104 lines
3.7 KiB
Python
104 lines
3.7 KiB
Python
import argparse
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from typing import Any, List
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from bemani.backend.popn import PopnMusicFactory
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from bemani.backend.jubeat import JubeatFactory
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from bemani.backend.iidx import IIDXFactory
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from bemani.backend.bishi import BishiBashiFactory
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from bemani.backend.mga import MetalGearArcadeFactory
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from bemani.backend.ddr import DDRFactory
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from bemani.backend.sdvx import SoundVoltexFactory
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from bemani.backend.reflec import ReflecBeatFactory
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from bemani.backend.museca import MusecaFactory
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from bemani.frontend.popn import PopnMusicCache
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from bemani.frontend.iidx import IIDXCache
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from bemani.frontend.jubeat import JubeatCache
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from bemani.frontend.bishi import BishiBashiCache
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from bemani.frontend.mga import MetalGearArcadeCache
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from bemani.frontend.ddr import DDRCache
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from bemani.frontend.sdvx import SoundVoltexCache
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from bemani.frontend.reflec import ReflecBeatCache
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from bemani.frontend.museca import MusecaCache
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from bemani.common import GameConstants, Time
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from bemani.data import Config, Data
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from bemani.utils.config import load_config
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def run_scheduled_work(config: Config) -> None:
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data = Data(config)
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# Only run scheduled work for enabled components
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enabled_factories: List[Any] = []
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enabled_caches: List[Any] = []
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if GameConstants.IIDX in config.support:
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enabled_factories.append(IIDXFactory)
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enabled_caches.append(IIDXCache)
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if GameConstants.POPN_MUSIC in config.support:
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enabled_factories.append(PopnMusicFactory)
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enabled_caches.append(PopnMusicCache)
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if GameConstants.JUBEAT in config.support:
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enabled_factories.append(JubeatFactory)
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enabled_caches.append(JubeatCache)
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if GameConstants.BISHI_BASHI in config.support:
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enabled_factories.append(BishiBashiFactory)
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enabled_caches.append(BishiBashiCache)
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if GameConstants.MGA in config.support:
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enabled_factories.append(MetalGearArcadeFactory)
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enabled_caches.append(MetalGearArcadeCache)
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if GameConstants.DDR in config.support:
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enabled_factories.append(DDRFactory)
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enabled_caches.append(DDRCache)
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if GameConstants.SDVX in config.support:
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enabled_factories.append(SoundVoltexFactory)
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enabled_caches.append(SoundVoltexCache)
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if GameConstants.REFLEC_BEAT in config.support:
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enabled_factories.append(ReflecBeatFactory)
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enabled_caches.append(ReflecBeatCache)
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if GameConstants.MUSECA in config.support:
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enabled_factories.append(MusecaFactory)
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enabled_caches.append(MusecaCache)
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# First, run any backend scheduled work
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for factory in enabled_factories:
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factory.run_scheduled_work(data, config)
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# Now, warm the caches for the frontend
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for cache in enabled_caches:
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cache.preload(data, config)
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# Now, possibly delete old log entries
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keep_duration = config.get("event_log_duration", 0)
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if keep_duration > 0:
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# Calculate timestamp of events we should delete
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oldest_event = Time.now() - keep_duration
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data.local.network.delete_events(oldest_event)
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if __name__ == "__main__":
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parser = argparse.ArgumentParser(
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description="A scheduler for work that needs to be done periodically."
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)
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parser.add_argument(
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"-c",
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"--config",
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help="Core configuration. Defaults to server.yaml",
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type=str,
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default="server.yaml",
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)
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parser.add_argument(
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"-o",
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"--read-only",
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action="store_true",
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help="Force the database into read-only mode.",
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)
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args = parser.parse_args()
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# Set up global configuration
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config = Config()
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load_config(args.config, config)
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if args.read_only:
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config["database"]["read_only"] = True
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# Run out of band work
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run_scheduled_work(config)
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