'))
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data.add_child(Node.string('datakey', 'INFO'))
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/system/result")
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def verify_usergamedata_send(self, ref_id: str, msg_type: str) -> None:
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call = self.call_node()
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# Set up profile write
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profiledata = [
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b'ffffffff',
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b'PLAYDATA',
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b'8',
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b'1',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'ffffffffffffa928',
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b'0.000000',
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b'0.000000',
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b'0.000000',
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b'0.000000',
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b'0.000000',
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b'0.000000',
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b'0.000000',
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b'0.000000',
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b'PLAYER',
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b'JP-13',
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b'ea',
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b'',
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b'JP-13',
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b'',
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b'',
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b''
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]
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outfitdata = [
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b'ffffffff',
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b'OUTFIT',
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b'8',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'202000020400800',
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b'1000100',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0.000000',
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b'0.000000',
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b'0.000000',
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b'0.000000',
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b'0.000000',
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b'0.000000',
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b'0.000000',
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b'0.000000',
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b'AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA',
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b'AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA',
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b'AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA',
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b'AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA',
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b'AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA',
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b'AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAAAABwACxEWEUgRWBEuADkRZgBmAAAcAAsRFhFIEVgRLgA5EWYAZgAAHAALERYRSBFYES4AORFmAGYA',
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b'AAAAAA==',
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b'',
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]
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weapondata = [
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b'ffffffff',
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b'WEAPON',
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b'8',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'201000000003',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0.000000',
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b'0.000000',
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b'0.000000',
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b'0.000000',
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b'0.000000',
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b'0.000000',
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b'0.000000',
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b'0.000000',
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b'AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA',
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b'AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA',
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b'AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA',
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b'AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA',
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b'AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA',
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b'AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA',
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b'AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA',
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b'AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA',
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]
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mainruledata = [
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b'ffffffff',
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b'MAINRULE',
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b'8',
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b'6',
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b'800000',
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b'1',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'0',
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b'1.000000',
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b'0.000000',
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b'10.000000',
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b'4.000000',
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b'0.000000',
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b'0.000000',
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b'0.000000',
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b'0.000000',
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b'AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA',
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b'AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA',
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b'AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA',
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b'AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEAAAAAAAA=',
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b'',
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b'',
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b'',
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b'',
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]
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if msg_type == 'new':
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# New profile gets blank name, because we save over it at the end of the round.
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profiledata[27] = b''
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elif msg_type == 'existing':
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# Exiting profile gets our hardcoded name saved.
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profiledata[27] = self.NAME.encode('shift-jis')
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# Construct node
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playerdata = Node.void('playerdata')
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call.add_child(playerdata)
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playerdata.set_attribute('method', 'usergamedata_send')
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playerdata.add_child(Node.u32('retrycnt', 0))
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data = Node.void('data')
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playerdata.add_child(data)
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data.add_child(Node.string('eaid', ref_id))
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data.add_child(Node.string('gamekind', 'I36'))
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data.add_child(Node.u32('datanum', 4))
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record = Node.void('record')
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data.add_child(record)
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d = Node.string('d', base64.b64encode(b','.join(profiledata)).decode('ascii'))
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record.add_child(d)
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d.add_child(Node.string('bin1', ''))
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d = Node.string('d', base64.b64encode(b','.join(outfitdata)).decode('ascii'))
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record.add_child(d)
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d.add_child(Node.string('bin1', ''))
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d = Node.string('d', base64.b64encode(b','.join(weapondata)).decode('ascii'))
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record.add_child(d)
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d.add_child(Node.string('bin1', ''))
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d = Node.string('d', base64.b64encode(b','.join(mainruledata)).decode('ascii'))
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record.add_child(d)
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d.add_child(Node.string('bin1', ''))
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# Swap with server
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resp = self.exchange('', call)
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self.assert_path(resp, "response/playerdata/result")
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def verify_usergamedata_recv(self, ref_id: str) -> str:
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call = self.call_node()
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# Construct node
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playerdata = Node.void('playerdata')
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call.add_child(playerdata)
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playerdata.set_attribute('method', 'usergamedata_recv')
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data = Node.void('data')
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playerdata.add_child(data)
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data.add_child(Node.string('eaid', ref_id))
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data.add_child(Node.string('gamekind', 'I36'))
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data.add_child(Node.u32('recv_num', 4))
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data.add_child(Node.string('recv_csv', 'PLAYDATA,3fffffffff,OUTFIT,3fffffffff,WEAPON,3fffffffff,MAINRULE,3fffffffff'))
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# Swap with server
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resp = self.exchange('', call)
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self.assert_path(resp, "response/playerdata/result")
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self.assert_path(resp, "response/playerdata/player/record/d/bin1")
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self.assert_path(resp, "response/playerdata/player/record_num")
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# Grab binary data, parse out name
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bindata = resp.child_value('playerdata/player/record/d')
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profiledata = base64.b64decode(bindata).split(b',')
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# We lob off the first two values in returning profile, so the name is offset by two
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return profiledata[25].decode('shift-jis')
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def verify(self, cardid: Optional[str]) -> None:
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# Verify boot sequence is okay
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self.verify_services_get(
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expected_services=[
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'pcbtracker',
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'pcbevent',
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'local',
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'message',
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'facility',
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'cardmng',
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'package',
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'posevent',
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'pkglist',
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'dlstatus',
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'eacoin',
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'lobby',
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'ntp',
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'keepalive'
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]
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)
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paseli_enabled = self.verify_pcbtracker_alive()
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self.verify_message_get()
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self.verify_package_list()
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location = self.verify_facility_get()
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self.verify_pcbevent_put()
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self.verify_eventlog_write(location)
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self.verify_system_getmaster()
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# Verify card registration and profile lookup
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if cardid is not None:
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card = cardid
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else:
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card = self.random_card()
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print(f"Generated random card ID {card} for use.")
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if cardid is None:
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self.verify_cardmng_inquire(card, msg_type='unregistered', paseli_enabled=paseli_enabled)
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ref_id = self.verify_cardmng_getrefid(card)
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if len(ref_id) != 16:
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raise Exception(f'Invalid refid \'{ref_id}\' returned when registering card')
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if ref_id != self.verify_cardmng_inquire(card, msg_type='new', paseli_enabled=paseli_enabled):
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raise Exception(f'Invalid refid \'{ref_id}\' returned when querying card')
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# MGA doesn't read a new profile, it just writes out CSV for a blank one
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self.verify_usergamedata_send(ref_id, msg_type='new')
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else:
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print("Skipping new card checks for existing card")
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ref_id = self.verify_cardmng_inquire(card, msg_type='query', paseli_enabled=paseli_enabled)
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# Verify pin handling and return card handling
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self.verify_cardmng_authpass(ref_id, correct=True)
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self.verify_cardmng_authpass(ref_id, correct=False)
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if ref_id != self.verify_cardmng_inquire(card, msg_type='query', paseli_enabled=paseli_enabled):
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raise Exception(f'Invalid refid \'{ref_id}\' returned when querying card')
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if cardid is None:
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# Verify profile saving
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name = self.verify_usergamedata_recv(ref_id)
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if name != '':
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raise Exception('New profile has a name associated with it!')
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self.verify_usergamedata_send(ref_id, msg_type='existing')
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name = self.verify_usergamedata_recv(ref_id)
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if name != self.NAME:
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raise Exception('Existing profile has no name associated with it!')
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else:
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print("Skipping score checks for existing card")
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