579 lines
26 KiB
Python
579 lines
26 KiB
Python
from typing import Dict, List, Tuple, Optional, Union
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from PIL import Image # type: ignore
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from .blend import affine_composite
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from .swf import SWF, Frame, Tag, AP2ShapeTag, AP2DefineSpriteTag, AP2PlaceObjectTag, AP2RemoveObjectTag, AP2DoActionTag, AP2DefineFontTag, AP2DefineEditTextTag
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from .types import Color, Matrix, Point
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from .geo import Shape, DrawParams
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from .util import VerboseOutput
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class RegisteredClip:
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# A movie clip that we are rendering, frame by frame. These are manifest by the root
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# SWF as well as AP2DefineSpriteTags which are essentially embedded movie clips. The
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# tag_id is the AP2DefineSpriteTag that created us, or None if this is the clip for
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# the root of the movie.
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def __init__(self, tag_id: Optional[int], frames: List[Frame], tags: List[Tag]) -> None:
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self.tag_id = tag_id
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self.frames = frames
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self.tags = tags
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def __repr__(self) -> str:
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return f"RegisteredClip(tag_id={self.tag_id})"
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class RegisteredShape:
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# A shape that we are rendering, as placed by some placed clip somewhere.
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def __init__(self, tag_id: int, vertex_points: List[Point], tex_points: List[Point], tex_colors: List[Color], draw_params: List[DrawParams]) -> None:
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self.tag_id = tag_id
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self.vertex_points: List[Point] = vertex_points
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self.tex_points: List[Point] = tex_points
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self.tex_colors: List[Color] = tex_colors
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self.draw_params: List[DrawParams] = draw_params
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def __repr__(self) -> str:
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return f"RegisteredShape(tag_id={self.tag_id}, vertex_points={self.vertex_points}, tex_points={self.tex_points}, tex_colors={self.tex_colors}, draw_params={self.draw_params})"
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class PlacedObject:
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# An object that occupies the screen at some depth.
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def __init__(self, object_id: int, depth: int, rotation_offset: Point, transform: Matrix, mult_color: Color, add_color: Color, blend: int) -> None:
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self.__object_id = object_id
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self.__depth = depth
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self.rotation_offset = rotation_offset
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self.transform = transform
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self.mult_color = mult_color
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self.add_color = add_color
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self.blend = blend
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@property
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def source(self) -> Union[RegisteredClip, RegisteredShape]:
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raise NotImplementedError("Only implemented in subclass!")
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@property
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def depth(self) -> int:
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return self.__depth
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@property
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def object_id(self) -> int:
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return self.__object_id
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def __repr__(self) -> str:
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return f"PlacedObject(object_id={self.object_id}, depth={self.depth})"
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class PlacedShape(PlacedObject):
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# A shape that occupies its parent clip at some depth. Placed by an AP2PlaceObjectTag
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# referencing an AP2ShapeTag.
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def __init__(self, object_id: int, depth: int, rotation_offset: Point, transform: Matrix, mult_color: Color, add_color: Color, blend: int, source: RegisteredShape) -> None:
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super().__init__(object_id, depth, rotation_offset, transform, mult_color, add_color, blend)
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self.__source = source
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@property
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def source(self) -> RegisteredShape:
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return self.__source
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def __repr__(self) -> str:
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return f"PlacedShape(object_id={self.object_id}, depth={self.depth}, source={self.source})"
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class PlacedClip(PlacedObject):
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# A movieclip that occupies its parent clip at some depth. Placed by an AP2PlaceObjectTag
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# referencing an AP2DefineSpriteTag. Essentially an embedded movie clip.
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def __init__(self, object_id: int, depth: int, rotation_offset: Point, transform: Matrix, mult_color: Color, add_color: Color, blend: int, source: RegisteredClip) -> None:
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super().__init__(object_id, depth, rotation_offset, transform, mult_color, add_color, blend)
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self.placed_objects: List[PlacedObject] = []
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self.frame: int = 0
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self.__source = source
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@property
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def source(self) -> RegisteredClip:
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return self.__source
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def advance(self) -> None:
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if self.frame < len(self.source.frames):
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self.frame += 1
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@property
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def finished(self) -> bool:
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return self.frame == len(self.source.frames)
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@property
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def running(self) -> bool:
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for obj in self.placed_objects:
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if isinstance(obj, PlacedClip) and obj.running:
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return True
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return not self.finished
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def __repr__(self) -> str:
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return f"PlacedClip(object_id={self.object_id}, depth={self.depth}, source={self.source}, frame={self.frame}, total_frames={len(self.source.frames)}, running={self.running}, finished={self.finished})"
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class AFPRenderer(VerboseOutput):
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def __init__(self, shapes: Dict[str, Shape] = {}, textures: Dict[str, Image.Image] = {}, swfs: Dict[str, SWF] = {}, single_threaded: bool = False) -> None:
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super().__init__()
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# Options for rendering
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self.__single_threaded = single_threaded
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self.shapes: Dict[str, Shape] = shapes
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self.textures: Dict[str, Image.Image] = textures
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self.swfs: Dict[str, SWF] = swfs
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# Internal render parameters.
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self.__registered_objects: Dict[int, Union[RegisteredShape, RegisteredClip]] = {}
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def add_shape(self, name: str, data: Shape) -> None:
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# Register a named shape with the renderer.
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if not data.parsed:
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data.parse()
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self.shapes[name] = data
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def add_texture(self, name: str, data: Image.Image) -> None:
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# Register a named texture (already loaded PIL image) with the renderer.
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self.textures[name] = data.convert("RGBA")
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def add_swf(self, name: str, data: SWF) -> None:
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# Register a named SWF with the renderer.
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if not data.parsed:
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data.parse()
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self.swfs[name] = data
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def render_path(self, path: str, background_color: Optional[Color] = None, verbose: bool = False) -> Tuple[int, List[Image.Image]]:
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# Given a path to a SWF root animation or an exported animation inside a SWF,
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# attempt to render it to a list of frames, one per image.
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components = path.split(".")
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if len(components) > 2:
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raise Exception('Expected a path in the form of "moviename" or "moviename.exportedtag"!')
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for name, swf in self.swfs.items():
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if swf.exported_name == components[0]:
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# This is the SWF we care about.
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with self.debugging(verbose):
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swf.color = background_color or swf.color
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return self.__render(swf, components[1] if len(components) > 1 else None)
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raise Exception(f'{path} not found in registered SWFs!')
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def list_paths(self, verbose: bool = False) -> List[str]:
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# Given the loaded animations, return a list of possible paths to render.
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paths: List[str] = []
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for name, swf in self.swfs.items():
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paths.append(swf.exported_name)
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for export_tag in swf.exported_tags:
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paths.append(f"{swf.exported_name}.{export_tag}")
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return paths
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def __place(self, tag: Tag, operating_clip: PlacedClip, prefix: str = "") -> Tuple[Optional[PlacedClip], bool]:
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# "Place" a tag on the screen. Most of the time, this means performing the action of the tag,
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# such as defining a shape (registering it with our shape list) or adding/removing an object.
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if isinstance(tag, AP2ShapeTag):
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self.vprint(f"{prefix} Loading {tag.reference} into object slot {tag.id}")
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if tag.reference not in self.shapes:
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raise Exception(f"Cannot find shape reference {tag.reference}!")
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if tag.id in self.__registered_objects:
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raise Exception(f"Cannot register {tag.reference} as object slot {tag.id} is already taken!")
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self.__registered_objects[tag.id] = RegisteredShape(
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tag.id,
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self.shapes[tag.reference].vertex_points,
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self.shapes[tag.reference].tex_points,
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self.shapes[tag.reference].tex_colors,
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self.shapes[tag.reference].draw_params,
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)
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# Didn't place a new clip, didn't change anything.
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return None, False
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elif isinstance(tag, AP2DefineSpriteTag):
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self.vprint(f"{prefix} Loading Sprite into object slot {tag.id}")
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if tag.id in self.__registered_objects:
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raise Exception(f"Cannot register sprite as object slot {tag.id} is already taken!")
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# Register a new clip that we might reference to execute.
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self.__registered_objects[tag.id] = RegisteredClip(tag.id, tag.frames, tag.tags)
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# Didn't place a new clip, didn't change anything.
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return None, False
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elif isinstance(tag, AP2PlaceObjectTag):
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if tag.update:
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for i in range(len(operating_clip.placed_objects) - 1, -1, -1):
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obj = operating_clip.placed_objects[i]
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if obj.object_id == tag.object_id and obj.depth == tag.depth:
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new_mult_color = tag.mult_color or obj.mult_color
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new_add_color = tag.add_color or obj.add_color
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new_transform = tag.transform or obj.transform
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new_rotation_offset = tag.rotation_offset or obj.rotation_offset
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new_blend = tag.blend or obj.blend
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if tag.source_tag_id is not None and tag.source_tag_id != obj.source.tag_id:
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# This completely updates the pointed-at object.
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self.vprint(f"{prefix} Replacing Object source {obj.source.tag_id} with {tag.source_tag_id} on object with Object ID {tag.object_id} onto Depth {tag.depth}")
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newobj = self.__registered_objects[tag.source_tag_id]
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if isinstance(newobj, RegisteredShape):
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operating_clip.placed_objects[i] = PlacedShape(
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obj.object_id,
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obj.depth,
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new_rotation_offset,
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new_transform,
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new_mult_color,
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new_add_color,
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new_blend,
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newobj,
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)
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# Didn't place a new clip, changed the parent clip.
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return None, True
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elif isinstance(newobj, RegisteredClip):
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new_clip = PlacedClip(
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tag.object_id,
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tag.depth,
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new_rotation_offset,
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new_transform,
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new_mult_color,
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new_add_color,
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new_blend,
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newobj,
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)
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operating_clip.placed_objects[i] = new_clip
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# Placed a new clip, changed the parent.
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return new_clip, True
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else:
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raise Exception(f"Unrecognized object with Tag ID {tag.source_tag_id}!")
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else:
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# As far as I can tell, pretty much only color and matrix stuff can be updated.
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self.vprint(f"{prefix} Updating Object ID {tag.object_id} on Depth {tag.depth}")
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obj.mult_color = new_mult_color
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obj.add_color = new_add_color
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obj.transform = new_transform
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obj.rotation_offset = new_rotation_offset
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obj.blend = new_blend
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return None, True
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# Didn't place a new clip, did change something.
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print(f"WARNING: Couldn't find tag {tag.object_id} on depth {tag.depth} to update!")
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return None, False
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else:
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if tag.source_tag_id is None:
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raise Exception("Cannot place a tag with no source ID and no update flags!")
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# TODO: Handle ON_LOAD triggers for this object. Many of these are just calls into
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# the game to set the current frame that we're on, but sometimes its important.
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if tag.source_tag_id in self.__registered_objects:
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self.vprint(f"{prefix} Placing Object {tag.source_tag_id} with Object ID {tag.object_id} onto Depth {tag.depth}")
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newobj = self.__registered_objects[tag.source_tag_id]
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if isinstance(newobj, RegisteredShape):
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operating_clip.placed_objects.append(
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PlacedShape(
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tag.object_id,
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tag.depth,
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tag.rotation_offset or Point.identity(),
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tag.transform or Matrix.identity(),
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tag.mult_color or Color(1.0, 1.0, 1.0, 1.0),
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tag.add_color or Color(0.0, 0.0, 0.0, 0.0),
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tag.blend or 0,
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newobj,
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)
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)
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# Didn't place a new clip, changed the parent clip.
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return None, True
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elif isinstance(newobj, RegisteredClip):
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placed_clip = PlacedClip(
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tag.object_id,
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tag.depth,
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tag.rotation_offset or Point.identity(),
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tag.transform or Matrix.identity(),
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tag.mult_color or Color(1.0, 1.0, 1.0, 1.0),
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tag.add_color or Color(0.0, 0.0, 0.0, 0.0),
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tag.blend or 0,
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newobj,
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)
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operating_clip.placed_objects.append(placed_clip)
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# Placed a new clip, changed the parent.
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return placed_clip, True
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else:
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raise Exception(f"Unrecognized object with Tag ID {tag.source_tag_id}!")
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raise Exception(f"Cannot find a shape or sprite with Tag ID {tag.source_tag_id}!")
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elif isinstance(tag, AP2RemoveObjectTag):
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self.vprint(f"{prefix} Removing Object ID {tag.object_id} from Depth {tag.depth}")
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if tag.object_id != 0:
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# Remove the identified object by object ID and depth.
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# Remember removed objects so we can stop any clips.
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removed_objects = [
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obj for obj in operating_clip.placed_objects
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if obj.object_id == tag.object_id and obj.depth == tag.depth
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]
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# Get rid of the objects that we're removing from the master list.
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operating_clip.placed_objects = [
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obj for obj in operating_clip.placed_objects
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if not(obj.object_id == tag.object_id and obj.depth == tag.depth)
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]
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else:
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# Remove the last placed object at this depth. The placed objects list isn't
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# ordered so much as apppending to the list means the last placed object at a
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# depth comes last.
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removed_objects = []
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for i in range(len(operating_clip.placed_objects)):
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real_index = len(operating_clip.placed_objects) - (i + 1)
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if operating_clip.placed_objects[real_index].depth == tag.depth:
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removed_objects = operating_clip.placed_objects[real_index:(real_index + 1)]
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operating_clip.placed_objects = operating_clip.placed_objects[:real_index] + operating_clip.placed_objects[(real_index + 1):]
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break
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if not removed_objects:
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print(f"WARNING: Couldn't find object to remove by ID {tag.object_id} and depth {tag.depth}!")
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# Didn't place a new clip, changed parent clip.
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return None, True
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elif isinstance(tag, AP2DoActionTag):
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print("WARNING: Unhandled DO_ACTION tag!")
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# Didn't place a new clip.
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return None, False
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elif isinstance(tag, AP2DefineFontTag):
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print("WARNING: Unhandled DEFINE_FONT tag!")
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# Didn't place a new clip.
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return None, False
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elif isinstance(tag, AP2DefineEditTextTag):
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print("WARNING: Unhandled DEFINE_EDIT_TEXT tag!")
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# Didn't place a new clip.
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return None, False
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else:
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raise Exception(f"Failed to process tag: {tag}")
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def __render_object(self, img: Image.Image, renderable: PlacedObject, parent_transform: Matrix, parent_origin: Point, prefix: str="") -> Image.Image:
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self.vprint(f"{prefix} Rendering placed object ID {renderable.object_id} from sprite {renderable.source.tag_id} onto Depth {renderable.depth}")
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# Compute the affine transformation matrix for this object.
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transform = parent_transform.multiply(renderable.transform)
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# Calculate the inverse so we can map canvas space back to texture space.
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try:
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inverse = transform.inverse()
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except ZeroDivisionError:
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# If this happens, that means one of the scaling factors was zero, making
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# this object invisible. We can ignore this since the object should not
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# be drawn.
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print(f"WARNING: Transform Matrix {transform} has zero scaling factor, making it non-invertible!")
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return img
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# Render individual shapes if this is a sprite.
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if isinstance(renderable, PlacedClip):
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# This is a sprite placement reference.
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objs = sorted(
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renderable.placed_objects,
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key=lambda obj: obj.depth,
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)
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for obj in objs:
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img = self.__render_object(img, obj, transform, parent_origin.add(renderable.rotation_offset), prefix=prefix + " ")
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elif isinstance(renderable, PlacedShape):
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# This is a shape draw reference.
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shape = renderable.source
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# Calculate add color if it is present.
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add_color = (renderable.add_color or Color(0.0, 0.0, 0.0, 0.0)).as_tuple()
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mult_color = renderable.mult_color or Color(1.0, 1.0, 1.0, 1.0)
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blend = renderable.blend or 0
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# Now, render out shapes.
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for params in shape.draw_params:
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if not (params.flags & 0x1):
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# Not instantiable, don't render.
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return img
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if params.flags & 0x8:
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# TODO: Need to support blending and UV coordinate colors here.
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print(f"WARNING: Unhandled shape blend color {params.blend}")
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if params.flags & 0x4:
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# TODO: Need to support blending and UV coordinate colors here.
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print("WARNING: Unhandled UV coordinate color!")
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texture = None
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if params.flags & 0x2:
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# We need to look up the texture for this.
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if params.region not in self.textures:
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raise Exception(f"Cannot find texture reference {params.region}!")
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texture = self.textures[params.region]
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if texture is not None:
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# If the origin is not specified, assume it is the center of the texture.
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# TODO: Setting the rotation offset to Point(texture.width / 2, texture.height / 2)
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# when we don't have a rotation offset works for Bishi but breaks other games.
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# Perhaps there's a tag flag for this?
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origin = parent_origin.add(renderable.rotation_offset)
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# See if we can cheat and use the faster blitting method.
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if (
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add_color == (0, 0, 0, 0) and
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mult_color.r == 1.0 and
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mult_color.g == 1.0 and
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mult_color.b == 1.0 and
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mult_color.a == 1.0 and
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transform.b == 0.0 and
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transform.c == 0.0 and
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transform.a == 1.0 and
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transform.d == 1.0 and
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(blend == 0 or blend == 2)
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):
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# We can!
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cutin = transform.multiply_point(Point.identity().subtract(origin))
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cutoff = Point.identity()
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if cutin.x < 0:
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cutoff.x = -cutin.x
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cutin.x = 0
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if cutin.y < 0:
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cutoff.y = -cutin.y
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cutin.y = 0
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img.alpha_composite(texture, cutin.as_tuple(), cutoff.as_tuple())
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else:
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# We can't, so do the slow render that's correct.
|
|
img = affine_composite(img, add_color, mult_color, transform, inverse, origin, blend, texture, single_threaded=self.__single_threaded)
|
|
else:
|
|
raise Exception(f"Unknown placed object type to render {renderable}!")
|
|
|
|
return img
|
|
|
|
def __process_tags(self, clip: PlacedClip, prefix: str = " ") -> bool:
|
|
self.vprint(f"{prefix}Handling placed clip {clip.object_id} at depth {clip.depth}")
|
|
|
|
# Track whether anything in ourselves or our children changes during this processing.
|
|
changed = False
|
|
|
|
# Clips that are part of our own placed objects which we should handle.
|
|
child_clips = [c for c in clip.placed_objects if isinstance(c, PlacedClip)]
|
|
|
|
# Execute each tag in the frame.
|
|
if not clip.finished:
|
|
frame = clip.source.frames[clip.frame]
|
|
tags = clip.source.tags[frame.start_tag_offset:(frame.start_tag_offset + frame.num_tags)]
|
|
|
|
for tagno, tag in enumerate(tags):
|
|
# Perform the action of this tag.
|
|
self.vprint(f"{prefix} Sprite Tag ID: {clip.source.tag_id}, Current Tag: {frame.start_tag_offset + tagno}, Num Tags: {frame.num_tags}")
|
|
new_clip, clip_changed = self.__place(tag, clip, prefix=prefix)
|
|
changed = changed or clip_changed
|
|
|
|
# If we create a new movie clip, process it as well for this frame.
|
|
if new_clip:
|
|
changed = self.__process_tags(new_clip, prefix=prefix + " ") or changed
|
|
|
|
# Now, handle each of the existing clips.
|
|
for child in child_clips:
|
|
changed = self.__process_tags(child, prefix=prefix + " ") or changed
|
|
|
|
# Now, advance the frame for this clip.
|
|
clip.advance()
|
|
|
|
self.vprint(f"{prefix}Finished handling placed clip {clip.object_id} at depth {clip.depth}")
|
|
|
|
# Return if anything was modified.
|
|
return changed
|
|
|
|
def __find_renderable(self, clip: PlacedClip, tag: Optional[int]) -> Optional[PlacedClip]:
|
|
if clip.source.tag_id == tag:
|
|
return clip
|
|
|
|
for obj in clip.placed_objects:
|
|
if isinstance(obj, PlacedClip):
|
|
maybe = self.__find_renderable(obj, tag)
|
|
if maybe is not None:
|
|
return maybe
|
|
|
|
return None
|
|
|
|
def __render(self, swf: SWF, export_tag: Optional[str]) -> Tuple[int, List[Image.Image]]:
|
|
# If we are rendering an exported tag, we want to perform the actions of the
|
|
# rest of the SWF but not update any layers as a result.
|
|
visible_tag = None
|
|
if export_tag is not None:
|
|
# Make sure this tag is actually present in the SWF.
|
|
if export_tag not in swf.exported_tags:
|
|
raise Exception(f'{export_tag} is not exported by {swf.exported_name}!')
|
|
visible_tag = swf.exported_tags[export_tag]
|
|
|
|
# TODO: We have to resolve imports.
|
|
|
|
# Now, let's go through each frame, performing actions as necessary.
|
|
spf = 1.0 / swf.fps
|
|
frames: List[Image.Image] = []
|
|
frameno: int = 0
|
|
|
|
# Create a root clip for the movie to play.
|
|
root_clip = PlacedClip(
|
|
-1,
|
|
-1,
|
|
Point.identity(),
|
|
Matrix.identity(),
|
|
Color(1.0, 1.0, 1.0, 1.0),
|
|
Color(0.0, 0.0, 0.0, 0.0),
|
|
0,
|
|
RegisteredClip(
|
|
None,
|
|
swf.frames,
|
|
swf.tags,
|
|
),
|
|
)
|
|
|
|
# Reset any registered objects.
|
|
self.__registered_objects = {}
|
|
|
|
try:
|
|
while root_clip.running:
|
|
# Create a new image to render into.
|
|
time = spf * frameno
|
|
color = swf.color or Color(0.0, 0.0, 0.0, 0.0)
|
|
self.vprint(f"Rendering Frame {frameno} ({time}s)")
|
|
|
|
# Go through all registered clips, place all needed tags.
|
|
changed = self.__process_tags(root_clip)
|
|
|
|
if changed or frameno == 0:
|
|
# Now, render out the placed objects. We sort by depth so that we can
|
|
# get the layering correct, but its important to preserve the original
|
|
# insertion order for delete requests.
|
|
curimage = Image.new("RGBA", (int(swf.location.width), int(swf.location.height)), color=color.as_tuple())
|
|
|
|
clip = self.__find_renderable(root_clip, visible_tag)
|
|
if clip:
|
|
for obj in sorted(clip.placed_objects, key=lambda obj: obj.depth):
|
|
curimage = self.__render_object(curimage, obj, root_clip.transform, root_clip.rotation_offset)
|
|
else:
|
|
# Nothing changed, make a copy of the previous render.
|
|
self.vprint(" Using previous frame render")
|
|
curimage = frames[-1].copy()
|
|
|
|
# Advance our bookkeeping.
|
|
frames.append(curimage)
|
|
frameno += 1
|
|
except KeyboardInterrupt:
|
|
# Allow ctrl-c to end early and render a partial animation.
|
|
print(f"WARNING: Interrupted early, will render only {len(frames)} of animation!")
|
|
|
|
return int(spf * 1000.0), frames
|