1572 lines
58 KiB
Python
1572 lines
58 KiB
Python
# vim: set fileencoding=utf-8
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import random
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from typing import Any, Dict, List, Optional, Set, Tuple
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from typing_extensions import Final
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from bemani.backend.base import Status
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from bemani.backend.jubeat.base import JubeatBase
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from bemani.backend.jubeat.common import (
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JubeatDemodataGetHitchartHandler,
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JubeatDemodataGetNewsHandler,
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JubeatGamendRegisterHandler,
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JubeatGametopGetMeetingHandler,
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JubeatLobbyCheckHandler,
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JubeatLoggerReportHandler,
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)
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from bemani.backend.jubeat.prop import JubeatProp
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from bemani.common import Profile, ValidatedDict, VersionConstants
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from bemani.data import Data, Score, Song, UserID
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from bemani.protocol import Node
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class JubeatQubell(
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JubeatDemodataGetHitchartHandler,
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JubeatDemodataGetNewsHandler,
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JubeatGamendRegisterHandler,
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JubeatGametopGetMeetingHandler,
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JubeatLobbyCheckHandler,
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JubeatLoggerReportHandler,
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JubeatBase,
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):
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name: str = "Jubeat Qubell"
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version: int = VersionConstants.JUBEAT_QUBELL
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JBOX_EMBLEM_NORMAL: Final[int] = 1
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JBOX_EMBLEM_PREMIUM: Final[int] = 2
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ENABLE_GARNET: Final[bool] = False
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EVENTS: Dict[int, Dict[str, bool]] = {
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5: {
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"enabled": False,
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},
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6: {
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"enabled": False,
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},
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15: {
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"enabled": False,
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},
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19: {
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"enabled": False,
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},
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}
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def previous_version(self) -> Optional[JubeatBase]:
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return JubeatProp(self.data, self.config, self.model)
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@classmethod
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def run_scheduled_work(
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cls, data: Data, config: Dict[str, Any]
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) -> List[Tuple[str, Dict[str, Any]]]:
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"""
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Insert daily FC challenges into the DB.
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"""
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events = []
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if data.local.network.should_schedule(
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cls.game, cls.version, "fc_challenge", "daily"
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):
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# Generate a new list of two FC challenge songs.
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start_time, end_time = data.local.network.get_schedule_duration("daily")
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all_songs = set(
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song.id
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for song in data.local.music.get_all_songs(cls.game, cls.version)
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)
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if len(all_songs) >= 2:
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daily_songs = random.sample(all_songs, 2)
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data.local.game.put_time_sensitive_settings(
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cls.game,
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cls.version,
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"fc_challenge",
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{
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"start_time": start_time,
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"end_time": end_time,
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"today": daily_songs[0],
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"whim": daily_songs[1],
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},
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)
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events.append(
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(
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"jubeat_fc_challenge_charts",
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{
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"version": cls.version,
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"today": daily_songs[0],
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"whim": daily_songs[1],
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},
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)
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)
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# Mark that we did some actual work here.
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data.local.network.mark_scheduled(
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cls.game, cls.version, "fc_challenge", "daily"
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)
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return events
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def __get_global_info(self) -> Node:
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info = Node.void("info")
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# Event info. Valid event IDs are 5, 6, 15, 19
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event_info = Node.void("event_info")
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info.add_child(event_info)
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for event in self.EVENTS:
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evt = Node.void("event")
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event_info.add_child(evt)
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evt.set_attribute("type", str(event))
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evt.add_child(Node.u8("state", 1 if self.EVENTS[event]["enabled"] else 0))
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# Each of the following two sections should have zero or more child nodes (no
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# particular name) which look like the following:
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# <node>
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# <id __type="s32">songid</id>
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# <stime __type="str">start time?</stime>
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# <etime __type="str">end time?</etime>
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# </node>
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# Share music?
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share_music = Node.void("share_music")
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info.add_child(share_music)
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# Bonus music?
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bonus_music = Node.void("bonus_music")
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info.add_child(bonus_music)
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# Some sort of music DB whitelist
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info.add_child(
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Node.s32_array(
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"white_music_list",
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[
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-1,
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-1,
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-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
],
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)
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)
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info.add_child(
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Node.s32_array(
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"white_marker_list",
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[
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-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
],
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)
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)
|
|
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info.add_child(
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Node.s32_array(
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"white_theme_list",
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[
|
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-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
],
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|
)
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)
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|
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info.add_child(
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Node.s32_array(
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"open_music_list",
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[
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
],
|
|
)
|
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)
|
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info.add_child(
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Node.s32_array(
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"shareable_music_list",
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[
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-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
],
|
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)
|
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)
|
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jbox = Node.void("jbox")
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info.add_child(jbox)
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jbox.add_child(Node.s32("point", 0))
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emblem = Node.void("emblem")
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jbox.add_child(emblem)
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normal = Node.void("normal")
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emblem.add_child(normal)
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premium = Node.void("premium")
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emblem.add_child(premium)
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normal.add_child(Node.s16("index", 2))
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premium.add_child(Node.s16("index", 1))
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born = Node.void("born")
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info.add_child(born)
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born.add_child(Node.s8("status", 0))
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born.add_child(Node.s16("year", 0))
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digdig = Node.void("digdig")
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info.add_child(digdig)
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stage_list = Node.void("stage_list")
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digdig.add_child(stage_list)
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# Stage numbers are between 1 and 13 inclusive.
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for i in range(1, 14):
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stage = Node.void("stage")
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stage_list.add_child(stage)
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stage.set_attribute("number", str(i))
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stage.add_child(Node.u8("state", 0x1))
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# Collection list values should look like:
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# <rating>
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# <id __type="s32">songid</id>
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# <stime __type="str">start time?</stime>
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# <etime __type="str">end time?</etime>
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# </node>
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collection = Node.void("collection")
|
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info.add_child(collection)
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collection.add_child(Node.void("rating_s"))
|
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# Additional digdig nodes that aren't the main event
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generic_dig = Node.void("generic_dig")
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info.add_child(generic_dig)
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map_list = Node.void("map_list")
|
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generic_dig.add_child(map_list)
|
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# DigDig nodes here have the following format:
|
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# <map release_code='somecode' dataversion='someversion' id='someid' client_map_kind='somekind'>
|
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# <stime __type="str">start time?</stime>
|
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# <etime __type="str">end time?</etime>
|
|
# <stage_list>
|
|
# <!-- stage number is between 1 and 14 inclusive here -->
|
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# <stage number='number'>
|
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# <need_point __type="s32">point</need_point>
|
|
# <need_norma_num __type="s32">norma num</need_point>
|
|
# <norma_list>
|
|
# <norma>
|
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# <point __type="s32">point</point>
|
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# <!-- between 1 and 15 inclusive -->
|
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# <type __type="s32">type</type>
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# <music_id __type="s32">music_id</music_id>
|
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# <seq_difficulty __type="s32">seq_difficulty</seq_difficulty>
|
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# <rating __type="s32">rating</rating>
|
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# <stage_level __type="s32">stage_level</stage_level>
|
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# <goal __type="s32">goal</goalpoint>
|
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# <title_line_list>
|
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# <!-- there can be up to 4 of these -->
|
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# <title type="str">32 bytes long title</title>
|
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# </title_line_list>
|
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# </norma>
|
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# </norma_list>
|
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# <item_list>
|
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# <item>
|
|
# <point __type="s32">point</point>
|
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# <!-- between 1 and 7 inclusive -->
|
|
# <type __type="s32">type</type>
|
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# <music_id __type="s32">music_id</music_id>
|
|
# <bonus_tune_point __type="s32">bonus_tune_point</bonus_tune_point>
|
|
# <title_id __type="s32">title_id</title_id>
|
|
# <marker_id __type="s32">marker_id</marker_id>
|
|
# <background_id __type="s32">background_id</background_id>
|
|
# </item>
|
|
# </item_list>
|
|
# <!-- unlock challenge -->
|
|
# <unlock>
|
|
# <tune_list>
|
|
# <!-- between 1 and 3 inclusive -->
|
|
# <tune no='number'>
|
|
# <seq_list>
|
|
# <seq>
|
|
# <music_id __type="s32">music_id</music_id>
|
|
# <seq_difficulty __type="s32">seq_difficulty</seq_difficulty>
|
|
# <!-- flags are optional -->
|
|
# <flags __type="str">SECRET|empty</flags>
|
|
# </seq>
|
|
# </seq_list>
|
|
# </tune>
|
|
# </tune_list>
|
|
# <flags __type="str">RISKY|empty</flags>
|
|
# <!-- requirements for normal clear -->
|
|
# <clear>
|
|
# <type __type="s32">type</type>
|
|
# <!-- between 0 and 8 inclusive -->
|
|
# <rating __type="s32">rating</rating>
|
|
# <score __type="s32">score</score>
|
|
# <ex_option>
|
|
# <is_hard __type="bool">true/false</is_hard>
|
|
# <!-- between 0 and 6 inclusive -->
|
|
# <hazard_type __type="s32">type</hazard_type>
|
|
# </ex_option>
|
|
# </clear>
|
|
# <!-- requirements for gold clear -->
|
|
# <gold>
|
|
# <type __type="s32">type</type>
|
|
# <!-- between 0 and 8 inclusive -->
|
|
# <rating __type="s32">rating</rating>
|
|
# <score __type="s32">score</score>
|
|
# <ex_option>
|
|
# <is_hard __type="bool">true/false</is_hard>
|
|
# <!-- between 0 and 6 inclusive -->
|
|
# <hazard_type __type="s32">type</hazard_type>
|
|
# </ex_option>
|
|
# </gold>
|
|
# </unlock>
|
|
# <serif_list>
|
|
# <!-- kind should be between 1 and 6 inclusive -->
|
|
# <serif kind='kind'>
|
|
# <line_list>
|
|
# <!-- there can be up to four of these -->
|
|
# <line __type="str">64 byte string</str>
|
|
# </line_list>
|
|
# </serif>
|
|
# </serif_list>
|
|
# <bgm_list>
|
|
# <!-- kind can be between 1 and 2 inclusive -->
|
|
# <bgm kind='kind' id='id' />
|
|
# </bgm_list>
|
|
# <se_list>
|
|
# <!-- kind can be between 1 and 20 inclusive -->
|
|
# <se kind='kind' id='id' />
|
|
# </se_list>
|
|
# <!-- optional node -->
|
|
# <tex_number __type="s32">unknown</tex_number>
|
|
# </stage>
|
|
# </stage_list>
|
|
# </map>
|
|
|
|
expert_option = Node.void("expert_option")
|
|
info.add_child(expert_option)
|
|
expert_option.add_child(Node.bool("is_available", True))
|
|
|
|
tsumtsum = Node.void("tsumtsum")
|
|
info.add_child(tsumtsum)
|
|
tsumtsum.add_child(Node.bool("is_available", True))
|
|
|
|
nagatanien = Node.void("nagatanien")
|
|
info.add_child(nagatanien)
|
|
nagatanien.add_child(Node.bool("is_available", True))
|
|
|
|
all_music_matching = Node.void("all_music_matching")
|
|
info.add_child(all_music_matching)
|
|
all_music_matching.add_child(Node.bool("is_available", True))
|
|
|
|
question_list = Node.void("question_list")
|
|
info.add_child(question_list)
|
|
|
|
return info
|
|
|
|
def handle_shopinfo_regist_request(self, request: Node) -> Node:
|
|
# Update the name of this cab for admin purposes
|
|
self.update_machine_name(request.child_value("shop/name"))
|
|
|
|
shopinfo = Node.void("shopinfo")
|
|
|
|
data = Node.void("data")
|
|
shopinfo.add_child(data)
|
|
data.add_child(Node.u32("cabid", 1))
|
|
data.add_child(Node.string("locationid", "nowhere"))
|
|
data.add_child(Node.u8("tax_phase", 1))
|
|
|
|
facility = Node.void("facility")
|
|
data.add_child(facility)
|
|
facility.add_child(Node.u32("exist", 1))
|
|
|
|
data.add_child(self.__get_global_info())
|
|
|
|
return shopinfo
|
|
|
|
def handle_recommend_get_recommend_request(self, request: Node) -> Node:
|
|
recommend = Node.void("recommend")
|
|
data = Node.void("data")
|
|
recommend.add_child(data)
|
|
|
|
player = Node.void("player")
|
|
data.add_child(player)
|
|
music_list = Node.void("music_list")
|
|
player.add_child(music_list)
|
|
|
|
# TODO: Might be a way to figure out who plays what song and then offer
|
|
# recommendations based on that. There should be 12 songs returned here.
|
|
recommended_songs: List[Song] = []
|
|
for i, song in enumerate(recommended_songs):
|
|
music = Node.void("music")
|
|
music_list.add_child(music)
|
|
music.set_attribute("order", str(i))
|
|
music.add_child(Node.s32("music_id", song.id))
|
|
music.add_child(Node.s8("seq", song.chart))
|
|
|
|
return recommend
|
|
|
|
def handle_gametop_regist_request(self, request: Node) -> Node:
|
|
data = request.child("data")
|
|
player = data.child("player")
|
|
refid = player.child_value("refid")
|
|
name = player.child_value("name")
|
|
root = self.new_profile_by_refid(refid, name)
|
|
return root
|
|
|
|
def handle_gametop_get_pdata_request(self, request: Node) -> Node:
|
|
data = request.child("data")
|
|
player = data.child("player")
|
|
refid = player.child_value("refid")
|
|
root = self.get_profile_by_refid(refid)
|
|
if root is None:
|
|
root = Node.void("gametop")
|
|
root.set_attribute("status", str(Status.NO_PROFILE))
|
|
return root
|
|
|
|
def handle_gametop_get_mdata_request(self, request: Node) -> Node:
|
|
data = request.child("data")
|
|
player = data.child("player")
|
|
extid = player.child_value("jid")
|
|
mdata_ver = player.child_value(
|
|
"mdata_ver"
|
|
) # Game requests mdata 3 times per profile for some reason
|
|
if mdata_ver != 1:
|
|
root = Node.void("gametop")
|
|
datanode = Node.void("data")
|
|
root.add_child(datanode)
|
|
player = Node.void("player")
|
|
datanode.add_child(player)
|
|
player.add_child(Node.s32("jid", extid))
|
|
playdata = Node.void("mdata_list")
|
|
player.add_child(playdata)
|
|
return root
|
|
root = self.get_scores_by_extid(extid)
|
|
if root is None:
|
|
root = Node.void("gametop")
|
|
root.set_attribute("status", str(Status.NO_PROFILE))
|
|
return root
|
|
|
|
def handle_gametop_get_info_request(self, request: Node) -> Node:
|
|
root = Node.void("gametop")
|
|
data = Node.void("data")
|
|
root.add_child(data)
|
|
data.add_child(self.__get_global_info())
|
|
|
|
return root
|
|
|
|
def handle_gameend_final_request(self, request: Node) -> Node:
|
|
data = request.child("data")
|
|
player = data.child("player")
|
|
|
|
if player is not None:
|
|
refid = player.child_value("refid")
|
|
else:
|
|
refid = None
|
|
|
|
if refid is not None:
|
|
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
|
|
else:
|
|
userid = None
|
|
|
|
if userid is not None:
|
|
profile = self.get_profile(userid)
|
|
|
|
# Grab unlock progress
|
|
item = player.child("item")
|
|
if item is not None:
|
|
owned_emblems = self.calculate_owned_items(
|
|
item.child_value("emblem_list")
|
|
)
|
|
for index in owned_emblems:
|
|
self.data.local.user.put_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
index,
|
|
"emblem",
|
|
{},
|
|
)
|
|
|
|
# jbox stuff
|
|
jbox = player.child("jbox")
|
|
jboxdict = profile.get_dict("jbox")
|
|
if jbox is not None:
|
|
jboxdict.replace_int("point", jbox.child_value("point"))
|
|
emblemtype = jbox.child_value("emblem/type")
|
|
index = jbox.child_value("emblem/index")
|
|
if emblemtype == self.JBOX_EMBLEM_NORMAL:
|
|
jboxdict.replace_int("normal_index", index)
|
|
elif emblemtype == self.JBOX_EMBLEM_PREMIUM:
|
|
jboxdict.replace_int("premium_index", index)
|
|
profile.replace_dict("jbox", jboxdict)
|
|
|
|
# Born stuff
|
|
born = player.child("born")
|
|
if born is not None:
|
|
profile.replace_int("born_status", born.child_value("status"))
|
|
profile.replace_int("born_year", born.child_value("year"))
|
|
else:
|
|
profile = None
|
|
|
|
if userid is not None and profile is not None:
|
|
self.put_profile(userid, profile)
|
|
|
|
return Node.void("gameend")
|
|
|
|
def format_profile(self, userid: UserID, profile: Profile) -> Node:
|
|
root = Node.void("gametop")
|
|
data = Node.void("data")
|
|
root.add_child(data)
|
|
|
|
achievements = self.data.local.user.get_achievements(
|
|
self.game, self.version, userid
|
|
)
|
|
owned_emblems: Set[int] = set()
|
|
for achievement in achievements:
|
|
if achievement.type == "emblem":
|
|
owned_emblems.add(achievement.id)
|
|
|
|
# Make sure we grant ownership of default main parts.
|
|
default_emblems = self.default_select_jbox()
|
|
owned_emblems.update(default_emblems)
|
|
default_main = next(iter(default_emblems)) if default_emblems else 0
|
|
|
|
# Jubeat Prop appears to allow full event overrides per-player
|
|
data.add_child(self.__get_global_info())
|
|
|
|
player = Node.void("player")
|
|
data.add_child(player)
|
|
|
|
# Some server node
|
|
server = Node.void("server")
|
|
player.add_child(server)
|
|
|
|
# Basic profile info
|
|
player.add_child(Node.string("name", profile.get_str("name", "なし")))
|
|
player.add_child(Node.s32("jid", profile.extid))
|
|
|
|
# Miscelaneous crap
|
|
player.add_child(Node.s32("session_id", 1))
|
|
player.add_child(Node.u64("event_flag", 0))
|
|
|
|
# Player info and statistics
|
|
info = Node.void("info")
|
|
player.add_child(info)
|
|
info.add_child(Node.s16("jubility", profile.get_int("jubility")))
|
|
info.add_child(Node.s16("jubility_yday", profile.get_int("jubility_yday")))
|
|
info.add_child(Node.s32("tune_cnt", profile.get_int("tune_cnt")))
|
|
info.add_child(Node.s32("save_cnt", profile.get_int("save_cnt")))
|
|
info.add_child(Node.s32("saved_cnt", profile.get_int("saved_cnt")))
|
|
info.add_child(Node.s32("fc_cnt", profile.get_int("fc_cnt")))
|
|
info.add_child(Node.s32("ex_cnt", profile.get_int("ex_cnt")))
|
|
info.add_child(Node.s32("clear_cnt", profile.get_int("clear_cnt")))
|
|
info.add_child(Node.s32("match_cnt", profile.get_int("match_cnt")))
|
|
info.add_child(Node.s32("beat_cnt", profile.get_int("beat_cnt")))
|
|
info.add_child(Node.s32("mynews_cnt", profile.get_int("mynews_cnt")))
|
|
info.add_child(
|
|
Node.s32("bonus_tune_points", profile.get_int("bonus_tune_points"))
|
|
)
|
|
info.add_child(
|
|
Node.bool("is_bonus_tune_played", profile.get_bool("is_bonus_tune_played"))
|
|
)
|
|
|
|
# Looks to be set to true when there's an old profile, stops tutorial from
|
|
# happening on first load.
|
|
info.add_child(
|
|
Node.bool(
|
|
"inherit",
|
|
profile.get_bool("has_old_version") and not profile.get_bool("saved"),
|
|
)
|
|
)
|
|
|
|
# Not saved, but loaded
|
|
info.add_child(Node.s32("mtg_entry_cnt", 123))
|
|
info.add_child(Node.s32("mtg_hold_cnt", 456))
|
|
info.add_child(Node.u8("mtg_result", 10))
|
|
|
|
# Last played data, for showing cursor and such
|
|
lastdict = profile.get_dict("last")
|
|
last = Node.void("last")
|
|
player.add_child(last)
|
|
last.add_child(Node.s64("play_time", lastdict.get_int("play_time")))
|
|
last.add_child(Node.string("shopname", lastdict.get_str("shopname")))
|
|
last.add_child(Node.string("areaname", lastdict.get_str("areaname")))
|
|
last.add_child(Node.s32("music_id", lastdict.get_int("music_id")))
|
|
last.add_child(Node.s8("seq_id", lastdict.get_int("seq_id")))
|
|
last.add_child(Node.s8("sort", lastdict.get_int("sort")))
|
|
last.add_child(Node.s8("category", lastdict.get_int("category")))
|
|
last.add_child(Node.s8("expert_option", lastdict.get_int("expert_option")))
|
|
last.add_child(Node.s32("dig_select", lastdict.get_int("dig_select")))
|
|
|
|
settings = Node.void("settings")
|
|
last.add_child(settings)
|
|
settings.add_child(Node.s8("marker", lastdict.get_int("marker")))
|
|
settings.add_child(Node.s8("theme", lastdict.get_int("theme")))
|
|
settings.add_child(Node.s16("title", lastdict.get_int("title")))
|
|
settings.add_child(Node.s16("parts", lastdict.get_int("parts")))
|
|
settings.add_child(Node.s8("rank_sort", lastdict.get_int("rank_sort")))
|
|
settings.add_child(Node.s8("combo_disp", lastdict.get_int("combo_disp")))
|
|
settings.add_child(Node.s8("matching", lastdict.get_int("matching")))
|
|
settings.add_child(Node.s8("hazard", lastdict.get_int("hazard")))
|
|
settings.add_child(Node.s8("hard", lastdict.get_int("hard")))
|
|
|
|
# Hack to make the default emblem appear properly.
|
|
partslist = lastdict.get_int_array("emblem", 5, [0, default_main, 0, 0, 0])
|
|
if partslist[1] == 0:
|
|
partslist[1] = default_main
|
|
settings.add_child(Node.s16_array("emblem", partslist))
|
|
|
|
# Secret unlocks
|
|
item = Node.void("item")
|
|
player.add_child(item)
|
|
item.add_child(
|
|
Node.s32_array(
|
|
"music_list", profile.get_int_array("music_list", 64, [-1] * 64)
|
|
)
|
|
)
|
|
item.add_child(
|
|
Node.s32_array(
|
|
"secret_list", profile.get_int_array("secret_list", 64, [-1] * 64)
|
|
)
|
|
)
|
|
item.add_child(
|
|
Node.s32_array(
|
|
"theme_list", profile.get_int_array("theme_list", 16, [-1] * 16)
|
|
)
|
|
)
|
|
item.add_child(
|
|
Node.s32_array(
|
|
"marker_list", profile.get_int_array("marker_list", 16, [-1] * 16)
|
|
)
|
|
)
|
|
item.add_child(
|
|
Node.s32_array(
|
|
"title_list", profile.get_int_array("title_list", 160, [-1] * 160)
|
|
)
|
|
)
|
|
item.add_child(
|
|
Node.s32_array(
|
|
"parts_list", profile.get_int_array("parts_list", 160, [-1] * 160)
|
|
)
|
|
)
|
|
item.add_child(
|
|
Node.s32_array("emblem_list", self.create_owned_items(owned_emblems, 96))
|
|
)
|
|
|
|
new = Node.void("new")
|
|
item.add_child(new)
|
|
new.add_child(
|
|
Node.s32_array(
|
|
"secret_list", profile.get_int_array("secret_list_new", 64, [-1] * 64)
|
|
)
|
|
)
|
|
new.add_child(
|
|
Node.s32_array(
|
|
"theme_list", profile.get_int_array("theme_list_new", 16, [-1] * 16)
|
|
)
|
|
)
|
|
new.add_child(
|
|
Node.s32_array(
|
|
"marker_list", profile.get_int_array("marker_list_new", 16, [-1] * 16)
|
|
)
|
|
)
|
|
|
|
# Add rivals to profile.
|
|
rivallist = Node.void("rivallist")
|
|
player.add_child(rivallist)
|
|
|
|
links = self.data.local.user.get_links(self.game, self.version, userid)
|
|
rivalcount = 0
|
|
for link in links:
|
|
if link.type != "rival":
|
|
continue
|
|
|
|
rprofile = self.get_profile(link.other_userid)
|
|
if rprofile is None:
|
|
continue
|
|
|
|
rival = Node.void("rival")
|
|
rivallist.add_child(rival)
|
|
rival.add_child(Node.s32("jid", rprofile.extid))
|
|
rival.add_child(Node.string("name", rprofile.get_str("name")))
|
|
|
|
# This looks like a carry-over from prop's career and isn't displayed.
|
|
career = Node.void("career")
|
|
rival.add_child(career)
|
|
career.add_child(Node.s16("level", 1))
|
|
|
|
# Lazy way of keeping track of rivals, since we can only have 3
|
|
# or the game with throw up.
|
|
rivalcount += 1
|
|
if rivalcount >= 3:
|
|
break
|
|
|
|
rivallist.set_attribute("count", str(rivalcount))
|
|
|
|
lab_edit_seq = Node.void("lab_edit_seq")
|
|
player.add_child(lab_edit_seq)
|
|
lab_edit_seq.set_attribute("count", "0")
|
|
|
|
# Full combo challenge
|
|
entry = self.data.local.game.get_time_sensitive_settings(
|
|
self.game, self.version, "fc_challenge"
|
|
)
|
|
if entry is None:
|
|
entry = ValidatedDict()
|
|
|
|
# Figure out if we've played these songs
|
|
start_time, end_time = self.data.local.network.get_schedule_duration("daily")
|
|
today_attempts = self.data.local.music.get_all_attempts(
|
|
self.game,
|
|
self.music_version,
|
|
userid,
|
|
entry.get_int("today", -1),
|
|
timelimit=start_time,
|
|
)
|
|
whim_attempts = self.data.local.music.get_all_attempts(
|
|
self.game,
|
|
self.music_version,
|
|
userid,
|
|
entry.get_int("whim", -1),
|
|
timelimit=start_time,
|
|
)
|
|
|
|
fc_challenge = Node.void("fc_challenge")
|
|
player.add_child(fc_challenge)
|
|
today = Node.void("today")
|
|
fc_challenge.add_child(today)
|
|
today.add_child(Node.s32("music_id", entry.get_int("today", -1)))
|
|
today.add_child(Node.u8("state", 0x40 if len(today_attempts) > 0 else 0x0))
|
|
whim = Node.void("whim")
|
|
fc_challenge.add_child(whim)
|
|
whim.add_child(Node.s32("music_id", entry.get_int("whim", -1)))
|
|
whim.add_child(Node.u8("state", 0x40 if len(whim_attempts) > 0 else 0x0))
|
|
|
|
# No news, ever.
|
|
news = Node.void("news")
|
|
player.add_child(news)
|
|
news.add_child(Node.s16("checked", 0))
|
|
news.add_child(Node.u32("checked_flag", 0))
|
|
|
|
# Sane defaults for unknown/who cares nodes
|
|
history = Node.void("history")
|
|
player.add_child(history)
|
|
history.set_attribute("count", "0")
|
|
free_first_play = Node.void("free_first_play")
|
|
player.add_child(free_first_play)
|
|
free_first_play.add_child(Node.bool("is_available", False))
|
|
navi = Node.void("navi")
|
|
player.add_child(navi)
|
|
navi.add_child(Node.u64("flag", profile.get_int("navi_flag")))
|
|
|
|
# Player status for events
|
|
event_info = Node.void("event_info")
|
|
player.add_child(event_info)
|
|
for achievement in achievements:
|
|
if achievement.type == "event":
|
|
# There are two significant bits here, 0x1 and 0x2, I think the first
|
|
# one is whether the event is started, second is if its finished?
|
|
event = Node.void("event")
|
|
event_info.add_child(event)
|
|
event.set_attribute("type", str(achievement.id))
|
|
|
|
state = 0x0
|
|
state = (
|
|
state + 0x2 if achievement.data.get_bool("is_completed") else 0x0
|
|
)
|
|
event.add_child(Node.u8("state", state))
|
|
|
|
# JBox stuff
|
|
jbox = Node.void("jbox")
|
|
jboxdict = profile.get_dict("jbox")
|
|
player.add_child(jbox)
|
|
jbox.add_child(Node.s32("point", jboxdict.get_int("point")))
|
|
emblem = Node.void("emblem")
|
|
jbox.add_child(emblem)
|
|
normal = Node.void("normal")
|
|
emblem.add_child(normal)
|
|
premium = Node.void("premium")
|
|
emblem.add_child(premium)
|
|
|
|
# Calculate a random index for normal and premium to give to player
|
|
# as a gatcha.
|
|
normalindex, premiumindex = self.random_select_jbox(owned_emblems)
|
|
normal.add_child(Node.s16("index", normalindex))
|
|
premium.add_child(Node.s16("index", premiumindex))
|
|
|
|
# Digdig stuff
|
|
digdig = Node.void("digdig")
|
|
digdigdict = profile.get_dict("digdig")
|
|
eternaldict = digdigdict.get_dict("eternal")
|
|
olddict = digdigdict.get_dict("old")
|
|
player.add_child(digdig)
|
|
digdig.add_child(Node.u64("flag", digdigdict.get_int("flag")))
|
|
|
|
# Emerald main stages
|
|
main = Node.void("main")
|
|
digdig.add_child(main)
|
|
stage = Node.void("stage")
|
|
main.add_child(stage)
|
|
stage.set_attribute("number", str(digdigdict.get_int("stage_number", 1)))
|
|
stage.add_child(Node.s32("point", digdigdict.get_int("point")))
|
|
stage.add_child(
|
|
Node.s32_array("param", digdigdict.get_int_array("param", 12, [0] * 12))
|
|
)
|
|
|
|
# Emerald eternal stages
|
|
eternal = Node.void("eternal")
|
|
digdig.add_child(eternal)
|
|
eternal.add_child(Node.s32("ratio", 1))
|
|
eternal.add_child(Node.s64("used_point", eternaldict.get_int("used_point")))
|
|
eternal.add_child(Node.s64("point", eternaldict.get_int("point")))
|
|
eternal.add_child(
|
|
Node.s64("excavated_point", eternaldict.get_int("excavated_point"))
|
|
)
|
|
cube = Node.void("cube")
|
|
eternal.add_child(cube)
|
|
cube.add_child(
|
|
Node.s8_array("state", eternaldict.get_int_array("state", 12, [0] * 12))
|
|
)
|
|
item = Node.void("item")
|
|
cube.add_child(item)
|
|
item.add_child(
|
|
Node.s32_array("kind", eternaldict.get_int_array("item_kind", 12, [0] * 12))
|
|
)
|
|
item.add_child(
|
|
Node.s32_array(
|
|
"value", eternaldict.get_int_array("item_value", 12, [0] * 12)
|
|
)
|
|
)
|
|
norma = Node.void("norma")
|
|
cube.add_child(norma)
|
|
norma.add_child(Node.s64_array("till_time", [0] * 12))
|
|
norma.add_child(
|
|
Node.s32_array(
|
|
"kind", eternaldict.get_int_array("norma_kind", 12, [0] * 12)
|
|
)
|
|
)
|
|
norma.add_child(
|
|
Node.s32_array(
|
|
"value", eternaldict.get_int_array("norma_value", 12, [0] * 12)
|
|
)
|
|
)
|
|
norma.add_child(
|
|
Node.s32_array(
|
|
"param", eternaldict.get_int_array("norma_param", 12, [0] * 12)
|
|
)
|
|
)
|
|
|
|
if self.ENABLE_GARNET:
|
|
# Garnet
|
|
old = Node.void("old")
|
|
digdig.add_child(old)
|
|
old.add_child(Node.s32("need_point", olddict.get_int("need_point")))
|
|
old.add_child(Node.s32("point", olddict.get_int("point")))
|
|
old.add_child(
|
|
Node.s32_array(
|
|
"excavated_point",
|
|
olddict.get_int_array("excavated_point", 5, [0] * 5),
|
|
)
|
|
)
|
|
old.add_child(
|
|
Node.s32_array(
|
|
"excavated", olddict.get_int_array("excavated", 5, [0] * 5)
|
|
)
|
|
)
|
|
old.add_child(
|
|
Node.s32_array("param", olddict.get_int_array("param", 5, [0] * 5))
|
|
)
|
|
# This should have a bunch of sub-nodes with the following format. Note that only
|
|
# the first ten nodes are saved even if more are read. Presumably this is the list
|
|
# of old songs we are allowing the player to unlock? Doesn't matter, we're disabling
|
|
# Garnet anyway.:
|
|
# <music>
|
|
# <music_id __type="s32">id</music_id>
|
|
# </music>
|
|
old.add_child(Node.void("music_list"))
|
|
|
|
# Unlock event, turns on unlock challenge for a particular stage.
|
|
unlock = Node.void("unlock")
|
|
player.add_child(unlock)
|
|
main = Node.void("main")
|
|
unlock.add_child(main)
|
|
stage_list = Node.void("stage_list")
|
|
main.add_child(stage_list)
|
|
# Stage numbers are between 1 and 13 inclusive.
|
|
for i in range(1, 14):
|
|
stage_flags = self.data.local.user.get_achievement(
|
|
self.game, self.version, userid, i, "stage"
|
|
)
|
|
if stage_flags is None:
|
|
stage_flags = ValidatedDict()
|
|
|
|
stage = Node.void("stage")
|
|
stage_list.add_child(stage)
|
|
stage.set_attribute("number", str(i))
|
|
stage.add_child(Node.u8("state", stage_flags.get_int("state")))
|
|
|
|
# DigDig event for server-controlled cubes (basically anything not Garnet or Emerald)
|
|
generic_dig = Node.void("generic_dig")
|
|
player.add_child(generic_dig)
|
|
map_list = Node.void("map_list")
|
|
generic_dig.add_child(map_list)
|
|
# Map list consists of up to 9 of the following structures:
|
|
# <map id="id of map as defined in info node above">
|
|
# <point __type="s32">points</point>
|
|
# <used_point __type="s32">points</used_point>
|
|
# <stage_num __type="s32">stage</stage_num>
|
|
# <stage_list>
|
|
# <stage number="number matching a stage number from info node above:"">
|
|
# <norma>
|
|
# <param __type="s32">0 0 0 0 0 0 0 0 0 0 0 0</param>
|
|
# </norma>
|
|
# <unlock>
|
|
# <state __type="u8">0</state>
|
|
# </unlock>
|
|
# </stage>
|
|
# </stage_list>
|
|
# </map>
|
|
|
|
# New Music stuff
|
|
new_music = Node.void("new_music")
|
|
player.add_child(new_music)
|
|
|
|
# Gift list, maybe from other players?
|
|
gift_list = Node.void("gift_list")
|
|
player.add_child(gift_list)
|
|
# If we had gifts, they look like this:
|
|
# <gift reason="??" kind="??">
|
|
# <id __type="s32">??</id>
|
|
# </gift>
|
|
|
|
# Birthday event?
|
|
born = Node.void("born")
|
|
player.add_child(born)
|
|
born.add_child(Node.s8("status", profile.get_int("born_status")))
|
|
born.add_child(Node.s16("year", profile.get_int("born_year")))
|
|
|
|
# More crap
|
|
question_list = Node.void("question_list")
|
|
player.add_child(question_list)
|
|
|
|
return root
|
|
|
|
def format_scores(
|
|
self, userid: UserID, profile: Profile, scores: List[Score]
|
|
) -> Node:
|
|
|
|
root = Node.void("gametop")
|
|
datanode = Node.void("data")
|
|
root.add_child(datanode)
|
|
player = Node.void("player")
|
|
datanode.add_child(player)
|
|
player.add_child(Node.s32("jid", profile.extid))
|
|
playdata = Node.void("mdata_list")
|
|
player.add_child(playdata)
|
|
|
|
music = ValidatedDict()
|
|
for score in scores:
|
|
# Ignore festo-and-above chart types.
|
|
if score.chart not in {
|
|
self.CHART_TYPE_BASIC,
|
|
self.CHART_TYPE_ADVANCED,
|
|
self.CHART_TYPE_EXTREME,
|
|
}:
|
|
continue
|
|
|
|
data = music.get_dict(str(score.id))
|
|
play_cnt = data.get_int_array("play_cnt", 3)
|
|
clear_cnt = data.get_int_array("clear_cnt", 3)
|
|
clear_flags = data.get_int_array("clear_flags", 3)
|
|
fc_cnt = data.get_int_array("fc_cnt", 3)
|
|
ex_cnt = data.get_int_array("ex_cnt", 3)
|
|
points = data.get_int_array("points", 3)
|
|
|
|
# Replace data for this chart type
|
|
play_cnt[score.chart] = score.plays
|
|
clear_cnt[score.chart] = score.data.get_int("clear_count")
|
|
fc_cnt[score.chart] = score.data.get_int("full_combo_count")
|
|
ex_cnt[score.chart] = score.data.get_int("excellent_count")
|
|
points[score.chart] = score.points
|
|
|
|
# Format the clear flags
|
|
clear_flags[score.chart] = self.GAME_FLAG_BIT_PLAYED
|
|
if score.data.get_int("clear_count") > 0:
|
|
clear_flags[score.chart] |= self.GAME_FLAG_BIT_CLEARED
|
|
if score.data.get_int("full_combo_count") > 0:
|
|
clear_flags[score.chart] |= self.GAME_FLAG_BIT_FULL_COMBO
|
|
if score.data.get_int("excellent_count") > 0:
|
|
clear_flags[score.chart] |= self.GAME_FLAG_BIT_EXCELLENT
|
|
|
|
# Save chart data back
|
|
data.replace_int_array("play_cnt", 3, play_cnt)
|
|
data.replace_int_array("clear_cnt", 3, clear_cnt)
|
|
data.replace_int_array("clear_flags", 3, clear_flags)
|
|
data.replace_int_array("fc_cnt", 3, fc_cnt)
|
|
data.replace_int_array("ex_cnt", 3, ex_cnt)
|
|
data.replace_int_array("points", 3, points)
|
|
|
|
# Update the ghost (untyped)
|
|
ghost = data.get("ghost", [None, None, None])
|
|
ghost[score.chart] = score.data.get("ghost")
|
|
data["ghost"] = ghost
|
|
|
|
# Save it back
|
|
music.replace_dict(str(score.id), data)
|
|
|
|
for scoreid in music:
|
|
scoredata = music[scoreid]
|
|
musicdata = Node.void("musicdata")
|
|
playdata.add_child(musicdata)
|
|
|
|
musicdata.set_attribute("music_id", scoreid)
|
|
musicdata.add_child(
|
|
Node.s32_array("play_cnt", scoredata.get_int_array("play_cnt", 3))
|
|
)
|
|
musicdata.add_child(
|
|
Node.s32_array("clear_cnt", scoredata.get_int_array("clear_cnt", 3))
|
|
)
|
|
musicdata.add_child(
|
|
Node.s32_array("fc_cnt", scoredata.get_int_array("fc_cnt", 3))
|
|
)
|
|
musicdata.add_child(
|
|
Node.s32_array("ex_cnt", scoredata.get_int_array("ex_cnt", 3))
|
|
)
|
|
musicdata.add_child(
|
|
Node.s32_array("score", scoredata.get_int_array("points", 3))
|
|
)
|
|
musicdata.add_child(
|
|
Node.s8_array("clear", scoredata.get_int_array("clear_flags", 3))
|
|
)
|
|
|
|
ghosts = scoredata.get("ghost", [None, None, None])
|
|
for i in range(len(ghosts)):
|
|
ghost = ghosts[i]
|
|
if ghost is None:
|
|
continue
|
|
|
|
bar = Node.u8_array("bar", ghost)
|
|
musicdata.add_child(bar)
|
|
bar.set_attribute("seq", str(i))
|
|
|
|
return root
|
|
|
|
def unformat_profile(
|
|
self, userid: UserID, request: Node, oldprofile: Profile
|
|
) -> Profile:
|
|
newprofile = oldprofile.clone()
|
|
newprofile.replace_bool("saved", True)
|
|
data = request.child("data")
|
|
|
|
# Grab system information
|
|
sysinfo = data.child("info")
|
|
|
|
# Grab player information
|
|
player = data.child("player")
|
|
|
|
# Grab result information
|
|
result = data.child("result")
|
|
|
|
# Grab last information. Lots of this will be filled in while grabbing scores
|
|
last = newprofile.get_dict("last")
|
|
if sysinfo is not None:
|
|
last.replace_int("play_time", sysinfo.child_value("time_gameend"))
|
|
last.replace_str("shopname", sysinfo.child_value("shopname"))
|
|
last.replace_str("areaname", sysinfo.child_value("areaname"))
|
|
|
|
# Grab player info for echoing back
|
|
info = player.child("info")
|
|
if info is not None:
|
|
newprofile.replace_int("jubility", info.child_value("jubility"))
|
|
newprofile.replace_int("jubility_yday", info.child_value("jubility_yday"))
|
|
newprofile.replace_int("tune_cnt", info.child_value("tune_cnt"))
|
|
newprofile.replace_int("save_cnt", info.child_value("save_cnt"))
|
|
newprofile.replace_int("saved_cnt", info.child_value("saved_cnt"))
|
|
newprofile.replace_int("fc_cnt", info.child_value("fc_cnt"))
|
|
newprofile.replace_int("ex_cnt", info.child_value("ex_cnt"))
|
|
newprofile.replace_int("clear_cnt", info.child_value("clear_cnt"))
|
|
newprofile.replace_int("match_cnt", info.child_value("match_cnt"))
|
|
newprofile.replace_int("beat_cnt", info.child_value("beat_cnt"))
|
|
newprofile.replace_int("mynews_cnt", info.child_value("mynews_cnt"))
|
|
|
|
newprofile.replace_int(
|
|
"bonus_tune_points", info.child_value("bonus_tune_points")
|
|
)
|
|
newprofile.replace_bool(
|
|
"is_bonus_tune_played", info.child_value("is_bonus_tune_played")
|
|
)
|
|
|
|
# Grab last settings
|
|
lastnode = player.child("last")
|
|
if lastnode is not None:
|
|
last.replace_int("expert_option", lastnode.child_value("expert_option"))
|
|
last.replace_int("dig_select", lastnode.child_value("dig_select"))
|
|
last.replace_int("sort", lastnode.child_value("sort"))
|
|
last.replace_int("category", lastnode.child_value("category"))
|
|
|
|
settings = lastnode.child("settings")
|
|
if settings is not None:
|
|
last.replace_int("matching", settings.child_value("matching"))
|
|
last.replace_int("hazard", settings.child_value("hazard"))
|
|
last.replace_int("hard", settings.child_value("hard"))
|
|
last.replace_int("marker", settings.child_value("marker"))
|
|
last.replace_int("theme", settings.child_value("theme"))
|
|
last.replace_int("title", settings.child_value("title"))
|
|
last.replace_int("parts", settings.child_value("parts"))
|
|
last.replace_int("rank_sort", settings.child_value("rank_sort"))
|
|
last.replace_int("combo_disp", settings.child_value("combo_disp"))
|
|
last.replace_int_array("emblem", 5, settings.child_value("emblem"))
|
|
|
|
# Grab unlock progress
|
|
item = player.child("item")
|
|
if item is not None:
|
|
newprofile.replace_int_array(
|
|
"music_list", 64, item.child_value("music_list")
|
|
)
|
|
newprofile.replace_int_array(
|
|
"secret_list", 64, item.child_value("secret_list")
|
|
)
|
|
newprofile.replace_int_array(
|
|
"theme_list", 16, item.child_value("theme_list")
|
|
)
|
|
newprofile.replace_int_array(
|
|
"marker_list", 16, item.child_value("marker_list")
|
|
)
|
|
newprofile.replace_int_array(
|
|
"title_list", 160, item.child_value("title_list")
|
|
)
|
|
newprofile.replace_int_array(
|
|
"parts_list", 160, item.child_value("parts_list")
|
|
)
|
|
|
|
owned_emblems = self.calculate_owned_items(item.child_value("emblem_list"))
|
|
for index in owned_emblems:
|
|
self.data.local.user.put_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
index,
|
|
"emblem",
|
|
{},
|
|
)
|
|
|
|
newitem = item.child("new")
|
|
if newitem is not None:
|
|
newprofile.replace_int_array(
|
|
"secret_list_new", 64, newitem.child_value("secret_list")
|
|
)
|
|
newprofile.replace_int_array(
|
|
"theme_list_new", 16, newitem.child_value("theme_list")
|
|
)
|
|
newprofile.replace_int_array(
|
|
"marker_list_new", 16, newitem.child_value("marker_list")
|
|
)
|
|
|
|
# jbox stuff
|
|
jbox = player.child("jbox")
|
|
jboxdict = newprofile.get_dict("jbox")
|
|
if jbox is not None:
|
|
jboxdict.replace_int("point", jbox.child_value("point"))
|
|
emblemtype = jbox.child_value("emblem/type")
|
|
index = jbox.child_value("emblem/index")
|
|
if emblemtype == self.JBOX_EMBLEM_NORMAL:
|
|
jboxdict.replace_int("normal_index", index)
|
|
elif emblemtype == self.JBOX_EMBLEM_PREMIUM:
|
|
jboxdict.replace_int("premium_index", index)
|
|
newprofile.replace_dict("jbox", jboxdict)
|
|
|
|
# event stuff
|
|
event_info = player.child("event_info")
|
|
if event_info is not None:
|
|
for child in event_info.children:
|
|
try:
|
|
eventid = int(child.attribute("type"))
|
|
except TypeError:
|
|
# Event is empty
|
|
continue
|
|
is_completed = child.child_value("is_completed")
|
|
|
|
# Figure out if we should update the rating/scores or not
|
|
oldevent = self.data.local.user.get_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
eventid,
|
|
"event",
|
|
)
|
|
|
|
if oldevent is None:
|
|
# Create a new event structure for this
|
|
oldevent = ValidatedDict()
|
|
|
|
oldevent.replace_bool("is_completed", is_completed)
|
|
|
|
# Save it as an achievement
|
|
self.data.local.user.put_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
eventid,
|
|
"event",
|
|
oldevent,
|
|
)
|
|
|
|
# DigDig stuff
|
|
digdig = player.child("digdig")
|
|
digdigdict = newprofile.get_dict("digdig")
|
|
if digdig is not None:
|
|
digdigdict.replace_int("flag", digdig.child_value("flag"))
|
|
|
|
main = digdig.child("main")
|
|
if main is not None:
|
|
stage = main.child("stage")
|
|
stage_num = int(stage.attribute("number"))
|
|
digdigdict.replace_int("stage_number", stage_num)
|
|
digdigdict.replace_int("point", stage.child_value("point"))
|
|
digdigdict.replace_int_array("param", 12, stage.child_value("param"))
|
|
|
|
if stage.child_value("uc_available") is True:
|
|
# We should enable unlock challenge for this node because the game
|
|
# doesn't do it for us automatically.
|
|
stage_flags = self.data.local.user.get_achievement(
|
|
self.game, self.version, userid, stage_num, "stage"
|
|
)
|
|
if stage_flags is None:
|
|
stage_flags = ValidatedDict()
|
|
stage_flags.replace_int("state", stage_flags.get_int("state") | 0x2)
|
|
self.data.local.user.put_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
stage_num,
|
|
"stage",
|
|
stage_flags,
|
|
)
|
|
|
|
eternal = digdig.child("eternal")
|
|
eternaldict = digdigdict.get_dict("eternal")
|
|
if eternal is not None:
|
|
eternaldict.replace_int("used_point", eternal.child_value("used_point"))
|
|
eternaldict.replace_int("point", eternal.child_value("point"))
|
|
eternaldict.replace_int(
|
|
"excavated_point", eternal.child_value("excavated_point")
|
|
)
|
|
eternaldict.replace_int_array(
|
|
"state", 12, eternal.child_value("cube/state")
|
|
)
|
|
eternaldict.replace_int_array(
|
|
"item_kind", 12, eternal.child_value("cube/item/kind")
|
|
)
|
|
eternaldict.replace_int_array(
|
|
"item_value", 12, eternal.child_value("cube/item/value")
|
|
)
|
|
eternaldict.replace_int_array(
|
|
"norma_kind", 12, eternal.child_value("cube/norma/kind")
|
|
)
|
|
eternaldict.replace_int_array(
|
|
"norma_value", 12, eternal.child_value("cube/norma/value")
|
|
)
|
|
eternaldict.replace_int_array(
|
|
"norma_param", 12, eternal.child_value("cube/norma/param")
|
|
)
|
|
digdigdict.replace_dict("eternal", eternaldict)
|
|
|
|
if self.ENABLE_GARNET:
|
|
old = digdig.child("old")
|
|
olddict = digdigdict.get_dict("old")
|
|
if old is not None:
|
|
olddict.replace_int("need_point", old.child_value("need_point"))
|
|
olddict.replace_int("point", old.child_value("point"))
|
|
olddict.replace_int_array(
|
|
"excavated_point", 5, old.child_value("excavated_point")
|
|
)
|
|
olddict.replace_int_array(
|
|
"excavated", 5, old.child_value("excavated")
|
|
)
|
|
olddict.replace_int_array("param", 5, old.child_value("param"))
|
|
digdigdict.replace_dict("old", olddict)
|
|
|
|
# DigDig unlock event
|
|
unlock = player.child("unlock")
|
|
if unlock is not None:
|
|
stage = unlock.child("main/stage")
|
|
if stage is not None:
|
|
stage_num = int(stage.attribute("number"))
|
|
state = stage.child_value("state")
|
|
|
|
# Just overwrite the state with this value
|
|
self.data.local.user.put_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
stage_num,
|
|
"stage",
|
|
{"state": state},
|
|
)
|
|
|
|
# If they cleared stage 13, we need to unlock eternal mode
|
|
if stage_num == 13 and (state & 0x18) > 0:
|
|
digdigdict.replace_int("flag", digdigdict.get_int("flag") | 0x2)
|
|
|
|
# Save this back now that we've parsed everything
|
|
newprofile.replace_dict("digdig", digdigdict)
|
|
|
|
# Still don't know what this is for lol
|
|
newprofile.replace_int("navi_flag", player.child_value("navi/flag"))
|
|
|
|
# Grab scores and save those
|
|
if result is not None:
|
|
for tune in result.children:
|
|
if tune.name != "tune":
|
|
continue
|
|
result = tune.child("player")
|
|
|
|
songid = tune.child_value("music")
|
|
timestamp = tune.child_value("timestamp") / 1000
|
|
chart = int(result.child("score").attribute("seq"))
|
|
points = result.child_value("score")
|
|
flags = int(result.child("score").attribute("clear"))
|
|
combo = int(result.child("score").attribute("combo"))
|
|
ghost = result.child_value("mbar")
|
|
|
|
stats = {
|
|
"perfect": result.child_value("nr_perfect"),
|
|
"great": result.child_value("nr_great"),
|
|
"good": result.child_value("nr_good"),
|
|
"poor": result.child_value("nr_poor"),
|
|
"miss": result.child_value("nr_miss"),
|
|
}
|
|
|
|
# Miscelaneous last data for echoing to profile get
|
|
last.replace_int("music_id", songid)
|
|
last.replace_int("seq_id", chart)
|
|
|
|
mapping = {
|
|
self.GAME_FLAG_BIT_CLEARED: self.PLAY_MEDAL_CLEARED,
|
|
self.GAME_FLAG_BIT_FULL_COMBO: self.PLAY_MEDAL_FULL_COMBO,
|
|
self.GAME_FLAG_BIT_EXCELLENT: self.PLAY_MEDAL_EXCELLENT,
|
|
self.GAME_FLAG_BIT_NEARLY_FULL_COMBO: self.PLAY_MEDAL_NEARLY_FULL_COMBO,
|
|
self.GAME_FLAG_BIT_NEARLY_EXCELLENT: self.PLAY_MEDAL_NEARLY_EXCELLENT,
|
|
}
|
|
|
|
# Figure out the highest medal based on bits passed in
|
|
medal = self.PLAY_MEDAL_FAILED
|
|
for bit in mapping:
|
|
if flags & bit > 0:
|
|
medal = max(medal, mapping[bit])
|
|
|
|
self.update_score(
|
|
userid, timestamp, songid, chart, points, medal, combo, ghost, stats
|
|
)
|
|
|
|
# Born stuff
|
|
born = player.child("born")
|
|
if born is not None:
|
|
newprofile.replace_int("born_status", born.child_value("status"))
|
|
newprofile.replace_int("born_year", born.child_value("year"))
|
|
|
|
# Save back last information gleaned from results
|
|
newprofile.replace_dict("last", last)
|
|
|
|
# Keep track of play statistics
|
|
self.update_play_statistics(userid)
|
|
|
|
return newprofile
|