71 lines
2.4 KiB
YAML
71 lines
2.4 KiB
YAML
database:
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# IP or DNS entry for MySQL instance.
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address: "localhost"
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# Database that will be used.
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database: "bemani"
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# User who has full credentials to the above DB.
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user: "bemani"
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# Password of said user.
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password: "bemani"
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server:
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# Advertised server IP or DNS entry games will connect to.
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address: "192.168.0.1"
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# Advertised keepalive address, must be globally pingable. Delete
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# this to use the address above instead of a unique keepalive address.
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keepalive: "127.0.0.1"
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# What port on the above address games will connect to.
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port: 80
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# Whether games should connect over HTTPS.
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https: False
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# Advertised frontend URI. Delete this to mask the frontend address.
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uri: "https://eagate.573.jp"
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# URI that users hitting the GET interface will be redirected to.
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# Delete this to return an HTTP error instead of redirecting.
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redirect: "https://eagate.573.jp"
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# Whether PCBIDs must be added to the network before games will work.
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enforce_pcbid: False
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# Webhook URLs. These allow for game scores from games with scorecard support to be broadcasted to outside services.
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# Delete this to disable this support.
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webhooks:
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discord:
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iidx:
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- "https://discord.com/api/webhooks/1232122131321321321/eauihfafaewfhjaveuijaewuivhjawueihoi"
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paseli:
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# Whether PASELI is enabled on the network.
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enabled: True
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# Whether infinite PASELI balance is enabled on the network.
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infinite: True
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support:
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# Bishi Bashi frontend/backend enabled.
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bishi: True
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# DDR frontend/backend enabled.
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ddr: True
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# IIDX frontend/backend enabled.
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iidx: True
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# Jubeat frontend/backend enabled.
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jubeat: True
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# Museca frontend/backend enabled.
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museca: True
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# Pop'n Music frontend/backend enabled.
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pnm: True
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# Reflec Beat frontend/backend enabled.
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reflec: True
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# SDVX frontend/backend enabled.
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sdvx: True
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# Key used to encrypt cookies, should be unique per network instance.
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secret_key: 'this_is_a_secret_please_change_me'
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# Name of this network.
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name: 'e-AMUSEMENT Network'
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# Administrative contact for this network.
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email: 'nobody@nowhere.com'
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# Cache DIR, should point somewhere other than /tmp for production instances.
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cache_dir: '/tmp'
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# Number of seconds to preserve event logs before deleting them.
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# Set to zero or delete to disable deleting logs.
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event_log_duration: 2592000
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