1005 lines
36 KiB
Python
1005 lines
36 KiB
Python
# vim: set fileencoding=utf-8
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import random
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from typing import Any, Dict, List, Optional, Set, Tuple
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from bemani.backend.base import Status
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from bemani.backend.jubeat.base import JubeatBase
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from bemani.backend.jubeat.common import (
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JubeatDemodataGetHitchartHandler,
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JubeatDemodataGetNewsHandler,
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JubeatGamendRegisterHandler,
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JubeatGametopGetMeetingHandler,
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JubeatLobbyCheckHandler,
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JubeatLoggerReportHandler,
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)
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from bemani.backend.jubeat.stubs import JubeatCopiousAppend
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from bemani.common import Profile, ValidatedDict, VersionConstants, Time
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from bemani.data import Data, Score, UserID
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from bemani.protocol import Node
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class JubeatSaucer(
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JubeatDemodataGetHitchartHandler,
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JubeatDemodataGetNewsHandler,
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JubeatGamendRegisterHandler,
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JubeatGametopGetMeetingHandler,
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JubeatLobbyCheckHandler,
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JubeatLoggerReportHandler,
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JubeatBase,
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):
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name: str = "Jubeat Saucer"
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version: int = VersionConstants.JUBEAT_SAUCER
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def previous_version(self) -> Optional[JubeatBase]:
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return JubeatCopiousAppend(self.data, self.config, self.model)
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@classmethod
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def run_scheduled_work(
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cls, data: Data, config: Dict[str, Any]
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) -> List[Tuple[str, Dict[str, Any]]]:
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"""
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Insert daily FC challenges into the DB.
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"""
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events = []
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if data.local.network.should_schedule(
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cls.game, cls.version, "fc_challenge", "daily"
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):
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# Generate a new list of two FC challenge songs.
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start_time, end_time = data.local.network.get_schedule_duration("daily")
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all_songs = set(
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song.id
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for song in data.local.music.get_all_songs(cls.game, cls.version)
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)
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if all_songs:
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today_song = random.sample(all_songs, 1)[0]
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data.local.game.put_time_sensitive_settings(
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cls.game,
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cls.version,
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"fc_challenge",
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{
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"start_time": start_time,
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"end_time": end_time,
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"today": today_song,
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},
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)
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events.append(
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(
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"jubeat_fc_challenge_charts",
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{
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"version": cls.version,
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"today": today_song,
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},
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)
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)
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# Mark that we did some actual work here.
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data.local.network.mark_scheduled(
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cls.game, cls.version, "fc_challenge", "daily"
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)
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return events
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@classmethod
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def get_settings(cls) -> Dict[str, Any]:
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"""
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Return all of our front-end modifiably settings.
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"""
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return {
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"bools": [
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{
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"name": "Force Unlock All Songs",
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"tip": "Forces all songs to be available by default",
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"category": "game_config",
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"setting": "force_song_unlock",
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},
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],
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}
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def handle_shopinfo_regist_request(self, request: Node) -> Node:
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# Update the name of this cab for admin purposes
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self.update_machine_name(request.child_value("shop/name"))
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shopinfo = Node.void("shopinfo")
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data = Node.void("data")
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shopinfo.add_child(data)
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data.add_child(Node.u32("cabid", 1))
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data.add_child(Node.string("locationid", "nowhere"))
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data.add_child(Node.u8("is_send", 1))
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data.add_child(
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Node.s32_array(
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"white_music_list",
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[
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-16385,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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],
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)
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)
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data.add_child(Node.u8("tax_phase", 1))
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lab = Node.void("lab")
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data.add_child(lab)
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lab.add_child(Node.bool("is_open", False))
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vocaloid_event = Node.void("vocaloid_event")
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data.add_child(vocaloid_event)
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vocaloid_event.add_child(Node.u8("state", 0))
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vocaloid_event.add_child(Node.s32("music_id", 0))
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matching_off = Node.void("matching_off")
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data.add_child(matching_off)
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matching_off.add_child(Node.bool("is_open", True))
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return shopinfo
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def handle_gametop_regist_request(self, request: Node) -> Node:
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data = request.child("data")
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player = data.child("player")
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passnode = player.child("pass")
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refid = passnode.child_value("refid")
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name = player.child_value("name")
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root = self.new_profile_by_refid(refid, name)
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return root
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def handle_gametop_get_pdata_request(self, request: Node) -> Node:
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data = request.child("data")
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player = data.child("player")
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passnode = player.child("pass")
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refid = passnode.child_value("refid")
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root = self.get_profile_by_refid(refid)
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if root is None:
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root = Node.void("gametop")
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root.set_attribute("status", str(Status.NO_PROFILE))
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return root
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def handle_gametop_get_mdata_request(self, request: Node) -> Node:
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data = request.child("data")
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player = data.child("player")
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extid = player.child_value("jid")
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mdata_ver = player.child_value(
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"mdata_ver"
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) # Game requests mdata 3 times per profile for some reason
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if mdata_ver != 1:
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root = Node.void("gametop")
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datanode = Node.void("data")
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root.add_child(datanode)
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player = Node.void("player")
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datanode.add_child(player)
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player.add_child(Node.s32("jid", extid))
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playdata = Node.void("playdata")
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player.add_child(playdata)
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playdata.set_attribute("count", "0")
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return root
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root = self.get_scores_by_extid(extid)
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if root is None:
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root = Node.void("gametop")
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root.set_attribute("status", str(Status.NO_PROFILE))
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return root
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def handle_gametop_get_rival_mdata_request(self, request: Node) -> Node:
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data = request.child("data")
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player = data.child("player")
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extid = player.child_value("rival")
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root = self.get_scores_by_extid(extid)
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if root is None:
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root = Node.void("gametop")
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root.set_attribute("status", str(Status.NO_PROFILE))
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return root
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def format_profile(self, userid: UserID, profile: Profile) -> Node:
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root = Node.void("gametop")
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data = Node.void("data")
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root.add_child(data)
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player = Node.void("player")
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data.add_child(player)
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# Figure out if we're force-unlocking songs.
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game_config = self.get_game_config()
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force_unlock = game_config.get_bool("force_song_unlock")
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# Allow figuring out owned songs.
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achievements = self.data.local.user.get_achievements(
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self.game, self.version, userid
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)
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owned_songs: Set[int] = set()
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owned_secrets: Set[int] = set()
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for achievement in achievements:
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if achievement.type == "song":
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owned_songs.add(achievement.id)
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elif achievement.type == "secret":
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owned_secrets.add(achievement.id)
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# Player info and statistics
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info = Node.void("info")
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player.add_child(info)
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info.add_child(Node.s16("jubility", profile.get_int("jubility")))
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info.add_child(Node.s16("jubility_yday", profile.get_int("jubility_yday")))
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info.add_child(Node.s32("tune_cnt", profile.get_int("tune_cnt")))
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info.add_child(Node.s32("save_cnt", profile.get_int("save_cnt")))
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info.add_child(Node.s32("saved_cnt", profile.get_int("saved_cnt")))
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info.add_child(Node.s32("fc_cnt", profile.get_int("fc_cnt")))
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info.add_child(Node.s32("ex_cnt", profile.get_int("ex_cnt")))
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info.add_child(Node.s32("pf_cnt", profile.get_int("pf_cnt")))
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info.add_child(Node.s32("clear_cnt", profile.get_int("clear_cnt")))
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info.add_child(Node.s32("match_cnt", profile.get_int("match_cnt")))
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info.add_child(Node.s32("beat_cnt", profile.get_int("beat_cnt")))
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info.add_child(Node.s32("mynews_cnt", profile.get_int("mynews_cnt")))
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if "total_best_score" in profile:
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info.add_child(
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Node.s32("total_best_score", profile.get_int("total_best_score"))
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)
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# Looks to be set to true when there's an old profile, stops tutorial from
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# happening on first load.
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info.add_child(
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Node.bool(
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"inherit",
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profile.get_bool("has_old_version") and not profile.get_bool("saved"),
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)
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)
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# Not saved, but loaded
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info.add_child(Node.s32("mtg_entry_cnt", 123))
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info.add_child(Node.s32("mtg_hold_cnt", 456))
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info.add_child(Node.u8("mtg_result", 10))
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# Secret unlocks
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item = Node.void("item")
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player.add_child(item)
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item.add_child(
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Node.s32_array(
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"secret_list",
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([-1] * 32)
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if force_unlock
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else self.create_owned_items(owned_songs, 32),
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)
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)
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item.add_child(
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Node.s32_array(
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"title_list",
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profile.get_int_array(
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"title_list",
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96,
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[-1] * 96,
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),
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)
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)
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item.add_child(Node.s16("theme_list", profile.get_int("theme_list", -1)))
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item.add_child(
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Node.s32_array(
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"marker_list", profile.get_int_array("marker_list", 2, [-1] * 2)
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)
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)
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item.add_child(
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Node.s32_array(
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"parts_list", profile.get_int_array("parts_list", 96, [-1] * 96)
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)
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)
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new = Node.void("new")
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item.add_child(new)
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new.add_child(
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Node.s32_array(
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"secret_list",
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([-1] * 32)
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if force_unlock
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else self.create_owned_items(owned_secrets, 32),
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)
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)
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new.add_child(
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Node.s32_array(
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"title_list",
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profile.get_int_array(
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"title_list_new",
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96,
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[-1] * 96,
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),
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)
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)
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new.add_child(Node.s16("theme_list", profile.get_int("theme_list_new", -1)))
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new.add_child(
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Node.s32_array(
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"marker_list", profile.get_int_array("marker_list_new", 2, [-1] * 2)
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)
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)
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# Last played data, for showing cursor and such
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lastdict = profile.get_dict("last")
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last = Node.void("last")
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player.add_child(last)
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last.add_child(Node.s32("music_id", lastdict.get_int("music_id")))
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last.add_child(Node.s8("marker", lastdict.get_int("marker")))
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last.add_child(Node.s16("title", lastdict.get_int("title")))
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last.add_child(Node.s8("theme", lastdict.get_int("theme")))
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last.add_child(Node.s8("sort", lastdict.get_int("sort")))
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last.add_child(Node.s8("rank_sort", lastdict.get_int("rank_sort")))
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last.add_child(Node.s8("combo_disp", lastdict.get_int("combo_disp")))
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last.add_child(Node.s8("seq_id", lastdict.get_int("seq_id")))
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last.add_child(Node.s16("parts", lastdict.get_int("parts")))
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last.add_child(Node.s8("category", lastdict.get_int("category")))
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last.add_child(Node.s64("play_time", lastdict.get_int("play_time")))
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last.add_child(Node.string("shopname", lastdict.get_str("shopname")))
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last.add_child(Node.string("areaname", lastdict.get_str("areaname")))
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# Miscelaneous crap
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player.add_child(Node.s32("session_id", 1))
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# Maybe hook this up? Unsure what it does, is it like IIDX dailies?
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today_music = Node.void("today_music")
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player.add_child(today_music)
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today_music.add_child(Node.s32("music_id", 0))
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# No news, ever.
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news = Node.void("news")
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player.add_child(news)
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news.add_child(Node.s16("checked", 0))
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# Add rivals to profile.
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rivallist = Node.void("rivallist")
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player.add_child(rivallist)
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links = self.data.local.user.get_links(self.game, self.version, userid)
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rivalcount = 0
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for link in links:
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if link.type != "rival":
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continue
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rprofile = self.get_profile(link.other_userid)
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if rprofile is None:
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continue
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rival = Node.void("rival")
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rivallist.add_child(rival)
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rival.add_child(Node.s32("jid", rprofile.extid))
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rival.add_child(Node.string("name", rprofile.get_str("name")))
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# Lazy way of keeping track of rivals, since we can only have 4
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# or the game with throw up. At least, I think Fulfill can have
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# 4 instead of the 3 found in newer versions, given the size of
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# the array that it loads the values in. However, to keep things
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# simple, I only supported three here.
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rivalcount += 1
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if rivalcount >= 3:
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break
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rivallist.set_attribute("count", str(rivalcount))
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# Unclear what this is. Looks related to Jubeat lab.
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mylist = Node.void("mylist")
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player.add_child(mylist)
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mylist.set_attribute("count", "0")
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# No collaboration support yet.
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collabo = Node.void("collabo")
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player.add_child(collabo)
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collabo.add_child(Node.bool("success", False))
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collabo.add_child(Node.bool("completed", False))
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# Daily FC challenge.
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entry = self.data.local.game.get_time_sensitive_settings(
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self.game, self.version, "fc_challenge"
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)
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if entry is None:
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entry = ValidatedDict()
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# Figure out if we've played these songs
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start_time, end_time = self.data.local.network.get_schedule_duration("daily")
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today_attempts = self.data.local.music.get_all_attempts(
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self.game,
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self.music_version,
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userid,
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entry.get_int("today", -1),
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timelimit=start_time,
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)
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challenge = Node.void("challenge")
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player.add_child(challenge)
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today = Node.void("today")
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challenge.add_child(today)
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today.add_child(Node.s32("music_id", entry.get_int("today", -1)))
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today.add_child(Node.u8("state", 0x40 if len(today_attempts) > 0 else 0x0))
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onlynow = Node.void("onlynow")
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challenge.add_child(onlynow)
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onlynow.add_child(Node.s32("magic_no", 0))
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onlynow.add_child(Node.s16("cycle", 0))
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# Bistro event
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bistro = Node.void("bistro")
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player.add_child(bistro)
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# Presumably these can affect the speed of the event
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info_1 = Node.void("info")
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bistro.add_child(info_1)
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info_1.add_child(Node.float("delicious_rate", 1.0))
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info_1.add_child(Node.float("favorite_rate", 1.0))
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bistro.add_child(Node.s32("carry_over", profile.get_int("bistro_carry_over")))
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# Your chef dude, I guess?
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chefdict = profile.get_dict("chef")
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chef = Node.void("chef")
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bistro.add_child(chef)
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chef.add_child(Node.s32("id", chefdict.get_int("id", 1)))
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chef.add_child(Node.u8("ability", chefdict.get_int("ability", 2)))
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chef.add_child(Node.u8("remain", chefdict.get_int("remain", 30)))
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chef.add_child(Node.u8("rate", chefdict.get_int("rate", 1)))
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# Routes, similar to story mode in Pop'n I guess?
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routes = [
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{
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"id": 50000284,
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"price": 20,
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"satisfaction": 10,
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"favorite": True,
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},
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{
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"id": 50000283,
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"price": 20,
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"satisfaction": 20,
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"favorite": False,
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},
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{
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"id": 50000282,
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"price": 30,
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"satisfaction": 10,
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"favorite": False,
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},
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{
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"id": 50000275,
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"price": 10,
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"satisfaction": 55,
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"favorite": False,
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},
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{
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"id": 50000274,
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"price": 40,
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"satisfaction": 40,
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"favorite": False,
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},
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{
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"id": 50000273,
|
|
"price": 80,
|
|
"satisfaction": 60,
|
|
"favorite": False,
|
|
},
|
|
{
|
|
"id": 50000272,
|
|
"price": 70,
|
|
"satisfaction": 60,
|
|
"favorite": False,
|
|
},
|
|
{
|
|
"id": 50000271,
|
|
"price": 90,
|
|
"satisfaction": 80,
|
|
"favorite": False,
|
|
},
|
|
{
|
|
"id": 50000270,
|
|
"price": 90,
|
|
"satisfaction": 20,
|
|
"favorite": False,
|
|
},
|
|
]
|
|
for route_no in range(len(routes)):
|
|
routedata = routes[route_no]
|
|
route = Node.void("route")
|
|
bistro.add_child(route)
|
|
route.set_attribute("no", str(route_no))
|
|
|
|
music = Node.void("music")
|
|
route.add_child(music)
|
|
music.add_child(Node.s32("id", routedata["id"]))
|
|
music.add_child(Node.u16("price", routedata["price"]))
|
|
music.add_child(Node.s32("price_s32", routedata["price"]))
|
|
|
|
# Look up any updated satisfaction stored by the game
|
|
routesaved = self.data.local.user.get_achievement(
|
|
self.game, self.version, userid, route_no + 1, "route"
|
|
)
|
|
if routesaved is None:
|
|
routesaved = ValidatedDict()
|
|
satisfaction = routesaved.get_int("satisfaction", routedata["satisfaction"])
|
|
|
|
gourmates = Node.void("gourmates")
|
|
route.add_child(gourmates)
|
|
gourmates.add_child(Node.s32("id", route_no + 1))
|
|
gourmates.add_child(Node.u8("favorite", 1 if routedata["favorite"] else 0))
|
|
gourmates.add_child(Node.u16("satisfaction", satisfaction))
|
|
gourmates.add_child(Node.s32("satisfaction_s32", satisfaction))
|
|
|
|
# Sane defaults for unknown nodes
|
|
only_now_music = Node.void("only_now_music")
|
|
player.add_child(only_now_music)
|
|
only_now_music.set_attribute("count", "0")
|
|
requested_music = Node.void("requested_music")
|
|
player.add_child(requested_music)
|
|
requested_music.set_attribute("count", "0")
|
|
kac_music = Node.void("kac_music")
|
|
player.add_child(kac_music)
|
|
kac_music.set_attribute("count", "0")
|
|
history = Node.void("history")
|
|
player.add_child(history)
|
|
history.set_attribute("count", "0")
|
|
|
|
# Basic profile info
|
|
player.add_child(Node.string("name", profile.get_str("name", "なし")))
|
|
player.add_child(Node.s32("jid", profile.extid))
|
|
player.add_child(Node.string("refid", profile.refid))
|
|
|
|
# Miscelaneous history stuff
|
|
data.add_child(Node.u8("termver", 16))
|
|
data.add_child(Node.u32("season_etime", 0))
|
|
data.add_child(Node.s32("bistro_last_music_id", 0))
|
|
data.add_child(
|
|
Node.s32_array(
|
|
"white_music_list",
|
|
[
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
],
|
|
)
|
|
)
|
|
data.add_child(
|
|
Node.s32_array(
|
|
"old_music_list",
|
|
[
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
],
|
|
)
|
|
)
|
|
data.add_child(
|
|
Node.s32_array(
|
|
"open_music_list",
|
|
[
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
],
|
|
)
|
|
)
|
|
|
|
# Unsupported collaboration events with other games
|
|
collabo_info = Node.void("collabo_info")
|
|
data.add_child(collabo_info)
|
|
|
|
# Unsupported marathon stuff
|
|
run_run_marathon = Node.void("run_run_marathon")
|
|
collabo_info.add_child(run_run_marathon)
|
|
run_run_marathon.set_attribute("type", "1")
|
|
run_run_marathon.add_child(Node.u8("state", 1))
|
|
run_run_marathon.add_child(Node.bool("is_report_end", True))
|
|
|
|
# Unsupported policy break stuff
|
|
policy_break = Node.void("policy_break")
|
|
collabo_info.add_child(policy_break)
|
|
policy_break.set_attribute("type", "1")
|
|
policy_break.add_child(Node.u8("state", 1))
|
|
policy_break.add_child(Node.bool("is_report_end", False))
|
|
|
|
# Unsupported vocaloid stuff
|
|
vocaloid_event = Node.void("vocaloid_event")
|
|
collabo_info.add_child(vocaloid_event)
|
|
vocaloid_event.set_attribute("type", "1")
|
|
vocaloid_event.add_child(Node.u8("state", 0))
|
|
vocaloid_event.add_child(Node.s32("music_id", 0))
|
|
|
|
# No obnoxious 30 second wait to play.
|
|
matching_off = Node.void("matching_off")
|
|
data.add_child(matching_off)
|
|
matching_off.add_child(Node.bool("is_open", True))
|
|
|
|
return root
|
|
|
|
def unformat_profile(
|
|
self, userid: UserID, request: Node, oldprofile: Profile
|
|
) -> Profile:
|
|
newprofile = oldprofile.clone()
|
|
newprofile.replace_bool("saved", True)
|
|
data = request.child("data")
|
|
|
|
# Figure out if we're force-unlocking songs. If we are, we don't want to persist
|
|
# secret stuff otherwise the game will accidentally unlock everything in the profile.
|
|
game_config = self.get_game_config()
|
|
force_unlock = game_config.get_bool("force_song_unlock")
|
|
|
|
# Grab player information
|
|
player = data.child("player")
|
|
|
|
# Grab last information. Lots of this will be filled in while grabbing scores
|
|
last = newprofile.get_dict("last")
|
|
last.replace_int("play_time", player.child_value("time_gameend"))
|
|
last.replace_str("shopname", player.child_value("shopname"))
|
|
last.replace_str("areaname", player.child_value("areaname"))
|
|
|
|
# Grab player info for echoing back
|
|
info = player.child("info")
|
|
if info is not None:
|
|
newprofile.replace_int("jubility", info.child_value("jubility"))
|
|
newprofile.replace_int("jubility_yday", info.child_value("jubility_yday"))
|
|
newprofile.replace_int("tune_cnt", info.child_value("tune_cnt"))
|
|
newprofile.replace_int("save_cnt", info.child_value("save_cnt"))
|
|
newprofile.replace_int("saved_cnt", info.child_value("saved_cnt"))
|
|
newprofile.replace_int("fc_cnt", info.child_value("fc_cnt"))
|
|
newprofile.replace_int(
|
|
"ex_cnt", info.child_value("exc_cnt")
|
|
) # Not a mistake, Jubeat is weird
|
|
newprofile.replace_int("pf_cnt", info.child_value("pf_cnt"))
|
|
newprofile.replace_int("clear_cnt", info.child_value("clear_cnt"))
|
|
newprofile.replace_int("match_cnt", info.child_value("match_cnt"))
|
|
newprofile.replace_int("beat_cnt", info.child_value("beat_cnt"))
|
|
newprofile.replace_int(
|
|
"total_best_score", info.child_value("total_best_score")
|
|
)
|
|
newprofile.replace_int("mynews_cnt", info.child_value("mynews_cnt"))
|
|
|
|
# Grab unlock progress
|
|
item = player.child("item")
|
|
if item is not None:
|
|
newprofile.replace_int_array(
|
|
"title_list", 96, item.child_value("title_list")
|
|
)
|
|
newprofile.replace_int("theme_list", item.child_value("theme_list"))
|
|
newprofile.replace_int_array(
|
|
"marker_list", 2, item.child_value("marker_list")
|
|
)
|
|
newprofile.replace_int_array(
|
|
"parts_list", 96, item.child_value("parts_list")
|
|
)
|
|
newprofile.replace_int_array(
|
|
"title_list_new", 96, item.child_value("title_new")
|
|
)
|
|
newprofile.replace_int("theme_list_new", item.child_value("theme_new"))
|
|
newprofile.replace_int_array(
|
|
"marker_list_new", 2, item.child_value("marker_new")
|
|
)
|
|
|
|
if not force_unlock:
|
|
# Don't persist if we're force-unlocked, this data will be bogus.
|
|
owned_songs = self.calculate_owned_items(
|
|
item.child_value("secret_list")
|
|
)
|
|
for index in owned_songs:
|
|
self.data.local.user.put_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
index,
|
|
"song",
|
|
{},
|
|
)
|
|
|
|
owned_secrets = self.calculate_owned_items(
|
|
item.child_value("secret_new")
|
|
)
|
|
for index in owned_secrets:
|
|
self.data.local.user.put_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
index,
|
|
"secret",
|
|
{},
|
|
)
|
|
|
|
# Grab bistro progress
|
|
bistro = player.child("bistro")
|
|
if bistro is not None:
|
|
newprofile.replace_int(
|
|
"bistro_carry_over", bistro.child_value("carry_over")
|
|
)
|
|
|
|
chefdata = newprofile.get_dict("chef")
|
|
chef = bistro.child("chef")
|
|
if chef is not None:
|
|
chefdata.replace_int("id", chef.child_value("id"))
|
|
chefdata.replace_int("ability", chef.child_value("ability"))
|
|
chefdata.replace_int("remain", chef.child_value("remain"))
|
|
chefdata.replace_int("rate", chef.child_value("rate"))
|
|
newprofile.replace_dict("chef", chefdata)
|
|
|
|
for route in bistro.children:
|
|
if route.name != "route":
|
|
continue
|
|
|
|
gourmates = route.child("gourmates")
|
|
routeid = gourmates.child_value("id")
|
|
satisfaction = gourmates.child_value("satisfaction_s32")
|
|
self.data.local.user.put_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
routeid,
|
|
"route",
|
|
{
|
|
"satisfaction": satisfaction,
|
|
},
|
|
)
|
|
|
|
# Get timestamps for played songs
|
|
timestamps: Dict[int, int] = {}
|
|
history = player.child("history")
|
|
if history is not None:
|
|
for tune in history.children:
|
|
if tune.name != "tune":
|
|
continue
|
|
entry = int(tune.attribute("log_id"))
|
|
ts = int(tune.child_value("timestamp") / 1000)
|
|
timestamps[entry] = ts
|
|
|
|
# Grab scores and save those
|
|
result = data.child("result")
|
|
if result is not None:
|
|
for tune in result.children:
|
|
if tune.name != "tune":
|
|
continue
|
|
result = tune.child("player")
|
|
|
|
last.replace_int("marker", tune.child_value("marker"))
|
|
last.replace_int("title", tune.child_value("title"))
|
|
last.replace_int("parts", tune.child_value("parts"))
|
|
last.replace_int("theme", tune.child_value("theme"))
|
|
last.replace_int("sort", tune.child_value("sort"))
|
|
last.replace_int("category", tune.child_value("category"))
|
|
last.replace_int("rank_sort", tune.child_value("rank_sort"))
|
|
last.replace_int("combo_disp", tune.child_value("combo_disp"))
|
|
|
|
songid = tune.child_value("music")
|
|
entry = int(tune.attribute("id"))
|
|
timestamp = timestamps.get(entry, Time.now())
|
|
chart = int(result.child("score").attribute("seq"))
|
|
points = result.child_value("score")
|
|
flags = int(result.child("score").attribute("clear"))
|
|
combo = int(result.child("score").attribute("combo"))
|
|
ghost = result.child_value("mbar")
|
|
|
|
# Miscelaneous last data for echoing to profile get
|
|
last.replace_int("music_id", songid)
|
|
last.replace_int("seq_id", chart)
|
|
|
|
mapping = {
|
|
self.GAME_FLAG_BIT_CLEARED: self.PLAY_MEDAL_CLEARED,
|
|
self.GAME_FLAG_BIT_FULL_COMBO: self.PLAY_MEDAL_FULL_COMBO,
|
|
self.GAME_FLAG_BIT_EXCELLENT: self.PLAY_MEDAL_EXCELLENT,
|
|
self.GAME_FLAG_BIT_NEARLY_FULL_COMBO: self.PLAY_MEDAL_NEARLY_FULL_COMBO,
|
|
self.GAME_FLAG_BIT_NEARLY_EXCELLENT: self.PLAY_MEDAL_NEARLY_EXCELLENT,
|
|
}
|
|
|
|
# Figure out the highest medal based on bits passed in
|
|
medal = self.PLAY_MEDAL_FAILED
|
|
for bit in mapping:
|
|
if flags & bit > 0:
|
|
medal = max(medal, mapping[bit])
|
|
|
|
self.update_score(
|
|
userid, timestamp, songid, chart, points, medal, combo, ghost
|
|
)
|
|
|
|
# Save back last information gleaned from results
|
|
newprofile.replace_dict("last", last)
|
|
|
|
# Keep track of play statistics
|
|
self.update_play_statistics(userid)
|
|
|
|
return newprofile
|
|
|
|
def format_scores(
|
|
self, userid: UserID, profile: Profile, scores: List[Score]
|
|
) -> Node:
|
|
|
|
root = Node.void("gametop")
|
|
datanode = Node.void("data")
|
|
root.add_child(datanode)
|
|
player = Node.void("player")
|
|
datanode.add_child(player)
|
|
player.add_child(Node.s32("jid", profile.extid))
|
|
playdata = Node.void("playdata")
|
|
player.add_child(playdata)
|
|
playdata.set_attribute("count", str(len(scores)))
|
|
|
|
music = ValidatedDict()
|
|
for score in scores:
|
|
# Ignore festo-and-above chart types.
|
|
if score.chart not in {
|
|
self.CHART_TYPE_BASIC,
|
|
self.CHART_TYPE_ADVANCED,
|
|
self.CHART_TYPE_EXTREME,
|
|
}:
|
|
continue
|
|
|
|
data = music.get_dict(str(score.id))
|
|
play_cnt = data.get_int_array("play_cnt", 3)
|
|
clear_cnt = data.get_int_array("clear_cnt", 3)
|
|
clear_flags = data.get_int_array("clear_flags", 3)
|
|
fc_cnt = data.get_int_array("fc_cnt", 3)
|
|
ex_cnt = data.get_int_array("ex_cnt", 3)
|
|
points = data.get_int_array("points", 3)
|
|
|
|
# Replace data for this chart type
|
|
play_cnt[score.chart] = score.plays
|
|
clear_cnt[score.chart] = score.data.get_int("clear_count")
|
|
fc_cnt[score.chart] = score.data.get_int("full_combo_count")
|
|
ex_cnt[score.chart] = score.data.get_int("excellent_count")
|
|
points[score.chart] = score.points
|
|
|
|
# Format the clear flags
|
|
clear_flags[score.chart] = self.GAME_FLAG_BIT_PLAYED
|
|
if score.data.get_int("clear_count") > 0:
|
|
clear_flags[score.chart] |= self.GAME_FLAG_BIT_CLEARED
|
|
if score.data.get_int("full_combo_count") > 0:
|
|
clear_flags[score.chart] |= self.GAME_FLAG_BIT_FULL_COMBO
|
|
if score.data.get_int("excellent_count") > 0:
|
|
clear_flags[score.chart] |= self.GAME_FLAG_BIT_EXCELLENT
|
|
|
|
# Save chart data back
|
|
data.replace_int_array("play_cnt", 3, play_cnt)
|
|
data.replace_int_array("clear_cnt", 3, clear_cnt)
|
|
data.replace_int_array("clear_flags", 3, clear_flags)
|
|
data.replace_int_array("fc_cnt", 3, fc_cnt)
|
|
data.replace_int_array("ex_cnt", 3, ex_cnt)
|
|
data.replace_int_array("points", 3, points)
|
|
|
|
# Update the ghost (untyped)
|
|
ghost = data.get("ghost", [None, None, None])
|
|
ghost[score.chart] = score.data.get("ghost")
|
|
data["ghost"] = ghost
|
|
|
|
# Save it back
|
|
music.replace_dict(str(score.id), data)
|
|
|
|
for scoreid in music:
|
|
scoredata = music[scoreid]
|
|
musicdata = Node.void("musicdata")
|
|
playdata.add_child(musicdata)
|
|
|
|
musicdata.set_attribute("music_id", scoreid)
|
|
musicdata.add_child(
|
|
Node.s32_array("play_cnt", scoredata.get_int_array("play_cnt", 3))
|
|
)
|
|
musicdata.add_child(
|
|
Node.s32_array("clear_cnt", scoredata.get_int_array("clear_cnt", 3))
|
|
)
|
|
musicdata.add_child(
|
|
Node.s32_array("fc_cnt", scoredata.get_int_array("fc_cnt", 3))
|
|
)
|
|
musicdata.add_child(
|
|
Node.s32_array("ex_cnt", scoredata.get_int_array("ex_cnt", 3))
|
|
)
|
|
musicdata.add_child(
|
|
Node.s32_array("score", scoredata.get_int_array("points", 3))
|
|
)
|
|
musicdata.add_child(
|
|
Node.s8_array("clear", scoredata.get_int_array("clear_flags", 3))
|
|
)
|
|
|
|
ghosts = scoredata.get("ghost", [None, None, None])
|
|
for i in range(len(ghosts)):
|
|
ghost = ghosts[i]
|
|
if ghost is None:
|
|
continue
|
|
|
|
bar = Node.u8_array("bar", ghost)
|
|
musicdata.add_child(bar)
|
|
bar.set_attribute("seq", str(i))
|
|
|
|
return root
|