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mirror of synced 2024-12-16 08:11:14 +01:00
bemaniutils/bemani/frontend/arcade/arcade.py

513 lines
19 KiB
Python

import random
from typing import Any, Dict, List, Optional
from flask import Blueprint, request, Response, abort, url_for
from bemani.backend.base import Base
from bemani.common import CardCipher, CardCipherException, ValidatedDict, GameConstants
from bemani.data import Arcade, ArcadeID, Event, Machine
from bemani.frontend.app import loginrequired, jsonify, render_react, valid_pin
from bemani.frontend.templates import templates_location
from bemani.frontend.static import static_location
from bemani.frontend.types import g
arcade_pages = Blueprint(
'arcade_pages',
__name__,
url_prefix='/arcade',
template_folder=templates_location,
static_folder=static_location,
)
def is_user_editable(machine: Machine) -> bool:
return machine.game is None
def format_machine(machine: Machine) -> Dict[str, Any]:
if machine.game is None:
game = 'any game'
elif machine.version is None:
game = {
GameConstants.BISHI_BASHI: 'BishiBashi',
GameConstants.DDR: 'DDR',
GameConstants.IIDX: 'IIDX',
GameConstants.JUBEAT: 'Jubeat',
GameConstants.MUSECA: 'MÚSECA',
GameConstants.POPN_MUSIC: 'Pop\'n Music',
GameConstants.REFLEC_BEAT: 'Reflec Beat',
GameConstants.SDVX: 'SDVX',
}.get(machine.game)
elif machine.version > 0:
game = [
name for (game, version, name) in Base.all_games()
if game == machine.game and version == machine.version
][0]
elif machine.version < 0:
game = [
name for (game, version, name) in Base.all_games()
if game == machine.game and version == -machine.version
][0] + ' or older'
return {
'pcbid': machine.pcbid,
'name': machine.name,
'description': machine.description,
'port': machine.port,
'game': game,
'editable': is_user_editable(machine),
}
def format_arcade(arcade: Arcade) -> Dict[str, Any]:
return {
'id': arcade.id,
'name': arcade.name,
'description': arcade.description,
'pin': arcade.pin,
'paseli_enabled': arcade.data.get_bool('paseli_enabled'),
'paseli_infinite': arcade.data.get_bool('paseli_infinite'),
'mask_services_url': arcade.data.get_bool('mask_services_url'),
'owners': arcade.owners,
}
def format_event(event: Event) -> Dict[str, Any]:
return {
'id': event.id,
'timestamp': event.timestamp,
'userid': event.userid,
'arcadeid': event.arcadeid,
'type': event.type,
'data': event.data,
}
def get_game_settings(arcade: Arcade) -> List[Dict[str, Any]]:
game_lut: Dict[GameConstants, Dict[int, str]] = {}
settings_lut: Dict[GameConstants, Dict[int, Dict[str, Any]]] = {}
all_settings = []
for (game, version, name) in Base.all_games():
if game not in game_lut:
game_lut[game] = {}
settings_lut[game] = {}
game_lut[game][version] = name
settings_lut[game][version] = {}
for (game, version, settings) in Base.all_settings():
if not settings:
continue
# First, set up the basics
game_settings: Dict[str, Any] = {
'game': game.value,
'version': version,
'name': game_lut[game][version],
'bools': [],
'ints': [],
'strs': [],
'longstrs': [],
}
# Now, look up the current setting for each returned setting
for setting_type, setting_unpacker in [
('bools', "get_bool"),
('ints', "get_int"),
('strs', "get_str"),
('longstrs', "get_str"),
]:
for setting in settings.get(setting_type, []):
if setting['category'] not in settings_lut[game][version]:
cached_setting = g.data.local.machine.get_settings(arcade.id, game, version, setting['category'])
if cached_setting is None:
cached_setting = ValidatedDict()
settings_lut[game][version][setting['category']] = cached_setting
current_settings = settings_lut[game][version][setting['category']]
setting['value'] = getattr(current_settings, setting_unpacker)(setting['setting'])
game_settings[setting_type].append(setting)
# Now, include it!
all_settings.append(game_settings)
return sorted(
all_settings,
key=lambda setting: (setting['game'], setting['version']),
)
@arcade_pages.route('/<int:arcadeid>')
@loginrequired
def viewarcade(arcadeid: int) -> Response:
# Cast the ID for type safety.
arcadeid = ArcadeID(arcadeid)
arcade = g.data.local.machine.get_arcade(arcadeid)
if arcade is None or g.userID not in arcade.owners:
abort(403)
machines = [
format_machine(machine) for machine in g.data.local.machine.get_all_machines(arcade.id)
]
return render_react(
arcade.name,
'arcade/arcade.react.js',
{
'arcade': format_arcade(arcade),
'machines': machines,
'game_settings': get_game_settings(arcade),
'balances': {balance[0]: balance[1] for balance in g.data.local.machine.get_balances(arcadeid)},
'users': {user.id: user.username for user in g.data.local.user.get_all_users()},
'events': [format_event(event) for event in g.data.local.network.get_events(arcadeid=arcadeid, event='paseli_transaction')],
'enforcing': g.config.server.enforce_pcbid,
'max_pcbids': g.config.server.pcbid_self_grant_limit,
},
{
'refresh': url_for('arcade_pages.listarcade', arcadeid=arcadeid),
'paseli_enabled': url_for('arcade_pages.updatearcade', arcadeid=arcadeid, attribute='paseli_enabled'),
'paseli_infinite': url_for('arcade_pages.updatearcade', arcadeid=arcadeid, attribute='paseli_infinite'),
'mask_services_url': url_for('arcade_pages.updatearcade', arcadeid=arcadeid, attribute='mask_services_url'),
'update_settings': url_for('arcade_pages.updatesettings', arcadeid=arcadeid),
'add_balance': url_for('arcade_pages.addbalance', arcadeid=arcadeid),
'update_balance': url_for('arcade_pages.updatebalance', arcadeid=arcadeid),
'update_pin': url_for('arcade_pages.updatepin', arcadeid=arcadeid),
'generatepcbid': url_for('arcade_pages.generatepcbid', arcadeid=arcadeid),
'updatepcbid': url_for('arcade_pages.updatepcbid', arcadeid=arcadeid),
'removepcbid': url_for('arcade_pages.removepcbid', arcadeid=arcadeid),
},
)
@arcade_pages.route('/<int:arcadeid>/list')
@jsonify
@loginrequired
def listarcade(arcadeid: int) -> Dict[str, Any]:
# Cast the ID for type safety.
arcadeid = ArcadeID(arcadeid)
# Make sure the arcade is valid
arcade = g.data.local.machine.get_arcade(arcadeid)
if arcade is None or g.userID not in arcade.owners:
raise Exception('You don\'t own this arcade, refusing to list!')
machines = [
format_machine(machine) for machine in g.data.local.machine.get_all_machines(arcade.id)
]
return {
'machines': machines,
'balances': {balance[0]: balance[1] for balance in g.data.local.machine.get_balances(arcadeid)},
'users': {user.id: user.username for user in g.data.local.user.get_all_users()},
'events': [format_event(event) for event in g.data.local.network.get_events(arcadeid=arcadeid, event='paseli_transaction')],
}
@arcade_pages.route('/<int:arcadeid>/balance/add', methods=['POST'])
@jsonify
@loginrequired
def addbalance(arcadeid: int) -> Dict[str, Any]:
# Cast the ID for type safety.
arcadeid = ArcadeID(arcadeid)
credits = request.get_json()['credits']
card = request.get_json()['card']
# Make sure the arcade is valid
arcade = g.data.local.machine.get_arcade(arcadeid)
if arcade is None or g.userID not in arcade.owners:
raise Exception('You don\'t own this arcade, refusing to update!')
try:
cardid = CardCipher.decode(card)
userid = g.data.local.user.from_cardid(cardid)
except CardCipherException:
userid = None
if userid is None:
raise Exception('Unable to find user by this card!')
# Update balance
balance = g.data.local.user.update_balance(userid, arcadeid, credits)
if balance is not None:
g.data.local.network.put_event(
'paseli_transaction',
{
'delta': credits,
'balance': balance,
'reason': 'arcade operator adjustment',
},
userid=userid,
arcadeid=arcadeid,
)
return {
'balances': {balance[0]: balance[1] for balance in g.data.local.machine.get_balances(arcadeid)},
'users': {user.id: user.username for user in g.data.local.user.get_all_users()},
'events': [format_event(event) for event in g.data.local.network.get_events(arcadeid=arcadeid, event='paseli_transaction')],
}
@arcade_pages.route('/<int:arcadeid>/balance/update', methods=['POST'])
@jsonify
@loginrequired
def updatebalance(arcadeid: int) -> Dict[str, Any]:
# Cast the ID for type safety.
arcadeid = ArcadeID(arcadeid)
credits = request.get_json()['credits']
# Make sure the arcade is valid
arcade = g.data.local.machine.get_arcade(arcadeid)
if arcade is None or g.userID not in arcade.owners:
raise Exception('You don\'t own this arcade, refusing to update!')
# Update balances
for userid in credits:
balance = g.data.local.user.update_balance(userid, arcadeid, credits[userid])
if balance is not None:
g.data.local.network.put_event(
'paseli_transaction',
{
'delta': credits[userid],
'balance': balance,
'reason': 'arcade operator adjustment',
},
userid=userid,
arcadeid=arcadeid,
)
return {
'balances': {balance[0]: balance[1] for balance in g.data.local.machine.get_balances(arcadeid)},
'users': {user.id: user.username for user in g.data.local.user.get_all_users()},
'events': [format_event(event) for event in g.data.local.network.get_events(arcadeid=arcadeid, event='paseli_transaction')],
}
@arcade_pages.route('/<int:arcadeid>/pin/update', methods=['POST'])
@jsonify
@loginrequired
def updatepin(arcadeid: int) -> Dict[str, Any]:
# Cast the ID for type safety.
arcadeid = ArcadeID(arcadeid)
pin = request.get_json()['pin']
# Make sure the arcade is valid
arcade = g.data.local.machine.get_arcade(arcadeid)
if arcade is None or g.userID not in arcade.owners:
raise Exception('You don\'t own this arcade, refusing to update!')
if not valid_pin(pin, 'arcade'):
raise Exception('Invalid PIN, must be exactly 8 digits!')
# Update and save
arcade.pin = pin
g.data.local.machine.put_arcade(arcade)
# Return nothing
return {'pin': pin}
@arcade_pages.route('/<int:arcadeid>/pcbids/generate', methods=['POST'])
@jsonify
@loginrequired
def generatepcbid(arcadeid: int) -> Dict[str, Any]:
# Cast the ID for type safety.
arcadeid = ArcadeID(arcadeid)
# Make sure that arcade owners are allowed to generate PCBIDs in the first place.
if g.config.server.pcbid_self_grant_limit <= 0:
raise Exception('You don\'t have permission to generate PCBIDs!')
# Make sure the arcade is valid and the current user has permissions to
# modify it.
arcade = g.data.local.machine.get_arcade(arcadeid)
if arcade is None or g.userID not in arcade.owners:
raise Exception('You don\'t own this arcade, refusing to update!')
# Make sure the user hasn't gone over their limit of PCBIDs.
existing_machine_count = len(
[machine for machine in g.data.local.machine.get_all_machines(arcade.id) if is_user_editable(machine)]
)
if existing_machine_count >= g.config.server.pcbid_self_grant_limit:
raise Exception('You have hit your limit of allowed PCBIDs!')
# Will be set by the game on boot.
name: str = 'なし'
pcbid: Optional[str] = None
new_machine = request.get_json()['machine']
while pcbid is None:
# Generate a new PCBID, check for uniqueness
potential_pcbid = "01201000000000" + "".join([random.choice("0123456789ABCDEF") for _ in range(6)])
if g.data.local.machine.get_machine(potential_pcbid) is None:
pcbid = potential_pcbid
# Finally, add the generated PCBID to the network.
g.data.local.machine.create_machine(pcbid, name, new_machine['description'], arcade.id)
# Just return all machines for ease of updating
return {
'machines': [format_machine(machine) for machine in g.data.local.machine.get_all_machines(arcade.id)],
}
@arcade_pages.route('/<int:arcadeid>/pcbids/update', methods=['POST'])
@jsonify
@loginrequired
def updatepcbid(arcadeid: int) -> Dict[str, Any]:
# Cast the ID for type safety.
arcadeid = ArcadeID(arcadeid)
# Make sure that arcade owners are allowed to edit PCBIDs in the first place.
if g.config.server.pcbid_self_grant_limit <= 0:
raise Exception('You don\'t have permission to edit PCBIDs!')
# Make sure the arcade is valid and the current user has permissions to
# modify it.
arcade = g.data.local.machine.get_arcade(arcadeid)
if arcade is None or g.userID not in arcade.owners:
raise Exception('You don\'t own this arcade, refusing to update!')
# Grab the new updates as well as the old values to validate editing permissions.
updated_machine = request.get_json()['machine']
current_machine = g.data.local.machine.get_machine(updated_machine['pcbid'])
# Make sure the PCBID we are trying to modify is actually owned by this arcade.
# Also, make sure that the PCBID is actually user-editable.
if current_machine is None or current_machine.arcade != arcadeid or not is_user_editable(current_machine):
raise Exception('You don\'t own this PCBID, refusing to update!')
# Make sure the port is actually valid.
try:
port = int(updated_machine['port'])
except ValueError:
port = None
if port is None:
raise Exception('The specified port is invalid!')
if port < 1 or port > 65535:
raise Exception('The specified port is out of range!')
# Make sure we don't duplicate port assignments.
other_pcbid = g.data.local.machine.from_port(port)
if other_pcbid is not None and other_pcbid != updated_machine['pcbid']:
raise Exception('The specified port is already in use!')
# Update the allowed bits of data.
current_machine.description = updated_machine['description']
current_machine.port = port
g.data.local.machine.put_machine(current_machine)
# Just return all machines for ease of updating
return {
'machines': [format_machine(machine) for machine in g.data.local.machine.get_all_machines(arcade.id)],
}
@arcade_pages.route('/<int:arcadeid>/pcbids/remove', methods=['POST'])
@jsonify
@loginrequired
def removepcbid(arcadeid: int) -> Dict[str, Any]:
# Cast the ID for type safety.
arcadeid = ArcadeID(arcadeid)
# Make sure that arcade owners are allowed to edit PCBIDs in the first place.
if g.config.server.pcbid_self_grant_limit <= 0:
raise Exception('You don\'t have permission to edit PCBIDs!')
# Make sure the arcade is valid and the current user has permissions to
# modify it.
arcade = g.data.local.machine.get_arcade(arcadeid)
if arcade is None or g.userID not in arcade.owners:
raise Exception('You don\'t own this arcade, refusing to update!')
# Attempt to look the PCBID we are deleting up to ensure it exists.
pcbid = request.get_json()['pcbid']
# Make sure the PCBID we are trying to delete is actually owned by this arcade.
# Also, make sure that the PCBID is actually user-editable.
machine = g.data.local.machine.get_machine(pcbid)
if machine is None or machine.arcade != arcadeid or not is_user_editable(machine):
raise Exception('You don\'t own this PCBID, refusing to update!')
# Actually delete it.
g.data.local.machine.destroy_machine(pcbid)
# Just return all machines for ease of updating
return {
'machines': [format_machine(machine) for machine in g.data.local.machine.get_all_machines(arcade.id)],
}
@arcade_pages.route('/<int:arcadeid>/update/<string:attribute>', methods=['POST'])
@jsonify
@loginrequired
def updatearcade(arcadeid: int, attribute: str) -> Dict[str, Any]:
# Cast the ID for type safety.
arcadeid = ArcadeID(arcadeid)
# Attempt to look this arcade up
new_value = request.get_json()['value']
arcade = g.data.local.machine.get_arcade(arcadeid)
if arcade is None or g.userID not in arcade.owners:
raise Exception('You don\'t own this arcade, refusing to update!')
if attribute == 'paseli_enabled':
arcade.data.replace_bool('paseli_enabled', new_value)
elif attribute == 'paseli_infinite':
arcade.data.replace_bool('paseli_infinite', new_value)
elif attribute == 'mask_services_url':
arcade.data.replace_bool('mask_services_url', new_value)
else:
raise Exception(f'Unknown attribute {attribute} to update!')
g.data.local.machine.put_arcade(arcade)
# Return the updated value
return {
'value': new_value,
}
@arcade_pages.route('/<int:arcadeid>/settings/update', methods=['POST'])
@jsonify
@loginrequired
def updatesettings(arcadeid: int) -> Dict[str, Any]:
# Cast the ID for type safety.
arcadeid = ArcadeID(arcadeid)
# Attempt to look this arcade up
arcade = g.data.local.machine.get_arcade(arcadeid)
if arcade is None or g.userID not in arcade.owners:
raise Exception('You don\'t own this arcade, refusing to update!')
game = GameConstants(request.get_json()['game'])
version = request.get_json()['version']
for setting_type, update_function in [
('bools', 'replace_bool'),
('ints', 'replace_int'),
('strs', 'replace_str'),
('longstrs', 'replace_str'),
]:
for game_setting in request.get_json()[setting_type]:
# Grab the value to update
category = game_setting['category']
setting = game_setting['setting']
new_value = game_setting['value']
# Update the value
current_settings = g.data.local.machine.get_settings(arcade.id, game, version, category)
if current_settings is None:
current_settings = ValidatedDict()
getattr(current_settings, update_function)(setting, new_value)
# Save it back
g.data.local.machine.put_settings(arcade.id, game, version, category, current_settings)
# Return the updated value
return {
'game_settings': [
gs for gs in get_game_settings(arcade)
if gs['game'] == game.value and gs['version'] == version
][0],
}