101 lines
4.1 KiB
YAML
101 lines
4.1 KiB
YAML
# Core database settings, required so that the system can persist scores and accounts.
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database:
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# IP or DNS entry for MySQL instance.
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address: "localhost"
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# Database that will be used.
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database: "bemani"
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# User who has full credentials to the above DB.
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user: "bemani"
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# Password of said user.
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password: "bemani"
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# Force the network to read-only mode, refusing to write to the DB
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# except for creating/destroying frontend sessions to enable login.
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# Set this to False or delete this to run in production mode.
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read_only: False
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# Core server settings, required so that the backend knows what to tell games for core
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# routing and server URLs.
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server:
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# Advertised server IP or DNS entry games will connect to.
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address: "192.168.0.1"
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# Advertised keepalive address, must be globally pingable. Delete
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# this to use the address above instead of a unique keepalive address.
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keepalive: "127.0.0.1"
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# What port on the above address games will connect to.
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port: 80
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# Whether games should connect over HTTPS.
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https: False
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# Advertised frontend URI. Delete this to mask the frontend address.
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uri: "https://eagate.573.jp"
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# URI that users hitting the GET interface will be redirected to.
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# Delete this to return an HTTP error instead of redirecting.
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redirect: "https://eagate.573.jp"
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# Whether PCBIDs must be added to the network before games will work.
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enforce_pcbid: False
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# How many PCBIDs an arcade owner can grant to themselves on the arcade
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# page. Note that this setting is irrelevant if PCBID enforcing is off.
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# Set to 0 or delete this setting to disable self-granting PCBIDs.
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pcbid_self_grant_limit: 0
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# Default region for this network (set to USA by default). See RegionConstants
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# for details on acceptible values. The range of accepted values is 1-56 matching
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# the 56 normal regions found in RegionConstants, and 1000 for "Europe" and
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# 2000 for "Other".
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region: 56
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# The custom area code displayed in the system settings menu on various games.
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# Delete this setting to force games to display "Unobtained" instead.
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area: "USA"
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# Webhook URLs. These allow for game scores from games with scorecard support to be broadcasted to outside services.
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# Delete this to disable this support.
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webhooks:
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discord:
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iidx:
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- "https://discord.com/api/webhooks/1232122131321321321/eauihfafaewfhjaveuijaewuivhjawueihoi"
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pnm:
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- "https://discord.com/api/webhooks/1232122131321321321/eauihfafaewfhjaveuijaewuivhjawueihoi"
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# Global PASESLI settings, which can be overridden on a per-arcade basis. These form the default settings.
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paseli:
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# Whether PASELI is enabled on the network.
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enabled: True
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# Whether infinite PASELI balance is enabled on the network.
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infinite: True
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# Game series to provide support for. Disabling something here hides it from the frontend and makes the backend
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# ignore games coming from that series.
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support:
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# Bishi Bashi frontend/backend enabled.
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bishi: True
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# Metal Gear Arcade frontend/backend enabled
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mga: True
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# DDR frontend/backend enabled
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ddr: True
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# IIDX frontend/backend enabled.
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iidx: True
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# Jubeat frontend/backend enabled.
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jubeat: True
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# Museca frontend/backend enabled.
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museca: True
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# Pop'n Music frontend/backend enabled.
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pnm: True
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# Reflec Beat frontend/backend enabled.
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reflec: True
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# SDVX frontend/backend enabled.
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sdvx: True
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# Key used to encrypt cookies, should be unique per network instance.
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secret_key: 'this_is_a_secret_please_change_me'
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# Name of this network.
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name: 'e-AMUSEMENT Network'
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# Administrative contact for this network.
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email: 'nobody@nowhere.com'
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# Cache DIR, should point somewhere other than /tmp for production instances.
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cache_dir: '/tmp'
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# Number of seconds to preserve event logs before deleting them.
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# Set to zero or delete to disable deleting logs.
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event_log_duration: 2592000
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# Whether we log verbosely (full packet request and response) to web server logs or not.
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verbose: true
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# Frontend theme directory where sitewide CSS and favicon should be found.
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theme: "default"
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