523 lines
20 KiB
Python
523 lines
20 KiB
Python
# vim: set fileencoding=utf-8
|
|
import copy
|
|
from typing import Any, Dict, Optional, Tuple
|
|
|
|
from bemani.backend.ess import EventLogHandler
|
|
from bemani.backend.sdvx.base import SoundVoltexBase
|
|
from bemani.common import Profile, VersionConstants, ID, intish
|
|
from bemani.data import Score, UserID
|
|
from bemani.protocol import Node
|
|
|
|
|
|
class SoundVoltexBooth(
|
|
EventLogHandler,
|
|
SoundVoltexBase,
|
|
):
|
|
|
|
name = 'SOUND VOLTEX BOOTH'
|
|
version = VersionConstants.SDVX_BOOTH
|
|
|
|
GAME_LIMITED_LOCKED = 1
|
|
GAME_LIMITED_UNLOCKED = 2
|
|
|
|
GAME_CURRENCY_PACKETS = 0
|
|
GAME_CURRENCY_BLOCKS = 1
|
|
|
|
GAME_CLEAR_TYPE_NO_CLEAR = 1
|
|
GAME_CLEAR_TYPE_CLEAR = 2
|
|
GAME_CLEAR_TYPE_ULTIMATE_CHAIN = 3
|
|
GAME_CLEAR_TYPE_PERFECT_ULTIMATE_CHAIN = 4
|
|
|
|
GAME_GRADE_NO_PLAY = 0
|
|
GAME_GRADE_D = 1
|
|
GAME_GRADE_C = 2
|
|
GAME_GRADE_B = 3
|
|
GAME_GRADE_A = 4
|
|
GAME_GRADE_AA = 5
|
|
GAME_GRADE_AAA = 6
|
|
|
|
@classmethod
|
|
def get_settings(cls) -> Dict[str, Any]:
|
|
"""
|
|
Return all of our front-end modifiably settings.
|
|
"""
|
|
return {
|
|
'bools': [
|
|
{
|
|
'name': 'Disable Online Matching',
|
|
'tip': 'Disable online matching between games.',
|
|
'category': 'game_config',
|
|
'setting': 'disable_matching',
|
|
},
|
|
{
|
|
'name': 'Force Song Unlock',
|
|
'tip': 'Force unlock all songs.',
|
|
'category': 'game_config',
|
|
'setting': 'force_unlock_songs',
|
|
},
|
|
{
|
|
'name': 'Force Appeal Card Unlock',
|
|
'tip': 'Force unlock all appeal cards.',
|
|
'category': 'game_config',
|
|
'setting': 'force_unlock_cards',
|
|
},
|
|
],
|
|
}
|
|
|
|
def previous_version(self) -> Optional[SoundVoltexBase]:
|
|
return None
|
|
|
|
def __game_to_db_clear_type(self, clear_type: int) -> int:
|
|
return {
|
|
self.GAME_CLEAR_TYPE_NO_CLEAR: self.CLEAR_TYPE_FAILED,
|
|
self.GAME_CLEAR_TYPE_CLEAR: self.CLEAR_TYPE_CLEAR,
|
|
self.GAME_CLEAR_TYPE_ULTIMATE_CHAIN: self.CLEAR_TYPE_ULTIMATE_CHAIN,
|
|
self.GAME_CLEAR_TYPE_PERFECT_ULTIMATE_CHAIN: self.CLEAR_TYPE_PERFECT_ULTIMATE_CHAIN,
|
|
}[clear_type]
|
|
|
|
def __db_to_game_clear_type(self, clear_type: int) -> int:
|
|
return {
|
|
self.CLEAR_TYPE_NO_PLAY: self.GAME_CLEAR_TYPE_NO_CLEAR,
|
|
self.CLEAR_TYPE_FAILED: self.GAME_CLEAR_TYPE_NO_CLEAR,
|
|
self.CLEAR_TYPE_CLEAR: self.GAME_CLEAR_TYPE_CLEAR,
|
|
self.CLEAR_TYPE_HARD_CLEAR: self.GAME_CLEAR_TYPE_CLEAR,
|
|
self.CLEAR_TYPE_ULTIMATE_CHAIN: self.GAME_CLEAR_TYPE_ULTIMATE_CHAIN,
|
|
self.CLEAR_TYPE_PERFECT_ULTIMATE_CHAIN: self.GAME_CLEAR_TYPE_PERFECT_ULTIMATE_CHAIN,
|
|
}[clear_type]
|
|
|
|
def __game_to_db_grade(self, grade: int) -> int:
|
|
return {
|
|
self.GAME_GRADE_NO_PLAY: self.GRADE_NO_PLAY,
|
|
self.GAME_GRADE_D: self.GRADE_D,
|
|
self.GAME_GRADE_C: self.GRADE_C,
|
|
self.GAME_GRADE_B: self.GRADE_B,
|
|
self.GAME_GRADE_A: self.GRADE_A,
|
|
self.GAME_GRADE_AA: self.GRADE_AA,
|
|
self.GAME_GRADE_AAA: self.GRADE_AAA,
|
|
}[grade]
|
|
|
|
def __db_to_game_grade(self, grade: int) -> int:
|
|
return {
|
|
self.GRADE_NO_PLAY: self.GAME_GRADE_NO_PLAY,
|
|
self.GRADE_D: self.GAME_GRADE_D,
|
|
self.GRADE_C: self.GAME_GRADE_C,
|
|
self.GRADE_B: self.GAME_GRADE_B,
|
|
self.GRADE_A: self.GAME_GRADE_A,
|
|
self.GRADE_A_PLUS: self.GAME_GRADE_A,
|
|
self.GRADE_AA: self.GAME_GRADE_AA,
|
|
self.GRADE_AA_PLUS: self.GAME_GRADE_AA,
|
|
self.GRADE_AAA: self.GAME_GRADE_AAA,
|
|
self.GRADE_AAA_PLUS: self.GAME_GRADE_AAA,
|
|
self.GRADE_S: self.GAME_GRADE_AAA,
|
|
}[grade]
|
|
|
|
def handle_game_exception_request(self, request: Node) -> Node:
|
|
return Node.void('game')
|
|
|
|
def handle_game_entry_s_request(self, request: Node) -> Node:
|
|
game = Node.void('game')
|
|
# This should be created on the fly for a lobby that we're in.
|
|
game.add_child(Node.u32('entry_id', 1))
|
|
return game
|
|
|
|
def handle_game_lounge_request(self, request: Node) -> Node:
|
|
game = Node.void('game')
|
|
# Refresh interval in seconds.
|
|
game.add_child(Node.u32('interval', 10))
|
|
return game
|
|
|
|
def handle_game_entry_e_request(self, request: Node) -> Node:
|
|
# Lobby destroy method, eid attribute (u32) should be used
|
|
# to destroy any open lobbies.
|
|
return Node.void('game')
|
|
|
|
def handle_game_frozen_request(self, request: Node) -> Node:
|
|
game = Node.void('game')
|
|
game.set_attribute('result', '0')
|
|
return game
|
|
|
|
def handle_game_shop_request(self, request: Node) -> Node:
|
|
self.update_machine_name(request.child_value('shopname'))
|
|
|
|
# Respond with number of milliseconds until next request
|
|
game = Node.void('game')
|
|
game.add_child(Node.u32('nxt_time', 1000 * 5 * 60))
|
|
return game
|
|
|
|
def handle_game_common_request(self, request: Node) -> Node:
|
|
game = Node.void('game')
|
|
limited = Node.void('limited')
|
|
game.add_child(limited)
|
|
|
|
game_config = self.get_game_config()
|
|
if game_config.get_bool('force_unlock_songs'):
|
|
ids = set()
|
|
songs = self.data.local.music.get_all_songs(self.game, self.version)
|
|
for song in songs:
|
|
if song.data.get_int('limited') == self.GAME_LIMITED_LOCKED:
|
|
ids.add(song.id)
|
|
|
|
for songid in ids:
|
|
music = Node.void('music')
|
|
limited.add_child(music)
|
|
music.set_attribute('id', str(songid))
|
|
music.set_attribute('flag', str(self.GAME_LIMITED_UNLOCKED))
|
|
|
|
event = Node.void('event')
|
|
game.add_child(event)
|
|
|
|
def enable_event(eid: int) -> None:
|
|
evt = Node.void('info')
|
|
event.add_child(evt)
|
|
evt.set_attribute('id', str(eid))
|
|
|
|
if not game_config.get_bool('disable_matching'):
|
|
enable_event(3) # Matching enabled
|
|
enable_event(9) # Rank Soukuu
|
|
enable_event(13) # Year-end bonus
|
|
|
|
catalog = Node.void('catalog')
|
|
game.add_child(catalog)
|
|
songunlocks = self.data.local.game.get_items(self.game, self.version)
|
|
for unlock in songunlocks:
|
|
if unlock.type != 'song_unlock':
|
|
continue
|
|
|
|
info = Node.void('info')
|
|
catalog.add_child(info)
|
|
info.set_attribute('id', str(unlock.id))
|
|
info.set_attribute('currency', str(self.GAME_CURRENCY_BLOCKS))
|
|
info.set_attribute('price', str(unlock.data.get_int('blocks')))
|
|
|
|
kacinfo = Node.void('kacinfo')
|
|
game.add_child(kacinfo)
|
|
kacinfo.add_child(Node.u32('note00', 0))
|
|
kacinfo.add_child(Node.u32('note01', 0))
|
|
kacinfo.add_child(Node.u32('note02', 0))
|
|
kacinfo.add_child(Node.u32('note10', 0))
|
|
kacinfo.add_child(Node.u32('note11', 0))
|
|
kacinfo.add_child(Node.u32('note12', 0))
|
|
kacinfo.add_child(Node.u32('rabbeat0', 0))
|
|
kacinfo.add_child(Node.u32('rabbeat1', 0))
|
|
|
|
return game
|
|
|
|
def handle_game_hiscore_request(self, request: Node) -> Node:
|
|
game = Node.void('game')
|
|
|
|
# Ranking system I think?
|
|
for i in range(1, 21):
|
|
ranking = Node.void('ranking')
|
|
game.add_child(ranking)
|
|
ranking.set_attribute('id', str(i))
|
|
|
|
hiscore = Node.void('hiscore')
|
|
game.add_child(hiscore)
|
|
hiscore.set_attribute('type', '1')
|
|
|
|
records = self.data.remote.music.get_all_records(self.game, self.version)
|
|
|
|
# Organize by song->chart
|
|
records_by_id: Dict[int, Dict[int, Tuple[UserID, Score]]] = {}
|
|
missing_users = []
|
|
for record in records:
|
|
userid, score = record
|
|
if score.id not in records_by_id:
|
|
records_by_id[score.id] = {}
|
|
|
|
records_by_id[score.id][score.chart] = record
|
|
missing_users.append(userid)
|
|
|
|
users = {userid: profile for (userid, profile) in self.get_any_profiles(missing_users)}
|
|
|
|
# Output records
|
|
for songid in records_by_id:
|
|
music = Node.void('music')
|
|
hiscore.add_child(music)
|
|
music.set_attribute('id', str(songid))
|
|
|
|
for chart in records_by_id[songid]:
|
|
note = Node.void('note')
|
|
music.add_child(note)
|
|
note.set_attribute('type', str(chart))
|
|
|
|
userid, score = records_by_id[songid][chart]
|
|
note.set_attribute('score', str(score.points))
|
|
note.set_attribute('name', users[userid].get_str('name'))
|
|
|
|
return game
|
|
|
|
def handle_game_new_request(self, request: Node) -> Node:
|
|
refid = request.attribute('refid')
|
|
name = request.attribute('name')
|
|
loc = ID.parse_machine_id(request.attribute('locid'))
|
|
self.new_profile_by_refid(refid, name, loc)
|
|
|
|
root = Node.void('game')
|
|
return root
|
|
|
|
def handle_game_load_request(self, request: Node) -> Node:
|
|
refid = request.attribute('dataid')
|
|
root = self.get_profile_by_refid(refid)
|
|
if root is None:
|
|
root = Node.void('game')
|
|
root.set_attribute('none', '1')
|
|
return root
|
|
|
|
def handle_game_save_request(self, request: Node) -> Node:
|
|
refid = request.attribute('refid')
|
|
|
|
if refid is not None:
|
|
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
|
|
else:
|
|
userid = None
|
|
|
|
if userid is not None:
|
|
oldprofile = self.get_profile(userid)
|
|
newprofile = self.unformat_profile(userid, request, oldprofile)
|
|
else:
|
|
newprofile = None
|
|
|
|
if userid is not None and newprofile is not None:
|
|
self.put_profile(userid, newprofile)
|
|
|
|
return Node.void('game')
|
|
|
|
def handle_game_load_m_request(self, request: Node) -> Node:
|
|
refid = request.attribute('dataid')
|
|
|
|
if refid is not None:
|
|
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
|
|
else:
|
|
userid = None
|
|
|
|
if userid is not None:
|
|
scores = self.data.remote.music.get_scores(self.game, self.version, userid)
|
|
else:
|
|
scores = []
|
|
|
|
# Organize by song->chart
|
|
scores_by_id: Dict[int, Dict[int, Score]] = {}
|
|
for score in scores:
|
|
if score.id not in scores_by_id:
|
|
scores_by_id[score.id] = {}
|
|
|
|
scores_by_id[score.id][score.chart] = score
|
|
|
|
# Output to the game
|
|
game = Node.void('game')
|
|
for songid in scores_by_id:
|
|
music = Node.void('music')
|
|
game.add_child(music)
|
|
music.set_attribute('music_id', str(songid))
|
|
|
|
for chart in scores_by_id[songid]:
|
|
typenode = Node.void('type')
|
|
music.add_child(typenode)
|
|
typenode.set_attribute('type_id', str(chart))
|
|
|
|
score = scores_by_id[songid][chart]
|
|
typenode.set_attribute('score', str(score.points))
|
|
typenode.set_attribute('cnt', str(score.plays))
|
|
typenode.set_attribute('clear_type', str(self.__db_to_game_clear_type(score.data.get_int('clear_type'))))
|
|
typenode.set_attribute('score_grade', str(self.__db_to_game_grade(score.data.get_int('grade'))))
|
|
|
|
return game
|
|
|
|
def handle_game_save_m_request(self, request: Node) -> Node:
|
|
refid = request.attribute('dataid')
|
|
|
|
if refid is not None:
|
|
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
|
|
else:
|
|
userid = None
|
|
|
|
if userid is None:
|
|
return Node.void('game')
|
|
|
|
musicid = int(request.attribute('music_id'))
|
|
chart = int(request.attribute('music_type'))
|
|
score = int(request.attribute('score'))
|
|
combo = int(request.attribute('max_chain'))
|
|
grade = self.__game_to_db_grade(int(request.attribute('score_grade')))
|
|
clear_type = self.__game_to_db_clear_type(int(request.attribute('clear_type')))
|
|
|
|
# Save the score
|
|
self.update_score(
|
|
userid,
|
|
musicid,
|
|
chart,
|
|
score,
|
|
clear_type,
|
|
grade,
|
|
combo,
|
|
)
|
|
|
|
# No response necessary
|
|
return Node.void('game')
|
|
|
|
def handle_game_buy_request(self, request: Node) -> Node:
|
|
refid = request.attribute('refid')
|
|
|
|
if refid is not None:
|
|
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
|
|
else:
|
|
userid = None
|
|
|
|
if userid is not None:
|
|
profile = self.get_profile(userid)
|
|
else:
|
|
profile = None
|
|
|
|
if userid is not None and profile is not None:
|
|
# Look up packets and blocks
|
|
packet = profile.get_int('packet')
|
|
block = profile.get_int('block')
|
|
|
|
# Add on any additional we earned this round
|
|
packet = packet + (request.child_value('earned_gamecoin_packet') or 0)
|
|
block = block + (request.child_value('earned_gamecoin_block') or 0)
|
|
|
|
# Look up the item to get the actual price and currency used
|
|
item = self.data.local.game.get_item(self.game, self.version, request.child_value('catalog_id'), 'song_unlock')
|
|
if item is not None:
|
|
currency_type = request.child_value('currency_type')
|
|
if currency_type == self.GAME_CURRENCY_PACKETS:
|
|
if 'packets' in item:
|
|
# This is a valid purchase
|
|
newpacket = packet - item.get_int('packets')
|
|
if newpacket < 0:
|
|
result = 1
|
|
else:
|
|
packet = newpacket
|
|
result = 0
|
|
else:
|
|
# Bad transaction
|
|
result = 1
|
|
elif currency_type == self.GAME_CURRENCY_BLOCKS:
|
|
if 'blocks' in item:
|
|
# This is a valid purchase
|
|
newblock = block - item.get_int('blocks')
|
|
if newblock < 0:
|
|
result = 1
|
|
else:
|
|
block = newblock
|
|
result = 0
|
|
else:
|
|
# Bad transaction
|
|
result = 1
|
|
else:
|
|
# Bad currency type
|
|
result = 1
|
|
|
|
if result == 0:
|
|
# Transaction is valid, update the profile with new packets and blocks
|
|
profile.replace_int('packet', packet)
|
|
profile.replace_int('block', block)
|
|
self.put_profile(userid, profile)
|
|
else:
|
|
# Bad catalog ID
|
|
result = 1
|
|
else:
|
|
# Unclear what to do here, return a bad response
|
|
packet = 0
|
|
block = 0
|
|
result = 1
|
|
|
|
game = Node.void('game')
|
|
game.add_child(Node.u32('gamecoin_packet', packet))
|
|
game.add_child(Node.u32('gamecoin_block', block))
|
|
game.add_child(Node.s8('result', result))
|
|
return game
|
|
|
|
def format_profile(self, userid: UserID, profile: Profile) -> Node:
|
|
game = Node.void('game')
|
|
|
|
# Generic profile stuff
|
|
game.add_child(Node.string('name', profile.get_str('name')))
|
|
game.add_child(Node.string('code', ID.format_extid(profile.extid)))
|
|
game.add_child(Node.u32('gamecoin_packet', profile.get_int('packet')))
|
|
game.add_child(Node.u32('gamecoin_block', profile.get_int('block')))
|
|
game.add_child(Node.u32('exp_point', profile.get_int('exp')))
|
|
game.add_child(Node.u32('m_user_cnt', profile.get_int('m_user_cnt')))
|
|
|
|
game_config = self.get_game_config()
|
|
if game_config.get_bool('force_unlock_cards'):
|
|
game.add_child(Node.bool_array('have_item', [True] * 512))
|
|
else:
|
|
game.add_child(Node.bool_array('have_item', [x > 0 for x in profile.get_int_array('have_item', 512)]))
|
|
if game_config.get_bool('force_unlock_songs'):
|
|
game.add_child(Node.bool_array('have_note', [True] * 512))
|
|
else:
|
|
game.add_child(Node.bool_array('have_note', [x > 0 for x in profile.get_int_array('have_note', 512)]))
|
|
|
|
# Last played stuff
|
|
lastdict = profile.get_dict('last')
|
|
last = Node.void('last')
|
|
game.add_child(last)
|
|
last.set_attribute('music_id', str(lastdict.get_int('music_id')))
|
|
last.set_attribute('music_type', str(lastdict.get_int('music_type')))
|
|
last.set_attribute('sort_type', str(lastdict.get_int('sort_type')))
|
|
last.set_attribute('headphone', str(lastdict.get_int('headphone')))
|
|
last.set_attribute('hispeed', str(lastdict.get_int('hispeed')))
|
|
last.set_attribute('appeal_id', str(lastdict.get_int('appeal_id')))
|
|
last.set_attribute('frame0', str(lastdict.get_int('frame0')))
|
|
last.set_attribute('frame1', str(lastdict.get_int('frame1')))
|
|
last.set_attribute('frame2', str(lastdict.get_int('frame2')))
|
|
last.set_attribute('frame3', str(lastdict.get_int('frame3')))
|
|
last.set_attribute('frame4', str(lastdict.get_int('frame4')))
|
|
|
|
return game
|
|
|
|
def unformat_profile(self, userid: UserID, request: Node, oldprofile: Profile) -> Profile:
|
|
newprofile = copy.deepcopy(oldprofile)
|
|
|
|
# Update experience and in-game currencies
|
|
earned_gamecoin_packet = request.child_value('earned_gamecoin_packet')
|
|
if earned_gamecoin_packet is not None:
|
|
newprofile.replace_int('packet', newprofile.get_int('packet') + earned_gamecoin_packet)
|
|
earned_gamecoin_block = request.child_value('earned_gamecoin_block')
|
|
if earned_gamecoin_block is not None:
|
|
newprofile.replace_int('block', newprofile.get_int('block') + earned_gamecoin_block)
|
|
gain_exp = request.child_value('gain_exp')
|
|
if gain_exp is not None:
|
|
newprofile.replace_int('exp', newprofile.get_int('exp') + gain_exp)
|
|
|
|
# Miscelaneous stuff
|
|
newprofile.replace_int('m_user_cnt', request.child_value('m_user_cnt'))
|
|
|
|
# Update user's unlock status if we aren't force unlocked
|
|
game_config = self.get_game_config()
|
|
if not game_config.get_bool('force_unlock_cards'):
|
|
have_item = request.child_value('have_item')
|
|
if have_item is not None:
|
|
newprofile.replace_int_array('have_item', 512, [1 if x else 0 for x in have_item])
|
|
if not game_config.get_bool('force_unlock_songs'):
|
|
have_note = request.child_value('have_note')
|
|
if have_note is not None:
|
|
newprofile.replace_int_array('have_note', 512, [1 if x else 0 for x in have_note])
|
|
|
|
# Grab last information.
|
|
lastdict = newprofile.get_dict('last')
|
|
lastdict.replace_int('headphone', request.child_value('headphone'))
|
|
lastdict.replace_int('hispeed', request.child_value('hispeed'))
|
|
lastdict.replace_int('appeal_id', request.child_value('appeal_id'))
|
|
lastdict.replace_int('frame0', request.child_value('frame0'))
|
|
lastdict.replace_int('frame1', request.child_value('frame1'))
|
|
lastdict.replace_int('frame2', request.child_value('frame2'))
|
|
lastdict.replace_int('frame3', request.child_value('frame3'))
|
|
lastdict.replace_int('frame4', request.child_value('frame4'))
|
|
last = request.child('last')
|
|
if last is not None:
|
|
lastdict.replace_int('music_id', intish(last.attribute('music_id')))
|
|
lastdict.replace_int('music_type', intish(last.attribute('music_type')))
|
|
lastdict.replace_int('sort_type', intish(last.attribute('sort_type')))
|
|
|
|
# Save back last information gleaned from results
|
|
newprofile.replace_dict('last', lastdict)
|
|
|
|
# Keep track of play statistics
|
|
self.update_play_statistics(userid)
|
|
|
|
return newprofile
|