642 lines
26 KiB
Python
642 lines
26 KiB
Python
import random
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import time
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from typing import Dict, List, Optional
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from bemani.common import Time
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from bemani.client.base import BaseClient
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from bemani.protocol import Node
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class ReflecBeat(BaseClient):
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NAME = 'TEST'
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def verify_log_pcb_status(self, loc: str) -> None:
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call = self.call_node()
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pcb = Node.void('log')
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pcb.set_attribute('method', 'pcb_status')
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pcb.add_child(Node.string('lid', loc))
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pcb.add_child(Node.u8('type', 0))
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call.add_child(pcb)
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/log/@status")
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def verify_pcbinfo_get(self, loc: str) -> None:
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call = self.call_node()
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pcb = Node.void('pcbinfo')
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pcb.set_attribute('method', 'get')
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pcb.add_child(Node.string('lid', loc))
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call.add_child(pcb)
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/pcbinfo/info/name")
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self.assert_path(resp, "response/pcbinfo/info/pref")
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self.assert_path(resp, "response/pcbinfo/info/close")
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self.assert_path(resp, "response/pcbinfo/info/hour")
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self.assert_path(resp, "response/pcbinfo/info/min")
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def verify_sysinfo_get(self) -> None:
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call = self.call_node()
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info = Node.void('sysinfo')
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info.set_attribute('method', 'get')
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call.add_child(info)
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/sysinfo/trd")
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def verify_sysinfo_fan(self, loc: str) -> None:
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call = self.call_node()
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info = Node.void('sysinfo')
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info.set_attribute('method', 'fan')
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info.add_child(Node.u8('pref', 0))
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info.add_child(Node.string('lid', loc))
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call.add_child(info)
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/sysinfo/pref")
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self.assert_path(resp, "response/sysinfo/lid")
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def verify_player_start(self, refid: str) -> None:
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call = self.call_node()
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player = Node.void('player')
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player.set_attribute('method', 'start')
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player.add_child(Node.string('rid', refid))
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player.add_child(Node.s32('ver', 3))
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call.add_child(player)
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/player/is_suc")
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def verify_player_delete(self, refid: str) -> None:
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call = self.call_node()
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player = Node.void('player')
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player.set_attribute('method', 'delete')
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player.add_child(Node.string('rid', refid))
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call.add_child(player)
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/player/@status")
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def verify_player_end(self, refid: str) -> None:
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call = self.call_node()
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player = Node.void('player')
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player.set_attribute('method', 'end')
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player.add_child(Node.string('rid', refid))
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call.add_child(player)
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/player")
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def verify_player_read(self, refid: str, location: str) -> List[Dict[str, int]]:
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call = self.call_node()
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player = Node.void('player')
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player.set_attribute('method', 'read')
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player.add_child(Node.string('rid', refid))
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player.add_child(Node.string('lid', location))
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player.add_child(Node.s32('ver', 3))
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call.add_child(player)
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/player/pdata/base/uid")
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self.assert_path(resp, "response/player/pdata/base/name")
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self.assert_path(resp, "response/player/pdata/base/lv")
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self.assert_path(resp, "response/player/pdata/base/exp")
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self.assert_path(resp, "response/player/pdata/base/mg")
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self.assert_path(resp, "response/player/pdata/base/ap")
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self.assert_path(resp, "response/player/pdata/base/flag")
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self.assert_path(resp, "response/player/pdata/con/day")
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self.assert_path(resp, "response/player/pdata/con/cnt")
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self.assert_path(resp, "response/player/pdata/con/last")
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self.assert_path(resp, "response/player/pdata/con/now")
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self.assert_path(resp, "response/player/pdata/team/id")
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self.assert_path(resp, "response/player/pdata/team/name")
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self.assert_path(resp, "response/player/pdata/custom/bgm_m")
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self.assert_path(resp, "response/player/pdata/custom/st_f")
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self.assert_path(resp, "response/player/pdata/custom/st_bg")
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self.assert_path(resp, "response/player/pdata/custom/st_bg_b")
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self.assert_path(resp, "response/player/pdata/custom/eff_e")
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self.assert_path(resp, "response/player/pdata/custom/se_s")
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self.assert_path(resp, "response/player/pdata/custom/se_s_v")
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self.assert_path(resp, "response/player/pdata/released")
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self.assert_path(resp, "response/player/pdata/record")
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self.assert_path(resp, "response/player/pdata/blog")
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self.assert_path(resp, "response/player/pdata/cmnt")
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if resp.child_value('player/pdata/base/name') != self.NAME:
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raise Exception('Invalid name {} returned on profile read!'.format(resp.child_value('player/pdata/base/name')))
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scores = []
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for child in resp.child('player/pdata/record').children:
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if child.name != 'rec':
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continue
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score = {
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'id': child.child_value('mid'),
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'chart': child.child_value('ng'),
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'clear_type': child.child_value('ct'),
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'achievement_rate': child.child_value('ar'),
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'score': child.child_value('bs'),
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'combo': child.child_value('mc'),
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'miss_count': child.child_value('bmc'),
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}
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scores.append(score)
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return scores
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def verify_player_write(self, refid: str, extid: int, loc: str, records: List[Dict[str, int]], scores: List[Dict[str, int]]) -> int:
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call = self.call_node()
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player = Node.void('player')
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call.add_child(player)
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player.set_attribute('method', 'write')
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player.add_child(Node.string('rid', refid))
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player.add_child(Node.string('lid', loc))
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pdata = Node.void('pdata')
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player.add_child(pdata)
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base = Node.void('base')
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pdata.add_child(base)
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base.add_child(Node.s32('uid', extid))
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base.add_child(Node.string('name', self.NAME))
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base.add_child(Node.s16('lv', 1))
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base.add_child(Node.s32('exp', 0))
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base.add_child(Node.s16('mg', 0))
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base.add_child(Node.s16('ap', 0))
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base.add_child(Node.s32('flag', 0))
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con = Node.void('con')
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pdata.add_child(con)
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con.add_child(Node.s32('day', 0))
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con.add_child(Node.s32('cnt', 0))
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con.add_child(Node.s32('last', 0))
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con.add_child(Node.s32('now', 0))
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custom = Node.void('custom')
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pdata.add_child(custom)
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custom.add_child(Node.u8('bgm_m', 0))
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custom.add_child(Node.u8('st_f', 0))
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custom.add_child(Node.u8('st_bg', 0))
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custom.add_child(Node.u8('st_bg_b', 100))
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custom.add_child(Node.u8('eff_e', 0))
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custom.add_child(Node.u8('se_s', 0))
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custom.add_child(Node.u8('se_s_v', 100))
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pdata.add_child(Node.void('released'))
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# First, filter down to only records that are also in the battle log
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def key(thing: Dict[str, int]) -> str:
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return '{}-{}'.format(thing['id'], thing['chart'])
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updates = [key(score) for score in scores]
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sortedrecords = {key(record): record for record in records if key(record) in updates}
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# Now, see what records need updating and update them
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for score in scores:
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if key(score) in sortedrecords:
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# Had a record, need to merge
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record = sortedrecords[key(score)]
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else:
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# First time playing
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record = {
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'clear_type': 0,
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'achievement_rate': 0,
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'score': 0,
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'combo': 0,
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'miss_count': 999999999,
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}
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sortedrecords[key(score)] = {
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'id': score['id'],
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'chart': score['chart'],
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'clear_type': max(record['clear_type'], score['clear_type']),
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'achievement_rate': max(record['achievement_rate'], score['achievement_rate']),
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'score': max(record['score'], score['score']),
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'combo': max(record['combo'], score['combo']),
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'miss_count': min(record['miss_count'], score['miss_count']),
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}
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# Finally, send the records and battle logs
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recordnode = Node.void('record')
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pdata.add_child(recordnode)
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blog = Node.void('blog')
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pdata.add_child(blog)
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for (_, record) in sortedrecords.items():
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rec = Node.void('rec')
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recordnode.add_child(rec)
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rec.add_child(Node.u16('mid', record['id']))
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rec.add_child(Node.u8('ng', record['chart']))
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rec.add_child(Node.s32('win', 1))
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rec.add_child(Node.s32('lose', 0))
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rec.add_child(Node.s32('draw', 0))
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rec.add_child(Node.u8('ct', record['clear_type']))
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rec.add_child(Node.s16('ar', record['achievement_rate']))
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rec.add_child(Node.s16('bs', record['score']))
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rec.add_child(Node.s16('mc', record['combo']))
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rec.add_child(Node.s16('bmc', record['miss_count']))
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scoreid = 0
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for score in scores:
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log = Node.void('log')
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blog.add_child(log)
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log.add_child(Node.u8('id', scoreid))
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log.add_child(Node.u16('mid', score['id']))
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log.add_child(Node.u8('ng', score['chart']))
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log.add_child(Node.u8('mt', 0))
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log.add_child(Node.u8('rt', 0))
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log.add_child(Node.s32('ruid', 0))
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myself = Node.void('myself')
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log.add_child(myself)
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myself.add_child(Node.s16('mg', 0))
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myself.add_child(Node.s16('ap', 0))
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myself.add_child(Node.u8('ct', score['clear_type']))
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myself.add_child(Node.s16('s', score['score']))
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myself.add_child(Node.s16('ar', score['achievement_rate']))
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rival = Node.void('rival')
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log.add_child(rival)
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rival.add_child(Node.s16('mg', 0))
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rival.add_child(Node.s16('ap', 0))
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rival.add_child(Node.u8('ct', 2))
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rival.add_child(Node.s16('s', 177))
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rival.add_child(Node.s16('ar', 500))
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log.add_child(Node.s32('time', Time.now()))
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scoreid = scoreid + 1
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/player/uid")
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self.assert_path(resp, "response/player/time")
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return resp.child_value('player/uid')
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def verify_log_play(self, extid: int, loc: str, scores: List[Dict[str, int]]) -> None:
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call = self.call_node()
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log = Node.void('log')
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call.add_child(log)
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log.set_attribute('method', 'play')
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log.add_child(Node.s32('uid', extid))
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log.add_child(Node.string('lid', loc))
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play = Node.void('play')
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log.add_child(play)
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play.add_child(Node.s16('stage', len(scores)))
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play.add_child(Node.s32('sec', 700))
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scoreid = 0
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for score in scores:
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rec = Node.void('rec')
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log.add_child(rec)
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rec.add_child(Node.s16('idx', scoreid))
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rec.add_child(Node.s16('mid', score['id']))
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rec.add_child(Node.s16('grade', score['chart']))
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rec.add_child(Node.s16('color', 0))
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rec.add_child(Node.s16('match', 0))
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rec.add_child(Node.s16('res', 0))
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rec.add_child(Node.s16('score', score['score']))
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rec.add_child(Node.s16('mc', score['combo']))
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rec.add_child(Node.s16('jt_jr', 0))
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rec.add_child(Node.s16('jt_ju', 0))
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rec.add_child(Node.s16('jt_gr', 0))
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rec.add_child(Node.s16('jt_gd', 0))
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rec.add_child(Node.s16('jt_ms', score['miss_count']))
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rec.add_child(Node.s32('sec', 200))
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scoreid = scoreid + 1
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/log/@status")
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def verify_lobby_read(self, location: str, extid: int) -> None:
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call = self.call_node()
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lobby = Node.void('lobby')
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lobby.set_attribute('method', 'read')
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lobby.add_child(Node.s32('uid', extid))
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lobby.add_child(Node.u8('m_grade', 255))
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lobby.add_child(Node.string('lid', location))
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lobby.add_child(Node.s32('max', 128))
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call.add_child(lobby)
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/lobby/@status")
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def verify_lobby_entry(self, location: str, extid: int) -> int:
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call = self.call_node()
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lobby = Node.void('lobby')
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lobby.set_attribute('method', 'entry')
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e = Node.void('e')
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lobby.add_child(e)
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e.add_child(Node.s32('eid', 0))
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e.add_child(Node.u16('mid', 79))
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e.add_child(Node.u8('ng', 0))
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e.add_child(Node.s32('uid', extid))
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e.add_child(Node.string('pn', self.NAME))
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e.add_child(Node.s32('exp', 0))
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e.add_child(Node.u8('mg', 0))
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e.add_child(Node.s32('tid', 0))
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e.add_child(Node.string('tn', ''))
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e.add_child(Node.string('lid', location))
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e.add_child(Node.string('sn', ''))
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e.add_child(Node.u8('pref', 51))
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e.add_child(Node.u8_array('ga', [127, 0, 0, 1]))
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e.add_child(Node.u16('gp', 10007))
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e.add_child(Node.u8_array('la', [16, 0, 0, 0]))
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call.add_child(lobby)
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/lobby/eid")
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self.assert_path(resp, "response/lobby/e/eid")
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self.assert_path(resp, "response/lobby/e/mid")
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self.assert_path(resp, "response/lobby/e/ng")
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self.assert_path(resp, "response/lobby/e/uid")
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self.assert_path(resp, "response/lobby/e/pn")
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self.assert_path(resp, "response/lobby/e/exp")
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self.assert_path(resp, "response/lobby/e/mg")
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self.assert_path(resp, "response/lobby/e/tid")
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self.assert_path(resp, "response/lobby/e/tn")
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self.assert_path(resp, "response/lobby/e/lid")
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self.assert_path(resp, "response/lobby/e/sn")
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self.assert_path(resp, "response/lobby/e/pref")
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self.assert_path(resp, "response/lobby/e/ga")
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self.assert_path(resp, "response/lobby/e/gp")
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self.assert_path(resp, "response/lobby/e/la")
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return resp.child_value('lobby/eid')
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def verify_lobby_delete(self, eid: int) -> None:
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call = self.call_node()
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lobby = Node.void('lobby')
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lobby.set_attribute('method', 'delete')
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lobby.add_child(Node.s32('eid', eid))
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call.add_child(lobby)
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/lobby")
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def verify(self, cardid: Optional[str]) -> None:
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# Verify boot sequence is okay
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self.verify_services_get(
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expected_services=[
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'pcbtracker',
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'pcbevent',
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'local',
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'message',
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'facility',
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'cardmng',
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'package',
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'posevent',
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'pkglist',
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'dlstatus',
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'eacoin',
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'lobby',
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'ntp',
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'keepalive'
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]
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)
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paseli_enabled = self.verify_pcbtracker_alive()
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self.verify_message_get()
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self.verify_package_list()
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location = self.verify_facility_get()
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self.verify_pcbevent_put()
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self.verify_log_pcb_status(location)
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self.verify_pcbinfo_get(location)
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self.verify_sysinfo_get()
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self.verify_sysinfo_fan(location)
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# Verify card registration and profile lookup
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if cardid is not None:
|
||
card = cardid
|
||
else:
|
||
card = self.random_card()
|
||
print("Generated random card ID {} for use.".format(card))
|
||
|
||
if cardid is None:
|
||
self.verify_cardmng_inquire(card, msg_type='unregistered', paseli_enabled=paseli_enabled)
|
||
ref_id = self.verify_cardmng_getrefid(card)
|
||
if len(ref_id) != 16:
|
||
raise Exception('Invalid refid \'{}\' returned when registering card'.format(ref_id))
|
||
if ref_id != self.verify_cardmng_inquire(card, msg_type='new', paseli_enabled=paseli_enabled):
|
||
raise Exception('Invalid refid \'{}\' returned when querying card'.format(ref_id))
|
||
# Always get a player start, regardless of new profile or not
|
||
self.verify_player_start(ref_id)
|
||
self.verify_player_delete(ref_id)
|
||
extid = self.verify_player_write(
|
||
ref_id,
|
||
0,
|
||
location,
|
||
[],
|
||
[],
|
||
)
|
||
else:
|
||
print("Skipping new card checks for existing card")
|
||
ref_id = self.verify_cardmng_inquire(card, msg_type='query', paseli_enabled=paseli_enabled)
|
||
|
||
# Verify pin handling and return card handling
|
||
self.verify_cardmng_authpass(ref_id, correct=True)
|
||
self.verify_cardmng_authpass(ref_id, correct=False)
|
||
if ref_id != self.verify_cardmng_inquire(card, msg_type='query', paseli_enabled=paseli_enabled):
|
||
raise Exception('Invalid refid \'{}\' returned when querying card'.format(ref_id))
|
||
|
||
# Verify lobby functionality
|
||
self.verify_lobby_read(location, extid)
|
||
eid = self.verify_lobby_entry(location, extid)
|
||
self.verify_lobby_delete(eid)
|
||
|
||
# Original reflec is weird and sends only the top record for each song you played,
|
||
# and then a separate battle log. So, emulating that is kinda hard.
|
||
scores: List[Dict[str, int]] = []
|
||
if cardid is None:
|
||
# Verify score saving and updating
|
||
for phase in [1, 2]:
|
||
if phase == 1:
|
||
dummyscores = [
|
||
# An okay score on a chart
|
||
{
|
||
'id': 1,
|
||
'chart': 1,
|
||
'clear_type': 2,
|
||
'achievement_rate': 7543,
|
||
'score': 432,
|
||
'combo': 123,
|
||
'miss_count': 5,
|
||
},
|
||
# A good score on an easier chart of the same song
|
||
{
|
||
'id': 1,
|
||
'chart': 0,
|
||
'clear_type': 3,
|
||
'achievement_rate': 9876,
|
||
'score': 543,
|
||
'combo': 543,
|
||
'miss_count': 0,
|
||
},
|
||
# A bad score on a hard chart
|
||
{
|
||
'id': 3,
|
||
'chart': 2,
|
||
'clear_type': 2,
|
||
'achievement_rate': 1234,
|
||
'score': 123,
|
||
'combo': 42,
|
||
'miss_count': 54,
|
||
},
|
||
# A terrible score on an easy chart
|
||
{
|
||
'id': 3,
|
||
'chart': 0,
|
||
'clear_type': 2,
|
||
'achievement_rate': 1024,
|
||
'score': 50,
|
||
'combo': 12,
|
||
'miss_count': 90,
|
||
},
|
||
]
|
||
if phase == 2:
|
||
dummyscores = [
|
||
# A better score on the same chart
|
||
{
|
||
'id': 1,
|
||
'chart': 1,
|
||
'clear_type': 3,
|
||
'achievement_rate': 8765,
|
||
'score': 469,
|
||
'combo': 468,
|
||
'miss_count': 1,
|
||
},
|
||
# A worse score on another same chart
|
||
{
|
||
'id': 1,
|
||
'chart': 0,
|
||
'clear_type': 2,
|
||
'achievement_rate': 8765,
|
||
'score': 432,
|
||
'combo': 321,
|
||
'miss_count': 15,
|
||
'expected_score': 543,
|
||
'expected_clear_type': 3,
|
||
'expected_achievement_rate': 9876,
|
||
'expected_combo': 543,
|
||
'expected_miss_count': 0,
|
||
},
|
||
]
|
||
self.verify_player_write(ref_id, extid, location, scores, dummyscores)
|
||
self.verify_log_play(extid, location, dummyscores)
|
||
|
||
scores = self.verify_player_read(ref_id, location)
|
||
for expected in dummyscores:
|
||
actual = None
|
||
for received in scores:
|
||
if received['id'] == expected['id'] and received['chart'] == expected['chart']:
|
||
actual = received
|
||
break
|
||
|
||
if actual is None:
|
||
raise Exception("Didn't find song {} chart {} in response!".format(expected['id'], expected['chart']))
|
||
|
||
if 'expected_score' in expected:
|
||
expected_score = expected['expected_score']
|
||
else:
|
||
expected_score = expected['score']
|
||
if 'expected_achievement_rate' in expected:
|
||
expected_achievement_rate = expected['expected_achievement_rate']
|
||
else:
|
||
expected_achievement_rate = expected['achievement_rate']
|
||
if 'expected_clear_type' in expected:
|
||
expected_clear_type = expected['expected_clear_type']
|
||
else:
|
||
expected_clear_type = expected['clear_type']
|
||
if 'expected_combo' in expected:
|
||
expected_combo = expected['expected_combo']
|
||
else:
|
||
expected_combo = expected['combo']
|
||
if 'expected_miss_count' in expected:
|
||
expected_miss_count = expected['expected_miss_count']
|
||
else:
|
||
expected_miss_count = expected['miss_count']
|
||
|
||
if actual['score'] != expected_score:
|
||
raise Exception('Expected a score of \'{}\' for song \'{}\' chart \'{}\' but got score \'{}\''.format(
|
||
expected_score, expected['id'], expected['chart'], actual['score'],
|
||
))
|
||
if actual['achievement_rate'] != expected_achievement_rate:
|
||
raise Exception('Expected an achievement rate of \'{}\' for song \'{}\' chart \'{}\' but got achievement rate \'{}\''.format(
|
||
expected_achievement_rate, expected['id'], expected['chart'], actual['achievement_rate'],
|
||
))
|
||
if actual['clear_type'] != expected_clear_type:
|
||
raise Exception('Expected a clear_type of \'{}\' for song \'{}\' chart \'{}\' but got clear_type \'{}\''.format(
|
||
expected_clear_type, expected['id'], expected['chart'], actual['clear_type'],
|
||
))
|
||
if actual['combo'] != expected_combo:
|
||
raise Exception('Expected a combo of \'{}\' for song \'{}\' chart \'{}\' but got combo \'{}\''.format(
|
||
expected_combo, expected['id'], expected['chart'], actual['combo'],
|
||
))
|
||
if actual['miss_count'] != expected_miss_count:
|
||
raise Exception('Expected a miss count of \'{}\' for song \'{}\' chart \'{}\' but got miss count \'{}\''.format(
|
||
expected_miss_count, expected['id'], expected['chart'], actual['miss_count'],
|
||
))
|
||
|
||
# Sleep so we don't end up putting in score history on the same second
|
||
time.sleep(1)
|
||
|
||
else:
|
||
print("Skipping score checks for existing card")
|
||
|
||
# Verify ending game
|
||
self.verify_player_end(ref_id)
|
||
|
||
# Verify paseli handling
|
||
if paseli_enabled:
|
||
print("PASELI enabled for this PCBID, executing PASELI checks")
|
||
else:
|
||
print("PASELI disabled for this PCBID, skipping PASELI checks")
|
||
return
|
||
|
||
sessid, balance = self.verify_eacoin_checkin(card)
|
||
if balance == 0:
|
||
print("Skipping PASELI consume check because card has 0 balance")
|
||
else:
|
||
self.verify_eacoin_consume(sessid, balance, random.randint(0, balance))
|
||
self.verify_eacoin_checkout(sessid)
|