235 lines
7.2 KiB
Python
235 lines
7.2 KiB
Python
import copy
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import os
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from sqlalchemy.engine import Engine # type: ignore
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from typing import Any, Dict, Optional, Set
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from bemani.common import GameConstants, RegionConstants
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from bemani.data.types import ArcadeID
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class Database:
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def __init__(self, parent_config: "Config") -> None:
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self.__config = parent_config
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@property
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def address(self) -> str:
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return str(self.__config.get("database", {}).get("address", "localhost"))
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@property
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def database(self) -> str:
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return str(self.__config.get("database", {}).get("database", "bemani"))
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@property
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def user(self) -> str:
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return str(self.__config.get("database", {}).get("user", "bemani"))
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@property
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def password(self) -> str:
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return str(self.__config.get("database", {}).get("password", "bemani"))
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@property
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def engine(self) -> Engine:
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engine = self.__config.get("database", {}).get("engine")
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if engine is None:
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raise Exception(
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"Config object is not instantiated properly, no SQLAlchemy engine present!"
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)
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if not isinstance(engine, Engine):
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raise Exception(
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"Config object is not instantiated properly, engine property is not a SQLAlchemy Engine!"
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)
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return engine
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@property
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def read_only(self) -> bool:
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return bool(self.__config.get("database", {}).get("read_only", False))
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class Server:
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def __init__(self, parent_config: "Config") -> None:
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self.__config = parent_config
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@property
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def address(self) -> str:
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return str(self.__config.get("server", {}).get("address", "127.0.0.1"))
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@property
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def keepalive(self) -> str:
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return str(self.__config.get("server", {}).get("keepalive", self.address))
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@property
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def port(self) -> int:
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return int(self.__config.get("server", {}).get("port", 80))
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@property
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def https(self) -> bool:
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return bool(self.__config.get("server", {}).get("https", False))
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@property
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def uri(self) -> Optional[str]:
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uri = self.__config.get("server", {}).get("uri")
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return str(uri) if uri else None
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@property
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def redirect(self) -> Optional[str]:
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redirect = self.__config.get("server", {}).get("redirect")
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return str(redirect) if redirect else None
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@property
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def enforce_pcbid(self) -> bool:
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return bool(self.__config.get("server", {}).get("enforce_pcbid", False))
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@property
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def pcbid_self_grant_limit(self) -> int:
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return int(self.__config.get("server", {}).get("pcbid_self_grant_limit", 0))
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@property
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def region(self) -> int:
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region = int(self.__config.get("server", {}).get("region", RegionConstants.USA))
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if region in {RegionConstants.EUROPE, RegionConstants.NO_MAPPING}:
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# Bogus values we support.
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return region
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if region < RegionConstants.MIN or region > RegionConstants.MAX:
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# Pick the original default for the network (USA).
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return RegionConstants.USA
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# Region was fine.
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return region
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@property
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def area(self) -> Optional[str]:
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area = self.__config.get("server", {}).get("area")
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return str(area) if area else None
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class Client:
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def __init__(self, parent_config: "Config") -> None:
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self.__config = parent_config
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@property
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def address(self) -> str:
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address = self.__config.get("client", {}).get("address")
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if address is None:
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raise Exception(
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"Config object is not instantiated properly, no client address present!"
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)
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return str(address)
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class Machine:
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def __init__(self, parent_config: "Config") -> None:
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self.__config = parent_config
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@property
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def pcbid(self) -> str:
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pcbid = self.__config.get("machine", {}).get("pcbid")
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if pcbid is None:
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raise Exception(
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"Config object is not instantiated properly, no machine pcbid present!"
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)
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return str(pcbid)
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@property
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def arcade(self) -> Optional[ArcadeID]:
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return self.__config.get("machine", {}).get("arcade")
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class PASELI:
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def __init__(self, parent_config: "Config") -> None:
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self.__config = parent_config
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@property
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def enabled(self) -> bool:
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return bool(self.__config.get("paseli", {}).get("enabled", False))
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@property
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def infinite(self) -> bool:
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return bool(self.__config.get("paseli", {}).get("infinite", False))
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class WebHooks:
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def __init__(self, parent_config: "Config") -> None:
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self.discord = DiscordWebHooks(parent_config)
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class DiscordWebHooks:
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def __init__(self, parent_config: "Config") -> None:
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self.__config = parent_config
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def __getitem__(self, key: GameConstants) -> Optional[str]:
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uri = self.__config.get("webhooks", {}).get("discord", {}).get(key.value)
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return str(uri) if uri else None
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class Config(dict):
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def __init__(self, existing_contents: Dict[str, Any] = {}) -> None:
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super().__init__(existing_contents or {})
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self.database = Database(self)
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self.server = Server(self)
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self.client = Client(self)
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self.paseli = PASELI(self)
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self.webhooks = WebHooks(self)
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self.machine = Machine(self)
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def clone(self) -> "Config":
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# Somehow its not possible to clone this object if an instantiated Engine is present,
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# so we do a little shenanigans here.
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engine = self.get("database", {}).get("engine")
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if engine is not None:
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self["database"]["engine"] = None
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clone = Config(copy.deepcopy(self))
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if engine is not None:
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self["database"]["engine"] = engine
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clone["database"]["engine"] = engine
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return clone
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@property
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def filename(self) -> str:
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filename = self.get("filename")
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if filename is None:
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raise Exception(
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"Config object is not instantiated properly, no filename present!"
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)
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return os.path.abspath(str(filename))
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@property
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def support(self) -> Set[GameConstants]:
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support = self.get("support")
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if support is None:
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raise Exception(
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"Config object is not instantiated properly, no support list present!"
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)
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if not isinstance(support, set):
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raise Exception(
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"Config object is not instantiated properly, support property is not a Set!"
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)
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return support
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@property
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def secret_key(self) -> str:
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return str(self.get("secret_key", "youdidntchangethisatalldidyou?"))
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@property
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def name(self) -> str:
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return str(self.get("name", "e-AMUSEMENT Network"))
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@property
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def email(self) -> str:
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return str(self.get("email", "nobody@nowhere.com"))
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@property
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def cache_dir(self) -> str:
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return os.path.abspath(str(self.get("cache_dir", "/tmp")))
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@property
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def theme(self) -> str:
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return str(self.get("theme", "default"))
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@property
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def event_log_duration(self) -> Optional[int]:
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duration = self.get("event_log_duration")
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return int(duration) if duration else None
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