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bemaniutils/bemani/frontend/static/controllers/admin/machines.react.js

589 lines
23 KiB
JavaScript

/*** @jsx React.DOM */
var machine_management = React.createClass({
getInitialState: function(props) {
return {
machines: window.machines,
arcades: window.arcades,
editing_machine: null,
add_machine: {
pcbid: '',
name: '',
description: '',
arcade: null,
},
random_pcbid: {
name: '',
description: '',
arcade: null,
},
};
},
componentDidUpdate: function() {
if (this.focus_element && this.focus_element != this.already_focused) {
this.focus_element.focus();
this.already_focused = this.focus_element;
}
},
generateNewMachine: function(event) {
AJAX.post(
Link.get('generatepcbid'),
{machine: this.state.random_pcbid},
function(response) {
this.setState({
machines: response.machines,
random_pcbid: {
name: '',
description: '',
arcade: null,
},
});
}.bind(this)
);
event.preventDefault();
},
addNewMachine: function(event) {
AJAX.post(
Link.get('addpcbid'),
{machine: this.state.add_machine},
function(response) {
this.setState({
machines: response.machines,
add_machine: {
pcbid: '',
name: '',
description: '',
arcade: null,
},
});
}.bind(this)
);
event.preventDefault();
},
saveMachine: function(event) {
AJAX.post(
Link.get('updatepcbid'),
{machine: this.state.editing_machine},
function(response) {
this.setState({
machines: response.machines,
editing_machine: null,
});
}.bind(this)
);
event.preventDefault();
},
deleteExistingMachine: function(event, pcbid) {
$.confirm({
escapeKey: 'Cancel',
animation: 'none',
closeAnimation: 'none',
title: 'Delete Arcade',
content: 'Are you sure you want to delete this arcade from the network?',
buttons: {
Delete: {
btnClass: 'delete',
action: function() {
AJAX.post(
Link.get('removepcbid'),
{pcbid: pcbid},
function(response) {
this.setState({
machines: response.machines,
});
}.bind(this)
);
}.bind(this),
},
Cancel: function() {
},
}
});
event.preventDefault();
},
renderPCBID: function(machine) {
return (
<span>{ machine.pcbid }</span>
);
},
sortPCBID: function(a, b) {
return a.pcbid.localeCompare(b.pcbid);
},
renderName: function(machine) {
return (
<span>{ machine.name }</span>
);
},
sortName: function(a, b) {
return a.name.localeCompare(b.name);
},
renderDescription: function(machine) {
if (this.state.editing_machine && machine.pcbid == this.state.editing_machine.pcbid) {
return <input
name="description"
type="text"
autofocus="true"
ref={c => (this.focus_element = c)}
value={ this.state.editing_machine.description }
onChange={function(event) {
var machine = this.state.editing_machine;
machine.description = event.target.value;
this.setState({
editing_machine: machine,
});
}.bind(this)}
/>;
} else {
return (
<span>{ machine.description }</span>
);
}
},
sortDescription: function(a, b) {
return a.description.localeCompare(b.description);
},
renderSeriesList: function(machine) {
return (
<select
name="game"
value={this.state.editing_machine.game}
onChange={function(event) {
var machine = this.state.editing_machine;
machine.game = event.target.value;
this.setState({
editing_machine: machine,
});
}.bind(this)}
>
{Object.keys(window.series).map(function(key, index) {
return <option value={key}>{ window.series[key] }</option>;
}.bind(this))}
</select>
);
},
renderGameList: function(machine, negate) {
return (
<select
name="game"
value={this.state.editing_machine.game + '_' + this.state.editing_machine.version}
onChange={function(event) {
var data = event.target.value.split('_');
var machine = this.state.editing_machine;
machine.game = data[0];
machine.version = parseInt(data[1]);
this.setState({
editing_machine: machine,
});
}.bind(this)}
>
{Object.keys(window.games).map(function(game) {
return Object.keys(window.games[game]).map(function(version) {
if (negate) {
version = -version;
}
return <option value={game + '_' + version}>{ window.games[game][Math.abs(version)] }</option>;
}.bind(this));
}.bind(this))}
</select>
);
},
renderGame: function(machine) {
if (this.state.editing_machine && machine.pcbid == this.state.editing_machine.pcbid) {
var value;
var extra;
if (this.state.editing_machine.game == 'any') {
value = 'any';
extra = null;
} else if(!this.state.editing_machine.version) {
value = 'series';
extra = this.renderSeriesList(machine);
} else if(this.state.editing_machine.version > 0) {
value = 'exact';
extra = this.renderGameList(machine, false);
} else if(this.state.editing_machine.version < 0) {
value = 'atmost';
extra = this.renderGameList(machine, true);
};
return (
<span>
<select
name="function"
value={value}
onChange={function(event) {
var nv = event.target.value;
var machine = this.state.editing_machine;
if (nv == 'any') {
machine.game = 'any';
machine.version = null;
} else if(nv == 'series') {
machine.game = Object.keys(window.series)[0];
machine.version = null;
} else if(nv == 'exact') {
machine.game = Object.keys(window.series)[0];
machine.version = Object.keys(window.games[machine.game])[0];
} else if(nv == 'atmost') {
machine.game = Object.keys(window.series)[0];
machine.version = -Object.keys(window.games[machine.game])[0];
}
this.setState({
editing_machine: machine,
});
}.bind(this)}
>
<option value="any">any supported game</option>
<option value="series">specific series</option>
<option value="exact">specific game</option>
<option value="atmost">specific game or older</option>
</select>
{extra}
</span>
);
} else {
if (machine.game == 'any') {
return (
<span>any game</span>
);
} else if(!machine.version) {
return (
<span>{ window.series[machine.game] }</span>
);
} else if(machine.version > 0) {
return (
<span>{ window.games[machine.game][machine.version] }</span>
);
} else if(machine.version < 0) {
return (
<span>{ window.games[machine.game][-machine.version] } or older</span>
);
}
}
},
sortGame: function(a, b) {
var ag = null;
var bg = null;
if (a.game == 'any') {
ag = 'any game';
} else if(!a.version) {
ag = window.series[a.game];
} else if(a.version > 0) {
ag = window.games[a.game][a.version];
} else if(a.version < 0) {
ag = window.games[a.game][-a.version] + ' or older';
}
if (b.game == 'any') {
bg = 'any game';
} else if(!b.version) {
bg = window.series[b.game];
} else if(b.version > 0) {
bg = window.games[b.game][b.version];
} else if(b.version < 0) {
bg = window.games[b.game][-b.version] + ' or older';
}
return ag.localeCompare(bg);
},
renderArcade: function(machine) {
if (this.state.editing_machine && machine.pcbid == this.state.editing_machine.pcbid) {
return (
<span>
<SelectArcade
name="owner"
value={ this.state.editing_machine.arcade }
arcades={ this.state.arcades }
onChange={function(owner) {
var machine = this.state.editing_machine;
machine.arcade = parseInt(owner);
this.setState({
editing_machine: machine,
});
}.bind(this)}
/>
</span>
);
} else {
if (machine.arcade) {
return (
<span>{ this.state.arcades[machine.arcade] }</span>
);
} else {
return (
<span className="placeholder">no arcade</span>
);
}
}
},
sortArcade: function(a, b) {
var aarc = this.state.arcades[a.arcade];
var barc = this.state.arcades[b.arcade];
aarc = aarc ? aarc : '';
barc = barc ? barc : '';
return aarc.localeCompare(barc);
},
renderPort: function(machine) {
if (this.state.editing_machine && machine.pcbid == this.state.editing_machine.pcbid) {
return <input
name="port"
type="text"
value={ this.state.editing_machine.port }
onChange={function(event) {
var machine = this.state.editing_machine;
var intRegex = /^\d*$/;
if (intRegex.test(event.target.value)) {
machine.port = parseInt(event.target.value);
this.setState({
editing_machine: machine,
});
}
}.bind(this)}
/>;
} else {
return (
<span>{ machine.port }</span>
);
}
},
sortPort: function(a, b) {
return a.port - b.port;
},
renderEditButton: function(machine) {
if (this.state.editing_machine) {
if (this.state.editing_machine.pcbid == machine.pcbid) {
return (
<span>
<input
type="submit"
value="save"
/>
<input
type="button"
value="cancel"
onClick={function(event) {
this.setState({
editing_machine: null,
});
}.bind(this)}
/>
</span>
);
} else {
return <span></span>;
}
} else {
return (
<span>
<Edit
onClick={function(event) {
var editing_machine = null;
this.state.machines.map(function(a) {
if (a.pcbid == machine.pcbid) {
editing_machine = jQuery.extend(true, {}, a);
}
});
this.setState({
editing_machine: editing_machine,
});
}.bind(this)}
/>
<Delete
onClick={function(event) {
this.deleteExistingMachine(event, machine.pcbid);
}.bind(this)}
/>
</span>
);
}
},
render: function() {
return (
<div>
<div className="section">
<form className="inline" onSubmit={this.saveMachine}>
<Table
className="list machines"
columns={[
{
name: 'PCBID',
render: this.renderPCBID,
sort: this.sortPCBID,
},
{
name: 'Name',
render: this.renderName,
sort: this.sortName,
},
{
name: 'Description',
render: this.renderDescription,
sort: this.sortDescription,
},
{
name: 'Arcade',
render: this.renderArcade,
sort: this.sortArcade,
},
{
name: 'Applicable Game',
render: this.renderGame,
sort: this.sortGame,
hidden: !window.enforcing,
},
{
name: 'Port',
render: this.renderPort,
sort: this.sortPort,
},
{
name: '',
render: this.renderEditButton,
},
]}
rows={this.state.machines}
emptymessage="There are no PCBIDs assigned to this network."
/>
</form>
</div>
<div className="section">
<h3>Add PCBID</h3>
<form className="inline" onSubmit={this.addNewMachine}>
<table className="add machine">
<thead>
<tr>
<th>PCBID</th>
<th>Description</th>
<th>Arcade</th>
<th></th>
</tr>
</thead>
<tbody>
<tr>
<td>
<input
name="pcbid"
type="text"
value={ this.state.add_machine.pcbid }
onChange={function(event) {
var machine = this.state.add_machine;
machine.pcbid = event.target.value;
this.setState({add_machine: machine});
}.bind(this)}
/>
</td>
<td>
<input
name="description"
type="text"
value={ this.state.add_machine.description }
onChange={function(event) {
var machine = this.state.add_machine;
machine.description = event.target.value;
this.setState({add_machine: machine});
}.bind(this)}
/>
</td>
<td>
<SelectArcade
name="owner"
value={ this.state.add_machine.arcade }
arcades={ this.state.arcades }
onChange={function(owner) {
var machine = this.state.add_machine;
machine.arcade = parseInt(owner);
this.setState({
add_machine: machine,
});
}.bind(this)}
/>
</td>
<td>
<input
type="submit"
value="save"
/>
</td>
</tr>
</tbody>
</table>
</form>
</div>
<div className="section">
<h3>Generate Random PCBID</h3>
<form className="inline" onSubmit={this.generateNewMachine}>
<table className="add machine">
<thead>
<tr>
<th>Description</th>
<th>Arcade</th>
<th></th>
</tr>
</thead>
<tbody>
<tr>
<td>
<input
name="description"
type="text"
value={ this.state.random_pcbid.description }
onChange={function(event) {
var pcbid = this.state.random_pcbid;
pcbid.description = event.target.value;
this.setState({random_pcbid: pcbid});
}.bind(this)}
/>
</td>
<td>
<SelectArcade
name="owner"
value={ this.state.random_pcbid.arcade }
arcades={ this.state.arcades }
onChange={function(owner) {
var arcade = this.state.random_pcbid;
arcade.arcade = parseInt(owner);
this.setState({
random_pcbid: arcade,
});
}.bind(this)}
/>
</td>
<td>
<input
type="submit"
value="save"
/>
</td>
</tr>
</tbody>
</table>
</form>
</div>
</div>
);
},
});
ReactDOM.render(
React.createElement(machine_management, null),
document.getElementById('content')
);