242 lines
7.5 KiB
Python
242 lines
7.5 KiB
Python
import argparse
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import pefile # type: ignore
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import struct
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from typing import List
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from bemani.protocol import Node
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from bemani.utils.responsegen import generate_lines
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def parse_psmap(data: bytes, offset: str, rootname: str) -> Node:
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pe = pefile.PE(data=data, fast_load=True)
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root = Node.void(rootname)
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base = int(offset, 16)
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def virtual_to_physical(offset: int) -> int:
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for section in pe.sections:
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start = section.VirtualAddress + pe.OPTIONAL_HEADER.ImageBase
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end = start + section.SizeOfRawData
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if offset >= start and offset < end:
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return (offset - start) + section.PointerToRawData
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raise Exception(f'Couldn\'t find raw offset for virtual offset 0x{offset:08x}')
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if base >= pe.OPTIONAL_HEADER.ImageBase:
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# Assume this is virtual
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base = virtual_to_physical(base)
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def read_string(offset: int) -> str:
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# First, translate load offset in memory to disk offset
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offset = virtual_to_physical(offset)
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# Now, grab bytes until we're null-terminated
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bytestring = []
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while data[offset] != 0:
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bytestring.append(data[offset])
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offset = offset + 1
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# Its shift-jis encoded, so decode it now
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return bytes(bytestring).decode('shift_jisx0213')
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# For recursing into nodes
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saved_root: List[Node] = []
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saved_loc: List[int] = []
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while True:
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if hex(pe.FILE_HEADER.Machine) == '0x8664': # 64 bit
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chunk = data[base:(base + 24)]
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base = base + 24
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(nodetype, mandatory, outoffset, width, nameptr, defaultptr) = struct.unpack('<BBHIQQ', chunk)
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else: # 32 bit
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chunk = data[base:(base + 16)]
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base = base + 16
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(nodetype, mandatory, outoffset, width, nameptr, defaultptr) = struct.unpack('<BBHIII', chunk)
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if nodetype == 0xFF or nodetype == 0x00: # if nodetype is 0 then we probably read garbage
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# End of nodes, see if we should exit
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if len(saved_root) == 0:
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break
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else:
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root = saved_root.pop()
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oldbase = saved_loc.pop()
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if oldbase is not None:
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base = oldbase
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continue
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# Grab name, get rid of parse numbers
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name = read_string(nameptr)
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try:
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if name.index('#') >= 0:
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name = name[:name.index('#')]
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except ValueError:
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pass
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if nodetype == 0x01:
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# This is a void node, so we should handle by recursing
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node = Node.void(name)
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root.add_child(node)
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# Recurse here
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saved_root.append(root)
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if defaultptr != 0:
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saved_loc.append(base)
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base = virtual_to_physical(defaultptr)
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else:
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saved_loc.append(None)
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root = node
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continue
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elif nodetype == 0x02 or nodetype == 0x43:
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if nodetype < 0x40:
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elements = int(width / 1)
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else:
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elements = width
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if elements > 1:
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node = Node.s8_array(name, [-1] * elements)
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else:
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node = Node.s8(name, -1)
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elif nodetype == 0x03 or nodetype == 0x44:
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if nodetype < 0x40:
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elements = int(width / 1)
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else:
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elements = width
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if elements > 1:
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node = Node.u8_array(name, [0] * elements)
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else:
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node = Node.u8(name, 0)
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elif nodetype == 0x04 or nodetype == 0x45:
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if nodetype < 0x40:
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elements = int(width / 2)
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else:
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elements = width
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if elements > 1:
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node = Node.s16_array(name, [-1] * elements)
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else:
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node = Node.s16(name, -1)
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elif nodetype == 0x05 or nodetype == 0x46:
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if nodetype < 0x40:
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elements = int(width / 2)
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else:
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elements = width
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if elements > 1:
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node = Node.u16_array(name, [0] * elements)
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else:
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node = Node.u16(name, 0)
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elif nodetype == 0x06 or nodetype == 0x47:
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if nodetype < 0x40:
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elements = int(width / 4)
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else:
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elements = width
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if elements > 1:
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node = Node.s32_array(name, [-1] * elements)
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else:
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node = Node.s32(name, -1)
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elif nodetype == 0x07 or nodetype == 0x48:
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if nodetype < 0x40:
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elements = int(width / 4)
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else:
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elements = width
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if elements > 1:
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node = Node.u32_array(name, [0] * elements)
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else:
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node = Node.u32(name, 0)
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elif nodetype == 0x08 or nodetype == 0x49:
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if nodetype < 0x40:
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elements = int(width / 8)
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else:
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elements = width
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if elements > 1:
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node = Node.s64_array(name, [-1] * elements)
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else:
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node = Node.s64(name, -1)
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elif nodetype == 0x09 or nodetype == 0x4A:
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if nodetype < 0x40:
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elements = int(width / 8)
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else:
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elements = width
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if elements > 1:
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node = Node.u64_array(name, [0] * elements)
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else:
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node = Node.u64(name, 0)
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elif nodetype == 0x0A:
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node = Node.string(name, '')
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elif nodetype == 0x0D:
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node = Node.float(name, 0.0)
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elif nodetype == 0x32 or nodetype == 0x6D:
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if nodetype < 0x40:
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elements = int(width / 1)
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else:
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elements = width
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if elements > 1:
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node = Node.bool_array(name, [False] * elements)
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else:
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node = Node.bool(name, False)
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elif nodetype == 0x2F:
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# Special case, this is an attribute
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if name[-1] != '@':
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raise Exception(f'Attribute name {name} expected to end with @')
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root.set_attribute(name[:-1], '')
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continue
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else:
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raise Exception(f'Unimplemented node type 0x{nodetype:02x}')
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# Append it
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root.add_child(node)
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return root
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def main() -> None:
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parser = argparse.ArgumentParser(description="A utility to extract psmap node lists and generate code.")
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parser.add_argument(
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"--file",
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help="DLL file to extract from.",
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type=str,
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default=None,
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required=True,
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)
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parser.add_argument(
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"--offset",
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help="Hex offset into the file.",
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type=str,
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default=None,
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required=True,
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)
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parser.add_argument(
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"-o",
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"--outfile",
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help="File to write python code to. Use - for stdout.",
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type=str,
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default=None,
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required=True,
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)
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parser.add_argument(
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"--root",
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help="Root node name.",
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type=str,
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default="root",
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)
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args = parser.parse_args()
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fp = open(args.file, 'rb')
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data = fp.read()
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fp.close()
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layout = parse_psmap(data, args.offset, args.root)
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# Walk through, outputting each node and attaching it to its parent
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code = '\n'.join(generate_lines(layout, {}))
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if args.outfile == '-':
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print(code)
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else:
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with open(args.outfile, mode="a") as outfp:
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outfp.write(code)
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outfp.close
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if __name__ == '__main__':
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main()
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