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mirror of synced 2024-11-24 14:30:11 +01:00
bemaniutils/bemani/frontend/bishi/endpoints.py

176 lines
5.3 KiB
Python

# vim: set fileencoding=utf-8
import re
from typing import Any, Dict
from flask import Blueprint, request, Response, url_for, abort
from bemani.common import GameConstants
from bemani.data import UserID
from bemani.frontend.app import loginrequired, jsonify, render_react
from bemani.frontend.bishi.bishi import BishiBashiFrontend
from bemani.frontend.templates import templates_location
from bemani.frontend.static import static_location
from bemani.frontend.types import g
bishi_pages = Blueprint(
'bishi_pages',
__name__,
url_prefix='/bishi',
template_folder=templates_location,
static_folder=static_location,
)
@bishi_pages.route('/players')
@loginrequired
def viewplayers() -> Response:
frontend = BishiBashiFrontend(g.data, g.config, g.cache)
return render_react(
'All BishiBashi Players',
'bishi/allplayers.react.js',
{
'players': frontend.get_all_players()
},
{
'refresh': url_for('bishi_pages.listplayers'),
'player': url_for('bishi_pages.viewplayer', userid=-1),
},
)
@bishi_pages.route('/players/list')
@jsonify
@loginrequired
def listplayers() -> Dict[str, Any]:
frontend = BishiBashiFrontend(g.data, g.config, g.cache)
return {
'players': frontend.get_all_players(),
}
@bishi_pages.route('/players/<int:userid>')
@loginrequired
def viewplayer(userid: UserID) -> Response:
frontend = BishiBashiFrontend(g.data, g.config, g.cache)
djinfo = frontend.get_all_player_info([userid])[userid]
if not djinfo:
abort(404)
latest_version = sorted(djinfo.keys(), reverse=True)[0]
return render_react(
f'{djinfo[latest_version]["name"]}\'s BishiBashi Profile',
'bishi/player.react.js',
{
'playerid': userid,
'own_profile': userid == g.userID,
'player': djinfo,
'versions': {version: name for (game, version, name) in frontend.all_games()},
},
{
'refresh': url_for('bishi_pages.listplayer', userid=userid),
},
)
@bishi_pages.route('/players/<int:userid>/list')
@jsonify
@loginrequired
def listplayer(userid: UserID) -> Dict[str, Any]:
frontend = BishiBashiFrontend(g.data, g.config, g.cache)
djinfo = frontend.get_all_player_info([userid])[userid]
return {
'player': djinfo,
}
@bishi_pages.route('/options')
@loginrequired
def viewsettings() -> Response:
frontend = BishiBashiFrontend(g.data, g.config, g.cache)
userid = g.userID
djinfo = frontend.get_all_player_info([userid])[userid]
if not djinfo:
abort(404)
return render_react(
'BishiBashi Game Settings',
'bishi/settings.react.js',
{
'player': djinfo,
'versions': {version: name for (game, version, name) in frontend.all_games()},
},
{
'updatename': url_for('bishi_pages.updatename'),
},
)
@bishi_pages.route('/options/name/update', methods=['POST'])
@jsonify
@loginrequired
def updatename() -> Dict[str, Any]:
frontend = BishiBashiFrontend(g.data, g.config, g.cache)
version = int(request.get_json()['version'])
name = request.get_json()['name']
user = g.data.local.user.get_user(g.userID)
if user is None:
raise Exception('Unable to find user to update!')
# Grab profile and update dj name
profile = g.data.local.user.get_profile(GameConstants.BISHI_BASHI, version, user.id)
if profile is None:
raise Exception('Unable to find profile to update!')
if len(name) == 0 or len(name) > 6:
raise Exception('Invalid profile name!')
# Convert lowercase to uppercase. We allow lowercase widetext in
# the JS frontend to allow for Windows IME input of hiragana/katakana.
def conv(char: str) -> str:
i = ord(char)
if i >= 0xFF41 and i <= 0xFF5A:
return chr(i - (0xFF41 - 0xFF21))
else:
return char
name = ''.join([conv(a) for a in name])
if re.match(
"^[" +
"\uFF20-\uFF3A" + # widetext A-Z, @
"\uFF10-\uFF19" + # widetext 0-9
"\u3041-\u308D\u308F\u3092\u3093" + # hiragana
"\u30A1-\u30ED\u30EF\u30F2\u30F3\u30FC" + # katakana
"\u3000" + # widetext blank space
"\u301C" + # widetext ~
"\u30FB" + # widetext middot
"\u30FC" + # widetext long dash
"\u2212" + # widetext short dash
"\u2605" + # widetext heavy star
"\uFF01" + # widetext !
"\uFF03" + # widetext #
"\uFF04" + # widetext $
"\uFF05" + # widetext %
"\uFF06" + # widetext &
"\uFF08" + # widetext (
"\uFF09" + # widetext )
"\uFF0A" + # widetext *
"\uFF0B" + # widetext +
"\uFF0F" + # widetext /
"\uFF1C" + # widetext <
"\uFF1D" + # widetext =
"\uFF1E" + # widetext >
"\uFF1F" + # widetext ?
"\uFFE5" + # widetext Yen symbol
"]*$",
name,
) is None:
raise Exception('Invalid profile name!')
profile = frontend.update_name(profile, name)
g.data.local.user.put_profile(GameConstants.BISHI_BASHI, version, user.id, profile)
# Return that we updated
return {
'version': version,
'name': frontend.sanitize_name(name),
}