870 lines
38 KiB
JavaScript
870 lines
38 KiB
JavaScript
/*** @jsx React.DOM */
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function makeSettingName(game_settings) {
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return game_settings.game + '-' + game_settings.version;
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}
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var valid_settings = window.game_settings.map(function(setting) {
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return makeSettingName(setting);
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});
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var pagenav = new History(valid_settings);
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function count_pcbids(machines) {
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var count = 0;
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machines.map(function(machine) {
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count += (machine.editable ? 1 : 0);
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});
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return count;
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}
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var arcade_management = React.createClass({
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getInitialState: function(props) {
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var credits = {};
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Object.keys(window.users).map(function(userid) {
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credits[userid] = '';
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});
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return {
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id: window.arcade.id,
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name: window.arcade.name,
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description: window.arcade.description,
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paseli_enabled: window.arcade.paseli_enabled,
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paseli_infinite: window.arcade.paseli_infinite,
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mask_services_url: window.arcade.mask_services_url,
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pin: window.arcade.pin,
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editing_pin: false,
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new_pin: '',
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paseli_enabled_saving: false,
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paseli_infinite_saving: false,
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mask_services_url_saving: false,
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editing_machine: null,
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machines: window.machines,
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settings: window.game_settings,
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pcbcount: count_pcbids(window.machines),
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random_pcbid: {
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description: '',
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},
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current_setting: pagenav.getInitialState(makeSettingName(window.game_settings[0])),
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settings_changed: {},
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settings_saving: {},
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settings_saved: {},
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users: window.users,
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balances: window.balances,
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credits: credits,
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events: window.events,
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eventoffset: 0,
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eventlimit: 5,
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credit_card: '',
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credit_amount: '',
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};
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},
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componentDidMount: function() {
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pagenav.onChange(function(setting) {
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this.setState({current_setting: setting});
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}.bind(this));
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this.refreshArcade();
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},
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componentDidUpdate: function() {
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if (this.focus_element && this.focus_element != this.already_focused) {
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this.focus_element.focus();
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this.already_focused = this.focus_element;
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}
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},
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refreshArcade: function() {
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AJAX.get(
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Link.get('refresh'),
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function(response) {
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this.setState({
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users: response.users,
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balances: response.balances,
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machines: response.machines,
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pcbcount: count_pcbids(response.machines),
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events: response.events,
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});
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// Refresh every 5 seconds
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setTimeout(this.refreshArcade, 5000);
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}.bind(this)
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);
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},
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savePin: function(event) {
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AJAX.post(
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Link.get('update_pin'),
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{pin: this.state.new_pin},
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function(response) {
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this.setState({
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pin: response.pin,
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new_pin: '',
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editing_pin: false,
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});
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}.bind(this)
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);
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event.preventDefault();
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},
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getSettingIndex: function(setting_name) {
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var real_index = -1;
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this.state.settings.map(function(game_settings, index) {
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var current = makeSettingName(game_settings);
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if (current == setting_name) { real_index = index; }
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}.bind(this));
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return real_index;
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},
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togglePaseliEnabled: function(event) {
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this.setState({paseli_enabled_saving: true})
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AJAX.post(
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Link.get('paseli_enabled'),
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{value: !this.state.paseli_enabled},
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function(response) {
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this.setState({
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paseli_enabled: response.value,
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paseli_enabled_saving: false,
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});
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}.bind(this)
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);
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event.preventDefault();
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},
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togglePaseliInfinite: function(event) {
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this.setState({paseli_infinite_saving: true})
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AJAX.post(
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Link.get('paseli_infinite'),
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{value: !this.state.paseli_infinite},
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function(response) {
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this.setState({
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paseli_infinite: response.value,
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paseli_infinite_saving: false,
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});
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}.bind(this)
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);
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event.preventDefault();
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},
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toggleMaskServicesURL: function(event) {
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this.setState({mask_services_url_saving: true})
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AJAX.post(
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Link.get('mask_services_url'),
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{value: !this.state.mask_services_url},
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function(response) {
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this.setState({
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mask_services_url: response.value,
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mask_services_url_saving: false,
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});
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}.bind(this)
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);
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event.preventDefault();
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},
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setChanged: function(val) {
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this.state.settings_changed[this.state.current_setting] = val;
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return this.state.settings_changed;
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},
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setSaving: function(val) {
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this.state.settings_saving[this.state.current_setting] = val;
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return this.state.settings_saving;
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},
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setSaved: function(val) {
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this.state.settings_saved[this.state.current_setting] = val;
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return this.state.settings_saved;
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},
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saveSettings: function(event) {
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var index = this.getSettingIndex(this.state.current_setting);
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this.setState({settings_saving: this.setSaving(true), settings_saved: this.setSaved(false)});
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AJAX.post(
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Link.get('update_settings'),
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this.state.settings[index],
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function(response) {
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this.state.settings[index] = response.game_settings;
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this.setState({
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settings: this.state.settings,
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settings_saving: this.setSaving(false),
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settings_saved: this.setSaved(true),
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settings_changed: this.setChanged(false),
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});
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}.bind(this)
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);
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event.preventDefault();
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},
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addBalance: function(event) {
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var intval = parseInt(this.state.credit_amount);
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if (isNaN(intval)) {
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intval = 0;
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}
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AJAX.post(
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Link.get('add_balance'),
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{
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credits: intval,
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card: this.state.credit_card,
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},
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function(response) {
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var credits = {};
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Object.keys(response.users).map(function(userid) {
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credits[userid] = '';
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});
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console.log('huh?');
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this.setState({
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users: response.users,
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balances: response.balances,
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credits: credits,
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events: response.events,
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credit_card: '',
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credit_amount: '',
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});
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}.bind(this)
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);
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event.preventDefault();
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},
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updateBalance: function(event) {
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var updates = {};
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Object.keys(this.state.credits).map(function(userid) {
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var intval = parseInt(this.state.credits[userid]);
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if (!isNaN(intval)) {
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updates[userid] = intval;
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}
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}.bind(this));
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AJAX.post(
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Link.get('update_balance'),
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{credits: updates},
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function(response) {
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var credits = {};
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Object.keys(response.users).map(function(userid) {
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credits[userid] = '';
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});
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this.setState({
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users: response.users,
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balances: response.balances,
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credits: credits,
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events: response.events,
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});
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}.bind(this)
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);
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event.preventDefault();
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},
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renderPIN: function() {
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return (
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<LabelledSection vertical={true} label="PIN">{
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!this.state.editing_pin ?
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<span>
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<span>{this.state.pin}</span>
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<Edit
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onClick={function(event) {
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this.setState({editing_pin: true, new_pin: this.state.pin});
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}.bind(this)}
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/>
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</span> :
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<form className="inline" onSubmit={this.savePin}>
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<input
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type="text"
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className="inline"
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maxlength="8"
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size="8"
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autofocus="true"
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ref={c => (this.focus_element = c)}
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value={this.state.new_pin}
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onChange={function(event) {
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var intRegex = /^\d*$/;
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if (event.target.value.length <= 8 && intRegex.test(event.target.value)) {
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this.setState({new_pin: event.target.value});
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}
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}.bind(this)}
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name="pin"
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/>
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<input
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type="submit"
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value="save"
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/>
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<input
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type="button"
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value="cancel"
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onClick={function(event) {
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this.setState({
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new_pin: '',
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editing_pin: false,
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});
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}.bind(this)}
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/>
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</form>
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}</LabelledSection>
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);
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},
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generateNewMachine: function(event) {
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AJAX.post(
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Link.get('generatepcbid'),
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{machine: this.state.random_pcbid},
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function(response) {
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this.setState({
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machines: response.machines,
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pcbcount: count_pcbids(response.machines),
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random_pcbid: {
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description: '',
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},
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});
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}.bind(this)
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);
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event.preventDefault();
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},
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deleteExistingMachine: function(event, pcbid) {
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$.confirm({
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escapeKey: 'Cancel',
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animation: 'none',
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closeAnimation: 'none',
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title: 'Delete PCBID',
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content: 'Are you sure you want to delete this PCBID from the network?',
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buttons: {
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Delete: {
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btnClass: 'delete',
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action: function() {
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AJAX.post(
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Link.get('removepcbid'),
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{pcbid: pcbid},
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function(response) {
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this.setState({
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machines: response.machines,
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pcbcount: count_pcbids(response.machines),
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});
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}.bind(this)
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);
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}.bind(this),
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},
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Cancel: function() {
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},
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}
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});
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event.preventDefault();
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},
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saveMachine: function(event) {
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machine = this.state.editing_machine;
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if (machine.port == '') {
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machine.port = 0;
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}
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AJAX.post(
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Link.get('updatepcbid'),
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{machine: this.state.editing_machine},
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function(response) {
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this.setState({
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machines: response.machines,
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pcbcount: count_pcbids(response.machines),
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editing_machine: null,
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});
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}.bind(this)
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);
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event.preventDefault();
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},
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renderDescription: function(machine) {
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if (this.state.editing_machine && machine.pcbid == this.state.editing_machine.pcbid) {
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return <input
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name="description"
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type="text"
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autofocus="true"
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ref={c => (this.focus_element = c)}
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value={ this.state.editing_machine.description }
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onChange={function(event) {
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var machine = this.state.editing_machine;
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machine.description = event.target.value;
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this.setState({
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editing_machine: machine,
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});
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}.bind(this)}
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/>;
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} else {
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return (
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<span>{ machine.description }</span>
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);
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}
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},
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renderPort: function(machine) {
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if (this.state.editing_machine && machine.pcbid == this.state.editing_machine.pcbid) {
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return <input
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name="port"
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type="text"
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value={ this.state.editing_machine.port }
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onChange={function(event) {
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var machine = this.state.editing_machine;
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var intRegex = /^\d*$/;
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if (intRegex.test(event.target.value)) {
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if (event.target.value.length > 0) {
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machine.port = parseInt(event.target.value);
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} else {
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machine.port = '';
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}
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this.setState({
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editing_machine: machine,
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});
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}
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}.bind(this)}
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/>;
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} else {
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return (
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<span>{ machine.port }</span>
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);
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}
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},
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renderEditButton: function(machine) {
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if (this.state.editing_machine) {
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if (this.state.editing_machine.pcbid == machine.pcbid) {
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return (
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<span>
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<input
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type="submit"
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value="save"
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/>
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<input
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type="button"
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value="cancel"
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onClick={function(event) {
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this.setState({
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editing_machine: null,
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});
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}.bind(this)}
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/>
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</span>
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);
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} else {
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return <span></span>;
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}
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} else {
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if (window.max_pcbids > 0 && machine.editable) {
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return (
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<span>
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<Edit
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onClick={function(event) {
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var editing_machine = null;
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this.state.machines.map(function(a) {
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if (a.pcbid == machine.pcbid) {
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editing_machine = jQuery.extend(true, {}, a);
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}
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});
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this.setState({
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editing_machine: editing_machine,
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});
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}.bind(this)}
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/>
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<Delete
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onClick={function(event) {
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this.deleteExistingMachine(event, machine.pcbid);
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}.bind(this)}
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/>
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</span>
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);
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} else {
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return <span></span>;
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}
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}
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},
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render: function() {
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return (
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<div>
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<div className="section">
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<LabelledSection vertical={true} label="Name">{ this.state.name }</LabelledSection>
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<LabelledSection vertical={true} label="Description">{
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this.state.description ?
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<span>{ this.state.description }</span> :
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<span className="placeholder">no description</span>
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}</LabelledSection>
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{this.renderPIN()}
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<LabelledSection vertical={true} label="PASELI Enabled">
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<span>{ this.state.paseli_enabled ? 'yes' : 'no' }</span>
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<Toggle onClick={this.togglePaseliEnabled.bind(this)} />
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{ this.state.paseli_enabled_saving ?
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<img className="loading" src={Link.get('static', 'loading-16.gif')} /> :
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null
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}
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</LabelledSection>
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<LabelledSection vertical={true} label="PASELI Infinite">
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<span>{ this.state.paseli_infinite ? 'yes' : 'no' }</span>
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<Toggle onClick={this.togglePaseliInfinite.bind(this)} />
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{ this.state.paseli_infinite_saving ?
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<img className="loading" src={Link.get('static', 'loading-16.gif')} /> :
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null
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}
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</LabelledSection>
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<LabelledSection vertical={true} label="Mask Web Address">
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<span>{ this.state.mask_services_url ? 'yes' : 'no' }</span>
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<Toggle onClick={this.toggleMaskServicesURL.bind(this)} />
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{ this.state.mask_services_url_saving ?
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<img className="loading" src={Link.get('static', 'loading-16.gif')} /> :
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null
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}
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</LabelledSection>
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</div>
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<div className="section">
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<h3>PCBIDs Assigned to This Arcade</h3>
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<form className="inline" onSubmit={this.saveMachine}>
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<Table
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className="list machine"
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columns={[
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{
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name: "PCBID",
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render: function(machine) { return machine.pcbid; },
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sort: function(a, b) { return a.pcbid.localeCompare(b.pcbid); },
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},
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{
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name: "Name",
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render: function(machine) { return machine.name; },
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sort: function(a, b) { return a.name.localeCompare(b.name); },
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},
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{
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name: "Description",
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render: this.renderDescription,
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sort: function(a, b) { return a.description.localeCompare(b.description); },
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},
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{
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name: "Applicable Game",
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render: function(machine) { return machine.game; },
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sort: function(a, b) { return a.game.localeCompare(b.game); },
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hidden: !window.enforcing,
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},
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{
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name: "Port",
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render: this.renderPort,
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sort: function(a, b) { return a.port - b.port; },
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},
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{
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name: '',
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render: this.renderEditButton,
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hidden: !window.enforcing || window.max_pcbids < 1,
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action: true,
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},
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]}
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rows={this.state.machines}
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emptymessage="There are no PCBIDs assigned to this arcade."
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/>
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</form>
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</div>
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{ window.enforcing && this.state.pcbcount < window.max_pcbids ?
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<div className="section">
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<h3>Generate PCBID</h3>
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<form className="inline" onSubmit={this.generateNewMachine}>
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<table className="add machine">
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<thead>
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<tr>
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<th>Description</th>
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<th></th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>
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<input
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name="description"
|
|
type="text"
|
|
value={ this.state.random_pcbid.description }
|
|
onChange={function(event) {
|
|
var pcbid = this.state.random_pcbid;
|
|
pcbid.description = event.target.value;
|
|
this.setState({random_pcbid: pcbid});
|
|
}.bind(this)}
|
|
/>
|
|
</td>
|
|
<td>
|
|
<input
|
|
type="submit"
|
|
value="generate PCBID"
|
|
/>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</form>
|
|
</div>
|
|
: null
|
|
}
|
|
<div className="section settings-nav">
|
|
<h3>Game Settings For This Arcade</h3>
|
|
{ this.state.settings.map(function(game_settings) {
|
|
var current = makeSettingName(game_settings);
|
|
return (
|
|
<Nav
|
|
title={game_settings.name}
|
|
active={this.state.current_setting == current}
|
|
showAlert={this.state.settings_changed[current]}
|
|
onClick={function(event) {
|
|
if (this.state.current_setting == current) { return; }
|
|
this.setState({current_setting: current});
|
|
pagenav.navigate(current);
|
|
}.bind(this)}
|
|
/>
|
|
);
|
|
}.bind(this))}
|
|
</div>
|
|
<div className="section">
|
|
{ this.state.settings[this.getSettingIndex(this.state.current_setting)].ints.map(function(setting, index) {
|
|
return (
|
|
<div className="arcade menuoption">
|
|
<Tip
|
|
text={setting.tip}
|
|
>
|
|
<label htmlFor={setting.setting}>{setting.name}:</label>
|
|
<SelectInt
|
|
name={setting.setting}
|
|
id={setting.setting}
|
|
value={setting.value}
|
|
choices={setting.values}
|
|
onChange={function(value) {
|
|
this.state.settings[this.getSettingIndex(this.state.current_setting)].ints[index].value = value;
|
|
this.setState({
|
|
settings: this.state.settings,
|
|
settings_changed: this.setChanged(true),
|
|
});
|
|
}.bind(this)}
|
|
/>
|
|
</Tip>
|
|
</div>
|
|
);
|
|
}.bind(this))}
|
|
{ this.state.settings[this.getSettingIndex(this.state.current_setting)].bools.map(function(setting, index) {
|
|
return (
|
|
<div className="arcade menuoption">
|
|
<Tip
|
|
text={setting.tip}
|
|
>
|
|
<label htmlFor={setting.setting}>{setting.name}:</label>
|
|
<input
|
|
name={setting.setting}
|
|
id={setting.setting}
|
|
type="checkbox"
|
|
checked={setting.value}
|
|
onChange={function(event) {
|
|
this.state.settings[this.getSettingIndex(this.state.current_setting)].bools[index].value = event.target.checked;
|
|
this.setState({
|
|
settings: this.state.settings,
|
|
settings_changed: this.setChanged(true),
|
|
});
|
|
}.bind(this)}
|
|
/>
|
|
</Tip>
|
|
</div>
|
|
);
|
|
}.bind(this))}
|
|
{ this.state.settings[this.getSettingIndex(this.state.current_setting)].strs.map(function(setting, index) {
|
|
return (
|
|
<div className="arcade menuoption">
|
|
<Tip
|
|
text={setting.tip}
|
|
>
|
|
<label htmlFor={setting.setting}>{setting.name}:</label>
|
|
<input
|
|
name={setting.setting}
|
|
id={setting.setting}
|
|
type="text"
|
|
value={setting.value}
|
|
onChange={function(event) {
|
|
this.state.settings[this.getSettingIndex(this.state.current_setting)].strs[index].value = event.target.value;
|
|
this.setState({
|
|
settings: this.state.settings,
|
|
settings_changed: this.setChanged(true),
|
|
});
|
|
}.bind(this)}
|
|
/>
|
|
</Tip>
|
|
</div>
|
|
);
|
|
}.bind(this))}
|
|
{ this.state.settings[this.getSettingIndex(this.state.current_setting)].longstrs.map(function(setting, index) {
|
|
return (
|
|
<div className="arcade menuoption">
|
|
<Tip
|
|
text={setting.tip}
|
|
>
|
|
<label htmlFor={setting.setting}>{setting.name}:</label>
|
|
<textarea
|
|
name={setting.setting}
|
|
id={setting.setting}
|
|
value={setting.value}
|
|
onChange={function(event) {
|
|
this.state.settings[this.getSettingIndex(this.state.current_setting)].longstrs[index].value = event.target.value;
|
|
this.setState({
|
|
settings: this.state.settings,
|
|
settings_changed: this.setChanged(true),
|
|
});
|
|
}.bind(this)}
|
|
/>
|
|
</Tip>
|
|
</div>
|
|
);
|
|
}.bind(this))}
|
|
<input
|
|
type="submit"
|
|
disabled={!this.state.settings_changed[this.state.current_setting]}
|
|
value="save"
|
|
onClick={function(event) {
|
|
this.saveSettings(event);
|
|
}.bind(this)}
|
|
/>
|
|
{ this.state.settings_saving[this.state.current_setting] ?
|
|
<img className="loading" src={Link.get('static', 'loading-16.gif')} /> :
|
|
null
|
|
}
|
|
{ this.state.settings_saved[this.state.current_setting] ?
|
|
<span>{ "\u2713" }</span> :
|
|
null
|
|
}
|
|
</div>
|
|
<div className="section">
|
|
<h3>User PASELI Balances for This Arcade</h3>
|
|
{ Object.keys(this.state.balances).length == 0 ?
|
|
<div>
|
|
<span className="placeholder">No users with balances for this arcade!</span>
|
|
</div> :
|
|
<form onSubmit={this.updateBalance}>
|
|
<table className="list blance">
|
|
<thead>
|
|
<tr>
|
|
<th>User</th>
|
|
<th>Current Balance</th>
|
|
<th>Credit Amount</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
{Object.keys(this.state.balances).map(function(userid) {
|
|
var user = this.state.users[userid];
|
|
return (
|
|
<tr>
|
|
<td>{ user ?
|
|
<span>{user}</span> :
|
|
<span className="placeholder">anonymous account</span>
|
|
}</td>
|
|
<td>{this.state.balances[userid]}</td>
|
|
<td>
|
|
<input
|
|
type="text"
|
|
className="inline"
|
|
value={this.state.credits[userid]}
|
|
onChange={function(event) {
|
|
var credits = this.state.credits;
|
|
credits[userid] = event.target.value;
|
|
this.setState({credits: credits});
|
|
}.bind(this)}
|
|
name="credits"
|
|
/>
|
|
</td>
|
|
</tr>
|
|
);
|
|
}.bind(this))}
|
|
</tbody>
|
|
</table>
|
|
<div className="action">
|
|
<input type="submit" value="update balance" />
|
|
</div>
|
|
</form>
|
|
}
|
|
</div>
|
|
<div className="section">
|
|
<h3>Credit PASELI via Card</h3>
|
|
<form onSubmit={this.addBalance}>
|
|
<table className="add blance">
|
|
<thead>
|
|
<tr>
|
|
<th>Card Number</th>
|
|
<th>Credit Amount</th>
|
|
<th></th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<input
|
|
type="text"
|
|
className="inline"
|
|
value={this.state.credit_card}
|
|
onChange={function(event) {
|
|
this.setState({credit_card: event.target.value});
|
|
}.bind(this)}
|
|
name="card"
|
|
/>
|
|
</td>
|
|
<td>
|
|
<input
|
|
type="text"
|
|
className="inline"
|
|
value={this.state.credit_amount}
|
|
onChange={function(event) {
|
|
this.setState({credit_amount: event.target.value});
|
|
}.bind(this)}
|
|
name="credits"
|
|
/>
|
|
</td>
|
|
<td>
|
|
<input type="submit" value="update balance" />
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</form>
|
|
</div>
|
|
<div className="section">
|
|
<h3>PASELI Transaction History</h3>
|
|
{ this.state.events.length == 0 ?
|
|
<div>
|
|
<span className="placeholder">No events to display!</span>
|
|
</div> :
|
|
<table className="list events">
|
|
<thead>
|
|
<tr>
|
|
<th>Timestamp</th>
|
|
<th>Event</th>
|
|
<th>Details</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
{this.state.events.map(function(event, index) {
|
|
if (index < this.state.eventoffset || index >= this.state.eventoffset + this.state.eventlimit) {
|
|
return null;
|
|
}
|
|
|
|
if(event.type == 'paseli_transaction') {
|
|
return <PASELITransactionEvent event={event} users={this.state.users} />;
|
|
} else {
|
|
return null;
|
|
}
|
|
}.bind(this))}
|
|
</tbody>
|
|
<tfoot>
|
|
<tr>
|
|
<td colSpan={3}>
|
|
{ this.state.eventoffset > 0 ?
|
|
<Prev onClick={function(event) {
|
|
var page = this.state.eventoffset - this.state.eventlimit;
|
|
if (page < 0) { page = 0; }
|
|
this.setState({eventoffset: page});
|
|
}.bind(this)}/> : null
|
|
}
|
|
{ (this.state.eventoffset + this.state.eventlimit) < this.state.events.length ?
|
|
<Next style={ {float: 'right'} } onClick={function(event) {
|
|
var page = this.state.eventoffset + this.state.eventlimit;
|
|
if (page >= this.state.events.length) { return }
|
|
this.setState({eventoffset: page});
|
|
}.bind(this)}/> : null
|
|
}
|
|
</td>
|
|
</tr>
|
|
</tfoot>
|
|
</table>
|
|
}
|
|
</div>
|
|
</div>
|
|
);
|
|
},
|
|
});
|
|
|
|
ReactDOM.render(
|
|
React.createElement(arcade_management, null),
|
|
document.getElementById('content')
|
|
);
|