510 lines
18 KiB
Python
510 lines
18 KiB
Python
from typing import Dict, Optional, Tuple
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from bemani.backend.ddr.base import DDRBase
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from bemani.common import Profile, intish
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from bemani.data import Score, UserID
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from bemani.protocol import Node
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class DDRGameShopHandler(DDRBase):
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def handle_game_shop_request(self, request: Node) -> Node:
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self.update_machine_name(request.attribute("name"))
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game = Node.void("game")
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game.set_attribute("stop", "0")
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return game
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class DDRGameLogHandler(DDRBase):
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def handle_game_log_request(self, request: Node) -> Node:
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return Node.void("game")
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class DDRGameMessageHandler(DDRBase):
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def handle_game_message_request(self, request: Node) -> Node:
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return Node.void("game")
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class DDRGameRankingHandler(DDRBase):
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def handle_game_ranking_request(self, request: Node) -> Node:
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# Ranking request, unknown what its for
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return Node.void("game")
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class DDRGameLockHandler(DDRBase):
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def handle_game_lock_request(self, request: Node) -> Node:
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game = Node.void("game")
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game.set_attribute("now_login", "0")
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return game
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class DDRGameTaxInfoHandler(DDRBase):
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def handle_game_tax_info_request(self, request: Node) -> Node:
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game = Node.void("game")
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tax_info = Node.void("tax_info")
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game.add_child(tax_info)
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tax_info.set_attribute("tax_phase", "0")
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return game
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class DDRGameRecorderHandler(DDRBase):
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def handle_game_recorder_request(self, request: Node) -> Node:
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return Node.void("game")
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class DDRGameHiscoreHandler(DDRBase):
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def handle_game_hiscore_request(self, request: Node) -> Node:
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records = self.data.remote.music.get_all_records(self.game, self.music_version)
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sortedrecords: Dict[int, Dict[int, Tuple[UserID, Score]]] = {}
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missing_profiles = []
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for userid, score in records:
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if score.id not in sortedrecords:
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sortedrecords[score.id] = {}
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sortedrecords[score.id][score.chart] = (userid, score)
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missing_profiles.append(userid)
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users = {
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userid: profile
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for (userid, profile) in self.get_any_profiles(missing_profiles)
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}
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game = Node.void("game")
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for song in sortedrecords:
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music = Node.void("music")
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game.add_child(music)
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music.set_attribute("reclink_num", str(song))
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for chart in sortedrecords[song]:
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userid, score = sortedrecords[song][chart]
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try:
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gamechart = self.db_to_game_chart(chart)
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except KeyError:
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# Don't support this chart in this game
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continue
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gamerank = self.db_to_game_rank(score.data.get_int("rank"))
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combo_type = self.db_to_game_halo(score.data.get_int("halo"))
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typenode = Node.void("type")
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music.add_child(typenode)
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typenode.set_attribute("diff", str(gamechart))
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typenode.add_child(Node.string("name", users[userid].get_str("name")))
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typenode.add_child(Node.u32("score", score.points))
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typenode.add_child(
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Node.u16(
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"area", users[userid].get_int("area", self.get_machine_region())
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)
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)
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typenode.add_child(Node.u8("rank", gamerank))
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typenode.add_child(Node.u8("combo_type", combo_type))
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typenode.add_child(Node.u32("code", users[userid].extid))
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return game
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class DDRGameAreaHiscoreHandler(DDRBase):
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def handle_game_area_hiscore_request(self, request: Node) -> Node:
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shop_area = int(request.attribute("shop_area"))
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# First, get all users that are in the current shop's area
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area_users = {
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uid: prof
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for (uid, prof) in self.data.local.user.get_all_profiles(
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self.game, self.version
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)
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if prof.get_int("area", self.get_machine_region()) == shop_area
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}
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# Second, look up records belonging only to those users
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records = self.data.local.music.get_all_records(
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self.game, self.music_version, userlist=list(area_users.keys())
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)
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# Now, do the same lazy thing as 'hiscore' because I don't want
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# to think about how to change this knowing that we only pulled
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# up area records.
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area_records: Dict[int, Dict[int, Tuple[UserID, Score]]] = {}
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for userid, score in records:
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if score.id not in area_records:
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area_records[score.id] = {}
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area_records[score.id][score.chart] = (userid, score)
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game = Node.void("game")
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for song in area_records:
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music = Node.void("music")
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game.add_child(music)
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music.set_attribute("reclink_num", str(song))
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for chart in area_records[song]:
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userid, score = area_records[song][chart]
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if (
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area_users[userid].get_int("area", self.get_machine_region())
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!= shop_area
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):
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# Don't return this, this user isn't in this area
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continue
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try:
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gamechart = self.db_to_game_chart(chart)
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except KeyError:
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# Don't support this chart in this game
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continue
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gamerank = self.db_to_game_rank(score.data.get_int("rank"))
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combo_type = self.db_to_game_halo(score.data.get_int("halo"))
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typenode = Node.void("type")
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music.add_child(typenode)
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typenode.set_attribute("diff", str(gamechart))
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typenode.add_child(
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Node.string("name", area_users[userid].get_str("name"))
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)
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typenode.add_child(Node.u32("score", score.points))
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typenode.add_child(
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Node.u16(
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"area",
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area_users[userid].get_int("area", self.get_machine_region()),
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)
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)
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typenode.add_child(Node.u8("rank", gamerank))
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typenode.add_child(Node.u8("combo_type", combo_type))
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typenode.add_child(Node.u32("code", area_users[userid].extid))
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return game
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class DDRGameScoreHandler(DDRBase):
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def handle_game_score_request(self, request: Node) -> Node:
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refid = request.attribute("refid")
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songid = int(request.attribute("mid"))
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chart = self.game_to_db_chart(int(request.attribute("type")))
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userid = self.data.remote.user.from_refid(self.game, self.version, refid)
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if userid is not None:
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attempts = self.data.local.music.get_all_attempts(
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self.game,
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self.music_version,
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userid,
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songid=songid,
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songchart=chart,
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limit=5,
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)
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recentscores = [attempt.points for (_, attempt) in attempts]
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else:
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recentscores = []
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# Always pad to five, so we ensure that we return all the scores
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while len(recentscores) < 5:
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recentscores.append(0)
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# Return the most recent five scores
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game = Node.void("game")
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for i in range(len(recentscores)):
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game.set_attribute(f"sc{i + 1}", str(recentscores[i]))
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return game
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class DDRGameTraceHandler(DDRBase):
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def handle_game_trace_request(self, request: Node) -> Node:
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extid = int(request.attribute("code"))
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chart = int(request.attribute("type"))
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cid = intish(request.attribute("cid"))
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mid = intish(request.attribute("mid"))
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# Base packet is just game, if we find something we add to it
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game = Node.void("game")
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# Rival trace loading
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userid = self.data.remote.user.from_extid(self.game, self.version, extid)
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if userid is None:
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# Nothing to load
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return game
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if mid is not None:
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# Load trace from song score
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songscore = self.data.remote.music.get_score(
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self.game,
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self.music_version,
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userid,
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mid,
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self.game_to_db_chart(chart),
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)
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if songscore is not None and "trace" in songscore.data:
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game.add_child(Node.u32("size", len(songscore.data["trace"])))
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game.add_child(Node.u8_array("trace", songscore.data["trace"]))
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elif cid is not None:
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# Load trace from achievement
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coursescore = self.data.local.user.get_achievement(
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self.game,
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self.version,
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userid,
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(cid * 4) + chart,
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"course",
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)
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if coursescore is not None and "trace" in coursescore:
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game.add_child(Node.u32("size", len(coursescore["trace"])))
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game.add_child(Node.u8_array("trace", coursescore["trace"]))
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# Nothing found, return empty
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return game
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class DDRGameLoadHandler(DDRBase):
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def handle_game_load_request(self, request: Node) -> Node:
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refid = request.attribute("refid")
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profile = self.get_profile_by_refid(refid)
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if profile is not None:
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return profile
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game = Node.void("game")
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game.set_attribute("none", "0")
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return game
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class DDRGameLoadDailyHandler(DDRBase):
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def handle_game_load_daily_request(self, request: Node) -> Node:
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extid = intish(request.attribute("code"))
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refid = request.attribute("refid")
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game = Node.void("game")
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profiledict = None
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if extid is not None:
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# Rival daily loading
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userid = self.data.remote.user.from_extid(self.game, self.version, extid)
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else:
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# Self daily loading
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userid = self.data.remote.user.from_refid(self.game, self.version, refid)
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if userid is not None:
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profiledict = self.get_profile(userid)
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if profiledict is not None:
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play_stats = self.get_play_statistics(userid)
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# Day play counts
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daycount = Node.void("daycount")
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game.add_child(daycount)
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daycount.set_attribute("playcount", str(play_stats.today_plays))
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# Daily combo stuff, unclear how this works
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dailycombo = Node.void("dailycombo")
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game.add_child(dailycombo)
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dailycombo.set_attribute("daily_combo", str(0))
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dailycombo.set_attribute("daily_combo_lv", str(0))
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return game
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class DDRGameOldHandler(DDRBase):
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def handle_game_old_request(self, request: Node) -> Node:
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refid = request.attribute("refid")
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game = Node.void("game")
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userid = self.data.remote.user.from_refid(self.game, self.version, refid)
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previous_version: Optional[DDRBase] = None
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oldprofile: Optional[Profile] = None
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if userid is not None:
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previous_version = self.previous_version()
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if previous_version is not None:
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oldprofile = previous_version.get_profile(userid)
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if oldprofile is not None:
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game.set_attribute("name", oldprofile.get_str("name"))
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game.set_attribute(
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"area", str(oldprofile.get_int("area", self.get_machine_region()))
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)
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return game
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class DDRGameNewHandler(DDRBase):
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def handle_game_new_request(self, request: Node) -> Node:
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refid = request.attribute("refid")
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area = int(request.attribute("area"))
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name = request.attribute("name").strip()
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# Create a new profile for this user!
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self.new_profile_by_refid(refid, name, area)
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# No response needed
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game = Node.void("game")
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return game
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class DDRGameSaveHandler(DDRBase):
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def handle_game_save_request(self, request: Node) -> Node:
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refid = request.attribute("refid")
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self.put_profile_by_refid(refid, request)
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# No response needed
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game = Node.void("game")
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return game
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class DDRGameFriendHandler(DDRBase):
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def handle_game_friend_request(self, request: Node) -> Node:
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extid = intish(request.attribute("code"))
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userid = None
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friend = None
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if extid is not None:
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# Rival score loading
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userid = self.data.remote.user.from_extid(self.game, self.version, extid)
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if userid is not None:
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friend = self.get_profile(userid)
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play_stats = self.get_play_statistics(userid)
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if friend is None:
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# Return an empty node to tell the game we don't have a player here
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game = Node.void("game")
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return game
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game = Node.void("game")
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game.set_attribute("data", "1")
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game.add_child(Node.u32("code", friend.extid))
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game.add_child(Node.string("name", friend.get_str("name")))
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game.add_child(
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Node.u8("area", friend.get_int("area", self.get_machine_region()))
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)
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game.add_child(Node.u32("exp", play_stats.get_int("exp")))
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game.add_child(Node.u32("star", friend.get_int("star")))
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# Drill rankings
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if "title" in friend:
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title = Node.void("title")
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game.add_child(title)
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titledict = friend.get_dict("title")
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if "t" in titledict:
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title.set_attribute("t", str(titledict.get_int("t")))
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if "s" in titledict:
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title.set_attribute("s", str(titledict.get_int("s")))
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if "d" in titledict:
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title.set_attribute("d", str(titledict.get_int("d")))
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if "title_gr" in friend:
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title_gr = Node.void("title_gr")
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game.add_child(title_gr)
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title_grdict = friend.get_dict("title_gr")
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if "t" in title_grdict:
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title_gr.set_attribute("t", str(title_grdict.get_int("t")))
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if "s" in title_grdict:
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title_gr.set_attribute("s", str(title_grdict.get_int("s")))
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if "d" in title_grdict:
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title_gr.set_attribute("d", str(title_grdict.get_int("d")))
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# Groove gauge level-ups
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gr_s = Node.void("gr_s")
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game.add_child(gr_s)
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index = 1
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for entry in friend.get_int_array("gr_s", 5):
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gr_s.set_attribute(f"gr{index}", str(entry))
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index = index + 1
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gr_d = Node.void("gr_d")
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game.add_child(gr_d)
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index = 1
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for entry in friend.get_int_array("gr_d", 5):
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gr_d.set_attribute(f"gr{index}", str(entry))
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index = index + 1
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return game
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class DDRGameLoadCourseHandler(DDRBase):
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def handle_game_load_c_request(self, request: Node) -> Node:
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extid = intish(request.attribute("code"))
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refid = request.attribute("refid")
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if extid is not None:
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# Rival score loading
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userid = self.data.remote.user.from_extid(self.game, self.version, extid)
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else:
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# Self score loading
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userid = self.data.remote.user.from_refid(self.game, self.version, refid)
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coursedata = [0] * 3200
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if userid is not None:
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for course in self.data.local.user.get_achievements(
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self.game, self.version, userid
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):
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if course.type != "course":
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continue
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# Grab course ID and chart (kinda pointless because we add it right back up
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# below, but it is more documented/readable this way.
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courseid = int(course.id / 4)
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coursechart = course.id % 4
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# Populate course data
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index = ((courseid * 4) + coursechart) * 8
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if index >= 0 and index <= (len(coursedata) - 8):
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coursedata[index + 0] = int(course.data.get_int("score") / 10000)
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coursedata[index + 1] = course.data.get_int("score") % 10000
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coursedata[index + 2] = course.data.get_int("combo")
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coursedata[index + 3] = self.db_to_game_rank(
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course.data.get_int("rank")
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)
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coursedata[index + 5] = course.data.get_int("stage")
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coursedata[index + 6] = course.data.get_int("combo_type")
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game = Node.void("game")
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game.add_child(Node.u16_array("course", coursedata))
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return game
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class DDRGameSaveCourseHandler(DDRBase):
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def handle_game_save_c_request(self, request: Node) -> Node:
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refid = request.attribute("refid")
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courseid = int(request.attribute("cid"))
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chart = int(request.attribute("ctype"))
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userid = self.data.remote.user.from_refid(self.game, self.version, refid)
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if userid is not None:
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# Calculate statistics
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data = request.child("data")
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points = int(data.attribute("score"))
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combo = int(data.attribute("combo"))
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combo_type = int(data.attribute("combo_type"))
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stage = int(data.attribute("stage"))
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rank = self.game_to_db_rank(int(data.attribute("rank")))
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trace = request.child_value("trace")
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# Grab the old course score
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oldcourse = self.data.local.user.get_achievement(
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self.game,
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self.version,
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userid,
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(courseid * 4) + chart,
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"course",
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)
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if oldcourse is not None:
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highscore = points > oldcourse.get_int("score")
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points = max(points, oldcourse.get_int("score"))
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combo = max(combo, oldcourse.get_int("combo"))
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stage = max(stage, oldcourse.get_int("stage"))
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rank = max(rank, oldcourse.get_int("rank"))
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combo_type = max(combo_type, oldcourse.get_int("combo_type"))
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if not highscore:
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# Don't overwrite the ghost for a non-highscore
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trace = oldcourse.get_int_array("trace", len(trace))
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self.data.local.user.put_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
(courseid * 4) + chart,
|
|
"course",
|
|
{
|
|
"score": points,
|
|
"combo": combo,
|
|
"stage": stage,
|
|
"rank": rank,
|
|
"combo_type": combo_type,
|
|
"trace": trace,
|
|
},
|
|
)
|
|
|
|
# No response needed
|
|
game = Node.void("game")
|
|
return game
|