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mirror of synced 2024-12-01 00:57:18 +01:00
bemaniutils/bemani/api/objects/statistics.py
2022-10-31 23:30:17 -04:00

283 lines
10 KiB
Python

from typing import List, Dict, Tuple, Any
from bemani.api.exceptions import APIException
from bemani.api.objects.base import BaseObject
from bemani.common import APIConstants, DBConstants, GameConstants
from bemani.data import Attempt, UserID
class StatisticsObject(BaseObject):
def __format_statistics(self, stats: Dict[str, Any]) -> Dict[str, Any]:
return {
"cards": [],
"song": str(stats["id"]),
"chart": str(stats["chart"]),
"plays": stats.get("plays", -1),
"clears": stats.get("clears", -1),
"combos": stats.get("combos", -1),
}
def __format_user_statistics(
self, cardids: List[str], stats: Dict[str, Any]
) -> Dict[str, Any]:
base = self.__format_statistics(stats)
base["cards"] = cardids
return base
@property
def music_version(self) -> int:
if self.game in {
GameConstants.IIDX,
GameConstants.MUSECA,
GameConstants.JUBEAT,
}:
if self.omnimix:
return self.version + DBConstants.OMNIMIX_VERSION_BUMP
else:
return self.version
else:
return self.version
def __is_play(self, attempt: Attempt) -> bool:
if self.game in {
GameConstants.DDR,
GameConstants.JUBEAT,
GameConstants.MUSECA,
GameConstants.POPN_MUSIC,
}:
return True
if self.game == GameConstants.IIDX:
return (
attempt.data.get_int("clear_status")
!= DBConstants.IIDX_CLEAR_STATUS_NO_PLAY
)
if self.game == GameConstants.REFLEC_BEAT:
return (
attempt.data.get_int("clear_type")
!= DBConstants.REFLEC_BEAT_CLEAR_TYPE_NO_PLAY
)
if self.game == GameConstants.SDVX:
return (
attempt.data.get_int("clear_type")
!= DBConstants.SDVX_CLEAR_TYPE_NO_PLAY
)
return False
def __is_clear(self, attempt: Attempt) -> bool:
if not self.__is_play(attempt):
return False
if self.game == GameConstants.DDR:
return attempt.data.get_int("rank") != DBConstants.DDR_RANK_E
if self.game == GameConstants.IIDX:
return (
attempt.data.get_int("clear_status")
!= DBConstants.IIDX_CLEAR_STATUS_FAILED
)
if self.game == GameConstants.JUBEAT:
return attempt.data.get_int("medal") != DBConstants.JUBEAT_PLAY_MEDAL_FAILED
if self.game == GameConstants.MUSECA:
return (
attempt.data.get_int("clear_type")
!= DBConstants.MUSECA_CLEAR_TYPE_FAILED
)
if self.game == GameConstants.POPN_MUSIC:
return attempt.data.get_int("medal") not in [
DBConstants.POPN_MUSIC_PLAY_MEDAL_CIRCLE_FAILED,
DBConstants.POPN_MUSIC_PLAY_MEDAL_DIAMOND_FAILED,
DBConstants.POPN_MUSIC_PLAY_MEDAL_STAR_FAILED,
]
if self.game == GameConstants.REFLEC_BEAT:
return (
attempt.data.get_int("clear_type")
!= DBConstants.REFLEC_BEAT_CLEAR_TYPE_FAILED
)
if self.game == GameConstants.SDVX:
return attempt.data.get_int(
"grade"
) != DBConstants.SDVX_GRADE_NO_PLAY and attempt.data.get_int(
"clear_type"
) not in [
DBConstants.SDVX_CLEAR_TYPE_NO_PLAY,
DBConstants.SDVX_CLEAR_TYPE_FAILED,
]
return False
def __is_combo(self, attempt: Attempt) -> bool:
if not self.__is_play(attempt):
return False
if self.game == GameConstants.DDR:
return attempt.data.get_int("halo") != DBConstants.DDR_HALO_NONE
if self.game == GameConstants.IIDX:
return (
attempt.data.get_int("clear_status")
== DBConstants.IIDX_CLEAR_STATUS_FULL_COMBO
)
if self.game == GameConstants.JUBEAT:
return attempt.data.get_int("medal") in [
DBConstants.JUBEAT_PLAY_MEDAL_FULL_COMBO,
DBConstants.JUBEAT_PLAY_MEDAL_NEARLY_EXCELLENT,
DBConstants.JUBEAT_PLAY_MEDAL_EXCELLENT,
]
if self.game == GameConstants.MUSECA:
return (
attempt.data.get_int("clear_type")
== DBConstants.MUSECA_CLEAR_TYPE_FULL_COMBO
)
if self.game == GameConstants.POPN_MUSIC:
return attempt.data.get_int("medal") in [
DBConstants.POPN_MUSIC_PLAY_MEDAL_CIRCLE_FULL_COMBO,
DBConstants.POPN_MUSIC_PLAY_MEDAL_DIAMOND_FULL_COMBO,
DBConstants.POPN_MUSIC_PLAY_MEDAL_STAR_FULL_COMBO,
DBConstants.POPN_MUSIC_PLAY_MEDAL_PERFECT,
]
if self.game == GameConstants.REFLEC_BEAT:
return attempt.data.get_int("combo_type") in [
DBConstants.REFLEC_BEAT_COMBO_TYPE_FULL_COMBO,
DBConstants.REFLEC_BEAT_COMBO_TYPE_FULL_COMBO_ALL_JUST,
]
if self.game == GameConstants.SDVX:
return attempt.data.get_int("clear_type") in [
DBConstants.SDVX_CLEAR_TYPE_ULTIMATE_CHAIN,
DBConstants.SDVX_CLEAR_TYPE_PERFECT_ULTIMATE_CHAIN,
]
return False
def __aggregate_global(self, attempts: List[Attempt]) -> List[Dict[str, Any]]:
stats: Dict[int, Dict[int, Dict[str, int]]] = {}
for attempt in attempts:
if attempt.id not in stats:
stats[attempt.id] = {}
if attempt.chart not in stats[attempt.id]:
stats[attempt.id][attempt.chart] = {
"plays": 0,
"clears": 0,
"combos": 0,
}
if self.__is_play(attempt):
stats[attempt.id][attempt.chart]["plays"] += 1
if self.__is_clear(attempt):
stats[attempt.id][attempt.chart]["clears"] += 1
if self.__is_combo(attempt):
stats[attempt.id][attempt.chart]["combos"] += 1
retval = []
for songid in stats:
for songchart in stats[songid]:
stat = stats[songid][songchart]
stat["id"] = songid
stat["chart"] = songchart
retval.append(self.__format_statistics(stat))
return retval
def __aggregate_local(
self, cards: Dict[int, List[str]], attempts: List[Tuple[UserID, Attempt]]
) -> List[Dict[str, Any]]:
stats: Dict[UserID, Dict[int, Dict[int, Dict[str, int]]]] = {}
for (userid, attempt) in attempts:
if userid not in stats:
stats[userid] = {}
if attempt.id not in stats[userid]:
stats[userid][attempt.id] = {}
if attempt.chart not in stats[userid][attempt.id]:
stats[userid][attempt.id][attempt.chart] = {
"plays": 0,
"clears": 0,
"combos": 0,
}
if self.__is_play(attempt):
stats[userid][attempt.id][attempt.chart]["plays"] += 1
if self.__is_clear(attempt):
stats[userid][attempt.id][attempt.chart]["clears"] += 1
if self.__is_combo(attempt):
stats[userid][attempt.id][attempt.chart]["combos"] += 1
retval = []
for userid in stats:
for songid in stats[userid]:
for songchart in stats[userid][songid]:
stat = stats[userid][songid][songchart]
stat["id"] = songid
stat["chart"] = songchart
retval.append(self.__format_user_statistics(cards[userid], stat))
return retval
def fetch_v1(
self, idtype: APIConstants, ids: List[str], params: Dict[str, Any]
) -> List[Dict[str, Any]]:
retval: List[Dict[str, Any]] = []
# Fetch the attempts
if idtype == APIConstants.ID_TYPE_SERVER:
retval = self.__aggregate_global(
[
attempt[1]
for attempt in self.data.local.music.get_all_attempts(
self.game, self.music_version
)
]
)
elif idtype == APIConstants.ID_TYPE_SONG:
if len(ids) == 1:
songid = int(ids[0])
chart = None
else:
songid = int(ids[0])
chart = int(ids[1])
retval = self.__aggregate_global(
[
attempt[1]
for attempt in self.data.local.music.get_all_attempts(
self.game, self.music_version, songid=songid, songchart=chart
)
]
)
elif idtype == APIConstants.ID_TYPE_INSTANCE:
songid = int(ids[0])
chart = int(ids[1])
cardid = ids[2]
userid = self.data.local.user.from_cardid(cardid)
if userid is not None:
retval = self.__aggregate_local(
{userid: self.data.local.user.get_cards(userid)},
self.data.local.music.get_all_attempts(
self.game,
self.music_version,
songid=songid,
songchart=chart,
userid=userid,
),
)
elif idtype == APIConstants.ID_TYPE_CARD:
id_to_cards: Dict[int, List[str]] = {}
attempts: List[Tuple[UserID, Attempt]] = []
for cardid in ids:
userid = self.data.local.user.from_cardid(cardid)
if userid is not None:
# Don't duplicate loads for users with multiple card IDs if multiples
# of those IDs are requested.
if userid in id_to_cards:
continue
id_to_cards[userid] = self.data.local.user.get_cards(userid)
attempts.extend(
self.data.local.music.get_all_attempts(
self.game, self.music_version, userid=userid
)
)
retval = self.__aggregate_local(id_to_cards, attempts)
else:
raise APIException("Invalid ID type!")
return retval