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mirror of synced 2024-12-18 09:15:54 +01:00
bemaniutils/bemani/client/jubeat/festo.py

988 lines
39 KiB
Python

import random
import time
from typing import Any, Dict, List, Optional
from bemani.client.base import BaseClient
from bemani.common import CardCipher, Time
from bemani.protocol import Node
class JubeatFestoClient(BaseClient):
NAME = "TEST"
def __verify_info(self, resp: Node, base: str) -> None:
# Verify that response is correct
self.assert_path(resp, f"response/{base}/data/info/event_info")
self.assert_path(resp, f"response/{base}/data/info/genre_def_music")
self.assert_path(resp, f"response/{base}/data/info/black_jacket_list")
self.assert_path(resp, f"response/{base}/data/info/white_music_list")
self.assert_path(resp, f"response/{base}/data/info/white_marker_list")
self.assert_path(resp, f"response/{base}/data/info/white_theme_list")
self.assert_path(resp, f"response/{base}/data/info/open_music_list")
self.assert_path(resp, f"response/{base}/data/info/shareable_music_list")
self.assert_path(resp, f"response/{base}/data/info/hot_music_list")
self.assert_path(resp, f"response/{base}/data/info/jbox/point")
self.assert_path(resp, f"response/{base}/data/info/jbox/emblem/normal/index")
self.assert_path(resp, f"response/{base}/data/info/jbox/emblem/premium/index")
self.assert_path(resp, f"response/{base}/data/info/born/status")
self.assert_path(resp, f"response/{base}/data/info/born/year")
self.assert_path(
resp, f"response/{base}/data/info/konami_logo_50th/is_available"
)
self.assert_path(resp, f"response/{base}/data/info/expert_option/is_available")
self.assert_path(
resp, f"response/{base}/data/info/all_music_matching/is_available"
)
self.assert_path(resp, f"response/{base}/data/info/department/shop_list")
self.assert_path(resp, f"response/{base}/data/info/question_list")
# Don't bother asserting on actual courses, this is highly specific.
self.assert_path(resp, f"response/{base}/data/info/course_list")
self.assert_path(resp, f"response/{base}/data/info/share_music")
self.assert_path(resp, f"response/{base}/data/info/weekly_music/value")
self.assert_path(resp, f"response/{base}/data/info/weekly_music/music_list")
self.assert_path(resp, f"response/{base}/data/info/add_default_music_list")
# These below I'm not sure are needed, and I think some of them mess with stone tablet.
self.assert_path(resp, f"response/{base}/data/info/team_battle")
self.assert_path(resp, f"response/{base}/data/info/emo_list")
self.assert_path(resp, f"response/{base}/data/info/hike_event")
self.assert_path(resp, f"response/{base}/data/info/tip_list")
self.assert_path(resp, f"response/{base}/data/info/travel")
self.assert_path(resp, f"response/{base}/data/info/stamp")
def verify_shopinfo_regist(self) -> None:
call = self.call_node()
# Construct node
shopinfo = Node.void("shopinfo")
shopinfo.set_attribute("method", "regist")
call.add_child(shopinfo)
shop = Node.void("shop")
shopinfo.add_child(shop)
shop.add_child(Node.string("name", ""))
shop.add_child(Node.string("pref", "JP-14"))
shop.add_child(Node.string("softwareid", ""))
shop.add_child(Node.string("systemid", self.pcbid))
shop.add_child(Node.string("hardwareid", "01020304050607080900"))
shop.add_child(Node.string("locationid", "US-1"))
shop.add_child(Node.string("monitor", "D26L155 6252 151"))
testmode = Node.void("testmode")
shop.add_child(testmode)
sound = Node.void("sound")
testmode.add_child(sound)
sound.add_child(Node.u8("volume_in_attract", 0))
game = Node.void("game")
testmode.add_child(game)
play_settings = Node.void("play_settings")
game.add_child(play_settings)
play_settings.add_child(Node.u8("max_member", 1))
game_settings = Node.void("game_settings")
game.add_child(game_settings)
game_settings.add_child(Node.u8("close_set", 0))
game_settings.add_child(Node.s32("close_time", 0))
display_type_settings = Node.void("display_type_settings")
game.add_child(display_type_settings)
display_type_settings.add_child(Node.u8("display_type", 2))
coin = Node.void("coin")
testmode.add_child(coin)
coin.add_child(Node.u8("free_play", 0))
coin.add_child(Node.u8("free_first_play", 1))
coin.add_child(Node.u8("coin_slot", 8))
coin.add_child(Node.u8("start", 1))
network = Node.void("network")
testmode.add_child(network)
network.add_child(Node.u8("cabinet_id", 1))
bookkeeping = Node.void("bookkeeping")
testmode.add_child(bookkeeping)
bookkeeping.add_child(Node.u8("enable", 0))
clock = Node.void("clock")
testmode.add_child(clock)
clock.add_child(Node.u8("enable", 1))
clock.add_child(Node.s32("offset", 0))
virtual_coin = Node.void("virtual_coin")
testmode.add_child(virtual_coin)
pattern1 = Node.void("pattern1")
virtual_coin.add_child(pattern1)
pattern1.add_child(Node.u16("basic_rate", 1000))
pattern1.add_child(Node.u8("balance_of_credit", 0))
pattern1.add_child(Node.u8("is_premium_start", 0))
pattern1.add_child(Node.u8("service_value", 10))
pattern1.add_child(Node.u8("service_limit", 10))
pattern1.add_child(Node.u8("service_time_start_h", 7))
pattern1.add_child(Node.u8("service_time_start_m", 0))
pattern1.add_child(Node.u8("service_time_end_h", 11))
pattern1.add_child(Node.u8("service_time_end_m", 0))
pattern2 = Node.void("pattern2")
virtual_coin.add_child(pattern2)
pattern2.add_child(Node.u16("basic_rate", 1000))
pattern2.add_child(Node.u8("balance_of_credit", 0))
pattern2.add_child(Node.u8("is_premium_start", 0))
pattern2.add_child(Node.u8("service_value", 10))
pattern2.add_child(Node.u8("service_limit", 10))
pattern2.add_child(Node.u8("service_time_start_h", 7))
pattern2.add_child(Node.u8("service_time_start_m", 0))
pattern2.add_child(Node.u8("service_time_end_h", 11))
pattern2.add_child(Node.u8("service_time_end_m", 0))
pattern3 = Node.void("pattern3")
virtual_coin.add_child(pattern3)
pattern3.add_child(Node.u16("basic_rate", 1000))
pattern3.add_child(Node.u8("balance_of_credit", 0))
pattern3.add_child(Node.u8("is_premium_start", 0))
pattern3.add_child(Node.u8("service_value", 10))
pattern3.add_child(Node.u8("service_limit", 10))
pattern3.add_child(Node.u8("service_time_start_h", 7))
pattern3.add_child(Node.u8("service_time_start_m", 0))
pattern3.add_child(Node.u8("service_time_end_h", 11))
pattern3.add_child(Node.u8("service_time_end_m", 0))
schedule = Node.void("schedule")
virtual_coin.add_child(schedule)
schedule.add_child(Node.u8("mon", 0))
schedule.add_child(Node.u8("tue", 0))
schedule.add_child(Node.u8("wed", 0))
schedule.add_child(Node.u8("thu", 0))
schedule.add_child(Node.u8("fri", 0))
schedule.add_child(Node.u8("sat", 0))
schedule.add_child(Node.u8("sun", 0))
schedule.add_child(Node.u8("holi", 0))
tax = Node.void("tax")
testmode.add_child(tax)
tax.add_child(Node.u8("tax_phase", 0))
tax.add_child(Node.u8("tax_mode", 0))
# Swap with server
resp = self.exchange("", call)
self.assert_path(resp, "response/shopinfo/data/cabid")
self.assert_path(resp, "response/shopinfo/data/locationid")
self.assert_path(resp, "response/shopinfo/data/tax_phase")
self.assert_path(resp, "response/shopinfo/data/facility/exist")
# Verify server flags for events and stuff.
self.__verify_info(resp, "shopinfo")
def verify_logger_report(self) -> None:
call = self.call_node()
# Construct node
logger = Node.void("logger")
call.add_child(logger)
logger.set_attribute("method", "report")
logger.add_child(Node.s32("retry", 0))
data = Node.void("data")
logger.add_child(data)
data.add_child(Node.string("code", "pcbinfo_01"))
data.add_child(
Node.string("information", "u can literally put anything here lmao")
)
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/logger/@status")
def verify_demodata_get_info(self) -> None:
call = self.call_node()
# Construct node
demodata = Node.void("demodata")
call.add_child(demodata)
demodata.set_attribute("method", "get_info")
pcbinfo = Node.void("pcbinfo")
demodata.add_child(pcbinfo)
pcbinfo.set_attribute("client_data_version", "0")
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/demodata/data/info/black_jacket_list")
def verify_demodata_get_news(self) -> None:
call = self.call_node()
# Construct node
demodata = Node.void("demodata")
call.add_child(demodata)
demodata.set_attribute("method", "get_news")
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/demodata/data/officialnews/@count")
def verify_demodata_get_jbox_list(self) -> None:
call = self.call_node()
# Construct node
demodata = Node.void("demodata")
call.add_child(demodata)
demodata.set_attribute("method", "get_jbox_list")
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/demodata/@status")
def verify_lab_get_ranking(self) -> None:
call = self.call_node()
# Construct node
lab = Node.void("lab")
call.add_child(lab)
lab.set_attribute("method", "get_ranking")
lab.add_child(Node.s32("retry", 0))
lab.add_child(Node.s8("category", 1))
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/lab/category")
self.assert_path(resp, "response/lab/entries/@count")
# Category should be the same as when we requested it.
if resp.child_value("lab/category") != 1:
raise Exception("Lab category did not get round-tripped!")
def __verify_profile(self, resp: Node, should_inherit: bool) -> int:
for item in [
"tune_cnt",
"save_cnt",
"saved_cnt",
"fc_cnt",
"ex_cnt",
"clear_cnt",
"match_cnt",
"beat_cnt",
"mynews_cnt",
"bonus_tune_points",
"is_bonus_tune_played",
"inherit",
"mtg_entry_cnt",
"mtg_hold_cnt",
"mtg_result",
]:
self.assert_path(resp, f"response/gametop/data/player/info/{item}")
# Technically we could use this to check profile succession doesn't show the
# tutorial, but we don't go that far yet.
if resp.child_value("gametop/data/player/info/inherit") != should_inherit:
raise Exception("Inherit flag wrong for profile!")
for item in [
"music_list",
"secret_list",
"theme_list",
"marker_list",
"title_list",
"parts_list",
"emblem_list",
"commu_list",
"new/secret_list",
"new/theme_list",
"new/marker_list",
]:
self.assert_path(resp, f"response/gametop/data/player/item/{item}")
for item in [
"play_time",
"shopname",
"areaname",
"music_id",
"seq_id",
"sort",
"category",
"expert_option",
]:
self.assert_path(resp, f"response/gametop/data/player/last/{item}")
for item in [
"marker",
"theme",
"title",
"parts",
"rank_sort",
"combo_disp",
"emblem",
"matching",
"hard",
"hazard",
]:
self.assert_path(resp, f"response/gametop/data/player/last/settings/{item}")
# Misc stuff
self.assert_path(resp, "response/gametop/data/player/session_id")
self.assert_path(resp, "response/gametop/data/player/event_flag")
# Profile settings
self.assert_path(resp, "response/gametop/data/player/name")
self.assert_path(resp, "response/gametop/data/player/jid")
if resp.child_value("gametop/data/player/name") != self.NAME:
raise Exception("Unexpected name received from server!")
# Required nodes for events and stuff
self.assert_path(resp, "response/gametop/data/player/rivallist")
self.assert_path(resp, "response/gametop/data/player/lab_edit_seq")
self.assert_path(
resp, "response/gametop/data/player/fc_challenge/today/music_id"
)
self.assert_path(resp, "response/gametop/data/player/fc_challenge/today/state")
self.assert_path(
resp, "response/gametop/data/player/fc_challenge/whim/music_id"
)
self.assert_path(resp, "response/gametop/data/player/fc_challenge/whim/state")
self.assert_path(resp, "response/gametop/data/player/official_news/news_list")
self.assert_path(resp, "response/gametop/data/player/history/@count")
self.assert_path(
resp, "response/gametop/data/player/free_first_play/is_available"
)
self.assert_path(resp, "response/gametop/data/player/event_info")
self.assert_path(resp, "response/gametop/data/player/jbox/point")
self.assert_path(resp, "response/gametop/data/player/jbox/emblem/normal/index")
self.assert_path(resp, "response/gametop/data/player/jbox/emblem/premium/index")
self.assert_path(resp, "response/gametop/data/player/new_music")
self.assert_path(resp, "response/gametop/data/player/navi/flag")
self.assert_path(resp, "response/gametop/data/player/gift_list")
self.assert_path(resp, "response/gametop/data/player/born/status")
self.assert_path(resp, "response/gametop/data/player/born/year")
self.assert_path(resp, "response/gametop/data/player/question_list")
self.assert_path(resp, "response/gametop/data/player/emo_list")
self.assert_path(resp, "response/gametop/data/player/server")
self.assert_path(resp, "response/gametop/data/player/course_list")
self.assert_path(resp, "response/gametop/data/player/course_list/category_list")
self.assert_path(
resp,
"response/gametop/data/player/fill_in_category/normal/no_gray_flag_list",
)
self.assert_path(
resp,
"response/gametop/data/player/fill_in_category/normal/all_yellow_flag_list",
)
self.assert_path(
resp,
"response/gametop/data/player/fill_in_category/normal/full_combo_flag_list",
)
self.assert_path(
resp,
"response/gametop/data/player/fill_in_category/normal/excellent_flag_list",
)
self.assert_path(
resp, "response/gametop/data/player/fill_in_category/hard/no_gray_flag_list"
)
self.assert_path(
resp,
"response/gametop/data/player/fill_in_category/hard/all_yellow_flag_list",
)
self.assert_path(
resp,
"response/gametop/data/player/fill_in_category/hard/full_combo_flag_list",
)
self.assert_path(
resp,
"response/gametop/data/player/fill_in_category/hard/excellent_flag_list",
)
self.assert_path(resp, "response/gametop/data/player/department/shop_list")
self.assert_path(resp, "response/gametop/data/player/stamp/sheet_list")
self.assert_path(resp, "response/gametop/data/player/festo_dungeon/phase")
self.assert_path(resp, "response/gametop/data/player/festo_dungeon/clear_flag")
# Return the jid
return resp.child_value("gametop/data/player/jid")
def verify_gameend_regist(
self,
ref_id: str,
jid: int,
scores: List[Dict[str, Any]],
) -> None:
call = self.call_node()
# Construct node
gameend = Node.void("gameend")
call.add_child(gameend)
gameend.set_attribute("method", "regist")
gameend.add_child(Node.s32("retry", 0))
pcbinfo = Node.void("pcbinfo")
gameend.add_child(pcbinfo)
pcbinfo.set_attribute("client_data_version", "0")
data = Node.void("data")
gameend.add_child(data)
player = Node.void("player")
data.add_child(player)
player.add_child(Node.string("refid", ref_id))
player.add_child(Node.s32("jid", jid))
player.add_child(Node.string("name", self.NAME))
result = Node.void("result")
data.add_child(result)
result.set_attribute("count", str(len(scores)))
# Send scores
scoreid = 0
for score in scores:
# Always played
bits = 0x1
if score["clear"]:
bits |= 0x2
if score["fc"]:
bits |= 0x4
if score["ex"]:
bits |= 0x8
# Intentionally starting at 1 because that's what the game does
scoreid = scoreid + 1
tune = Node.void("tune")
result.add_child(tune)
tune.set_attribute("id", str(scoreid))
tune.add_child(Node.s32("music", score["id"]))
tune.add_child(Node.s64("timestamp", Time.now() * 1000))
player_1 = Node.void("player")
tune.add_child(player_1)
player_1.set_attribute("rank", "1")
scorenode = Node.s32("score", score["score"])
player_1.add_child(scorenode)
scorenode.set_attribute("seq", str(score["chart"]))
scorenode.set_attribute("clear", str(bits))
scorenode.set_attribute("combo", "69")
player_1.add_child(
Node.u8_array(
"mbar",
[
239,
175,
170,
170,
190,
234,
187,
158,
153,
230,
170,
90,
102,
170,
85,
150,
150,
102,
85,
234,
171,
169,
157,
150,
170,
101,
230,
90,
214,
255,
],
)
)
player_1.add_child(Node.bool("is_hard_mode", score["hard"]))
player_1.add_child(Node.s32("music_rate", score["rate"]))
# Swap with server
resp = self.exchange("", call)
self.assert_path(resp, "response/gameend/data/player/session_id")
self.assert_path(resp, "response/gameend/data/player/end_final_session_id")
def verify_gameend_final(
self,
ref_id: str,
jid: int,
) -> None:
call = self.call_node()
# Construct node
gameend = Node.void("gameend")
call.add_child(gameend)
gameend.set_attribute("method", "final")
gameend.add_child(Node.s32("retry", 0))
pcbinfo = Node.void("pcbinfo")
gameend.add_child(pcbinfo)
pcbinfo.set_attribute("client_data_version", "0")
data = Node.void("data")
gameend.add_child(data)
info = Node.void("info")
data.add_child(info)
born = Node.void("born")
info.add_child(born)
born.add_child(Node.s8("status", 3))
born.add_child(Node.s16("year", 0))
info.add_child(Node.void("question_list"))
player = Node.void("player")
data.add_child(player)
player.add_child(Node.string("refid", ref_id))
player.add_child(Node.s32("jid", jid))
jbox = Node.void("jbox")
player.add_child(jbox)
jbox.add_child(Node.s32("point", 0))
emblem = Node.void("emblem")
jbox.add_child(emblem)
emblem.add_child(Node.u8("type", 0))
emblem.add_child(Node.s16("index", 0))
# Swap with server
resp = self.exchange("", call)
self.assert_path(resp, "response/gameend/@status")
def verify_gametop_regist(self, card_id: str, ref_id: str) -> int:
call = self.call_node()
# Construct node
gametop = Node.void("gametop")
call.add_child(gametop)
gametop.set_attribute("method", "regist")
data = Node.void("data")
gametop.add_child(data)
player = Node.void("player")
data.add_child(player)
player.add_child(Node.string("refid", ref_id))
player.add_child(Node.string("datid", ref_id))
player.add_child(Node.string("uid", card_id))
player.add_child(Node.bool("inherit", True))
player.add_child(Node.string("name", self.NAME))
# Swap with server
resp = self.exchange("", call)
# Verify server flags for events and stuff.
self.__verify_info(resp, "gametop")
# Verify nodes that cause crashes or failed card-ins if they don't exist
return self.__verify_profile(resp, False)
def verify_gametop_get_pdata(self, card_id: str, ref_id: str) -> int:
call = self.call_node()
# Construct node
gametop = Node.void("gametop")
call.add_child(gametop)
gametop.set_attribute("method", "get_pdata")
retry = Node.s32("retry", 0)
gametop.add_child(retry)
data = Node.void("data")
gametop.add_child(data)
player = Node.void("player")
data.add_child(player)
player.add_child(Node.string("refid", ref_id))
player.add_child(Node.string("datid", ref_id))
player.add_child(Node.string("uid", card_id))
player.add_child(Node.string("card_no", CardCipher.encode(card_id)))
# Swap with server
resp = self.exchange("", call)
# Verify nodes that cause crashes if they don't exist
return self.__verify_profile(resp, False)
def verify_gametop_get_mdata(self, jid: int) -> Dict[str, List[Dict[str, Any]]]:
ret = {}
for ver in [1, 2, 3]:
# Construct node
call = self.call_node()
gametop = Node.void("gametop")
call.add_child(gametop)
gametop.set_attribute("method", "get_mdata")
retry = Node.s32("retry", 0)
gametop.add_child(retry)
data = Node.void("data")
gametop.add_child(data)
player = Node.void("player")
data.add_child(player)
player.add_child(Node.s32("jid", jid))
player.add_child(Node.s8("mdata_ver", ver))
player.add_child(Node.bool("rival", False))
# Swap with server
resp = self.exchange("", call)
# Parse out scores
self.assert_path(resp, "response/gametop/data/player/jid")
self.assert_path(resp, "response/gametop/data/player/mdata_list")
if resp.child_value("gametop/data/player/jid") != jid:
raise Exception("Unexpected jid received from server!")
for musicdata in resp.child("gametop/data/player/mdata_list").children:
if musicdata.name != "musicdata":
raise Exception("Unexpected node in playdata!")
music_id = musicdata.attribute("music_id")
scores_by_chart: List[Dict[str, int]] = [{}, {}, {}, {}, {}, {}]
def extract_cnts(name: str, offset: int, val: List[int]) -> None:
scores_by_chart[offset + 0][name] = val[0]
scores_by_chart[offset + 1][name] = val[1]
scores_by_chart[offset + 2][name] = val[2]
for subdata in musicdata.children:
if subdata.name == "normal":
offset = 0
elif subdata.name == "hard":
offset = 3
else:
raise Exception(f"Unexpected chart type {subdata.name}!")
extract_cnts("plays", offset, subdata.child_value("play_cnt"))
extract_cnts("clears", offset, subdata.child_value("clear_cnt"))
extract_cnts("full_combos", offset, subdata.child_value("fc_cnt"))
extract_cnts("excellents", offset, subdata.child_value("ex_cnt"))
extract_cnts("score", offset, subdata.child_value("score"))
extract_cnts("medal", offset, subdata.child_value("clear"))
extract_cnts("rate", offset, subdata.child_value("music_rate"))
ret[music_id] = scores_by_chart
return ret
def verify_gametop_get_meeting(self, jid: int) -> None:
call = self.call_node()
# Construct node
gametop = Node.void("gametop")
call.add_child(gametop)
gametop.set_attribute("method", "get_meeting")
gametop.add_child(Node.s32("retry", 0))
data = Node.void("data")
gametop.add_child(data)
player = Node.void("player")
data.add_child(player)
player.add_child(Node.s32("jid", jid))
pcbinfo = Node.void("pcbinfo")
gametop.add_child(pcbinfo)
pcbinfo.set_attribute("client_data_version", "0")
# Swap with server
resp = self.exchange("", call)
# Verify expected nodes
self.assert_path(resp, "response/gametop/data/meeting/single/@count")
self.assert_path(resp, "response/gametop/data/meeting/tag/@count")
self.assert_path(resp, "response/gametop/data/reward/total")
self.assert_path(resp, "response/gametop/data/reward/point")
def verify_recommend_get_recommend(self, jid: int) -> None:
call = self.call_node()
# Construct node
recommend = Node.void("recommend")
call.add_child(recommend)
recommend.set_attribute("method", "get_recommend")
recommend.add_child(Node.s32("retry", 0))
player = Node.void("player")
recommend.add_child(player)
player.add_child(Node.s32("jid", jid))
player.add_child(Node.void("music_list"))
# Swap with server
resp = self.exchange("", call)
# Verify expected nodes
self.assert_path(resp, "response/recommend/data/player/music_list")
def verify_demodata_get_hitchart(self) -> None:
call = self.call_node()
# Construct node
gametop = Node.void("demodata")
call.add_child(gametop)
gametop.set_attribute("method", "get_hitchart")
# Swap with server
resp = self.exchange("", call)
# Verify expected nodes
self.assert_path(resp, "response/demodata/data/update")
self.assert_path(resp, "response/demodata/data/hitchart_lic/@count")
self.assert_path(resp, "response/demodata/data/hitchart_org/@count")
def verify_jbox_get_list(self, jid: int) -> None:
call = self.call_node()
# Construct node
jbox = Node.void("jbox")
call.add_child(jbox)
jbox.set_attribute("method", "get_list")
data = Node.void("data")
jbox.add_child(data)
player = Node.void("player")
data.add_child(player)
player.add_child(Node.s32("jid", jid))
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/jbox/selection_list")
def verify_jbox_get_agreement(self, jid: int) -> None:
call = self.call_node()
# Construct node
jbox = Node.void("jbox")
call.add_child(jbox)
jbox.set_attribute("method", "get_agreement")
data = Node.void("data")
jbox.add_child(data)
player = Node.void("player")
data.add_child(player)
player.add_child(Node.s32("jid", jid))
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/jbox/is_agreement")
def verify(self, cardid: Optional[str]) -> None:
# Verify boot sequence is okay
self.verify_services_get(
expected_services=[
"pcbtracker",
"pcbevent",
"local",
"message",
"facility",
"cardmng",
"package",
"posevent",
"pkglist",
"dlstatus",
"eacoin",
"lobby",
"netlog",
"slocal",
"ntp",
"keepalive",
],
include_net=True,
)
paseli_enabled = self.verify_pcbtracker_alive(ecflag=3)
self.verify_package_list()
self.verify_message_get()
self.verify_facility_get(encoding="Shift-JIS")
self.verify_pcbevent_put()
self.verify_logger_report()
self.verify_shopinfo_regist()
self.verify_demodata_get_info()
self.verify_demodata_get_jbox_list()
self.verify_demodata_get_news()
self.verify_demodata_get_hitchart()
self.verify_lab_get_ranking()
# Verify card registration and profile lookup
if cardid is not None:
card = cardid
else:
card = self.random_card()
print(f"Generated random card ID {card} for use.")
if cardid is None:
self.verify_cardmng_inquire(
card, msg_type="unregistered", paseli_enabled=paseli_enabled
)
ref_id = self.verify_cardmng_getrefid(card)
if len(ref_id) != 16:
raise Exception(
f"Invalid refid '{ref_id}' returned when registering card"
)
if ref_id != self.verify_cardmng_inquire(
card, msg_type="new", paseli_enabled=paseli_enabled
):
raise Exception(f"Invalid refid '{ref_id}' returned when querying card")
self.verify_gametop_regist(card, ref_id)
else:
print("Skipping new card checks for existing card")
ref_id = self.verify_cardmng_inquire(
card, msg_type="query", paseli_enabled=paseli_enabled
)
# Verify pin handling and return card handling
self.verify_cardmng_authpass(ref_id, correct=True)
self.verify_cardmng_authpass(ref_id, correct=False)
if ref_id != self.verify_cardmng_inquire(
card, msg_type="query", paseli_enabled=paseli_enabled
):
raise Exception(f"Invalid refid '{ref_id}' returned when querying card")
if cardid is None:
# Verify score handling
jid = self.verify_gametop_get_pdata(card, ref_id)
self.verify_recommend_get_recommend(jid)
scores = self.verify_gametop_get_mdata(jid)
self.verify_gametop_get_meeting(jid)
if scores is None:
raise Exception("Expected to get scores back, didn't get anything!")
if len(scores) > 0:
raise Exception("Got nonzero score count on a new card!")
# Verify end of game behavior
self.verify_jbox_get_list(jid)
self.verify_jbox_get_agreement(jid)
self.verify_gameend_final(ref_id, jid)
for phase in [1, 2]:
if phase == 1:
dummyscores = [
# An okay score on a chart
{
"id": 40000059,
"chart": 2,
"hard": False,
"clear": True,
"fc": False,
"ex": False,
"score": 800000,
"rate": 567,
"expected_medal": 0x3,
},
# A good score on an easier chart of the same song
{
"id": 40000059,
"chart": 1,
"hard": False,
"clear": True,
"fc": True,
"ex": False,
"score": 990000,
"rate": 456,
"expected_medal": 0x5,
},
# A perfect score on an easiest chart of the same song
{
"id": 40000059,
"chart": 0,
"hard": False,
"clear": True,
"fc": True,
"ex": True,
"score": 1000000,
"rate": 678,
"expected_medal": 0x9,
},
# A bad score on a hard chart
{
"id": 30000027,
"chart": 2,
"hard": False,
"clear": False,
"fc": False,
"ex": False,
"score": 400000,
"rate": 123,
"expected_medal": 0x1,
},
# A terrible score on an easy chart
{
"id": 50000045,
"chart": 0,
"hard": False,
"clear": False,
"fc": False,
"ex": False,
"score": 100000,
"rate": 69,
"expected_medal": 0x1,
},
# A good score on a hard chart to make sure
# it doesn't pollute regular charts.
{
"id": 40000059,
"chart": 2,
"hard": True,
"clear": True,
"fc": False,
"ex": False,
"score": 812300,
"rate": 666,
"expected_medal": 0x3,
},
]
if phase == 2:
dummyscores = [
# A better score on the same chart
{
"id": 50000045,
"chart": 0,
"hard": False,
"clear": True,
"fc": False,
"ex": False,
"score": 850000,
"rate": 555,
"expected_medal": 0x3,
},
# A worse score on another same chart
{
"id": 40000059,
"chart": 1,
"hard": False,
"clear": True,
"fc": False,
"ex": False,
"score": 925000,
"rate": 432,
"expected_score": 990000,
"expected_rate": 456,
"expected_medal": 0x7,
},
]
self.verify_gameend_regist(ref_id, jid, dummyscores)
jid = self.verify_gametop_get_pdata(card, ref_id)
scores = self.verify_gametop_get_mdata(jid)
for score in dummyscores:
chart = score["chart"] + (3 if score["hard"] else 0)
newscore = scores[str(score["id"])][chart]
if "expected_score" in score:
expected_score = score["expected_score"]
else:
expected_score = score["score"]
if "expected_rate" in score:
expected_rate = score["expected_rate"]
else:
expected_rate = score["rate"]
if newscore["score"] != expected_score:
raise Exception(
f'Expected a score of \'{expected_score}\' for song \'{score["id"]}\' chart \'{chart}\' but got score \'{newscore["score"]}\''
)
if newscore["rate"] != expected_rate:
raise Exception(
f'Expected a rate of \'{expected_rate}\' for song \'{score["id"]}\' chart \'{chart}\' but got rate \'{newscore["rate"]}\''
)
if newscore["medal"] != score["expected_medal"]:
raise Exception(
f'Expected a medal of \'{score["expected_medal"]}\' for song \'{score["id"]}\' chart \'{chart}\' but got medal \'{newscore["medal"]}\''
)
# Sleep so we don't end up putting in score history on the same second
time.sleep(1)
else:
print("Skipping score checks for existing card")
# Verify paseli handling
if paseli_enabled:
print("PASELI enabled for this PCBID, executing PASELI checks")
else:
print("PASELI disabled for this PCBID, skipping PASELI checks")
return
sessid, balance = self.verify_eacoin_checkin(card)
if balance == 0:
print("Skipping PASELI consume check because card has 0 balance")
else:
self.verify_eacoin_consume(sessid, balance, random.randint(0, balance))
self.verify_eacoin_checkout(sessid)