2338 lines
110 KiB
Python
2338 lines
110 KiB
Python
import os
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import struct
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import sys
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from typing import Any, Dict, List, Optional, Tuple
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from .decompile import ByteCode
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from .types import Matrix, Color, Point, Rectangle
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from .types import (
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AP2Action,
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AP2Tag,
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AP2Trigger,
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DefineFunction2Action,
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InitRegisterAction,
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StoreRegisterAction,
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JumpAction,
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WithAction,
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PushAction,
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AddNumVariableAction,
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AddNumRegisterAction,
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IfAction,
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GetURL2Action,
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StartDragAction,
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GotoFrame2Action,
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Register,
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StringConstant,
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NULL,
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UNDEFINED,
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THIS,
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ROOT,
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PARENT,
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CLIP,
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GLOBAL,
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)
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from .util import TrackedCoverage, VerboseOutput
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class NamedTagReference:
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def __init__(self, swf_name: str, tag_name: str) -> None:
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self.swf = swf_name
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self.tag = tag_name
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def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
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return {
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'swf': self.swf,
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'tag': self.tag,
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}
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def __repr__(self) -> str:
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return f"{self.swf}.{self.tag}"
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class TagPointer:
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# A pointer to a tag in this SWF by Tag ID and containing an optional initialization bytecode
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# to run for this tag when it is placed/executed.
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def __init__(self, id: Optional[int], init_bytecode: Optional[ByteCode] = None) -> None:
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self.id = id
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self.init_bytecode = init_bytecode
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def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
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return {
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'id': self.id,
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'init_bytecode': self.init_bytecode.as_dict(*args, **kwargs) if self.init_bytecode else None,
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}
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class Frame:
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def __init__(self, start_tag_offset: int, num_tags: int, imported_tags: List[TagPointer] = []) -> None:
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# The start tag offset into the tag list where we should begin placing/executing tags for this frame.
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self.start_tag_offset = start_tag_offset
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# The number of tags to pace/execute during this frame.
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self.num_tags = num_tags
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# A list of any imported tags that are to be placed this frame.
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self.imported_tags = imported_tags or []
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# The current tag we're processing, if any.
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self.current_tag = 0
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def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
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return {
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'start_tag_offset': self.start_tag_offset,
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'num_tags': self.num_tags,
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'imported_tags': [i.as_dict(*args, **kwargs) for i in self.imported_tags],
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}
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class Tag:
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# Any tag that can appear in the SWF. All tags will subclass from this for their behavior.
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def __init__(self, id: Optional[int]) -> None:
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self.id = id
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def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
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return {
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'id': self.id,
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'type': self.__class__.__name__,
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}
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class AP2ShapeTag(Tag):
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def __init__(self, id: int, reference: str) -> None:
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super().__init__(id)
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# The reference is the name of a shape (geo structure) that defines this primitive or sprite.
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self.reference = reference
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def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
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return {
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**super().as_dict(*args, **kwargs),
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'reference': self.reference,
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}
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class AP2ImageTag(Tag):
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def __init__(self, id: int, reference: str) -> None:
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super().__init__(id)
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# The reference is the name of a texture that will be displayed directly.
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self.reference = reference
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def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
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return {
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**super().as_dict(*args, **kwargs),
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'reference': self.reference,
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}
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class AP2DefineFontTag(Tag):
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def __init__(self, id: int, fontname: str, xml_prefix: str, heights: List[int], text_indexes: List[int]) -> None:
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super().__init__(id)
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# The font name is just the pretty name of the font.
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self.fontname = fontname
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# The XML prefix is the reference into any font XML to look up individual
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# glyphs for a font in a texture map.
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self.xml_prefix = xml_prefix
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# The list of heights are concatenated with the above XML prefix and the
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# unicode glyph you want to display, to find the corresponding location
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# in the texture map.
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self.heights = heights
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# The list of text indexes are concatenated with the above prefix and height
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# as a hex value to grab the actual character location in the font. It can
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# be interpreted as an ascii value using chr() most of the time.
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self.text_indexes = text_indexes
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def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
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return {
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**super().as_dict(*args, **kwargs),
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'fontname': self.fontname,
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'xml_prefix': self.xml_prefix,
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'heights': self.heights,
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'text_indexes': self.text_indexes,
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}
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class AP2TextChar:
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def __init__(self, font_text_index: int, width: float) -> None:
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# Given the parent line's font, this is an offset into the font's text indexes.
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# This allows you to look up what actual character is being displayed at this
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# location.
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self.font_text_index = font_text_index
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# This is the width of the character. Don't know why this isn't looked up in
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# the font?
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self.width = width
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def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
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return {
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'font_text_index': self.font_text_index,
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'width': self.width,
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}
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class AP2TextLine:
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def __init__(self, font_tag: Optional[int], height: int, xpos: float, ypos: float, entries: List[AP2TextChar]) -> None:
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self.font_tag = font_tag
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self.font_height = height
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self.xpos = xpos
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self.ypos = ypos
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self.entries = entries
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def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
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return {
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'font_tag': self.font_tag,
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'font_height': self.font_height,
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'xpos': self.xpos,
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'ypos': self.ypos,
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'entries': [e.as_dict(*args, **kwargs) for e in self.entries],
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}
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class AP2DefineMorphShapeTag(Tag):
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def __init__(self, id: int) -> None:
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# TODO: I need to figure out what morph shapes actually DO, and take the
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# values that I parsed out store them here...
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super().__init__(id)
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def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
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return {
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**super().as_dict(*args, **kwargs),
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}
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class AP2DefineButtonTag(Tag):
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def __init__(self, id: int) -> None:
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# TODO: I need to figure out what buttons actually DO, and take the
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# values that I parsed out store them here...
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super().__init__(id)
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def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
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return {
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**super().as_dict(*args, **kwargs),
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}
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class AP2PlaceCameraTag(Tag):
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def __init__(self) -> None:
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# TODO: I need to figure out what camera placements actually DO, and take the
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# values that I parsed out store them here...
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super().__init__(None)
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def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
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return {
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**super().as_dict(*args, **kwargs),
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}
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class AP2DefineTextTag(Tag):
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def __init__(self, id: int, lines: List[AP2TextLine]) -> None:
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super().__init__(id)
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self.lines = lines
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def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
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return {
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**super().as_dict(*args, **kwargs),
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'lines': [line.as_dict(*args, **kwargs) for line in self.lines],
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}
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class AP2DoActionTag(Tag):
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def __init__(self, bytecode: ByteCode) -> None:
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# Do Action Tags are not identified by any tag ID.
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super().__init__(None)
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# The bytecode is the actual execution that we expect to perform once
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# this tag is placed/executed.
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self.bytecode = bytecode
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def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
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return {
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**super().as_dict(*args, **kwargs),
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'bytecode': self.bytecode.as_dict(*args, **kwargs),
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}
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class AP2PlaceObjectTag(Tag):
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def __init__(
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self,
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object_id: int,
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depth: int,
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src_tag_id: Optional[int],
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movie_name: Optional[str],
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label_name: Optional[int],
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blend: Optional[int],
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update: bool,
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transform: Optional[Matrix],
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rotation_offset: Optional[Point],
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mult_color: Optional[Color],
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add_color: Optional[Color],
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triggers: Dict[int, List[ByteCode]],
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) -> None:
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# Place Object Tags are not identified by any tag ID.
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super().__init__(None)
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# The object ID that we should associate with this object, for removal
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# and presumably update and other uses. Not the same as Tag ID.
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self.object_id = object_id
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# The depth (level) that we should remove objects from.
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self.depth = depth
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# The source tag ID (should point at an AP2ShapeTag or AP2SpriteTag by ID) if present.
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self.source_tag_id = src_tag_id
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# The name of the object this should be placed in, if present.
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self.movie_name = movie_name
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# A name index, possibly referred to later by a Name Reference tag section.
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self.label_name = label_name
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# The blend mode of this object, if present.
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self.blend = blend
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# Whether this is an object update (True) or a new object (False).
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self.update = update
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# Whether there is a transform matrix to apply before placing/updating this object or not.
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self.transform = transform
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self.rotation_offset = rotation_offset
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# If there is a color to blend with the sprite/shape when drawing.
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self.mult_color = mult_color
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# If there is a color to add with the sprite/shape when drawing.
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self.add_color = add_color
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# List of triggers for this object, and their respective bytecodes to execute when the trigger
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# fires.
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self.triggers = triggers
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def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
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return {
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**super().as_dict(*args, **kwargs),
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'object_id': self.object_id,
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'depth': self.depth,
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'source_tag_id': self.source_tag_id,
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'movie_name': self.movie_name,
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'label_name': self.label_name,
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'blend': self.blend,
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'update': self.update,
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'transform': self.transform.as_dict(*args, **kwargs) if self.transform is not None else None,
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'rotation_offset': self.rotation_offset.as_dict(*args, **kwargs) if self.rotation_offset is not None else None,
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'mult_color': self.mult_color.as_dict(*args, **kwargs) if self.mult_color is not None else None,
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'add_color': self.add_color.as_dict(*args, **kwargs) if self.add_color is not None else None,
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'triggers': {i: [b.as_dict(*args, **kwargs) for b in t] for (i, t) in self.triggers.items()}
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}
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def __repr__(self) -> str:
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return f"AP2PlaceObjectTag(object_id={self.object_id}, depth={self.depth})"
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class AP2RemoveObjectTag(Tag):
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def __init__(self, object_id: int, depth: int) -> None:
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# Remove Object Tags are not identified by any tag ID.
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super().__init__(None)
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# The object ID that we should remove, or 0 if we should only remove by depth.
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self.object_id = object_id
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# The depth (level) that we should remove objects from.
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self.depth = depth
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def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
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return {
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**super().as_dict(*args, **kwargs),
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'object_id': self.object_id,
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'depth': self.depth,
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}
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class AP2DefineSpriteTag(Tag):
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def __init__(self, id: int, tags: List[Tag], frames: List[Frame], labels: Dict[str, int]) -> None:
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super().__init__(id)
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# The list of tags that this sprite consists of. Sprites are, much like vanilla
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# SWFs, basically entire SWF movies embedded in them.
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self.tags = tags
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# The list of frames this SWF occupies.
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self.frames = frames
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# A list of strings pointing at frame numbers as used in bytecode.
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self.labels = labels
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def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
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return {
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**super().as_dict(*args, **kwargs),
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'tags': [t.as_dict(*args, **kwargs) for t in self.tags],
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'frames': [f.as_dict(*args, **kwargs) for f in self.frames],
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'labels': self.labels,
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}
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class AP2DefineEditTextTag(Tag):
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def __init__(self, id: int, font_tag_id: int, font_height: int, rect: Rectangle, color: Color, default_text: Optional[str] = None) -> None:
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super().__init__(id)
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# The ID of the Ap2DefineFontTag that we want to use for the text.
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self.font_tag_id = font_tag_id
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# The height we want to select for the text (must be one of the heights in
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# the referenced Ap2DefineFontTag tag).
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self.font_height = font_height
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# The bounding rectangle for this exit text control.
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self.rect = rect
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# The text color we want to use when displaying the text.
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self.color = color
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# The default text that should be present in the control when it is initially placed/executed.
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self.default_text = default_text
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def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
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return {
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**super().as_dict(*args, **kwargs),
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'font_tag_id': self.font_tag_id,
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'font_height': self.font_height,
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'rect': self.rect.as_dict(*args, **kwargs),
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'color': self.color.as_dict(*args, **kwargs),
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'default_text': self.default_text,
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}
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class SWF(TrackedCoverage, VerboseOutput):
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def __init__(
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self,
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name: str,
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data: bytes,
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descramble_info: bytes = b"",
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) -> None:
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# First, init the coverage engine.
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super().__init__()
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# Name of this SWF, according to the container it was extracted from.
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self.name: str = name
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# Name of this SWF, as referenced by other SWFs that require imports from it.
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self.exported_name: str = ""
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# Full, unparsed data for this SWF, as well as the descrambling headers.
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self.data: bytes = data
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self.descramble_info: bytes = descramble_info
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# Data version of this SWF.
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self.data_version: int = 0
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# Container version of this SWF.
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self.container_version: int = 0
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# The requested frames per second this SWF plays at.
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self.fps: float = 0.0
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# Background color of this SWF movie.
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self.color: Optional[Color] = None
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# Location of this SWF in screen space.
|
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self.location: Rectangle = Rectangle.Empty()
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|
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# Exported tags, indexed by their name and pointing to the Tag ID that name identifies.
|
|
self.exported_tags: Dict[str, int] = {}
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|
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# Imported tags, indexed by their Tag ID, and pointing at the SWF asset and exported tag name.
|
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self.imported_tags: Dict[int, NamedTagReference] = {}
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|
|
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# Actual tags for this SWF, ordered by their appearance in the file.
|
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self.tags: List[Tag] = []
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|
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# Frames of this SWF, with the tag offset in the above list and number of tags to
|
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# "execute" that frame.
|
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self.frames: List[Frame] = []
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|
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# Reference LUT for mapping object reference IDs and frame numbers to names a used in bytecode.
|
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self.labels: Dict[str, int] = {}
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|
|
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# SWF string table. This is used for faster lookup of strings as well as
|
|
# tracking which strings in the table have been parsed correctly.
|
|
self.__strings: Dict[int, Tuple[str, bool]] = {}
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|
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# Whether this is parsed or not.
|
|
self.parsed = False
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|
|
|
def print_coverage(self, *args: Any, **kwargs: Any) -> None:
|
|
# First print uncovered bytes
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|
super().print_coverage(*args, **kwargs)
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|
|
|
# Now, print uncovered strings
|
|
for offset, (string, covered) in self.__strings.items():
|
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if covered:
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continue
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|
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print(f"Uncovered string: {hex(offset)} - {string}", file=sys.stderr)
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|
|
def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
|
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return {
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'name': self.name,
|
|
'exported_name': self.exported_name,
|
|
'data_version': self.data_version,
|
|
'container_version': self.container_version,
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'fps': self.fps,
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'color': self.color.as_dict(*args, **kwargs) if self.color is not None else None,
|
|
'location': self.location.as_dict(*args, **kwargs),
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|
'exported_tags': self.exported_tags,
|
|
'imported_tags': {i: self.imported_tags[i].as_dict(*args, **kwargs) for i in self.imported_tags},
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|
'tags': [t.as_dict(*args, **kwargs) for t in self.tags],
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'frames': [f.as_dict(*args, **kwargs) for f in self.frames],
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'labels': self.labels,
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}
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|
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def __parse_bytecode(self, bytecode_name: Optional[str], datachunk: bytes, string_offsets: List[int] = [], prefix: str = "") -> ByteCode:
|
|
# First, we need to check if this is a SWF-style bytecode or an AP2 bytecode.
|
|
ap2_sentinel = struct.unpack("<B", datachunk[0:1])[0]
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|
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if ap2_sentinel != 0xFF:
|
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raise Exception("Encountered SWF-style bytecode but we don't support this!")
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|
|
# Now, we need to grab the flags byte which tells us how to find the actual bytecode.
|
|
flags = struct.unpack("<B", datachunk[1:2])[0]
|
|
|
|
if flags & 0x1:
|
|
# There is an offset pointer telling us where the data is as well as string offset tables.
|
|
string_offsets_count = struct.unpack("<H", datachunk[2:4])[0]
|
|
|
|
# We don't want to overwrite the global ones with our current ones.
|
|
if not string_offsets:
|
|
string_offsets = list(struct.unpack("<" + ("H" * string_offsets_count), datachunk[4:(4 + (2 * string_offsets_count))]))
|
|
|
|
offset_ptr = (string_offsets_count + 2) * 2
|
|
else:
|
|
# The data directly follows, no pointer.
|
|
offset_ptr = 2
|
|
|
|
self.vprint(f"{prefix} Flags: {hex(flags)}, ByteCode Actual Offset: {hex(offset_ptr)}")
|
|
|
|
# Actually parse out the opcodes:
|
|
actions: List[AP2Action] = []
|
|
while offset_ptr < len(datachunk):
|
|
# We leave it up to the individual opcode handlers to increment the offset pointer. By default, parameterless
|
|
# opcodes increase by one. Everything else increases by its own amount. Opcode parsing here is done in big-endian
|
|
# as the game code seems to always parse big-endian values.
|
|
opcode = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0]
|
|
action_name = AP2Action.action_to_name(opcode)
|
|
lineno = offset_ptr
|
|
|
|
if opcode in AP2Action.actions_without_params():
|
|
# Simple opcodes need no parsing, they can go directly onto the stack.
|
|
self.vprint(f"{prefix} {lineno}: {action_name}")
|
|
offset_ptr += 1
|
|
actions.append(AP2Action(lineno, opcode))
|
|
elif opcode == AP2Action.DEFINE_FUNCTION2:
|
|
function_flags, funcname_offset, bytecode_offset, _, bytecode_count = struct.unpack(
|
|
">HHHBH",
|
|
datachunk[(offset_ptr + 1):(offset_ptr + 10)],
|
|
)
|
|
|
|
if funcname_offset == 0:
|
|
funcname = None
|
|
else:
|
|
funcname = self.__get_string(funcname_offset)
|
|
offset_ptr += 10 + (3 * bytecode_offset)
|
|
|
|
self.vprint(f"{prefix} {lineno}: {action_name} Flags: {hex(function_flags)}, Name: {funcname or '<anonymous function>'}, ByteCode Offset: {hex(bytecode_offset)}, ByteCode Length: {hex(bytecode_count)}")
|
|
|
|
# No name for this chunk, it will only ever be decompiled and printed in the context of another
|
|
# chunk.
|
|
function = self.__parse_bytecode(None, datachunk[offset_ptr:(offset_ptr + bytecode_count)], string_offsets=string_offsets, prefix=prefix + " ")
|
|
|
|
self.vprint(f"{prefix} END_{action_name}")
|
|
|
|
actions.append(DefineFunction2Action(lineno, funcname, function_flags, function))
|
|
offset_ptr += bytecode_count
|
|
elif opcode == AP2Action.PUSH:
|
|
obj_count = struct.unpack(">B", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0]
|
|
offset_ptr += 2
|
|
|
|
self.vprint(f"{prefix} {lineno}: {action_name}")
|
|
|
|
objects: List[Any] = []
|
|
|
|
while obj_count > 0:
|
|
obj_to_create = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0]
|
|
offset_ptr += 1
|
|
|
|
if obj_to_create == 0x0:
|
|
# Integer "0" object.
|
|
objects.append(0)
|
|
self.vprint(f"{prefix} INTEGER: 0")
|
|
elif obj_to_create == 0x1:
|
|
# Float object, represented internally as a double.
|
|
fval = struct.unpack(">f", datachunk[offset_ptr:(offset_ptr + 4)])[0]
|
|
objects.append(fval)
|
|
offset_ptr += 4
|
|
|
|
self.vprint(f"{prefix} FLOAT: {fval}")
|
|
elif obj_to_create == 0x2:
|
|
# Null pointer object.
|
|
objects.append(NULL)
|
|
self.vprint(f"{prefix} NULL")
|
|
elif obj_to_create == 0x3:
|
|
# Undefined constant.
|
|
objects.append(UNDEFINED)
|
|
self.vprint(f"{prefix} UNDEFINED")
|
|
elif obj_to_create == 0x4:
|
|
# Register value.
|
|
regno = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0]
|
|
objects.append(Register(regno))
|
|
offset_ptr += 1
|
|
|
|
self.vprint(f"{prefix} REGISTER NO: {regno}")
|
|
elif obj_to_create == 0x5:
|
|
# Boolean "TRUE" object.
|
|
objects.append(True)
|
|
self.vprint(f"{prefix} BOOLEAN: True")
|
|
elif obj_to_create == 0x6:
|
|
# Boolean "FALSE" object.
|
|
objects.append(False)
|
|
self.vprint(f"{prefix} BOOLEAN: False")
|
|
elif obj_to_create == 0x7:
|
|
# Integer object.
|
|
ival = struct.unpack(">i", datachunk[offset_ptr:(offset_ptr + 4)])[0]
|
|
objects.append(ival)
|
|
offset_ptr += 4
|
|
|
|
self.vprint(f"{prefix} INTEGER: {ival}")
|
|
elif obj_to_create == 0x8:
|
|
# String constant object.
|
|
const_offset = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0]
|
|
const = self.__get_string(string_offsets[const_offset])
|
|
objects.append(const)
|
|
offset_ptr += 1
|
|
|
|
self.vprint(f"{prefix} STRING CONST: {const}")
|
|
elif obj_to_create == 0x9:
|
|
# String constant, but with 16 bits for the offset. Probably not used except
|
|
# on the largest files.
|
|
const_offset = struct.unpack(">H", datachunk[offset_ptr:(offset_ptr + 2)])[0]
|
|
const = self.__get_string(string_offsets[const_offset])
|
|
objects.append(const)
|
|
offset_ptr += 2
|
|
|
|
self.vprint(f"{prefix} STRING CONST: {const}")
|
|
elif obj_to_create == 0xa:
|
|
# NaN constant.
|
|
objects.append(float("nan"))
|
|
self.vprint(f"{prefix} NAN")
|
|
elif obj_to_create == 0xb:
|
|
# Infinity constant.
|
|
objects.append(float("inf"))
|
|
self.vprint(f"{prefix} INFINITY")
|
|
elif obj_to_create == 0xc:
|
|
# Pointer to "this" object, whatever currently is executing the bytecode.
|
|
objects.append(THIS)
|
|
self.vprint(f"{prefix} POINTER TO THIS")
|
|
elif obj_to_create == 0xd:
|
|
# Pointer to "root" object, which is the movieclip this bytecode exists in.
|
|
objects.append(ROOT)
|
|
self.vprint(f"{prefix} POINTER TO ROOT")
|
|
elif obj_to_create == 0xe:
|
|
# Pointer to "parent" object, whatever currently is executing the bytecode.
|
|
# This seems to be the parent of the movie clip, or the current movieclip
|
|
# if that isn't set.
|
|
objects.append(PARENT)
|
|
self.vprint(f"{prefix} POINTER TO PARENT")
|
|
elif obj_to_create == 0xf:
|
|
# Current movie clip.
|
|
objects.append(CLIP)
|
|
self.vprint(f"{prefix} POINTER TO CURRENT MOVIECLIP")
|
|
elif obj_to_create == 0x10:
|
|
# Property constant with no alias.
|
|
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x100
|
|
objects.append(StringConstant(propertyval))
|
|
offset_ptr += 1
|
|
self.vprint(f"{prefix} PROPERTY CONST NAME: {StringConstant.property_to_name(propertyval)}")
|
|
elif obj_to_create == 0x11:
|
|
# Property constant referencing a string table entry.
|
|
propertyval, reference = struct.unpack(">BB", datachunk[offset_ptr:(offset_ptr + 2)])
|
|
propertyval += 0x100
|
|
referenceval = self.__get_string(string_offsets[reference])
|
|
objects.append(StringConstant(propertyval, referenceval))
|
|
|
|
offset_ptr += 2
|
|
self.vprint(f"{prefix} PROPERTY CONST NAME: {StringConstant.property_to_name(propertyval)}, ALIAS: {referenceval}")
|
|
elif obj_to_create == 0x12:
|
|
# Same as above, but with allowance for a 16-bit constant offset.
|
|
propertyval, reference = struct.unpack(">BH", datachunk[offset_ptr:(offset_ptr + 3)])
|
|
propertyval += 0x100
|
|
referenceval = self.__get_string(string_offsets[reference])
|
|
objects.append(StringConstant(propertyval, referenceval))
|
|
|
|
offset_ptr += 3
|
|
self.vprint(f"{prefix} PROPERTY CONST NAME: {StringConstant.property_to_name(propertyval)}, ALIAS: {referenceval}")
|
|
elif obj_to_create == 0x13:
|
|
# Class property name.
|
|
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x300
|
|
objects.append(StringConstant(propertyval))
|
|
offset_ptr += 1
|
|
self.vprint(f"{prefix} CLASS CONST NAME: {StringConstant.property_to_name(propertyval)}")
|
|
elif obj_to_create == 0x14:
|
|
# Class property constant with alias.
|
|
propertyval, reference = struct.unpack(">BB", datachunk[offset_ptr:(offset_ptr + 2)])
|
|
propertyval += 0x300
|
|
referenceval = self.__get_string(string_offsets[reference])
|
|
objects.append(StringConstant(propertyval, referenceval))
|
|
|
|
offset_ptr += 2
|
|
self.vprint(f"{prefix} CLASS CONST NAME: {StringConstant.property_to_name(propertyval)}, ALIAS: {referenceval}")
|
|
# One would expect 0x15 to be identical to 0x12 but for class properties instead. However, it appears
|
|
# that this has been omitted from game binaries.
|
|
elif obj_to_create == 0x16:
|
|
# Func property name.
|
|
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x400
|
|
objects.append(StringConstant(propertyval))
|
|
offset_ptr += 1
|
|
self.vprint(f"{prefix} FUNC CONST NAME: {StringConstant.property_to_name(propertyval)}")
|
|
elif obj_to_create == 0x17:
|
|
# Func property name referencing a string table entry.
|
|
propertyval, reference = struct.unpack(">BB", datachunk[offset_ptr:(offset_ptr + 2)])
|
|
propertyval += 0x400
|
|
referenceval = self.__get_string(string_offsets[reference])
|
|
objects.append(StringConstant(propertyval, referenceval))
|
|
|
|
offset_ptr += 2
|
|
self.vprint(f"{prefix} FUNC CONST NAME: {StringConstant.property_to_name(propertyval)}, ALIAS: {referenceval}")
|
|
# Same comment with 0x15 applies here with 0x18.
|
|
elif obj_to_create == 0x19:
|
|
# Other property name.
|
|
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x200
|
|
objects.append(StringConstant(propertyval))
|
|
offset_ptr += 1
|
|
self.vprint(f"{prefix} OTHER CONST NAME: {StringConstant.property_to_name(propertyval)}")
|
|
elif obj_to_create == 0x1a:
|
|
# Other property name referencing a string table entry.
|
|
propertyval, reference = struct.unpack(">BB", datachunk[offset_ptr:(offset_ptr + 2)])
|
|
propertyval += 0x200
|
|
referenceval = self.__get_string(string_offsets[reference])
|
|
objects.append(StringConstant(propertyval, referenceval))
|
|
|
|
offset_ptr += 2
|
|
self.vprint(f"{prefix} OTHER CONST NAME: {StringConstant.property_to_name(propertyval)}, ALIAS: {referenceval}")
|
|
# Same comment with 0x15 and 0x18 applies here with 0x1b.
|
|
elif obj_to_create == 0x1c:
|
|
# Event property name.
|
|
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x500
|
|
objects.append(StringConstant(propertyval))
|
|
offset_ptr += 1
|
|
self.vprint(f"{prefix} EVENT CONST NAME: {StringConstant.property_to_name(propertyval)}")
|
|
elif obj_to_create == 0x1d:
|
|
# Event property name referencing a string table entry.
|
|
propertyval, reference = struct.unpack(">BB", datachunk[offset_ptr:(offset_ptr + 2)])
|
|
propertyval += 0x500
|
|
referenceval = self.__get_string(string_offsets[reference])
|
|
objects.append(StringConstant(propertyval, referenceval))
|
|
|
|
offset_ptr += 2
|
|
self.vprint(f"{prefix} EVENT CONST NAME: {StringConstant.property_to_name(propertyval)}, ALIAS: {referenceval}")
|
|
# Same comment with 0x15, 0x18 and 0x1b applies here with 0x1e.
|
|
elif obj_to_create == 0x1f:
|
|
# Key constants.
|
|
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x600
|
|
objects.append(StringConstant(propertyval))
|
|
offset_ptr += 1
|
|
self.vprint(f"{prefix} KEY CONST NAME: {StringConstant.property_to_name(propertyval)}")
|
|
elif obj_to_create == 0x20:
|
|
# Key property name referencing a string table entry.
|
|
propertyval, reference = struct.unpack(">BB", datachunk[offset_ptr:(offset_ptr + 2)])
|
|
propertyval += 0x600
|
|
referenceval = self.__get_string(string_offsets[reference])
|
|
objects.append(StringConstant(propertyval, referenceval))
|
|
|
|
offset_ptr += 2
|
|
self.vprint(f"{prefix} KEY CONST NAME: {StringConstant.property_to_name(propertyval)}, ALIAS: {referenceval}")
|
|
# Same comment with 0x15, 0x18, 0x1b and 0x1e applies here with 0x21.
|
|
elif obj_to_create == 0x22:
|
|
# Pointer to global object.
|
|
objects.append(GLOBAL)
|
|
self.vprint(f"{prefix} POINTER TO GLOBAL OBJECT")
|
|
elif obj_to_create == 0x23:
|
|
# Negative infinity.
|
|
objects.append(float("-inf"))
|
|
self.vprint(f"{prefix} -INFINITY")
|
|
elif obj_to_create == 0x24:
|
|
# Some other property name.
|
|
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x700
|
|
objects.append(StringConstant(propertyval))
|
|
offset_ptr += 1
|
|
self.vprint(f"{prefix} ETC2 CONST NAME: {StringConstant.property_to_name(propertyval)}")
|
|
# Possibly in newer binaries, 0x25 and 0x26 are implemented as 8-bit and 16-bit alias pointer
|
|
# versions of 0x24.
|
|
elif obj_to_create == 0x27:
|
|
# Some other property name.
|
|
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x800
|
|
objects.append(StringConstant(propertyval))
|
|
offset_ptr += 1
|
|
self.vprint(f"{prefix} ORGFUNC2 CONST NAME: {StringConstant.property_to_name(propertyval)}")
|
|
# Possibly in newer binaries, 0x28 and 0x29 are implemented as 8-bit and 16-bit alias pointer
|
|
# versions of 0x27.
|
|
elif obj_to_create == 0x2a:
|
|
# Some other property name.
|
|
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x900
|
|
objects.append(StringConstant(propertyval))
|
|
offset_ptr += 1
|
|
self.vprint(f"{prefix} ETCFUNC2 CONST NAME: {StringConstant.property_to_name(propertyval)}")
|
|
# Possibly in newer binaries, 0x2b and 0x2c are implemented as 8-bit and 16-bit alias pointer
|
|
# versions of 0x2a.
|
|
elif obj_to_create == 0x2d:
|
|
# Some other property name.
|
|
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0xa00
|
|
objects.append(StringConstant(propertyval))
|
|
offset_ptr += 1
|
|
self.vprint(f"{prefix} EVENT2 CONST NAME: {StringConstant.property_to_name(propertyval)}")
|
|
# Possibly in newer binaries, 0x2e and 0x2f are implemented as 8-bit and 16-bit alias pointer
|
|
# versions of 0x2d.
|
|
elif obj_to_create == 0x30:
|
|
# Some other property name.
|
|
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0xb00
|
|
objects.append(StringConstant(propertyval))
|
|
offset_ptr += 1
|
|
self.vprint(f"{prefix} EVENT METHOD CONST NAME: {StringConstant.property_to_name(propertyval)}")
|
|
# Possibly in newer binaries, 0x31 and 0x32 are implemented as 8-bit and 16-bit alias pointer
|
|
# versions of 0x30.
|
|
elif obj_to_create == 0x33:
|
|
# Signed 64 bit integer init. Uses special "S64" type.
|
|
int64 = struct.unpack(">q", datachunk[offset_ptr:(offset_ptr + 8)])
|
|
objects.append(int64)
|
|
offset_ptr += 8
|
|
|
|
self.vprint(f"{prefix} INTEGER: {int64}")
|
|
elif obj_to_create == 0x34:
|
|
# Some other property names.
|
|
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0xc00
|
|
objects.append(StringConstant(propertyval))
|
|
offset_ptr += 1
|
|
self.vprint(f"{prefix} GENERIC CONST NAME: {StringConstant.property_to_name(propertyval)}")
|
|
# Possibly in newer binaries, 0x35 and 0x36 are implemented as 8-bit and 16-bit alias pointer
|
|
# versions of 0x34.
|
|
elif obj_to_create == 0x37:
|
|
# Integer object but one byte.
|
|
ival = struct.unpack(">b", datachunk[offset_ptr:(offset_ptr + 1)])[0]
|
|
objects.append(ival)
|
|
offset_ptr += 1
|
|
|
|
self.vprint(f"{prefix} INTEGER: {ival}")
|
|
elif obj_to_create == 0x38:
|
|
# Some other property names.
|
|
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0xd00
|
|
objects.append(StringConstant(propertyval))
|
|
offset_ptr += 1
|
|
self.vprint(f"{prefix} GENERIC2 CONST NAME: {StringConstant.property_to_name(propertyval)}")
|
|
# Possibly in newer binaries, 0x39 and 0x3a are implemented as 8-bit and 16-bit alias pointer
|
|
# versions of 0x38.
|
|
else:
|
|
raise Exception(f"Unsupported object {hex(obj_to_create)} to push!")
|
|
|
|
obj_count -= 1
|
|
|
|
self.vprint(f"{prefix} END_{action_name}")
|
|
|
|
actions.append(PushAction(lineno, objects))
|
|
elif opcode == AP2Action.INIT_REGISTER:
|
|
obj_count = struct.unpack(">B", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0]
|
|
offset_ptr += 2
|
|
|
|
self.vprint(f"{prefix} {lineno}: {action_name}")
|
|
|
|
init_registers: List[Register] = []
|
|
while obj_count > 0:
|
|
register_no = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0]
|
|
init_registers.append(Register(register_no))
|
|
offset_ptr += 1
|
|
obj_count -= 1
|
|
|
|
self.vprint(f"{prefix} REGISTER NO: {register_no}")
|
|
self.vprint(f"{prefix} END_{action_name}")
|
|
|
|
actions.append(InitRegisterAction(lineno, init_registers))
|
|
elif opcode == AP2Action.STORE_REGISTER:
|
|
obj_count = struct.unpack(">B", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0]
|
|
offset_ptr += 2
|
|
|
|
self.vprint(f"{prefix} {lineno}: {action_name}")
|
|
|
|
store_registers: List[Register] = []
|
|
while obj_count > 0:
|
|
register_no = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0]
|
|
store_registers.append(Register(register_no))
|
|
offset_ptr += 1
|
|
obj_count -= 1
|
|
|
|
self.vprint(f"{prefix} REGISTER NO: {register_no}")
|
|
self.vprint(f"{prefix} END_{action_name}")
|
|
|
|
actions.append(StoreRegisterAction(lineno, store_registers, preserve_stack=True))
|
|
elif opcode == AP2Action.STORE_REGISTER2:
|
|
register_no = struct.unpack(">B", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0]
|
|
offset_ptr += 2
|
|
|
|
self.vprint(f"{prefix} {lineno}: {action_name}")
|
|
self.vprint(f"{prefix} REGISTER NO: {register_no}")
|
|
self.vprint(f"{prefix} END_{action_name}")
|
|
|
|
actions.append(StoreRegisterAction(lineno, [Register(register_no)], preserve_stack=False))
|
|
elif opcode == AP2Action.IF:
|
|
jump_if_true_offset = struct.unpack(">h", datachunk[(offset_ptr + 1):(offset_ptr + 3)])[0]
|
|
jump_if_true_offset += (lineno + 3)
|
|
offset_ptr += 3
|
|
|
|
self.vprint(f"{prefix} {lineno}: Offset If True: {jump_if_true_offset}")
|
|
actions.append(IfAction(lineno, IfAction.IS_TRUE, jump_if_true_offset))
|
|
elif opcode == AP2Action.IF2:
|
|
if2_type, jump_if_true_offset = struct.unpack(">Bh", datachunk[(offset_ptr + 1):(offset_ptr + 4)])
|
|
jump_if_true_offset += (lineno + 4)
|
|
offset_ptr += 4
|
|
|
|
self.vprint(f"{prefix} {lineno}: {action_name} {IfAction.comparison_to_str(if2_type)}, Offset If True: {jump_if_true_offset}")
|
|
actions.append(IfAction(lineno, if2_type, jump_if_true_offset))
|
|
elif opcode == AP2Action.JUMP:
|
|
jump_offset = struct.unpack(">h", datachunk[(offset_ptr + 1):(offset_ptr + 3)])[0]
|
|
jump_offset += (lineno + 3)
|
|
offset_ptr += 3
|
|
|
|
self.vprint(f"{prefix} {lineno}: {action_name} Offset: {jump_offset}")
|
|
actions.append(JumpAction(lineno, jump_offset))
|
|
elif opcode == AP2Action.WITH:
|
|
skip_offset = struct.unpack(">H", datachunk[(offset_ptr + 1):(offset_ptr + 3)])[0]
|
|
offset_ptr += 3
|
|
|
|
# TODO: I have absolutely no idea what the data which exists in the bytecode buffer at this point
|
|
# represents...
|
|
unknown_data = datachunk[offset_ptr:(offset_ptr + skip_offset)]
|
|
offset_ptr += skip_offset
|
|
self.vprint(f"{prefix} {lineno}: {action_name} Unknown Data Length: {skip_offset}")
|
|
actions.append(WithAction(lineno, unknown_data))
|
|
elif opcode == AP2Action.ADD_NUM_VARIABLE:
|
|
amount_to_add = struct.unpack(">b", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0]
|
|
offset_ptr += 2
|
|
|
|
self.vprint(f"{prefix} {lineno}: {action_name} Add Value: {amount_to_add}")
|
|
actions.append(AddNumVariableAction(lineno, amount_to_add))
|
|
elif opcode == AP2Action.GET_URL2:
|
|
get_url_action = struct.unpack(">B", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0]
|
|
offset_ptr += 2
|
|
|
|
self.vprint(f"{prefix} {lineno}: {action_name} URL Action: {get_url_action >> 6}")
|
|
actions.append(GetURL2Action(lineno, get_url_action >> 6))
|
|
elif opcode == AP2Action.START_DRAG:
|
|
constraint = struct.unpack(">b", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0]
|
|
offset_ptr += 2
|
|
|
|
self.vprint(f"{prefix} {lineno}: {action_name} Constrain Mouse: {'yes' if constraint > 0 else ('no' if constraint == 0 else 'check stack')}")
|
|
actions.append(StartDragAction(lineno, constrain=True if constraint > 0 else (False if constraint == 0 else None)))
|
|
elif opcode == AP2Action.ADD_NUM_REGISTER:
|
|
register_no, amount_to_add = struct.unpack(">Bb", datachunk[(offset_ptr + 1):(offset_ptr + 3)])
|
|
offset_ptr += 3
|
|
|
|
self.vprint(f"{prefix} {lineno}: {action_name} Register No: {register_no}, Add Value: {amount_to_add}")
|
|
actions.append(AddNumRegisterAction(lineno, Register(register_no), amount_to_add))
|
|
elif opcode == AP2Action.GOTO_FRAME2:
|
|
flags = struct.unpack(">B", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0]
|
|
offset_ptr += 2
|
|
|
|
if flags & 0x1:
|
|
post = "STOP"
|
|
else:
|
|
post = "PLAY"
|
|
|
|
if flags & 0x2:
|
|
# Additional frames to add on top of stack value.
|
|
additional_frames = struct.unpack(">H", datachunk[offset_ptr:(offset_ptr + 2)])[0]
|
|
offset_ptr += 2
|
|
else:
|
|
additional_frames = 0
|
|
|
|
self.vprint(f"{prefix} {lineno}: {action_name} AND {post} Additional Frames: {additional_frames}")
|
|
actions.append(GotoFrame2Action(lineno, additional_frames, stop=bool(flags & 0x1)))
|
|
else:
|
|
raise Exception(f"Can't advance, no handler for opcode {opcode} ({hex(opcode)})!")
|
|
|
|
return ByteCode(bytecode_name, actions, offset_ptr)
|
|
|
|
def __parse_tag(
|
|
self,
|
|
ap2_version: int,
|
|
afp_version: int,
|
|
ap2data: bytes,
|
|
tagid: int,
|
|
size: int,
|
|
dataoffset: int,
|
|
tag_parent_sprite: Optional[int],
|
|
tag_frame: str,
|
|
prefix: str = "",
|
|
) -> Tag:
|
|
if tagid == AP2Tag.AP2_SHAPE:
|
|
if size != 4:
|
|
raise Exception(f"Invalid shape size {size}")
|
|
|
|
unknown, shape_id = struct.unpack("<HH", ap2data[dataoffset:(dataoffset + 4)])
|
|
self.add_coverage(dataoffset, size)
|
|
|
|
# I'm not sure what the unknown value is. It doesn't seem to be parsed by either BishiBashi or Jubeat
|
|
# when I've looked, but it does appear to be non-zero sometimes in Pop'n Music animations.
|
|
shape_reference = f"{self.exported_name}_shape{shape_id}"
|
|
self.vprint(f"{prefix} Tag ID: {shape_id}, AFP Reference: {shape_reference}, Unknown: {unknown}")
|
|
|
|
return AP2ShapeTag(shape_id, shape_reference)
|
|
elif tagid == AP2Tag.AP2_DEFINE_SPRITE:
|
|
sprite_flags, sprite_id = struct.unpack("<HH", ap2data[dataoffset:(dataoffset + 4)])
|
|
self.add_coverage(dataoffset, 4)
|
|
|
|
if sprite_flags & 1 == 0:
|
|
# This is an old-style tag, it has data directly following the header.
|
|
subtags_offset = dataoffset + 4
|
|
else:
|
|
# This is a new-style tag, it has a relative data pointer.
|
|
subtags_offset = struct.unpack("<I", ap2data[(dataoffset + 4):(dataoffset + 8)])[0] + dataoffset
|
|
self.add_coverage(dataoffset + 4, 4)
|
|
|
|
self.vprint(f"{prefix} Tag ID: {sprite_id}")
|
|
tags, frames, labels = self.__parse_tags(ap2_version, afp_version, ap2data, subtags_offset, sprite_id, prefix=" " + prefix)
|
|
|
|
return AP2DefineSpriteTag(sprite_id, tags, frames, labels)
|
|
elif tagid == AP2Tag.AP2_DEFINE_FONT:
|
|
unk, font_id, fontname_offset, xml_prefix_offset, text_index_count, height_count = struct.unpack("<HHHHHH", ap2data[dataoffset:(dataoffset + 12)])
|
|
self.add_coverage(dataoffset, 12)
|
|
|
|
fontname = self.__get_string(fontname_offset)
|
|
xml_prefix = self.__get_string(xml_prefix_offset)
|
|
|
|
self.vprint(
|
|
f"{prefix} Tag ID: {font_id}, Unknown: {unk}, Font Name: {fontname}, "
|
|
f"XML Prefix: {xml_prefix}, Text Index Entries: {text_index_count}, Height Entries: {height_count}"
|
|
)
|
|
|
|
text_indexes: List[int] = []
|
|
for i in range(text_index_count):
|
|
entry_offset = dataoffset + 12 + (i * 2)
|
|
entry_value = struct.unpack("<H", ap2data[entry_offset:(entry_offset + 2)])[0]
|
|
text_indexes.append(entry_value)
|
|
self.add_coverage(entry_offset, 2)
|
|
|
|
self.vprint(f"{prefix} Text Index: {i}: {entry_value} ({chr(entry_value)})")
|
|
|
|
heights: List[int] = []
|
|
for i in range(height_count):
|
|
entry_offset = dataoffset + 12 + (text_index_count * 2) + (i * 2)
|
|
entry_value = struct.unpack("<H", ap2data[entry_offset:(entry_offset + 2)])[0]
|
|
heights.append(entry_value)
|
|
self.add_coverage(entry_offset, 2)
|
|
|
|
self.vprint(f"{prefix} Height: {entry_value}")
|
|
|
|
return AP2DefineFontTag(font_id, fontname, xml_prefix, heights, text_indexes)
|
|
elif tagid == AP2Tag.AP2_DO_ACTION:
|
|
datachunk = ap2data[dataoffset:(dataoffset + size)]
|
|
bytecode = self.__parse_bytecode(f"on_enter_{f'sprite_{tag_parent_sprite}' if tag_parent_sprite is not None else 'main'}_{tag_frame}", datachunk, prefix=prefix)
|
|
self.add_coverage(dataoffset, size)
|
|
|
|
return AP2DoActionTag(bytecode)
|
|
elif tagid == AP2Tag.AP2_PLACE_OBJECT:
|
|
# Allow us to keep track of what we've consumed.
|
|
datachunk = ap2data[dataoffset:(dataoffset + size)]
|
|
flags, depth, object_id = struct.unpack("<IHH", datachunk[0:8])
|
|
self.add_coverage(dataoffset, 8)
|
|
running_pointer = 8
|
|
|
|
# Make sure we grab the second half of flags as well, since this is read first for
|
|
# newer games.
|
|
if flags & 0x80000000:
|
|
more_flags = struct.unpack("<I", datachunk[running_pointer:(running_pointer + 4)])[0]
|
|
self.add_coverage(dataoffset + running_pointer, 4)
|
|
running_pointer += 4
|
|
|
|
flags = flags | (more_flags << 32)
|
|
unhandled_flags = flags & ~0x80000000
|
|
else:
|
|
unhandled_flags = flags
|
|
|
|
self.vprint(f"{prefix} Flags: {hex(flags)}, Object ID: {object_id}, Depth: {depth}")
|
|
|
|
if flags & 0x2:
|
|
# Has a shape component.
|
|
unhandled_flags &= ~0x2
|
|
src_tag_id = struct.unpack("<H", datachunk[running_pointer:(running_pointer + 2)])[0]
|
|
self.add_coverage(dataoffset + running_pointer, 2)
|
|
running_pointer += 2
|
|
self.vprint(f"{prefix} Source Tag ID: {src_tag_id}")
|
|
else:
|
|
src_tag_id = None
|
|
|
|
label_name = None
|
|
if flags & 0x10:
|
|
unhandled_flags &= ~0x10
|
|
label_name = struct.unpack("<H", datachunk[running_pointer:(running_pointer + 2)])[0]
|
|
self.add_coverage(dataoffset + running_pointer, 2)
|
|
running_pointer += 2
|
|
|
|
self.vprint(f"{prefix} Frame Label ID: {label_name}")
|
|
|
|
movie_name = None
|
|
if flags & 0x20:
|
|
# Has movie name component.
|
|
unhandled_flags &= ~0x20
|
|
nameoffset = struct.unpack("<H", datachunk[running_pointer:(running_pointer + 2)])[0]
|
|
self.add_coverage(dataoffset + running_pointer, 2)
|
|
movie_name = self.__get_string(nameoffset)
|
|
running_pointer += 2
|
|
self.vprint(f"{prefix} Movie Name: {movie_name}")
|
|
|
|
if flags & 0x40:
|
|
unhandled_flags &= ~0x40
|
|
unk3 = struct.unpack("<H", datachunk[running_pointer:(running_pointer + 2)])[0]
|
|
self.add_coverage(dataoffset + running_pointer, 2)
|
|
running_pointer += 2
|
|
self.vprint(f"{prefix} Unk3: {hex(unk3)}")
|
|
|
|
if flags & 0x20000:
|
|
# Has blend component.
|
|
unhandled_flags &= ~0x20000
|
|
blend = struct.unpack("<B", datachunk[running_pointer:(running_pointer + 1)])[0]
|
|
self.add_coverage(dataoffset + running_pointer, 1)
|
|
running_pointer += 1
|
|
self.vprint(f"{prefix} Blend: {hex(blend)}")
|
|
else:
|
|
blend = None
|
|
|
|
# Due to possible misalignment, we need to realign.
|
|
misalignment = running_pointer & 3
|
|
if misalignment > 0:
|
|
catchup = 4 - misalignment
|
|
self.add_coverage(dataoffset + running_pointer, catchup)
|
|
running_pointer += catchup
|
|
|
|
# Handle transformation matrix.
|
|
transform = Matrix.identity()
|
|
|
|
if flags & 0x100:
|
|
# Has scale component.
|
|
unhandled_flags &= ~0x100
|
|
a_int, d_int = struct.unpack("<ii", datachunk[running_pointer:(running_pointer + 8)])
|
|
self.add_coverage(dataoffset + running_pointer, 8)
|
|
running_pointer += 8
|
|
|
|
transform.a = float(a_int) / 1024.0
|
|
transform.d = float(d_int) / 1024.0
|
|
self.vprint(f"{prefix} Transform Matrix A: {transform.a}, D: {transform.d}")
|
|
|
|
if flags & 0x200:
|
|
# Has rotate component.
|
|
unhandled_flags &= ~0x200
|
|
b_int, c_int = struct.unpack("<ii", datachunk[running_pointer:(running_pointer + 8)])
|
|
self.add_coverage(dataoffset + running_pointer, 8)
|
|
running_pointer += 8
|
|
|
|
transform.b = float(b_int) / 1024.0
|
|
transform.c = float(c_int) / 1024.0
|
|
self.vprint(f"{prefix} Transform Matrix B: {transform.b}, C: {transform.c}")
|
|
|
|
if flags & 0x400:
|
|
# Has translate component.
|
|
unhandled_flags &= ~0x400
|
|
tx_int, ty_int = struct.unpack("<ii", datachunk[running_pointer:(running_pointer + 8)])
|
|
self.add_coverage(dataoffset + running_pointer, 8)
|
|
running_pointer += 8
|
|
|
|
transform.tx = float(tx_int) / 20.0
|
|
transform.ty = float(ty_int) / 20.0
|
|
self.vprint(f"{prefix} Transform Matrix TX: {transform.tx}, TY: {transform.ty}")
|
|
|
|
# Handle object colors
|
|
multcolor = Color(1.0, 1.0, 1.0, 1.0)
|
|
addcolor = Color(0.0, 0.0, 0.0, 0.0)
|
|
multdisplayed = False
|
|
adddisplayed = False
|
|
|
|
if flags & 0x800:
|
|
# Multiplicative color present.
|
|
unhandled_flags &= ~0x800
|
|
r, g, b, a = struct.unpack("<hhhh", datachunk[running_pointer:(running_pointer + 8)])
|
|
self.add_coverage(dataoffset + running_pointer, 8)
|
|
running_pointer += 8
|
|
|
|
multcolor.r = float(r) / 255.0
|
|
multcolor.g = float(g) / 255.0
|
|
multcolor.b = float(b) / 255.0
|
|
multcolor.a = float(a) / 255.0
|
|
self.vprint(f"{prefix} Mult Color: {multcolor}")
|
|
multdisplayed = True
|
|
|
|
if flags & 0x1000:
|
|
# Additive color present.
|
|
unhandled_flags &= ~0x1000
|
|
r, g, b, a = struct.unpack("<hhhh", datachunk[running_pointer:(running_pointer + 8)])
|
|
self.add_coverage(dataoffset + running_pointer, 8)
|
|
running_pointer += 8
|
|
|
|
addcolor.r = float(r) / 255.0
|
|
addcolor.g = float(g) / 255.0
|
|
addcolor.b = float(b) / 255.0
|
|
addcolor.a = float(a) / 255.0
|
|
self.vprint(f"{prefix} Add Color: {addcolor}")
|
|
adddisplayed = True
|
|
|
|
if flags & 0x2000:
|
|
# Multiplicative color present, smaller integers.
|
|
unhandled_flags &= ~0x2000
|
|
rgba = struct.unpack("<I", datachunk[running_pointer:(running_pointer + 4)])[0]
|
|
self.add_coverage(dataoffset + running_pointer, 4)
|
|
running_pointer += 4
|
|
|
|
multcolor.r = float((rgba >> 24) & 0xFF) / 255.0
|
|
multcolor.g = float((rgba >> 16) & 0xFF) / 255.0
|
|
multcolor.b = float((rgba >> 8) & 0xFF) / 255.0
|
|
multcolor.a = float(rgba & 0xFF) / 255.0
|
|
self.vprint(f"{prefix} Mult Color: {multcolor}")
|
|
multdisplayed = True
|
|
|
|
if flags & 0x4000:
|
|
# Additive color present, smaller integers.
|
|
unhandled_flags &= ~0x4000
|
|
rgba = struct.unpack("<I", datachunk[running_pointer:(running_pointer + 4)])[0]
|
|
self.add_coverage(dataoffset + running_pointer, 4)
|
|
running_pointer += 4
|
|
|
|
addcolor.r = float((rgba >> 24) & 0xFF) / 255.0
|
|
addcolor.g = float((rgba >> 16) & 0xFF) / 255.0
|
|
addcolor.b = float((rgba >> 8) & 0xFF) / 255.0
|
|
addcolor.a = float(rgba & 0xFF) / 255.0
|
|
self.vprint(f"{prefix} Add Color: {addcolor}")
|
|
adddisplayed = True
|
|
|
|
# For easier debugging, display the default color when the color
|
|
# is being used.
|
|
if flags & 0x8:
|
|
if not multdisplayed:
|
|
self.vprint(f"{prefix} Mult Color: {multcolor}")
|
|
if not adddisplayed:
|
|
self.vprint(f"{prefix} Add Color: {addcolor}")
|
|
|
|
bytecodes: Dict[int, List[ByteCode]] = {}
|
|
if flags & 0x80:
|
|
# Object event triggers.
|
|
unhandled_flags &= ~0x80
|
|
event_flags, event_size = struct.unpack("<II", datachunk[running_pointer:(running_pointer + 8)])
|
|
self.add_coverage(dataoffset + running_pointer, 8)
|
|
|
|
if event_flags != 0:
|
|
_, count = struct.unpack("<HH", datachunk[(running_pointer + 8):(running_pointer + 12)])
|
|
self.add_coverage(dataoffset + running_pointer + 8, 4)
|
|
|
|
# The game does not seem to care about length here, but we do, so let's calculate
|
|
# offsets and use that for lengths.
|
|
bytecode_offsets: List[int] = []
|
|
for evt in range(count):
|
|
evt_offset = running_pointer + 12 + (evt * 8)
|
|
bytecode_offset = struct.unpack("<H", datachunk[(evt_offset + 6):(evt_offset + 8)])[0] + evt_offset
|
|
bytecode_offsets.append(bytecode_offset)
|
|
bytecode_offsets.append(event_size + running_pointer)
|
|
|
|
beginning_to_end: Dict[int, int] = {}
|
|
for i, bytecode_offset in enumerate(bytecode_offsets[:-1]):
|
|
beginning_to_end[bytecode_offset] = bytecode_offsets[i + 1]
|
|
|
|
self.vprint(f"{prefix} Event Triggers, Count: {count}")
|
|
for evt in range(count):
|
|
evt_offset = running_pointer + 12 + (evt * 8)
|
|
evt_flags, _, keycode, bytecode_offset = struct.unpack("<IBBH", datachunk[evt_offset:(evt_offset + 8)])
|
|
self.add_coverage(dataoffset + evt_offset, 8)
|
|
|
|
events: List[str] = []
|
|
if evt_flags & AP2Trigger.ON_LOAD:
|
|
events.append("ON_LOAD")
|
|
if evt_flags & AP2Trigger.ON_ENTER_FRAME:
|
|
events.append("ON_ENTER_FRAME")
|
|
if evt_flags & AP2Trigger.ON_UNLOAD:
|
|
events.append("ON_UNLOAD")
|
|
if evt_flags & AP2Trigger.ON_MOUSE_MOVE:
|
|
events.append("ON_MOUSE_MOVE")
|
|
if evt_flags & AP2Trigger.ON_MOUSE_DOWN:
|
|
events.append("ON_MOUSE_DOWN")
|
|
if evt_flags & AP2Trigger.ON_MOUSE_UP:
|
|
events.append("ON_MOUSE_UP")
|
|
if evt_flags & AP2Trigger.ON_KEY_DOWN:
|
|
events.append("ON_KEY_DOWN")
|
|
if evt_flags & AP2Trigger.ON_KEY_UP:
|
|
events.append("ON_KEY_UP")
|
|
if evt_flags & AP2Trigger.ON_DATA:
|
|
events.append("ON_DATA")
|
|
if evt_flags & AP2Trigger.ON_PRESS:
|
|
events.append("ON_PRESS")
|
|
if evt_flags & AP2Trigger.ON_RELEASE:
|
|
events.append("ON_RELEASE")
|
|
if evt_flags & AP2Trigger.ON_RELEASE_OUTSIDE:
|
|
events.append("ON_RELEASE_OUTSIDE")
|
|
if evt_flags & AP2Trigger.ON_ROLL_OVER:
|
|
events.append("ON_ROLL_OVER")
|
|
if evt_flags & AP2Trigger.ON_ROLL_OUT:
|
|
events.append("ON_ROLL_OUT")
|
|
|
|
bytecode_offset += evt_offset
|
|
bytecode_length = beginning_to_end[bytecode_offset] - bytecode_offset
|
|
|
|
self.vprint(f"{prefix} Flags: {hex(evt_flags)} ({', '.join(events)}), KeyCode: {hex(keycode)}, ByteCode Offset: {hex(dataoffset + bytecode_offset)}, Length: {bytecode_length}")
|
|
bytecode = self.__parse_bytecode(f"on_tag_{object_id}_event", datachunk[bytecode_offset:(bytecode_offset + bytecode_length)], prefix=prefix + " ")
|
|
self.add_coverage(dataoffset + bytecode_offset, bytecode_length)
|
|
|
|
bytecodes[evt_flags] = [*bytecodes.get(evt_flags, []), bytecode]
|
|
|
|
running_pointer += event_size
|
|
|
|
if flags & 0x10000:
|
|
# Some sort of filter data? Not sure what this is either. Needs more investigation
|
|
# if I encounter files with it. This seems to match up with SWF documentation on
|
|
# filters. Still have yet to see any files with it.
|
|
unhandled_flags &= ~0x10000
|
|
count, filter_size = struct.unpack("<HH", datachunk[running_pointer:(running_pointer + 4)])
|
|
self.add_coverage(dataoffset + running_pointer, 4)
|
|
running_pointer += filter_size
|
|
|
|
# TODO: This is not understood at all. I need to find data that uses it to continue.
|
|
# running_pointer + 4 starts a series of shorts (exactly count of them) which are
|
|
# all in the range of 0-7, corresponding to some sort of filter. They get sizes
|
|
# looked up and I presume there's data following this corresponding to those sizes.
|
|
# I don't know however as I've not encountered data with this bit.
|
|
self.vprint(f"{prefix} Unknown Filter data Count: {count}, Size: {filter_size}")
|
|
|
|
rotation_offset = None
|
|
if flags & 0x1000000:
|
|
# I am certain that this is the rotation origin, as treating it as such works for
|
|
# basically all files.
|
|
unhandled_flags &= ~0x1000000
|
|
x, y = struct.unpack("<ii", datachunk[running_pointer:(running_pointer + 8)])
|
|
self.add_coverage(dataoffset + running_pointer, 8)
|
|
running_pointer += 8
|
|
|
|
rotation_offset = Point(float(x) / 20.0, float(y) / 20.0)
|
|
self.vprint(f"{prefix} Rotation Origin: {rotation_offset}")
|
|
|
|
if flags & 0x200000000:
|
|
# TODO: This might be z rotation origin? I've only seen it on files that have a place
|
|
# camera, and its setting a local value that is close to the rotation origin
|
|
# x and y constants.
|
|
unhandled_flags &= ~0x200000000
|
|
z_int = struct.unpack("<i", datachunk[running_pointer:(running_pointer + 4)])[0]
|
|
self.add_coverage(dataoffset + running_pointer, 4)
|
|
running_pointer += 4
|
|
|
|
z = float(z_int) / 20.0
|
|
self.vprint(f"{prefix} Unknown Rotation Origin Float: {z}")
|
|
|
|
if flags & 0x2000000:
|
|
# Same as above, but initializing to 0, 0 instead of from data.
|
|
unhandled_flags &= ~0x2000000
|
|
rotation_offset = Point(0.0, 0.0)
|
|
self.vprint(f"{prefix} Rotation Origin: {rotation_offset}")
|
|
|
|
if flags & 0x40000:
|
|
# This appears in newer IIDX to be an alternative method for populating
|
|
# transform scaling.
|
|
unhandled_flags &= ~0x40000
|
|
|
|
# This is a bit nasty, but the newest version of data we see in
|
|
# Bishi with this flag set is 0x8, and the oldest version in DDR
|
|
# PS3 is also 0x8. Newer AFP versions do something with this flag
|
|
# but Bishi straight-up ignores it (no code to even check it), so
|
|
# we must use a heuristic for determining if this is parseable...
|
|
if running_pointer == len(datachunk):
|
|
pass
|
|
else:
|
|
a_int, d_int = struct.unpack("<hh", datachunk[running_pointer:(running_pointer + 4)])
|
|
self.add_coverage(dataoffset + running_pointer, 4)
|
|
running_pointer += 4
|
|
|
|
transform.a = float(a_int) / 32768.0
|
|
transform.d = float(d_int) / 32768.0
|
|
self.vprint(f"{prefix} Transform Matrix A: {transform.a}, D: {transform.d}")
|
|
|
|
if flags & 0x80000:
|
|
# This appears in newer IIDX to be an alternative method for populating
|
|
# transform rotation.
|
|
unhandled_flags &= ~0x80000
|
|
b_int, c_int = struct.unpack("<hh", datachunk[running_pointer:(running_pointer + 4)])
|
|
self.add_coverage(dataoffset + running_pointer, 4)
|
|
running_pointer += 4
|
|
|
|
transform.b = float(b_int) / 32768.0
|
|
transform.c = float(c_int) / 32768.0
|
|
self.vprint(f"{prefix} Transform Matrix B: {transform.b}, C: {transform.c}")
|
|
|
|
if flags & 0x100000:
|
|
# TODO: Some unknown short.
|
|
unhandled_flags &= ~0x100000
|
|
unk_4 = struct.unpack("<H", datachunk[running_pointer:(running_pointer + 2)])[0]
|
|
self.add_coverage(dataoffset + running_pointer, 2)
|
|
running_pointer += 2
|
|
|
|
self.vprint(f"{prefix} Unk 4: {unk_4}")
|
|
|
|
# Due to possible misalignment, we need to realign.
|
|
misalignment = running_pointer & 3
|
|
if misalignment > 0:
|
|
catchup = 4 - misalignment
|
|
self.add_coverage(dataoffset + running_pointer, catchup)
|
|
running_pointer += catchup
|
|
|
|
if flags & 0x8000000:
|
|
# TODO: Some unknown float. This might be the "tz" value for a 3D matrix.
|
|
unhandled_flags &= ~0x8000000
|
|
unk_5 = struct.unpack("<i", datachunk[running_pointer:(running_pointer + 4)])[0]
|
|
self.add_coverage(dataoffset + running_pointer, 4)
|
|
running_pointer += 4
|
|
|
|
unk_5_f = unk_5 / 20.0
|
|
|
|
self.vprint(f"{prefix} Unk 5: {unk_5_f}")
|
|
|
|
if flags & 0x10000000:
|
|
# TODO: Absolutely no idea, the games that use this reuse the transform
|
|
# matrix variables but then don't put them in the same spot, so
|
|
# this might be a 3D transform matrix? Would make sense given the
|
|
# unknown float above as well as the unknown rotation origin above
|
|
# as well as the newly-discovered AP2_PLACE_CAMERA tag.
|
|
unhandled_flags &= ~0x10000000
|
|
ints = struct.unpack("<iiiiiiiii", datachunk[running_pointer:(running_pointer + 36)])
|
|
self.add_coverage(dataoffset + running_pointer, 36)
|
|
running_pointer += 36
|
|
|
|
floats = [float(i) / 1024.0 for i in ints]
|
|
|
|
self.vprint(f"{prefix} Unknown 3D Transform Matrix: {', '.join(str(f) for f in floats)}")
|
|
|
|
if flags & 0x20000000:
|
|
# TODO: Again, absolutely no idea, gets passed into a function and I
|
|
# don't see how its used.
|
|
unhandled_flags &= ~0x20000000
|
|
unk_a, unk_b, unk_c = struct.unpack("<hbb", datachunk[running_pointer:(running_pointer + 4)])
|
|
self.add_coverage(dataoffset + running_pointer, 4)
|
|
running_pointer += 4
|
|
|
|
self.vprint(f"{prefix} Unknown Data: {unk_a}, {unk_b}, {unk_c}")
|
|
|
|
if flags & 0x400000000:
|
|
# There's some serious hanky-panky going on here. The first 4 bytes are a bitmask,
|
|
# and we advance past data based on some calculation of the number of bits set.
|
|
# I'll need to run into some data using this to figure out what the heck is going on.
|
|
raise Exception("TODO")
|
|
|
|
if flags & 0x800000000:
|
|
unhandled_flags &= ~0x800000000
|
|
bitmask = struct.unpack("<I", datachunk[running_pointer:(running_pointer + 4)])[0]
|
|
self.add_coverage(dataoffset + running_pointer, 4)
|
|
running_pointer += 4
|
|
|
|
self.vprint(f"{prefix} Unknown Data Flags: {hex(bitmask)}")
|
|
|
|
# I have no idea what any of this is either, so I am duplicating game logic in the
|
|
# hopes that someday it makes sense.
|
|
cur_size = 0
|
|
|
|
for bit in range(32):
|
|
if bool(bitmask & (1 << bit)):
|
|
unk_flags, unk_size = struct.unpack("<HH", datachunk[(running_pointer + (cur_size * 2)):(running_pointer + (cur_size * 2) + 4)])
|
|
|
|
cur_size = cur_size + 2 + (
|
|
(((unk_flags & 0x10) | 0x8) >> 2) *
|
|
((unk_flags & 1) + 1) *
|
|
unk_size
|
|
)
|
|
|
|
self.vprint(f"{prefix} WTF: {hex(unk_flags)}, {unk_size}, {cur_size}")
|
|
|
|
self.add_coverage(dataoffset + running_pointer, cur_size * 2)
|
|
running_pointer += cur_size * 2
|
|
|
|
if flags & 0x1000000000:
|
|
# I have no idea what this is, but the two shorts that it pulls out are assigned
|
|
# to the same variables as those in 0x2000000000, so they're obviously linked.
|
|
unhandled_flags &= ~0x1000000000
|
|
unk1, unk2, unk3 = struct.unpack("<Ihh", datachunk[running_pointer:(running_pointer + 8)])
|
|
self.add_coverage(dataoffset + running_pointer, 8)
|
|
running_pointer += 8
|
|
|
|
self.vprint(f"{prefix} Unknown New Data: {unk1}, {unk2}, {unk3}")
|
|
|
|
if flags & 0x2000000000:
|
|
# I have no idea what this is, but the two shorts that it pulls out are assigned
|
|
# to the same variables as those in 0x1000000000, so they're obviously linked.
|
|
unhandled_flags &= ~0x2000000000
|
|
unk1, unk2, unk3 = struct.unpack("<Hhh", datachunk[running_pointer:(running_pointer + 6)])
|
|
self.add_coverage(dataoffset + running_pointer, 6)
|
|
running_pointer += 6
|
|
|
|
self.vprint(f"{prefix} Unknown New Data: {unk1}, {unk2}, {unk3}")
|
|
|
|
# Due to possible misalignment, we need to realign.
|
|
misalignment = running_pointer & 3
|
|
if misalignment > 0:
|
|
catchup = 4 - misalignment
|
|
self.add_coverage(dataoffset + running_pointer, catchup)
|
|
running_pointer += catchup
|
|
|
|
if flags & 0x4000000000:
|
|
raise Exception("TODO")
|
|
|
|
# This flag states whether we are creating a new object on this depth, or updating one.
|
|
unhandled_flags &= ~0x400000D
|
|
if flags & 0x1:
|
|
self.vprint(f"{prefix} Update object request")
|
|
else:
|
|
self.vprint(f"{prefix} Create object request")
|
|
if flags & 0x4:
|
|
self.vprint(f"{prefix} Use transform matrix")
|
|
else:
|
|
self.vprint(f"{prefix} Ignore transform matrix")
|
|
if flags & 0x8:
|
|
self.vprint(f"{prefix} Use color information")
|
|
else:
|
|
self.vprint(f"{prefix} Ignore color information")
|
|
if flags & 0x4000000:
|
|
self.vprint(f"{prefix} Use 3D transform matrix?")
|
|
else:
|
|
self.vprint(f"{prefix} Ignore 3D transform matrix?")
|
|
|
|
if unhandled_flags != 0:
|
|
raise Exception(f"Did not handle {hex(unhandled_flags)} flag bits!")
|
|
if running_pointer < size:
|
|
raise Exception(f"Did not consume {size - running_pointer} bytes ({[hex(x) for x in datachunk[running_pointer:]]}) in object instantiation!")
|
|
if running_pointer != size:
|
|
raise Exception("Logic error!")
|
|
|
|
return AP2PlaceObjectTag(
|
|
object_id,
|
|
depth,
|
|
src_tag_id=src_tag_id,
|
|
movie_name=movie_name,
|
|
label_name=label_name,
|
|
blend=blend,
|
|
update=True if (flags & 0x1) else False,
|
|
transform=transform if (flags & 0x4) else None,
|
|
rotation_offset=rotation_offset,
|
|
mult_color=multcolor if (flags & 0x8) else None,
|
|
add_color=addcolor if (flags & 0x8) else None,
|
|
triggers=bytecodes,
|
|
)
|
|
elif tagid == AP2Tag.AP2_REMOVE_OBJECT:
|
|
if size != 4:
|
|
raise Exception(f"Invalid shape size {size}")
|
|
|
|
object_id, depth = struct.unpack("<HH", ap2data[dataoffset:(dataoffset + 4)])
|
|
self.vprint(f"{prefix} Object ID: {object_id}, Depth: {depth}")
|
|
self.add_coverage(dataoffset, 4)
|
|
|
|
return AP2RemoveObjectTag(object_id, depth)
|
|
elif tagid == AP2Tag.AP2_DEFINE_TEXT:
|
|
flags, text_id, text_data_count, sub_data_total_count, text_data_offset, sub_data_base_offset = struct.unpack(
|
|
"<HHHHHH",
|
|
ap2data[dataoffset:(dataoffset + 12)],
|
|
)
|
|
self.add_coverage(dataoffset, 12)
|
|
if flags != 0:
|
|
raise Exception(f"Unexpected flags {hex(flags)} in AP2_DEFINE_TEXT!")
|
|
|
|
extra_data = (12 + (20 * text_data_count) + (4 * sub_data_total_count))
|
|
if size < extra_data:
|
|
raise Exception(f"Unexpected size {size}, expected at least {extra_data} for AP2_DEFINE_TEXT!")
|
|
if size > extra_data:
|
|
# There seems to be some amount of data left over at the end, not sure what it
|
|
# is or does. I don't see any references to it being used in the tag loader.
|
|
pass
|
|
|
|
self.vprint(f"{prefix} Tag ID: {text_id}, Count of Entries: {text_data_count}, Count of Sub Entries: {sub_data_total_count}")
|
|
lines: List[AP2TextLine] = []
|
|
for i in range(text_data_count):
|
|
chunk_data_offset = dataoffset + text_data_offset + (20 * i)
|
|
chunk_flags, sub_data_count, font_tag, font_height, xpos, ypos, sub_data_offset, rgba = struct.unpack(
|
|
"<IHHHHHHI",
|
|
ap2data[chunk_data_offset:(chunk_data_offset + 20)],
|
|
)
|
|
self.add_coverage(chunk_data_offset, 20)
|
|
|
|
if not (chunk_flags & 0x1):
|
|
xpos = 0.0
|
|
else:
|
|
xpos = float(xpos) / 20.0
|
|
if not (chunk_flags & 0x2):
|
|
ypos = 0.0
|
|
else:
|
|
ypos = float(ypos) / 20.0
|
|
if not (chunk_flags & 0x8):
|
|
font_tag = None
|
|
|
|
color = Color(
|
|
float(rgba & 0xFF) / 255.0,
|
|
float((rgba >> 8) & 0xFF) / 255.0,
|
|
float((rgba >> 16) & 0xFF) / 255.0,
|
|
float((rgba >> 24) & 0xFF) / 255.0,
|
|
)
|
|
|
|
self.vprint(f"{prefix} Font Tag: {font_tag}, Font Height: {font_height}, X: {xpos}, Y: {ypos}, Count of Sub-Entries: {sub_data_count}, Color: {color}")
|
|
|
|
base_offset = dataoffset + (sub_data_offset * 4) + sub_data_base_offset
|
|
offsets: List[AP2TextChar] = []
|
|
for i in range(sub_data_count):
|
|
sub_chunk_offset = base_offset + (i * 4)
|
|
font_text_index, xoff = struct.unpack(
|
|
"<HH",
|
|
ap2data[sub_chunk_offset:(sub_chunk_offset + 4)],
|
|
)
|
|
self.add_coverage(sub_chunk_offset, 4)
|
|
|
|
entry_width = round(float(xoff) / 20.0, 5)
|
|
offsets.append(AP2TextChar(font_text_index, entry_width))
|
|
|
|
self.vprint(f"{prefix} Font Text Index: {font_text_index}, X: {xpos}, Width: {entry_width}")
|
|
|
|
# Make room for next character.
|
|
xpos = round(xpos + entry_width, 5)
|
|
|
|
lines.append(
|
|
AP2TextLine(
|
|
font_tag,
|
|
font_height,
|
|
xpos,
|
|
ypos,
|
|
offsets,
|
|
)
|
|
)
|
|
|
|
return AP2DefineTextTag(text_id, lines)
|
|
elif tagid == AP2Tag.AP2_DEFINE_EDIT_TEXT:
|
|
if size != 44:
|
|
raise Exception(f"Invalid size {size} to get data from AP2_DEFINE_EDIT_TEXT!")
|
|
|
|
flags, edit_text_id, defined_font_tag_id, font_height, unk_str2_offset = struct.unpack("<IHHHH", ap2data[dataoffset:(dataoffset + 12)])
|
|
self.add_coverage(dataoffset, 12)
|
|
|
|
unk1, unk2, unk3, unk4 = struct.unpack("<HHHH", ap2data[(dataoffset + 12):(dataoffset + 20)])
|
|
self.add_coverage(dataoffset + 12, 8)
|
|
|
|
rgba, f1, f2, f3, f4, variable_name_offset, default_text_offset = struct.unpack("<IiiiiHH", ap2data[(dataoffset + 20):(dataoffset + 44)])
|
|
self.add_coverage(dataoffset + 20, 24)
|
|
|
|
self.vprint(f"{prefix} Tag ID: {edit_text_id}, Font Tag: {defined_font_tag_id}, Height Selection: {font_height}, Flags: {hex(flags)}")
|
|
|
|
unk_string2 = self.__get_string(unk_str2_offset) or None
|
|
self.vprint(f"{prefix} Unk String: {unk_string2}")
|
|
|
|
rect = Rectangle(f1 / 20.0, f2 / 20.0, f3 / 20.0, f4 / 20.0)
|
|
self.vprint(f"{prefix} Rectangle: {rect}")
|
|
|
|
variable_name = self.__get_string(variable_name_offset) or None
|
|
self.vprint(f"{prefix} Variable Name: {variable_name}")
|
|
|
|
color = Color(
|
|
r=(rgba & 0xFF) / 255.0,
|
|
g=((rgba >> 8) & 0xFF) / 255.0,
|
|
b=((rgba >> 16) & 0xFF) / 255.0,
|
|
a=((rgba >> 24) & 0xFF) / 255.0,
|
|
)
|
|
self.vprint(f"{prefix} Text Color: {color}")
|
|
|
|
self.vprint(f"{prefix} Unk1: {unk1}, Unk2: {unk2}, Unk3: {unk3}, Unk4: {unk4}")
|
|
|
|
# flags & 0x20 means something with offset 16-18.
|
|
# flags & 0x200 is unk str below is a HTML tag.
|
|
|
|
if flags & 0x80:
|
|
# Has some sort of string pointer.
|
|
default_text = self.__get_string(default_text_offset) or None
|
|
self.vprint(f"{prefix} Default Text: {default_text}")
|
|
else:
|
|
default_text = None
|
|
|
|
return AP2DefineEditTextTag(edit_text_id, defined_font_tag_id, font_height, rect, color, default_text=default_text)
|
|
elif tagid == AP2Tag.AP2_DEFINE_MORPH_SHAPE:
|
|
unk1, unk2, define_shape_id, _0x2c_count, _0x2e_count, another_count = struct.unpack("<HHHHHH", ap2data[dataoffset:(dataoffset + 12)])
|
|
self.add_coverage(dataoffset, 12)
|
|
|
|
_0x2c_offset, _0x2e_offset, another_offset = struct.unpack("<HHH", ap2data[(dataoffset + 44):(dataoffset + 50)])
|
|
self.add_coverage(dataoffset + 44, 6)
|
|
|
|
self.vprint(f"{prefix} Tag ID: {define_shape_id}, Unk1: {unk1}, Unk2: {unk2}, Count1: {_0x2c_count}, Count2: {_0x2e_count}, Another Count: {another_count}")
|
|
|
|
for label, off, sz in [("0x2c", _0x2c_offset, _0x2c_count), ("0x2e", _0x2e_offset, _0x2e_count)]:
|
|
for i in range(sz):
|
|
short_offset = dataoffset + off + (2 * i)
|
|
loc = struct.unpack("<H", ap2data[short_offset:(short_offset + 2)])[0]
|
|
self.add_coverage(short_offset, 2)
|
|
|
|
chunk_offset = dataoffset + loc
|
|
flags, unk3, unk4 = struct.unpack("<HBB", ap2data[chunk_offset:(chunk_offset + 4)])
|
|
self.add_coverage(chunk_offset, 4)
|
|
chunk_offset += 4
|
|
|
|
self.vprint(f"{prefix} {label} Flags: {hex(flags)}, Unk3: {unk3}, Unk4-1: {(unk4 >> 2) & 0x3}, Unk4-2: {(unk4 & 0x3)}")
|
|
|
|
unprocessed_flags = flags
|
|
if flags & 0x1:
|
|
int1, int2 = struct.unpack("<HH", ap2data[chunk_offset:(chunk_offset + 4)])
|
|
self.add_coverage(chunk_offset, 4)
|
|
chunk_offset += 4
|
|
unprocessed_flags &= ~0x1
|
|
|
|
# TODO: In game, 20.0 is divided by int1 cast to float, then int2 cast to float divided by 20.0 is
|
|
# subtracted from the first value, and that is multiplied by some percentage, and then the
|
|
# second value is added back in.
|
|
|
|
self.vprint(f"{prefix} Unknown Int1: {int1}, Int2: {int2}")
|
|
|
|
if flags & 0x12:
|
|
intval, src_ptr = struct.unpack("<HH", ap2data[chunk_offset:(chunk_offset + 4)])
|
|
self.add_coverage(chunk_offset, 4)
|
|
chunk_offset += 4
|
|
unprocessed_flags &= ~0x12
|
|
|
|
self.vprint(f"{prefix} Unknown Float: {float(intval) / 20.0}, Source Bitmap ID: {src_ptr}")
|
|
|
|
if flags & 0x4:
|
|
rgba1, rgba2 = struct.unpack("<II", ap2data[chunk_offset:(chunk_offset + 8)])
|
|
self.add_coverage(chunk_offset, 8)
|
|
chunk_offset += 8
|
|
unprocessed_flags &= ~0x4
|
|
|
|
color1 = Color(
|
|
r=(rgba1 & 0xFF) / 255.0,
|
|
g=((rgba1 >> 8) & 0xFF) / 255.0,
|
|
b=((rgba1 >> 16) & 0xFF) / 255.0,
|
|
a=((rgba1 >> 24) & 0xFF) / 255.0,
|
|
)
|
|
|
|
color2 = Color(
|
|
r=(rgba2 & 0xFF) / 255.0,
|
|
g=((rgba2 >> 8) & 0xFF) / 255.0,
|
|
b=((rgba2 >> 16) & 0xFF) / 255.0,
|
|
a=((rgba2 >> 24) & 0xFF) / 255.0,
|
|
)
|
|
|
|
self.vprint(f"{prefix} Start Color: {color1}, End Color: {color2}")
|
|
|
|
if flags & 0x8:
|
|
a1, d1, a2, d2, b1, c1, b2, c2, tx1, ty1, tx2, ty2 = struct.unpack("<IIIIIIIIIIII", ap2data[chunk_offset:(chunk_offset + 48)])
|
|
self.add_coverage(chunk_offset, 48)
|
|
chunk_offset += 48
|
|
unprocessed_flags &= ~0x4
|
|
|
|
matrix1 = Matrix(
|
|
a=a1,
|
|
b=b1,
|
|
c=c1,
|
|
d=d1,
|
|
tx=tx1,
|
|
ty=ty1,
|
|
)
|
|
|
|
matrix2 = Matrix(
|
|
a=a2,
|
|
b=b2,
|
|
c=c2,
|
|
d=d2,
|
|
tx=tx2,
|
|
ty=ty2,
|
|
)
|
|
|
|
self.vprint(f"{prefix} Start Matrix: {matrix1}, End Matrix: {matrix2}")
|
|
|
|
if flags & 0x20:
|
|
# TODO: This is kinda complicated and I don't see any data using it yet, looks like it
|
|
# has a 2-byte count, a 2 byte offset, and passes in whether flags bits 0x80 and 0x300
|
|
# are set.
|
|
raise Exception("TODO, this whole section!")
|
|
|
|
if unprocessed_flags:
|
|
raise Exception(f"Failed to process flags {hex(unprocessed_flags)}")
|
|
|
|
for i in range(another_count):
|
|
short_offset = dataoffset + another_offset + (2 * i)
|
|
loc = struct.unpack("<H", ap2data[short_offset:(short_offset + 2)])[0]
|
|
self.add_coverage(short_offset, 2)
|
|
|
|
chunk_offset = dataoffset + loc
|
|
unk5, some_count, a, b, c, unk6, i1, i2, i3, i4 = struct.unpack(
|
|
"<HHBBBBHHHH",
|
|
ap2data[chunk_offset:(chunk_offset + 16)]
|
|
)
|
|
self.add_coverage(chunk_offset, 16)
|
|
chunk_offset += 16
|
|
|
|
f1 = float(i1) / 20.0
|
|
f2 = float(i2) / 20.0
|
|
f3 = float(i3) / 20.0
|
|
f4 = float(i4) / 20.0
|
|
|
|
self.vprint(f"{prefix} Unk5: {unk5}, Unk6: {unk6}, F1: {f1}, F2: {f2}, F3: {f3}, F4: {f4}, ABC: {a} {b} {c}, Count: {some_count}")
|
|
|
|
for j in range(some_count):
|
|
shorts = struct.unpack("<HHHHHHHH", ap2data[chunk_offset:(chunk_offset + 16)])
|
|
self.add_coverage(chunk_offset, 16)
|
|
chunk_offset += 16
|
|
|
|
fv1 = float(shorts[0] + i1) / 20.0
|
|
fv2 = float(shorts[1] + i2) / 20.0
|
|
fv3 = float(shorts[2] + i3) / 20.0
|
|
fv4 = float(shorts[3] + i4) / 20.0
|
|
fv5 = float(shorts[0] + i1 + shorts[4]) / 20.0
|
|
fv6 = float(shorts[1] + i2 + shorts[5]) / 20.0
|
|
fv7 = float(shorts[2] + i3 + shorts[6]) / 20.0
|
|
fv8 = float(shorts[3] + i4 + shorts[7]) / 20.0
|
|
|
|
self.vprint(f"{prefix} Floats: {fv1} {fv2} {fv3} {fv4} {fv5} {fv6} {fv7} {fv8}")
|
|
|
|
return AP2DefineMorphShapeTag(define_shape_id)
|
|
elif tagid == AP2Tag.AP2_DEFINE_BUTTON:
|
|
flags, button_id, source_tags_count, bytecode_count = struct.unpack("<HHHH", ap2data[dataoffset:(dataoffset + 8)])
|
|
self.add_coverage(dataoffset, 8)
|
|
|
|
self.vprint(f"{prefix} Tag ID: {button_id}, Flags: {hex(flags)}, Source Tags Count: {source_tags_count}, Unknown Count: {bytecode_count}")
|
|
running_offset = dataoffset + 8
|
|
|
|
for _ in range(source_tags_count):
|
|
loc = struct.unpack("<H", ap2data[running_offset:(running_offset + 2)])[0]
|
|
self.add_coverage(running_offset, 2)
|
|
running_offset += 2
|
|
|
|
chunk_offset = dataoffset + loc
|
|
status_bitmask, depth, src_tag_id = struct.unpack("<IHH", ap2data[chunk_offset:(chunk_offset + 8)])
|
|
self.add_coverage(chunk_offset, 8)
|
|
|
|
chunk_offset += 8
|
|
rest_of_bitmask = status_bitmask & (~(0x20 + 0x100 + 0x200 + 0x400 + 0x800 + 0x1000 + 0x2000 + 0x4000 + 0x8000))
|
|
|
|
self.vprint(f"{prefix} Offset: {hex(loc)}, Flags: {hex(status_bitmask)}, Source Flags: {hex(rest_of_bitmask)}, Depth: {depth}, Source Tag ID: {src_tag_id}")
|
|
|
|
# Parse the bitmask
|
|
if status_bitmask & 0x20:
|
|
# Blend parameter:
|
|
blend = struct.unpack("<B", ap2data[chunk_offset:(chunk_offset + 1)])[0]
|
|
self.add_coverage(chunk_offset, 4)
|
|
chunk_offset += 4
|
|
self.vprint(f"{prefix} Blend: {hex(blend)}")
|
|
else:
|
|
blend = None
|
|
|
|
transform = Matrix.identity()
|
|
|
|
if status_bitmask & 0x100:
|
|
# Parse scale component of matrix.
|
|
a_int, d_int = struct.unpack("<ii", ap2data[chunk_offset:(chunk_offset + 8)])
|
|
self.add_coverage(chunk_offset, 8)
|
|
chunk_offset += 8
|
|
|
|
transform.a = float(a_int) / 1024.0
|
|
transform.d = float(d_int) / 1024.0
|
|
self.vprint(f"{prefix} Transform Matrix A: {transform.a}, D: {transform.d}")
|
|
|
|
if status_bitmask & 0x200:
|
|
# Parse rotate component of matrix.
|
|
b_int, c_int = struct.unpack("<ii", ap2data[chunk_offset:(chunk_offset + 8)])
|
|
self.add_coverage(chunk_offset, 8)
|
|
chunk_offset += 8
|
|
|
|
transform.b = float(b_int) / 1024.0
|
|
transform.c = float(c_int) / 1024.0
|
|
self.vprint(f"{prefix} Transform Matrix B: {transform.b}, C: {transform.c}")
|
|
|
|
if status_bitmask & 0x400:
|
|
# Parse transpose component of matrix.
|
|
tx_int, ty_int = struct.unpack("<ii", ap2data[chunk_offset:(chunk_offset + 8)])
|
|
self.add_coverage(chunk_offset, 8)
|
|
chunk_offset += 8
|
|
|
|
transform.tx = float(tx_int) / 20.0
|
|
transform.ty = float(ty_int) / 20.0
|
|
self.vprint(f"{prefix} Transform Matrix TX: {transform.tx}, TY: {transform.ty}")
|
|
|
|
# Handle object colors
|
|
multcolor = Color(1.0, 1.0, 1.0, 1.0)
|
|
addcolor = Color(0.0, 0.0, 0.0, 0.0)
|
|
|
|
if flags & 0x800:
|
|
# Multiplicative color present.
|
|
r, g, b, a = struct.unpack("<HHHH", ap2data[chunk_offset:(chunk_offset + 8)])
|
|
self.add_coverage(chunk_offset, 8)
|
|
chunk_offset += 8
|
|
|
|
multcolor.r = float(r) / 255.0
|
|
multcolor.g = float(g) / 255.0
|
|
multcolor.b = float(b) / 255.0
|
|
multcolor.a = float(a) / 255.0
|
|
self.vprint(f"{prefix} Mult Color: {multcolor}")
|
|
|
|
if flags & 0x1000:
|
|
# Additive color present.
|
|
r, g, b, a = struct.unpack("<HHHH", ap2data[chunk_offset:(chunk_offset + 8)])
|
|
self.add_coverage(chunk_offset, 8)
|
|
chunk_offset += 8
|
|
|
|
addcolor.r = float(r) / 255.0
|
|
addcolor.g = float(g) / 255.0
|
|
addcolor.b = float(b) / 255.0
|
|
addcolor.a = float(a) / 255.0
|
|
self.vprint(f"{prefix} Add Color: {addcolor}")
|
|
|
|
if flags & 0x2000:
|
|
# Multiplicative color present, smaller integers.
|
|
rgba = struct.unpack("<I", ap2data[chunk_offset:(chunk_offset + 4)])[0]
|
|
self.add_coverage(chunk_offset, 4)
|
|
chunk_offset += 4
|
|
|
|
multcolor.r = float((rgba >> 24) & 0xFF) / 255.0
|
|
multcolor.g = float((rgba >> 16) & 0xFF) / 255.0
|
|
multcolor.b = float((rgba >> 8) & 0xFF) / 255.0
|
|
multcolor.a = float(rgba & 0xFF) / 255.0
|
|
self.vprint(f"{prefix} Mult Color: {multcolor}")
|
|
|
|
if flags & 0x4000:
|
|
# Additive color present, smaller integers.
|
|
rgba = struct.unpack("<I", ap2data[chunk_offset:(chunk_offset + 4)])[0]
|
|
self.add_coverage(chunk_offset, 4)
|
|
chunk_offset += 4
|
|
|
|
addcolor.r = float((rgba >> 24) & 0xFF) / 255.0
|
|
addcolor.g = float((rgba >> 16) & 0xFF) / 255.0
|
|
addcolor.b = float((rgba >> 8) & 0xFF) / 255.0
|
|
addcolor.a = float(rgba & 0xFF) / 255.0
|
|
self.vprint(f"{prefix} Add Color: {addcolor}")
|
|
|
|
if flags & 0x8000:
|
|
# Some sort of filter data? Not sure what this is either. Needs more investigation
|
|
# if I encounter files with it.
|
|
count, filter_size = struct.unpack("<HH", ap2data[chunk_offset:(chunk_offset + 4)])
|
|
self.add_coverage(chunk_offset, 4)
|
|
running_pointer += filter_size
|
|
|
|
# TODO: This is not understood at all. I need to find data that uses it to continue.
|
|
# running_pointer + 4 starts a series of shorts (exactly count of them) which are
|
|
# all in the range of 0-7, corresponding to some sort of filter. They get sizes
|
|
# looked up and I presume there's data following this corresponding to those sizes.
|
|
# I don't know however as I've not encountered data with this bit.
|
|
self.vprint(f"{prefix} Unknown Filter data Count: {count}, Size: {filter_size}")
|
|
|
|
for _ in range(bytecode_count):
|
|
loc = struct.unpack("<H", ap2data[running_offset:(running_offset + 2)])[0]
|
|
self.add_coverage(running_offset, 2)
|
|
running_offset += 2
|
|
|
|
chunk_offset = dataoffset + loc
|
|
status_bitmask, keycode = struct.unpack("<HBxxxxx", ap2data[chunk_offset:(chunk_offset + 8)])
|
|
self.add_coverage(chunk_offset, 8)
|
|
|
|
# TODO: chunk_offset + 8 is a bytecode chunk that needs to be processed with __parse_bytecode
|
|
# but we don't know the length. The game just parses until it hits the end of the buffer or
|
|
# an END tag.
|
|
|
|
self.vprint(f"{prefix} Offset: {hex(loc)}, Bytecode Bitmask: {hex(status_bitmask)}, Keycode: {keycode}")
|
|
raise Exception("TODO: Need to examine this section further if I find data with it!")
|
|
|
|
# Looks like sound data is either there for 4 button statuses or not there.
|
|
if flags & 0x2:
|
|
sound_count = 4
|
|
else:
|
|
sound_count = 0
|
|
|
|
for _ in range(sound_count):
|
|
loc = struct.unpack("<H", ap2data[running_offset:(running_offset + 2)])[0]
|
|
self.add_coverage(running_offset, 2)
|
|
running_offset += 2
|
|
|
|
chunk_offset = dataoffset + loc
|
|
unk1, sound_source_tag = struct.unpack("<HH", ap2data[chunk_offset:(chunk_offset + 4)])
|
|
self.add_coverage(chunk_offset, 4)
|
|
|
|
self.vprint(f"{prefix} Offset: {hex(loc)}, Sound Unk1: {unk1}, Source Tag ID: {sound_source_tag}")
|
|
raise Exception("TODO: Need to examine this section further if I find data with it!")
|
|
|
|
return AP2DefineButtonTag(button_id)
|
|
elif tagid == AP2Tag.AP2_PLACE_CAMERA:
|
|
flags, unk1, = struct.unpack("<HH", ap2data[dataoffset:(dataoffset + 4)])
|
|
self.add_coverage(dataoffset, 4)
|
|
running_data_ptr = dataoffset + 4
|
|
|
|
self.vprint(f"{prefix} Flags: {hex(flags)}, Unknown: {unk1}")
|
|
|
|
if flags & 1:
|
|
i1, i2, i3 = struct.unpack("<iii", ap2data[running_data_ptr:(running_data_ptr + 12)])
|
|
self.add_coverage(running_data_ptr, 12)
|
|
running_data_ptr += 12
|
|
|
|
# These appear to be camera x, y, z coordinates.
|
|
f1 = i1 / 20.0
|
|
f2 = i2 / 20.0
|
|
f3 = i3 / 20.0
|
|
|
|
self.vprint(f"{prefix} Unknown Floats: {f1}, {f2}, {f3}")
|
|
|
|
if flags & 0x2:
|
|
i4 = struct.unpack("<i", ap2data[running_data_ptr:(running_data_ptr + 4)])[0]
|
|
self.add_coverage(running_data_ptr, 4)
|
|
running_data_ptr += 4
|
|
|
|
# I have no idea what this is for. The game adds this to f3 above for
|
|
# some stored calculation.
|
|
f4 = i4 / 20.0
|
|
|
|
self.vprint(f"{prefix} Unknown Float: {f4}")
|
|
else:
|
|
# The games I've looked at will take the stored value of a previously
|
|
# parsed place camera for f4 if this is set to zero.
|
|
pass
|
|
|
|
if dataoffset + size != running_data_ptr:
|
|
raise Exception(f"Failed to parse {dataoffset + size - running_data_ptr} bytes of data!")
|
|
|
|
return AP2PlaceCameraTag()
|
|
elif tagid == AP2Tag.AP2_IMAGE:
|
|
if size != 8:
|
|
raise Exception(f"Invalid size {size} to get data from AP2_IMAGE!")
|
|
flags, image_id, image_str_ptr = struct.unpack("<IHH", ap2data[dataoffset:(dataoffset + 8)])
|
|
image_str = self.__get_string(image_str_ptr)
|
|
self.add_coverage(dataoffset, 8)
|
|
|
|
if flags & 0x2:
|
|
# This looks like we prepend "SWFA-" to the file name.
|
|
image_str = f"SWFA-{image_str}"
|
|
|
|
self.vprint(f"{prefix} Tag ID: {image_id}, Flags: {hex(flags)}, String: {image_str}")
|
|
|
|
return AP2ImageTag(image_id, image_str)
|
|
else:
|
|
self.vprint(f"Unknown tag {hex(tagid)} with data {ap2data[dataoffset:(dataoffset + size)]!r}")
|
|
raise Exception(f"Unimplemented tag {hex(tagid)}!")
|
|
|
|
def __parse_tags(
|
|
self,
|
|
ap2_version: int,
|
|
afp_version: int,
|
|
ap2data: bytes,
|
|
tags_base_offset: int,
|
|
sprite: Optional[int],
|
|
prefix: str = "",
|
|
) -> Tuple[List[Tag], List[Frame], Dict[str, int]]:
|
|
name_reference_flags, name_reference_count, frame_count, tags_count, name_reference_offset, frame_offset, tags_offset = struct.unpack(
|
|
"<HHIIIII",
|
|
ap2data[tags_base_offset:(tags_base_offset + 24)]
|
|
)
|
|
self.add_coverage(tags_base_offset, 24)
|
|
|
|
# Fix up pointers.
|
|
tags_offset += tags_base_offset
|
|
name_reference_offset += tags_base_offset
|
|
frame_offset += tags_base_offset
|
|
|
|
# First, parse frames.
|
|
frames: List[Frame] = []
|
|
tag_to_frame: Dict[int, str] = {}
|
|
self.vprint(f"{prefix}Number of Frames: {frame_count}")
|
|
for i in range(frame_count):
|
|
frame_info = struct.unpack("<I", ap2data[frame_offset:(frame_offset + 4)])[0]
|
|
self.add_coverage(frame_offset, 4)
|
|
|
|
start_tag_offset = frame_info & 0xFFFFF
|
|
num_tags_to_play = (frame_info >> 20) & 0xFFF
|
|
frames.append(Frame(start_tag_offset, num_tags_to_play))
|
|
|
|
self.vprint(f"{prefix} Frame Start Tag: {start_tag_offset}, Count: {num_tags_to_play}")
|
|
for j in range(num_tags_to_play):
|
|
if start_tag_offset + j in tag_to_frame:
|
|
raise Exception("Logic error!")
|
|
tag_to_frame[start_tag_offset + j] = f"frame_{i}"
|
|
frame_offset += 4
|
|
|
|
# Now, parse regular tags.
|
|
tags: List[Tag] = []
|
|
self.vprint(f"{prefix}Number of Tags: {tags_count}")
|
|
for i in range(tags_count):
|
|
tag = struct.unpack("<I", ap2data[tags_offset:(tags_offset + 4)])[0]
|
|
self.add_coverage(tags_offset, 4)
|
|
|
|
tagid = (tag >> 22) & 0x3FF
|
|
size = tag & 0x3FFFFF
|
|
|
|
if size > 0x200000:
|
|
raise Exception(f"Invalid tag size {size} ({hex(size)})")
|
|
|
|
self.vprint(f"{prefix} Tag: {hex(tagid)} ({AP2Tag.tag_to_name(tagid)}), Size: {hex(size)}, Offset: {hex(tags_offset + 4)}")
|
|
tags.append(self.__parse_tag(ap2_version, afp_version, ap2data, tagid, size, tags_offset + 4, sprite, tag_to_frame.get(i, 'orphan'), prefix=prefix))
|
|
tags_offset += ((size + 3) & 0xFFFFFFFC) + 4 # Skip past tag header and data, rounding to the nearest 4 bytes.
|
|
|
|
# Finally, parse frame labels
|
|
self.vprint(f"{prefix}Number of Frame Labels: {name_reference_count}, Flags: {hex(name_reference_flags)}")
|
|
labels: Dict[str, int] = {}
|
|
for i in range(name_reference_count):
|
|
frameno, stringoffset = struct.unpack("<HH", ap2data[name_reference_offset:(name_reference_offset + 4)])
|
|
strval = self.__get_string(stringoffset)
|
|
self.add_coverage(name_reference_offset, 4)
|
|
labels[strval] = frameno
|
|
|
|
self.vprint(f"{prefix} Frame Number: {frameno}, Name: {strval}")
|
|
name_reference_offset += 4
|
|
|
|
return tags, frames, labels
|
|
|
|
def __descramble(self, scrambled_data: bytes, descramble_info: bytes) -> bytes:
|
|
swap_len = {
|
|
1: 2,
|
|
2: 4,
|
|
3: 8,
|
|
}
|
|
|
|
data = bytearray(scrambled_data)
|
|
data_offset = 0
|
|
for i in range(0, len(descramble_info), 2):
|
|
swapword = struct.unpack("<H", descramble_info[i:(i + 2)])[0]
|
|
if swapword == 0:
|
|
break
|
|
|
|
offset = (swapword & 0x7F) * 2
|
|
swap_type = (swapword >> 13) & 0x7
|
|
loops = ((swapword >> 7) & 0x3F)
|
|
data_offset += offset
|
|
|
|
if swap_type == 0:
|
|
# Just jump forward based on loops
|
|
data_offset += 256 * loops
|
|
continue
|
|
|
|
if swap_type not in swap_len:
|
|
raise Exception(f"Unknown swap type {swap_type}!")
|
|
|
|
# Reverse the bytes
|
|
for _ in range(loops + 1):
|
|
data[data_offset:(data_offset + swap_len[swap_type])] = data[data_offset:(data_offset + swap_len[swap_type])][::-1]
|
|
data_offset += swap_len[swap_type]
|
|
|
|
return bytes(data)
|
|
|
|
def __descramble_stringtable(self, scrambled_data: bytes, stringtable_offset: int, stringtable_size: int) -> bytes:
|
|
data = bytearray(scrambled_data)
|
|
curstring: List[int] = []
|
|
curloc = stringtable_offset
|
|
|
|
addition = 128
|
|
for i in range(stringtable_size):
|
|
byte = (data[stringtable_offset + i] - addition) & 0xFF
|
|
data[stringtable_offset + i] = byte
|
|
addition += 1
|
|
|
|
if byte == 0:
|
|
if curstring:
|
|
# We found a string!
|
|
self.__strings[curloc - stringtable_offset] = (bytes(curstring).decode('utf8'), False)
|
|
curloc = stringtable_offset + i + 1
|
|
curstring = []
|
|
curloc = stringtable_offset + i + 1
|
|
else:
|
|
curstring.append(byte)
|
|
|
|
if curstring:
|
|
raise Exception("Logic error!")
|
|
|
|
if 0 in self.__strings:
|
|
raise Exception("Should not include null string!")
|
|
|
|
return bytes(data)
|
|
|
|
def __get_string(self, offset: int) -> str:
|
|
if offset == 0:
|
|
return ""
|
|
|
|
self.__strings[offset] = (self.__strings[offset][0], True)
|
|
return self.__strings[offset][0]
|
|
|
|
def parse(self, verbose: bool = False) -> None:
|
|
with self.covered(len(self.data), verbose):
|
|
with self.debugging(verbose):
|
|
self.__parse(verbose)
|
|
|
|
def __parse(self, verbose: bool) -> None:
|
|
# First, use the byteswap header to descramble the data.
|
|
data = self.__descramble(self.data, self.descramble_info)
|
|
|
|
# Start with the basic file header.
|
|
magic, length, version, nameoffset, flags, left, right, top, bottom = struct.unpack("<4sIHHIHHHH", data[0:24])
|
|
self.add_coverage(0, 24)
|
|
|
|
ap2_data_version = magic[0] & 0xFF
|
|
magic = bytes([magic[3] & 0x7F, magic[2] & 0x7F, magic[1] & 0x7F, 0x0])
|
|
if magic != b'AP2\x00':
|
|
raise Exception(f"Unrecognzied magic {magic}!")
|
|
if length != len(data):
|
|
raise Exception(f"Unexpected length in AFP header, {length} != {len(data)}!")
|
|
if ap2_data_version not in [7, 8, 9, 10]:
|
|
raise Exception(f"Unsupported AP2 container version {ap2_data_version}!")
|
|
if version != 0x200:
|
|
raise Exception(f"Unsupported AP2 version {version}!")
|
|
|
|
# The container version is analogous to the SWF file version. I'm pretty sure it
|
|
# dictates certain things like what properties are available. These appear strictly
|
|
# additive so we don't concern ourselves with this.
|
|
self.container_version = ap2_data_version
|
|
|
|
# The data version is basically used for how to parse tags. There was an older data
|
|
# version 0x100 that used more SWF-like bit-packed tags and while lots of code exists
|
|
# to parse this, the AP2 libraries will reject SWF data with this version.
|
|
self.data_version = version
|
|
|
|
# As far as I can tell, most things only care about the width and height of this
|
|
# movie, and I think the Shapes are rendered based on the width/height. However, it
|
|
# can have a non-zero x/y offset and I think this is used when rendering multiple
|
|
# movie clips?
|
|
self.location = Rectangle(left=left, right=right, top=top, bottom=bottom)
|
|
|
|
if flags & 0x1:
|
|
# This appears to be the animation background color.
|
|
rgba = struct.unpack("<I", data[28:32])[0]
|
|
self.color = Color(
|
|
r=(rgba & 0xFF) / 255.0,
|
|
g=((rgba >> 8) & 0xFF) / 255.0,
|
|
b=((rgba >> 16) & 0xFF) / 255.0,
|
|
a=((rgba >> 24) & 0xFF) / 255.0,
|
|
)
|
|
else:
|
|
self.color = None
|
|
self.add_coverage(28, 4)
|
|
|
|
if flags & 0x2:
|
|
# FPS can be either an integer or a float.
|
|
self.fps = struct.unpack("<i", data[24:28])[0] / 1024.0
|
|
else:
|
|
self.fps = struct.unpack("<f", data[24:28])[0]
|
|
self.add_coverage(24, 4)
|
|
|
|
if flags & 0x4:
|
|
# This seems related to imported tags.
|
|
imported_tag_initializers_offset = struct.unpack("<I", data[56:60])[0]
|
|
self.add_coverage(56, 4)
|
|
else:
|
|
# Imported tag initializer bytecode not present.
|
|
imported_tag_initializers_offset = None
|
|
|
|
# String table
|
|
stringtable_offset, stringtable_size = struct.unpack("<II", data[48:56])
|
|
self.add_coverage(48, 8)
|
|
|
|
# Descramble string table.
|
|
data = self.__descramble_stringtable(data, stringtable_offset, stringtable_size)
|
|
self.add_coverage(stringtable_offset, stringtable_size)
|
|
|
|
# Get exported SWF name.
|
|
self.exported_name = self.__get_string(nameoffset)
|
|
self.vprint(f"{os.linesep}AFP name: {self.name}")
|
|
self.vprint(f"Container Version: {hex(self.container_version)}")
|
|
self.vprint(f"Version: {hex(self.data_version)}")
|
|
self.vprint(f"Exported Name: {self.exported_name}")
|
|
self.vprint(f"SWF Flags: {hex(flags)}")
|
|
if flags & 0x1:
|
|
self.vprint(f" 0x1: Movie background color: {self.color}")
|
|
else:
|
|
self.vprint(" 0x2: No movie background color")
|
|
if flags & 0x2:
|
|
self.vprint(" 0x2: FPS is an integer")
|
|
else:
|
|
self.vprint(" 0x2: FPS is a float")
|
|
if flags & 0x4:
|
|
self.vprint(" 0x4: Imported tag initializer section present")
|
|
else:
|
|
self.vprint(" 0x4: Imported tag initializer section not present")
|
|
self.vprint(f"Dimensions: {int(self.location.width)}x{int(self.location.height)}")
|
|
self.vprint(f"Requested FPS: {self.fps}")
|
|
|
|
# Exported assets
|
|
num_exported_assets = struct.unpack("<H", data[32:34])[0]
|
|
asset_offset = struct.unpack("<I", data[40:44])[0]
|
|
self.add_coverage(32, 2)
|
|
self.add_coverage(40, 4)
|
|
|
|
# Parse exported asset tag names and their tag IDs.
|
|
self.exported_tags = {}
|
|
self.vprint(f"Number of Exported Tags: {num_exported_assets}")
|
|
for assetno in range(num_exported_assets):
|
|
asset_tag_id, asset_string_offset = struct.unpack("<HH", data[asset_offset:(asset_offset + 4)])
|
|
self.add_coverage(asset_offset, 4)
|
|
asset_offset += 4
|
|
|
|
asset_name = self.__get_string(asset_string_offset)
|
|
self.exported_tags[asset_name] = asset_tag_id
|
|
|
|
self.vprint(f" {assetno}: Tag Name: {asset_name}, Tag ID: {asset_tag_id}")
|
|
|
|
# Tag sections
|
|
tags_offset = struct.unpack("<I", data[36:40])[0]
|
|
self.add_coverage(36, 4)
|
|
self.tags, self.frames, self.labels = self.__parse_tags(ap2_data_version, version, data, tags_offset, None)
|
|
|
|
# Imported tags sections
|
|
imported_tags_count = struct.unpack("<h", data[34:36])[0]
|
|
imported_tags_offset = struct.unpack("<I", data[44:48])[0]
|
|
imported_tags_data_offset = imported_tags_offset + 4 * imported_tags_count
|
|
self.add_coverage(34, 2)
|
|
self.add_coverage(44, 4)
|
|
|
|
self.vprint(f"Number of Imported Tags: {imported_tags_count}")
|
|
self.imported_tags = {}
|
|
for i in range(imported_tags_count):
|
|
# First grab the SWF this is importing from, and the number of assets being imported.
|
|
swf_name_offset, count = struct.unpack("<HH", data[imported_tags_offset:(imported_tags_offset + 4)])
|
|
self.add_coverage(imported_tags_offset, 4)
|
|
|
|
swf_name = self.__get_string(swf_name_offset)
|
|
self.vprint(f" Source SWF: {swf_name}")
|
|
|
|
# Now, grab the actual asset names being imported.
|
|
for j in range(count):
|
|
asset_id_no, asset_name_offset = struct.unpack("<HH", data[imported_tags_data_offset:(imported_tags_data_offset + 4)])
|
|
self.add_coverage(imported_tags_data_offset, 4)
|
|
|
|
asset_name = self.__get_string(asset_name_offset)
|
|
self.imported_tags[asset_id_no] = NamedTagReference(swf_name=swf_name, tag_name=asset_name)
|
|
|
|
self.vprint(f" Tag ID: {asset_id_no}, Requested Asset: {asset_name}")
|
|
|
|
imported_tags_data_offset += 4
|
|
|
|
imported_tags_offset += 4
|
|
|
|
# This appears to be bytecode to execute on a per-frame basis. We execute this every frame and
|
|
# only execute up to the point where we equal the current frame.
|
|
if imported_tag_initializers_offset is not None:
|
|
|
|
unk1, length = struct.unpack("<HH", data[imported_tag_initializers_offset:(imported_tag_initializers_offset + 4)])
|
|
self.add_coverage(imported_tag_initializers_offset, 4)
|
|
|
|
self.vprint(f"Imported Tag Initializer Offset: {hex(imported_tag_initializers_offset)}, Length: {length}")
|
|
|
|
for i in range(length):
|
|
item_offset = imported_tag_initializers_offset + 4 + (i * 12)
|
|
tag_id, frame, action_bytecode_offset, action_bytecode_length = struct.unpack("<HHII", data[item_offset:(item_offset + 12)])
|
|
self.add_coverage(item_offset, 12)
|
|
|
|
if action_bytecode_length != 0:
|
|
self.vprint(f" Tag ID: {tag_id}, Frame: {frame}, ByteCode Offset: {hex(action_bytecode_offset + imported_tag_initializers_offset)}")
|
|
bytecode_data = data[(action_bytecode_offset + imported_tag_initializers_offset):(action_bytecode_offset + imported_tag_initializers_offset + action_bytecode_length)]
|
|
bytecode = self.__parse_bytecode(f"on_import_tag_{tag_id}", bytecode_data)
|
|
else:
|
|
self.vprint(f" Tag ID: {tag_id}, Frame: {frame}, No ByteCode Present")
|
|
bytecode = None
|
|
|
|
# Add it to the frame's instructions
|
|
if frame >= len(self.frames):
|
|
raise Exception(f"Unexpected frame {frame}, we only have {len(self.frames)} frames in this movie!")
|
|
self.frames[frame].imported_tags.append(TagPointer(tag_id, bytecode))
|
|
|
|
if verbose:
|
|
self.print_coverage()
|
|
|
|
self.parsed = True
|