185 lines
6.6 KiB
Python
185 lines
6.6 KiB
Python
from typing import Optional, Any
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from bemani.backend.base import Base, Status
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from bemani.common import Model
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from bemani.protocol import Node
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from bemani.data import Config, Data
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class UnrecognizedPCBIDException(Exception):
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def __init__(self, pcbid: str, model: str, ip: str) -> None:
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self.pcbid = pcbid
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self.model = model
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self.ip = ip
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class Dispatch:
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"""
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Dispatch object responsible for taking a decoded tree of Node objects
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from a game, looking up config, dispatching it to the correct game
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class and then returning a response.
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"""
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def __init__(self, config: Config, data: Data, verbose: bool) -> None:
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"""
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Initialize the Dispatch object.
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Parameters:
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config - A dictionary of configuration used for various settigs.
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data - A Data singleton for DB access.
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verbose - Whether we get chatty to stdout or not.
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"""
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self.__verbose = verbose
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self.__data = data
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self.__config = config
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def log(self, msg: str, *args: Any, **kwargs: Any) -> None:
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"""
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Given a message, format it and print it.
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Note that this only prints to stdout if we were initialized with
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verbose = True.
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Parameters:
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msg - A formatstring that should be formatted with any
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optional arguments or keyword arguments.
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"""
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if self.__verbose:
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print(msg.format(*args, **kwargs))
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def handle(self, tree: Node) -> Optional[Node]:
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"""
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Given a packet from a game, handle it and return a response.
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Parameters:
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tree - A Node representing the root of a tree. Expected to
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come from an external game.
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Returns:
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A Node representing the root of a response tree, or None if
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we had a problem parsing or generating a response.
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"""
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self.log("Received request:\n{}", tree)
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if tree.name != "call":
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# Invalid request
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self.log("Invalid root node {}", tree.name)
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return None
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if len(tree.children) != 1:
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# Invalid request
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self.log("Invalid number of children for root node")
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return None
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modelstring = tree.attribute("model")
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model = Model.from_modelstring(modelstring)
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pcbid = tree.attribute("srcid")
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# If we are enforcing, bail out if we don't recognize thie ID
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pcb = self.__data.local.machine.get_machine(pcbid)
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if self.__config.server.enforce_pcbid and pcb is None:
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self.log("Unrecognized PCBID {}", pcbid)
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raise UnrecognizedPCBIDException(
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pcbid, modelstring, self.__config.client.address
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)
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# If we don't have a Machine, but we aren't enforcing, we must create it
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if pcb is None:
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pcb = self.__data.local.machine.create_machine(pcbid)
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request = tree.children[0]
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config = self.__config.clone()
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config["machine"] = {
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"pcbid": pcbid,
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"arcade": pcb.arcade,
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}
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# If the machine we looked up is in an arcade, override the global
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# paseli settings with the arcade paseli settings.
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if pcb.arcade is not None:
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arcade = self.__data.local.machine.get_arcade(pcb.arcade)
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if arcade is not None:
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config["paseli"]["enabled"] = arcade.data.get_bool("paseli_enabled")
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config["paseli"]["infinite"] = arcade.data.get_bool("paseli_infinite")
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if arcade.data.get_bool("mask_services_url"):
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# Mask the address, no matter what the server settings are
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config["server"]["uri"] = None
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game = Base.create(self.__data, config, model)
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method = request.attribute("method")
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response = None
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# If we are enforcing, make sure the PCBID isn't specified to be
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# game-specific
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if config.server.enforce_pcbid and pcb.game is not None:
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if pcb.game != game.game:
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self.log(
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"PCBID {} assigned to game {}, but connected from game {}",
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pcbid,
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pcb.game,
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game.game,
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)
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raise UnrecognizedPCBIDException(
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pcbid, modelstring, config.client.address
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)
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if pcb.version is not None:
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if pcb.version > 0 and pcb.version != game.version:
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self.log(
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"PCBID {} assigned to game {} version {}, but connected from game {} version {}",
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pcbid,
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pcb.game,
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pcb.version,
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game.game,
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game.version,
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)
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raise UnrecognizedPCBIDException(
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pcbid, modelstring, config.client.address
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)
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if pcb.version < 0 and (-pcb.version) < game.version:
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self.log(
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"PCBID {} assigned to game {} maximum version {}, but connected from game {} version {}",
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pcbid,
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pcb.game,
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-pcb.version,
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game.game,
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game.version,
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)
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raise UnrecognizedPCBIDException(
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pcbid, modelstring, config.client.address
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)
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# First, try to handle with specific service/method function
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try:
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handler = getattr(game, f"handle_{request.name}_{method}_request")
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except AttributeError:
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handler = None
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if handler is not None:
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response = handler(request)
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if response is None:
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# Now, try to pass it off to a generic service handler
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try:
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handler = getattr(game, f"handle_{request.name}_requests")
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except AttributeError:
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handler = None
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if handler is not None:
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response = handler(request)
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if response is None:
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# Unrecognized handler
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self.log(f"Unrecognized service {request.name} method {method}")
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return None
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# Make sure we have a status value if one wasn't provided
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if "status" not in response.attributes:
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response.set_attribute("status", str(Status.SUCCESS))
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root = Node.void("response")
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root.add_child(response)
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root.set_attribute("dstid", pcbid)
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self.log("Sending response:\n{}", root)
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return root
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