1
0
mirror of synced 2024-11-28 07:50:51 +01:00
bemaniutils/bemani/common/model.py

55 lines
1.8 KiB
Python

from typing import Optional
class Model:
"""
Object representing a parsed Model String.
"""
def __init__(
self, gamecode: str, dest: str, spec: str, rev: str, version: Optional[int]
) -> None:
"""
Initialize a Model object.
Parameters:
gamecode - Game code (such as LDJ)
dest - Destination region for the game (such as J)
spec - Spec for the game (such as A)
rev - Revision of the game (such as A)
version - Integer representing version, usually in the form of YYYYMMDDXX where
YYYY is a year, MM is a month, DD is a day and XX is sub-day versioning.
"""
self.gamecode = gamecode
self.dest = dest
self.spec = spec
self.rev = rev
self.version = version
@staticmethod
def from_modelstring(model: str) -> "Model":
"""
Parse a modelstring and return a Model
Parameters:
model - Modelstring in a form similar to "K39:J:B:A:2010122200". Note that
The last part (version number) may be left off.
Returns:
A Model object.
"""
parts = model.split(":")
if len(parts) == 5:
gamecode, dest, spec, rev, version = parts
return Model(gamecode, dest, spec, rev, int(version))
elif len(parts) == 4:
gamecode, dest, spec, rev = parts
return Model(gamecode, dest, spec, rev, None)
raise Exception(f"Couldn't parse model {model}")
def __str__(self) -> str:
if self.version is None:
return f"{self.gamecode}:{self.dest}:{self.spec}:{self.rev}"
else:
return f"{self.gamecode}:{self.dest}:{self.spec}:{self.rev}:{self.version}"