425 lines
16 KiB
Python
425 lines
16 KiB
Python
import random
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import time
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from typing import Optional, Dict, List, Tuple, Any
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from bemani.client.base import BaseClient
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from bemani.protocol import Node
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class PopnMusicTuneStreetClient(BaseClient):
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NAME = "TEST"
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def verify_game_active(self) -> None:
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call = self.call_node()
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# Construct node
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("method", "active")
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# Add what Pop'n 19 would add after full unlock
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game.set_attribute("eacoin_price", "200,260,200,200,10")
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game.set_attribute("event", "0")
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game.set_attribute("shop_name_facility", ".")
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game.set_attribute("name", "")
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game.set_attribute("location_id", "JP-1")
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game.set_attribute("shop_addr", "127.0.0.1 10000")
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game.set_attribute("card_use", "0")
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game.set_attribute("testmode", "0,1,1,4,0,-1,2,1,2,100,0,0,80513,0,92510336")
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game.set_attribute("eacoin_available", "1")
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game.set_attribute("pref", "0")
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game.set_attribute("shop_name", "")
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# Swap with server
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resp = self.exchange("pnm/game", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game/@status")
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def verify_game_get(self) -> None:
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call = self.call_node()
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# Construct node
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("method", "get")
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# Swap with server
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resp = self.exchange("pnm/game", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game")
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for name in [
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"game_phase",
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"boss_battle_point",
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"boss_diff",
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"card_phase",
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"event_phase",
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"gfdm_phase",
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"ir_phase",
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"jubeat_phase",
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"local_matching_enable",
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"matching_sec",
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"netvs_phase",
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]:
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if name not in resp.child("game").attributes:
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raise Exception(f"Missing attribute '{name}' in response!")
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def verify_playerdata_get(
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self, ref_id: str, msg_type: str
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) -> Optional[Dict[str, Any]]:
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call = self.call_node()
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# Construct node
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playerdata = Node.void("playerdata")
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call.add_child(playerdata)
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playerdata.set_attribute("method", "get")
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playerdata.set_attribute("pref", "50")
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playerdata.set_attribute("shop_name", "")
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playerdata.set_attribute("ref_id", ref_id)
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if msg_type == "new":
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playerdata.set_attribute(
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"model", self.config["old_profile_model"].split(":")[0]
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)
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# Swap with server
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resp = self.exchange("pnm/playerdata", call)
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if msg_type == "new":
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# Verify that response is correct
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self.assert_path(resp, "response/playerdata/@status")
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status = int(resp.child("playerdata").attribute("status"))
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if status != 109:
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raise Exception(
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f"Reference ID '{ref_id}' returned invalid status '{status}'"
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)
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# No score data
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return None
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elif msg_type == "query":
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# Verify that the response is correct
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self.assert_path(resp, "response/playerdata/b")
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self.assert_path(resp, "response/playerdata/hiscore")
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self.assert_path(resp, "response/playerdata/town")
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name = (
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resp.child("playerdata")
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.child("b")
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.value[0:12]
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.decode("SHIFT_JIS")
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.replace("\x00", "")
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)
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if name != self.NAME:
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raise Exception(f"Invalid name '{name}' returned for Ref ID '{ref_id}'")
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medals = resp.child("playerdata").child("b").value[108:]
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medals = [
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(medals[x] + (medals[x + 1] << 8)) for x in range(0, len(medals), 2)
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]
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# Extract and return score data
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def transform_medals(medal: int) -> Tuple[int, int, int, int]:
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return (
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(medal >> 0) & 0x3,
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(medal >> 2) & 0x3,
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(medal >> 4) & 0x3,
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(medal >> 6) & 0x3,
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)
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medals = [transform_medals(medal) for medal in medals]
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hiscore = resp.child("playerdata").child("hiscore").value
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hiscores = []
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for i in range(0, len(hiscore) * 8, 17):
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byte_offset = int(i / 8)
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bit_offset = int(i % 8)
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try:
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value = hiscore[byte_offset]
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value = value + (hiscore[byte_offset + 1] << 8)
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value = value + (hiscore[byte_offset + 2] << 16)
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value = value >> bit_offset
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hiscores.append(value & 0x1FFFF)
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except IndexError:
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# We indexed poorly above, so we ran into an odd value
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pass
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scores = [
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(
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hiscores[x + 1],
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hiscores[x + 2],
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hiscores[x + 0],
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hiscores[x + 3],
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)
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for x in range(0, len(hiscores), 7)
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]
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return {"medals": medals, "scores": scores}
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else:
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raise Exception(f"Unrecognized message type '{msg_type}'")
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def verify_playerdata_set(self, ref_id: str, scores: List[Dict[str, Any]]) -> None:
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call = self.call_node()
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# Construct node
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playerdata = Node.void("playerdata")
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call.add_child(playerdata)
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playerdata.set_attribute("method", "set")
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playerdata.set_attribute("last_play_flag", "0")
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playerdata.set_attribute("play_mode", "3")
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playerdata.set_attribute("music_num", "550")
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playerdata.set_attribute("category_num", "14")
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playerdata.set_attribute("norma_point", "0")
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playerdata.set_attribute("medal_and_friend", "0")
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playerdata.set_attribute("option", "131072")
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playerdata.set_attribute("color_3p_flg", "0,0")
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playerdata.set_attribute("sheet_num", "1")
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playerdata.set_attribute("skin_sd_bgm", "0")
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playerdata.set_attribute("read_news_no_max", "0")
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playerdata.set_attribute("shop_name", "")
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playerdata.set_attribute("skin_sd_se", "0")
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playerdata.set_attribute("start_type", "2")
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playerdata.set_attribute("skin_tex_note", "0")
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playerdata.set_attribute("ref_id", ref_id)
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playerdata.set_attribute("chara_num", "12")
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playerdata.set_attribute("jubeat_collabo", "0")
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playerdata.set_attribute("pref", "50")
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playerdata.set_attribute("skin_tex_cmn", "0")
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# Add requested scores
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for score in scores:
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music = Node.void("music")
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playerdata.add_child(music)
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music.set_attribute("norma_r", "0")
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music.set_attribute(
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"data",
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str(
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{
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0: ((score["medal"] & 0x3) << 0) | 0x0800,
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1: ((score["medal"] & 0x3) << 2) | 0x1000,
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2: ((score["medal"] & 0x3) << 4) | 0x2000,
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3: ((score["medal"] & 0x3) << 6) | 0x4000,
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}[score["chart"]]
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),
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)
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music.set_attribute("select_count", "1")
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music.set_attribute("music_num", str(score["id"]))
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music.set_attribute("norma_l", "0")
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music.set_attribute("score", str(score["score"]))
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music.set_attribute("sheet_num", str(score["chart"]))
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# Swap with server
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self.exchange("pnm/playerdata", call)
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def verify_playerdata_new(self, card_id: str, ref_id: str) -> None:
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call = self.call_node()
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# Construct node
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playerdata = Node.void("playerdata")
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call.add_child(playerdata)
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playerdata.set_attribute("method", "new")
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playerdata.set_attribute("ref_id", ref_id)
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playerdata.set_attribute("card_id", card_id)
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playerdata.set_attribute("name", self.NAME)
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playerdata.set_attribute("shop_name", "")
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playerdata.set_attribute("pref", "50")
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# Swap with server
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resp = self.exchange("pnm/playerdata", call)
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# Verify nodes that cause crashes if they don't exist
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self.assert_path(resp, "response/playerdata/b")
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self.assert_path(resp, "response/playerdata/hiscore")
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self.assert_path(resp, "response/playerdata/town")
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def verify(self, cardid: Optional[str]) -> None:
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# Verify boot sequence is okay
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self.verify_services_get(
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expected_services=[
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"pcbtracker",
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"pcbevent",
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"local",
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"message",
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"facility",
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"cardmng",
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"package",
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"posevent",
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"pkglist",
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"dlstatus",
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"eacoin",
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"lobby",
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"ntp",
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"keepalive",
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]
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)
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paseli_enabled = self.verify_pcbtracker_alive()
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self.verify_message_get()
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self.verify_package_list()
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self.verify_facility_get()
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self.verify_pcbevent_put()
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self.verify_game_active()
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self.verify_game_get()
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# Verify card registration and profile lookup
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if cardid is not None:
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card = cardid
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else:
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card = self.random_card()
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print(f"Generated random card ID {card} for use.")
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if cardid is None:
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self.verify_cardmng_inquire(
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card, msg_type="unregistered", paseli_enabled=paseli_enabled
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)
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ref_id = self.verify_cardmng_getrefid(card)
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if len(ref_id) != 16:
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raise Exception(
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f"Invalid refid '{ref_id}' returned when registering card"
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)
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if ref_id != self.verify_cardmng_inquire(
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card, msg_type="new", paseli_enabled=paseli_enabled
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):
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raise Exception(f"Invalid refid '{ref_id}' returned when querying card")
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self.verify_playerdata_get(ref_id, msg_type="new")
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self.verify_playerdata_new(card, ref_id)
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else:
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print("Skipping new card checks for existing card")
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ref_id = self.verify_cardmng_inquire(
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card, msg_type="query", paseli_enabled=paseli_enabled
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)
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# Verify pin handling and return card handling
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self.verify_cardmng_authpass(ref_id, correct=True)
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self.verify_cardmng_authpass(ref_id, correct=False)
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if ref_id != self.verify_cardmng_inquire(
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card, msg_type="query", paseli_enabled=paseli_enabled
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):
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raise Exception(f"Invalid refid '{ref_id}' returned when querying card")
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if cardid is None:
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# Verify score handling
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scores = self.verify_playerdata_get(ref_id, msg_type="query")
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if scores is None:
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raise Exception("Expected to get scores back, didn't get anything!")
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for medal in scores["medals"]:
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for i in range(4):
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if medal[i] != 0:
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raise Exception("Got nonzero medals count on a new card!")
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for score in scores["scores"]:
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for i in range(4):
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if score[i] != 0:
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raise Exception("Got nonzero scores count on a new card!")
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for phase in [1, 2]:
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if phase == 1:
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dummyscores = [
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# An okay score on a chart
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{
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"id": 987,
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"chart": 2,
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"medal": 2,
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"score": 76543,
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},
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# A good score on an easier chart of the same song
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{
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"id": 987,
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"chart": 0,
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"medal": 3,
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"score": 99999,
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},
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# A bad score on a hard chart
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{
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"id": 741,
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"chart": 3,
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"medal": 1,
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"score": 45000,
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},
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# A terrible score on an easy chart
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{
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"id": 742,
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"chart": 1,
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"medal": 0,
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"score": 1,
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},
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]
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# Random score to add in
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songid = random.randint(907, 950)
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chartid = random.randint(0, 3)
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score = random.randint(0, 100000)
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medal = random.choice([0, 1, 2, 3])
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dummyscores.append(
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{
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"id": songid,
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"chart": chartid,
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"medal": medal,
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"score": score,
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}
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)
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if phase == 2:
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dummyscores = [
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# A better score on the same chart
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{
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"id": 987,
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"chart": 2,
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"medal": 3,
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"score": 98765,
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},
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# A worse score on another same chart
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{
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"id": 987,
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"chart": 0,
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"medal": 2,
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"score": 12345,
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"expected_score": 99999,
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"expected_medal": 3,
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},
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]
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self.verify_playerdata_set(ref_id, dummyscores)
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scores = self.verify_playerdata_get(ref_id, msg_type="query")
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for score in dummyscores:
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newscore = scores["scores"][score["id"]][score["chart"]]
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newmedal = scores["medals"][score["id"]][score["chart"]]
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if "expected_score" in score:
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expected_score = score["expected_score"]
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else:
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expected_score = score["score"]
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if "expected_medal" in score:
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expected_medal = score["expected_medal"]
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else:
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expected_medal = score["medal"]
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if newscore != expected_score:
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raise Exception(
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f'Expected a score of \'{expected_score}\' for song \'{score["id"]}\' chart \'{score["chart"]}\' but got score \'{newscore}\''
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)
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if newmedal != expected_medal:
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raise Exception(
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f'Expected a medal of \'{expected_medal}\' for song \'{score["id"]}\' chart \'{score["chart"]}\' but got medal \'{newmedal}\''
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)
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# Sleep so we don't end up putting in score history on the same second
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time.sleep(1)
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else:
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print("Skipping score checks for existing card")
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# Verify paseli handling
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if paseli_enabled:
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print("PASELI enabled for this PCBID, executing PASELI checks")
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else:
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print("PASELI disabled for this PCBID, skipping PASELI checks")
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return
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sessid, balance = self.verify_eacoin_checkin(card)
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if balance == 0:
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print("Skipping PASELI consume check because card has 0 balance")
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else:
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self.verify_eacoin_consume(sessid, balance, random.randint(0, balance))
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self.verify_eacoin_checkout(sessid)
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