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bemaniutils/bemani/backend/reflec/volzzabase.py
2023-02-17 03:40:07 +00:00

545 lines
22 KiB
Python

from typing import Dict, List, Tuple
from typing_extensions import Final
from bemani.backend.reflec.base import ReflecBeatBase
from bemani.common import ID, Time, Profile
from bemani.data import Attempt, UserID
from bemani.protocol import Node
class ReflecBeatVolzzaBase(ReflecBeatBase):
# Clear types according to the game
GAME_CLEAR_TYPE_NO_PLAY: Final[int] = 0
GAME_CLEAR_TYPE_EARLY_FAILED: Final[int] = 1
GAME_CLEAR_TYPE_FAILED: Final[int] = 2
GAME_CLEAR_TYPE_CLEARED: Final[int] = 9
GAME_CLEAR_TYPE_HARD_CLEARED: Final[int] = 10
GAME_CLEAR_TYPE_S_HARD_CLEARED: Final[int] = 11
# Combo types according to the game (actually a bitmask, where bit 0 is
# full combo status, and bit 2 is just reflec status). But we don't support
# saving just reflec without full combo, so we downgrade it.
GAME_COMBO_TYPE_NONE: Final[int] = 0
GAME_COMBO_TYPE_ALL_JUST: Final[int] = 2
GAME_COMBO_TYPE_FULL_COMBO: Final[int] = 1
GAME_COMBO_TYPE_FULL_COMBO_ALL_JUST: Final[int] = 3
def _db_to_game_clear_type(self, db_status: int) -> int:
return {
self.CLEAR_TYPE_NO_PLAY: self.GAME_CLEAR_TYPE_NO_PLAY,
self.CLEAR_TYPE_FAILED: self.GAME_CLEAR_TYPE_FAILED,
self.CLEAR_TYPE_CLEARED: self.GAME_CLEAR_TYPE_CLEARED,
self.CLEAR_TYPE_HARD_CLEARED: self.GAME_CLEAR_TYPE_HARD_CLEARED,
self.CLEAR_TYPE_S_HARD_CLEARED: self.GAME_CLEAR_TYPE_S_HARD_CLEARED,
}[db_status]
def _game_to_db_clear_type(self, status: int) -> int:
return {
self.GAME_CLEAR_TYPE_NO_PLAY: self.CLEAR_TYPE_NO_PLAY,
self.GAME_CLEAR_TYPE_EARLY_FAILED: self.CLEAR_TYPE_FAILED,
self.GAME_CLEAR_TYPE_FAILED: self.CLEAR_TYPE_FAILED,
self.GAME_CLEAR_TYPE_CLEARED: self.CLEAR_TYPE_CLEARED,
self.GAME_CLEAR_TYPE_HARD_CLEARED: self.CLEAR_TYPE_HARD_CLEARED,
self.GAME_CLEAR_TYPE_S_HARD_CLEARED: self.CLEAR_TYPE_S_HARD_CLEARED,
}[status]
def _db_to_game_combo_type(self, db_combo: int) -> int:
return {
self.COMBO_TYPE_NONE: self.GAME_COMBO_TYPE_NONE,
self.COMBO_TYPE_ALMOST_COMBO: self.GAME_COMBO_TYPE_NONE,
self.COMBO_TYPE_FULL_COMBO: self.GAME_COMBO_TYPE_FULL_COMBO,
self.COMBO_TYPE_FULL_COMBO_ALL_JUST: self.GAME_COMBO_TYPE_FULL_COMBO_ALL_JUST,
}[db_combo]
def _game_to_db_combo_type(self, game_combo: int, miss_count: int) -> int:
if game_combo in [
self.GAME_COMBO_TYPE_NONE,
self.GAME_COMBO_TYPE_ALL_JUST,
]:
if miss_count >= 0 and miss_count <= 2:
return self.COMBO_TYPE_ALMOST_COMBO
else:
return self.COMBO_TYPE_NONE
if game_combo == self.GAME_COMBO_TYPE_FULL_COMBO:
return self.COMBO_TYPE_FULL_COMBO
if game_combo == self.GAME_COMBO_TYPE_FULL_COMBO_ALL_JUST:
return self.COMBO_TYPE_FULL_COMBO_ALL_JUST
raise Exception(f"Invalid game_combo value {game_combo}")
def _add_event_info(self, root: Node) -> None:
# Overridden in subclasses
pass
def _add_shop_score(self, root: Node) -> None:
shop_score = Node.void("shop_score")
root.add_child(shop_score)
today = Node.void("today")
shop_score.add_child(today)
yesterday = Node.void("yesterday")
shop_score.add_child(yesterday)
all_profiles = self.data.local.user.get_all_profiles(self.game, self.version)
all_attempts = self.data.local.music.get_all_attempts(
self.game,
self.version,
timelimit=(Time.beginning_of_today() - Time.SECONDS_IN_DAY),
)
machine = self.data.local.machine.get_machine(self.config.machine.pcbid)
if machine.arcade is not None:
lids = [
machine.id
for machine in self.data.local.machine.get_all_machines(machine.arcade)
]
else:
lids = [machine.id]
relevant_profiles = [
profile for profile in all_profiles if profile[1].get_int("lid", -1) in lids
]
for rootnode, timeoffset in [
(today, 0),
(yesterday, Time.SECONDS_IN_DAY),
]:
# Grab all attempts made in the relevant day
relevant_attempts = [
attempt
for attempt in all_attempts
if (
attempt[1].timestamp >= (Time.beginning_of_today() - timeoffset)
and attempt[1].timestamp <= (Time.end_of_today() - timeoffset)
)
]
# Calculate scores based on attempt
scores_by_user: Dict[UserID, Dict[int, Dict[int, Attempt]]] = {}
for userid, attempt in relevant_attempts:
if userid not in scores_by_user:
scores_by_user[userid] = {}
if attempt.id not in scores_by_user[userid]:
scores_by_user[userid][attempt.id] = {}
if attempt.chart not in scores_by_user[userid][attempt.id]:
# No high score for this yet, just use this attempt
scores_by_user[userid][attempt.id][attempt.chart] = attempt
else:
# If this attempt is better than the stored one, replace it
if (
scores_by_user[userid][attempt.id][attempt.chart].points
< attempt.points
):
scores_by_user[userid][attempt.id][attempt.chart] = attempt
# Calculate points earned by user in the day
points_by_user: Dict[UserID, int] = {}
for userid in scores_by_user:
points_by_user[userid] = 0
for mid in scores_by_user[userid]:
for chart in scores_by_user[userid][mid]:
points_by_user[userid] = (
points_by_user[userid]
+ scores_by_user[userid][mid][chart].points
)
# Output that day's earned points
for userid, profile in relevant_profiles:
data = Node.void("data")
rootnode.add_child(data)
data.add_child(
Node.s16(
"day_id", int((Time.now() - timeoffset) / Time.SECONDS_IN_DAY)
)
)
data.add_child(Node.s32("user_id", profile.extid))
data.add_child(
Node.s16("icon_id", profile.get_dict("config").get_int("icon_id"))
)
data.add_child(
Node.s16("point", min(points_by_user.get(userid, 0), 32767))
)
data.add_child(Node.s32("update_time", Time.now()))
data.add_child(Node.string("name", profile.get_str("name")))
rootnode.add_child(Node.s32("time", Time.beginning_of_today() - timeoffset))
def handle_info_rb5_info_read_request(self, request: Node) -> Node:
root = Node.void("info")
self._add_event_info(root)
return root
def handle_info_rb5_info_read_hit_chart_request(self, request: Node) -> Node:
version = request.child_value("ver")
root = Node.void("info")
root.add_child(Node.s32("ver", version))
ranking = Node.void("ranking")
root.add_child(ranking)
def add_hitchart(
name: str, start: int, end: int, hitchart: List[Tuple[int, int]]
) -> None:
base = Node.void(name)
ranking.add_child(base)
base.add_child(Node.s32("bt", start))
base.add_child(Node.s32("et", end))
new = Node.void("new")
base.add_child(new)
for mid, plays in hitchart:
d = Node.void("d")
new.add_child(d)
d.add_child(Node.s16("mid", mid))
d.add_child(Node.s32("cnt", plays))
# Weekly hit chart
add_hitchart(
"weekly",
Time.now() - Time.SECONDS_IN_WEEK,
Time.now(),
self.data.local.music.get_hit_chart(self.game, self.version, 1024, 7),
)
# Monthly hit chart
add_hitchart(
"monthly",
Time.now() - Time.SECONDS_IN_DAY * 30,
Time.now(),
self.data.local.music.get_hit_chart(self.game, self.version, 1024, 30),
)
# All time hit chart
add_hitchart(
"total",
Time.now() - Time.SECONDS_IN_DAY * 365,
Time.now(),
self.data.local.music.get_hit_chart(self.game, self.version, 1024, 365),
)
return root
def handle_info_rb5_info_read_shop_ranking_request(self, request: Node) -> Node:
start_music_id = request.child_value("min")
end_music_id = request.child_value("max")
root = Node.void("info")
shop_score = Node.void("shop_score")
root.add_child(shop_score)
shop_score.add_child(Node.s32("time", Time.now()))
profiles: Dict[UserID, Profile] = {}
for songid in range(start_music_id, end_music_id + 1):
allscores = self.data.local.music.get_all_scores(
self.game,
self.version,
songid=songid,
)
for ng in [
self.CHART_TYPE_BASIC,
self.CHART_TYPE_MEDIUM,
self.CHART_TYPE_HARD,
self.CHART_TYPE_SPECIAL,
]:
scores = sorted(
[score for score in allscores if score[1].chart == ng],
key=lambda score: score[1].points,
reverse=True,
)
for i in range(len(scores)):
userid, score = scores[i]
if userid not in profiles:
profiles[userid] = self.get_any_profile(userid)
profile = profiles[userid]
data = Node.void("data")
shop_score.add_child(data)
data.add_child(Node.s32("rank", i + 1))
data.add_child(Node.s16("music_id", songid))
data.add_child(Node.s8("note_grade", score.chart))
data.add_child(
Node.s8(
"clear_type",
self._db_to_game_clear_type(
score.data.get_int("clear_type")
),
)
)
data.add_child(Node.s32("user_id", profile.extid))
data.add_child(
Node.s16(
"icon_id", profile.get_dict("config").get_int("icon_id")
)
)
data.add_child(Node.s32("score", score.points))
data.add_child(Node.s32("time", score.timestamp))
data.add_child(Node.string("name", profile.get_str("name")))
return root
def handle_lobby_rb5_lobby_entry_request(self, request: Node) -> Node:
root = Node.void("lobby")
root.add_child(Node.s32("interval", 120))
root.add_child(Node.s32("interval_p", 120))
# Create a lobby entry for this user
extid = request.child_value("e/uid")
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
if userid is not None:
profile = self.get_profile(userid)
info = self.data.local.lobby.get_play_session_info(
self.game, self.version, userid
)
if profile is None or info is None:
return root
self.data.local.lobby.put_lobby(
self.game,
self.version,
userid,
{
"mid": request.child_value("e/mid"),
"ng": request.child_value("e/ng"),
"mopt": request.child_value("e/mopt"),
"lid": request.child_value("e/lid"),
"sn": request.child_value("e/sn"),
"pref": request.child_value("e/pref"),
"stg": request.child_value("e/stg"),
"pside": request.child_value("e/pside"),
"eatime": request.child_value("e/eatime"),
"ga": request.child_value("e/ga"),
"gp": request.child_value("e/gp"),
"la": request.child_value("e/la"),
"ver": request.child_value("e/ver"),
},
)
lobby = self.data.local.lobby.get_lobby(
self.game,
self.version,
userid,
)
root.add_child(Node.s32("eid", lobby.get_int("id")))
e = Node.void("e")
root.add_child(e)
e.add_child(Node.s32("eid", lobby.get_int("id")))
e.add_child(Node.u16("mid", lobby.get_int("mid")))
e.add_child(Node.u8("ng", lobby.get_int("ng")))
e.add_child(Node.s32("uid", profile.extid))
e.add_child(Node.s32("uattr", profile.get_int("uattr")))
e.add_child(Node.string("pn", profile.get_str("name")))
e.add_child(Node.s32("plyid", info.get_int("id")))
e.add_child(Node.s16("mg", profile.get_int("mg")))
e.add_child(Node.s32("mopt", lobby.get_int("mopt")))
e.add_child(Node.string("lid", lobby.get_str("lid")))
e.add_child(Node.string("sn", lobby.get_str("sn")))
e.add_child(Node.u8("pref", lobby.get_int("pref")))
e.add_child(Node.s8("stg", lobby.get_int("stg")))
e.add_child(Node.s8("pside", lobby.get_int("pside")))
e.add_child(Node.s16("eatime", lobby.get_int("eatime")))
e.add_child(Node.u8_array("ga", lobby.get_int_array("ga", 4)))
e.add_child(Node.u16("gp", lobby.get_int("gp")))
e.add_child(Node.u8_array("la", lobby.get_int_array("la", 4)))
e.add_child(Node.u8("ver", lobby.get_int("ver")))
return root
def handle_lobby_rb5_lobby_read_request(self, request: Node) -> Node:
root = Node.void("lobby")
root.add_child(Node.s32("interval", 120))
root.add_child(Node.s32("interval_p", 120))
# Look up all lobbies matching the criteria specified
ver = request.child_value("var")
mg = request.child_value("m_grade") # noqa: F841
extid = request.child_value("uid")
limit = request.child_value("max")
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
if userid is not None:
lobbies = self.data.local.lobby.get_all_lobbies(self.game, self.version)
for user, lobby in lobbies:
if limit <= 0:
break
if user == userid:
# If we have our own lobby, don't return it
continue
if ver != lobby.get_int("ver"):
# Don't return lobby data for different versions
continue
profile = self.get_profile(user)
info = self.data.local.lobby.get_play_session_info(
self.game, self.version, userid
)
if profile is None or info is None:
# No profile info, don't return this lobby
return root
e = Node.void("e")
root.add_child(e)
e.add_child(Node.s32("eid", lobby.get_int("id")))
e.add_child(Node.u16("mid", lobby.get_int("mid")))
e.add_child(Node.u8("ng", lobby.get_int("ng")))
e.add_child(Node.s32("uid", profile.extid))
e.add_child(Node.s32("uattr", profile.get_int("uattr")))
e.add_child(Node.string("pn", profile.get_str("name")))
e.add_child(Node.s32("plyid", info.get_int("id")))
e.add_child(Node.s16("mg", profile.get_int("mg")))
e.add_child(Node.s32("mopt", lobby.get_int("mopt")))
e.add_child(Node.string("lid", lobby.get_str("lid")))
e.add_child(Node.string("sn", lobby.get_str("sn")))
e.add_child(Node.u8("pref", lobby.get_int("pref")))
e.add_child(Node.s8("stg", lobby.get_int("stg")))
e.add_child(Node.s8("pside", lobby.get_int("pside")))
e.add_child(Node.s16("eatime", lobby.get_int("eatime")))
e.add_child(Node.u8_array("ga", lobby.get_int_array("ga", 4)))
e.add_child(Node.u16("gp", lobby.get_int("gp")))
e.add_child(Node.u8_array("la", lobby.get_int_array("la", 4)))
e.add_child(Node.u8("ver", lobby.get_int("ver")))
limit = limit - 1
return root
def handle_lobby_rb5_lobby_delete_entry_request(self, request: Node) -> Node:
eid = request.child_value("eid")
self.data.local.lobby.destroy_lobby(eid)
return Node.void("lobby")
def handle_pcb_rb5_pcb_boot_request(self, request: Node) -> Node:
shop_id = ID.parse_machine_id(request.child_value("lid"))
machine = self.get_machine_by_id(shop_id)
if machine is not None:
machine_name = machine.name
close = machine.data.get_bool("close")
hour = machine.data.get_int("hour")
minute = machine.data.get_int("minute")
else:
machine_name = ""
close = False
hour = 0
minute = 0
root = Node.void("pcb")
sinfo = Node.void("sinfo")
root.add_child(sinfo)
sinfo.add_child(Node.string("nm", machine_name))
sinfo.add_child(Node.bool("cl_enbl", close))
sinfo.add_child(Node.u8("cl_h", hour))
sinfo.add_child(Node.u8("cl_m", minute))
sinfo.add_child(Node.bool("shop_flag", True))
return root
def handle_pcb_rb5_pcb_error_request(self, request: Node) -> Node:
return Node.void("pcb")
def handle_pcb_rb5_pcb_update_request(self, request: Node) -> Node:
return Node.void("pcb")
def handle_shop_rb5_shop_write_setting_request(self, request: Node) -> Node:
return Node.void("shop")
def handle_shop_rb5_shop_write_info_request(self, request: Node) -> Node:
self.update_machine_name(request.child_value("sinfo/nm"))
self.update_machine_data(
{
"close": request.child_value("sinfo/cl_enbl"),
"hour": request.child_value("sinfo/cl_h"),
"minute": request.child_value("sinfo/cl_m"),
"pref": request.child_value("sinfo/prf"),
}
)
return Node.void("shop")
def handle_player_rb5_player_start_request(self, request: Node) -> Node:
root = Node.void("player")
# Create a new play session based on info from the request
refid = request.child_value("rid")
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is not None:
self.data.local.lobby.put_play_session_info(
self.game,
self.version,
userid,
{
"ga": request.child_value("ga"),
"gp": request.child_value("gp"),
"la": request.child_value("la"),
"pnid": request.child_value("pnid"),
},
)
info = self.data.local.lobby.get_play_session_info(
self.game,
self.version,
userid,
)
if info is not None:
play_id = info.get_int("id")
else:
play_id = 0
else:
play_id = 0
# Session stuff, and resend global defaults
root.add_child(Node.s32("plyid", play_id))
root.add_child(Node.u64("start_time", Time.now() * 1000))
self._add_event_info(root)
return root
def handle_player_rb5_player_end_request(self, request: Node) -> Node:
# Destroy play session based on info from the request
refid = request.child_value("rid")
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is not None:
# Kill any lingering lobbies by this user
lobby = self.data.local.lobby.get_lobby(
self.game,
self.version,
userid,
)
if lobby is not None:
self.data.local.lobby.destroy_lobby(lobby.get_int("id"))
self.data.local.lobby.destroy_play_session_info(
self.game, self.version, userid
)
return Node.void("player")
def handle_player_rb5_player_delete_request(self, request: Node) -> Node:
return Node.void("player")
def handle_player_rb5_player_succeed_request(self, request: Node) -> Node:
refid = request.child_value("rid")
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is not None:
previous_version = self.previous_version()
profile = previous_version.get_profile(userid)
else:
profile = None
root = Node.void("player")
if profile is None:
# Return empty succeed to say this is new
root.add_child(Node.string("name", ""))
root.add_child(Node.s32("grd", -1))
root.add_child(Node.s32("ap", -1))
root.add_child(Node.s32("uattr", 0))
else:
# Return previous profile formatted to say this is data succession
root.add_child(Node.string("name", profile.get_str("name")))
root.add_child(Node.s32("grd", profile.get_int("mg"))) # This is a guess
root.add_child(Node.s32("ap", profile.get_int("ap")))
root.add_child(Node.s32("uattr", profile.get_int("uattr")))
return root
def handle_player_rb5_player_read_request(self, request: Node) -> Node:
refid = request.child_value("rid")
profile = self.get_profile_by_refid(refid)
if profile:
return profile
return Node.void("player")