1561 lines
62 KiB
Python
1561 lines
62 KiB
Python
# vim: set fileencoding=utf-8
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import random
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from typing import Optional, Dict, List, Tuple, Any
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from typing_extensions import Final
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from bemani.backend.iidx.base import IIDXBase
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from bemani.backend.iidx.stubs import IIDXLincle
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from bemani.common import Profile, ValidatedDict, VersionConstants, Time, ID
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from bemani.data import Data, UserID
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from bemani.protocol import Node
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class IIDXTricoro(IIDXBase):
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name: str = "Beatmania IIDX Tricoro"
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version: int = VersionConstants.IIDX_TRICORO
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GAME_CLTYPE_SINGLE: Final[int] = 0
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GAME_CLTYPE_DOUBLE: Final[int] = 1
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DAN_STAGES_SINGLE: Final[int] = 4
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DAN_STAGES_DOUBLE: Final[int] = 3
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GAME_CLEAR_STATUS_NO_PLAY: Final[int] = 0
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GAME_CLEAR_STATUS_FAILED: Final[int] = 1
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GAME_CLEAR_STATUS_ASSIST_CLEAR: Final[int] = 2
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GAME_CLEAR_STATUS_EASY_CLEAR: Final[int] = 3
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GAME_CLEAR_STATUS_CLEAR: Final[int] = 4
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GAME_CLEAR_STATUS_HARD_CLEAR: Final[int] = 5
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GAME_CLEAR_STATUS_EX_HARD_CLEAR: Final[int] = 6
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GAME_CLEAR_STATUS_FULL_COMBO: Final[int] = 7
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GAME_GHOST_TYPE_RIVAL: Final[int] = 1
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GAME_GHOST_TYPE_GLOBAL_TOP: Final[int] = 2
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GAME_GHOST_TYPE_GLOBAL_AVERAGE: Final[int] = 3
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GAME_GHOST_TYPE_LOCAL_TOP: Final[int] = 4
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GAME_GHOST_TYPE_LOCAL_AVERAGE: Final[int] = 5
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GAME_GHOST_TYPE_DAN_TOP: Final[int] = 6
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GAME_GHOST_TYPE_DAN_AVERAGE: Final[int] = 7
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GAME_GHOST_TYPE_RIVAL_TOP: Final[int] = 8
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GAME_GHOST_TYPE_RIVAL_AVERAGE: Final[int] = 9
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GAME_GHOST_LENGTH: Final[int] = 64
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GAME_SP_DAN_RANK_7_KYU: Final[int] = 0
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GAME_SP_DAN_RANK_6_KYU: Final[int] = 1
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GAME_SP_DAN_RANK_5_KYU: Final[int] = 2
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GAME_SP_DAN_RANK_4_KYU: Final[int] = 3
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GAME_SP_DAN_RANK_3_KYU: Final[int] = 4
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GAME_SP_DAN_RANK_2_KYU: Final[int] = 5
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GAME_SP_DAN_RANK_1_KYU: Final[int] = 6
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GAME_SP_DAN_RANK_1_DAN: Final[int] = 7
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GAME_SP_DAN_RANK_2_DAN: Final[int] = 8
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GAME_SP_DAN_RANK_3_DAN: Final[int] = 9
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GAME_SP_DAN_RANK_4_DAN: Final[int] = 10
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GAME_SP_DAN_RANK_5_DAN: Final[int] = 11
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GAME_SP_DAN_RANK_6_DAN: Final[int] = 12
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GAME_SP_DAN_RANK_7_DAN: Final[int] = 13
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GAME_SP_DAN_RANK_8_DAN: Final[int] = 14
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GAME_SP_DAN_RANK_9_DAN: Final[int] = 15
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GAME_SP_DAN_RANK_10_DAN: Final[int] = 16
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GAME_SP_DAN_RANK_KAIDEN: Final[int] = 17
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GAME_DP_DAN_RANK_5_KYU: Final[int] = 0
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GAME_DP_DAN_RANK_4_KYU: Final[int] = 1
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GAME_DP_DAN_RANK_3_KYU: Final[int] = 2
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GAME_DP_DAN_RANK_2_KYU: Final[int] = 3
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GAME_DP_DAN_RANK_1_KYU: Final[int] = 4
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GAME_DP_DAN_RANK_1_DAN: Final[int] = 5
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GAME_DP_DAN_RANK_2_DAN: Final[int] = 6
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GAME_DP_DAN_RANK_3_DAN: Final[int] = 7
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GAME_DP_DAN_RANK_4_DAN: Final[int] = 8
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GAME_DP_DAN_RANK_5_DAN: Final[int] = 9
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GAME_DP_DAN_RANK_6_DAN: Final[int] = 10
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GAME_DP_DAN_RANK_7_DAN: Final[int] = 11
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GAME_DP_DAN_RANK_8_DAN: Final[int] = 12
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GAME_DP_DAN_RANK_9_DAN: Final[int] = 13
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GAME_DP_DAN_RANK_10_DAN: Final[int] = 14
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GAME_DP_DAN_RANK_KAIDEN: Final[int] = 15
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FAVORITE_LIST_LENGTH: Final[int] = 20
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GAME_CHART_TYPE_N7: Final[int] = 0
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GAME_CHART_TYPE_H7: Final[int] = 1
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GAME_CHART_TYPE_A7: Final[int] = 2
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GAME_CHART_TYPE_N14: Final[int] = 3
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GAME_CHART_TYPE_H14: Final[int] = 4
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GAME_CHART_TYPE_A14: Final[int] = 5
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GAME_CHART_TYPE_B7: Final[int] = 6
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def previous_version(self) -> Optional[IIDXBase]:
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return IIDXLincle(self.data, self.config, self.model)
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@classmethod
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def run_scheduled_work(
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cls, data: Data, config: Dict[str, Any]
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) -> List[Tuple[str, Dict[str, Any]]]:
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"""
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Insert dailies into the DB.
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"""
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events = []
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if data.local.network.should_schedule(
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cls.game, cls.version, "daily_charts", "daily"
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):
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# Generate a new list of three dailies.
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start_time, end_time = data.local.network.get_schedule_duration("daily")
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all_songs = list(
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set(
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[
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song.id
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for song in data.local.music.get_all_songs(
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cls.game, cls.version
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)
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]
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)
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)
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if len(all_songs) >= 3:
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daily_songs = random.sample(all_songs, 3)
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data.local.game.put_time_sensitive_settings(
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cls.game,
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cls.version,
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"dailies",
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{
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"start_time": start_time,
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"end_time": end_time,
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"music": daily_songs,
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},
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)
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events.append(
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(
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"iidx_daily_charts",
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{
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"version": cls.version,
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"music": daily_songs,
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},
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)
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)
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# Mark that we did some actual work here.
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data.local.network.mark_scheduled(
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cls.game, cls.version, "daily_charts", "daily"
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)
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return events
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@classmethod
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def get_settings(cls) -> Dict[str, Any]:
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"""
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Return all of our front-end modifiably settings.
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"""
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return {
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"bools": [
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{
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"name": "Global Shop Ranking",
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"tip": "Return network-wide ranking instead of shop ranking on results screen.",
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"category": "game_config",
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"setting": "global_shop_ranking",
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},
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{
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"name": "Events In Omnimix",
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"tip": "Allow events to be enabled at all for Omnimix.",
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"category": "game_config",
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"setting": "omnimix_events_enabled",
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},
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{
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"name": "Force Song Unlock",
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"tip": "Force unlock all songs.",
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"category": "game_config",
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"setting": "force_unlock_songs",
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},
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],
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}
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def db_to_game_status(self, db_status: int) -> int:
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return {
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self.CLEAR_STATUS_NO_PLAY: self.GAME_CLEAR_STATUS_NO_PLAY,
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self.CLEAR_STATUS_FAILED: self.GAME_CLEAR_STATUS_FAILED,
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self.CLEAR_STATUS_ASSIST_CLEAR: self.GAME_CLEAR_STATUS_ASSIST_CLEAR,
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self.CLEAR_STATUS_EASY_CLEAR: self.GAME_CLEAR_STATUS_EASY_CLEAR,
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self.CLEAR_STATUS_CLEAR: self.GAME_CLEAR_STATUS_CLEAR,
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self.CLEAR_STATUS_HARD_CLEAR: self.GAME_CLEAR_STATUS_HARD_CLEAR,
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self.CLEAR_STATUS_EX_HARD_CLEAR: self.GAME_CLEAR_STATUS_EX_HARD_CLEAR,
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self.CLEAR_STATUS_FULL_COMBO: self.GAME_CLEAR_STATUS_FULL_COMBO,
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}[db_status]
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def game_to_db_status(self, game_status: int) -> int:
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return {
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self.GAME_CLEAR_STATUS_NO_PLAY: self.CLEAR_STATUS_NO_PLAY,
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self.GAME_CLEAR_STATUS_FAILED: self.CLEAR_STATUS_FAILED,
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self.GAME_CLEAR_STATUS_ASSIST_CLEAR: self.CLEAR_STATUS_ASSIST_CLEAR,
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self.GAME_CLEAR_STATUS_EASY_CLEAR: self.CLEAR_STATUS_EASY_CLEAR,
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self.GAME_CLEAR_STATUS_CLEAR: self.CLEAR_STATUS_CLEAR,
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self.GAME_CLEAR_STATUS_HARD_CLEAR: self.CLEAR_STATUS_HARD_CLEAR,
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self.GAME_CLEAR_STATUS_EX_HARD_CLEAR: self.CLEAR_STATUS_EX_HARD_CLEAR,
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self.GAME_CLEAR_STATUS_FULL_COMBO: self.CLEAR_STATUS_FULL_COMBO,
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}[game_status]
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def db_to_game_rank(self, db_dan: int, cltype: int) -> int:
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# Special case for no DAN rank
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if db_dan == -1:
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return -1
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if cltype == self.GAME_CLTYPE_SINGLE:
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return {
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self.DAN_RANK_7_KYU: self.GAME_SP_DAN_RANK_7_KYU,
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self.DAN_RANK_6_KYU: self.GAME_SP_DAN_RANK_6_KYU,
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self.DAN_RANK_5_KYU: self.GAME_SP_DAN_RANK_5_KYU,
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self.DAN_RANK_4_KYU: self.GAME_SP_DAN_RANK_4_KYU,
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self.DAN_RANK_3_KYU: self.GAME_SP_DAN_RANK_3_KYU,
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self.DAN_RANK_2_KYU: self.GAME_SP_DAN_RANK_2_KYU,
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self.DAN_RANK_1_KYU: self.GAME_SP_DAN_RANK_1_KYU,
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self.DAN_RANK_1_DAN: self.GAME_SP_DAN_RANK_1_DAN,
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self.DAN_RANK_2_DAN: self.GAME_SP_DAN_RANK_2_DAN,
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self.DAN_RANK_3_DAN: self.GAME_SP_DAN_RANK_3_DAN,
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self.DAN_RANK_4_DAN: self.GAME_SP_DAN_RANK_4_DAN,
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self.DAN_RANK_5_DAN: self.GAME_SP_DAN_RANK_5_DAN,
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self.DAN_RANK_6_DAN: self.GAME_SP_DAN_RANK_6_DAN,
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self.DAN_RANK_7_DAN: self.GAME_SP_DAN_RANK_7_DAN,
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self.DAN_RANK_8_DAN: self.GAME_SP_DAN_RANK_8_DAN,
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self.DAN_RANK_9_DAN: self.GAME_SP_DAN_RANK_9_DAN,
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self.DAN_RANK_10_DAN: self.GAME_SP_DAN_RANK_10_DAN,
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self.DAN_RANK_KAIDEN: self.GAME_SP_DAN_RANK_KAIDEN,
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}[db_dan]
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elif cltype == self.GAME_CLTYPE_DOUBLE:
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return {
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self.DAN_RANK_7_KYU: self.GAME_DP_DAN_RANK_5_KYU,
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self.DAN_RANK_6_KYU: self.GAME_DP_DAN_RANK_5_KYU,
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self.DAN_RANK_5_KYU: self.GAME_DP_DAN_RANK_5_KYU,
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self.DAN_RANK_4_KYU: self.GAME_DP_DAN_RANK_4_KYU,
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self.DAN_RANK_3_KYU: self.GAME_DP_DAN_RANK_3_KYU,
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self.DAN_RANK_2_KYU: self.GAME_DP_DAN_RANK_2_KYU,
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self.DAN_RANK_1_KYU: self.GAME_DP_DAN_RANK_1_KYU,
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self.DAN_RANK_1_DAN: self.GAME_DP_DAN_RANK_1_DAN,
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self.DAN_RANK_2_DAN: self.GAME_DP_DAN_RANK_2_DAN,
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self.DAN_RANK_3_DAN: self.GAME_DP_DAN_RANK_3_DAN,
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self.DAN_RANK_4_DAN: self.GAME_DP_DAN_RANK_4_DAN,
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self.DAN_RANK_5_DAN: self.GAME_DP_DAN_RANK_5_DAN,
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self.DAN_RANK_6_DAN: self.GAME_DP_DAN_RANK_6_DAN,
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self.DAN_RANK_7_DAN: self.GAME_DP_DAN_RANK_7_DAN,
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self.DAN_RANK_8_DAN: self.GAME_DP_DAN_RANK_8_DAN,
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self.DAN_RANK_9_DAN: self.GAME_DP_DAN_RANK_9_DAN,
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self.DAN_RANK_10_DAN: self.GAME_DP_DAN_RANK_10_DAN,
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self.DAN_RANK_KAIDEN: self.GAME_DP_DAN_RANK_KAIDEN,
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}[db_dan]
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else:
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raise Exception("Invalid cltype!")
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def game_to_db_rank(self, game_dan: int, cltype: int) -> int:
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# Special case for no DAN rank
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if game_dan == -1:
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return -1
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if cltype == self.GAME_CLTYPE_SINGLE:
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return {
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self.GAME_SP_DAN_RANK_7_KYU: self.DAN_RANK_7_KYU,
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self.GAME_SP_DAN_RANK_6_KYU: self.DAN_RANK_6_KYU,
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self.GAME_SP_DAN_RANK_5_KYU: self.DAN_RANK_5_KYU,
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self.GAME_SP_DAN_RANK_4_KYU: self.DAN_RANK_4_KYU,
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self.GAME_SP_DAN_RANK_3_KYU: self.DAN_RANK_3_KYU,
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self.GAME_SP_DAN_RANK_2_KYU: self.DAN_RANK_2_KYU,
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self.GAME_SP_DAN_RANK_1_KYU: self.DAN_RANK_1_KYU,
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self.GAME_SP_DAN_RANK_1_DAN: self.DAN_RANK_1_DAN,
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self.GAME_SP_DAN_RANK_2_DAN: self.DAN_RANK_2_DAN,
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self.GAME_SP_DAN_RANK_3_DAN: self.DAN_RANK_3_DAN,
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self.GAME_SP_DAN_RANK_4_DAN: self.DAN_RANK_4_DAN,
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self.GAME_SP_DAN_RANK_5_DAN: self.DAN_RANK_5_DAN,
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self.GAME_SP_DAN_RANK_6_DAN: self.DAN_RANK_6_DAN,
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self.GAME_SP_DAN_RANK_7_DAN: self.DAN_RANK_7_DAN,
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self.GAME_SP_DAN_RANK_8_DAN: self.DAN_RANK_8_DAN,
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self.GAME_SP_DAN_RANK_9_DAN: self.DAN_RANK_9_DAN,
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self.GAME_SP_DAN_RANK_10_DAN: self.DAN_RANK_10_DAN,
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self.GAME_SP_DAN_RANK_KAIDEN: self.DAN_RANK_KAIDEN,
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}[game_dan]
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elif cltype == self.GAME_CLTYPE_DOUBLE:
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return {
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self.GAME_DP_DAN_RANK_5_KYU: self.DAN_RANK_5_KYU,
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self.GAME_DP_DAN_RANK_4_KYU: self.DAN_RANK_4_KYU,
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self.GAME_DP_DAN_RANK_3_KYU: self.DAN_RANK_3_KYU,
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self.GAME_DP_DAN_RANK_2_KYU: self.DAN_RANK_2_KYU,
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self.GAME_DP_DAN_RANK_1_KYU: self.DAN_RANK_1_KYU,
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self.GAME_DP_DAN_RANK_1_DAN: self.DAN_RANK_1_DAN,
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self.GAME_DP_DAN_RANK_2_DAN: self.DAN_RANK_2_DAN,
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self.GAME_DP_DAN_RANK_3_DAN: self.DAN_RANK_3_DAN,
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self.GAME_DP_DAN_RANK_4_DAN: self.DAN_RANK_4_DAN,
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self.GAME_DP_DAN_RANK_5_DAN: self.DAN_RANK_5_DAN,
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self.GAME_DP_DAN_RANK_6_DAN: self.DAN_RANK_6_DAN,
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self.GAME_DP_DAN_RANK_7_DAN: self.DAN_RANK_7_DAN,
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self.GAME_DP_DAN_RANK_8_DAN: self.DAN_RANK_8_DAN,
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self.GAME_DP_DAN_RANK_9_DAN: self.DAN_RANK_9_DAN,
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self.GAME_DP_DAN_RANK_10_DAN: self.DAN_RANK_10_DAN,
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self.GAME_DP_DAN_RANK_KAIDEN: self.DAN_RANK_KAIDEN,
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}[game_dan]
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else:
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raise Exception("Invalid cltype!")
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def game_to_db_chart(self, db_chart: int) -> int:
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return {
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self.GAME_CHART_TYPE_B7: self.CHART_TYPE_B7,
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self.GAME_CHART_TYPE_N7: self.CHART_TYPE_N7,
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self.GAME_CHART_TYPE_H7: self.CHART_TYPE_H7,
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self.GAME_CHART_TYPE_A7: self.CHART_TYPE_A7,
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self.GAME_CHART_TYPE_N14: self.CHART_TYPE_N14,
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self.GAME_CHART_TYPE_H14: self.CHART_TYPE_H14,
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self.GAME_CHART_TYPE_A14: self.CHART_TYPE_A14,
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}[db_chart]
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|
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def handle_shop_getname_request(self, request: Node) -> Node:
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root = Node.void("shop")
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root.set_attribute("cls_opt", "0")
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machine = self.data.local.machine.get_machine(self.config.machine.pcbid)
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root.set_attribute("opname", machine.name)
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root.set_attribute("pid", str(self.get_machine_region()))
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return root
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def handle_shop_savename_request(self, request: Node) -> Node:
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self.update_machine_name(request.attribute("opname"))
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root = Node.void("shop")
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return root
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def handle_shop_sentinfo_request(self, request: Node) -> Node:
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root = Node.void("shop")
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return root
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def handle_shop_getconvention_request(self, request: Node) -> Node:
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root = Node.void("shop")
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machine = self.data.local.machine.get_machine(self.config.machine.pcbid)
|
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if machine.arcade is not None:
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course = self.data.local.machine.get_settings(
|
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machine.arcade, self.game, self.music_version, "shop_course"
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)
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else:
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course = None
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|
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if course is None:
|
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course = ValidatedDict()
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|
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root.set_attribute("music_0", str(course.get_int("music_0", 20032)))
|
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root.set_attribute("music_1", str(course.get_int("music_1", 20009)))
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root.set_attribute("music_2", str(course.get_int("music_2", 20015)))
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root.set_attribute("music_3", str(course.get_int("music_3", 20064)))
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root.add_child(Node.bool("valid", course.get_bool("valid")))
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return root
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|
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def handle_shop_setconvention_request(self, request: Node) -> Node:
|
|
root = Node.void("shop")
|
|
machine = self.data.local.machine.get_machine(self.config.machine.pcbid)
|
|
if machine.arcade is not None:
|
|
course = ValidatedDict()
|
|
course.replace_int("music_0", request.child_value("music_0"))
|
|
course.replace_int("music_1", request.child_value("music_1"))
|
|
course.replace_int("music_2", request.child_value("music_2"))
|
|
course.replace_int("music_3", request.child_value("music_3"))
|
|
course.replace_bool("valid", request.child_value("valid"))
|
|
self.data.local.machine.put_settings(
|
|
machine.arcade, self.game, self.music_version, "shop_course", course
|
|
)
|
|
|
|
return root
|
|
|
|
def handle_ranking_getranker_request(self, request: Node) -> Node:
|
|
root = Node.void("ranking")
|
|
chart = self.game_to_db_chart(int(request.attribute("clid")))
|
|
if chart not in [
|
|
self.CHART_TYPE_N7,
|
|
self.CHART_TYPE_H7,
|
|
self.CHART_TYPE_A7,
|
|
self.CHART_TYPE_N14,
|
|
self.CHART_TYPE_H14,
|
|
self.CHART_TYPE_A14,
|
|
]:
|
|
# Chart type 6 is presumably beginner mode, but it crashes the game
|
|
return root
|
|
|
|
machine = self.data.local.machine.get_machine(self.config.machine.pcbid)
|
|
if machine.arcade is not None:
|
|
course = self.data.local.machine.get_settings(
|
|
machine.arcade, self.game, self.music_version, "shop_course"
|
|
)
|
|
else:
|
|
course = None
|
|
|
|
if course is None:
|
|
course = ValidatedDict()
|
|
|
|
if not course.get_bool("valid"):
|
|
# Shop course not enabled or not present
|
|
return root
|
|
|
|
convention = Node.void("convention")
|
|
root.add_child(convention)
|
|
convention.set_attribute("clid", str(chart))
|
|
convention.set_attribute("update_date", str(Time.now() * 1000))
|
|
|
|
# Grab all scores for each of the four songs, filter out people who haven't
|
|
# set us as their arcade and then return the top 20 scores (adding all 4 songs).
|
|
songids = [
|
|
course.get_int("music_0"),
|
|
course.get_int("music_1"),
|
|
course.get_int("music_2"),
|
|
course.get_int("music_3"),
|
|
]
|
|
|
|
totalscores: Dict[UserID, int] = {}
|
|
profiles: Dict[UserID, Profile] = {}
|
|
for songid in songids:
|
|
scores = self.data.local.music.get_all_scores(
|
|
self.game,
|
|
self.music_version,
|
|
songid=songid,
|
|
songchart=chart,
|
|
)
|
|
|
|
for score in scores:
|
|
if score[0] not in totalscores:
|
|
totalscores[score[0]] = 0
|
|
profile = self.get_any_profile(score[0])
|
|
if profile is None:
|
|
profile = Profile(self.game, self.version, "", 0)
|
|
profiles[score[0]] = profile
|
|
|
|
totalscores[score[0]] += score[1].points
|
|
|
|
topscores = sorted(
|
|
[
|
|
(totalscores[userid], profiles[userid])
|
|
for userid in totalscores
|
|
if self.user_joined_arcade(machine, profiles[userid])
|
|
],
|
|
key=lambda tup: tup[0],
|
|
reverse=True,
|
|
)[:20]
|
|
|
|
rank = 0
|
|
for topscore in topscores:
|
|
rank = rank + 1
|
|
|
|
detail = Node.void("detail")
|
|
convention.add_child(detail)
|
|
detail.set_attribute("name", topscore[1].get_str("name"))
|
|
detail.set_attribute("rank", str(rank))
|
|
detail.set_attribute("score", str(topscore[0]))
|
|
detail.set_attribute("pid", str(topscore[1].get_int("pid")))
|
|
|
|
qpro = topscore[1].get_dict("qpro")
|
|
detail.set_attribute("head", str(qpro.get_int("head")))
|
|
detail.set_attribute("hair", str(qpro.get_int("hair")))
|
|
detail.set_attribute("face", str(qpro.get_int("face")))
|
|
detail.set_attribute("body", str(qpro.get_int("body")))
|
|
detail.set_attribute("hand", str(qpro.get_int("hand")))
|
|
|
|
return root
|
|
|
|
def handle_music_crate_request(self, request: Node) -> Node:
|
|
root = Node.void("music")
|
|
attempts = self.get_clear_rates()
|
|
|
|
all_songs = list(
|
|
set(
|
|
[
|
|
song.id
|
|
for song in self.data.local.music.get_all_songs(
|
|
self.game, self.music_version
|
|
)
|
|
]
|
|
)
|
|
)
|
|
for song in all_songs:
|
|
clears = []
|
|
fcs = []
|
|
|
|
for chart in [0, 1, 2, 3, 4, 5]:
|
|
placed = False
|
|
if song in attempts and chart in attempts[song]:
|
|
values = attempts[song][chart]
|
|
if values["total"] > 0:
|
|
clears.append(int((100 * values["clears"]) / values["total"]))
|
|
fcs.append(int((100 * values["fcs"]) / values["total"]))
|
|
placed = True
|
|
if not placed:
|
|
clears.append(101)
|
|
fcs.append(101)
|
|
|
|
clearnode = Node.u8_array("c", clears + fcs)
|
|
clearnode.set_attribute("mid", str(song))
|
|
root.add_child(clearnode)
|
|
|
|
return root
|
|
|
|
def handle_music_getrank_request(self, request: Node) -> Node:
|
|
cltype = int(request.attribute("cltype"))
|
|
|
|
root = Node.void("music")
|
|
style = Node.void("style")
|
|
root.add_child(style)
|
|
style.set_attribute("type", str(cltype))
|
|
|
|
for rivalid in [-1, 0, 1, 2, 3, 4]:
|
|
if rivalid == -1:
|
|
attr = "iidxid"
|
|
else:
|
|
attr = f"iidxid{rivalid}"
|
|
|
|
try:
|
|
extid = int(request.attribute(attr))
|
|
except Exception:
|
|
# Invalid extid
|
|
continue
|
|
|
|
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
|
|
if userid is not None:
|
|
scores = self.data.remote.music.get_scores(
|
|
self.game, self.music_version, userid
|
|
)
|
|
|
|
# Grab score data for user/rival
|
|
scoredata = self.make_score_struct(
|
|
scores,
|
|
self.CLEAR_TYPE_SINGLE
|
|
if cltype == self.GAME_CLTYPE_SINGLE
|
|
else self.CLEAR_TYPE_DOUBLE,
|
|
rivalid,
|
|
)
|
|
for s in scoredata:
|
|
root.add_child(Node.s16_array("m", s))
|
|
|
|
# Grab most played for user/rival
|
|
most_played = [
|
|
play[0]
|
|
for play in self.data.local.music.get_most_played(
|
|
self.game, self.music_version, userid, 20
|
|
)
|
|
]
|
|
if len(most_played) < 20:
|
|
most_played.extend([0] * (20 - len(most_played)))
|
|
best = Node.u16_array("best", most_played)
|
|
best.set_attribute("rno", str(rivalid))
|
|
root.add_child(best)
|
|
|
|
if rivalid == -1:
|
|
# Grab beginner statuses for user only
|
|
beginnerdata = self.make_beginner_struct(scores)
|
|
for b in beginnerdata:
|
|
root.add_child(Node.u16_array("b", b))
|
|
|
|
return root
|
|
|
|
def handle_music_reg_request(self, request: Node) -> Node:
|
|
extid = int(request.attribute("iidxid"))
|
|
musicid = int(request.attribute("mid"))
|
|
chart = self.game_to_db_chart(int(request.attribute("clid")))
|
|
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
|
|
|
|
# See if we need to report global or shop scores
|
|
if self.machine_joined_arcade():
|
|
game_config = self.get_game_config()
|
|
global_scores = game_config.get_bool("global_shop_ranking")
|
|
machine = self.data.local.machine.get_machine(self.config.machine.pcbid)
|
|
else:
|
|
# If we aren't in an arcade, we can only show global scores
|
|
global_scores = True
|
|
machine = None
|
|
|
|
# First, determine our current ranking before saving the new score
|
|
all_scores = sorted(
|
|
self.data.remote.music.get_all_scores(
|
|
game=self.game,
|
|
version=self.music_version,
|
|
songid=musicid,
|
|
songchart=chart,
|
|
),
|
|
key=lambda s: (s[1].points, s[1].timestamp),
|
|
reverse=True,
|
|
)
|
|
all_players = {
|
|
uid: prof
|
|
for (uid, prof) in self.get_any_profiles([s[0] for s in all_scores])
|
|
}
|
|
|
|
if not global_scores:
|
|
all_scores = [
|
|
score
|
|
for score in all_scores
|
|
if (
|
|
score[0] == userid
|
|
or self.user_joined_arcade(machine, all_players[score[0]])
|
|
)
|
|
]
|
|
|
|
# Find our actual index
|
|
oldindex = None
|
|
for i in range(len(all_scores)):
|
|
if all_scores[i][0] == userid:
|
|
oldindex = i
|
|
break
|
|
|
|
if userid is not None:
|
|
clear_status = self.game_to_db_status(int(request.attribute("cflg")))
|
|
pgreats = int(request.attribute("pgnum"))
|
|
greats = int(request.attribute("gnum"))
|
|
miss_count = int(request.attribute("mnum"))
|
|
ghost = request.child_value("ghost")
|
|
shopid = ID.parse_machine_id(request.attribute("shopconvid"))
|
|
|
|
self.update_score(
|
|
userid,
|
|
musicid,
|
|
chart,
|
|
clear_status,
|
|
pgreats,
|
|
greats,
|
|
miss_count,
|
|
ghost,
|
|
shopid,
|
|
)
|
|
|
|
# Calculate and return statistics about this song
|
|
root = Node.void("music")
|
|
root.set_attribute("clid", request.attribute("clid"))
|
|
root.set_attribute("mid", request.attribute("mid"))
|
|
|
|
attempts = self.get_clear_rates(musicid, chart)
|
|
count = attempts[musicid][chart]["total"]
|
|
clear = attempts[musicid][chart]["clears"]
|
|
full_combo = attempts[musicid][chart]["fcs"]
|
|
|
|
if count > 0:
|
|
root.set_attribute("crate", str(int((100 * clear) / count)))
|
|
root.set_attribute("frate", str(int((100 * full_combo) / count)))
|
|
else:
|
|
root.set_attribute("crate", "0")
|
|
root.set_attribute("frate", "0")
|
|
|
|
if userid is not None:
|
|
# Shop ranking
|
|
shopdata = Node.void("shopdata")
|
|
root.add_child(shopdata)
|
|
shopdata.set_attribute(
|
|
"rank", "-1" if oldindex is None else str(oldindex + 1)
|
|
)
|
|
|
|
# Grab the rank of some other players on this song
|
|
ranklist = Node.void("ranklist")
|
|
root.add_child(ranklist)
|
|
|
|
all_scores = sorted(
|
|
self.data.remote.music.get_all_scores(
|
|
game=self.game,
|
|
version=self.music_version,
|
|
songid=musicid,
|
|
songchart=chart,
|
|
),
|
|
key=lambda s: (s[1].points, s[1].timestamp),
|
|
reverse=True,
|
|
)
|
|
missing_players = [uid for (uid, _) in all_scores if uid not in all_players]
|
|
for uid, prof in self.get_any_profiles(missing_players):
|
|
all_players[uid] = prof
|
|
|
|
if not global_scores:
|
|
all_scores = [
|
|
score
|
|
for score in all_scores
|
|
if (
|
|
score[0] == userid
|
|
or self.user_joined_arcade(machine, all_players[score[0]])
|
|
)
|
|
]
|
|
|
|
# Find our actual index
|
|
ourindex = None
|
|
for i in range(len(all_scores)):
|
|
if all_scores[i][0] == userid:
|
|
ourindex = i
|
|
break
|
|
if ourindex is None:
|
|
raise Exception("Cannot find our own score after saving to DB!")
|
|
start = ourindex - 4
|
|
end = ourindex + 4
|
|
if start < 0:
|
|
start = 0
|
|
if end >= len(all_scores):
|
|
end = len(all_scores) - 1
|
|
relevant_scores = all_scores[start : (end + 1)]
|
|
|
|
record_num = start + 1
|
|
for score in relevant_scores:
|
|
profile = all_players[score[0]]
|
|
|
|
data = Node.void("data")
|
|
ranklist.add_child(data)
|
|
data.set_attribute("iidx_id", str(profile.extid))
|
|
data.set_attribute("name", profile.get_str("name"))
|
|
|
|
machine_name = ""
|
|
if "shop_location" in profile:
|
|
shop_id = profile.get_int("shop_location")
|
|
machine = self.get_machine_by_id(shop_id)
|
|
if machine is not None:
|
|
machine_name = machine.name
|
|
data.set_attribute("opname", machine_name)
|
|
data.set_attribute("rnum", str(record_num))
|
|
data.set_attribute("score", str(score[1].points))
|
|
data.set_attribute(
|
|
"clflg",
|
|
str(self.db_to_game_status(score[1].data.get_int("clear_status"))),
|
|
)
|
|
data.set_attribute("pid", str(profile.get_int("pid")))
|
|
data.set_attribute("myFlg", "1" if score[0] == userid else "0")
|
|
|
|
data.set_attribute(
|
|
"sgrade",
|
|
str(
|
|
self.db_to_game_rank(
|
|
profile.get_int(self.DAN_RANKING_SINGLE, -1),
|
|
self.GAME_CLTYPE_SINGLE,
|
|
),
|
|
),
|
|
)
|
|
data.set_attribute(
|
|
"dgrade",
|
|
str(
|
|
self.db_to_game_rank(
|
|
profile.get_int(self.DAN_RANKING_DOUBLE, -1),
|
|
self.GAME_CLTYPE_DOUBLE,
|
|
),
|
|
),
|
|
)
|
|
|
|
qpro = profile.get_dict("qpro")
|
|
data.set_attribute("head", str(qpro.get_int("head")))
|
|
data.set_attribute("hair", str(qpro.get_int("hair")))
|
|
data.set_attribute("face", str(qpro.get_int("face")))
|
|
data.set_attribute("body", str(qpro.get_int("body")))
|
|
data.set_attribute("hand", str(qpro.get_int("hand")))
|
|
|
|
record_num = record_num + 1
|
|
|
|
return root
|
|
|
|
def handle_music_breg_request(self, request: Node) -> Node:
|
|
extid = int(request.attribute("iidxid"))
|
|
musicid = int(request.attribute("mid"))
|
|
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
|
|
|
|
if userid is not None:
|
|
clear_status = self.game_to_db_status(int(request.attribute("cflg")))
|
|
pgreats = int(request.attribute("pgnum"))
|
|
greats = int(request.attribute("gnum"))
|
|
|
|
self.update_score(
|
|
userid,
|
|
musicid,
|
|
self.CHART_TYPE_B7,
|
|
clear_status,
|
|
pgreats,
|
|
greats,
|
|
-1,
|
|
b"",
|
|
None,
|
|
)
|
|
|
|
# Return nothing.
|
|
root = Node.void("music")
|
|
return root
|
|
|
|
def handle_music_play_request(self, request: Node) -> Node:
|
|
musicid = int(request.attribute("mid"))
|
|
chart = self.game_to_db_chart(int(request.attribute("clid")))
|
|
clear_status = self.game_to_db_status(int(request.attribute("cflg")))
|
|
|
|
self.update_score(
|
|
None, # No userid since its anonymous
|
|
musicid,
|
|
chart,
|
|
clear_status,
|
|
0, # No ex score
|
|
0, # No ex score
|
|
0, # No miss count
|
|
None, # No ghost
|
|
None, # No shop for this user
|
|
)
|
|
|
|
# Calculate and return statistics about this song
|
|
root = Node.void("music")
|
|
root.set_attribute("clid", request.attribute("clid"))
|
|
root.set_attribute("mid", request.attribute("mid"))
|
|
|
|
attempts = self.get_clear_rates(musicid, chart)
|
|
count = attempts[musicid][chart]["total"]
|
|
clear = attempts[musicid][chart]["clears"]
|
|
full_combo = attempts[musicid][chart]["fcs"]
|
|
|
|
if count > 0:
|
|
root.set_attribute("crate", str(int((100 * clear) / count)))
|
|
root.set_attribute("frate", str(int((100 * full_combo) / count)))
|
|
else:
|
|
root.set_attribute("crate", "0")
|
|
root.set_attribute("frate", "0")
|
|
|
|
return root
|
|
|
|
def handle_music_appoint_request(self, request: Node) -> Node:
|
|
musicid = int(request.attribute("mid"))
|
|
chart = self.game_to_db_chart(int(request.attribute("clid")))
|
|
ghost_type = int(request.attribute("ctype"))
|
|
extid = int(request.attribute("iidxid"))
|
|
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
|
|
|
|
root = Node.void("music")
|
|
|
|
if userid is not None:
|
|
# Try to look up previous ghost for user
|
|
my_score = self.data.remote.music.get_score(
|
|
self.game, self.music_version, userid, musicid, chart
|
|
)
|
|
if my_score is not None:
|
|
mydata = Node.binary("mydata", my_score.data.get_bytes("ghost"))
|
|
mydata.set_attribute("score", str(my_score.points))
|
|
root.add_child(mydata)
|
|
|
|
ghost_score = self.get_ghost(
|
|
{
|
|
self.GAME_GHOST_TYPE_RIVAL: self.GHOST_TYPE_RIVAL,
|
|
self.GAME_GHOST_TYPE_GLOBAL_TOP: self.GHOST_TYPE_GLOBAL_TOP,
|
|
self.GAME_GHOST_TYPE_GLOBAL_AVERAGE: self.GHOST_TYPE_GLOBAL_AVERAGE,
|
|
self.GAME_GHOST_TYPE_LOCAL_TOP: self.GHOST_TYPE_LOCAL_TOP,
|
|
self.GAME_GHOST_TYPE_LOCAL_AVERAGE: self.GHOST_TYPE_LOCAL_AVERAGE,
|
|
self.GAME_GHOST_TYPE_DAN_TOP: self.GHOST_TYPE_DAN_TOP,
|
|
self.GAME_GHOST_TYPE_DAN_AVERAGE: self.GHOST_TYPE_DAN_AVERAGE,
|
|
self.GAME_GHOST_TYPE_RIVAL_TOP: self.GHOST_TYPE_RIVAL_TOP,
|
|
self.GAME_GHOST_TYPE_RIVAL_AVERAGE: self.GHOST_TYPE_RIVAL_AVERAGE,
|
|
}.get(ghost_type, self.GHOST_TYPE_NONE),
|
|
request.attribute("subtype"),
|
|
self.GAME_GHOST_LENGTH,
|
|
musicid,
|
|
chart,
|
|
userid,
|
|
)
|
|
|
|
# Add ghost score if we support it
|
|
if ghost_score is not None:
|
|
sdata = Node.binary("sdata", ghost_score["ghost"])
|
|
sdata.set_attribute("score", str(ghost_score["score"]))
|
|
if "name" in ghost_score:
|
|
sdata.set_attribute("name", ghost_score["name"])
|
|
if "pid" in ghost_score:
|
|
sdata.set_attribute("pid", str(ghost_score["pid"]))
|
|
if "extid" in ghost_score:
|
|
sdata.set_attribute("riidxid", str(ghost_score["extid"]))
|
|
root.add_child(sdata)
|
|
|
|
return root
|
|
|
|
def handle_pc_common_request(self, request: Node) -> Node:
|
|
root = Node.void("pc")
|
|
root.set_attribute("expire", "600")
|
|
|
|
ir = Node.void("ir")
|
|
root.add_child(ir)
|
|
ir.set_attribute("beat", "2")
|
|
|
|
limit = Node.void("limit")
|
|
root.add_child(limit)
|
|
limit.set_attribute("phase", "24")
|
|
|
|
# See if we configured event overrides
|
|
if self.machine_joined_arcade():
|
|
game_config = self.get_game_config()
|
|
omni_events = game_config.get_bool("omnimix_events_enabled")
|
|
else:
|
|
# If we aren't in an arcade, we turn off events
|
|
omni_events = False
|
|
|
|
if self.omnimix and (not omni_events):
|
|
boss_phase = 0
|
|
else:
|
|
# TODO: Implement profile round tripping for these phases, enable event dropdown on frontend.
|
|
boss_phase = 0
|
|
|
|
# 1 is red phase
|
|
# 2 is blue phase
|
|
# 3 is yellow phase
|
|
|
|
boss = Node.void("boss")
|
|
root.add_child(boss)
|
|
boss.set_attribute("phase", str(boss_phase))
|
|
|
|
red = Node.void("red")
|
|
root.add_child(red)
|
|
red.set_attribute("phase", "0")
|
|
|
|
yellow = Node.void("yellow")
|
|
root.add_child(yellow)
|
|
yellow.set_attribute("phase", "0")
|
|
|
|
medal = Node.void("medal")
|
|
root.add_child(medal)
|
|
medal.set_attribute("phase", "1")
|
|
|
|
# Cafe del Tran event, shared with Jubeat. We just unlock all songs instead of implementing it
|
|
# properly for now.
|
|
cafe = Node.void("cafe")
|
|
root.add_child(cafe)
|
|
cafe.set_attribute("open", "1")
|
|
|
|
tricolettepark = Node.void("tricolettepark")
|
|
root.add_child(tricolettepark)
|
|
tricolettepark.set_attribute("open", "0")
|
|
|
|
return root
|
|
|
|
def handle_pc_delete_request(self, request: Node) -> Node:
|
|
return Node.void("pc")
|
|
|
|
def handle_pc_playstart_request(self, request: Node) -> Node:
|
|
return Node.void("pc")
|
|
|
|
def handle_pc_playend_request(self, request: Node) -> Node:
|
|
return Node.void("pc")
|
|
|
|
def handle_pc_oldget_request(self, request: Node) -> Node:
|
|
refid = request.attribute("rid")
|
|
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
|
|
if userid is not None:
|
|
oldversion = self.previous_version()
|
|
profile = oldversion.get_profile(userid)
|
|
else:
|
|
profile = None
|
|
|
|
root = Node.void("pc")
|
|
root.set_attribute("status", "1" if profile is None else "0")
|
|
return root
|
|
|
|
def handle_pc_getname_request(self, request: Node) -> Node:
|
|
refid = request.attribute("rid")
|
|
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
|
|
if userid is not None:
|
|
oldversion = self.previous_version()
|
|
profile = oldversion.get_profile(userid)
|
|
else:
|
|
profile = None
|
|
if profile is None:
|
|
raise Exception(
|
|
"Should not get here if we have no profile, we should "
|
|
+ "have returned '1' in the 'oldget' method above "
|
|
+ "which should tell the game not to present a migration."
|
|
)
|
|
|
|
root = Node.void("pc")
|
|
root.set_attribute("name", profile.get_str("name"))
|
|
root.set_attribute("idstr", ID.format_extid(profile.extid))
|
|
root.set_attribute("pid", str(profile.get_int("pid")))
|
|
return root
|
|
|
|
def handle_pc_reg_request(self, request: Node) -> Node:
|
|
refid = request.attribute("rid")
|
|
name = request.attribute("name")
|
|
pid = int(request.attribute("pid"))
|
|
profile = self.new_profile_by_refid(refid, name, pid)
|
|
|
|
root = Node.void("pc")
|
|
if profile is not None:
|
|
root.set_attribute("id", str(profile.extid))
|
|
root.set_attribute("id_str", ID.format_extid(profile.extid))
|
|
return root
|
|
|
|
def handle_pc_get_request(self, request: Node) -> Node:
|
|
refid = request.attribute("rid")
|
|
root = self.get_profile_by_refid(refid)
|
|
if root is None:
|
|
root = Node.void("pc")
|
|
return root
|
|
|
|
def handle_pc_save_request(self, request: Node) -> Node:
|
|
extid = int(request.attribute("iidxid"))
|
|
self.put_profile_by_extid(extid, request)
|
|
|
|
root = Node.void("pc")
|
|
return root
|
|
|
|
def handle_pc_visit_request(self, request: Node) -> Node:
|
|
root = Node.void("pc")
|
|
root.set_attribute("anum", "0")
|
|
root.set_attribute("snum", "0")
|
|
root.set_attribute("pnum", "0")
|
|
root.set_attribute("aflg", "0")
|
|
root.set_attribute("sflg", "0")
|
|
root.set_attribute("pflg", "0")
|
|
return root
|
|
|
|
def handle_pc_shopregister_request(self, request: Node) -> Node:
|
|
extid = int(request.child_value("iidx_id"))
|
|
location = ID.parse_machine_id(request.child_value("location_id"))
|
|
|
|
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
|
|
if userid is not None:
|
|
profile = self.get_profile(userid)
|
|
if profile is None:
|
|
profile = Profile(self.game, self.version, "", extid)
|
|
profile.replace_int("shop_location", location)
|
|
self.put_profile(userid, profile)
|
|
|
|
root = Node.void("pc")
|
|
return root
|
|
|
|
def handle_grade_raised_request(self, request: Node) -> Node:
|
|
extid = int(request.attribute("iidxid"))
|
|
cltype = int(request.attribute("gtype"))
|
|
rank = self.game_to_db_rank(int(request.attribute("gid")), cltype)
|
|
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
|
|
if userid is not None:
|
|
percent = int(request.attribute("achi"))
|
|
stages_cleared = int(request.attribute("cflg"))
|
|
if cltype == self.GAME_CLTYPE_SINGLE:
|
|
max_stages = self.DAN_STAGES_SINGLE
|
|
else:
|
|
max_stages = self.DAN_STAGES_DOUBLE
|
|
cleared = stages_cleared == max_stages
|
|
|
|
if cltype == self.GAME_CLTYPE_SINGLE:
|
|
index = self.DAN_RANKING_SINGLE
|
|
else:
|
|
index = self.DAN_RANKING_DOUBLE
|
|
|
|
self.update_rank(
|
|
userid,
|
|
index,
|
|
rank,
|
|
percent,
|
|
cleared,
|
|
stages_cleared,
|
|
)
|
|
|
|
# Figure out number of players that played this ranking
|
|
all_achievements = self.data.local.user.get_all_achievements(
|
|
self.game, self.version, achievementid=rank, achievementtype=index
|
|
)
|
|
root = Node.void("grade")
|
|
root.set_attribute("pnum", str(len(all_achievements)))
|
|
return root
|
|
|
|
def format_profile(self, userid: UserID, profile: Profile) -> Node:
|
|
root = Node.void("pc")
|
|
|
|
# Look up play stats we bridge to every mix
|
|
play_stats = self.get_play_statistics(userid)
|
|
|
|
# Look up judge window adjustments
|
|
judge_dict = profile.get_dict("machine_judge_adjust")
|
|
machine_judge = judge_dict.get_dict(self.config.machine.pcbid)
|
|
|
|
# Profile data
|
|
pcdata = Node.void("pcdata")
|
|
root.add_child(pcdata)
|
|
pcdata.set_attribute("id", str(profile.extid))
|
|
pcdata.set_attribute("idstr", ID.format_extid(profile.extid))
|
|
pcdata.set_attribute("name", profile.get_str("name"))
|
|
pcdata.set_attribute("pid", str(profile.get_int("pid")))
|
|
pcdata.set_attribute("spnum", str(play_stats.get_int("single_plays")))
|
|
pcdata.set_attribute("dpnum", str(play_stats.get_int("double_plays")))
|
|
pcdata.set_attribute("sach", str(play_stats.get_int("single_dj_points")))
|
|
pcdata.set_attribute("dach", str(play_stats.get_int("double_dj_points")))
|
|
pcdata.set_attribute("help", str(profile.get_int("help")))
|
|
pcdata.set_attribute("gno", str(profile.get_int("gno")))
|
|
pcdata.set_attribute("gpos", str(profile.get_int("gpos")))
|
|
pcdata.set_attribute("timing", str(profile.get_int("timing")))
|
|
pcdata.set_attribute("sdhd", str(profile.get_int("sdhd")))
|
|
pcdata.set_attribute("sdtype", str(profile.get_int("sdtype")))
|
|
pcdata.set_attribute("notes", str(profile.get_float("notes")))
|
|
pcdata.set_attribute("pase", str(profile.get_int("pase")))
|
|
pcdata.set_attribute("sp_opt", str(profile.get_int("sp_opt")))
|
|
pcdata.set_attribute("dp_opt", str(profile.get_int("dp_opt")))
|
|
pcdata.set_attribute("dp_opt2", str(profile.get_int("dp_opt2")))
|
|
pcdata.set_attribute("mode", str(profile.get_int("mode")))
|
|
pcdata.set_attribute("pmode", str(profile.get_int("pmode")))
|
|
pcdata.set_attribute("liflen", str(profile.get_int("lift")))
|
|
pcdata.set_attribute("judge", str(profile.get_int("judge")))
|
|
pcdata.set_attribute("opstyle", str(profile.get_int("opstyle")))
|
|
pcdata.set_attribute("hispeed", str(profile.get_float("hispeed")))
|
|
pcdata.set_attribute("judgeAdj", str(machine_judge.get_int("adj")))
|
|
|
|
# Secret flags (shh!)
|
|
secret_dict = profile.get_dict("secret")
|
|
secret = Node.void("secret")
|
|
root.add_child(secret)
|
|
|
|
game_config = self.get_game_config()
|
|
if game_config.get_bool("force_unlock_songs"):
|
|
secret.add_child(Node.s64("flg1", -1))
|
|
secret.add_child(Node.s64("flg2", -1))
|
|
secret.add_child(Node.s64("flg3", -1))
|
|
else:
|
|
secret.add_child(Node.s64("flg1", secret_dict.get_int("flg1")))
|
|
secret.add_child(Node.s64("flg2", secret_dict.get_int("flg2")))
|
|
secret.add_child(Node.s64("flg3", secret_dict.get_int("flg3")))
|
|
|
|
# DAN rankings
|
|
grade = Node.void("grade")
|
|
root.add_child(grade)
|
|
grade.set_attribute(
|
|
"sgid",
|
|
str(
|
|
self.db_to_game_rank(
|
|
profile.get_int(self.DAN_RANKING_SINGLE, -1),
|
|
self.GAME_CLTYPE_SINGLE,
|
|
)
|
|
),
|
|
)
|
|
grade.set_attribute(
|
|
"dgid",
|
|
str(
|
|
self.db_to_game_rank(
|
|
profile.get_int(self.DAN_RANKING_DOUBLE, -1),
|
|
self.GAME_CLTYPE_DOUBLE,
|
|
)
|
|
),
|
|
)
|
|
rankings = self.data.local.user.get_achievements(
|
|
self.game, self.version, userid
|
|
)
|
|
for rank in rankings:
|
|
if rank.type == self.DAN_RANKING_SINGLE:
|
|
grade.add_child(
|
|
Node.u8_array(
|
|
"g",
|
|
[
|
|
self.GAME_CLTYPE_SINGLE,
|
|
self.db_to_game_rank(rank.id, self.GAME_CLTYPE_SINGLE),
|
|
rank.data.get_int("stages_cleared"),
|
|
rank.data.get_int("percent"),
|
|
],
|
|
)
|
|
)
|
|
if rank.type == self.DAN_RANKING_DOUBLE:
|
|
grade.add_child(
|
|
Node.u8_array(
|
|
"g",
|
|
[
|
|
self.GAME_CLTYPE_DOUBLE,
|
|
self.db_to_game_rank(rank.id, self.GAME_CLTYPE_DOUBLE),
|
|
rank.data.get_int("stages_cleared"),
|
|
rank.data.get_int("percent"),
|
|
],
|
|
)
|
|
)
|
|
|
|
# User settings
|
|
settings_dict = profile.get_dict("settings")
|
|
skin = Node.s16_array(
|
|
"skin",
|
|
[
|
|
settings_dict.get_int("frame"),
|
|
settings_dict.get_int("turntable"),
|
|
settings_dict.get_int("burst"),
|
|
settings_dict.get_int("bgm"),
|
|
settings_dict.get_int("flags"),
|
|
settings_dict.get_int("towel"),
|
|
settings_dict.get_int("judge_pos"),
|
|
settings_dict.get_int("voice"),
|
|
settings_dict.get_int("noteskin"),
|
|
settings_dict.get_int("full_combo"),
|
|
settings_dict.get_int("beam"),
|
|
settings_dict.get_int("judge"),
|
|
0,
|
|
settings_dict.get_int("disable_song_preview"),
|
|
],
|
|
)
|
|
root.add_child(skin)
|
|
|
|
# Qpro data
|
|
qpro_dict = profile.get_dict("qpro")
|
|
root.add_child(
|
|
Node.u32_array(
|
|
"qprodata",
|
|
[
|
|
qpro_dict.get_int("head"),
|
|
qpro_dict.get_int("hair"),
|
|
qpro_dict.get_int("face"),
|
|
qpro_dict.get_int("hand"),
|
|
qpro_dict.get_int("body"),
|
|
],
|
|
)
|
|
)
|
|
|
|
# Rivals
|
|
rlist = Node.void("rlist")
|
|
root.add_child(rlist)
|
|
links = self.data.local.user.get_links(self.game, self.version, userid)
|
|
for link in links:
|
|
rival_type = None
|
|
if link.type == "sp_rival":
|
|
rival_type = "1"
|
|
elif link.type == "dp_rival":
|
|
rival_type = "2"
|
|
else:
|
|
# No business with this link type
|
|
continue
|
|
|
|
other_profile = self.get_profile(link.other_userid)
|
|
if other_profile is None:
|
|
continue
|
|
other_play_stats = self.get_play_statistics(link.other_userid)
|
|
|
|
rival = Node.void("rival")
|
|
rlist.add_child(rival)
|
|
rival.set_attribute("spdp", rival_type)
|
|
rival.set_attribute("id", str(other_profile.extid))
|
|
rival.set_attribute("id_str", ID.format_extid(other_profile.extid))
|
|
rival.set_attribute("djname", other_profile.get_str("name"))
|
|
rival.set_attribute("pid", str(other_profile.get_int("pid")))
|
|
rival.set_attribute(
|
|
"sg",
|
|
str(
|
|
self.db_to_game_rank(
|
|
other_profile.get_int(self.DAN_RANKING_SINGLE, -1),
|
|
self.GAME_CLTYPE_SINGLE,
|
|
)
|
|
),
|
|
)
|
|
rival.set_attribute(
|
|
"dg",
|
|
str(
|
|
self.db_to_game_rank(
|
|
other_profile.get_int(self.DAN_RANKING_DOUBLE, -1),
|
|
self.GAME_CLTYPE_DOUBLE,
|
|
)
|
|
),
|
|
)
|
|
rival.set_attribute("sa", str(other_play_stats.get_int("single_dj_points")))
|
|
rival.set_attribute("da", str(other_play_stats.get_int("double_dj_points")))
|
|
|
|
# If the user joined a particular shop, let the game know.
|
|
if "shop_location" in other_profile:
|
|
shop_id = other_profile.get_int("shop_location")
|
|
machine = self.get_machine_by_id(shop_id)
|
|
if machine is not None:
|
|
shop = Node.void("shop")
|
|
rival.add_child(shop)
|
|
shop.set_attribute("name", machine.name)
|
|
|
|
qprodata = Node.void("qprodata")
|
|
rival.add_child(qprodata)
|
|
qpro = other_profile.get_dict("qpro")
|
|
qprodata.set_attribute("head", str(qpro.get_int("head")))
|
|
qprodata.set_attribute("hair", str(qpro.get_int("hair")))
|
|
qprodata.set_attribute("face", str(qpro.get_int("face")))
|
|
qprodata.set_attribute("body", str(qpro.get_int("body")))
|
|
qprodata.set_attribute("hand", str(qpro.get_int("hand")))
|
|
|
|
# If the user joined a particular shop, let the game know.
|
|
if "shop_location" in profile:
|
|
shop_id = profile.get_int("shop_location")
|
|
machine = self.get_machine_by_id(shop_id)
|
|
if machine is not None:
|
|
join_shop = Node.void("join_shop")
|
|
root.add_child(join_shop)
|
|
join_shop.set_attribute("joinflg", "1")
|
|
join_shop.set_attribute("join_cflg", "1")
|
|
join_shop.set_attribute("join_id", ID.format_machine_id(machine.id))
|
|
join_shop.set_attribute("join_name", machine.name)
|
|
|
|
# Step up mode
|
|
step_dict = profile.get_dict("step")
|
|
step = Node.void("step")
|
|
root.add_child(step)
|
|
step.set_attribute("sp_ach", str(step_dict.get_int("sp_ach")))
|
|
step.set_attribute("dp_ach", str(step_dict.get_int("dp_ach")))
|
|
step.set_attribute("sp_hdpt", str(step_dict.get_int("sp_hdpt")))
|
|
step.set_attribute("dp_hdpt", str(step_dict.get_int("dp_hdpt")))
|
|
step.set_attribute("sp_level", str(step_dict.get_int("sp_level")))
|
|
step.set_attribute("dp_level", str(step_dict.get_int("dp_level")))
|
|
step.set_attribute("sp_round", str(step_dict.get_int("sp_round")))
|
|
step.set_attribute("dp_round", str(step_dict.get_int("dp_round")))
|
|
step.set_attribute("sp_mplay", str(step_dict.get_int("sp_mplay")))
|
|
step.set_attribute("dp_mplay", str(step_dict.get_int("dp_mplay")))
|
|
step.set_attribute("review", str(step_dict.get_int("review")))
|
|
if "stamp" in step_dict:
|
|
step.add_child(
|
|
Node.binary("stamp", step_dict.get_bytes("stamp", bytes([0] * 36)))
|
|
)
|
|
if "help" in step_dict:
|
|
step.add_child(
|
|
Node.binary("help", step_dict.get_bytes("help", bytes([0] * 6)))
|
|
)
|
|
|
|
# Daily recommendations
|
|
entry = self.data.local.game.get_time_sensitive_settings(
|
|
self.game, self.version, "dailies"
|
|
)
|
|
if entry is not None:
|
|
packinfo = Node.void("packinfo")
|
|
root.add_child(packinfo)
|
|
|
|
pack_id = int(entry["start_time"] / 86400)
|
|
packinfo.set_attribute("pack_id", str(pack_id))
|
|
packinfo.set_attribute("music_0", str(entry["music"][0]))
|
|
packinfo.set_attribute("music_1", str(entry["music"][1]))
|
|
packinfo.set_attribute("music_2", str(entry["music"][2]))
|
|
else:
|
|
# No dailies :(
|
|
pack_id = None
|
|
|
|
# Tran medals and shit
|
|
achievements = Node.void("achievements")
|
|
root.add_child(achievements)
|
|
|
|
# Gakuen event, open up some additional unlocks.
|
|
gakuen = Node.void("gakuen")
|
|
root.add_child(gakuen)
|
|
gakuen.set_attribute("music_list", str(-1))
|
|
|
|
# Cafe Del Tran event, don't implement this for now (would need us to have songs played on Jubeat).
|
|
cafe = Node.void("cafe")
|
|
root.add_child(cafe)
|
|
cafe.set_attribute("food", str(0))
|
|
cafe.set_attribute("pastry", str(0))
|
|
cafe.set_attribute("rainbow", str(1))
|
|
cafe.set_attribute("bastie", str(1))
|
|
cafe.set_attribute("astraia", str(1))
|
|
cafe.set_attribute("beachimp", str(1))
|
|
cafe.set_attribute("holysnow", str(1))
|
|
cafe.set_attribute("trueblue", str(1))
|
|
cafe.set_attribute("ledvsscu", str(1))
|
|
cafe.set_attribute("service", str(1))
|
|
cafe.set_attribute("is_first", str(0))
|
|
|
|
# Dailies
|
|
if pack_id is None:
|
|
achievements.set_attribute("pack", "0")
|
|
achievements.set_attribute("pack_comp", "0")
|
|
else:
|
|
daily_played = self.data.local.user.get_achievement(
|
|
self.game, self.version, userid, pack_id, "daily"
|
|
)
|
|
if daily_played is None:
|
|
daily_played = ValidatedDict()
|
|
achievements.set_attribute("pack", str(daily_played.get_int("pack_flg")))
|
|
achievements.set_attribute(
|
|
"pack_comp", str(daily_played.get_int("pack_comp"))
|
|
)
|
|
|
|
# Weeklies
|
|
achievements.set_attribute("last_weekly", str(profile.get_int("last_weekly")))
|
|
achievements.set_attribute("weekly_num", str(profile.get_int("weekly_num")))
|
|
|
|
# Prefecture visit flag
|
|
achievements.set_attribute("visit_flg", str(profile.get_int("visit_flg")))
|
|
|
|
# Number of rivals beaten
|
|
achievements.set_attribute("rival_crush", str(profile.get_int("rival_crush")))
|
|
|
|
# Tran medals
|
|
achievements.add_child(
|
|
Node.s64_array("trophy", profile.get_int_array("trophy", 10))
|
|
)
|
|
|
|
# Link5 data
|
|
if "link5" in profile:
|
|
# Don't provide link5 if we haven't saved it, so the game can
|
|
# initialize it properly.
|
|
link5_dict = profile.get_dict("link5")
|
|
link5 = Node.void("link5")
|
|
root.add_child(link5)
|
|
for attr in [
|
|
"qpro",
|
|
"glass",
|
|
"treasure", # not saved
|
|
"beautiful",
|
|
"quaver",
|
|
"castle",
|
|
"flip",
|
|
"titans",
|
|
"exusia",
|
|
"waxing",
|
|
"sampling",
|
|
"beachside",
|
|
"cuvelia",
|
|
"reunion",
|
|
"bad",
|
|
"turii",
|
|
"anisakis",
|
|
"second",
|
|
"whydidyou",
|
|
"china",
|
|
"fallen",
|
|
"broken",
|
|
"summer",
|
|
"sakura",
|
|
"wuv",
|
|
"survival",
|
|
"thunder",
|
|
"qproflg", # not saved
|
|
"glassflg", # not saved
|
|
"reflec_data", # not saved
|
|
]:
|
|
link5.set_attribute(attr, str(link5_dict.get_int(attr)))
|
|
|
|
# Track deller, orbs and baron
|
|
commonboss = Node.void("commonboss")
|
|
root.add_child(commonboss)
|
|
commonboss.set_attribute("deller", str(profile.get_int("deller")))
|
|
commonboss.set_attribute("orb", str(profile.get_int("orbs")))
|
|
commonboss.set_attribute("baron", str(profile.get_int("baron")))
|
|
|
|
return root
|
|
|
|
def unformat_profile(
|
|
self, userid: UserID, request: Node, oldprofile: Profile
|
|
) -> Profile:
|
|
newprofile = oldprofile.clone()
|
|
play_stats = self.get_play_statistics(userid)
|
|
|
|
# Track play counts, DJ points and options
|
|
cltype = int(request.attribute("cltype"))
|
|
if cltype == self.GAME_CLTYPE_SINGLE:
|
|
play_stats.increment_int("single_plays")
|
|
play_stats.replace_int("single_dj_points", int(request.attribute("achi")))
|
|
newprofile.replace_int("sp_opt", int(request.attribute("opt")))
|
|
if cltype == self.GAME_CLTYPE_DOUBLE:
|
|
play_stats.increment_int("double_plays")
|
|
play_stats.replace_int("double_dj_points", int(request.attribute("achi")))
|
|
newprofile.replace_int("dp_opt", int(request.attribute("opt")))
|
|
newprofile.replace_int("dp_opt2", int(request.attribute("opt2")))
|
|
|
|
# Profile settings
|
|
newprofile.replace_int("gno", int(request.attribute("gno")))
|
|
newprofile.replace_int("gpos", int(request.attribute("gpos")))
|
|
newprofile.replace_int("timing", int(request.attribute("timing")))
|
|
newprofile.replace_int("help", int(request.attribute("help")))
|
|
newprofile.replace_int("sdhd", int(request.attribute("sdhd")))
|
|
newprofile.replace_int("sdtype", int(request.attribute("sdtype")))
|
|
newprofile.replace_float("notes", float(request.attribute("notes")))
|
|
newprofile.replace_int("pase", int(request.attribute("pase")))
|
|
newprofile.replace_int("judge", int(request.attribute("judge")))
|
|
newprofile.replace_int("opstyle", int(request.attribute("opstyle")))
|
|
newprofile.replace_float("hispeed", float(request.attribute("hispeed")))
|
|
newprofile.replace_int("mode", int(request.attribute("mode")))
|
|
newprofile.replace_int("pmode", int(request.attribute("pmode")))
|
|
if "lift" in request.attributes:
|
|
newprofile.replace_int("lift", int(request.attribute("lift")))
|
|
|
|
# Update judge window adjustments per-machine
|
|
judge_dict = newprofile.get_dict("machine_judge_adjust")
|
|
machine_judge = judge_dict.get_dict(self.config.machine.pcbid)
|
|
machine_judge.replace_int("adj", int(request.attribute("judgeAdj")))
|
|
judge_dict.replace_dict(self.config.machine.pcbid, machine_judge)
|
|
newprofile.replace_dict("machine_judge_adjust", judge_dict)
|
|
|
|
# Secret flags saving
|
|
game_config = self.get_game_config()
|
|
if not game_config.get_bool("force_unlock_songs"):
|
|
secret = request.child("secret")
|
|
if secret is not None:
|
|
secret_dict = newprofile.get_dict("secret")
|
|
secret_dict.replace_int("flg1", secret.child_value("flg1"))
|
|
secret_dict.replace_int("flg2", secret.child_value("flg2"))
|
|
secret_dict.replace_int("flg3", secret.child_value("flg3"))
|
|
newprofile.replace_dict("secret", secret_dict)
|
|
|
|
# Basic achievements
|
|
achievements = request.child("achievements")
|
|
if achievements is not None:
|
|
newprofile.replace_int(
|
|
"visit_flg", int(achievements.attribute("visit_flg"))
|
|
)
|
|
newprofile.replace_int(
|
|
"last_weekly", int(achievements.attribute("last_weekly"))
|
|
)
|
|
newprofile.replace_int(
|
|
"weekly_num", int(achievements.attribute("weekly_num"))
|
|
)
|
|
|
|
pack_id = int(achievements.attribute("pack_id"))
|
|
if pack_id > 0:
|
|
self.data.local.user.put_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
pack_id,
|
|
"daily",
|
|
{
|
|
"pack_flg": int(achievements.attribute("pack_flg")),
|
|
"pack_comp": int(achievements.attribute("pack_comp")),
|
|
},
|
|
)
|
|
|
|
trophies = achievements.child("trophy")
|
|
if trophies is not None:
|
|
# We only load the first 10 in profile load.
|
|
newprofile.replace_int_array("trophy", 10, trophies.value[:10])
|
|
|
|
# Deller and orb saving
|
|
commonboss = request.child("commonboss")
|
|
if commonboss is not None:
|
|
newprofile.replace_int(
|
|
"deller",
|
|
newprofile.get_int("deller") + int(commonboss.attribute("deller")),
|
|
)
|
|
orbs = newprofile.get_int("orbs")
|
|
orbs = orbs + int(commonboss.attribute("orb"))
|
|
newprofile.replace_int("orbs", orbs)
|
|
|
|
# Step-up mode
|
|
step = request.child("step")
|
|
if step is not None:
|
|
step_dict = newprofile.get_dict("step")
|
|
if cltype == self.GAME_CLTYPE_SINGLE:
|
|
step_dict.replace_int("sp_ach", int(step.attribute("sp_ach")))
|
|
step_dict.replace_int("sp_hdpt", int(step.attribute("sp_hdpt")))
|
|
step_dict.replace_int("sp_level", int(step.attribute("sp_level")))
|
|
step_dict.replace_int("sp_round", int(step.attribute("sp_round")))
|
|
step_dict.replace_int("sp_mplay", int(step.attribute("sp_mplay")))
|
|
else:
|
|
step_dict.replace_int("dp_ach", int(step.attribute("dp_ach")))
|
|
step_dict.replace_int("dp_hdpt", int(step.attribute("dp_hdpt")))
|
|
step_dict.replace_int("dp_level", int(step.attribute("dp_level")))
|
|
step_dict.replace_int("dp_round", int(step.attribute("dp_round")))
|
|
step_dict.replace_int("dp_mplay", int(step.attribute("dp_mplay")))
|
|
step_dict.replace_int("review", int(step.attribute("review")))
|
|
|
|
newprofile.replace_dict("step", step_dict)
|
|
|
|
# Link5 data
|
|
link5 = request.child("link5")
|
|
if link5 is not None:
|
|
link5_dict = newprofile.get_dict("link5")
|
|
for attr in [
|
|
"qpro",
|
|
"glass",
|
|
"beautiful",
|
|
"quaver",
|
|
"castle",
|
|
"flip",
|
|
"titans",
|
|
"exusia",
|
|
"waxing",
|
|
"sampling",
|
|
"beachside",
|
|
"cuvelia",
|
|
"reunion",
|
|
"bad",
|
|
"turii",
|
|
"anisakis",
|
|
"second",
|
|
"whydidyou",
|
|
"china",
|
|
"fallen",
|
|
"broken",
|
|
"summer",
|
|
"sakura",
|
|
"wuv",
|
|
"survival",
|
|
"thunder",
|
|
]:
|
|
link5_dict.replace_int(attr, int(link5.attribute(attr)))
|
|
newprofile.replace_dict("link5", link5_dict)
|
|
|
|
# Keep track of play statistics across all mixes
|
|
self.update_play_statistics(userid, play_stats)
|
|
|
|
return newprofile
|