648 lines
25 KiB
Python
648 lines
25 KiB
Python
import random
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import time
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from typing import Any, Dict, List, Optional
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from bemani.client.base import BaseClient
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from bemani.protocol import Node
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class Museca1PlusClient(BaseClient):
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NAME = "TEST"
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def verify_eventlog_write(self, location: str) -> None:
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call = self.call_node()
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# Construct node
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eventlog = Node.void("eventlog")
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call.add_child(eventlog)
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eventlog.set_attribute("method", "write")
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eventlog.add_child(Node.u32("retrycnt", 0))
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data = Node.void("data")
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eventlog.add_child(data)
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data.add_child(Node.string("eventid", "S_PWRON"))
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data.add_child(Node.s32("eventorder", 0))
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data.add_child(Node.u64("pcbtime", int(time.time() * 1000)))
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data.add_child(Node.s64("gamesession", -1))
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data.add_child(Node.string("strdata1", "2.4.0"))
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data.add_child(Node.string("strdata2", ""))
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data.add_child(Node.s64("numdata1", 1))
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data.add_child(Node.s64("numdata2", 0))
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data.add_child(Node.string("locationid", location))
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/eventlog/gamesession")
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self.assert_path(resp, "response/eventlog/logsendflg")
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self.assert_path(resp, "response/eventlog/logerrlevel")
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self.assert_path(resp, "response/eventlog/evtidnosendflg")
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def verify_game_hiscore(self, location: str) -> None:
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call = self.call_node()
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game = Node.void("game_3")
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game.set_attribute("ver", "0")
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game.set_attribute("method", "hiscore")
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game.add_child(Node.string("locid", location))
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call.add_child(game)
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game_3/hitchart/info/id")
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self.assert_path(resp, "response/game_3/hitchart/info/cnt")
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self.assert_path(resp, "response/game_3/hiscore_allover/info/id")
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self.assert_path(resp, "response/game_3/hiscore_allover/info/type")
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self.assert_path(resp, "response/game_3/hiscore_allover/info/name")
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self.assert_path(resp, "response/game_3/hiscore_allover/info/seq")
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self.assert_path(resp, "response/game_3/hiscore_allover/info/score")
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self.assert_path(resp, "response/game_3/hiscore_location/info/id")
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self.assert_path(resp, "response/game_3/hiscore_location/info/type")
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self.assert_path(resp, "response/game_3/hiscore_location/info/name")
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self.assert_path(resp, "response/game_3/hiscore_location/info/seq")
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self.assert_path(resp, "response/game_3/hiscore_location/info/score")
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self.assert_path(resp, "response/game_3/clear_rate/d/id")
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self.assert_path(resp, "response/game_3/clear_rate/d/type")
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self.assert_path(resp, "response/game_3/clear_rate/d/cr")
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def verify_game_exception(self, location: str) -> None:
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call = self.call_node()
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game = Node.void("game_3")
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call.add_child(game)
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game.set_attribute("method", "exception")
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game.add_child(Node.string("text", ""))
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game.add_child(Node.string("lid", location))
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game_3/@status")
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def verify_game_shop(self, location: str) -> None:
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call = self.call_node()
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game = Node.void("game_3")
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call.add_child(game)
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game.set_attribute("method", "shop")
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game.set_attribute("ver", "0")
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game.add_child(Node.string("locid", location))
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game.add_child(Node.string("regcode", "."))
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game.add_child(Node.string("locname", ""))
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game.add_child(Node.u8("loctype", 0))
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game.add_child(Node.string("cstcode", ""))
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game.add_child(Node.string("cpycode", ""))
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game.add_child(Node.s32("latde", 0))
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game.add_child(Node.s32("londe", 0))
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game.add_child(Node.u8("accu", 0))
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game.add_child(Node.string("linid", "."))
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game.add_child(Node.u8("linclass", 0))
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game.add_child(Node.ipv4("ipaddr", "0.0.0.0"))
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game.add_child(Node.string("hadid", "00010203040506070809"))
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game.add_child(Node.string("licid", "00010203040506070809"))
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game.add_child(Node.string("actid", self.pcbid))
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game.add_child(Node.s8("appstate", 0))
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game.add_child(Node.s8("c_need", 1))
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game.add_child(Node.s8("c_credit", 2))
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game.add_child(Node.s8("s_credit", 2))
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game.add_child(Node.bool("free_p", True))
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game.add_child(Node.bool("close", False))
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game.add_child(Node.s32("close_t", 1380))
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game.add_child(Node.u32("playc", 0))
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game.add_child(Node.u32("playn", 0))
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game.add_child(Node.u32("playe", 0))
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game.add_child(Node.u32("test_m", 0))
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game.add_child(Node.u32("service", 0))
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game.add_child(Node.bool("paseli", True))
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game.add_child(Node.u32("update", 0))
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game.add_child(Node.string("shopname", ""))
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game.add_child(Node.bool("newpc", False))
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game.add_child(Node.s32("s_paseli", 206))
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game.add_child(Node.s32("monitor", 1))
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game.add_child(Node.string("romnumber", "-"))
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game.add_child(Node.string("etc", "TaxMode:1,BasicRate:100/1,FirstFree:0"))
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game_3/nxt_time")
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def verify_game_new(self, location: str, refid: str) -> None:
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call = self.call_node()
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game = Node.void("game_3")
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call.add_child(game)
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game.set_attribute("method", "new")
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game.set_attribute("ver", "0")
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game.add_child(Node.string("dataid", refid))
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game.add_child(Node.string("refid", refid))
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game.add_child(Node.string("name", self.NAME))
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game.add_child(Node.string("locid", location))
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game_3")
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def verify_game_frozen(self, refid: str, time: int) -> None:
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call = self.call_node()
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game = Node.void("game_3")
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call.add_child(game)
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game.set_attribute("ver", "0")
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game.set_attribute("method", "frozen")
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game.add_child(Node.string("refid", refid))
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game.add_child(Node.u32("sec", time))
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game_3/result")
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def verify_game_save(
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self, location: str, refid: str, packet: int, block: int, blaster_energy: int
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) -> None:
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call = self.call_node()
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game = Node.void("game_3")
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call.add_child(game)
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game.set_attribute("method", "save")
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game.set_attribute("ver", "0")
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game.add_child(Node.string("refid", refid))
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game.add_child(Node.string("locid", location))
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game.add_child(Node.u8("headphone", 0))
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game.add_child(Node.u16("appeal_id", 1001))
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game.add_child(Node.u16("comment_id", 0))
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game.add_child(Node.s32("music_id", 29))
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game.add_child(Node.u8("music_type", 1))
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game.add_child(Node.u8("sort_type", 1))
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game.add_child(Node.u8("narrow_down", 0))
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game.add_child(Node.u8("gauge_option", 0))
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game.add_child(Node.u32("earned_gamecoin_packet", packet))
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game.add_child(Node.u32("earned_gamecoin_block", block))
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item = Node.void("item")
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game.add_child(item)
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info = Node.void("info")
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item.add_child(info)
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info.add_child(Node.u32("id", 1))
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info.add_child(Node.u32("type", 5))
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info.add_child(Node.u32("param", 333333376))
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info = Node.void("info")
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item.add_child(info)
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info.add_child(Node.u32("id", 1))
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info.add_child(Node.u32("type", 7))
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info.add_child(Node.u32("param", 1))
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info.add_child(Node.s32("diff_param", 1))
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game.add_child(
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Node.s32_array(
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"hidden_param",
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[0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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)
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)
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game.add_child(Node.s16("skill_name_id", -1))
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game.add_child(Node.s32("earned_blaster_energy", blaster_energy))
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game.add_child(Node.u32("blaster_count", 0))
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game_3")
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def verify_game_common(self) -> None:
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call = self.call_node()
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game = Node.void("game_3")
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game.set_attribute("ver", "0")
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game.set_attribute("method", "common")
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call.add_child(game)
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game_3/music_limited")
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self.assert_path(resp, "response/game_3/event")
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def verify_game_load(
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self, cardid: str, refid: str, msg_type: str
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) -> Dict[str, Any]:
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call = self.call_node()
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game = Node.void("game_3")
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call.add_child(game)
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game.set_attribute("method", "load")
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game.set_attribute("ver", "0")
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game.add_child(Node.string("dataid", refid))
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game.add_child(Node.string("cardid", cardid))
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game.add_child(Node.string("refid", refid))
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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if msg_type == "new":
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self.assert_path(resp, "response/game_3/result")
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if resp.child_value("game_3/result") != 1:
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raise Exception("Invalid result for new profile!")
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return None
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if msg_type == "existing":
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self.assert_path(resp, "response/game_3/name")
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self.assert_path(resp, "response/game_3/code")
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self.assert_path(resp, "response/game_3/gamecoin_packet")
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self.assert_path(resp, "response/game_3/gamecoin_block")
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self.assert_path(resp, "response/game_3/skill_name_id")
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self.assert_path(resp, "response/game_3/hidden_param")
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self.assert_path(resp, "response/game_3/blaster_energy")
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self.assert_path(resp, "response/game_3/blaster_count")
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self.assert_path(resp, "response/game_3/play_count")
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self.assert_path(resp, "response/game_3/daily_count")
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self.assert_path(resp, "response/game_3/play_chain")
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self.assert_path(resp, "response/game_3/ryusei_festa/ryusei_festa_trigger")
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self.assert_path(resp, "response/game_3/item")
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items: Dict[int, Dict[int, int]] = {}
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for child in resp.child("game_3/item").children:
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if child.name != "info":
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continue
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itype = child.child_value("type")
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iid = child.child_value("id")
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param = child.child_value("param")
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if itype not in items:
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items[itype] = {}
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items[itype][iid] = param
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return {
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"name": resp.child_value("game_3/name"),
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"packet": resp.child_value("game_3/gamecoin_packet"),
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"block": resp.child_value("game_3/gamecoin_block"),
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"blaster_energy": resp.child_value("game_3/blaster_energy"),
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"items": items,
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}
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else:
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raise Exception(f"Invalid game load type {msg_type}")
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def verify_game_play_e(self, location: str, refid: str) -> None:
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call = self.call_node()
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game = Node.void("game_3")
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call.add_child(game)
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game.set_attribute("ver", "0")
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game.set_attribute("method", "play_e")
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game.add_child(Node.string("dataid", refid))
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game.add_child(Node.s8("mode", 0))
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game.add_child(Node.s16("track_num", 3))
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game.add_child(Node.s32("s_coin", 0))
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game.add_child(Node.s32("s_paseli", 0))
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game.add_child(Node.s16("blaster_count", 0))
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game.add_child(Node.s16("blaster_cartridge", 0))
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game.add_child(Node.string("locid", location))
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game.add_child(Node.u16("drop_frame", 396))
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game.add_child(Node.u16("drop_frame_max", 396))
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game.add_child(Node.u16("drop_count", 1))
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game.add_child(Node.string("etc", "StoryID:0,StoryPrg:0,PrgPrm:0"))
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game_3")
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def verify_game_lounge(self) -> None:
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call = self.call_node()
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game = Node.void("game_3")
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call.add_child(game)
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game.set_attribute("method", "lounge")
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game.set_attribute("ver", "0")
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game_3/interval")
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def verify_game_load_m(self, refid: str) -> List[Dict[str, int]]:
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call = self.call_node()
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game = Node.void("game_3")
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call.add_child(game)
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game.set_attribute("method", "load_m")
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game.set_attribute("ver", "0")
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game.add_child(Node.string("dataid", refid))
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game_3/new")
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scores = []
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for child in resp.child("game_3/new").children:
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if child.name != "music":
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continue
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musicid = child.child_value("music_id")
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chart = child.child_value("music_type")
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clear_type = child.child_value("clear_type")
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score = child.child_value("score")
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grade = child.child_value("score_grade")
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scores.append(
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{
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"id": musicid,
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"chart": chart,
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"clear_type": clear_type,
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"score": score,
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"grade": grade,
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}
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)
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return scores
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def verify_game_save_m(
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self, location: str, refid: str, score: Dict[str, int]
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) -> None:
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call = self.call_node()
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game = Node.void("game_3")
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call.add_child(game)
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game.set_attribute("ver", "0")
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game.set_attribute("method", "save_m")
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game.add_child(Node.string("refid", refid))
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game.add_child(Node.string("dataid", refid))
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game.add_child(Node.u32("music_id", score["id"]))
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game.add_child(Node.u32("music_type", score["chart"]))
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game.add_child(Node.u32("score", score["score"]))
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game.add_child(Node.u32("clear_type", score["clear_type"]))
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game.add_child(Node.u32("score_grade", score["grade"]))
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game.add_child(Node.u32("max_chain", 0))
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game.add_child(Node.u32("critical", 0))
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game.add_child(Node.u32("near", 0))
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game.add_child(Node.u32("error", 0))
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game.add_child(Node.u32("effective_rate", 100))
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game.add_child(Node.u32("btn_rate", 0))
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game.add_child(Node.u32("long_rate", 0))
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game.add_child(Node.u32("vol_rate", 0))
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game.add_child(Node.u8("mode", 0))
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game.add_child(Node.u8("gauge_type", 0))
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game.add_child(Node.u16("online_num", 0))
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game.add_child(Node.u16("local_num", 0))
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game.add_child(Node.string("locid", location))
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game_3")
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def verify(self, cardid: Optional[str]) -> None:
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# Verify boot sequence is okay
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self.verify_services_get(
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expected_services=[
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"pcbtracker",
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"pcbevent",
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"local",
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"message",
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"facility",
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"cardmng",
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"package",
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"posevent",
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"pkglist",
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"dlstatus",
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"eacoin",
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"lobby",
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"ntp",
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"keepalive",
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]
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)
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paseli_enabled = self.verify_pcbtracker_alive()
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self.verify_message_get()
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self.verify_package_list()
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location = self.verify_facility_get()
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self.verify_pcbevent_put()
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self.verify_eventlog_write(location)
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self.verify_game_common()
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self.verify_game_shop(location)
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self.verify_game_exception(location)
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# Verify card registration and profile lookup
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if cardid is not None:
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card = cardid
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else:
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card = self.random_card()
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print(f"Generated random card ID {card} for use.")
|
|
|
|
if cardid is None:
|
|
self.verify_cardmng_inquire(
|
|
card, msg_type="unregistered", paseli_enabled=paseli_enabled
|
|
)
|
|
ref_id = self.verify_cardmng_getrefid(card)
|
|
if len(ref_id) != 16:
|
|
raise Exception(
|
|
f"Invalid refid '{ref_id}' returned when registering card"
|
|
)
|
|
if ref_id != self.verify_cardmng_inquire(
|
|
card, msg_type="new", paseli_enabled=paseli_enabled
|
|
):
|
|
raise Exception(f"Invalid refid '{ref_id}' returned when querying card")
|
|
# Museca doesn't read the new profile, it asks for the profile itself after calling new
|
|
self.verify_game_load(card, ref_id, msg_type="new")
|
|
self.verify_game_new(location, ref_id)
|
|
self.verify_game_load(card, ref_id, msg_type="existing")
|
|
else:
|
|
print("Skipping new card checks for existing card")
|
|
ref_id = self.verify_cardmng_inquire(
|
|
card, msg_type="query", paseli_enabled=paseli_enabled
|
|
)
|
|
|
|
# Verify pin handling and return card handling
|
|
self.verify_cardmng_authpass(ref_id, correct=True)
|
|
self.verify_cardmng_authpass(ref_id, correct=False)
|
|
if ref_id != self.verify_cardmng_inquire(
|
|
card, msg_type="query", paseli_enabled=paseli_enabled
|
|
):
|
|
raise Exception(f"Invalid refid '{ref_id}' returned when querying card")
|
|
|
|
# Verify account freezing
|
|
self.verify_game_frozen(ref_id, 900)
|
|
self.verify_game_frozen(ref_id, 0)
|
|
self.verify_game_play_e(location, ref_id)
|
|
|
|
# Verify lobby functionality
|
|
self.verify_game_lounge()
|
|
|
|
if cardid is None:
|
|
# Verify profile loading and saving
|
|
profile = self.verify_game_load(card, ref_id, msg_type="existing")
|
|
if profile["name"] != self.NAME:
|
|
raise Exception(
|
|
f'Profile has incorrect name {profile["name"]} associated with it!'
|
|
)
|
|
if profile["packet"] != 0:
|
|
raise Exception("Profile has nonzero blocks associated with it!")
|
|
if profile["block"] != 0:
|
|
raise Exception("Profile has nonzero packets associated with it!")
|
|
if profile["blaster_energy"] != 0:
|
|
raise Exception(
|
|
"Profile has nonzero blaster energy associated with it!"
|
|
)
|
|
|
|
self.verify_game_save(
|
|
location, ref_id, packet=123, block=234, blaster_energy=42
|
|
)
|
|
profile = self.verify_game_load(card, ref_id, msg_type="existing")
|
|
if profile["name"] != self.NAME:
|
|
raise Exception(
|
|
f'Profile has incorrect name {profile["name"]} associated with it!'
|
|
)
|
|
if profile["packet"] != 123:
|
|
raise Exception("Profile has invalid blocks associated with it!")
|
|
if profile["block"] != 234:
|
|
raise Exception("Profile has invalid packets associated with it!")
|
|
if profile["blaster_energy"] != 42:
|
|
raise Exception(
|
|
"Profile has invalid blaster energy associated with it!"
|
|
)
|
|
|
|
# Verify empty profile has no scores on it
|
|
scores = self.verify_game_load_m(ref_id)
|
|
if len(scores) > 0:
|
|
raise Exception("Score on an empty profile!")
|
|
|
|
# Verify score saving and updating
|
|
for phase in [1, 2]:
|
|
if phase == 1:
|
|
dummyscores = [
|
|
# An okay score on a chart
|
|
{
|
|
"id": 1,
|
|
"chart": 1,
|
|
"grade": 3,
|
|
"clear_type": 2,
|
|
"score": 765432,
|
|
},
|
|
# A good score on an easier chart of the same song
|
|
{
|
|
"id": 1,
|
|
"chart": 0,
|
|
"grade": 6,
|
|
"clear_type": 4,
|
|
"score": 7654321,
|
|
},
|
|
# A bad score on a hard chart
|
|
{
|
|
"id": 2,
|
|
"chart": 2,
|
|
"grade": 1,
|
|
"clear_type": 1,
|
|
"score": 12345,
|
|
},
|
|
# A terrible score on an easy chart
|
|
{
|
|
"id": 3,
|
|
"chart": 0,
|
|
"grade": 1,
|
|
"clear_type": 1,
|
|
"score": 123,
|
|
},
|
|
]
|
|
if phase == 2:
|
|
dummyscores = [
|
|
# A better score on the same chart
|
|
{
|
|
"id": 1,
|
|
"chart": 1,
|
|
"grade": 5,
|
|
"clear_type": 4,
|
|
"score": 8765432,
|
|
},
|
|
# A worse score on another same chart
|
|
{
|
|
"id": 1,
|
|
"chart": 0,
|
|
"grade": 4,
|
|
"clear_type": 2,
|
|
"score": 6543210,
|
|
"expected_score": 7654321,
|
|
"expected_clear_type": 4,
|
|
"expected_grade": 6,
|
|
},
|
|
]
|
|
for dummyscore in dummyscores:
|
|
self.verify_game_save_m(location, ref_id, dummyscore)
|
|
|
|
scores = self.verify_game_load_m(ref_id)
|
|
for expected in dummyscores:
|
|
actual = None
|
|
for received in scores:
|
|
if (
|
|
received["id"] == expected["id"]
|
|
and received["chart"] == expected["chart"]
|
|
):
|
|
actual = received
|
|
break
|
|
|
|
if actual is None:
|
|
raise Exception(
|
|
f"Didn't find song {expected['id']} chart {expected['chart']} in response!"
|
|
)
|
|
|
|
if "expected_score" in expected:
|
|
expected_score = expected["expected_score"]
|
|
else:
|
|
expected_score = expected["score"]
|
|
if "expected_grade" in expected:
|
|
expected_grade = expected["expected_grade"]
|
|
else:
|
|
expected_grade = expected["grade"]
|
|
if "expected_clear_type" in expected:
|
|
expected_clear_type = expected["expected_clear_type"]
|
|
else:
|
|
expected_clear_type = expected["clear_type"]
|
|
|
|
if actual["score"] != expected_score:
|
|
raise Exception(
|
|
f'Expected a score of \'{expected_score}\' for song \'{expected["id"]}\' chart \'{expected["chart"]}\' but got score \'{actual["score"]}\''
|
|
)
|
|
if actual["grade"] != expected_grade:
|
|
raise Exception(
|
|
f'Expected a grade of \'{expected_grade}\' for song \'{expected["id"]}\' chart \'{expected["chart"]}\' but got grade \'{actual["grade"]}\''
|
|
)
|
|
if actual["clear_type"] != expected_clear_type:
|
|
raise Exception(
|
|
f'Expected a clear_type of \'{expected_clear_type}\' for song \'{expected["id"]}\' chart \'{expected["chart"]}\' but got clear_type \'{actual["clear_type"]}\''
|
|
)
|
|
|
|
# Sleep so we don't end up putting in score history on the same second
|
|
time.sleep(1)
|
|
|
|
else:
|
|
print("Skipping score checks for existing card")
|
|
|
|
# Verify high score tables
|
|
self.verify_game_hiscore(location)
|
|
|
|
# Verify paseli handling
|
|
if paseli_enabled:
|
|
print("PASELI enabled for this PCBID, executing PASELI checks")
|
|
else:
|
|
print("PASELI disabled for this PCBID, skipping PASELI checks")
|
|
return
|
|
|
|
sessid, balance = self.verify_eacoin_checkin(card)
|
|
if balance == 0:
|
|
print("Skipping PASELI consume check because card has 0 balance")
|
|
else:
|
|
self.verify_eacoin_consume(sessid, balance, random.randint(0, balance))
|
|
self.verify_eacoin_checkout(sessid)
|