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mirror of synced 2024-11-28 07:50:51 +01:00
bemaniutils/bemani/backend/popn/common.py

1348 lines
64 KiB
Python

# vim: set fileencoding=utf-8
from abc import ABC, abstractmethod
import binascii
import random
from typing import Any, Dict, List, Optional, Tuple
from typing_extensions import Final
from bemani.backend.popn.base import PopnMusicBase
from bemani.common import Time, ID, Profile, ValidatedDict, Parallel
from bemani.data import Data, UserID, Achievement, Link
from bemani.protocol import Node
class PopnMusicModernBase(PopnMusicBase, ABC):
# Chart type, as returned from the game
GAME_CHART_TYPE_EASY: Final[int] = 0
GAME_CHART_TYPE_NORMAL: Final[int] = 1
GAME_CHART_TYPE_HYPER: Final[int] = 2
GAME_CHART_TYPE_EX: Final[int] = 3
# Medal type, as returned from the game
GAME_PLAY_MEDAL_CIRCLE_FAILED: Final[int] = 1
GAME_PLAY_MEDAL_DIAMOND_FAILED: Final[int] = 2
GAME_PLAY_MEDAL_STAR_FAILED: Final[int] = 3
GAME_PLAY_MEDAL_EASY_CLEAR: Final[int] = 4
GAME_PLAY_MEDAL_CIRCLE_CLEARED: Final[int] = 5
GAME_PLAY_MEDAL_DIAMOND_CLEARED: Final[int] = 6
GAME_PLAY_MEDAL_STAR_CLEARED: Final[int] = 7
GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO: Final[int] = 8
GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO: Final[int] = 9
GAME_PLAY_MEDAL_STAR_FULL_COMBO: Final[int] = 10
GAME_PLAY_MEDAL_PERFECT: Final[int] = 11
# Rank type, as returned from the game
GAME_PLAY_RANK_E: Final[int] = 1
GAME_PLAY_RANK_D: Final[int] = 2
GAME_PLAY_RANK_C: Final[int] = 3
GAME_PLAY_RANK_B: Final[int] = 4
GAME_PLAY_RANK_A: Final[int] = 5
GAME_PLAY_RANK_AA: Final[int] = 6
GAME_PLAY_RANK_AAA: Final[int] = 7
GAME_PLAY_RANK_S: Final[int] = 8
# Biggest ID in the music DB
GAME_MAX_MUSIC_ID: int
# Biggest deco part ID in the game
GAME_MAX_DECO_ID: int
# Return the local2 and lobby2 service so that Pop'n Music 24+ will
# send game packets.
extra_services: List[str] = [
'local2',
'lobby2',
]
@classmethod
def run_scheduled_work(cls, data: Data, config: Dict[str, Any]) -> List[Tuple[str, Dict[str, Any]]]:
"""
Once a week, insert a new course.
"""
events = []
if data.local.network.should_schedule(cls.game, cls.version, 'course', 'weekly'):
# Generate a new course list, save it to the DB.
start_time, end_time = data.local.network.get_schedule_duration('weekly')
all_songs = [song.id for song in data.local.music.get_all_songs(cls.game, cls.version)]
if all_songs:
course_song = random.choice(all_songs)
data.local.game.put_time_sensitive_settings(
cls.game,
cls.version,
'course',
{
'start_time': start_time,
'end_time': end_time,
'music': course_song,
},
)
events.append((
'pnm_course',
{
'version': cls.version,
'song': course_song,
},
))
# Mark that we did some actual work here.
data.local.network.mark_scheduled(cls.game, cls.version, 'course', 'weekly')
return events
def __score_to_rank(self, score: int) -> int:
if score < 50000:
return self.GAME_PLAY_RANK_E
if score < 62000:
return self.GAME_PLAY_RANK_D
if score < 72000:
return self.GAME_PLAY_RANK_C
if score < 82000:
return self.GAME_PLAY_RANK_B
if score < 90000:
return self.GAME_PLAY_RANK_A
if score < 95000:
return self.GAME_PLAY_RANK_AA
if score < 98000:
return self.GAME_PLAY_RANK_AAA
return self.GAME_PLAY_RANK_S
def handle_lobby24_requests(self, request: Node) -> Node:
# Stub out the entire lobby24 service
return Node.void('lobby24')
def handle_pcb24_error_request(self, request: Node) -> Node:
return Node.void('pcb24')
def handle_pcb24_boot_request(self, request: Node) -> Node:
return Node.void('pcb24')
def handle_pcb24_write_request(self, request: Node) -> Node:
# Update the name of this cab for admin purposes
self.update_machine_name(request.child_value('pcb_setting/name'))
return Node.void('pcb24')
@abstractmethod
def get_common_config(self) -> Tuple[Dict[int, int], bool]:
"""
Return a tuple of configuration options for sending the common node back
to the client. The first parameter is a dictionary whose keys are event
IDs and values are the event phase number. The second parameter is a bool
representing whether or not to send areas.
"""
def __construct_common_info(self, root: Node) -> None:
phases, send_areas = self.get_common_config()
for phaseid, phase_value in phases.items():
phase = Node.void('phase')
root.add_child(phase)
phase.add_child(Node.s16('event_id', phaseid))
phase.add_child(Node.s16('phase', phase_value))
# Gather course information and course ranking for users.
course_infos, achievements, profiles = Parallel.execute([
lambda: self.data.local.game.get_all_time_sensitive_settings(self.game, self.version, 'course'),
lambda: self.data.local.user.get_all_achievements(self.game, self.version),
lambda: self.data.local.user.get_all_profiles(self.game, self.version),
])
# Sort courses by newest to oldest so we can grab the newest 256.
course_infos = sorted(
course_infos,
key=lambda c: c['start_time'],
reverse=True,
)
# Sort achievements within course ID from best to worst ranking.
achievements_by_course_id: Dict[int, Dict[str, List[Tuple[UserID, Achievement]]]] = {}
type_to_chart_lut: Dict[str, str] = {
f'course_{self.GAME_CHART_TYPE_EASY}': "loc_ranking_e",
f'course_{self.GAME_CHART_TYPE_NORMAL}': "loc_ranking_n",
f'course_{self.GAME_CHART_TYPE_HYPER}': "loc_ranking_h",
f'course_{self.GAME_CHART_TYPE_EX}': "loc_ranking_ex",
}
for uid, ach in achievements:
if ach.type[:7] != 'course_':
continue
if ach.id not in achievements_by_course_id:
achievements_by_course_id[ach.id] = {
"loc_ranking_e": [],
"loc_ranking_n": [],
"loc_ranking_h": [],
"loc_ranking_ex": [],
}
achievements_by_course_id[ach.id][type_to_chart_lut[ach.type]].append((uid, ach))
for courseid in achievements_by_course_id:
for chart in ["loc_ranking_e", "loc_ranking_n", "loc_ranking_h", "loc_ranking_ex"]:
achievements_by_course_id[courseid][chart] = sorted(
achievements_by_course_id[courseid][chart],
key=lambda uid_and_ach: uid_and_ach[1].data.get_int('score'),
reverse=True,
)
# Cache of userID to profile
userid_to_profile: Dict[UserID, Profile] = {uid: profile for (uid, profile) in profiles}
# Course ranking info for the last 256 courses
for course_info in course_infos[:256]:
course_id = int(course_info['start_time'] / 604800)
course_rankings = achievements_by_course_id.get(course_id, {})
ranking_info = Node.void('ranking_info')
root.add_child(ranking_info)
ranking_info.add_child(Node.s16('course_id', course_id))
ranking_info.add_child(Node.u64('start_date', course_info['start_time'] * 1000))
ranking_info.add_child(Node.u64('end_date', course_info['end_time'] * 1000))
ranking_info.add_child(Node.s32('music_id', course_info['music']))
# Top 20 rankings for each particular chart.
for name in ["loc_ranking_e", "loc_ranking_n", "loc_ranking_h", "loc_ranking_ex"]:
chart_rankings = course_rankings.get(name, [])
for pos, (uid, ach) in enumerate(chart_rankings[:20]):
profile = userid_to_profile.get(uid, Profile(self.game, self.version, "", 0))
subnode = Node.void(name)
ranking_info.add_child(subnode)
subnode.add_child(Node.s16('rank', pos + 1))
subnode.add_child(Node.string('name', profile.get_str('name')))
subnode.add_child(Node.s16('chara_num', profile.get_int('chara', -1)))
subnode.add_child(Node.s32('total_score', ach.data.get_int('score')))
subnode.add_child(Node.u8('clear_type', ach.data.get_int('clear_type')))
subnode.add_child(Node.u8('clear_rank', ach.data.get_int('clear_rank')))
if send_areas:
for area_id in range(1, 16):
area = Node.void('area')
root.add_child(area)
area.add_child(Node.s16('area_id', area_id))
area.add_child(Node.u64('end_date', 0))
area.add_child(Node.s16('medal_id', area_id))
area.add_child(Node.bool('is_limit', False))
for choco_id in range(0, 5):
choco = Node.void('choco')
root.add_child(choco)
choco.add_child(Node.s16('choco_id', choco_id))
choco.add_child(Node.s32('param', -1))
# Set up goods, educated guess here.
for goods_id in range(self.GAME_MAX_DECO_ID):
if goods_id < 15:
price = 30
elif goods_id < 30:
price = 40
elif goods_id < 45:
price = 60
elif goods_id < 60:
price = 80
elif goods_id < 98:
price = 200
else:
price = 250
goods = Node.void('goods')
root.add_child(goods)
goods.add_child(Node.s32('item_id', goods_id + 1))
goods.add_child(Node.s16('item_type', 3))
goods.add_child(Node.s32('price', price))
goods.add_child(Node.s16('goods_type', 0))
# Ignoring NAVIfes node, we don't set these.
# fes = Node.void('fes')
# fes.add_child(Node.s16('fes_id', -1))
# fes.add_child(Node.s32('gauge_count', -1))
# fes.add_child(Node.s32_array('gauge', [-1, -1, -1, -1, -1, -1]))
# fes.add_child(Node.s32_array('music', [-1, -1, -1, -1, -1, -1]))
# fes.add_child(Node.s16('r', -1))
# fes.add_child(Node.s16('g', -1))
# fes.add_child(Node.s16('b', -1))
# fes.add_child(Node.s16('poster', -1))
# Calculate most popular characters
profiles = self.data.remote.user.get_all_profiles(self.game, self.version)
charas: Dict[int, int] = {}
for (_userid, profile) in profiles:
chara = profile.get_int('chara', -1)
if chara <= 0:
continue
if chara not in charas:
charas[chara] = 1
else:
charas[chara] = charas[chara] + 1
# Order a typle by most popular character to least popular character
charamap = sorted(
[(c, charas[c]) for c in charas],
key=lambda c: c[1],
reverse=True,
)
# Top 20 Popular characters
for rank, (charaid, _usecount) in enumerate(charamap[:20]):
popular = Node.void('popular')
root.add_child(popular)
popular.add_child(Node.s16('rank', rank + 1))
popular.add_child(Node.s16('chara_num', charaid))
# Top 500 Popular music
for (songid, _plays) in self.data.local.music.get_hit_chart(self.game, self.version, 500):
popular_music = Node.void('popular_music')
root.add_child(popular_music)
popular_music.add_child(Node.s16('music_num', songid))
# Ignoring recommended music, we don't set this
# recommend = Node.void('recommend')
# root.add_child(recommend)
# recommend.add_child(Node.s32_array('music_no', [-1] * 30))
# Ignoring mission points, we don't set these.
# mission_point = Node.void('mission_point')
# mission_point.add_child(Node.s32('point', -1))
# mission_point.add_child(Node.s32('bonus_point', -1))
# Ignoring medals, we don't set these.
# medal = Node.void('medal')
# medal.add_child(Node.s16('medal_id', -1))
# medal.add_child(Node.s16('percent', -1))
# Ignoring chara ranking, we don't set these.
# chara_ranking = Node.void('chara_ranking')
# chara_ranking.add_child(Node.s32('rank', -1))
# chara_ranking.add_child(Node.s32('kind_id', -1))
# chara_ranking.add_child(Node.s32('point', -1))
# chara_ranking.add_child(Node.s32('month', -1))
def handle_info24_common_request(self, root: Node) -> Node:
root = Node.void('info24')
self.__construct_common_info(root)
return root
def handle_player24_new_request(self, request: Node) -> Node:
refid = request.child_value('ref_id')
name = request.child_value('name')
root = self.new_profile_by_refid(refid, name)
if root is None:
root = Node.void('player24')
root.add_child(Node.s8('result', 2))
return root
def handle_player24_conversion_request(self, request: Node) -> Node:
refid = request.child_value('ref_id')
name = request.child_value('name')
chara = request.child_value('chara')
achievements: List[Achievement] = []
for node in request.children:
if node.name == 'item':
itemid = node.child_value('id')
itemtype = node.child_value('type')
param = node.child_value('param')
is_new = node.child_value('is_new')
get_time = node.child_value('get_time')
achievements.append(
Achievement(
itemid,
f'item_{itemtype}',
0,
{
'param': param,
'is_new': is_new,
'get_time': get_time,
},
)
)
root = self.new_profile_by_refid(refid, name, chara, achievements=achievements)
if root is None:
root = Node.void('player24')
root.add_child(Node.s8('result', 2))
return root
def handle_player24_read_request(self, request: Node) -> Node:
refid = request.child_value('ref_id')
root = self.get_profile_by_refid(refid, self.OLD_PROFILE_FALLTHROUGH)
if root is None:
root = Node.void('player24')
root.add_child(Node.s8('result', 2))
return root
def handle_player24_write_request(self, request: Node) -> Node:
refid = request.child_value('ref_id')
if refid is not None:
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
else:
userid = None
if userid is not None:
oldprofile = self.get_profile(userid) or Profile(self.game, self.version, refid, 0)
newprofile = self.unformat_profile(userid, request, oldprofile)
if newprofile is not None:
self.put_profile(userid, newprofile)
return Node.void('player24')
def handle_player24_update_ranking_request(self, request: Node) -> Node:
refid = request.child_value('ref_id')
root = Node.void('player24')
if refid is not None:
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
else:
userid = None
if userid is not None:
course_id = request.child_value('course_id')
chart = request.child_value('sheet_num')
score = request.child_value('total_score')
clear_type = request.child_value('clear_type')
clear_rank = request.child_value('clear_rank')
prefecture = request.child_value('pref')
loc_id = ID.parse_machine_id(request.child_value('location_id'))
course_type = f"course_{chart}"
old_course = self.data.local.user.get_achievement(
self.game,
self.version,
userid,
course_id,
course_type,
)
if old_course is None:
old_course = ValidatedDict()
new_course = ValidatedDict({
'score': max(score, old_course.get_int('score')),
'clear_type': max(clear_type, old_course.get_int('clear_type')),
'clear_rank': max(clear_rank, old_course.get_int('clear_rank')),
'pref': prefecture,
'lid': loc_id,
'count': old_course.get_int('count') + 1,
})
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
course_id,
course_type,
new_course,
)
# Handle fetching all scores
uids_and_courses, profile = Parallel.execute([
lambda: self.data.local.user.get_all_achievements(self.game, self.version),
lambda: self.get_profile(userid) or Profile(self.game, self.version, "", 0)
])
# Grab a sorted list of all scores for this course and chart
global_uids_and_courses = sorted(
[(uid, ach) for (uid, ach) in uids_and_courses if ach.type == course_type and ach.id == course_id],
key=lambda uid_and_course: uid_and_course[1].data.get_int('score'),
reverse=True,
)
# Grab smaller lists that contain only sorted for our prefecture/location
pref_uids_and_courses = [(uid, ach) for (uid, ach) in global_uids_and_courses if ach.data.get_int('pref') == prefecture]
loc_uids_and_courses = [(uid, ach) for (uid, ach) in global_uids_and_courses if ach.data.get_int('lid') == loc_id]
def _get_rank(uac: List[Tuple[UserID, Achievement]]) -> Optional[int]:
for rank, (uid, _) in enumerate(uac):
if uid == userid:
return rank + 1
return None
for nodename, ranklist in [
("all_ranking", global_uids_and_courses),
("pref_ranking", pref_uids_and_courses),
("location_ranking", loc_uids_and_courses),
]:
# Grab the rank, bail if we don't have any answer since the game doesn't
# require a response.
rank = _get_rank(ranklist)
if rank is None:
continue
# Send back the data for this ranking.
node = Node.void(nodename)
root.add_child(node)
node.add_child(Node.string("name", profile.get_str('name', 'なし')))
node.add_child(Node.s16("chara_num", profile.get_int('chara', -1)))
node.add_child(Node.s32("total_score", new_course.get_int('score')))
node.add_child(Node.u8("clear_type", new_course.get_int('clear_type')))
node.add_child(Node.u8("clear_rank", new_course.get_int('clear_rank')))
node.add_child(Node.s16("player_count", len(ranklist)))
node.add_child(Node.s16("player_rank", rank))
return root
def handle_player24_friend_request(self, request: Node) -> Node:
refid = request.attribute('ref_id')
no = int(request.attribute('no', '-1'))
root = Node.void('player24')
if no < 0:
root.add_child(Node.s8('result', 2))
return root
# Look up our own user ID based on the RefID provided.
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is None:
root.add_child(Node.s8('result', 2))
return root
# Grab the links that we care about.
links = self.data.local.user.get_links(self.game, self.version, userid)
profiles: Dict[UserID, Profile] = {}
rivals: List[Link] = []
for link in links:
if link.type != 'rival':
continue
other_profile = self.get_profile(link.other_userid)
if other_profile is None:
continue
profiles[link.other_userid] = other_profile
rivals.append(link)
# Somehow requested an invalid profile.
if no >= len(rivals):
root.add_child(Node.s8('result', 2))
return root
rivalid = links[no].other_userid
rivalprofile = profiles[rivalid]
scores = self.data.remote.music.get_scores(self.game, self.version, rivalid)
# First, output general profile info.
friend = Node.void('friend')
root.add_child(friend)
friend.add_child(Node.s16('no', no))
friend.add_child(Node.string('g_pm_id', self.format_extid(rivalprofile.extid))) # UsaNeko formats on its own
friend.add_child(Node.string('name', rivalprofile.get_str('name', 'なし')))
friend.add_child(Node.s16('chara_num', rivalprofile.get_int('chara', -1)))
# This might be for having non-active or non-confirmed friends, but setting to 0 makes the
# ranking numbers disappear and the player icon show a questionmark.
friend.add_child(Node.s8('is_open', 1))
for score in scores:
# Skip any scores for chart types we don't support
if score.chart not in [
self.CHART_TYPE_EASY,
self.CHART_TYPE_NORMAL,
self.CHART_TYPE_HYPER,
self.CHART_TYPE_EX,
]:
continue
if score.data.get_int('medal') == self.PLAY_MEDAL_NO_PLAY:
continue
points = score.points
medal = score.data.get_int('medal')
music = Node.void('music')
friend.add_child(music)
music.set_attribute('music_num', str(score.id))
music.set_attribute('sheet_num', str({
self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY,
self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL,
self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER,
self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX,
}[score.chart]))
music.set_attribute('score', str(points))
music.set_attribute('clearrank', str(self.__score_to_rank(score.points)))
music.set_attribute('cleartype', str({
self.PLAY_MEDAL_CIRCLE_FAILED: self.GAME_PLAY_MEDAL_CIRCLE_FAILED,
self.PLAY_MEDAL_DIAMOND_FAILED: self.GAME_PLAY_MEDAL_DIAMOND_FAILED,
self.PLAY_MEDAL_STAR_FAILED: self.GAME_PLAY_MEDAL_STAR_FAILED,
self.PLAY_MEDAL_EASY_CLEAR: self.GAME_PLAY_MEDAL_EASY_CLEAR,
self.PLAY_MEDAL_CIRCLE_CLEARED: self.GAME_PLAY_MEDAL_CIRCLE_CLEARED,
self.PLAY_MEDAL_DIAMOND_CLEARED: self.GAME_PLAY_MEDAL_DIAMOND_CLEARED,
self.PLAY_MEDAL_STAR_CLEARED: self.GAME_PLAY_MEDAL_STAR_CLEARED,
self.PLAY_MEDAL_CIRCLE_FULL_COMBO: self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO,
self.PLAY_MEDAL_DIAMOND_FULL_COMBO: self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO,
self.PLAY_MEDAL_STAR_FULL_COMBO: self.GAME_PLAY_MEDAL_STAR_FULL_COMBO,
self.PLAY_MEDAL_PERFECT: self.GAME_PLAY_MEDAL_PERFECT,
}[medal]))
achievements = self.data.local.user.get_achievements(self.game, self.version, rivalid)
for achievement in achievements:
if achievement.type[:7] == 'course_':
sheet = int(achievement.type[7:])
course_data = Node.void('course_data')
root.add_child(course_data)
course_data.add_child(Node.s16('course_id', achievement.id))
course_data.add_child(Node.u8('clear_type', achievement.data.get_int('clear_type')))
course_data.add_child(Node.u8('clear_rank', achievement.data.get_int('clear_rank')))
course_data.add_child(Node.s32('total_score', achievement.data.get_int('score')))
course_data.add_child(Node.s32('update_count', achievement.data.get_int('count')))
course_data.add_child(Node.u8('sheet_num', sheet))
return root
def handle_player24_read_score_request(self, request: Node) -> Node:
refid = request.child_value('ref_id')
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is None:
return Node.void('player24')
root = Node.void('player24')
scores = self.data.remote.music.get_scores(self.game, self.version, userid)
for score in scores:
# Skip any scores for chart types we don't support
if score.chart not in [
self.CHART_TYPE_EASY,
self.CHART_TYPE_NORMAL,
self.CHART_TYPE_HYPER,
self.CHART_TYPE_EX,
]:
continue
if score.data.get_int('medal') == self.PLAY_MEDAL_NO_PLAY:
continue
music = Node.void('music')
root.add_child(music)
music.add_child(Node.s16('music_num', score.id))
music.add_child(Node.u8('sheet_num', {
self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY,
self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL,
self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER,
self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX,
}[score.chart]))
music.add_child(Node.s32('score', score.points))
music.add_child(Node.u8('clear_type', {
self.PLAY_MEDAL_CIRCLE_FAILED: self.GAME_PLAY_MEDAL_CIRCLE_FAILED,
self.PLAY_MEDAL_DIAMOND_FAILED: self.GAME_PLAY_MEDAL_DIAMOND_FAILED,
self.PLAY_MEDAL_STAR_FAILED: self.GAME_PLAY_MEDAL_STAR_FAILED,
self.PLAY_MEDAL_EASY_CLEAR: self.GAME_PLAY_MEDAL_EASY_CLEAR,
self.PLAY_MEDAL_CIRCLE_CLEARED: self.GAME_PLAY_MEDAL_CIRCLE_CLEARED,
self.PLAY_MEDAL_DIAMOND_CLEARED: self.GAME_PLAY_MEDAL_DIAMOND_CLEARED,
self.PLAY_MEDAL_STAR_CLEARED: self.GAME_PLAY_MEDAL_STAR_CLEARED,
self.PLAY_MEDAL_CIRCLE_FULL_COMBO: self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO,
self.PLAY_MEDAL_DIAMOND_FULL_COMBO: self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO,
self.PLAY_MEDAL_STAR_FULL_COMBO: self.GAME_PLAY_MEDAL_STAR_FULL_COMBO,
self.PLAY_MEDAL_PERFECT: self.GAME_PLAY_MEDAL_PERFECT,
}[score.data.get_int('medal')]))
music.add_child(Node.u8('clear_rank', self.__score_to_rank(score.points)))
music.add_child(Node.s16('cnt', score.plays))
return root
def handle_player24_write_music_request(self, request: Node) -> Node:
refid = request.child_value('ref_id')
root = Node.void('player24')
if refid is None:
return root
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is None:
return root
songid = request.child_value('music_num')
chart = {
self.GAME_CHART_TYPE_EASY: self.CHART_TYPE_EASY,
self.GAME_CHART_TYPE_NORMAL: self.CHART_TYPE_NORMAL,
self.GAME_CHART_TYPE_HYPER: self.CHART_TYPE_HYPER,
self.GAME_CHART_TYPE_EX: self.CHART_TYPE_EX,
}[request.child_value('sheet_num')]
medal = request.child_value('clear_type')
points = request.child_value('score')
combo = request.child_value('combo')
stats = {
'cool': request.child_value('cool'),
'great': request.child_value('great'),
'good': request.child_value('good'),
'bad': request.child_value('bad')
}
medal = {
self.GAME_PLAY_MEDAL_CIRCLE_FAILED: self.PLAY_MEDAL_CIRCLE_FAILED,
self.GAME_PLAY_MEDAL_DIAMOND_FAILED: self.PLAY_MEDAL_DIAMOND_FAILED,
self.GAME_PLAY_MEDAL_STAR_FAILED: self.PLAY_MEDAL_STAR_FAILED,
self.GAME_PLAY_MEDAL_EASY_CLEAR: self.PLAY_MEDAL_EASY_CLEAR,
self.GAME_PLAY_MEDAL_CIRCLE_CLEARED: self.PLAY_MEDAL_CIRCLE_CLEARED,
self.GAME_PLAY_MEDAL_DIAMOND_CLEARED: self.PLAY_MEDAL_DIAMOND_CLEARED,
self.GAME_PLAY_MEDAL_STAR_CLEARED: self.PLAY_MEDAL_STAR_CLEARED,
self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO: self.PLAY_MEDAL_CIRCLE_FULL_COMBO,
self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO: self.PLAY_MEDAL_DIAMOND_FULL_COMBO,
self.GAME_PLAY_MEDAL_STAR_FULL_COMBO: self.PLAY_MEDAL_STAR_FULL_COMBO,
self.GAME_PLAY_MEDAL_PERFECT: self.PLAY_MEDAL_PERFECT,
}[medal]
self.update_score(userid, songid, chart, points, medal, combo=combo, stats=stats)
if request.child_value('is_image_store') == 1:
self.broadcast_score(userid, songid, chart, medal, points, combo, stats)
return root
def handle_player24_start_request(self, request: Node) -> Node:
root = Node.void('player24')
root.add_child(Node.s32('play_id', 0))
self.__construct_common_info(root)
return root
def handle_player24_logout_request(self, request: Node) -> Node:
return Node.void('player24')
def handle_player24_buy_request(self, request: Node) -> Node:
refid = request.child_value('ref_id')
if refid is not None:
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
else:
userid = None
if userid is not None:
itemid = request.child_value('id')
itemtype = request.child_value('type')
itemparam = request.child_value('param')
price = request.child_value('price')
lumina = request.child_value('lumina')
if lumina >= price:
# Update player lumina balance
profile = self.get_profile(userid) or Profile(self.game, self.version, refid, 0)
profile.replace_int('player_point', lumina - price)
self.put_profile(userid, profile)
# Grant the object
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
itemid,
f'item_{itemtype}',
{
'param': itemparam,
'is_new': True,
},
)
return Node.void('player24')
def format_conversion(self, userid: UserID, profile: Profile) -> Node:
root = Node.void('player24')
root.add_child(Node.string('name', profile.get_str('name', 'なし')))
root.add_child(Node.s16('chara', profile.get_int('chara', -1)))
root.add_child(Node.s8('con_type', 0))
root.add_child(Node.s8('result', 1))
# Scores
scores = self.data.remote.music.get_scores(self.game, self.version, userid)
for score in scores:
# Skip any scores for chart types we don't support
if score.chart not in [
self.CHART_TYPE_EASY,
self.CHART_TYPE_NORMAL,
self.CHART_TYPE_HYPER,
self.CHART_TYPE_EX,
]:
continue
if score.data.get_int('medal') == self.PLAY_MEDAL_NO_PLAY:
continue
music = Node.void('music')
root.add_child(music)
music.add_child(Node.s16('music_num', score.id))
music.add_child(Node.u8('sheet_num', {
self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY,
self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL,
self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER,
self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX,
}[score.chart]))
music.add_child(Node.s32('score', score.points))
music.add_child(Node.u8('clear_type', {
self.PLAY_MEDAL_CIRCLE_FAILED: self.GAME_PLAY_MEDAL_CIRCLE_FAILED,
self.PLAY_MEDAL_DIAMOND_FAILED: self.GAME_PLAY_MEDAL_DIAMOND_FAILED,
self.PLAY_MEDAL_STAR_FAILED: self.GAME_PLAY_MEDAL_STAR_FAILED,
self.PLAY_MEDAL_EASY_CLEAR: self.GAME_PLAY_MEDAL_EASY_CLEAR,
self.PLAY_MEDAL_CIRCLE_CLEARED: self.GAME_PLAY_MEDAL_CIRCLE_CLEARED,
self.PLAY_MEDAL_DIAMOND_CLEARED: self.GAME_PLAY_MEDAL_DIAMOND_CLEARED,
self.PLAY_MEDAL_STAR_CLEARED: self.GAME_PLAY_MEDAL_STAR_CLEARED,
self.PLAY_MEDAL_CIRCLE_FULL_COMBO: self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO,
self.PLAY_MEDAL_DIAMOND_FULL_COMBO: self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO,
self.PLAY_MEDAL_STAR_FULL_COMBO: self.GAME_PLAY_MEDAL_STAR_FULL_COMBO,
self.PLAY_MEDAL_PERFECT: self.GAME_PLAY_MEDAL_PERFECT,
}[score.data.get_int('medal')]))
music.add_child(Node.u8('clear_rank', self.__score_to_rank(score.points)))
music.add_child(Node.s16('cnt', score.plays))
return root
def format_extid(self, extid: int) -> str:
data = str(extid)
crc = abs(binascii.crc32(data.encode('ascii'))) % 10000
return f'{data}{crc:04d}'
def format_profile(self, userid: UserID, profile: Profile) -> Node:
root = Node.void('player24')
# Mark this as a current profile
root.add_child(Node.s8('result', 0))
# Basic account info
account = Node.void('account')
root.add_child(account)
account.add_child(Node.string('g_pm_id', self.format_extid(profile.extid)))
account.add_child(Node.string('name', profile.get_str('name', 'なし')))
account.add_child(Node.s16('area_id', profile.get_int('area_id')))
account.add_child(Node.s16('use_navi', profile.get_int('use_navi')))
account.add_child(Node.s16('read_news', profile.get_int('read_news')))
account.add_child(Node.s16_array('nice', profile.get_int_array('nice', 30, [-1] * 30)))
account.add_child(Node.s16_array('favorite_chara', profile.get_int_array('favorite_chara', 20, [-1] * 20)))
account.add_child(Node.s16_array('special_area', profile.get_int_array('special_area', 8, [-1] * 8)))
account.add_child(Node.s16_array('chocolate_charalist', profile.get_int_array('chocolate_charalist', 5, [-1] * 5)))
account.add_child(Node.s32('chocolate_sp_chara', profile.get_int('chocolate_sp_chara', -1)))
account.add_child(Node.s32('chocolate_pass_cnt', profile.get_int('chocolate_pass_cnt')))
account.add_child(Node.s32('chocolate_hon_cnt', profile.get_int('chocolate_hon_cnt')))
account.add_child(Node.s16_array('teacher_setting', profile.get_int_array('teacher_setting', 10, [-1] * 10)))
account.add_child(Node.bool('welcom_pack', False)) # Set to true to grant extra stage no matter what.
account.add_child(Node.s32('ranking_node', profile.get_int('ranking_node')))
account.add_child(Node.s32('chara_ranking_kind_id', profile.get_int('chara_ranking_kind_id')))
account.add_child(Node.s8('navi_evolution_flg', profile.get_int('navi_evolution_flg')))
account.add_child(Node.s32('ranking_news_last_no', profile.get_int('ranking_news_last_no')))
account.add_child(Node.s32('power_point', profile.get_int('power_point')))
account.add_child(Node.s32('player_point', profile.get_int('player_point', 300)))
account.add_child(Node.s32_array('power_point_list', profile.get_int_array('power_point_list', 20, [-1] * 20)))
# Tutorial handling is all sorts of crazy in UsaNeko. the tutorial flag
# is split into two values. The game uses the flag modulo 100 for navigation
# tutorial progress, and the flag divided by 100 for the hold note tutorial.
# The hold note tutorial will activate the first time you choose a song with
# hold notes in it, regardless of whether you say yes/no. The total times you
# have ever played Pop'n Music also factors in, as the game will only attempt
# to offer you the basic "how to play" tutorial screen and song on the playthrough
# attempt where the "total_play_cnt" value is 1. The game expects this to be 1-based,
# and if you set it to 0 for the first playthorough then it will play a mandatory
# cursed tutorial stage on the second profile load using the chart of your last
# played song and keysounds of system menu entries. Valid values for each of the
# two tutorial values is as follows:
#
# Lower values:
# 0 - Brand new profile and user has not been prompted to choose any tutorials.
# Prompts the user for the nagivation tutorial. If the user selects "no" then
# moves the tutorial state to "1" at the end of the round. If the user selects
# "yes" then moves the tutorial state to "3" immediately and starts the navigation
# tutorial. If the total play count for this user is "1" when this value is hit,
# the game will offer a basic "how to play" tutorial that can be played or skipped.
# 1 - Prompt the user on the mode select screen asking them if they want to see
# the navigation tutorial. If the user selects "no" then moves the tutorial state
# to "2" after the round. If the user selects "yes" then moves the tutorial state
# to "3" immediately. If the total play count for this user is "1" when this value
# is hit, then the game will bug out and play the hold note tutorial and then crash.
# 2 - Prompt the user on the mode select screen asking them if they want to see
# the navigation tutorial. If the user selects "no" then moves the tutorial state
# to "8" immediately. If the user selects "yes" then moves the tutorial state
# to "3" immediately. If the total play count for this user is "1" when this value
# is hit, then the game will bug out and play the hold note tutorial and then crash.
# 3 - Display some tutorial elements on most screens, and then advance the tutorial
# state to "4" on profile save.
# 4 - Display some tutorial elements on most screens, and then advance the tutorial
# state to "5" on profile save.
# 5 - Display some tutorial elements on most screens, and then prompt user with a
# repeat tutorial question. If the user selects "no" then moves the tutorial
# state to "8". If the user selects "yes" then moves the tutorial state to "3".
# 6 - Do nothing, display nothing, but advance the tutorial state to "7" at the
# end of the game. It seems that nothing requests this state.
# 7 - Display guide information prompt on the option select screen. Game moves
# this to "8" after this tutorial has been displayed. It appears that there is
# code to go to this state instead of "8" when selecting "no" on the navigation
# tutorial prompt but only when the total play count is "1". That crashes the game
# as documented above, so it is not clear how this state was ever reachable.
# 8 - Do not display any more tutorial stuff, this is a terminal state.
#
# Upper values:
# 0 - Brand new profile and user has not been asked for the above navigation tutorial
# or shown an optional "how to play" tutorial. The game will advance this to "1"
# after going through the mode and character select screens, but only if the total
# play count is "1".
# 1 - Hold note tutorial has not been activated yet and will be displayed when
# the player chooses a song with hold notes. Game moves this to "2" after this
# tutorial has been activated.
# 2 - Hold note tutorial was displayed to the user, but the mini-tutorial showing
# the hold note indicator that pops up after the hold note tutorial has not
# been displayed yet. Presumably this is just in case you play a hold note
# song on your last stage. Game moves this to "3" after this tutorial has been
# displayed.
# 3 - All hold note tutorials are finished, this is a terminal state.
statistics = self.get_play_statistics(userid)
account.add_child(Node.s16('tutorial', profile.get_int('tutorial', 100 if statistics.total_plays > 1 else 0)))
# Stuff we never change
account.add_child(Node.s8('staff', 0))
account.add_child(Node.s16('item_type', 0))
account.add_child(Node.s16('item_id', 0))
account.add_child(Node.s8('is_conv', 0))
account.add_child(Node.s16_array('license_data', [-1] * 20))
# Song statistics
last_played = [x[0] for x in self.data.local.music.get_last_played(self.game, self.version, userid, 10)]
most_played = [x[0] for x in self.data.local.music.get_most_played(self.game, self.version, userid, 20)]
while len(last_played) < 10:
last_played.append(-1)
while len(most_played) < 20:
most_played.append(-1)
account.add_child(Node.s16_array('my_best', most_played))
account.add_child(Node.s16_array('latest_music', last_played))
# Player statistics
account.add_child(Node.s16('total_play_cnt', statistics.total_plays))
account.add_child(Node.s16('today_play_cnt', statistics.today_plays))
account.add_child(Node.s16('consecutive_days', statistics.consecutive_days))
account.add_child(Node.s16('total_days', statistics.total_days))
account.add_child(Node.s16('interval_day', 0))
# Number of rivals that are active for this version.
links = self.data.local.user.get_links(self.game, self.version, userid)
rivalcount = 0
for link in links:
if link.type != 'rival':
continue
if not self.has_profile(link.other_userid):
continue
# This profile is valid.
rivalcount += 1
account.add_child(Node.u8('active_fr_num', rivalcount))
# eAmuse account link
eaappli = Node.void('eaappli')
root.add_child(eaappli)
eaappli.add_child(Node.s8('relation', 1 if self.data.triggers.has_broadcast_destination(self.game) else -1))
# Player info
info = Node.void('info')
root.add_child(info)
info.add_child(Node.u16('ep', profile.get_int('ep')))
# Player config
config = Node.void('config')
root.add_child(config)
config.add_child(Node.u8('mode', profile.get_int('mode')))
config.add_child(Node.s16('chara', profile.get_int('chara', -1)))
config.add_child(Node.s16('music', profile.get_int('music', -1)))
config.add_child(Node.u8('sheet', profile.get_int('sheet')))
config.add_child(Node.s8('category', profile.get_int('category', -1)))
config.add_child(Node.s8('sub_category', profile.get_int('sub_category', -1)))
config.add_child(Node.s8('chara_category', profile.get_int('chara_category', -1)))
config.add_child(Node.s16('course_id', profile.get_int('course_id', -1)))
config.add_child(Node.s8('course_folder', profile.get_int('course_folder', -1)))
config.add_child(Node.s8('ms_banner_disp', profile.get_int('ms_banner_disp', -1)))
config.add_child(Node.s8('ms_down_info', profile.get_int('ms_down_info', -1)))
config.add_child(Node.s8('ms_side_info', profile.get_int('ms_side_info', -1)))
config.add_child(Node.s8('ms_raise_type', profile.get_int('ms_raise_type', -1)))
config.add_child(Node.s8('ms_rnd_type', profile.get_int('ms_rnd_type', -1)))
config.add_child(Node.s8('banner_sort', profile.get_int('banner_sort', -1)))
# Player options
option = Node.void('option')
option_dict = profile.get_dict('option')
root.add_child(option)
option.add_child(Node.s16('hispeed', option_dict.get_int('hispeed')))
option.add_child(Node.u8('popkun', option_dict.get_int('popkun')))
option.add_child(Node.bool('hidden', option_dict.get_bool('hidden')))
option.add_child(Node.s16('hidden_rate', option_dict.get_int('hidden_rate')))
option.add_child(Node.bool('sudden', option_dict.get_bool('sudden')))
option.add_child(Node.s16('sudden_rate', option_dict.get_int('sudden_rate')))
option.add_child(Node.s8('randmir', option_dict.get_int('randmir')))
option.add_child(Node.s8('gauge_type', option_dict.get_int('gauge_type')))
option.add_child(Node.u8('ojama_0', option_dict.get_int('ojama_0')))
option.add_child(Node.u8('ojama_1', option_dict.get_int('ojama_1')))
option.add_child(Node.bool('forever_0', option_dict.get_bool('forever_0')))
option.add_child(Node.bool('forever_1', option_dict.get_bool('forever_1')))
option.add_child(Node.bool('full_setting', option_dict.get_bool('full_setting')))
option.add_child(Node.u8('judge', option_dict.get_int('judge')))
option.add_child(Node.s8('guide_se', option_dict.get_int('guide_se')))
# Player custom category
custom_cate = Node.void('custom_cate')
root.add_child(custom_cate)
custom_cate.add_child(Node.s8('valid', 0))
custom_cate.add_child(Node.s8('lv_min', -1))
custom_cate.add_child(Node.s8('lv_max', -1))
custom_cate.add_child(Node.s8('medal_min', -1))
custom_cate.add_child(Node.s8('medal_max', -1))
custom_cate.add_child(Node.s8('friend_no', -1))
custom_cate.add_child(Node.s8('score_flg', -1))
# Navi data
navi_data = Node.void('navi_data')
root.add_child(navi_data)
if 'navi_points' in profile:
navi_data.add_child(Node.s32_array('raisePoint', profile.get_int_array('navi_points', 5)))
game_config = self.get_game_config()
if game_config.get_bool('force_unlock_songs'):
songs = {song.id for song in self.data.local.music.get_all_songs(self.game, self.version)}
for song in songs:
item = Node.void('item')
root.add_child(item)
item.add_child(Node.u8('type', 0))
item.add_child(Node.u16('id', song))
item.add_child(Node.u16('param', 15))
item.add_child(Node.bool('is_new', False))
item.add_child(Node.u64('get_time', 0))
# Set up achievements
achievements = self.data.local.user.get_achievements(self.game, self.version, userid)
for achievement in achievements:
if achievement.type[:5] == 'item_':
itemtype = int(achievement.type[5:])
param = achievement.data.get_int('param')
is_new = achievement.data.get_bool('is_new')
get_time = achievement.data.get_int('get_time')
# Item type can be 0-6 inclusive and is the type of the unlock/item.
# Item 0 is music unlocks. In this case, the id is the song ID according
# to the game. Unclear what the param is supposed to be, but i've seen
# seen 8 and 0. Might be what chart is available?
if game_config.get_bool('force_unlock_songs') and itemtype == 0:
# We already sent song unlocks in the force unlock section above.
continue
item = Node.void('item')
root.add_child(item)
item.add_child(Node.u8('type', itemtype))
item.add_child(Node.u16('id', achievement.id))
item.add_child(Node.u16('param', param))
item.add_child(Node.bool('is_new', is_new))
item.add_child(Node.u64('get_time', get_time))
elif achievement.type == 'chara':
friendship = achievement.data.get_int('friendship')
chara = Node.void('chara_param')
root.add_child(chara)
chara.add_child(Node.u16('chara_id', achievement.id))
chara.add_child(Node.u16('friendship', friendship))
elif achievement.type == 'navi':
# There should only be 12 of these.
friendship = achievement.data.get_int('friendship')
# This relies on the above Navi data section to ensure the navi_param
# node is created.
navi_param = Node.void('navi_param')
navi_data.add_child(navi_param)
navi_param.add_child(Node.u16('navi_id', achievement.id))
navi_param.add_child(Node.s32('friendship', friendship))
elif achievement.type == 'area':
# There should only be 16 of these.
index = achievement.data.get_int('index')
points = achievement.data.get_int('points')
cleared = achievement.data.get_bool('cleared')
diary = achievement.data.get_int('diary')
area = Node.void('area')
root.add_child(area)
area.add_child(Node.u32('area_id', achievement.id))
area.add_child(Node.u8('chapter_index', index))
area.add_child(Node.u16('gauge_point', points))
area.add_child(Node.bool('is_cleared', cleared))
area.add_child(Node.u32('diary', diary))
elif achievement.type[:7] == 'course_':
sheet = int(achievement.type[7:])
course_data = Node.void('course_data')
root.add_child(course_data)
course_data.add_child(Node.s16('course_id', achievement.id))
course_data.add_child(Node.u8('clear_type', achievement.data.get_int('clear_type')))
course_data.add_child(Node.u8('clear_rank', achievement.data.get_int('clear_rank')))
course_data.add_child(Node.s32('total_score', achievement.data.get_int('score')))
course_data.add_child(Node.s32('update_count', achievement.data.get_int('count')))
course_data.add_child(Node.u8('sheet_num', sheet))
elif achievement.type == 'fes':
index = achievement.data.get_int('index')
points = achievement.data.get_int('points')
cleared = achievement.data.get_bool('cleared')
fes = Node.void('fes')
root.add_child(fes)
fes.add_child(Node.u32('fes_id', achievement.id))
fes.add_child(Node.u8('chapter_index', index))
fes.add_child(Node.u16('gauge_point', points))
fes.add_child(Node.bool('is_cleared', cleared))
# Handle daily mission. Note that we should be presenting 3 random IDs
# in the range of 1-228 inclusive, and presenting three new ones per day.
achievements = self.data.local.user.get_time_based_achievements(
self.game,
self.version,
userid,
since=Time.beginning_of_today(),
until=Time.end_of_today(),
)
achievements = sorted(achievements, key=lambda a: a.timestamp)
daily_missions: Dict[int, ValidatedDict] = {}
# Find the newest version of each daily mission completion,
# since we've sorted by time above. If we haven't started for
# today, the defaults will be set after this loop so we at least
# give the game the right ID.
for achievement in achievements:
if achievement.type == 'mission':
daily_missions[achievement.id] = achievement.data
while len(daily_missions) < 3:
new_id = random.randint(1, 228)
if new_id not in daily_missions:
daily_missions[new_id] = ValidatedDict()
for i, (daily_id, data) in enumerate(daily_missions.items()):
if i >= 3:
break
points = data.get_int('points')
complete = data.get_int('complete')
mission = Node.void('mission')
root.add_child(mission)
mission.add_child(Node.u32('mission_id', daily_id))
mission.add_child(Node.u32('gauge_point', points))
mission.add_child(Node.u32('mission_comp', complete))
# Player netvs section
netvs = Node.void('netvs')
root.add_child(netvs)
netvs.add_child(Node.s16_array('record', [0] * 6))
netvs.add_child(Node.string('dialog', ''))
netvs.add_child(Node.string('dialog', ''))
netvs.add_child(Node.string('dialog', ''))
netvs.add_child(Node.string('dialog', ''))
netvs.add_child(Node.string('dialog', ''))
netvs.add_child(Node.string('dialog', ''))
netvs.add_child(Node.s8_array('ojama_condition', [0] * 74))
netvs.add_child(Node.s8_array('set_ojama', [0] * 3))
netvs.add_child(Node.s8_array('set_recommend', [0] * 3))
netvs.add_child(Node.u32('netvs_play_cnt', 0))
# Character customizations
customize = Node.void('customize')
root.add_child(customize)
customize.add_child(Node.u16('effect_left', profile.get_int('effect_left')))
customize.add_child(Node.u16('effect_center', profile.get_int('effect_center')))
customize.add_child(Node.u16('effect_right', profile.get_int('effect_right')))
customize.add_child(Node.u16('hukidashi', profile.get_int('hukidashi')))
customize.add_child(Node.u16('comment_1', profile.get_int('comment_1')))
customize.add_child(Node.u16('comment_2', profile.get_int('comment_2')))
# Stamp stuff
stamp = Node.void('stamp')
root.add_child(stamp)
stamp.add_child(Node.s16('stamp_id', profile.get_int('stamp_id')))
stamp.add_child(Node.s16('cnt', profile.get_int('stamp_cnt')))
return root
def unformat_profile(self, userid: UserID, request: Node, oldprofile: Profile) -> Profile:
newprofile = oldprofile.clone()
account = request.child('account')
if account is not None:
newprofile.replace_int('tutorial', account.child_value('tutorial'))
newprofile.replace_int('read_news', account.child_value('read_news'))
newprofile.replace_int('area_id', account.child_value('area_id'))
newprofile.replace_int('use_navi', account.child_value('use_navi'))
newprofile.replace_int('ranking_node', account.child_value('ranking_node'))
newprofile.replace_int('chara_ranking_kind_id', account.child_value('chara_ranking_kind_id'))
newprofile.replace_int('navi_evolution_flg', account.child_value('navi_evolution_flg'))
newprofile.replace_int('ranking_news_last_no', account.child_value('ranking_news_last_no'))
newprofile.replace_int('power_point', account.child_value('power_point'))
newprofile.replace_int('player_point', account.child_value('player_point'))
newprofile.replace_int_array('nice', 30, account.child_value('nice'))
newprofile.replace_int_array('favorite_chara', 20, account.child_value('favorite_chara'))
newprofile.replace_int_array('special_area', 8, account.child_value('special_area'))
newprofile.replace_int_array('chocolate_charalist', 5, account.child_value('chocolate_charalist'))
newprofile.replace_int('chocolate_sp_chara', account.child_value('chocolate_sp_chara'))
newprofile.replace_int('chocolate_pass_cnt', account.child_value('chocolate_pass_cnt'))
newprofile.replace_int('chocolate_hon_cnt', account.child_value('chocolate_hon_cnt'))
newprofile.replace_int('chocolate_giri_cnt', account.child_value('chocolate_giri_cnt'))
newprofile.replace_int('chocolate_kokyu_cnt', account.child_value('chocolate_kokyu_cnt'))
newprofile.replace_int_array('teacher_setting', 10, account.child_value('teacher_setting'))
newprofile.replace_int_array('power_point_list', 20, account.child_value('power_point_list'))
info = request.child('info')
if info is not None:
newprofile.replace_int('ep', info.child_value('ep'))
stamp = request.child('stamp')
if stamp is not None:
newprofile.replace_int('stamp_id', stamp.child_value('stamp_id'))
newprofile.replace_int('stamp_cnt', stamp.child_value('cnt'))
config = request.child('config')
if config is not None:
newprofile.replace_int('mode', config.child_value('mode'))
newprofile.replace_int('chara', config.child_value('chara'))
newprofile.replace_int('music', config.child_value('music'))
newprofile.replace_int('sheet', config.child_value('sheet'))
newprofile.replace_int('category', config.child_value('category'))
newprofile.replace_int('sub_category', config.child_value('sub_category'))
newprofile.replace_int('chara_category', config.child_value('chara_category'))
newprofile.replace_int('course_id', config.child_value('course_id'))
newprofile.replace_int('course_folder', config.child_value('course_folder'))
newprofile.replace_int('ms_banner_disp', config.child_value('ms_banner_disp'))
newprofile.replace_int('ms_down_info', config.child_value('ms_down_info'))
newprofile.replace_int('ms_side_info', config.child_value('ms_side_info'))
newprofile.replace_int('ms_raise_type', config.child_value('ms_raise_type'))
newprofile.replace_int('ms_rnd_type', config.child_value('ms_rnd_type'))
newprofile.replace_int('banner_sort', config.child_value('banner_sort'))
option_dict = newprofile.get_dict('option')
option = request.child('option')
if option is not None:
option_dict.replace_int('hispeed', option.child_value('hispeed'))
option_dict.replace_int('popkun', option.child_value('popkun'))
option_dict.replace_bool('hidden', option.child_value('hidden'))
option_dict.replace_int('hidden_rate', option.child_value('hidden_rate'))
option_dict.replace_bool('sudden', option.child_value('sudden'))
option_dict.replace_int('sudden_rate', option.child_value('sudden_rate'))
option_dict.replace_int('randmir', option.child_value('randmir'))
option_dict.replace_int('gauge_type', option.child_value('gauge_type'))
option_dict.replace_int('ojama_0', option.child_value('ojama_0'))
option_dict.replace_int('ojama_1', option.child_value('ojama_1'))
option_dict.replace_bool('forever_0', option.child_value('forever_0'))
option_dict.replace_bool('forever_1', option.child_value('forever_1'))
option_dict.replace_bool('full_setting', option.child_value('full_setting'))
option_dict.replace_int('judge', option.child_value('judge'))
option_dict.replace_int('guide_se', option.child_value('guide_se'))
newprofile.replace_dict('option', option_dict)
customize = request.child('customize')
if customize is not None:
newprofile.replace_int('effect_left', customize.child_value('effect_left'))
newprofile.replace_int('effect_center', customize.child_value('effect_center'))
newprofile.replace_int('effect_right', customize.child_value('effect_right'))
newprofile.replace_int('hukidashi', customize.child_value('hukidashi'))
newprofile.replace_int('comment_1', customize.child_value('comment_1'))
newprofile.replace_int('comment_2', customize.child_value('comment_2'))
navi_data = request.child('navi_data')
if navi_data is not None:
newprofile.replace_int_array('navi_points', 5, navi_data.child_value('raisePoint'))
# Extract navi achievements
for node in navi_data.children:
if node.name == 'navi_param':
navi_id = node.child_value('navi_id')
friendship = node.child_value('friendship')
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
navi_id,
'navi',
{
'friendship': friendship,
},
)
# Extract achievements
game_config = self.get_game_config()
for node in request.children:
if node.name == 'item':
itemid = node.child_value('id')
itemtype = node.child_value('type')
param = node.child_value('param')
is_new = node.child_value('is_new')
get_time = node.child_value('get_time')
if game_config.get_bool('force_unlock_songs') and itemtype == 0:
# If we enabled force song unlocks, don't save songs to the profile.
continue
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
itemid,
f'item_{itemtype}',
{
'param': param,
'is_new': is_new,
'get_time': get_time,
},
)
elif node.name == 'chara_param':
charaid = node.child_value('chara_id')
friendship = node.child_value('friendship')
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
charaid,
'chara',
{
'friendship': friendship,
},
)
elif node.name == 'area':
area_id = node.child_value('area_id')
index = node.child_value('chapter_index')
points = node.child_value('gauge_point')
cleared = node.child_value('is_cleared')
diary = node.child_value('diary')
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
area_id,
'area',
{
'index': index,
'points': points,
'cleared': cleared,
'diary': diary,
},
)
elif node.name == 'mission':
# If you don't send the right values on login, then
# the game sends 0 for mission_id three times. Skip
# those values since they're bogus.
mission_id = node.child_value('mission_id')
if mission_id > 0:
points = node.child_value('gauge_point')
complete = node.child_value('mission_comp')
self.data.local.user.put_time_based_achievement(
self.game,
self.version,
userid,
mission_id,
'mission',
{
'points': points,
'complete': complete,
},
)
# Unlock NAVI-kun and Kenshi Yonezu after one play
for songid in [1592, 1608]:
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
songid,
'item_0',
{
'param': 0xF,
'is_new': False,
'get_time': Time.now(),
},
)
# Keep track of play statistics
self.update_play_statistics(userid)
return newprofile