1
0
mirror of synced 2024-11-15 02:17:36 +01:00
bemaniutils/bemani/backend/iidx/spada.py

1725 lines
73 KiB
Python

# vim: set fileencoding=utf-8
import copy
import random
import struct
from typing import Optional, Dict, List, Tuple, Any
from datetime import datetime
from discord_webhook import DiscordWebhook, DiscordEmbed # type: ignore
from bemani.backend.iidx.base import IIDXBase
from bemani.backend.iidx.tricoro import IIDXTricoro
from bemani.common import ValidatedDict, VersionConstants, Time, ID
from bemani.data import Data, UserID
from bemani.protocol import Node
class IIDXSpada(IIDXBase):
name = 'Beatmania IIDX SPADA'
version = VersionConstants.IIDX_SPADA
GAME_CLTYPE_SINGLE = 0
GAME_CLTYPE_DOUBLE = 1
DAN_STAGES_SINGLE = 4
DAN_STAGES_DOUBLE = 3
GAME_CLEAR_STATUS_NO_PLAY = 0
GAME_CLEAR_STATUS_FAILED = 1
GAME_CLEAR_STATUS_ASSIST_CLEAR = 2
GAME_CLEAR_STATUS_EASY_CLEAR = 3
GAME_CLEAR_STATUS_CLEAR = 4
GAME_CLEAR_STATUS_HARD_CLEAR = 5
GAME_CLEAR_STATUS_EX_HARD_CLEAR = 6
GAME_CLEAR_STATUS_FULL_COMBO = 7
GAME_GHOST_TYPE_RIVAL = 1
GAME_GHOST_TYPE_GLOBAL_TOP = 2
GAME_GHOST_TYPE_GLOBAL_AVERAGE = 3
GAME_GHOST_TYPE_LOCAL_TOP = 4
GAME_GHOST_TYPE_LOCAL_AVERAGE = 5
GAME_GHOST_TYPE_DAN_TOP = 6
GAME_GHOST_TYPE_DAN_AVERAGE = 7
GAME_GHOST_TYPE_RIVAL_TOP = 8
GAME_GHOST_TYPE_RIVAL_AVERAGE = 9
GAME_GHOST_LENGTH = 64
GAME_SP_DAN_RANK_7_KYU = 0
GAME_SP_DAN_RANK_6_KYU = 1
GAME_SP_DAN_RANK_5_KYU = 2
GAME_SP_DAN_RANK_4_KYU = 3
GAME_SP_DAN_RANK_3_KYU = 4
GAME_SP_DAN_RANK_2_KYU = 5
GAME_SP_DAN_RANK_1_KYU = 6
GAME_SP_DAN_RANK_1_DAN = 7
GAME_SP_DAN_RANK_2_DAN = 8
GAME_SP_DAN_RANK_3_DAN = 9
GAME_SP_DAN_RANK_4_DAN = 10
GAME_SP_DAN_RANK_5_DAN = 11
GAME_SP_DAN_RANK_6_DAN = 12
GAME_SP_DAN_RANK_7_DAN = 13
GAME_SP_DAN_RANK_8_DAN = 14
GAME_SP_DAN_RANK_9_DAN = 15
GAME_SP_DAN_RANK_10_DAN = 16
GAME_SP_DAN_RANK_KAIDEN = 17
GAME_DP_DAN_RANK_5_KYU = 0
GAME_DP_DAN_RANK_4_KYU = 1
GAME_DP_DAN_RANK_3_KYU = 2
GAME_DP_DAN_RANK_2_KYU = 3
GAME_DP_DAN_RANK_1_KYU = 4
GAME_DP_DAN_RANK_1_DAN = 5
GAME_DP_DAN_RANK_2_DAN = 6
GAME_DP_DAN_RANK_3_DAN = 7
GAME_DP_DAN_RANK_4_DAN = 8
GAME_DP_DAN_RANK_5_DAN = 9
GAME_DP_DAN_RANK_6_DAN = 10
GAME_DP_DAN_RANK_7_DAN = 11
GAME_DP_DAN_RANK_8_DAN = 12
GAME_DP_DAN_RANK_9_DAN = 13
GAME_DP_DAN_RANK_10_DAN = 14
GAME_DP_DAN_RANK_KAIDEN = 15
FAVORITE_LIST_LENGTH = 20
def previous_version(self) -> Optional[IIDXBase]:
return IIDXTricoro(self.data, self.config, self.model)
@classmethod
def run_scheduled_work(cls, data: Data, config: Dict[str, Any]) -> List[Tuple[str, Dict[str, Any]]]:
"""
Insert dailies into the DB.
"""
events = []
if data.local.network.should_schedule(cls.game, cls.version, 'daily_charts', 'daily'):
# Generate a new list of three dailies.
start_time, end_time = data.local.network.get_schedule_duration('daily')
all_songs = list(set([song.id for song in data.local.music.get_all_songs(cls.game, cls.version)]))
daily_songs = random.sample(all_songs, 3)
data.local.game.put_time_sensitive_settings(
cls.game,
cls.version,
'dailies',
{
'start_time': start_time,
'end_time': end_time,
'music': daily_songs,
},
)
events.append((
'iidx_daily_charts',
{
'version': cls.version,
'music': daily_songs,
},
))
# Mark that we did some actual work here.
data.local.network.mark_scheduled(cls.game, cls.version, 'daily_charts', 'daily')
return events
@classmethod
def get_settings(cls) -> Dict[str, Any]:
"""
Return all of our front-end modifiably settings.
"""
return {
'bools': [
{
'name': 'Global Shop Ranking',
'tip': 'Return network-wide ranking instead of shop ranking on results screen.',
'category': 'game_config',
'setting': 'global_shop_ranking',
},
{
'name': 'Events In Omnimix',
'tip': 'Allow events to be enabled at all for Omnimix.',
'category': 'game_config',
'setting': 'omnimix_events_enabled',
},
],
}
def db_to_game_status(self, db_status: int) -> int:
return {
self.CLEAR_STATUS_NO_PLAY: self.GAME_CLEAR_STATUS_NO_PLAY,
self.CLEAR_STATUS_FAILED: self.GAME_CLEAR_STATUS_FAILED,
self.CLEAR_STATUS_ASSIST_CLEAR: self.GAME_CLEAR_STATUS_ASSIST_CLEAR,
self.CLEAR_STATUS_EASY_CLEAR: self.GAME_CLEAR_STATUS_EASY_CLEAR,
self.CLEAR_STATUS_CLEAR: self.GAME_CLEAR_STATUS_CLEAR,
self.CLEAR_STATUS_HARD_CLEAR: self.GAME_CLEAR_STATUS_HARD_CLEAR,
self.CLEAR_STATUS_EX_HARD_CLEAR: self.GAME_CLEAR_STATUS_EX_HARD_CLEAR,
self.CLEAR_STATUS_FULL_COMBO: self.GAME_CLEAR_STATUS_FULL_COMBO,
}[db_status]
def game_to_db_status(self, game_status: int) -> int:
return {
self.GAME_CLEAR_STATUS_NO_PLAY: self.CLEAR_STATUS_NO_PLAY,
self.GAME_CLEAR_STATUS_FAILED: self.CLEAR_STATUS_FAILED,
self.GAME_CLEAR_STATUS_ASSIST_CLEAR: self.CLEAR_STATUS_ASSIST_CLEAR,
self.GAME_CLEAR_STATUS_EASY_CLEAR: self.CLEAR_STATUS_EASY_CLEAR,
self.GAME_CLEAR_STATUS_CLEAR: self.CLEAR_STATUS_CLEAR,
self.GAME_CLEAR_STATUS_HARD_CLEAR: self.CLEAR_STATUS_HARD_CLEAR,
self.GAME_CLEAR_STATUS_EX_HARD_CLEAR: self.CLEAR_STATUS_EX_HARD_CLEAR,
self.GAME_CLEAR_STATUS_FULL_COMBO: self.CLEAR_STATUS_FULL_COMBO,
}[game_status]
def db_to_game_rank(self, db_dan: int, cltype: int) -> int:
# Special case for no DAN rank
if db_dan == -1:
return -1
if cltype == self.GAME_CLTYPE_SINGLE:
return {
self.DAN_RANK_7_KYU: self.GAME_SP_DAN_RANK_7_KYU,
self.DAN_RANK_6_KYU: self.GAME_SP_DAN_RANK_6_KYU,
self.DAN_RANK_5_KYU: self.GAME_SP_DAN_RANK_5_KYU,
self.DAN_RANK_4_KYU: self.GAME_SP_DAN_RANK_4_KYU,
self.DAN_RANK_3_KYU: self.GAME_SP_DAN_RANK_3_KYU,
self.DAN_RANK_2_KYU: self.GAME_SP_DAN_RANK_2_KYU,
self.DAN_RANK_1_KYU: self.GAME_SP_DAN_RANK_1_KYU,
self.DAN_RANK_1_DAN: self.GAME_SP_DAN_RANK_1_DAN,
self.DAN_RANK_2_DAN: self.GAME_SP_DAN_RANK_2_DAN,
self.DAN_RANK_3_DAN: self.GAME_SP_DAN_RANK_3_DAN,
self.DAN_RANK_4_DAN: self.GAME_SP_DAN_RANK_4_DAN,
self.DAN_RANK_5_DAN: self.GAME_SP_DAN_RANK_5_DAN,
self.DAN_RANK_6_DAN: self.GAME_SP_DAN_RANK_6_DAN,
self.DAN_RANK_7_DAN: self.GAME_SP_DAN_RANK_7_DAN,
self.DAN_RANK_8_DAN: self.GAME_SP_DAN_RANK_8_DAN,
self.DAN_RANK_9_DAN: self.GAME_SP_DAN_RANK_9_DAN,
self.DAN_RANK_10_DAN: self.GAME_SP_DAN_RANK_10_DAN,
self.DAN_RANK_KAIDEN: self.GAME_SP_DAN_RANK_KAIDEN,
}[db_dan]
elif cltype == self.GAME_CLTYPE_DOUBLE:
return {
self.DAN_RANK_5_KYU: self.GAME_DP_DAN_RANK_5_KYU,
self.DAN_RANK_4_KYU: self.GAME_DP_DAN_RANK_4_KYU,
self.DAN_RANK_3_KYU: self.GAME_DP_DAN_RANK_3_KYU,
self.DAN_RANK_2_KYU: self.GAME_DP_DAN_RANK_2_KYU,
self.DAN_RANK_1_KYU: self.GAME_DP_DAN_RANK_1_KYU,
self.DAN_RANK_1_DAN: self.GAME_DP_DAN_RANK_1_DAN,
self.DAN_RANK_2_DAN: self.GAME_DP_DAN_RANK_2_DAN,
self.DAN_RANK_3_DAN: self.GAME_DP_DAN_RANK_3_DAN,
self.DAN_RANK_4_DAN: self.GAME_DP_DAN_RANK_4_DAN,
self.DAN_RANK_5_DAN: self.GAME_DP_DAN_RANK_5_DAN,
self.DAN_RANK_6_DAN: self.GAME_DP_DAN_RANK_6_DAN,
self.DAN_RANK_7_DAN: self.GAME_DP_DAN_RANK_7_DAN,
self.DAN_RANK_8_DAN: self.GAME_DP_DAN_RANK_8_DAN,
self.DAN_RANK_9_DAN: self.GAME_DP_DAN_RANK_9_DAN,
self.DAN_RANK_10_DAN: self.GAME_DP_DAN_RANK_10_DAN,
self.DAN_RANK_KAIDEN: self.GAME_DP_DAN_RANK_KAIDEN,
}[db_dan]
else:
raise Exception('Invalid cltype!')
def game_to_db_rank(self, game_dan: int, cltype: int) -> int:
# Special case for no DAN rank
if game_dan == -1:
return -1
if cltype == self.GAME_CLTYPE_SINGLE:
return {
self.GAME_SP_DAN_RANK_7_KYU: self.DAN_RANK_7_KYU,
self.GAME_SP_DAN_RANK_6_KYU: self.DAN_RANK_6_KYU,
self.GAME_SP_DAN_RANK_5_KYU: self.DAN_RANK_5_KYU,
self.GAME_SP_DAN_RANK_4_KYU: self.DAN_RANK_4_KYU,
self.GAME_SP_DAN_RANK_3_KYU: self.DAN_RANK_3_KYU,
self.GAME_SP_DAN_RANK_2_KYU: self.DAN_RANK_2_KYU,
self.GAME_SP_DAN_RANK_1_KYU: self.DAN_RANK_1_KYU,
self.GAME_SP_DAN_RANK_1_DAN: self.DAN_RANK_1_DAN,
self.GAME_SP_DAN_RANK_2_DAN: self.DAN_RANK_2_DAN,
self.GAME_SP_DAN_RANK_3_DAN: self.DAN_RANK_3_DAN,
self.GAME_SP_DAN_RANK_4_DAN: self.DAN_RANK_4_DAN,
self.GAME_SP_DAN_RANK_5_DAN: self.DAN_RANK_5_DAN,
self.GAME_SP_DAN_RANK_6_DAN: self.DAN_RANK_6_DAN,
self.GAME_SP_DAN_RANK_7_DAN: self.DAN_RANK_7_DAN,
self.GAME_SP_DAN_RANK_8_DAN: self.DAN_RANK_8_DAN,
self.GAME_SP_DAN_RANK_9_DAN: self.DAN_RANK_9_DAN,
self.GAME_SP_DAN_RANK_10_DAN: self.DAN_RANK_10_DAN,
self.GAME_SP_DAN_RANK_KAIDEN: self.DAN_RANK_KAIDEN,
}[game_dan]
elif cltype == self.GAME_CLTYPE_DOUBLE:
return {
self.GAME_DP_DAN_RANK_5_KYU: self.DAN_RANK_5_KYU,
self.GAME_DP_DAN_RANK_4_KYU: self.DAN_RANK_4_KYU,
self.GAME_DP_DAN_RANK_3_KYU: self.DAN_RANK_3_KYU,
self.GAME_DP_DAN_RANK_2_KYU: self.DAN_RANK_2_KYU,
self.GAME_DP_DAN_RANK_1_KYU: self.DAN_RANK_1_KYU,
self.GAME_DP_DAN_RANK_1_DAN: self.DAN_RANK_1_DAN,
self.GAME_DP_DAN_RANK_2_DAN: self.DAN_RANK_2_DAN,
self.GAME_DP_DAN_RANK_3_DAN: self.DAN_RANK_3_DAN,
self.GAME_DP_DAN_RANK_4_DAN: self.DAN_RANK_4_DAN,
self.GAME_DP_DAN_RANK_5_DAN: self.DAN_RANK_5_DAN,
self.GAME_DP_DAN_RANK_6_DAN: self.DAN_RANK_6_DAN,
self.GAME_DP_DAN_RANK_7_DAN: self.DAN_RANK_7_DAN,
self.GAME_DP_DAN_RANK_8_DAN: self.DAN_RANK_8_DAN,
self.GAME_DP_DAN_RANK_9_DAN: self.DAN_RANK_9_DAN,
self.GAME_DP_DAN_RANK_10_DAN: self.DAN_RANK_10_DAN,
self.GAME_DP_DAN_RANK_KAIDEN: self.DAN_RANK_KAIDEN,
}[game_dan]
else:
raise Exception('Invalid cltype!')
def handle_IIDX21shop_request(self, request: Node) -> Optional[Node]:
method = request.attribute('method')
if method == 'getname':
root = Node.void('IIDX21shop')
root.set_attribute('cls_opt', '0')
machine = self.data.local.machine.get_machine(self.config['machine']['pcbid'])
root.set_attribute('opname', machine.name)
root.set_attribute('pid', '51')
return root
if method == 'savename':
self.update_machine_name(request.attribute('opname'))
root = Node.void('IIDX21shop')
return root
if method == 'sentinfo':
root = Node.void('IIDX21shop')
return root
if method == 'getconvention':
root = Node.void('IIDX21shop')
machine = self.data.local.machine.get_machine(self.config['machine']['pcbid'])
if machine.arcade is not None:
course = self.data.local.machine.get_settings(machine.arcade, self.game, self.music_version, 'shop_course')
else:
course = None
if course is None:
course = ValidatedDict()
root.set_attribute('music_0', str(course.get_int('music_0', 20032)))
root.set_attribute('music_1', str(course.get_int('music_1', 20009)))
root.set_attribute('music_2', str(course.get_int('music_2', 20015)))
root.set_attribute('music_3', str(course.get_int('music_3', 20064)))
root.add_child(Node.bool('valid', course.get_bool('valid')))
return root
if method == 'setconvention':
root = Node.void('IIDX21shop')
machine = self.data.local.machine.get_machine(self.config['machine']['pcbid'])
if machine.arcade is not None:
course = ValidatedDict()
course.replace_int('music_0', request.child_value('music_0'))
course.replace_int('music_1', request.child_value('music_1'))
course.replace_int('music_2', request.child_value('music_2'))
course.replace_int('music_3', request.child_value('music_3'))
course.replace_bool('valid', request.child_value('valid'))
self.data.local.machine.put_settings(machine.arcade, self.game, self.music_version, 'shop_course', course)
return root
# Invalid method
return None
def handle_IIDX21ranking_request(self, request: Node) -> Optional[Node]:
method = request.attribute('method')
if method == 'getranker':
root = Node.void('IIDX21ranking')
chart = int(request.attribute('clid'))
if chart not in [
self.CHART_TYPE_N7,
self.CHART_TYPE_H7,
self.CHART_TYPE_A7,
self.CHART_TYPE_N14,
self.CHART_TYPE_H14,
self.CHART_TYPE_A14,
]:
# Chart type 6 is presumably beginner mode, but it crashes the game
return root
machine = self.data.local.machine.get_machine(self.config['machine']['pcbid'])
if machine.arcade is not None:
course = self.data.local.machine.get_settings(machine.arcade, self.game, self.music_version, 'shop_course')
else:
course = None
if course is None:
course = ValidatedDict()
if not course.get_bool('valid'):
# Shop course not enabled or not present
return root
convention = Node.void('convention')
root.add_child(convention)
convention.set_attribute('clid', str(chart))
convention.set_attribute('update_date', str(Time.now() * 1000))
# Grab all scores for each of the four songs, filter out people who haven't
# set us as their arcade and then return the top 20 scores (adding all 4 songs).
songids = [
course.get_int('music_0'),
course.get_int('music_1'),
course.get_int('music_2'),
course.get_int('music_3'),
]
totalscores: Dict[UserID, int] = {}
profiles: Dict[UserID, ValidatedDict] = {}
for songid in songids:
scores = self.data.local.music.get_all_scores(
self.game,
self.music_version,
songid=songid,
songchart=chart,
)
for score in scores:
if score[0] not in totalscores:
totalscores[score[0]] = 0
profile = self.get_any_profile(score[0])
if profile is None:
profile = ValidatedDict()
profiles[score[0]] = profile
totalscores[score[0]] += score[1].points
topscores = sorted(
[
(totalscores[userid], profiles[userid])
for userid in totalscores
if self.user_joined_arcade(machine, profiles[userid])
],
key=lambda tup: tup[0],
reverse=True,
)[:20]
rank = 0
for topscore in topscores:
rank = rank + 1
detail = Node.void('detail')
convention.add_child(detail)
detail.set_attribute('name', topscore[1].get_str('name'))
detail.set_attribute('rank', str(rank))
detail.set_attribute('score', str(topscore[0]))
detail.set_attribute('pid', str(topscore[1].get_int('pid')))
qpro = topscore[1].get_dict('qpro')
detail.set_attribute('head', str(qpro.get_int('head')))
detail.set_attribute('hair', str(qpro.get_int('hair')))
detail.set_attribute('face', str(qpro.get_int('face')))
detail.set_attribute('body', str(qpro.get_int('body')))
detail.set_attribute('hand', str(qpro.get_int('hand')))
return root
# Invalid method
return None
def handle_IIDX21music_request(self, request: Node) -> Optional[Node]:
method = request.attribute('method')
if method == 'crate':
root = Node.void('IIDX21music')
attempts = self.get_clear_rates()
all_songs = list(set([song.id for song in self.data.local.music.get_all_songs(self.game, self.music_version)]))
for song in all_songs:
clears = []
fcs = []
for chart in [0, 1, 2, 3, 4, 5]:
placed = False
if song in attempts and chart in attempts[song]:
values = attempts[song][chart]
if values['total'] > 0:
clears.append(int((100 * values['clears']) / values['total']))
fcs.append(int((100 * values['fcs']) / values['total']))
placed = True
if not placed:
clears.append(101)
fcs.append(101)
clearnode = Node.u8_array('c', clears + fcs)
clearnode.set_attribute('mid', str(song))
root.add_child(clearnode)
return root
if method == 'getrank':
cltype = int(request.attribute('cltype'))
root = Node.void('IIDX21music')
style = Node.void('style')
root.add_child(style)
style.set_attribute('type', str(cltype))
for rivalid in [-1, 0, 1, 2, 3, 4]:
if rivalid == -1:
attr = 'iidxid'
else:
attr = f'iidxid{rivalid}'
try:
extid = int(request.attribute(attr))
except Exception:
# Invalid extid
continue
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
if userid is not None:
scores = self.data.remote.music.get_scores(self.game, self.music_version, userid)
# Grab score data for user/rival
scoredata = self.make_score_struct(
scores,
self.CLEAR_TYPE_SINGLE if cltype == self.GAME_CLTYPE_SINGLE else self.CLEAR_TYPE_DOUBLE,
rivalid,
)
for s in scoredata:
root.add_child(Node.s16_array('m', s))
# Grab most played for user/rival
most_played = [
play[0] for play in
self.data.local.music.get_most_played(self.game, self.music_version, userid, 20)
]
if len(most_played) < 20:
most_played.extend([0] * (20 - len(most_played)))
best = Node.u16_array('best', most_played)
best.set_attribute('rno', str(rivalid))
root.add_child(best)
if rivalid == -1:
# Grab beginner statuses for user only
beginnerdata = self.make_beginner_struct(scores)
for b in beginnerdata:
root.add_child(Node.u16_array('b', b))
return root
if method == 'reg':
extid = int(request.attribute('iidxid'))
musicid = int(request.attribute('mid'))
chart = int(request.attribute('clid'))
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
# See if we need to report global or shop scores
if self.machine_joined_arcade():
game_config = self.get_game_config()
global_scores = game_config.get_bool('global_shop_ranking')
machine = self.data.local.machine.get_machine(self.config['machine']['pcbid'])
else:
# If we aren't in an arcade, we can only show global scores
global_scores = True
machine = None
# First, determine our current ranking before saving the new score
all_scores = sorted(
self.data.remote.music.get_all_scores(game=self.game, version=self.music_version, songid=musicid, songchart=chart),
key=lambda s: (s[1].points, s[1].timestamp),
reverse=True,
)
all_players = {
uid: prof for (uid, prof) in
self.get_any_profiles([s[0] for s in all_scores])
}
if not global_scores:
all_scores = [
score for score in all_scores
if (
score[0] == userid or
self.user_joined_arcade(machine, all_players[score[0]])
)
]
# Find our actual index
oldindex = None
for i in range(len(all_scores)):
if all_scores[i][0] == userid:
oldindex = i
break
if userid is not None:
clear_status = self.game_to_db_status(int(request.attribute('cflg')))
pgreats = int(request.attribute('pgnum'))
greats = int(request.attribute('gnum'))
miss_count = int(request.attribute('mnum'))
ghost = request.child_value('ghost')
shopid = ID.parse_machine_id(request.attribute('shopconvid'))
self.update_score(
userid,
musicid,
chart,
clear_status,
pgreats,
greats,
miss_count,
ghost,
shopid,
)
# Calculate and return statistics about this song
root = Node.void('IIDX21music')
root.set_attribute('clid', request.attribute('clid'))
root.set_attribute('mid', request.attribute('mid'))
attempts = self.get_clear_rates(musicid, chart)
count = attempts[musicid][chart]['total']
clear = attempts[musicid][chart]['clears']
full_combo = attempts[musicid][chart]['fcs']
if count > 0:
root.set_attribute('crate', str(int((100 * clear) / count)))
root.set_attribute('frate', str(int((100 * full_combo) / count)))
else:
root.set_attribute('crate', '0')
root.set_attribute('frate', '0')
root.set_attribute('rankside', '0')
if userid is not None:
# Shop ranking
shopdata = Node.void('shopdata')
root.add_child(shopdata)
shopdata.set_attribute('rank', '-1' if oldindex is None else str(oldindex + 1))
# Grab the rank of some other players on this song
ranklist = Node.void('ranklist')
root.add_child(ranklist)
all_scores = sorted(
self.data.remote.music.get_all_scores(game=self.game, version=self.music_version, songid=musicid, songchart=chart),
key=lambda s: (s[1].points, s[1].timestamp),
reverse=True,
)
missing_players = [
uid for (uid, _) in all_scores
if uid not in all_players
]
for (uid, prof) in self.get_any_profiles(missing_players):
all_players[uid] = prof
if not global_scores:
all_scores = [
score for score in all_scores
if (
score[0] == userid or
self.user_joined_arcade(machine, all_players[score[0]])
)
]
# Find our actual index
ourindex = None
for i in range(len(all_scores)):
if all_scores[i][0] == userid:
ourindex = i
break
if ourindex is None:
raise Exception('Cannot find our own score after saving to DB!')
start = ourindex - 4
end = ourindex + 4
if start < 0:
start = 0
if end >= len(all_scores):
end = len(all_scores) - 1
relevant_scores = all_scores[start:(end + 1)]
record_num = start + 1
for score in relevant_scores:
profile = all_players[score[0]]
data = Node.void('data')
ranklist.add_child(data)
data.set_attribute('iidx_id', str(profile.get_int('extid')))
data.set_attribute('name', profile.get_str('name'))
machine_name = ''
if 'shop_location' in profile:
shop_id = profile.get_int('shop_location')
machine = self.get_machine_by_id(shop_id)
if machine is not None:
machine_name = machine.name
data.set_attribute('opname', machine_name)
data.set_attribute('rnum', str(record_num))
data.set_attribute('score', str(score[1].points))
data.set_attribute('clflg', str(self.db_to_game_status(score[1].data.get_int('clear_status'))))
data.set_attribute('pid', str(profile.get_int('pid')))
data.set_attribute('myFlg', '1' if score[0] == userid else '0')
data.set_attribute('update', '0')
data.set_attribute('sgrade', str(
self.db_to_game_rank(profile.get_int(self.DAN_RANKING_SINGLE, -1), self.GAME_CLTYPE_SINGLE),
))
data.set_attribute('dgrade', str(
self.db_to_game_rank(profile.get_int(self.DAN_RANKING_DOUBLE, -1), self.GAME_CLTYPE_DOUBLE),
))
qpro = profile.get_dict('qpro')
data.set_attribute('head', str(qpro.get_int('head')))
data.set_attribute('hair', str(qpro.get_int('hair')))
data.set_attribute('face', str(qpro.get_int('face')))
data.set_attribute('body', str(qpro.get_int('body')))
data.set_attribute('hand', str(qpro.get_int('hand')))
record_num = record_num + 1
return root
if method == 'breg':
extid = int(request.attribute('iidxid'))
musicid = int(request.attribute('mid'))
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
if userid is not None:
clear_status = self.game_to_db_status(int(request.attribute('cflg')))
pgreats = int(request.attribute('pgnum'))
greats = int(request.attribute('gnum'))
self.update_score(
userid,
musicid,
self.CHART_TYPE_B7,
clear_status,
pgreats,
greats,
-1,
b'',
None,
)
# Return nothing.
root = Node.void('IIDX21music')
return root
if method == 'play':
musicid = int(request.attribute('mid'))
chart = int(request.attribute('clid'))
clear_status = self.game_to_db_status(int(request.attribute('cflg')))
self.update_score(
None, # No userid since its anonymous
musicid,
chart,
clear_status,
0, # No ex score
0, # No ex score
0, # No miss count
None, # No ghost
None, # No shop for this user
)
# Calculate and return statistics about this song
root = Node.void('IIDX21music')
root.set_attribute('clid', request.attribute('clid'))
root.set_attribute('mid', request.attribute('mid'))
attempts = self.get_clear_rates(musicid, chart)
count = attempts[musicid][chart]['total']
clear = attempts[musicid][chart]['clears']
full_combo = attempts[musicid][chart]['fcs']
if count > 0:
root.set_attribute('crate', str(int((100 * clear) / count)))
root.set_attribute('frate', str(int((100 * full_combo) / count)))
else:
root.set_attribute('crate', '0')
root.set_attribute('frate', '0')
return root
if method == 'appoint':
musicid = int(request.attribute('mid'))
chart = int(request.attribute('clid'))
ghost_type = int(request.attribute('ctype'))
extid = int(request.attribute('iidxid'))
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
root = Node.void('IIDX21music')
if userid is not None:
# Try to look up previous ghost for user
my_score = self.data.remote.music.get_score(self.game, self.music_version, userid, musicid, chart)
if my_score is not None:
mydata = Node.binary('mydata', my_score.data.get_bytes('ghost'))
mydata.set_attribute('score', str(my_score.points))
root.add_child(mydata)
ghost_score = self.get_ghost(
{
self.GAME_GHOST_TYPE_RIVAL: self.GHOST_TYPE_RIVAL,
self.GAME_GHOST_TYPE_GLOBAL_TOP: self.GHOST_TYPE_GLOBAL_TOP,
self.GAME_GHOST_TYPE_GLOBAL_AVERAGE: self.GHOST_TYPE_GLOBAL_AVERAGE,
self.GAME_GHOST_TYPE_LOCAL_TOP: self.GHOST_TYPE_LOCAL_TOP,
self.GAME_GHOST_TYPE_LOCAL_AVERAGE: self.GHOST_TYPE_LOCAL_AVERAGE,
self.GAME_GHOST_TYPE_DAN_TOP: self.GHOST_TYPE_DAN_TOP,
self.GAME_GHOST_TYPE_DAN_AVERAGE: self.GHOST_TYPE_DAN_AVERAGE,
self.GAME_GHOST_TYPE_RIVAL_TOP: self.GHOST_TYPE_RIVAL_TOP,
self.GAME_GHOST_TYPE_RIVAL_AVERAGE: self.GHOST_TYPE_RIVAL_AVERAGE,
}.get(ghost_type, self.GHOST_TYPE_NONE),
request.attribute('subtype'),
self.GAME_GHOST_LENGTH,
musicid,
chart,
userid,
)
# Add ghost score if we support it
if ghost_score is not None:
sdata = Node.binary('sdata', ghost_score['ghost'])
sdata.set_attribute('score', str(ghost_score['score']))
if 'name' in ghost_score:
sdata.set_attribute('name', ghost_score['name'])
if 'pid' in ghost_score:
sdata.set_attribute('pid', str(ghost_score['pid']))
if 'extid' in ghost_score:
sdata.set_attribute('riidxid', str(ghost_score['extid']))
root.add_child(sdata)
return root
# Invalid method
return None
def handle_IIDX21pc_request(self, request: Node) -> Optional[Node]:
method = request.attribute('method')
if method == 'common':
root = Node.void('IIDX21pc')
root.set_attribute('expire', '600')
# TODO: Hook all of these up to config options I guess?
ir = Node.void('ir')
root.add_child(ir)
ir.set_attribute('beat', '2')
limit = Node.void('limit')
root.add_child(limit)
limit.set_attribute('phase', '24')
# See if we configured event overrides
if self.machine_joined_arcade():
game_config = self.get_game_config()
omni_events = game_config.get_bool('omnimix_events_enabled')
else:
# If we aren't in an arcade, we turn off events
omni_events = False
if self.omnimix and (not omni_events):
boss_phase = 0
else:
# TODO: Figure out what these map to
boss_phase = 0
boss = Node.void('boss')
root.add_child(boss)
boss.set_attribute('phase', str(boss_phase))
boss1 = Node.void('boss1')
root.add_child(boss1)
boss1.set_attribute('phase', '1')
medal = Node.void('medal')
root.add_child(medal)
medal.set_attribute('phase', '1')
vip_black_pass = Node.void('vip_pass_black')
root.add_child(vip_black_pass)
cafe = Node.void('cafe')
root.add_child(cafe)
cafe.set_attribute('open', '1')
tricolettepark = Node.void('tricolettepark')
root.add_child(tricolettepark)
tricolettepark.set_attribute('open', '0')
tricolettepark_skip = Node.void('tricolettepark_skip')
root.add_child(tricolettepark_skip)
tricolettepark_skip.set_attribute('phase', '1')
newsong_another = Node.void('newsong_another')
root.add_child(newsong_another)
newsong_another.set_attribute('open', '1')
superstar = Node.void('superstar')
root.add_child(superstar)
superstar.set_attribute('phase', '1')
return root
if method == 'delete':
return Node.void('IIDX21pc')
if method == 'playstart':
return Node.void('IIDX21pc')
if method == 'playend':
return Node.void('IIDX21pc')
if method == 'oldget':
refid = request.attribute('rid')
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is not None:
oldversion = self.previous_version()
profile = oldversion.get_profile(userid)
else:
profile = None
root = Node.void('IIDX21pc')
root.set_attribute('status', '1' if profile is None else '0')
return root
if method == 'getname':
refid = request.attribute('rid')
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is not None:
oldversion = self.previous_version()
profile = oldversion.get_profile(userid)
else:
profile = None
if profile is None:
raise Exception(
'Should not get here if we have no profile, we should ' +
'have returned \'1\' in the \'oldget\' method above ' +
'which should tell the game not to present a migration.'
)
root = Node.void('IIDX21pc')
root.set_attribute('name', profile.get_str('name'))
root.set_attribute('idstr', ID.format_extid(profile.get_int('extid')))
root.set_attribute('pid', str(profile.get_int('pid')))
return root
if method == 'takeover':
refid = request.attribute('rid')
name = request.attribute('name')
pid = int(request.attribute('pid'))
newprofile = self.new_profile_by_refid(refid, name, pid)
root = Node.void('IIDX21pc')
if newprofile is not None:
root.set_attribute('id', str(newprofile.get_int('extid')))
return root
if method == 'reg':
refid = request.attribute('rid')
name = request.attribute('name')
pid = int(request.attribute('pid'))
profile = self.new_profile_by_refid(refid, name, pid)
root = Node.void('IIDX21pc')
if profile is not None:
root.set_attribute('id', str(profile.get_int('extid')))
root.set_attribute('id_str', ID.format_extid(profile.get_int('extid')))
return root
if method == 'get':
refid = request.attribute('rid')
root = self.get_profile_by_refid(refid)
if root is None:
root = Node.void('IIDX21pc')
return root
if method == 'save':
extid = int(request.attribute('iidxid'))
self.put_profile_by_extid(extid, request)
root = Node.void('IIDX21pc')
return root
if method == 'visit':
root = Node.void('IIDX21pc')
root.set_attribute('anum', '0')
root.set_attribute('pnum', '0')
root.set_attribute('sflg', '0')
root.set_attribute('pflg', '0')
root.set_attribute('aflg', '0')
root.set_attribute('snum', '0')
return root
if method == 'shopregister':
extid = int(request.child_value('iidx_id'))
location = ID.parse_machine_id(request.child_value('location_id'))
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
if userid is not None:
profile = self.get_profile(userid)
if profile is None:
profile = ValidatedDict()
profile.replace_int('shop_location', location)
self.put_profile(userid, profile)
root = Node.void('IIDX21pc')
return root
# Invalid method
return None
def handle_IIDX21grade_request(self, request: Node) -> Optional[Node]:
method = request.attribute('method')
if method == 'raised':
extid = int(request.attribute('iidxid'))
cltype = int(request.attribute('gtype'))
rank = self.game_to_db_rank(int(request.attribute('gid')), cltype)
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
if userid is not None:
percent = int(request.attribute('achi'))
stages_cleared = int(request.attribute('cflg'))
if cltype == self.GAME_CLTYPE_SINGLE:
max_stages = self.DAN_STAGES_SINGLE
else:
max_stages = self.DAN_STAGES_DOUBLE
cleared = stages_cleared == max_stages
if cltype == self.GAME_CLTYPE_SINGLE:
index = self.DAN_RANKING_SINGLE
else:
index = self.DAN_RANKING_DOUBLE
self.update_rank(
userid,
index,
rank,
percent,
cleared,
stages_cleared,
)
# Figure out number of players that played this ranking
all_achievements = self.data.local.user.get_all_achievements(self.game, self.version)
num_players = 0
for [_, ach] in all_achievements:
if ach.type != index:
continue
if ach.id != rank:
continue
num_players = num_players + 1
root = Node.void('IIDX21grade')
root.set_attribute('pnum', str(num_players))
return root
# Invalid method
return None
def handle_IIDX21pc_eaappliresult_request(self, request: Node) -> Node:
# first, we register the iidx webhook. this is done by sending all of our money to konami
if self.config['webhooks'][self.game] is None:
return Node.void('IIDX21pc')
webhook = DiscordWebhook(url=self.config['webhooks'][self.game])
clear_map = {
self.GAME_CLEAR_STATUS_NO_PLAY: 'NO PLAY',
self.GAME_CLEAR_STATUS_FAILED: 'FAILED',
self.GAME_CLEAR_STATUS_ASSIST_CLEAR: 'ASSIST CLEAR',
self.GAME_CLEAR_STATUS_EASY_CLEAR: 'EASY CLEAR',
self.GAME_CLEAR_STATUS_CLEAR: 'CLEAR',
self.GAME_CLEAR_STATUS_HARD_CLEAR: 'HARD CLEAR',
self.GAME_CLEAR_STATUS_EX_HARD_CLEAR: 'EX HARD CLEAR',
self.GAME_CLEAR_STATUS_FULL_COMBO: 'FULL COMBO',
}
# first we'll grab the data from the packet
# did = request.child_value('did')
# rid = request.child_value('rid')
name = request.child_value('name')
# qpro_hair = request.child_value('qpro_hair')
# qpro_head = request.child_value('qpro_head')
# qpro_body = request.child_value('qpro_body')
# qpro_hand = request.child_value('qpro_hand')
music_id = request.child_value('music_id')
class_id = request.child_value('class_id')
# no_save = request.child_value('no_save')
# is_couple = request.child_value('is_couple')
# target_graph = request.child_value('target_graph')
target_exscore = request.child_value('target_exscore')
# pacemaker = request.child_value('pacemaker')
best_clear = request.child_value('best_clear')
# best_djlevel = request.child_value('best_djlevel')
# best_exscore = request.child_value('best_exscore')
# best_misscount = request.child_value('best_misscount')
now_clear = request.child_value('now_clear')
# now_djlevel = request.child_value('now_djlevel')
now_exscore = request.child_value('now_exscore')
# now_misscount = request.child_value('now_misscount')
now_pgreat = request.child_value('now_pgreat')
now_great = request.child_value('now_great')
now_good = request.child_value('now_good')
now_bad = request.child_value('now_bad')
now_poor = request.child_value('now_poor')
now_combo = request.child_value('now_combo')
now_fast = request.child_value('now_fast')
now_slow = request.child_value('now_slow')
best_clear_string = clear_map.get(best_clear, 'NO PLAY')
now_clear_string = clear_map.get(now_clear, 'NO PLAY')
# let's get the song info first
song = self.data.local.music.get_song(self.game, self.music_version, music_id, class_id)
# now we will build up the embed
now = datetime.now()
# now, we generate the embed
scoreembed = DiscordEmbed(title='New IIDX Score!', description="Login to see whole score.", color='fbba08')
scoreembed.set_footer(text=(now.strftime('Score was recorded on %m/%d/%y at %H:%M:%S')))
# lets give it an author
scoreembed.set_author(name=self.config['name'], url=self.config['server']['uri'])
# Set `inline=False` for the embed field to occupy the whole line
scoreembed.add_embed_field(name='DJ Name', value=(name), inline=False)
scoreembed.add_embed_field(name='Song', value=(song.name), inline=False)
scoreembed.add_embed_field(name='Artist', value=(song.artist), inline=False)
scoreembed.add_embed_field(name='Difficulty', value=(song.data.get('difficulty', 0)))
scoreembed.add_embed_field(name='Target EXScore', value=(target_exscore))
scoreembed.add_embed_field(name='Your EXScore', value=(now_exscore))
scoreembed.add_embed_field(name='Best Clear', value=best_clear_string)
scoreembed.add_embed_field(name='Clear Status', value=now_clear_string)
scoreembed.add_embed_field(name='Note Counts', value='How did you do?', inline=False)
scoreembed.add_embed_field(name=('Perfect Greats'), value=((now_pgreat)))
scoreembed.add_embed_field(name=('Greats'), value=((now_great)))
scoreembed.add_embed_field(name=('Goods'), value=((now_good)))
scoreembed.add_embed_field(name=('Bads'), value=((now_bad)))
scoreembed.add_embed_field(name=('Poors'), value=((now_poor)))
scoreembed.add_embed_field(name='Combo Breaks', value=(now_combo))
# scoreembed.add_embed_field(name='Timing Stats', value='Were you on time?', inline = False)
scoreembed.add_embed_field(name=('Slow'), value=((now_slow)))
scoreembed.add_embed_field(name=('Fast'), value=((now_fast)))
# add embed object to webhook
webhook.add_embed(scoreembed)
# now we send the webhook!
webhook.execute()
end = Node.void('IIDX21pc')
return end
def format_profile(self, userid: UserID, profile: ValidatedDict) -> Node:
root = Node.void('IIDX21pc')
# Look up play stats we bridge to every mix
play_stats = self.get_play_statistics(userid)
# Look up judge window adjustments
judge_dict = profile.get_dict('machine_judge_adjust')
machine_judge = judge_dict.get_dict(self.config['machine']['pcbid'])
# Profile data
pcdata = Node.void('pcdata')
root.add_child(pcdata)
pcdata.set_attribute('id', str(profile.get_int('extid')))
pcdata.set_attribute('idstr', ID.format_extid(profile.get_int('extid')))
pcdata.set_attribute('name', profile.get_str('name'))
pcdata.set_attribute('pid', str(profile.get_int('pid')))
pcdata.set_attribute('spnum', str(play_stats.get_int('single_plays')))
pcdata.set_attribute('dpnum', str(play_stats.get_int('double_plays')))
pcdata.set_attribute('sach', str(play_stats.get_int('single_dj_points')))
pcdata.set_attribute('dach', str(play_stats.get_int('double_dj_points')))
pcdata.set_attribute('mode', str(profile.get_int('mode')))
pcdata.set_attribute('pmode', str(profile.get_int('pmode')))
pcdata.set_attribute('rtype', str(profile.get_int('rtype')))
pcdata.set_attribute('sp_opt', str(profile.get_int('sp_opt')))
pcdata.set_attribute('dp_opt', str(profile.get_int('dp_opt')))
pcdata.set_attribute('dp_opt2', str(profile.get_int('dp_opt2')))
pcdata.set_attribute('gpos', str(profile.get_int('gpos')))
pcdata.set_attribute('s_sorttype', str(profile.get_int('s_sorttype')))
pcdata.set_attribute('d_sorttype', str(profile.get_int('d_sorttype')))
pcdata.set_attribute('s_pace', str(profile.get_int('s_pace')))
pcdata.set_attribute('d_pace', str(profile.get_int('d_pace')))
pcdata.set_attribute('s_gno', str(profile.get_int('s_gno')))
pcdata.set_attribute('d_gno', str(profile.get_int('d_gno')))
pcdata.set_attribute('s_gtype', str(profile.get_int('s_gtype')))
pcdata.set_attribute('d_gtype', str(profile.get_int('d_gtype')))
pcdata.set_attribute('s_sdlen', str(profile.get_int('s_sdlen')))
pcdata.set_attribute('d_sdlen', str(profile.get_int('d_sdlen')))
pcdata.set_attribute('s_sdtype', str(profile.get_int('s_sdtype')))
pcdata.set_attribute('d_sdtype', str(profile.get_int('d_sdtype')))
pcdata.set_attribute('s_timing', str(profile.get_int('s_timing')))
pcdata.set_attribute('d_timing', str(profile.get_int('d_timing')))
pcdata.set_attribute('s_notes', str(profile.get_float('s_notes')))
pcdata.set_attribute('d_notes', str(profile.get_float('d_notes')))
pcdata.set_attribute('s_judge', str(profile.get_int('s_judge')))
pcdata.set_attribute('d_judge', str(profile.get_int('d_judge')))
pcdata.set_attribute('s_judgeAdj', str(machine_judge.get_int('single')))
pcdata.set_attribute('d_judgeAdj', str(machine_judge.get_int('double')))
pcdata.set_attribute('s_hispeed', str(profile.get_float('s_hispeed')))
pcdata.set_attribute('d_hispeed', str(profile.get_float('d_hispeed')))
pcdata.set_attribute('s_liflen', str(profile.get_int('s_lift')))
pcdata.set_attribute('d_liflen', str(profile.get_int('d_lift')))
pcdata.set_attribute('s_disp_judge', str(profile.get_int('s_disp_judge')))
pcdata.set_attribute('d_disp_judge', str(profile.get_int('d_disp_judge')))
pcdata.set_attribute('s_opstyle', str(profile.get_int('s_opstyle')))
pcdata.set_attribute('d_opstyle', str(profile.get_int('d_opstyle')))
# If the user joined a particular shop, let the game know.
if 'shop_location' in profile:
shop_id = profile.get_int('shop_location')
machine = self.get_machine_by_id(shop_id)
if machine is not None:
join_shop = Node.void('join_shop')
root.add_child(join_shop)
join_shop.set_attribute('joinflg', '1')
join_shop.set_attribute('join_cflg', '1')
join_shop.set_attribute('join_id', ID.format_machine_id(machine.id))
join_shop.set_attribute('join_name', machine.name)
# Daily recommendations
entry = self.data.local.game.get_time_sensitive_settings(self.game, self.version, 'dailies')
if entry is not None:
packinfo = Node.void('packinfo')
root.add_child(packinfo)
pack_id = int(entry['start_time'] / 86400)
packinfo.set_attribute('pack_id', str(pack_id))
packinfo.set_attribute('music_0', str(entry['music'][0]))
packinfo.set_attribute('music_1', str(entry['music'][1]))
packinfo.set_attribute('music_2', str(entry['music'][2]))
else:
# No dailies :(
pack_id = None
# Track deller
deller = Node.void('deller')
root.add_child(deller)
deller.set_attribute('deller', str(profile.get_int('deller')))
deller.set_attribute('rate', '0')
# Secret flags (shh!)
secret_dict = profile.get_dict('secret')
secret = Node.void('secret')
root.add_child(secret)
secret.add_child(Node.s64_array('flg1', secret_dict.get_int_array('flg1', 2)))
secret.add_child(Node.s64_array('flg2', secret_dict.get_int_array('flg2', 2)))
secret.add_child(Node.s64_array('flg3', secret_dict.get_int_array('flg3', 2)))
# Tran medals and shit
achievements = Node.void('achievements')
root.add_child(achievements)
# Dailies
if pack_id is None:
achievements.set_attribute('pack', '0')
achievements.set_attribute('pack_comp', '0')
else:
daily_played = self.data.local.user.get_achievement(self.game, self.version, userid, pack_id, 'daily')
if daily_played is None:
daily_played = ValidatedDict()
achievements.set_attribute('pack', str(daily_played.get_int('pack_flg')))
achievements.set_attribute('pack_comp', str(daily_played.get_int('pack_comp')))
# Weeklies
achievements.set_attribute('last_weekly', str(profile.get_int('last_weekly')))
achievements.set_attribute('weekly_num', str(profile.get_int('weekly_num')))
# Prefecture visit flag
achievements.set_attribute('visit_flg', str(profile.get_int('visit_flg')))
# Number of rivals beaten
achievements.set_attribute('rival_crush', str(profile.get_int('rival_crush')))
# Tran medals
achievements.add_child(Node.s64_array('trophy', profile.get_int_array('trophy', 10)))
# User settings
settings_dict = profile.get_dict('settings')
skin = Node.s16_array(
'skin',
[
settings_dict.get_int('frame'),
settings_dict.get_int('turntable'),
settings_dict.get_int('burst'),
settings_dict.get_int('bgm'),
settings_dict.get_int('flags'),
settings_dict.get_int('towel'),
settings_dict.get_int('judge_pos'),
settings_dict.get_int('voice'),
settings_dict.get_int('noteskin'),
settings_dict.get_int('full_combo'),
settings_dict.get_int('beam'),
settings_dict.get_int('judge'),
0,
settings_dict.get_int('disable_song_preview'),
],
)
root.add_child(skin)
# DAN rankings
grade = Node.void('grade')
root.add_child(grade)
grade.set_attribute('sgid', str(self.db_to_game_rank(profile.get_int(self.DAN_RANKING_SINGLE, -1), self.GAME_CLTYPE_SINGLE)))
grade.set_attribute('dgid', str(self.db_to_game_rank(profile.get_int(self.DAN_RANKING_DOUBLE, -1), self.GAME_CLTYPE_DOUBLE)))
rankings = self.data.local.user.get_achievements(self.game, self.version, userid)
for rank in rankings:
if rank.type == self.DAN_RANKING_SINGLE:
grade.add_child(Node.u8_array('g', [
self.GAME_CLTYPE_SINGLE,
self.db_to_game_rank(rank.id, self.GAME_CLTYPE_SINGLE),
rank.data.get_int('stages_cleared'),
rank.data.get_int('percent'),
]))
if rank.type == self.DAN_RANKING_DOUBLE:
grade.add_child(Node.u8_array('g', [
self.GAME_CLTYPE_DOUBLE,
self.db_to_game_rank(rank.id, self.GAME_CLTYPE_DOUBLE),
rank.data.get_int('stages_cleared'),
rank.data.get_int('percent'),
]))
# Qpro data
qpro_dict = profile.get_dict('qpro')
root.add_child(Node.u32_array(
'qprodata',
[
qpro_dict.get_int('head'),
qpro_dict.get_int('hair'),
qpro_dict.get_int('face'),
qpro_dict.get_int('hand'),
qpro_dict.get_int('body'),
],
))
# Rivals
rlist = Node.void('rlist')
root.add_child(rlist)
links = self.data.local.user.get_links(self.game, self.version, userid)
for link in links:
rival_type = None
if link.type == 'sp_rival':
rival_type = '1'
elif link.type == 'dp_rival':
rival_type = '2'
else:
# No business with this link type
continue
other_profile = self.get_profile(link.other_userid)
if other_profile is None:
continue
other_play_stats = self.get_play_statistics(link.other_userid)
rival = Node.void('rival')
rlist.add_child(rival)
rival.set_attribute('spdp', rival_type)
rival.set_attribute('id', str(other_profile.get_int('extid')))
rival.set_attribute('id_str', ID.format_extid(other_profile.get_int('extid')))
rival.set_attribute('djname', other_profile.get_str('name'))
rival.set_attribute('pid', str(other_profile.get_int('pid')))
rival.set_attribute('sg', str(self.db_to_game_rank(other_profile.get_int(self.DAN_RANKING_SINGLE, -1), self.GAME_CLTYPE_SINGLE)))
rival.set_attribute('dg', str(self.db_to_game_rank(other_profile.get_int(self.DAN_RANKING_DOUBLE, -1), self.GAME_CLTYPE_DOUBLE)))
rival.set_attribute('sa', str(other_play_stats.get_int('single_dj_points')))
rival.set_attribute('da', str(other_play_stats.get_int('double_dj_points')))
# If the user joined a particular shop, let the game know.
if 'shop_location' in other_profile:
shop_id = other_profile.get_int('shop_location')
machine = self.get_machine_by_id(shop_id)
if machine is not None:
shop = Node.void('shop')
rival.add_child(shop)
shop.set_attribute('name', machine.name)
qprodata = Node.void('qprodata')
rival.add_child(qprodata)
qpro = other_profile.get_dict('qpro')
qprodata.set_attribute('head', str(qpro.get_int('head')))
qprodata.set_attribute('hair', str(qpro.get_int('hair')))
qprodata.set_attribute('face', str(qpro.get_int('face')))
qprodata.set_attribute('body', str(qpro.get_int('body')))
qprodata.set_attribute('hand', str(qpro.get_int('hand')))
# Step up mode
step_dict = profile.get_dict('step')
step = Node.void('step')
root.add_child(step)
step.set_attribute('damage', str(step_dict.get_int('damage')))
step.set_attribute('defeat', str(step_dict.get_int('defeat')))
step.set_attribute('progress', str(step_dict.get_int('progress')))
step.set_attribute('round', str(step_dict.get_int('round')))
step.set_attribute('sp_mission', str(step_dict.get_int('sp_mission')))
step.set_attribute('dp_mission', str(step_dict.get_int('dp_mission')))
step.set_attribute('sp_level', str(step_dict.get_int('sp_level')))
step.set_attribute('dp_level', str(step_dict.get_int('dp_level')))
step.set_attribute('sp_mplay', str(step_dict.get_int('sp_mplay')))
step.set_attribute('dp_mplay', str(step_dict.get_int('dp_mplay')))
step.set_attribute('last_select', str(step_dict.get_int('last_select')))
step.add_child(Node.binary('album', step_dict.get_bytes('album', b'\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00')))
# Favorites
favorite = Node.void('favorite')
root.add_child(favorite)
favorite_dict = profile.get_dict('favorite')
sp_mlist = b''
sp_clist = b''
singles_list = favorite_dict['single'] if 'single' in favorite_dict else []
for single in singles_list:
sp_mlist = sp_mlist + struct.pack('<L', single['id'])
sp_clist = sp_clist + struct.pack('B', single['chart'])
while len(sp_mlist) < (4 * self.FAVORITE_LIST_LENGTH):
sp_mlist = sp_mlist + b'\x00\x00\x00\x00'
while len(sp_clist) < self.FAVORITE_LIST_LENGTH:
sp_clist = sp_clist + b'\x00'
dp_mlist = b''
dp_clist = b''
doubles_list = favorite_dict['double'] if 'double' in favorite_dict else []
for double in doubles_list:
dp_mlist = dp_mlist + struct.pack('<L', double['id'])
dp_clist = dp_clist + struct.pack('B', double['chart'])
while len(dp_mlist) < (4 * self.FAVORITE_LIST_LENGTH):
dp_mlist = dp_mlist + b'\x00\x00\x00\x00'
while len(dp_clist) < self.FAVORITE_LIST_LENGTH:
dp_clist = dp_clist + b'\x00'
favorite.add_child(Node.binary('sp_mlist', sp_mlist))
favorite.add_child(Node.binary('sp_clist', sp_clist))
favorite.add_child(Node.binary('dp_mlist', dp_mlist))
favorite.add_child(Node.binary('dp_clist', dp_clist))
# Orb data
orb_data = Node.void('orb_data')
root.add_child(orb_data)
orb_data.set_attribute('rest_orb', str(profile.get_int('orbs')))
# Link5 data
if 'link5' in profile:
# Don't provide link5 if we haven't saved it, so the game can
# initialize it properly.
link5_dict = profile.get_dict('link5')
link5 = Node.void('link5')
root.add_child(link5)
for attr in [
'qpro',
'glass',
'treasure', # Doesn't seem to be saved
'beautiful',
'quaver',
'castle',
'flip',
'titans',
'exusia',
'waxing',
'sampling',
'beachside',
'cuvelia',
'reunion',
'bad',
'turii',
'anisakis',
'second',
'whydidyou',
'china',
'fallen',
'broken',
'summer',
'sakura',
'wuv',
'survival',
'thunder',
'qproflg', # Doesn't seem to be saved
'glassflg', # Doesn't seem to be saved
'reflec_data', # Doesn't seem to be saved
]:
link5.set_attribute(attr, str(link5_dict.get_int(attr)))
# Boss1 data
if 'boss1' in profile:
# Don't provide boss1 if we haven't saved it, so the game can
# initialize it properly.
boss1_dict = profile.get_dict('boss1')
boss1 = Node.void('boss1')
root.add_child(boss1)
for attr in [
'stamina',
'attack',
'item_flg',
'item_flg2',
'pick',
'row0',
'row1',
'row2',
'row3',
'column0',
'column1',
'column2',
'column3',
'map',
'job',
'general',
'battle',
'boss0_n',
'boss0_h',
'boss0_a',
'boss1_n',
'boss1_h',
'boss1_a',
'boss2_n',
'boss2_h',
'boss2_a',
'item1',
'item2',
'item3',
'boss_scene',
'boss0_damage',
'boss1_damage',
'boss2_damage',
'boss3_damage',
'boss4_damage',
'boss5_damage',
'boss6_damage',
]:
boss1.set_attribute(attr, str(boss1_dict.get_int(attr)))
boss1.add_child(Node.s32_array('level', boss1_dict.get_int_array('level', 7)))
if 'durability' in boss1_dict:
boss1.add_child(Node.binary('durability', boss1_dict.get_bytes('durability')))
return root
def unformat_profile(self, userid: UserID, request: Node, oldprofile: ValidatedDict) -> ValidatedDict:
newprofile = copy.deepcopy(oldprofile)
play_stats = self.get_play_statistics(userid)
# Track play counts
cltype = int(request.attribute('cltype'))
if cltype == self.GAME_CLTYPE_SINGLE:
play_stats.increment_int('single_plays')
if cltype == self.GAME_CLTYPE_DOUBLE:
play_stats.increment_int('double_plays')
# Track DJ points
play_stats.replace_int('single_dj_points', int(request.attribute('s_achi')))
play_stats.replace_int('double_dj_points', int(request.attribute('d_achi')))
# Profile settings
newprofile.replace_int('mode', int(request.attribute('mode')))
newprofile.replace_int('pmode', int(request.attribute('pmode')))
newprofile.replace_int('rtype', int(request.attribute('rtype')))
newprofile.replace_int('s_lift', int(request.attribute('s_lift')))
newprofile.replace_int('d_lift', int(request.attribute('d_lift')))
newprofile.replace_int('sp_opt', int(request.attribute('sp_opt')))
newprofile.replace_int('dp_opt', int(request.attribute('dp_opt')))
newprofile.replace_int('dp_opt2', int(request.attribute('dp_opt2')))
newprofile.replace_int('gpos', int(request.attribute('gpos')))
newprofile.replace_int('s_sorttype', int(request.attribute('s_sorttype')))
newprofile.replace_int('d_sorttype', int(request.attribute('d_sorttype')))
newprofile.replace_int('s_pace', int(request.attribute('s_pace')))
newprofile.replace_int('d_pace', int(request.attribute('d_pace')))
newprofile.replace_int('s_gno', int(request.attribute('s_gno')))
newprofile.replace_int('d_gno', int(request.attribute('d_gno')))
newprofile.replace_int('s_gtype', int(request.attribute('s_gtype')))
newprofile.replace_int('d_gtype', int(request.attribute('d_gtype')))
newprofile.replace_int('s_sdlen', int(request.attribute('s_sdlen')))
newprofile.replace_int('d_sdlen', int(request.attribute('d_sdlen')))
newprofile.replace_int('s_sdtype', int(request.attribute('s_sdtype')))
newprofile.replace_int('d_sdtype', int(request.attribute('d_sdtype')))
newprofile.replace_int('s_timing', int(request.attribute('s_timing')))
newprofile.replace_int('d_timing', int(request.attribute('d_timing')))
newprofile.replace_float('s_notes', float(request.attribute('s_notes')))
newprofile.replace_float('d_notes', float(request.attribute('d_notes')))
newprofile.replace_int('s_judge', int(request.attribute('s_judge')))
newprofile.replace_int('d_judge', int(request.attribute('d_judge')))
newprofile.replace_float('s_hispeed', float(request.attribute('s_hispeed')))
newprofile.replace_float('d_hispeed', float(request.attribute('d_hispeed')))
newprofile.replace_int('s_disp_judge', int(request.attribute('s_disp_judge')))
newprofile.replace_int('d_disp_judge', int(request.attribute('d_disp_judge')))
newprofile.replace_int('s_opstyle', int(request.attribute('s_opstyle')))
newprofile.replace_int('d_opstyle', int(request.attribute('d_opstyle')))
# Update judge window adjustments per-machine
judge_dict = newprofile.get_dict('machine_judge_adjust')
machine_judge = judge_dict.get_dict(self.config['machine']['pcbid'])
machine_judge.replace_int('single', int(request.attribute('s_judgeAdj')))
machine_judge.replace_int('double', int(request.attribute('d_judgeAdj')))
judge_dict.replace_dict(self.config['machine']['pcbid'], machine_judge)
newprofile.replace_dict('machine_judge_adjust', judge_dict)
# Secret flags saving
secret = request.child('secret')
if secret is not None:
secret_dict = newprofile.get_dict('secret')
secret_dict.replace_int_array('flg1', 2, secret.child_value('flg1'))
secret_dict.replace_int_array('flg2', 2, secret.child_value('flg2'))
secret_dict.replace_int_array('flg3', 2, secret.child_value('flg3'))
newprofile.replace_dict('secret', secret_dict)
# Basic achievements
achievements = request.child('achievements')
if achievements is not None:
newprofile.replace_int('visit_flg', int(achievements.attribute('visit_flg')))
newprofile.replace_int('last_weekly', int(achievements.attribute('last_weekly')))
newprofile.replace_int('weekly_num', int(achievements.attribute('weekly_num')))
pack_id = int(achievements.attribute('pack_id'))
if pack_id > 0:
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
pack_id,
'daily',
{
'pack_flg': int(achievements.attribute('pack_flg')),
'pack_comp': int(achievements.attribute('pack_comp')),
},
)
trophies = achievements.child('trophy')
if trophies is not None:
# We only load the first 10 in profile load.
newprofile.replace_int_array('trophy', 10, trophies.value[:10])
# Deller saving
deller = request.child('deller')
if deller is not None:
newprofile.replace_int('deller', newprofile.get_int('deller') + int(deller.attribute('deller')))
# Favorites saving
favorite = request.child('favorite')
if favorite is not None:
single_music_bin = favorite.child_value('sp_mlist')
single_chart_bin = favorite.child_value('sp_clist')
double_music_bin = favorite.child_value('dp_mlist')
double_chart_bin = favorite.child_value('dp_clist')
singles = []
doubles = []
for i in range(self.FAVORITE_LIST_LENGTH):
singles.append({
'id': struct.unpack('<L', single_music_bin[(i * 4):((i + 1) * 4)])[0],
'chart': struct.unpack('B', single_chart_bin[i:(i + 1)])[0],
})
doubles.append({
'id': struct.unpack('<L', double_music_bin[(i * 4):((i + 1) * 4)])[0],
'chart': struct.unpack('B', double_chart_bin[i:(i + 1)])[0],
})
# Filter out empty charts
singles = [single for single in singles if single['id'] != 0]
doubles = [double for double in doubles if double['id'] != 0]
newprofile.replace_dict(
'favorite',
{
'single': singles,
'double': doubles,
},
)
# Step-up mode
step = request.child('step')
if step is not None:
step_dict = newprofile.get_dict('step')
step_dict.replace_int('damage', int(step.attribute('damage')))
step_dict.replace_int('defeat', int(step.attribute('defeat')))
step_dict.replace_int('progress', int(step.attribute('progress')))
step_dict.replace_int('round', int(step.attribute('round')))
step_dict.replace_int('sp_mission', int(step.attribute('sp_mission')))
step_dict.replace_int('dp_mission', int(step.attribute('dp_mission')))
step_dict.replace_int('sp_level', int(step.attribute('sp_level')))
step_dict.replace_int('dp_level', int(step.attribute('dp_level')))
step_dict.replace_int('sp_mplay', int(step.attribute('sp_mplay')))
step_dict.replace_int('dp_mplay', int(step.attribute('dp_mplay')))
step_dict.replace_int('last_select', int(step.attribute('last_select')))
step_dict.replace_bytes('album', step.value)
newprofile.replace_dict('step', step_dict)
# Orb data saving
orb_data = request.child('orb_data')
if orb_data is not None:
orbs = newprofile.get_int('orbs')
orbs = orbs + int(orb_data.attribute('add_orb'))
if orb_data.child_value('use_vip_pass'):
orbs = 0
newprofile.replace_int('orbs', orbs)
# Link5 data
link5 = request.child('link5')
if link5 is not None:
link5_dict = newprofile.get_dict('link5')
for attr in [
'qpro',
'glass',
'beautiful',
'quaver',
'castle',
'flip',
'titans',
'exusia',
'waxing',
'sampling',
'beachside',
'cuvelia',
'reunion',
'bad',
'turii',
'anisakis',
'second',
'whydidyou',
'china',
'fallen',
'broken',
'summer',
'sakura',
'wuv',
'survival',
'thunder',
]:
link5_dict.replace_int(attr, int(link5.attribute(attr)))
newprofile.replace_dict('link5', link5_dict)
# Boss1 data
boss1 = request.child('boss1')
if boss1 is not None:
boss1_dict = newprofile.get_dict('boss1')
for attr in [
'stamina',
'attack',
'item_flg',
'item_flg2',
'pick',
'row0',
'row1',
'row2',
'row3',
'column0',
'column1',
'column2',
'column3',
'map',
'job',
'general',
'battle',
'boss0_n',
'boss0_h',
'boss0_a',
'boss1_n',
'boss1_h',
'boss1_a',
'boss2_n',
'boss2_h',
'boss2_a',
'boss_scene',
'boss0_damage',
'boss1_damage',
'boss2_damage',
'boss3_damage',
'boss4_damage',
'boss5_damage',
'boss6_damage',
]:
boss1_dict.replace_int(attr, int(boss1.attribute(attr)))
level = boss1.child_value('level')
if level is not None:
boss1_dict.replace_int_array('level', 7, level[:7])
durability = boss1.child_value('durability')
if durability is not None:
boss1_dict.replace_bytes('durability', durability)
newprofile.replace_dict('boss1', boss1_dict)
# Keep track of play statistics across all mixes
self.update_play_statistics(userid, play_stats)
return newprofile