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mirror of synced 2024-12-01 00:57:18 +01:00
bemaniutils/bemani/client/ddr/ddrace.py
2024-01-02 02:46:24 +00:00

935 lines
38 KiB
Python

import base64
import random
import time
from typing import Optional, Dict, List, Tuple, Any
from bemani.client.base import BaseClient
from bemani.common import ID, Time
from bemani.protocol import Node
def b64str(string: str) -> str:
return base64.b64encode(string.encode()).decode("ascii")
class DDRAceClient(BaseClient):
NAME = "TEST"
def verify_eventlog_write(self, location: str) -> None:
call = self.call_node()
# Construct node
eventlog = Node.void("eventlog")
call.add_child(eventlog)
eventlog.set_attribute("method", "write")
eventlog.add_child(Node.u32("retrycnt", 0))
data = Node.void("data")
eventlog.add_child(data)
data.add_child(Node.string("eventid", "S_PWRON"))
data.add_child(Node.s32("eventorder", 0))
data.add_child(Node.u64("pcbtime", int(time.time() * 1000)))
data.add_child(Node.s64("gamesession", -1))
data.add_child(Node.string("strdata1", b64str("2.4.0")))
data.add_child(Node.string("strdata2", ""))
data.add_child(Node.s64("numdata1", 1))
data.add_child(Node.s64("numdata2", 0))
data.add_child(Node.string("locationid", location))
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/eventlog/gamesession")
self.assert_path(resp, "response/eventlog/logsendflg")
self.assert_path(resp, "response/eventlog/logerrlevel")
self.assert_path(resp, "response/eventlog/evtidnosendflg")
def verify_system_convcardnumber(self, cardno: str) -> None:
call = self.call_node()
# Construct node
system = Node.void("system")
call.add_child(system)
system.set_attribute("method", "convcardnumber")
info = Node.void("info")
system.add_child(info)
info.add_child(Node.s32("version", 1))
data = Node.void("data")
system.add_child(data)
data.add_child(Node.string("card_id", cardno))
data.add_child(Node.s32("card_type", 1))
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/system/data/card_number")
self.assert_path(resp, "response/system/result")
def verify_playerdata_usergamedata_advanced_usernew(self, refid: str) -> int:
call = self.call_node()
# Construct node
playerdata = Node.void("playerdata")
call.add_child(playerdata)
playerdata.set_attribute("method", "usergamedata_advanced")
playerdata.add_child(Node.u32("retrycnt", 0))
info = Node.void("info")
playerdata.add_child(info)
info.add_child(Node.s32("version", 1))
data = Node.void("data")
playerdata.add_child(data)
data.add_child(Node.string("mode", "usernew"))
data.add_child(Node.string("shoparea", "."))
data.add_child(Node.s64("gamesession", 123456))
data.add_child(Node.string("refid", refid))
data.add_child(Node.string("dataid", refid))
data.add_child(Node.string("gamekind", "MDX"))
data.add_child(Node.string("pcbid", self.pcbid))
data.add_child(Node.void("record"))
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/playerdata/seq")
self.assert_path(resp, "response/playerdata/code")
self.assert_path(resp, "response/playerdata/shoparea")
self.assert_path(resp, "response/playerdata/result")
return resp.child_value("playerdata/code")
def verify_playerdata_usergamedata_advanced_ghostload(self, refid: str, ghostid: int) -> Dict[str, Any]:
call = self.call_node()
# Construct node
playerdata = Node.void("playerdata")
call.add_child(playerdata)
playerdata.set_attribute("method", "usergamedata_advanced")
playerdata.add_child(Node.u32("retrycnt", 0))
info = Node.void("info")
playerdata.add_child(info)
info.add_child(Node.s32("version", 1))
data = Node.void("data")
playerdata.add_child(data)
data.add_child(Node.string("mode", "ghostload"))
data.add_child(Node.s32("ghostid", ghostid))
data.add_child(Node.s64("gamesession", 123456))
data.add_child(Node.string("refid", refid))
data.add_child(Node.string("dataid", refid))
data.add_child(Node.string("gamekind", "MDX"))
data.add_child(Node.string("pcbid", self.pcbid))
data.add_child(Node.void("record"))
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/playerdata/ghostdata/code")
self.assert_path(resp, "response/playerdata/ghostdata/mcode")
self.assert_path(resp, "response/playerdata/ghostdata/notetype")
self.assert_path(resp, "response/playerdata/ghostdata/ghostsize")
self.assert_path(resp, "response/playerdata/ghostdata/ghost")
return {
"extid": resp.child_value("playerdata/ghostdata/code"),
"id": resp.child_value("playerdata/ghostdata/mcode"),
"chart": resp.child_value("playerdata/ghostdata/notetype"),
"ghost": resp.child_value("playerdata/ghostdata/ghost"),
}
def verify_playerdata_usergamedata_advanced_rivalload(self, refid: str, loadflag: int) -> None:
call = self.call_node()
# Construct node
playerdata = Node.void("playerdata")
call.add_child(playerdata)
playerdata.set_attribute("method", "usergamedata_advanced")
playerdata.add_child(Node.u32("retrycnt", 0))
info = Node.void("info")
playerdata.add_child(info)
info.add_child(Node.s32("version", 1))
data = Node.void("data")
playerdata.add_child(data)
data.add_child(Node.string("mode", "rivalload"))
data.add_child(Node.u64("targettime", Time.now() * 1000))
data.add_child(Node.string("shoparea", "."))
data.add_child(Node.bool("isdouble", False))
data.add_child(Node.s32("loadflag", loadflag))
data.add_child(Node.s32("ddrcode", 0))
data.add_child(Node.s64("gamesession", 123456))
data.add_child(Node.string("refid", refid))
data.add_child(Node.string("dataid", refid))
data.add_child(Node.string("gamekind", "MDX"))
data.add_child(Node.string("pcbid", self.pcbid))
data.add_child(Node.void("record"))
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/playerdata/data/recordtype")
if loadflag != 2:
# As implemented, its possible for a machine not in an arcade to have scores.
# So, if the test PCBID we're using isn't in an arcade, we won't fetch scores
# for area records (flag 2), so don't check for these in that case.
self.assert_path(resp, "response/playerdata/data/record/mcode")
self.assert_path(resp, "response/playerdata/data/record/notetype")
self.assert_path(resp, "response/playerdata/data/record/rank")
self.assert_path(resp, "response/playerdata/data/record/clearkind")
self.assert_path(resp, "response/playerdata/data/record/flagdata")
self.assert_path(resp, "response/playerdata/data/record/name")
self.assert_path(resp, "response/playerdata/data/record/area")
self.assert_path(resp, "response/playerdata/data/record/code")
self.assert_path(resp, "response/playerdata/data/record/score")
self.assert_path(resp, "response/playerdata/data/record/ghostid")
if resp.child_value("playerdata/data/recordtype") != loadflag:
raise Exception("Invalid record type returned!")
def verify_playerdata_usergamedata_advanced_userload(self, refid: str) -> Tuple[bool, List[Dict[str, Any]]]:
call = self.call_node()
# Construct node
playerdata = Node.void("playerdata")
call.add_child(playerdata)
playerdata.set_attribute("method", "usergamedata_advanced")
playerdata.add_child(Node.u32("retrycnt", 0))
info = Node.void("info")
playerdata.add_child(info)
info.add_child(Node.s32("version", 1))
data = Node.void("data")
playerdata.add_child(data)
data.add_child(Node.string("mode", "userload"))
data.add_child(Node.s64("gamesession", 123456))
data.add_child(Node.string("refid", refid))
data.add_child(Node.string("dataid", refid))
data.add_child(Node.string("gamekind", "MDX"))
data.add_child(Node.string("pcbid", self.pcbid))
data.add_child(Node.void("record"))
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/playerdata/result")
self.assert_path(resp, "response/playerdata/is_new")
music = []
for child in resp.child("playerdata").children:
if child.name != "music":
continue
songid = child.child_value("mcode")
chart = 0
for note in child.children:
if note.name != "note":
continue
if note.child_value("count") != 0:
# Actual song
music.append(
{
"id": songid,
"chart": chart,
"rank": note.child_value("rank"),
"halo": note.child_value("clearkind"),
"score": note.child_value("score"),
"ghostid": note.child_value("ghostid"),
}
)
chart = chart + 1
return (
resp.child_value("playerdata/is_new"),
music,
)
def verify_playerdata_usergamedata_advanced_inheritance(self, refid: str, locid: str) -> None:
call = self.call_node()
# Construct node
playerdata = Node.void("playerdata")
call.add_child(playerdata)
playerdata.set_attribute("method", "usergamedata_advanced")
playerdata.add_child(Node.u32("retrycnt", 0))
info = Node.void("info")
playerdata.add_child(info)
info.add_child(Node.s32("version", 1))
data = Node.void("data")
playerdata.add_child(data)
data.add_child(Node.string("mode", "inheritance"))
data.add_child(Node.string("locid", locid))
data.add_child(Node.s64("gamesession", 123456))
data.add_child(Node.string("refid", refid))
data.add_child(Node.string("dataid", refid))
data.add_child(Node.string("gamekind", "MDX"))
data.add_child(Node.string("pcbid", self.pcbid))
data.add_child(Node.void("record"))
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/playerdata/InheritanceStatus")
self.assert_path(resp, "response/playerdata/result")
def verify_playerdata_usergamedata_advanced_usersave(
self,
refid: str,
extid: int,
locid: str,
score: Dict[str, Any],
scorepos: int = 0,
) -> None:
call = self.call_node()
# Construct node
playerdata = Node.void("playerdata")
call.add_child(playerdata)
playerdata.set_attribute("method", "usergamedata_advanced")
playerdata.add_child(Node.u32("retrycnt", 0))
info = Node.void("info")
playerdata.add_child(info)
info.add_child(Node.s32("version", 1))
data = Node.void("data")
playerdata.add_child(data)
data.add_child(Node.string("mode", "usersave"))
data.add_child(Node.string("name", self.NAME))
data.add_child(Node.s32("ddrcode", extid))
data.add_child(Node.s32("playside", 1))
data.add_child(Node.s32("playstyle", 0))
data.add_child(Node.s32("area", 58))
data.add_child(Node.s32("weight100", 0))
data.add_child(Node.string("shopname", "gmw="))
data.add_child(Node.bool("ispremium", False))
data.add_child(Node.bool("iseapass", True))
data.add_child(Node.bool("istakeover", False))
data.add_child(Node.bool("isrepeater", False))
data.add_child(Node.bool("isgameover", scorepos < 0))
data.add_child(Node.string("locid", locid))
data.add_child(Node.string("shoparea", "."))
data.add_child(Node.s64("gamesession", 123456))
data.add_child(Node.string("refid", refid))
data.add_child(Node.string("dataid", refid))
data.add_child(Node.string("gamekind", "MDX"))
data.add_child(Node.string("pcbid", self.pcbid))
data.add_child(Node.void("record"))
for i in range(5):
if i == scorepos:
# Fill in score here
note = Node.void("note")
data.add_child(note)
note.add_child(Node.u8("stagenum", i + 1))
note.add_child(Node.u32("mcode", score["id"]))
note.add_child(Node.u8("notetype", score["chart"]))
note.add_child(Node.u8("rank", score["rank"]))
note.add_child(Node.u8("clearkind", score["halo"]))
note.add_child(Node.s32("score", score["score"]))
note.add_child(Node.s32("exscore", 0))
note.add_child(Node.s32("maxcombo", 0))
note.add_child(Node.s32("life", 0))
note.add_child(Node.s32("fastcount", 0))
note.add_child(Node.s32("slowcount", 0))
note.add_child(Node.s32("judge_marvelous", 0))
note.add_child(Node.s32("judge_perfect", 0))
note.add_child(Node.s32("judge_great", 0))
note.add_child(Node.s32("judge_good", 0))
note.add_child(Node.s32("judge_boo", 0))
note.add_child(Node.s32("judge_miss", 0))
note.add_child(Node.s32("judge_ok", 0))
note.add_child(Node.s32("judge_ng", 0))
note.add_child(Node.s32("calorie", 0))
note.add_child(Node.s32("ghostsize", len(score["ghost"])))
note.add_child(Node.string("ghost", score["ghost"]))
note.add_child(Node.u8("opt_speed", 0))
note.add_child(Node.u8("opt_boost", 0))
note.add_child(Node.u8("opt_appearance", 0))
note.add_child(Node.u8("opt_turn", 0))
note.add_child(Node.u8("opt_dark", 0))
note.add_child(Node.u8("opt_scroll", 0))
note.add_child(Node.u8("opt_arrowcolor", 0))
note.add_child(Node.u8("opt_cut", 0))
note.add_child(Node.u8("opt_freeze", 0))
note.add_child(Node.u8("opt_jump", 0))
note.add_child(Node.u8("opt_arrowshape", 0))
note.add_child(Node.u8("opt_filter", 0))
note.add_child(Node.u8("opt_guideline", 0))
note.add_child(Node.u8("opt_gauge", 0))
note.add_child(Node.u8("opt_judgepriority", 0))
note.add_child(Node.u8("opt_timing", 0))
note.add_child(Node.string("basename", ""))
note.add_child(Node.string("title_b64", ""))
note.add_child(Node.string("artist_b64", ""))
note.add_child(Node.u16("bpmMax", 0))
note.add_child(Node.u16("bpmMin", 0))
note.add_child(Node.u8("level", 0))
note.add_child(Node.u8("series", 0))
note.add_child(Node.u32("bemaniFlag", 0))
note.add_child(Node.u32("genreFlag", 0))
note.add_child(Node.u8("limited", 0))
note.add_child(Node.u8("region", 0))
note.add_child(Node.s32("gr_voltage", 0))
note.add_child(Node.s32("gr_stream", 0))
note.add_child(Node.s32("gr_chaos", 0))
note.add_child(Node.s32("gr_freeze", 0))
note.add_child(Node.s32("gr_air", 0))
note.add_child(Node.bool("share", False))
note.add_child(Node.u64("endtime", 0))
note.add_child(Node.s32("folder", 0))
else:
note = Node.void("note")
data.add_child(note)
note.add_child(Node.u8("stagenum", 0))
note.add_child(Node.u32("mcode", 0))
note.add_child(Node.u8("notetype", 0))
note.add_child(Node.u8("rank", 0))
note.add_child(Node.u8("clearkind", 0))
note.add_child(Node.s32("score", 0))
note.add_child(Node.s32("exscore", 0))
note.add_child(Node.s32("maxcombo", 0))
note.add_child(Node.s32("life", 0))
note.add_child(Node.s32("fastcount", 0))
note.add_child(Node.s32("slowcount", 0))
note.add_child(Node.s32("judge_marvelous", 0))
note.add_child(Node.s32("judge_perfect", 0))
note.add_child(Node.s32("judge_great", 0))
note.add_child(Node.s32("judge_good", 0))
note.add_child(Node.s32("judge_boo", 0))
note.add_child(Node.s32("judge_miss", 0))
note.add_child(Node.s32("judge_ok", 0))
note.add_child(Node.s32("judge_ng", 0))
note.add_child(Node.s32("calorie", 0))
note.add_child(Node.s32("ghostsize", 0))
note.add_child(Node.string("ghost", ""))
note.add_child(Node.u8("opt_speed", 0))
note.add_child(Node.u8("opt_boost", 0))
note.add_child(Node.u8("opt_appearance", 0))
note.add_child(Node.u8("opt_turn", 0))
note.add_child(Node.u8("opt_dark", 0))
note.add_child(Node.u8("opt_scroll", 0))
note.add_child(Node.u8("opt_arrowcolor", 0))
note.add_child(Node.u8("opt_cut", 0))
note.add_child(Node.u8("opt_freeze", 0))
note.add_child(Node.u8("opt_jump", 0))
note.add_child(Node.u8("opt_arrowshape", 0))
note.add_child(Node.u8("opt_filter", 0))
note.add_child(Node.u8("opt_guideline", 0))
note.add_child(Node.u8("opt_gauge", 0))
note.add_child(Node.u8("opt_judgepriority", 0))
note.add_child(Node.u8("opt_timing", 0))
note.add_child(Node.string("basename", ""))
note.add_child(Node.string("title_b64", ""))
note.add_child(Node.string("artist_b64", ""))
note.add_child(Node.u16("bpmMax", 0))
note.add_child(Node.u16("bpmMin", 0))
note.add_child(Node.u8("level", 0))
note.add_child(Node.u8("series", 0))
note.add_child(Node.u32("bemaniFlag", 0))
note.add_child(Node.u32("genreFlag", 0))
note.add_child(Node.u8("limited", 0))
note.add_child(Node.u8("region", 0))
note.add_child(Node.s32("gr_voltage", 0))
note.add_child(Node.s32("gr_stream", 0))
note.add_child(Node.s32("gr_chaos", 0))
note.add_child(Node.s32("gr_freeze", 0))
note.add_child(Node.s32("gr_air", 0))
note.add_child(Node.bool("share", False))
note.add_child(Node.u64("endtime", 0))
note.add_child(Node.s32("folder", 0))
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/playerdata/result")
def verify_usergamedata_send(self, ref_id: str, ext_id: int, msg_type: str, send_only_common: bool = False) -> None:
call = self.call_node()
# Set up profile write
profiledata = {
"COMMON": [
b"1",
b"0", # shoparea spot, filled in below
b"3c880f8",
b"1",
b"0",
b"0",
b"0",
b"0",
b"0",
b"ffffffffffffffff",
b"0",
b"0",
b"0",
b"0",
b"0",
b"0",
b"0",
b"0.000000",
b"0.000000",
b"0.000000",
b"0.000000",
b"0.000000",
b"0.000000",
b"0.000000",
b"0.000000",
b"", # Name spot, filled in below
ID.format_extid(ext_id).encode("ascii"),
b"",
b"",
b"",
b"",
b"",
b"",
],
"OPTION": [
b"0",
b"3",
b"0",
b"0",
b"0",
b"0",
b"0",
b"3",
b"0",
b"0",
b"0",
b"0",
b"1",
b"2",
b"0",
b"0",
b"0",
b"10.000000",
b"10.000000",
b"10.000000",
b"10.000000",
b"0.000000",
b"0.000000",
b"0.000000",
b"0.000000",
b"",
b"",
b"",
b"",
b"",
b"",
b"",
b"",
],
"LAST": [
b"1",
b"0",
b"0",
b"0",
b"0",
b"0",
b"0",
b"0",
b"0",
b"0",
b"0",
b"0",
b"0",
b"0",
b"0",
b"0",
b"0",
b"0.000000",
b"0.000000",
b"0.000000",
b"0.000000",
b"0.000000",
b"0.000000",
b"0.000000",
b"0.000000",
b"",
b"",
b"",
b"",
b"",
b"",
b"",
b"",
],
"RIVAL": [
b"0",
b"0",
b"0",
b"0",
b"0",
b"0",
b"0",
b"0",
b"0",
b"0",
b"0",
b"0",
b"0",
b"0",
b"0",
b"0",
b"0",
b"0.000000",
b"0.000000",
b"0.000000",
b"0.000000",
b"0.000000",
b"0.000000",
b"0.000000",
b"0.000000",
b"",
b"",
b"",
b"",
b"",
b"",
b"",
b"",
],
}
if msg_type == "new":
# New profile gets blank name, because we save over it at the end of the round.
profiledata["COMMON"][1] = b"0"
profiledata["COMMON"][25] = b""
elif msg_type == "existing":
# Exiting profile gets our hardcoded name saved.
profiledata["COMMON"][1] = b"3a"
profiledata["COMMON"][25] = self.NAME.encode("shift-jis")
else:
raise Exception(f"Unknown message type {msg_type}!")
if send_only_common:
profiledata = {"COMMON": profiledata["COMMON"]}
# Construct node
playerdata = Node.void("playerdata")
call.add_child(playerdata)
playerdata.set_attribute("method", "usergamedata_send")
playerdata.add_child(Node.u32("retrycnt", 0))
info = Node.void("info")
playerdata.add_child(info)
info.add_child(Node.s32("version", 1))
data = Node.void("data")
playerdata.add_child(data)
data.add_child(Node.string("refid", ref_id))
data.add_child(Node.string("dataid", ref_id))
data.add_child(Node.string("gamekind", "MDX"))
data.add_child(Node.u32("datanum", len(profiledata.keys())))
record = Node.void("record")
data.add_child(record)
for ptype in profiledata:
profile = [b"ffffffff", ptype.encode("ascii")] + profiledata[ptype]
d = Node.string("d", base64.b64encode(b",".join(profile)).decode("ascii"))
record.add_child(d)
d.add_child(Node.string("bin1", ""))
# Swap with server
resp = self.exchange("", call)
self.assert_path(resp, "response/playerdata/result")
def verify_usergamedata_recv(self, ref_id: str) -> str:
call = self.call_node()
# Construct node
playerdata = Node.void("playerdata")
call.add_child(playerdata)
playerdata.set_attribute("method", "usergamedata_recv")
info = Node.void("info")
playerdata.add_child(info)
info.add_child(Node.s32("version", 1))
data = Node.void("data")
playerdata.add_child(data)
data.add_child(Node.string("refid", ref_id))
data.add_child(Node.string("dataid", ref_id))
data.add_child(Node.string("gamekind", "MDX"))
data.add_child(Node.u32("recv_num", 4))
data.add_child(
Node.string(
"recv_csv",
"COMMON,3fffffffff,OPTION,3fffffffff,LAST,3fffffffff,RIVAL,3fffffffff",
)
)
# Swap with server
resp = self.exchange("", call)
self.assert_path(resp, "response/playerdata/result")
self.assert_path(resp, "response/playerdata/player/record/d/bin1")
self.assert_path(resp, "response/playerdata/player/record_num")
profiles = 0
name = ""
for child in resp.child("playerdata/player/record").children:
if child.name != "d":
continue
if profiles == 0:
bindata = child.value
profiledata = base64.b64decode(bindata).split(b",")
name = profiledata[25].decode("ascii")
profiles = profiles + 1
if profiles != 4:
raise Exception("Didn't receive all four profiles in the right order!")
return name
def verify(self, cardid: Optional[str]) -> None:
# Verify boot sequence is okay
self.verify_services_get(
expected_services=[
"pcbtracker",
"pcbevent",
"local",
"message",
"facility",
"cardmng",
"package",
"posevent",
"pkglist",
"dlstatus",
"eacoin",
"lobby",
"ntp",
"keepalive",
]
)
paseli_enabled = self.verify_pcbtracker_alive()
self.verify_message_get()
self.verify_package_list()
location = self.verify_facility_get()
self.verify_pcbevent_put()
self.verify_eventlog_write(location)
# Verify the game-wide packets Ace insists on sending before profile load
is_new, music = self.verify_playerdata_usergamedata_advanced_userload("X0000000000000000000000000123456")
if not is_new:
raise Exception("Fake profiles should be new!")
if len(music) > 0:
raise Exception("Fake profiles should have no scores associated!")
# Verify card registration and profile lookup
if cardid is not None:
card = cardid
else:
card = self.random_card()
print(f"Generated random card ID {card} for use.")
if cardid is None:
self.verify_cardmng_inquire(card, msg_type="unregistered", paseli_enabled=paseli_enabled)
self.verify_system_convcardnumber(card)
ref_id = self.verify_cardmng_getrefid(card)
if len(ref_id) != 16:
raise Exception(f"Invalid refid '{ref_id}' returned when registering card")
if ref_id != self.verify_cardmng_inquire(card, msg_type="new", paseli_enabled=paseli_enabled):
raise Exception(f"Invalid refid '{ref_id}' returned when querying card")
extid = self.verify_playerdata_usergamedata_advanced_usernew(ref_id)
self.verify_usergamedata_send(ref_id, extid, "new")
self.verify_playerdata_usergamedata_advanced_inheritance(ref_id, location)
name = self.verify_usergamedata_recv(ref_id)
if name != "":
raise Exception("Name stored on profile we just created!")
self.verify_usergamedata_send(ref_id, extid, "existing", send_only_common=True)
name = self.verify_usergamedata_recv(ref_id)
if name != self.NAME:
raise Exception("Name stored on profile is incorrect!")
else:
print("Skipping new card checks for existing card")
ref_id = self.verify_cardmng_inquire(card, msg_type="query", paseli_enabled=paseli_enabled)
# Verify pin handling and return card handling
self.verify_cardmng_authpass(ref_id, correct=True)
self.verify_cardmng_authpass(ref_id, correct=False)
if ref_id != self.verify_cardmng_inquire(card, msg_type="query", paseli_enabled=paseli_enabled):
raise Exception(f"Invalid refid '{ref_id}' returned when querying card")
if cardid is None:
is_new, music = self.verify_playerdata_usergamedata_advanced_userload(ref_id)
if is_new:
raise Exception("Profile should not be new!")
if len(music) > 0:
raise Exception("Created profile should have no scores associated!")
# Verify score saving and updating
for phase in [1, 2]:
if phase == 1:
dummyscores = [
# An okay score on a chart
{
"id": 10,
"chart": 3,
"rank": 5,
"halo": 6,
"score": 765432,
"ghost": "765432",
},
# A good score on an easier chart of the same song
{
"id": 10,
"chart": 2,
"rank": 2,
"halo": 8,
"score": 876543,
"ghost": "876543",
},
# A bad score on a hard chart
{
"id": 479,
"chart": 2,
"rank": 11,
"halo": 6,
"score": 654321,
"ghost": "654321",
},
# A terrible score on an easy chart
{
"id": 479,
"chart": 1,
"rank": 15,
"halo": 6,
"score": 123456,
"ghost": "123456",
},
]
if phase == 2:
dummyscores = [
# A better score on the same chart
{
"id": 10,
"chart": 3,
"rank": 4,
"halo": 7,
"score": 888888,
"ghost": "888888",
},
# A worse score on another same chart
{
"id": 10,
"chart": 2,
"rank": 3,
"halo": 7,
"score": 654321,
"ghost": "654321",
"expected_score": 876543,
"expected_halo": 8,
"expected_rank": 2,
"expected_ghost": "876543",
},
]
pos = 0
for dummyscore in dummyscores:
self.verify_playerdata_usergamedata_advanced_usersave(
ref_id,
extid,
location,
dummyscore,
pos,
)
pos = pos + 1
is_new, scores = self.verify_playerdata_usergamedata_advanced_userload(ref_id)
if is_new:
raise Exception("Profile should not be new!")
if len(scores) == 0:
raise Exception("Expected some scores after saving!")
for expected in dummyscores:
actual = None
for received in scores:
if received["id"] == expected["id"] and received["chart"] == expected["chart"]:
actual = received
break
if actual is None:
raise Exception(f"Didn't find song {expected['id']} chart {expected['chart']} in response!")
if "expected_score" in expected:
expected_score = expected["expected_score"]
else:
expected_score = expected["score"]
if "expected_rank" in expected:
expected_rank = expected["expected_rank"]
else:
expected_rank = expected["rank"]
if "expected_halo" in expected:
expected_halo = expected["expected_halo"]
else:
expected_halo = expected["halo"]
if actual["score"] != expected_score:
raise Exception(
f'Expected a score of \'{expected_score}\' for song \'{expected["id"]}\' chart \'{expected["chart"]}\' but got score \'{actual["score"]}\''
)
if actual["rank"] != expected_rank:
raise Exception(
f'Expected a rank of \'{expected_rank}\' for song \'{expected["id"]}\' chart \'{expected["chart"]}\' but got rank \'{actual["rank"]}\''
)
if actual["halo"] != expected_halo:
raise Exception(
f'Expected a halo of \'{expected_halo}\' for song \'{expected["id"]}\' chart \'{expected["chart"]}\' but got halo \'{actual["halo"]}\''
)
# Now verify that the ghost for this score is what we saved
ghost = self.verify_playerdata_usergamedata_advanced_ghostload(ref_id, received["ghostid"])
if "expected_ghost" in expected:
expected_ghost = expected["expected_ghost"]
else:
expected_ghost = expected["ghost"]
if ghost["id"] != received["id"]:
raise Exception(
f'Wrong song ID \'{ghost["id"]}\' returned for ghost, expected ID \'{received["id"]}\''
)
if ghost["chart"] != received["chart"]:
raise Exception(
f'Wrong song chart \'{ghost["chart"]}\' returned for ghost, expected chart \'{received["chart"]}\''
)
if ghost["ghost"] != expected_ghost:
raise Exception(
f'Wrong ghost data \'{ghost["ghost"]}\' returned for ghost, expected \'{expected_ghost}\''
)
if ghost["extid"] != extid:
raise Exception(f'Wrong extid \'{ghost["extid"]}\' returned for ghost, expected \'{extid}\'')
# Sleep so we don't end up putting in score history on the same second
time.sleep(1)
# Simulate game over conditions
self.verify_playerdata_usergamedata_advanced_usersave(
ref_id,
extid,
location,
{},
-1,
)
else:
print("Skipping score checks for existing card")
# Verify global scores now that we've inserted some
self.verify_playerdata_usergamedata_advanced_rivalload("X0000000000000000000000000123456", 1)
self.verify_playerdata_usergamedata_advanced_rivalload("X0000000000000000000000000123456", 2)
self.verify_playerdata_usergamedata_advanced_rivalload("X0000000000000000000000000123456", 4)
# Verify paseli handling
if paseli_enabled:
print("PASELI enabled for this PCBID, executing PASELI checks")
else:
print("PASELI disabled for this PCBID, skipping PASELI checks")
return
sessid, balance = self.verify_eacoin_checkin(card)
if balance == 0:
print("Skipping PASELI consume check because card has 0 balance")
else:
self.verify_eacoin_consume(sessid, balance, random.randint(0, balance))
self.verify_eacoin_checkout(sessid)