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bemaniutils/bemani/backend/museca/base.py
2023-02-17 03:40:07 +00:00

330 lines
11 KiB
Python

# vim: set fileencoding=utf-8
from typing import Dict, Optional
from typing_extensions import Final
from bemani.backend.base import Base
from bemani.backend.core import CoreHandler, CardManagerHandler, PASELIHandler
from bemani.common import (
Profile,
ValidatedDict,
GameConstants,
DBConstants,
Parallel,
Model,
)
from bemani.data import UserID, Config, Data
from bemani.protocol import Node
class MusecaBase(CoreHandler, CardManagerHandler, PASELIHandler, Base):
"""
Base game class for all Museca version that we support.
"""
game: GameConstants = GameConstants.MUSECA
CHART_TYPE_GREEN: Final[int] = 0
CHART_TYPE_ORANGE: Final[int] = 1
CHART_TYPE_RED: Final[int] = 2
GRADE_DEATH: Final[int] = DBConstants.MUSECA_GRADE_DEATH
GRADE_POOR: Final[int] = DBConstants.MUSECA_GRADE_POOR
GRADE_MEDIOCRE: Final[int] = DBConstants.MUSECA_GRADE_MEDIOCRE
GRADE_GOOD: Final[int] = DBConstants.MUSECA_GRADE_GOOD
GRADE_GREAT: Final[int] = DBConstants.MUSECA_GRADE_GREAT
GRADE_EXCELLENT: Final[int] = DBConstants.MUSECA_GRADE_EXCELLENT
GRADE_SUPERB: Final[int] = DBConstants.MUSECA_GRADE_SUPERB
GRADE_MASTERPIECE: Final[int] = DBConstants.MUSECA_GRADE_MASTERPIECE
GRADE_PERFECT: Final[int] = DBConstants.MUSECA_GRADE_PERFECT
CLEAR_TYPE_FAILED: Final[int] = DBConstants.MUSECA_CLEAR_TYPE_FAILED
CLEAR_TYPE_CLEARED: Final[int] = DBConstants.MUSECA_CLEAR_TYPE_CLEARED
CLEAR_TYPE_FULL_COMBO: Final[int] = DBConstants.MUSECA_CLEAR_TYPE_FULL_COMBO
def __init__(self, data: Data, config: Config, model: Model) -> None:
super().__init__(data, config, model)
if model.rev == "X":
self.omnimix = True
else:
self.omnimix = False
@property
def music_version(self) -> int:
if self.omnimix:
return DBConstants.OMNIMIX_VERSION_BUMP + self.version
return self.version
def previous_version(self) -> Optional["MusecaBase"]:
"""
Returns the previous version of the game, based on this game. Should
be overridden.
"""
return None
def game_to_db_clear_type(self, clear_type: int) -> int:
# Given a game clear type, return the canonical database identifier.
raise Exception("Implement in subclass!")
def db_to_game_clear_type(self, clear_type: int) -> int:
# Given a database clear type, return the game's identifier.
raise Exception("Implement in subclass!")
def game_to_db_grade(self, grade: int) -> int:
# Given a game grade, return the canonical database identifier.
raise Exception("Implement in subclass!")
def db_to_game_grade(self, grade: int) -> int:
# Given a database grade, return the game's identifier.
raise Exception("Implement in subclass!")
def get_profile_by_refid(self, refid: Optional[str]) -> Optional[Node]:
"""
Given a RefID, return a formatted profile node. Basically every game
needs a profile lookup, even if it handles where that happens in
a different request. This is provided for code deduplication.
"""
if refid is None:
return None
# First try to load the actual profile
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
profile = self.get_profile(userid)
if profile is None:
return None
# Now, return it
return self.format_profile(userid, profile)
def new_profile_by_refid(
self, refid: Optional[str], name: Optional[str], locid: Optional[int]
) -> Node:
"""
Given a RefID and an optional name, create a profile and then return
a formatted profile node. Similar rationale to get_profile_by_refid.
"""
if refid is None:
return None
if name is None:
name = "NONAME"
# First, create and save the default profile
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
profile = Profile(
self.game,
self.version,
refid,
0,
{
"name": name,
"loc": locid,
},
)
self.put_profile(userid, profile)
return self.format_profile(userid, profile)
def format_profile(self, userid: UserID, profile: Profile) -> Node:
"""
Base handler for a profile. Given a userid and a profile dictionary,
return a Node representing a profile. Should be overridden.
"""
return Node.void("game")
def unformat_profile(
self, userid: UserID, request: Node, oldprofile: Profile
) -> Profile:
"""
Base handler for profile parsing. Given a request and an old profile,
return a new profile that's been updated with the contents of the request.
Should be overridden.
"""
return oldprofile
def get_clear_rates(self) -> Dict[int, Dict[int, Dict[str, int]]]:
"""
Returns a dictionary similar to the following:
{
musicid: {
chart: {
total: total plays,
clears: total clears,
},
},
}
"""
all_attempts, remote_attempts = Parallel.execute(
[
lambda: self.data.local.music.get_all_attempts(
game=self.game,
version=self.music_version,
),
lambda: self.data.remote.music.get_clear_rates(
game=self.game,
version=self.music_version,
),
]
)
attempts: Dict[int, Dict[int, Dict[str, int]]] = {}
for _, attempt in all_attempts:
# Terrible temporary structure is terrible.
if attempt.id not in attempts:
attempts[attempt.id] = {}
if attempt.chart not in attempts[attempt.id]:
attempts[attempt.id][attempt.chart] = {
"total": 0,
"clears": 0,
}
# We saw an attempt, keep the total attempts in sync.
attempts[attempt.id][attempt.chart]["total"] = (
attempts[attempt.id][attempt.chart]["total"] + 1
)
if (
attempt.data.get_int("clear_type", self.CLEAR_TYPE_FAILED)
!= self.CLEAR_TYPE_FAILED
):
# This attempt was a failure, so don't count it against clears of full combos
continue
# It was at least a clear
attempts[attempt.id][attempt.chart]["clears"] = (
attempts[attempt.id][attempt.chart]["clears"] + 1
)
# Merge in remote attempts
for songid in remote_attempts:
if songid not in attempts:
attempts[songid] = {}
for songchart in remote_attempts[songid]:
if songchart not in attempts[songid]:
attempts[songid][songchart] = {
"total": 0,
"clears": 0,
}
attempts[songid][songchart]["total"] += remote_attempts[songid][
songchart
]["plays"]
attempts[songid][songchart]["clears"] += remote_attempts[songid][
songchart
]["clears"]
return attempts
def update_score(
self,
userid: Optional[UserID],
songid: int,
chart: int,
points: int,
clear_type: int,
grade: int,
combo: int,
stats: Optional[Dict[str, int]] = None,
) -> None:
"""
Given various pieces of a score, update the user's high score and score
history in a controlled manner, so all games in SDVX series can expect
the same attributes in a score.
"""
# Range check clear type
if clear_type not in [
self.CLEAR_TYPE_FAILED,
self.CLEAR_TYPE_CLEARED,
self.CLEAR_TYPE_FULL_COMBO,
]:
raise Exception(f"Invalid clear type value {clear_type}")
# Range check grade
if grade not in [
self.GRADE_DEATH,
self.GRADE_POOR,
self.GRADE_MEDIOCRE,
self.GRADE_GOOD,
self.GRADE_GREAT,
self.GRADE_EXCELLENT,
self.GRADE_SUPERB,
self.GRADE_MASTERPIECE,
self.GRADE_PERFECT,
]:
raise Exception(f"Invalid grade value {grade}")
if userid is not None:
oldscore = self.data.local.music.get_score(
self.game,
self.music_version,
userid,
songid,
chart,
)
else:
oldscore = None
# Score history is verbatum, instead of highest score
history = ValidatedDict({})
oldpoints = points
if oldscore is None:
# If it is a new score, create a new dictionary to add to
scoredata = ValidatedDict({})
raised = True
highscore = True
else:
# Set the score to any new record achieved
raised = points > oldscore.points
highscore = points >= oldscore.points
points = max(oldscore.points, points)
scoredata = oldscore.data
# Replace grade and clear type
scoredata.replace_int(
"clear_type", max(scoredata.get_int("clear_type"), clear_type)
)
history.replace_int("clear_type", clear_type)
scoredata.replace_int("grade", max(scoredata.get_int("grade"), grade))
history.replace_int("grade", grade)
# If we have a combo, replace it
scoredata.replace_int("combo", max(scoredata.get_int("combo"), combo))
history.replace_int("combo", combo)
# If we have play stats, replace it
if stats is not None:
if raised:
# We have stats, and there's a new high score, update the stats
scoredata.replace_dict("stats", stats)
history.replace_dict("stats", stats)
# Look up where this score was earned
lid = self.get_machine_id()
if userid is not None:
# Write the new score back
self.data.local.music.put_score(
self.game,
self.music_version,
userid,
songid,
chart,
lid,
points,
scoredata,
highscore,
)
# Save the history of this score too
self.data.local.music.put_attempt(
self.game,
self.music_version,
userid,
songid,
chart,
lid,
oldpoints,
history,
raised,
)