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mirror of synced 2024-11-14 18:07:36 +01:00
bemaniutils/bemani/format/afp/swf.py

1286 lines
59 KiB
Python

from hashlib import md5
import os
import struct
import sys
from typing import Any, Dict, List, Optional, Tuple
from .types import Matrix, Color, Point, Rectangle
from .types import AP2Action, AP2Tag, AP2Property
from .util import TrackedCoverage, VerboseOutput, _hex
class NamedTagReference:
def __init__(self, swf_name: str, tag_name: str) -> None:
self.swf = swf_name
self.tag = tag_name
def as_dict(self) -> Dict[str, Any]:
return {
'swf': self.swf,
'tag': self.tag,
}
def __repr__(self) -> str:
return f"{self.swf}.{self.tag}"
class ByteCode:
# A list of bytecodes to execute.
def __init__(self) -> None:
# TODO: I need to actually come up with some internal representation of this. As far
# as I can tell, games execute bytecode by switch statement dirctly loading the opcodes
# from memory. There is no dynamic recompilation happening and they don't parse anything.
pass
class TagPointer:
# A pointer to a tag in this SWF by Tag ID and containing an optional initialization bytecode
# to run for this tag when it is placed/executed.
def __init__(self, id: Optional[int], init_bytecode: Optional[ByteCode] = None) -> None:
self.id = id
self.init_bytecode = init_bytecode
class Frame:
def __init__(self, start_tag_offset: int, num_tags: int, imported_tags: List[TagPointer] = []) -> None:
# The start tag offset into the tag list where we should begin placing/executing tags for this frame.
self.start_tag_offset = start_tag_offset
# The number of tags to pace/execute during this frame.
self.num_tags = num_tags
# A list of any imported tags that are to be placed this frame.
self.imported_tags = imported_tags
class Tag:
# Any tag that can appear in the SWF. All tags will subclass from this for their behavior.
def __init__(self, id: Optional[int]) -> None:
self.id = id
class AP2ShapeTag(Tag):
def __init__(self, id: int, reference: str) -> None:
super().__init__(id)
# The reference is the name of a shape (geo structure) that defines this primitive or sprite.
self.reference = reference
class AP2DefineFontTag(Tag):
def __init__(self, id: int, fontname: str, xml_prefix: str, heights: List[int]) -> None:
super().__init__(id)
# The font name is just the pretty name of the font.
self.fontname = fontname
# The XML prefix is the reference into any font XML to look up individual
# glyphs for a font in a texture map.
self.xml_prefix = xml_prefix
# The list of heights are concatenated with the above XML prefix and the
# unicode glyph you want to display, to find the corresponding location
# in the texture map.
self.heights = heights
class AP2DoActionTag(Tag):
def __init__(self, bytecode: ByteCode) -> None:
# Do Action Tags are not identified by any tag ID.
super().__init__(None)
# The bytecode is the actual execution that we expect to perform once
# this tag is placed/executed.
self.bytecode = bytecode
class AP2PlaceObjectTag(Tag):
def __init__(
self,
object_id: int,
depth: int,
src_tag_id: Optional[int],
name: Optional[str],
blend: Optional[int],
update: bool,
transform: Optional[Matrix],
color: Optional[Color],
alpha_color: Optional[Color],
triggers: Dict[int, List[ByteCode]],
) -> None:
# Place Object Tags are not identified by any tag ID.
super().__init__(None)
# The object ID that we should associate with this object, for removal
# and presumably update and other uses. Not the same as Tag ID.
self.object_id = object_id
# The depth (level) that we should remove objects from.
self.depth = depth
# The source tag ID (should point at an AP2ShapeTag by ID) if present.
self.source_tag_id = src_tag_id
# The name of this object, if present.
self.name = name
# The blend mode of this object, if present.
self.blend = blend
# Whether this is an object update (True) or a new object (False).
self.update = update
# Whether there is a transform matrix to apply before placing/updating this object or not.
self.transform = transform
# If there is a color to blend with the sprite/shape when drawing.
self.color = color
# If there is an alpha color to draw instead of draing over any other placed object.
self.alpha_color = alpha_color
# List of triggers for this object, and their respective bytecodes to execute when the trigger
# fires.
self.triggers = triggers
class AP2RemoveObjectTag(Tag):
def __init__(self, object_id: int, depth: int) -> None:
# Remove Object Tags are not identified by any tag ID.
super().__init__(None)
# The object ID that we should remove, or 0 if we should only remove by depth.
self.object_id = object_id
# The depth (level) that we should remove objects from.
self.depth = depth
class AP2DefineSpriteTag(Tag):
def __init__(self, id: int, tags: List[Tag], frames: List[Frame]) -> None:
super().__init__(id)
# The list of tags that this sprite consists of. Sprites are, much like vanilla
# SWFs, basically entire SWF movies embedded in them.
self.tags = tags
# The list of frames this SWF occupies.
self.frames = frames
class AP2DefineEditTextTag(Tag):
def __init__(self, id: int, font_tag_id: int, font_height: int, rect: Rectangle, color: Color, default_text: Optional[str] = None) -> None:
super().__init__(id)
# The ID of the Ap2DefineFontTag that we want to use for the text.
self.font_tag_id = font_tag_id
# The height we want to select for the text (must be one of the heights in
# the referenced Ap2DefineFontTag tag).
self.font_height = font_height
# The bounding rectangle for this exit text control.
self.rect = rect
# The text color we want to use when displaying the text.
self.color = color
# The default text that should be present in the control when it is initially placed/executed.
self.default_text = default_text
class SWF(TrackedCoverage, VerboseOutput):
def __init__(
self,
name: str,
data: bytes,
descramble_info: bytes = b"",
) -> None:
# First, init the coverage engine.
super().__init__()
# Name of this SWF, according to the container it was extracted from.
self.name: str = name
# Name of this SWF, as referenced by other SWFs that require imports from it.
self.exported_name: str = ""
# Full, unparsed data for this SWF, as well as the descrambling headers.
self.data: bytes = data
self.descramble_info: bytes = descramble_info
# Data version of this SWF.
self.data_version: int = 0
# Container version of this SWF.
self.container_version: int = 0
# The requested frames per second this SWF plays at.
self.fps: float = 0.0
# Background color of this SWF movie.
self.color: Optional[Color] = None
# Location of this SWF in screen space.
self.location: Rectangle = Rectangle.Empty()
# Exported tags, indexed by their name and pointing to the Tag ID that name identifies.
self.exported_tags: Dict[str, int] = {}
# Imported tags, indexed by their Tag ID, and pointing at the SWF asset and exported tag name.
self.imported_tags: Dict[int, NamedTagReference] = {}
# Actual tags for this SWF, ordered by their appearance in the file.
self.tags: List[Tag] = []
# Frames of this SWF, with the tag offset in the above list and number of tags to
# "execute" that frame.
self.frames: List[Frame] = []
# SWF string table. This is used for faster lookup of strings as well as
# tracking which strings in the table have been parsed correctly.
self.__strings: Dict[int, Tuple[str, bool]] = {}
def print_coverage(self) -> None:
# First print uncovered bytes
super().print_coverage()
# Now, print uncovered strings
for offset, (string, covered) in self.__strings.items():
if covered:
continue
print(f"Uncovered string: {hex(offset)} - {string}", file=sys.stderr)
def as_dict(self) -> Dict[str, Any]:
return {
'name': self.name,
'data': "".join(_hex(x) for x in self.data),
'descramble_info': "".join(_hex(x) for x in self.descramble_info),
}
def __parse_bytecode(self, datachunk: bytes, string_offsets: List[int] = [], prefix: str = "") -> ByteCode:
# First, we need to check if this is a SWF-style bytecode or an AP2 bytecode.
ap2_sentinel = struct.unpack("<B", datachunk[0:1])[0]
if ap2_sentinel != 0xFF:
raise Exception("Encountered SWF-style bytecode but we don't support this!")
# Now, we need to grab the flags byte which tells us how to find the actual bytecode.
flags = struct.unpack("<B", datachunk[1:2])[0]
if flags & 0x1:
# There is an offset pointer telling us where the data is as well as string offset tables.
string_offsets_count = struct.unpack("<H", datachunk[2:4])[0]
# We don't want to overwrite the global ones with our current ones.
if not string_offsets:
string_offsets = list(struct.unpack("<" + ("H" * string_offsets_count), datachunk[4:(4 + (2 * string_offsets_count))]))
offset_ptr = (string_offsets_count + 2) * 2
else:
# The data directly follows, no pointer.
offset_ptr = 2
start_offset = offset_ptr
self.vprint(f"{prefix} Flags: {hex(flags)}, ByteCode Actual Offset: {hex(offset_ptr)}")
# Actually parse out the opcodes:
while offset_ptr < len(datachunk):
# We leave it up to the individual opcode handlers to increment the offset pointer. By default, parameterless
# opcodes increase by one. Everything else increases by its own amount. Opcode parsing here is done in big-endian
# as the game code seems to always parse big-endian values.
opcode = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0]
action_name = AP2Action.action_to_name(opcode)
# Because the starting offset is non-zero, we calculate this here as a convenience for displaying. It means
# that line numbers for opcodes start at 0 but we have to fix up offsets for jumps by the start_offset.
lineno = offset_ptr - start_offset
if opcode in AP2Action.actions_without_params():
self.vprint(f"{prefix} {lineno}: {action_name}")
offset_ptr += 1
elif opcode == AP2Action.DEFINE_FUNCTION2:
function_flags, funcname_offset, bytecode_offset, _, bytecode_count = struct.unpack(
">HHHBH",
datachunk[(offset_ptr + 1):(offset_ptr + 10)],
)
if funcname_offset == 0:
funcname = "<anonymous function>"
else:
funcname = self.__get_string(funcname_offset)
offset_ptr += 10 + (3 * bytecode_offset)
self.vprint(f"{prefix} {lineno}: {action_name} Flags: {hex(function_flags)}, Name: {funcname}, ByteCode Offset: {hex(bytecode_offset)}, ByteCode Length: {hex(bytecode_count)}")
# TODO: Need to do something with this parsed function bytecode.
function = self.__parse_bytecode(datachunk[offset_ptr:(offset_ptr + bytecode_count)], string_offsets=string_offsets, prefix=prefix + " ")
self.vprint(f"{prefix} END_{action_name}")
offset_ptr += bytecode_count
elif opcode == AP2Action.PUSH:
obj_count = struct.unpack(">B", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0]
offset_ptr += 2
self.vprint(f"{prefix} {lineno}: {action_name}")
while obj_count > 0:
obj_to_create = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0]
offset_ptr += 1
if obj_to_create == 0x0:
# Integer "0" object.
self.vprint(f"{prefix} INTEGER: 0")
elif obj_to_create == 0x1:
# Float object, represented internally as a double.
fval = struct.unpack(">f", datachunk[offset_ptr:(offset_ptr + 4)])[0]
offset_ptr += 4
self.vprint(f"{prefix} FLOAT: {fval}")
elif obj_to_create == 0x2:
# Null pointer object.
self.vprint(f"{prefix} NULL")
elif obj_to_create == 0x3:
# Undefined constant.
self.vprint(f"{prefix} UNDEFINED")
elif obj_to_create == 0x4:
# Register value.
regno = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0]
offset_ptr += 1
self.vprint(f"{prefix} REGISTER NO: {regno}")
elif obj_to_create == 0x5:
# Boolean "TRUE" object.
self.vprint(f"{prefix} BOOLEAN: True")
elif obj_to_create == 0x6:
# Boolean "FALSE" object.
self.vprint(f"{prefix} BOOLEAN: False")
elif obj_to_create == 0x7:
# Integer object.
ival = struct.unpack(">I", datachunk[offset_ptr:(offset_ptr + 4)])[0]
offset_ptr += 4
self.vprint(f"{prefix} INTEGER: {ival}")
elif obj_to_create == 0x8:
# String constant object.
const_offset = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0]
const = self.__get_string(string_offsets[const_offset])
offset_ptr += 1
self.vprint(f"{prefix} STRING CONST: {const}")
elif obj_to_create == 0x9:
# String constant, but with 16 bits for the offset. Probably not used except
# on the largest files.
const_offset = struct.unpack(">H", datachunk[offset_ptr:(offset_ptr + 2)])[0]
const = self.__get_string(string_offsets[const_offset])
offset_ptr += 2
self.vprint(f"{prefix} STRING_CONTS: {const}")
elif obj_to_create == 0xa:
# NaN constant.
self.vprint(f"{prefix} NAN")
elif obj_to_create == 0xb:
# Infinity constant.
self.vprint(f"{prefix} INFINITY")
elif obj_to_create == 0xc:
# Pointer to "this" object, whatever currently is executing the bytecode.
self.vprint(f"{prefix} POINTER TO THIS")
elif obj_to_create == 0xd:
# Pointer to "root" object, which is the movieclip this bytecode exists in.
self.vprint(f"{prefix} POINTER TO ROOT")
elif obj_to_create == 0xe:
# Pointer to "parent" object, whatever currently is executing the bytecode.
# This seems to be the parent of the movie clip, or the current movieclip
# if that isn't set.
self.vprint(f"{prefix} POINTER TO PARENT")
elif obj_to_create == 0xf:
# Current movie clip.
self.vprint(f"{prefix} POINTER TO CURRENT MOVIECLIP")
elif obj_to_create == 0x10:
# Unknown property name.
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x100
offset_ptr += 1
self.vprint(f"{prefix} PROPERTY CONST NAME: {AP2Property.property_to_name(propertyval)}")
elif obj_to_create == 0x13:
# Class property name.
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x300
offset_ptr += 1
self.vprint(f"{prefix} CLASS CONST NAME: {AP2Property.property_to_name(propertyval)}")
elif obj_to_create == 0x16:
# Func property name.
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x400
offset_ptr += 1
self.vprint(f"{prefix} FUNC CONST NAME: {AP2Property.property_to_name(propertyval)}")
elif obj_to_create == 0x19:
# Other property name.
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x200
offset_ptr += 1
self.vprint(f"{prefix} OTHER CONST NAME: {AP2Property.property_to_name(propertyval)}")
elif obj_to_create == 0x1c:
# Event property name.
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x500
offset_ptr += 1
self.vprint(f"{prefix} EVENT CONST NAME: {AP2Property.property_to_name(propertyval)}")
elif obj_to_create == 0x1f:
# Key constants.
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x600
offset_ptr += 1
self.vprint(f"{prefix} KEY CONST NAME: {AP2Property.property_to_name(propertyval)}")
elif obj_to_create == 0x22:
# Pointer to global object.
self.vprint(f"{prefix} POINTER TO GLOBAL OBJECT")
elif obj_to_create == 0x24:
# Some other property name.
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x700
offset_ptr += 1
self.vprint(f"{prefix} ETC2 CONST NAME: {AP2Property.property_to_name(propertyval)}")
elif obj_to_create == 0x27:
# Some other property name.
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x800
offset_ptr += 1
self.vprint(f"{prefix} ORGFUNC2 CONST NAME: {AP2Property.property_to_name(propertyval)}")
elif obj_to_create == 0x37:
# Integer object but one byte.
ival = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0]
offset_ptr += 1
self.vprint(f"{prefix} INTEGER: {ival}")
else:
raise Exception(f"Unsupported object {hex(obj_to_create)} to push!")
obj_count -= 1
self.vprint(f"{prefix} END_{action_name}")
elif opcode == AP2Action.STORE_REGISTER:
obj_count = struct.unpack(">B", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0]
offset_ptr += 2
self.vprint(f"{prefix} {lineno}: {action_name}")
while obj_count > 0:
register_no = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0]
offset_ptr += 1
obj_count -= 1
self.vprint(f"{prefix} REGISTER NO: {register_no}")
self.vprint(f"{prefix} END_{action_name}")
elif opcode == AP2Action.STORE_REGISTER2:
register_no = struct.unpack(">B", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0]
offset_ptr += 2
self.vprint(f"{prefix} {lineno}: {action_name}")
self.vprint(f"{prefix} REGISTER NO: {register_no}")
self.vprint(f"{prefix} END_{action_name}")
elif opcode == AP2Action.IF:
jump_if_true_offset = struct.unpack(">H", datachunk[(offset_ptr + 1):(offset_ptr + 3)])[0]
offset_ptr += 3
# TODO: This can jump outside of a function definition, most commonly seen when jumping to an
# "END" pointer at the end of a chunk. We need to handle this. We probably need function lines
# to be absolute instead of relative.
jump_if_true_offset += offset_ptr - start_offset
self.vprint(f"{prefix} {lineno}: Offset If True: {jump_if_true_offset}")
elif opcode == AP2Action.IF2:
if2_type, jump_if_true_offset = struct.unpack(">BH", datachunk[(offset_ptr + 1):(offset_ptr + 4)])
offset_ptr += 4
# TODO: This can jump outside of a function definition, most commonly seen when jumping to an
# "END" pointer at the end of a chunk. We need to handle this. We probably need function lines
# to be absolute instead of relative.
jump_if_true_offset += offset_ptr - start_offset
if2_typestr = {
0: "==",
1: "!=",
2: "<",
3: ">",
4: "<=",
5: ">=",
6: "!",
7: "BITAND",
8: "BITNOTAND",
9: "STRICT ==",
10: "STRICT !=",
11: "IS UNDEFINED",
12: "IS NOT UNDEFINED",
}[if2_type]
self.vprint(f"{prefix} {lineno}: {action_name} {if2_typestr}, Offset If True: {jump_if_true_offset}")
elif opcode == AP2Action.JUMP:
jump_offset = struct.unpack(">H", datachunk[(offset_ptr + 1):(offset_ptr + 3)])[0]
offset_ptr += 3
# TODO: This can jump outside of a function definition, most commonly seen when jumping to an
# "END" pointer at the end of a chunk. We need to handle this. We probably need function lines
# to be absolute instead of relative.
jump_offset += offset_ptr - start_offset
self.vprint(f"{prefix} {lineno}: {action_name} Offset: {jump_offset}")
elif opcode == AP2Action.ADD_NUM_VARIABLE:
amount_to_add = struct.unpack(">B", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0]
offset_ptr += 2
self.vprint(f"{prefix} {lineno}: {action_name} Add Value: {amount_to_add}")
elif opcode == AP2Action.START_DRAG:
constraint = struct.unpack(">b", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0]
offset_ptr += 2
self.vprint(f"{prefix} {lineno}: {action_name} Constrain Mouse: {'yes' if constraint > 0 else ('no' if constraint == 0 else 'check stack')}")
elif opcode == AP2Action.ADD_NUM_REGISTER:
register_no, amount_to_add = struct.unpack(">BB", datachunk[(offset_ptr + 1):(offset_ptr + 3)])
offset_ptr += 3
self.vprint(f"{prefix} {lineno}: {action_name} Register No: {register_no}, Add Value: {amount_to_add}")
elif opcode == AP2Action.GOTO_FRAME2:
flags = struct.unpack(">B", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0]
offset_ptr += 2
if flags & 0x1:
post = "STOP"
else:
post = "PLAY"
if flags & 0x2:
# Additional frames to add on top of stack value.
additional_frames = struct.unpack(">H", datachunk[offset_ptr:(offset_ptr + 2)])[0]
offset_ptr += 2
else:
additional_frames = 0
self.vprint(f"{prefix} {lineno}: {action_name} AND {post} Additional Frames: {additional_frames}")
else:
raise Exception(f"Can't advance, no handler for opcode {opcode} ({hex(opcode)})!")
# TODO: I need to actually parse this, its a mess...
return ByteCode()
def __parse_tag(self, ap2_version: int, afp_version: int, ap2data: bytes, tagid: int, size: int, dataoffset: int, prefix: str = "") -> Tag:
if tagid == AP2Tag.AP2_SHAPE:
if size != 4:
raise Exception(f"Invalid shape size {size}")
unused, shape_id = struct.unpack("<HH", ap2data[dataoffset:(dataoffset + 4)])
self.add_coverage(dataoffset, size)
if unused != 0:
raise Exception(f"Unexpected value {unused} in Shape tag!")
shape_reference = f"{self.exported_name}_shape{shape_id}"
self.vprint(f"{prefix} Tag ID: {shape_id}, AFP Reference: {shape_reference}, IFS GEO Filename: {md5(shape_reference.encode('utf-8')).hexdigest()}")
return AP2ShapeTag(shape_id, shape_reference)
elif tagid == AP2Tag.AP2_DEFINE_SPRITE:
sprite_flags, sprite_id = struct.unpack("<HH", ap2data[dataoffset:(dataoffset + 4)])
self.add_coverage(dataoffset, 4)
if sprite_flags & 1 == 0:
# This is an old-style tag, it has data directly following the header.
subtags_offset = dataoffset + 4
else:
# This is a new-style tag, it has a relative data pointer.
subtags_offset = struct.unpack("<I", ap2data[(dataoffset + 4):(dataoffset + 8)])[0] + dataoffset
self.add_coverage(dataoffset + 4, 4)
self.vprint(f"{prefix} Tag ID: {sprite_id}")
tags, frames = self.__parse_tags(ap2_version, afp_version, ap2data, subtags_offset, prefix=" " + prefix)
return AP2DefineSpriteTag(sprite_id, tags, frames)
elif tagid == AP2Tag.AP2_DEFINE_FONT:
unk, font_id, fontname_offset, xml_prefix_offset, data_offset, data_count = struct.unpack("<HHHHHH", ap2data[dataoffset:(dataoffset + 12)])
self.add_coverage(dataoffset, 12)
if unk != 0:
raise Exception(f"Unexpected value {unk} in Font tag!")
fontname = self.__get_string(fontname_offset)
xml_prefix = self.__get_string(xml_prefix_offset)
self.vprint(f"{prefix} Tag ID: {font_id}, Font Name: {fontname}, XML Prefix: {xml_prefix}, Entries: {data_count}")
heights: List[int] = []
for i in range(data_count):
entry_offset = dataoffset + 12 + (data_offset * 2) + (i * 2)
entry_value = struct.unpack("<H", ap2data[entry_offset:(entry_offset + 2)])[0]
heights.append(entry_value)
self.add_coverage(entry_offset, 2)
self.vprint(f"{prefix} Height: {entry_value}")
return AP2DefineFontTag(font_id, fontname, xml_prefix, heights)
elif tagid == AP2Tag.AP2_DO_ACTION:
datachunk = ap2data[dataoffset:(dataoffset + size)]
bytecode = self.__parse_bytecode(datachunk, prefix=prefix)
self.add_coverage(dataoffset, size)
return AP2DoActionTag(bytecode)
elif tagid == AP2Tag.AP2_PLACE_OBJECT:
# Allow us to keep track of what we've consumed.
datachunk = ap2data[dataoffset:(dataoffset + size)]
flags, depth, object_id = struct.unpack("<IHH", datachunk[0:8])
self.add_coverage(dataoffset, 8)
self.vprint(f"{prefix} Flags: {hex(flags)}, Object ID: {object_id}, Depth: {depth}")
running_pointer = 8
unhandled_flags = flags
if flags & 0x2:
unhandled_flags &= ~0x2
src_tag_id = struct.unpack("<H", datachunk[running_pointer:(running_pointer + 2)])[0]
self.add_coverage(dataoffset + running_pointer, 2)
running_pointer += 2
self.vprint(f"{prefix} Source Tag ID: {src_tag_id}")
else:
src_tag_id = None
if flags & 0x10:
unhandled_flags &= ~0x10
unk2 = struct.unpack("<H", datachunk[running_pointer:(running_pointer + 2)])[0]
self.add_coverage(dataoffset + running_pointer, 2)
running_pointer += 2
self.vprint(f"{prefix} Unk2: {hex(unk2)}")
if flags & 0x20:
unhandled_flags &= ~0x20
nameoffset = struct.unpack("<H", datachunk[running_pointer:(running_pointer + 2)])[0]
self.add_coverage(dataoffset + running_pointer, 2)
name = self.__get_string(nameoffset)
running_pointer += 2
self.vprint(f"{prefix} Name: {name}")
else:
name = None
if flags & 0x40:
unhandled_flags &= ~0x40
unk3 = struct.unpack("<H", datachunk[running_pointer:(running_pointer + 2)])[0]
self.add_coverage(dataoffset + running_pointer, 2)
running_pointer += 2
self.vprint(f"{prefix} Unk3: {hex(unk3)}")
if flags & 0x20000:
unhandled_flags &= ~0x20000
blend = struct.unpack("<B", datachunk[running_pointer:(running_pointer + 1)])[0]
self.add_coverage(dataoffset + running_pointer, 1)
running_pointer += 1
self.vprint(f"{prefix} Blend: {hex(blend)}")
else:
blend = None
# Due to possible misalignment, we need to realign.
misalignment = running_pointer & 3
if misalignment > 0:
catchup = 4 - misalignment
self.add_coverage(dataoffset + running_pointer, catchup)
running_pointer += catchup
# Handle transformation matrix.
transform = Matrix.identity()
if flags & 0x100:
unhandled_flags &= ~0x100
a_int, d_int = struct.unpack("<II", datachunk[running_pointer:(running_pointer + 8)])
self.add_coverage(dataoffset + running_pointer, 8)
running_pointer += 8
transform.a = float(a_int) * 0.0009765625
transform.d = float(d_int) * 0.0009765625
self.vprint(f"{prefix} Transform Matrix A: {transform.a}, D: {transform.d}")
if flags & 0x200:
unhandled_flags &= ~0x200
b_int, c_int = struct.unpack("<II", datachunk[running_pointer:(running_pointer + 8)])
self.add_coverage(dataoffset + running_pointer, 8)
running_pointer += 8
transform.b = float(b_int) * 0.0009765625
transform.c = float(c_int) * 0.0009765625
self.vprint(f"{prefix} Transform Matrix B: {transform.b}, C: {transform.c}")
if flags & 0x400:
unhandled_flags &= ~0x400
tx_int, ty_int = struct.unpack("<II", datachunk[running_pointer:(running_pointer + 8)])
self.add_coverage(dataoffset + running_pointer, 8)
running_pointer += 8
transform.tx = float(tx_int) / 20.0
transform.ty = float(tx_int) / 20.0
self.vprint(f"{prefix} Transform Matrix TX: {transform.tx}, TY: {transform.ty}")
# Handle object colors
color = Color(1.0, 1.0, 1.0, 1.0)
acolor = Color(1.0, 1.0, 1.0, 1.0)
if flags & 0x800:
unhandled_flags &= ~0x800
r, g, b, a = struct.unpack("<HHHH", datachunk[running_pointer:(running_pointer + 8)])
self.add_coverage(dataoffset + running_pointer, 8)
running_pointer += 8
color.r = float(r) * 0.003921569
color.g = float(g) * 0.003921569
color.b = float(b) * 0.003921569
color.a = float(a) * 0.003921569
self.vprint(f"{prefix} Color: {color}")
if flags & 0x1000:
unhandled_flags &= ~0x1000
r, g, b, a = struct.unpack("<HHHH", datachunk[running_pointer:(running_pointer + 8)])
self.add_coverage(dataoffset + running_pointer, 8)
running_pointer += 8
acolor.r = float(r) * 0.003921569
acolor.g = float(g) * 0.003921569
acolor.b = float(b) * 0.003921569
acolor.a = float(a) * 0.003921569
self.vprint(f"{prefix} AColor: {color}")
if flags & 0x2000:
unhandled_flags &= ~0x2000
rgba = struct.unpack("<I", datachunk[running_pointer:(running_pointer + 4)])[0]
self.add_coverage(dataoffset + running_pointer, 4)
running_pointer += 4
color.r = float((rgba >> 24) & 0xFF) * 0.003921569
color.g = float((rgba >> 16) & 0xFF) * 0.003921569
color.b = float((rgba >> 8) & 0xFF) * 0.003921569
color.a = float(rgba & 0xFF) * 0.003921569
self.vprint(f"{prefix} Color: {color}")
if flags & 0x4000:
unhandled_flags &= ~0x4000
rgba = struct.unpack("<I", datachunk[running_pointer:(running_pointer + 4)])[0]
self.add_coverage(dataoffset + running_pointer, 4)
running_pointer += 4
acolor.r = float((rgba >> 24) & 0xFF) * 0.003921569
acolor.g = float((rgba >> 16) & 0xFF) * 0.003921569
acolor.b = float((rgba >> 8) & 0xFF) * 0.003921569
acolor.a = float(rgba & 0xFF) * 0.003921569
self.vprint(f"{prefix} AColor: {color}")
bytecodes: Dict[int, List[ByteCode]] = {}
if flags & 0x80:
# Object event triggers.
unhandled_flags &= ~0x80
event_flags, event_size = struct.unpack("<II", datachunk[running_pointer:(running_pointer + 8)])
self.add_coverage(dataoffset + running_pointer, 8)
if event_flags != 0:
_, count = struct.unpack("<HH", datachunk[(running_pointer + 8):(running_pointer + 12)])
self.add_coverage(dataoffset + running_pointer + 8, 4)
# The game does not seem to care about length here, but we do, so let's calculate
# offsets and use that for lengths.
bytecode_offsets: List[int] = []
for evt in range(count):
evt_offset = running_pointer + 12 + (evt * 8)
bytecode_offset = struct.unpack("<H", datachunk[(evt_offset + 6):(evt_offset + 8)])[0] + evt_offset
bytecode_offsets.append(bytecode_offset)
bytecode_offsets.append(event_size + running_pointer)
beginning_to_end: Dict[int, int] = {}
for i, bytecode_offset in enumerate(bytecode_offsets[:-1]):
beginning_to_end[bytecode_offset] = bytecode_offsets[i + 1]
self.vprint(f"{prefix} Event Triggers, Count: {count}")
for evt in range(count):
evt_offset = running_pointer + 12 + (evt * 8)
evt_flags, _, keycode, bytecode_offset = struct.unpack("<IBBH", datachunk[evt_offset:(evt_offset + 8)])
self.add_coverage(dataoffset + evt_offset, 8)
events: List[str] = []
if evt_flags & 0x1:
events.append("ON_LOAD")
if evt_flags & 0x2:
events.append("ON_ENTER_FRAME")
if evt_flags & 0x4:
events.append("ON_UNLOAD")
if evt_flags & 0x8:
events.append("ON_MOUSE_MOVE")
if evt_flags & 0x10:
events.append("ON_MOUSE_DOWN")
if evt_flags & 0x20:
events.append("ON_MOUSE_UP")
if evt_flags & 0x40:
events.append("ON_KEY_DOWN")
if evt_flags & 0x80:
events.append("ON_KEY_UP")
if evt_flags & 0x100:
events.append("ON_DATA")
if evt_flags & 0x400:
events.append("ON_PRESS")
if evt_flags & 0x800:
events.append("ON_RELEASE")
if evt_flags & 0x1000:
events.append("ON_RELEASE_OUTSIDE")
if evt_flags & 0x2000:
events.append("ON_ROLL_OVER")
if evt_flags & 0x4000:
events.append("ON_ROLL_OUT")
bytecode_offset += evt_offset
bytecode_length = beginning_to_end[bytecode_offset] - bytecode_offset
self.vprint(f"{prefix} Flags: {hex(evt_flags)} ({', '.join(events)}), KeyCode: {hex(keycode)}, ByteCode Offset: {hex(dataoffset + bytecode_offset)}, Length: {bytecode_length}")
bytecode = self.__parse_bytecode(datachunk[bytecode_offset:(bytecode_offset + bytecode_length)], prefix=prefix + " ")
self.add_coverage(dataoffset + bytecode_offset, bytecode_length)
bytecodes[evt_flags] = [*bytecodes.get(evt_flags, []), bytecode]
running_pointer += event_size
if flags & 0x10000:
# Some sort of filter data? Not sure what this is either. Needs more investigation
# if I encounter files with it.
unhandled_flags &= ~0x10000
count, filter_size = struct.unpack("<HH", datachunk[running_pointer:(running_pointer + 4)])
self.add_coverage(dataoffset + running_pointer, 4)
running_pointer += filter_size
# TODO: This is not understood at all. I need to find data that uses it to continue.
# running_pointer + 4 starts a series of shorts (exactly count of them) which are
# all in the range of 0-7, corresponding to some sort of filter. They get sizes
# looked up and I presume there's data following this corresponding to those sizes.
# I don't know however as I've not encountered data with this bit.
self.vprint(f"{prefix} Unknown Filter data Count: {count}, Size: {filter_size}")
if flags & 0x1000000:
# Some sort of point, perhaps an x, y offset for the object?
unhandled_flags &= ~0x1000000
x, y = struct.unpack("<ff", datachunk[running_pointer:(running_pointer + 8)])
self.add_coverage(dataoffset + running_pointer, 8)
running_pointer += 8
# TODO: This doesn't seem right when run past Pop'n Music data.
point = Point(x / 20.0, y / 20.0)
self.vprint(f"{prefix} Point: {point}")
if flags & 0x2000000:
# Same as above, but initializing to 0, 0 instead of from data.
unhandled_flags &= ~0x2000000
point = Point(0.0, 0.0)
self.vprint(f"{prefix} Point: {point}")
if flags & 0x40000:
# Some pair of shorts, not sure, its in DDR PS3 data.
unhandled_flags &= ~0x40000
x, y = struct.unpack("<HH", datachunk[running_pointer:(running_pointer + 4)])
self.add_coverage(dataoffset + running_pointer, 4)
running_pointer += 4
# TODO: I have no idea what these are.
point = Point(x * 3.051758e-05, y * 3.051758e-05)
self.vprint(f"{prefix} Point: {point}")
if flags & 0x80000:
# Some pair of shorts, not sure, its in DDR PS3 data.
unhandled_flags &= ~0x80000
x, y = struct.unpack("<HH", datachunk[running_pointer:(running_pointer + 4)])
self.add_coverage(dataoffset + running_pointer, 4)
running_pointer += 4
# TODO: I have no idea what these are.
point = Point(x * 3.051758e-05, y * 3.051758e-05)
self.vprint(f"{prefix} Point: {point}")
# This flag states whether we are creating a new object on this depth, or updating one.
unhandled_flags &= ~0xD
if flags & 0x1:
self.vprint(f"{prefix} Update object request")
else:
self.vprint(f"{prefix} Create object request")
if flags & 0x4:
self.vprint(f"{prefix} Use transform matrix")
else:
self.vprint(f"{prefix} Ignore transform matrix")
if flags & 0x8:
self.vprint(f"{prefix} Use color information")
else:
self.vprint(f"{prefix} Ignore color information")
if unhandled_flags != 0:
raise Exception(f"Did not handle {hex(unhandled_flags)} flag bits!")
if running_pointer < size:
raise Exception(f"Did not consume {size - running_pointer} bytes ({[hex(x) for x in datachunk[running_pointer:]]}) in object instantiation!")
if running_pointer != size:
raise Exception("Logic error!")
return AP2PlaceObjectTag(
object_id,
depth,
src_tag_id=src_tag_id,
name=name,
blend=blend,
update=True if (flags & 0x1) else False,
transform=transform if (flags & 0x4) else None,
color=color if (flags & 0x8) else None,
alpha_color=acolor if (flags & 0x8) else None,
triggers=bytecodes,
)
elif tagid == AP2Tag.AP2_REMOVE_OBJECT:
if size != 4:
raise Exception(f"Invalid shape size {size}")
object_id, depth = struct.unpack("<HH", ap2data[dataoffset:(dataoffset + 4)])
self.vprint(f"{prefix} Object ID: {object_id}, Depth: {depth}")
self.add_coverage(dataoffset, 4)
return AP2RemoveObjectTag(object_id, depth)
elif tagid == AP2Tag.AP2_DEFINE_EDIT_TEXT:
if size != 44:
raise Exception("Invalid size {size} to get data from AP2_DEFINE_EDIT_TEXT!")
flags, edit_text_id, defined_font_tag_id, font_height, unk_str2_offset = struct.unpack("<IHHHH", ap2data[dataoffset:(dataoffset + 12)])
self.add_coverage(dataoffset, 12)
unk1, unk2, unk3, unk4 = struct.unpack("<HHHH", ap2data[(dataoffset + 12):(dataoffset + 20)])
self.add_coverage(dataoffset + 12, 8)
rgba, f1, f2, f3, f4, variable_name_offset, default_text_offset = struct.unpack("<IiiiiHH", ap2data[(dataoffset + 20):(dataoffset + 44)])
self.add_coverage(dataoffset + 20, 24)
self.vprint(f"{prefix} Tag ID: {edit_text_id}, Font Tag: {defined_font_tag_id}, Height Selection: {font_height}, Flags: {hex(flags)}")
unk_string2 = self.__get_string(unk_str2_offset) or None
self.vprint(f"{prefix} Unk String: {unk_string2}")
rect = Rectangle(f1 / 20.0, f2 / 20.0, f3 / 20.0, f4 / 20.0)
self.vprint(f"{prefix} Rectangle: {rect}")
variable_name = self.__get_string(variable_name_offset) or None
self.vprint(f"{prefix} Variable Name: {variable_name}")
color = Color(
r=(rgba & 0xFF) / 255.0,
g=((rgba >> 8) & 0xFF) / 255.0,
b=((rgba >> 16) & 0xFF) / 255.0,
a=((rgba >> 24) & 0xFF) / 255.0,
)
self.vprint(f"{prefix} Text Color: {color}")
self.vprint(f"{prefix} Unk1: {unk1}, Unk2: {unk2}, Unk3: {unk3}, Unk4: {unk4}")
# flags & 0x20 means something with offset 16-18.
# flags & 0x200 is unk str below is a HTML tag.
if flags & 0x80:
# Has some sort of string pointer.
default_text = self.__get_string(default_text_offset) or None
self.vprint(f"{prefix} Default Text: {default_text}")
else:
default_text = None
return AP2DefineEditTextTag(edit_text_id, defined_font_tag_id, font_height, rect, color, default_text=default_text)
else:
raise Exception(f"Unimplemented tag {hex(tagid)}!")
def __parse_tags(self, ap2_version: int, afp_version: int, ap2data: bytes, tags_base_offset: int, prefix: str = "") -> Tuple[List[Tag], List[Frame]]:
unknown_tags_flags, unknown_tags_count, frame_count, tags_count, unknown_tags_offset, frame_offset, tags_offset = struct.unpack(
"<HHIIIII",
ap2data[tags_base_offset:(tags_base_offset + 24)]
)
self.add_coverage(tags_base_offset, 24)
# Fix up pointers.
tags_offset += tags_base_offset
unknown_tags_offset += tags_base_offset
frame_offset += tags_base_offset
# First, parse regular tags.
tags: List[Tag] = []
self.vprint(f"{prefix}Number of Tags: {tags_count}")
for i in range(tags_count):
tag = struct.unpack("<I", ap2data[tags_offset:(tags_offset + 4)])[0]
self.add_coverage(tags_offset, 4)
tagid = (tag >> 22) & 0x3FF
size = tag & 0x3FFFFF
if size > 0x200000:
raise Exception(f"Invalid tag size {size} ({hex(size)})")
self.vprint(f"{prefix} Tag: {hex(tagid)} ({AP2Tag.tag_to_name(tagid)}), Size: {hex(size)}, Offset: {hex(tags_offset + 4)}")
self.tags.append(self.__parse_tag(ap2_version, afp_version, ap2data, tagid, size, tags_offset + 4, prefix=prefix))
tags_offset += ((size + 3) & 0xFFFFFFFC) + 4 # Skip past tag header and data, rounding to the nearest 4 bytes.
# Now, parse frames.
frames: List[Frame] = []
self.vprint(f"{prefix}Number of Frames: {frame_count}")
for i in range(frame_count):
frame_info = struct.unpack("<I", ap2data[frame_offset:(frame_offset + 4)])[0]
self.add_coverage(frame_offset, 4)
start_tag_offset = frame_info & 0xFFFFF
num_tags_to_play = (frame_info >> 20) & 0xFFF
frames.append(Frame(start_tag_offset, num_tags_to_play))
self.vprint(f"{prefix} Frame Start Tag: {start_tag_offset}, Count: {num_tags_to_play}")
frame_offset += 4
# Now, parse unknown tags? I have no idea what these are, but they're referencing strings that
# are otherwise unused.
self.vprint(f"{prefix}Number of Unknown Tags: {unknown_tags_count}, Flags: {hex(unknown_tags_flags)}")
for i in range(unknown_tags_count):
unk1, stringoffset = struct.unpack("<HH", ap2data[unknown_tags_offset:(unknown_tags_offset + 4)])
strval = self.__get_string(stringoffset)
self.add_coverage(unknown_tags_offset, 4)
self.vprint(f"{prefix} Unknown Tag: {hex(unk1)} Name: {strval}")
unknown_tags_offset += 4
return tags, frames
def __descramble(self, scrambled_data: bytes, descramble_info: bytes) -> bytes:
swap_len = {
1: 2,
2: 4,
3: 8,
}
data = bytearray(scrambled_data)
data_offset = 0
for i in range(0, len(descramble_info), 2):
swapword = struct.unpack("<H", descramble_info[i:(i + 2)])[0]
if swapword == 0:
break
offset = (swapword & 0x7F) * 2
swap_type = (swapword >> 13) & 0x7
loops = ((swapword >> 7) & 0x3F)
data_offset += offset
if swap_type == 0:
# Just jump forward based on loops
data_offset += 256 * loops
continue
if swap_type not in swap_len:
raise Exception(f"Unknown swap type {swap_type}!")
# Reverse the bytes
for _ in range(loops + 1):
data[data_offset:(data_offset + swap_len[swap_type])] = data[data_offset:(data_offset + swap_len[swap_type])][::-1]
data_offset += swap_len[swap_type]
return bytes(data)
def __descramble_stringtable(self, scrambled_data: bytes, stringtable_offset: int, stringtable_size: int) -> bytes:
data = bytearray(scrambled_data)
curstring: List[int] = []
curloc = stringtable_offset
addition = 128
for i in range(stringtable_size):
byte = (data[stringtable_offset + i] - addition) & 0xFF
data[stringtable_offset + i] = byte
addition += 1
if byte == 0:
if curstring:
# We found a string!
self.__strings[curloc - stringtable_offset] = (bytes(curstring).decode('utf8'), False)
curloc = stringtable_offset + i + 1
curstring = []
curloc = stringtable_offset + i + 1
else:
curstring.append(byte)
if curstring:
raise Exception("Logic error!")
if 0 in self.__strings:
raise Exception("Should not include null string!")
return bytes(data)
def __get_string(self, offset: int) -> str:
if offset == 0:
return ""
self.__strings[offset] = (self.__strings[offset][0], True)
return self.__strings[offset][0]
def parse(self, verbose: bool = False) -> None:
with self.covered(len(self.data), verbose):
with self.debugging(verbose):
self.__parse(verbose)
def __parse(self, verbose: bool) -> None:
# First, use the byteswap header to descramble the data.
data = self.__descramble(self.data, self.descramble_info)
# Start with the basic file header.
magic, length, version, nameoffset, flags, left, right, top, bottom = struct.unpack("<4sIHHIHHHH", data[0:24])
self.add_coverage(0, 24)
ap2_data_version = magic[0] & 0xFF
magic = bytes([magic[3] & 0x7F, magic[2] & 0x7F, magic[1] & 0x7F, 0x0])
if magic != b'AP2\x00':
raise Exception(f"Unrecognzied magic {magic}!")
if length != len(data):
raise Exception(f"Unexpected length in AFP header, {length} != {len(data)}!")
if ap2_data_version not in [8, 9, 10]:
raise Exception(f"Unsupported AP2 container version {ap2_data_version}!")
if version != 0x200:
raise Exception(f"Unsupported AP2 version {version}!")
# The container version is analogous to the SWF file version. I'm pretty sure it
# dictates certain things like what properties are available. These appear strictly
# additive so we don't concern ourselves with this.
self.container_version = ap2_data_version
# The data version is basically used for how to parse tags. There was an older data
# version 0x100 that used more SWF-like bit-packed tags and while lots of code exists
# to parse this, the AP2 libraries will reject SWF data with this version.
self.data_version = version
# As far as I can tell, most things only care about the width and height of this
# movie, and I think the Shapes are rendered based on the width/height. However, it
# can have a non-zero x/y offset and I think this is used when rendering multiple
# movie clips?
self.location = Rectangle(left=left, right=right, top=top, bottom=bottom)
if flags & 0x1:
# This appears to be the animation background color.
rgba = struct.unpack("<I", data[28:32])[0]
self.color = Color(
r=(rgba & 0xFF) / 255.0,
g=((rgba >> 8) & 0xFF) / 255.0,
b=((rgba >> 16) & 0xFF) / 255.0,
a=((rgba >> 24) & 0xFF) / 255.0,
)
else:
self.color = None
self.add_coverage(28, 4)
if flags & 0x2:
# FPS can be either an integer or a float.
self.fps = struct.unpack("<i", data[24:28])[0] * 0.0009765625
else:
self.fps = struct.unpack("<f", data[24:28])[0]
self.add_coverage(24, 4)
if flags & 0x4:
# This seems related to imported tags.
imported_tag_initializers_offset = struct.unpack("<I", data[56:60])[0]
self.add_coverage(56, 4)
else:
# Unknown offset is not present.
imported_tag_initializers_offset = None
# String table
stringtable_offset, stringtable_size = struct.unpack("<II", data[48:56])
self.add_coverage(48, 8)
# Descramble string table.
data = self.__descramble_stringtable(data, stringtable_offset, stringtable_size)
self.add_coverage(stringtable_offset, stringtable_size)
# Get exported SWF name.
self.exported_name = self.__get_string(nameoffset)
self.vprint(f"{os.linesep}AFP name: {self.name}")
self.vprint(f"Container Version: {hex(self.container_version)}")
self.vprint(f"Version: {hex(self.data_version)}")
self.vprint(f"Exported Name: {self.exported_name}")
self.vprint(f"SWF Flags: {hex(flags)}")
if flags & 0x1:
self.vprint(f" 0x1: Movie background color: {self.color}")
else:
self.vprint(" 0x2: No movie background color")
if flags & 0x2:
self.vprint(" 0x2: FPS is an integer")
else:
self.vprint(" 0x2: FPS is a float")
if flags & 0x4:
self.vprint(" 0x4: Imported tag initializer section present")
else:
self.vprint(" 0x4: Imported tag initializer section not present")
self.vprint(f"Dimensions: {self.location.width}x{self.location.height}")
self.vprint(f"Requested FPS: {self.fps}")
# Exported assets
num_exported_assets = struct.unpack("<H", data[32:34])[0]
asset_offset = struct.unpack("<I", data[40:44])[0]
self.add_coverage(32, 2)
self.add_coverage(40, 4)
# Parse exported asset tag names and their tag IDs.
self.exported_tags = {}
self.vprint(f"Number of Exported Tags: {num_exported_assets}")
for assetno in range(num_exported_assets):
asset_tag_id, asset_string_offset = struct.unpack("<HH", data[asset_offset:(asset_offset + 4)])
self.add_coverage(asset_offset, 4)
asset_offset += 4
asset_name = self.__get_string(asset_string_offset)
self.exported_tags[asset_name] = asset_tag_id
self.vprint(f" {assetno}: Tag Name: {asset_name}, Tag ID: {asset_tag_id}")
# Tag sections
tags_offset = struct.unpack("<I", data[36:40])[0]
self.add_coverage(36, 4)
self.tags, self.frames = self.__parse_tags(ap2_data_version, version, data, tags_offset)
# Imported tags sections
imported_tags_count = struct.unpack("<h", data[34:36])[0]
imported_tags_offset = struct.unpack("<I", data[44:48])[0]
imported_tags_data_offset = imported_tags_offset + 4 * imported_tags_count
self.add_coverage(34, 2)
self.add_coverage(44, 4)
self.vprint(f"Number of Imported Tags: {imported_tags_count}")
self.imported_tags = {}
for i in range(imported_tags_count):
# First grab the SWF this is importing from, and the number of assets being imported.
swf_name_offset, count = struct.unpack("<HH", data[imported_tags_offset:(imported_tags_offset + 4)])
self.add_coverage(imported_tags_offset, 4)
swf_name = self.__get_string(swf_name_offset)
self.vprint(f" Source SWF: {swf_name}")
# Now, grab the actual asset names being imported.
for j in range(count):
asset_id_no, asset_name_offset = struct.unpack("<HH", data[imported_tags_data_offset:(imported_tags_data_offset + 4)])
self.add_coverage(imported_tags_data_offset, 4)
asset_name = self.__get_string(asset_name_offset)
self.imported_tags[asset_id_no] = NamedTagReference(swf_name=swf_name, tag_name=asset_name)
self.vprint(f" Tag ID: {asset_id_no}, Requested Asset: {asset_name}")
imported_tags_data_offset += 4
imported_tags_offset += 4
# This appears to be bytecode to execute on a per-frame basis. We execute this every frame and
# only execute up to the point where we equal the current frame.
if imported_tag_initializers_offset is not None:
unk1, length = struct.unpack("<HH", data[imported_tag_initializers_offset:(imported_tag_initializers_offset + 4)])
self.add_coverage(imported_tag_initializers_offset, 4)
self.vprint(f"Imported Tag Initializer Offset: {hex(imported_tag_initializers_offset)}, Length: {length}")
for i in range(length):
item_offset = imported_tag_initializers_offset + 4 + (i * 12)
tag_id, frame, action_bytecode_offset, action_bytecode_length = struct.unpack("<HHII", data[item_offset:(item_offset + 12)])
self.add_coverage(item_offset, 12)
if action_bytecode_length != 0:
self.vprint(f" Tag ID: {tag_id}, Frame: {frame}, ByteCode Offset: {hex(action_bytecode_offset + imported_tag_initializers_offset)}")
bytecode_data = data[(action_bytecode_offset + imported_tag_initializers_offset):(action_bytecode_offset + imported_tag_initializers_offset + action_bytecode_length)]
bytecode = self.__parse_bytecode(bytecode_data)
else:
self.vprint(f" Tag ID: {tag_id}, Frame: {frame}, No ByteCode Present")
bytecode = None
# Add it to the frame's instructions
if frame >= len(self.frames):
raise Exception(f"Unexpected frame {frame}, we only have {len(self.frames)} frames in this movie!")
self.frames[frame].imported_tags.append(TagPointer(tag_id, bytecode))
if verbose:
self.print_coverage()