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bemaniutils/bemani/backend/popn/usaneko.py

175 lines
6.1 KiB
Python

# vim: set fileencoding=utf-8
from typing import Any, Dict, Tuple
from bemani.backend.popn.base import PopnMusicBase
from bemani.backend.popn.common import PopnMusicModernBase
from bemani.backend.popn.eclale import PopnMusicEclale
from bemani.common import VersionConstants
class PopnMusicUsaNeko(PopnMusicModernBase):
name: str = "Pop'n Music うさぎと猫と少年の夢"
version: int = VersionConstants.POPN_MUSIC_USANEKO
# Biggest ID in the music DB
GAME_MAX_MUSIC_ID: int = 1704
# Item limits are as follows:
# 0: 1704 - ID is the music ID that the player purchased/unlocked.
# 1: 2201
# 2: 3
# 3: 97 - ID points at a character part that can be purchased on the character screen.
# 4: 1
# 5: 1
# 6: 60
def previous_version(self) -> PopnMusicBase:
return PopnMusicEclale(self.data, self.config, self.model)
@classmethod
def get_settings(cls) -> Dict[str, Any]:
"""
Return all of our front-end modifiably settings.
"""
return {
'ints': [
{
'name': 'Music Open Phase',
'tip': 'Default music phase for all players.',
'category': 'game_config',
'setting': 'music_phase',
'values': {
0: 'No music unlocks',
1: 'Phase 1',
2: 'Phase 2',
3: 'Phase 3',
4: 'Phase 4',
5: 'Phase 5',
6: 'Phase 6',
7: 'Phase 7',
8: 'Phase 8',
9: 'Phase 9',
10: 'Phase 10',
11: 'Phase MAX',
}
},
{
'name': 'Active Event',
'tip': 'Active event for all players.',
'category': 'game_config',
'setting': 'active_event',
'values': {
0: 'No event',
1: 'NAVI-Kun event',
2: 'Daily Mission event',
},
},
{
'name': 'NAVI-Kun Event Phase',
'tip': 'NAVI-Kun event phase for all players.',
'category': 'game_config',
'setting': 'navikun_phase',
'values': {
0: 'Phase 1',
1: 'Phase 2',
2: 'Phase 3',
3: 'Phase 4',
4: 'Phase 5',
5: 'Phase 6',
6: 'Phase 7',
7: 'Phase 8',
8: 'Phase 9',
9: 'Phase 10',
10: 'Phase 11',
11: 'Phase 12',
12: 'Phase 13',
13: 'Phase 14',
14: 'Phase 15',
15: 'Phase MAX',
},
},
],
'bools': [
{
'name': 'Force Song Unlock',
'tip': 'Force unlock all songs.',
'category': 'game_config',
'setting': 'force_unlock_songs',
},
],
}
def get_common_config(self) -> Tuple[Dict[int, int], bool, int]:
game_config = self.get_game_config()
music_phase = game_config.get_int('music_phase')
active_event = game_config.get_int('active_event')
navikun_phase = game_config.get_int('navikun_phase')
navikun_enabled = active_event == 1
daily_mission_enabled = active_event == 2
# Event phases
return (
{
# Default song phase availability (0-11)
# The following songs are unlocked when the phase is at or above the number specified:
# 1 - 1589, 1590, 1591
# 2 - 1594, 1595
# 3 - 1596, 1597
# 4 - 1593
# 5 - 1602
# 6 - 1604
# 7 - 1629, 1630, 1631, 1633, 1641, 1642, 1643, 1644, 1645, 1646, 1647
# 8 - 1632
# 9 - 1651
# 10 - 1679, 1680, 1681
# 11 - 1669, 1670, 1669, 1670
0: music_phase,
# Unknown event (0-2)
1: 2,
# Unknown event (0-2)
2: 2,
# Unknown event (0-4)
3: 4,
# Unknown event (0-1)
4: 1,
# Enable Net Taisen, including win/loss display on song select (0-1)
5: 1,
# Enable NAVI-kun shunkyoku toujou, allows song 1608 to be unlocked (0-1)
6: 1,
# Unknown event (0-1)
7: 1,
# Unknown event (0-2)
8: 2,
# Daily Mission (0-2)
9: 2 if daily_mission_enabled else 0,
# NAVI-kun Song phase availability (0-15)
# The following songs are unlocked when the phase is at or above the number specified:
# 1 - 1553
# 2 - 1577, 1576, 1569
# 3 - 1575, 1557
# 4 - 1567
# 5 - 1587, 1588, 1585
# 6 - 1586
# 7 - 1601, 1600, 1599
# 8 - 1603
# 9 - 1606, 1607, 1605
# 10 - 1610, 1611, 1612
# 11 - 1616, 1613, 1614, 1615
# 12 - 1619, 1618, 1620, 1617
# 13 - 1624, 1621, 1623, 1622
# 14 - 1627, 1626, 1625
# 15 - 1628
10: navikun_phase,
# Unknown event (0-1)
11: 1,
# Unknown event (0-2)
12: 2,
# Enable Pop'n Peace preview song (1703) (0-1)
13: 1,
},
navikun_enabled,
97,
)