825 lines
32 KiB
Python
825 lines
32 KiB
Python
#! /usr/bin/env python3
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import argparse
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import io
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import json
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import math
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import os
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import os.path
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import sys
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import textwrap
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from PIL import Image, ImageDraw # type: ignore
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from typing import Any, Dict, List
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from bemani.format.afp import TXP2File, Shape, SWF, Frame, Tag, AP2DoActionTag, AP2PlaceObjectTag, AP2DefineSpriteTag, AFPRenderer, Color, Matrix
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from bemani.format import IFS
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def write_bytecode(swf: SWF, directory: str, verbose: bool=False) -> None:
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# Actually place the files down.
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os.makedirs(directory, exist_ok=True)
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# Buffer for where the decompiled data goes.
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buff: List[str] = []
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lut: Dict[str, int] = {}
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def bytecode_from_frames(frames: List[Frame]) -> None:
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for frame in frames:
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for tag in frame.imported_tags:
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if tag.init_bytecode:
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buff.append(tag.init_bytecode.decompile(verbose=verbose))
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def bytecode_from_tags(tags: List[Tag]) -> None:
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for tag in tags:
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if isinstance(tag, AP2DoActionTag):
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buff.append(tag.bytecode.decompile(verbose=verbose))
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elif isinstance(tag, AP2PlaceObjectTag):
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for _, triggers in tag.triggers.items():
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for trigger in triggers:
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buff.append(trigger.decompile(verbose=verbose))
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elif isinstance(tag, AP2DefineSpriteTag):
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lut.update(tag.labels)
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bytecode_from_frames(tag.frames)
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bytecode_from_tags(tag.tags)
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lut.update(swf.labels)
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bytecode_from_frames(swf.frames)
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bytecode_from_tags(swf.tags)
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# If we have frame labels, put them at the top as global defines.
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if lut:
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buff = [
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os.linesep.join([
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'// Defined frame labels from SWF container, as used for frame lookups.',
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'FRAME_LUT = {',
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*[f" {name!r}: {frame}," for name, frame in lut.items()],
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'};',
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]),
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*buff,
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]
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# Now, write it out.
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filename = os.path.join(directory, swf.exported_name) + ".code"
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print(f"Writing code to {filename}...")
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with open(filename, "wb") as bfp:
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bfp.write(f"{os.linesep}{os.linesep}".join(buff).encode('utf-8'))
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def main() -> int:
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parser = argparse.ArgumentParser(description="Konami AFP graphic file unpacker/repacker")
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subparsers = parser.add_subparsers(help='Action to take', dest='action')
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extract_parser = subparsers.add_parser('extract', help='Extract relevant file data and textures from a TXP2 container')
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extract_parser.add_argument(
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"file",
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metavar="FILE",
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help="The file to extract",
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)
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extract_parser.add_argument(
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"dir",
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metavar="DIR",
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help="Directory to extract to",
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)
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extract_parser.add_argument(
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"-p",
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"--pretend",
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action="store_true",
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help="Pretend to extract instead of extracting",
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)
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extract_parser.add_argument(
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"-v",
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"--verbose",
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action="store_true",
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help="Display verbuse debugging output",
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)
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extract_parser.add_argument(
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"-r",
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"--write-raw",
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action="store_true",
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help="Always write raw texture files",
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)
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extract_parser.add_argument(
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"-m",
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"--write-mappings",
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action="store_true",
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help="Write mapping files to disk",
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)
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extract_parser.add_argument(
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"-g",
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"--generate-mapping-overlays",
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action="store_true",
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help="Generate overlay images showing mappings",
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)
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extract_parser.add_argument(
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"-s",
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"--split-textures",
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action="store_true",
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help="Split textures into individual sprites",
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)
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extract_parser.add_argument(
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"-b",
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"--write-binaries",
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action="store_true",
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help="Write binary SWF files to disk",
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)
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extract_parser.add_argument(
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"-y",
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"--write-bytecode",
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action="store_true",
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help="Write decompiled bytecode files to disk",
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)
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update_parser = subparsers.add_parser('update', help='Update relevant textures in a TXP2 container from a directory')
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update_parser.add_argument(
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"file",
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metavar="FILE",
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help="The file to update",
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)
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update_parser.add_argument(
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"dir",
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metavar="DIR",
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help="Directory to update from",
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)
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update_parser.add_argument(
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"-p",
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"--pretend",
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action="store_true",
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help="Pretend to update instead of updating",
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)
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update_parser.add_argument(
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"-v",
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"--verbose",
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action="store_true",
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help="Display verbuse debugging output",
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)
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print_parser = subparsers.add_parser('print', help='Print the TXP2 container contents as a JSON dictionary')
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print_parser.add_argument(
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"file",
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metavar="FILE",
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help="The file to print",
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)
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print_parser.add_argument(
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"-d",
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"--decompile-bytecode",
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action="store_true",
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help="Attempt to decompile and print bytecode instead of printing the raw representation.",
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)
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print_parser.add_argument(
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"-v",
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"--verbose",
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action="store_true",
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help="Display verbuse debugging output",
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)
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parseafp_parser = subparsers.add_parser('parseafp', help='Parse a raw AFP/BSI file pair previously extracted from an IFS or TXP2 container')
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parseafp_parser.add_argument(
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"afp",
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metavar="AFPFILE",
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help="The AFP file to parse",
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)
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parseafp_parser.add_argument(
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"bsi",
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metavar="BSIFILE",
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help="The BSI file to parse",
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)
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parseafp_parser.add_argument(
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"-d",
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"--decompile-bytecode",
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action="store_true",
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help="Attempt to decompile and print bytecode instead of printing the raw representation.",
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)
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parseafp_parser.add_argument(
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"-v",
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"--verbose",
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action="store_true",
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help="Display verbuse debugging output",
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)
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decompile_parser = subparsers.add_parser('decompile', help='Decompile bytecode in a raw AFP/BSI file pair previously extracted from an IFS or TXP2 container')
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decompile_parser.add_argument(
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"afp",
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metavar="AFPFILE",
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help="The AFP file to parse",
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)
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decompile_parser.add_argument(
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"bsi",
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metavar="BSIFILE",
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help="The BSI file to parse",
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)
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decompile_parser.add_argument(
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"-d",
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"--directory",
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metavar="DIR",
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default='.',
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type=str,
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help="Directory to extract to after decompiling. Defaults to current directory.",
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)
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decompile_parser.add_argument(
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"-v",
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"--verbose",
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action="store_true",
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help="Display verbuse debugging output",
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)
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parsegeo_parser = subparsers.add_parser('parsegeo', help='Parse a raw GEO file previously extracted from an IFS or TXP2 container')
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parsegeo_parser.add_argument(
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"geo",
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metavar="GEOFILE",
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help="The GEO file to parse",
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)
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parsegeo_parser.add_argument(
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"-v",
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"--verbose",
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action="store_true",
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help="Display verbuse debugging output",
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)
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render_parser = subparsers.add_parser('render', help='Render a particular animation out of a series of SWFs')
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render_parser.add_argument(
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"container",
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metavar="CONTAINER",
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type=str,
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nargs='+',
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help="A container file to use for loading SWF data. Can be either a TXP2 or IFS container.",
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)
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render_parser.add_argument(
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"--path",
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metavar="PATH",
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type=str,
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required=True,
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help='A path to render, specified as "moviename" of the animation to render. Use the "list" command to discover paths in a file.',
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)
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render_parser.add_argument(
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"--output",
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metavar="IMAGE",
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type=str,
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default="out.gif",
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help='The output file (ending either in .gif, .webp or .png) where the render should be saved.',
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)
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render_parser.add_argument(
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"--background-color",
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type=str,
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default=None,
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help="Set the background color of the animation as a comma-separated RGB or RGBA color, overriding a default if present in the SWF.",
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)
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render_parser.add_argument(
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"--only-depths",
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type=str,
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default=None,
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help="Only render objects on these depth planes. Can provide either a number or a comma-separated list of numbers.",
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)
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render_parser.add_argument(
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"--force-aspect-ratio",
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type=str,
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default=None,
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help="Force the aspect ratio of the rendered image, as a colon-separated aspect ratio such as 16:9 or 4:3.",
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)
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render_parser.add_argument(
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"--scale-width",
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type=float,
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default=1.0,
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help="Scale the width of the animation by some factor, such as 2.0 or 0.5.",
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)
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render_parser.add_argument(
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"--scale-height",
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type=float,
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default=1.0,
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help="Scale the height of the animation by some factor, such as 2.0 or 0.5.",
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)
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render_parser.add_argument(
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"--disable-threads",
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action="store_true",
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help="Disable multi-threaded rendering.",
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)
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render_parser.add_argument(
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"-v",
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"--verbose",
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action="store_true",
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help="Display verbuse debugging output",
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)
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list_parser = subparsers.add_parser('list', help='List out the possible paths to render from a series of SWFs')
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list_parser.add_argument(
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"container",
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metavar="CONTAINER",
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type=str,
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nargs='+',
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help="A container file to use for loading SWF data. Can be either a TXP2 or IFS container.",
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)
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list_parser.add_argument(
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"-v",
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"--verbose",
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action="store_true",
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help="Display verbuse debugging output",
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)
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args = parser.parse_args()
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if args.action == "extract":
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if args.split_textures:
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if args.write_raw:
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raise Exception("Cannot write raw textures when splitting sprites!")
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if args.generate_mapping_overlays:
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raise Exception("Cannot generate mapping overlays when splitting sprites!")
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with open(args.file, "rb") as bfp:
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afpfile = TXP2File(bfp.read(), verbose=args.verbose)
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# Actually place the files down.
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os.makedirs(args.dir, exist_ok=True)
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if not args.split_textures:
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for texture in afpfile.textures:
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filename = os.path.join(args.dir, texture.name)
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if texture.img:
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if args.pretend:
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print(f"Would write {filename}.png texture...")
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else:
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print(f"Writing {filename}.png texture...")
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with open(f"{filename}.png", "wb") as bfp:
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texture.img.save(bfp, format='PNG')
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if not texture.img or args.write_raw:
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if args.pretend:
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print(f"Would write {filename}.raw texture...")
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else:
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print(f"Writing {filename}.raw texture...")
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with open(f"{filename}.raw", "wb") as bfp:
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bfp.write(texture.raw)
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if args.pretend:
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print(f"Would write {filename}.xml texture info...")
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else:
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print(f"Writing {filename}.xml texture info...")
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with open(f"{filename}.xml", "w") as sfp:
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sfp.write(textwrap.dedent(f"""
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<info>
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<width>{texture.width}</width>
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<height>{texture.height}</height>
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<type>{hex(texture.fmt)}</type>
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<raw>{filename}.raw</raw>
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</info>
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""").strip())
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if args.write_mappings:
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if not args.split_textures:
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for i, name in enumerate(afpfile.regionmap.entries):
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if i < 0 or i >= len(afpfile.texture_to_region):
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raise Exception(f"Out of bounds region {i}")
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region = afpfile.texture_to_region[i]
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texturename = afpfile.texturemap.entries[region.textureno]
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filename = os.path.join(args.dir, name)
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if args.pretend:
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print(f"Would write {filename}.xml region information...")
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else:
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print(f"Writing {filename}.xml region information...")
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with open(f"{filename}.xml", "w") as sfp:
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sfp.write(textwrap.dedent(f"""
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<info>
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<left>{region.left}</left>
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<top>{region.top}</top>
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<right>{region.right}</right>
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<bottom>{region.bottom}</bottom>
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<texture>{texturename}</texture>
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</info>
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""").strip())
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if afpfile.fontdata is not None:
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filename = os.path.join(args.dir, "fontinfo.xml")
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if args.pretend:
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print(f"Would write {filename} font information...")
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else:
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print(f"Writing {filename} font information...")
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with open(filename, "w") as sfp:
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sfp.write(str(afpfile.fontdata))
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if args.write_binaries:
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for i, name in enumerate(afpfile.swfmap.entries):
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swf = afpfile.swfdata[i]
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filename = os.path.join(args.dir, name)
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if args.pretend:
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print(f"Would write {filename}.afp SWF data...")
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print(f"Would write {filename}.bsi SWF descramble data...")
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else:
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print(f"Writing {filename}.afp SWF data...")
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with open(f"{filename}.afp", "wb") as bfp:
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bfp.write(swf.data)
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print(f"Writing {filename}.bsi SWF descramble data...")
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with open(f"{filename}.bsi", "wb") as bfp:
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bfp.write(swf.descramble_info)
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for i, name in enumerate(afpfile.shapemap.entries):
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shape = afpfile.shapes[i]
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filename = os.path.join(args.dir, f"{name}.geo")
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if args.pretend:
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print(f"Would write {filename} shape data...")
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else:
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print(f"Writing {filename} shape data...")
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with open(filename, "wb") as bfp:
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bfp.write(shape.data)
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if args.generate_mapping_overlays:
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overlays: Dict[str, Any] = {}
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for i, name in enumerate(afpfile.regionmap.entries):
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if i < 0 or i >= len(afpfile.texture_to_region):
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raise Exception(f"Out of bounds region {i}")
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region = afpfile.texture_to_region[i]
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texturename = afpfile.texturemap.entries[region.textureno]
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if texturename not in overlays:
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for texture in afpfile.textures:
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if texture.name == texturename:
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overlays[texturename] = Image.new(
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'RGBA',
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(texture.width, texture.height),
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(0, 0, 0, 0),
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)
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break
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else:
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raise Exception(f"Couldn't find texture {texturename}")
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draw = ImageDraw.Draw(overlays[texturename])
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draw.rectangle(
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((region.left // 2, region.top // 2), (region.right // 2, region.bottom // 2)),
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fill=(0, 0, 0, 0),
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outline=(255, 0, 0, 255),
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width=1,
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)
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draw.text(
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(region.left // 2, region.top // 2),
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name,
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fill=(255, 0, 255, 255),
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)
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for name, img in overlays.items():
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filename = os.path.join(args.dir, name) + "_overlay.png"
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if args.pretend:
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print(f"Would write {filename} overlay...")
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else:
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print(f"Writing {filename} overlay...")
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with open(filename, "wb") as bfp:
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img.save(bfp, format='PNG')
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if args.split_textures:
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textures: Dict[str, Any] = {}
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announced: Dict[str, bool] = {}
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for i, name in enumerate(afpfile.regionmap.entries):
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if i < 0 or i >= len(afpfile.texture_to_region):
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raise Exception(f"Out of bounds region {i}")
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region = afpfile.texture_to_region[i]
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texturename = afpfile.texturemap.entries[region.textureno]
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if texturename not in textures:
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for tex in afpfile.textures:
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if tex.name == texturename:
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textures[texturename] = tex
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break
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else:
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raise Exception("Could not find texture {texturename} to split!")
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if textures[texturename].img:
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# Grab the location in the image, save it out to a new file.
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filename = f"{texturename}_{name}.png"
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filename = os.path.join(args.dir, filename)
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if args.pretend:
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print(f"Would write {filename} sprite...")
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else:
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print(f"Writing {filename} sprite...")
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sprite = textures[texturename].img.crop(
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(region.left // 2, region.top // 2, region.right // 2, region.bottom // 2),
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)
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with open(filename, "wb") as bfp:
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sprite.save(bfp, format='PNG')
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else:
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if not announced.get(texturename, False):
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print(f"Cannot extract sprites from {texturename} because it is not a supported format!")
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announced[texturename] = True
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if args.write_bytecode:
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for swf in afpfile.swfdata:
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write_bytecode(swf, args.dir, verbose=args.verbose)
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if args.action == "update":
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# First, parse the file out
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with open(args.file, "rb") as bfp:
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afpfile = TXP2File(bfp.read(), verbose=args.verbose)
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# Now, find any PNG files that match texture names.
|
|
for texture in afpfile.textures:
|
|
filename = os.path.join(args.dir, texture.name) + ".png"
|
|
|
|
if os.path.isfile(filename):
|
|
print(f"Updating {texture.name} from {filename}...")
|
|
|
|
with open(filename, "rb") as bfp:
|
|
afpfile.update_texture(texture.name, bfp.read())
|
|
|
|
# Now, find any PNG files that match a specific sprite.
|
|
for i, spritename in enumerate(afpfile.regionmap.entries):
|
|
if i < 0 or i >= len(afpfile.texture_to_region):
|
|
raise Exception(f"Out of bounds region {i}")
|
|
region = afpfile.texture_to_region[i]
|
|
texturename = afpfile.texturemap.entries[region.textureno]
|
|
|
|
# Grab the location in the image to see if it exists.
|
|
filename = f"{texturename}_{spritename}.png"
|
|
filename = os.path.join(args.dir, filename)
|
|
|
|
if os.path.isfile(filename):
|
|
print(f"Updating {texturename} sprite piece {spritename} from {filename}...")
|
|
|
|
with open(filename, "rb") as bfp:
|
|
afpfile.update_sprite(texturename, spritename, bfp.read())
|
|
|
|
# Now, write out the updated file
|
|
if args.pretend:
|
|
print(f"Would write {args.file}...")
|
|
afpfile.unparse()
|
|
else:
|
|
print(f"Writing {args.file}...")
|
|
data = afpfile.unparse()
|
|
with open(args.file, "wb") as bfp:
|
|
bfp.write(data)
|
|
|
|
if args.action == "print":
|
|
# First, parse the file out
|
|
with open(args.file, "rb") as bfp:
|
|
afpfile = TXP2File(bfp.read(), verbose=args.verbose)
|
|
|
|
# Now, print it
|
|
print(json.dumps(afpfile.as_dict(decompile_bytecode=args.decompile_bytecode, verbose=args.verbose), sort_keys=True, indent=4))
|
|
|
|
if args.action == "parseafp":
|
|
# First, load the AFP and BSI files
|
|
with open(args.afp, "rb") as bafp:
|
|
with open(args.bsi, "rb") as bbsi:
|
|
swf = SWF("<unnamed>", bafp.read(), bbsi.read())
|
|
|
|
# Now, print it
|
|
swf.parse(verbose=args.verbose)
|
|
print(json.dumps(swf.as_dict(decompile_bytecode=args.decompile_bytecode, verbose=args.verbose), sort_keys=True, indent=4))
|
|
|
|
if args.action == "decompile":
|
|
# First, load the AFP and BSI files
|
|
with open(args.afp, "rb") as bafp:
|
|
with open(args.bsi, "rb") as bbsi:
|
|
swf = SWF("<unnamed>", bafp.read(), bbsi.read())
|
|
|
|
# Now, decompile it
|
|
swf.parse(verbose=args.verbose)
|
|
write_bytecode(swf, args.directory, verbose=args.verbose)
|
|
|
|
if args.action == "parsegeo":
|
|
# First, load the AFP and BSI files
|
|
with open(args.geo, "rb") as bfp:
|
|
geo = Shape("<unnamed>", bfp.read())
|
|
|
|
# Now, print it
|
|
geo.parse()
|
|
if args.verbose:
|
|
print(geo, file=sys.stderr)
|
|
print(json.dumps(geo.as_dict(), sort_keys=True, indent=4))
|
|
|
|
if args.action in ["render", "list"]:
|
|
# This is a complicated one, as we need to be able to specify multiple
|
|
# directories of files as well as support IFS files and TXP2 files.
|
|
if args.action == 'render':
|
|
renderer = AFPRenderer(single_threaded=args.disable_threads)
|
|
else:
|
|
renderer = AFPRenderer()
|
|
|
|
# TODO: Allow specifying individual folders and such.
|
|
for container in args.container:
|
|
with open(container, "rb") as bfp:
|
|
data = bfp.read()
|
|
|
|
afpfile = None
|
|
try:
|
|
afpfile = TXP2File(data, verbose=args.verbose)
|
|
except Exception:
|
|
pass
|
|
|
|
if afpfile is not None:
|
|
if args.verbose:
|
|
print(f"Loading files out of TXP2 container {container}...", file=sys.stderr)
|
|
|
|
# First, load GE2D structures into the renderer.
|
|
for i, name in enumerate(afpfile.shapemap.entries):
|
|
shape = afpfile.shapes[i]
|
|
renderer.add_shape(name, shape)
|
|
|
|
if args.verbose:
|
|
print(f"Added {name} to SWF shape library.", file=sys.stderr)
|
|
|
|
# Now, split and load textures into the renderer.
|
|
sheets: Dict[str, Any] = {}
|
|
|
|
for i, name in enumerate(afpfile.regionmap.entries):
|
|
if i < 0 or i >= len(afpfile.texture_to_region):
|
|
raise Exception(f"Out of bounds region {i}")
|
|
region = afpfile.texture_to_region[i]
|
|
texturename = afpfile.texturemap.entries[region.textureno]
|
|
|
|
if texturename not in sheets:
|
|
for tex in afpfile.textures:
|
|
if tex.name == texturename:
|
|
sheets[texturename] = tex
|
|
break
|
|
else:
|
|
raise Exception("Could not find texture {texturename} to split!")
|
|
|
|
if sheets[texturename].img:
|
|
sprite = sheets[texturename].img.crop(
|
|
(region.left // 2, region.top // 2, region.right // 2, region.bottom // 2),
|
|
)
|
|
renderer.add_texture(name, sprite)
|
|
|
|
if args.verbose:
|
|
print(f"Added {name} to SWF texture library.", file=sys.stderr)
|
|
else:
|
|
print(f"Cannot load {name} from {texturename} because it is not a supported format!")
|
|
|
|
# Finally, load the SWF data itself into the renderer.
|
|
for i, name in enumerate(afpfile.swfmap.entries):
|
|
swf = afpfile.swfdata[i]
|
|
renderer.add_swf(name, swf)
|
|
|
|
if args.verbose:
|
|
print(f"Added {name} to SWF library.", file=sys.stderr)
|
|
|
|
continue
|
|
|
|
ifsfile = None
|
|
try:
|
|
ifsfile = IFS(data, decode_textures=True)
|
|
except Exception:
|
|
pass
|
|
|
|
if ifsfile is not None:
|
|
if args.verbose:
|
|
print(f"Loading files out of IFS container {container}...", file=sys.stderr)
|
|
for fname in ifsfile.filenames:
|
|
if fname.startswith(f"geo{os.sep}"):
|
|
# Trim off directory.
|
|
shapename = fname[(3 + len(os.sep)):]
|
|
|
|
# Load file, register it.
|
|
fdata = ifsfile.read_file(fname)
|
|
shape = Shape(shapename, fdata)
|
|
renderer.add_shape(shapename, shape)
|
|
|
|
if args.verbose:
|
|
print(f"Added {shapename} to SWF shape library.", file=sys.stderr)
|
|
elif fname.startswith(f"tex{os.sep}") and fname.endswith(".png"):
|
|
# Trim off directory, png extension.
|
|
texname = fname[(3 + len(os.sep)):][:-4]
|
|
|
|
# Load file, register it.
|
|
fdata = ifsfile.read_file(fname)
|
|
tex = Image.open(io.BytesIO(fdata))
|
|
renderer.add_texture(texname, tex)
|
|
|
|
if args.verbose:
|
|
print(f"Added {texname} to SWF texture library.", file=sys.stderr)
|
|
elif fname.startswith(f"afp{os.sep}"):
|
|
# Trim off directory, see if it has a corresponding bsi.
|
|
afpname = fname[(3 + len(os.sep)):]
|
|
bsipath = f"afp{os.sep}bsi{os.sep}{afpname}"
|
|
|
|
if bsipath in ifsfile.filenames:
|
|
afpdata = ifsfile.read_file(fname)
|
|
bsidata = ifsfile.read_file(bsipath)
|
|
flash = SWF(afpname, afpdata, bsidata)
|
|
renderer.add_swf(afpname, flash)
|
|
|
|
if args.verbose:
|
|
print(f"Added {afpname} to SWF library.", file=sys.stderr)
|
|
continue
|
|
|
|
if args.action == "render":
|
|
# Verify the correct params.
|
|
if args.output.lower().endswith(".gif"):
|
|
fmt = "GIF"
|
|
elif args.output.lower().endswith(".webp"):
|
|
fmt = "WEBP"
|
|
elif args.output.lower().endswith(".png"):
|
|
fmt = "PNG"
|
|
else:
|
|
raise Exception("Unrecognized file extension for output!")
|
|
|
|
# Allow overriding background color.
|
|
if args.background_color:
|
|
colorvals = args.background_color.split(",")
|
|
if len(colorvals) not in [3, 4]:
|
|
raise Exception("Invalid color, specify a color as a comma-separated RGB or RGBA value!")
|
|
|
|
if len(colorvals) == 3:
|
|
colorvals.append("255")
|
|
colorints = [int(c.strip()) for c in colorvals]
|
|
for c in colorints:
|
|
if c < 0 or c > 255:
|
|
raise Exception("Color values should be between 0 and 255!")
|
|
|
|
color = Color(*[c / 255.0 for c in colorints])
|
|
else:
|
|
color = None
|
|
|
|
# Calculate the size of the SWF so we can apply scaling options.
|
|
swf_location = renderer.compute_path_location(args.path)
|
|
requested_width = swf_location.width
|
|
requested_height = swf_location.height
|
|
|
|
# Allow overriding the aspect ratio.
|
|
if args.force_aspect_ratio:
|
|
ratio = args.force_aspect_ratio.split(":")
|
|
if len(ratio) != 2:
|
|
raise Exception("Invalid aspect ratio, specify a ratio such as 16:9 or 4:3!")
|
|
|
|
rx, ry = [float(r.strip()) for r in ratio]
|
|
if rx <= 0 or ry <= 0:
|
|
raise Exception("Ratio must only include positive numbers!")
|
|
|
|
actual_ratio = rx / ry
|
|
swf_ratio = swf_location.width / swf_location.height
|
|
|
|
if abs(swf_ratio - actual_ratio) > 0.0001:
|
|
new_width = actual_ratio * swf_location.height
|
|
new_height = swf_location.width / actual_ratio
|
|
|
|
if new_width < swf_location.width and new_height < swf_location.height:
|
|
raise Exception("Impossible aspect ratio!")
|
|
if new_width > swf_location.width and new_height > swf_location.height:
|
|
raise Exception("Impossible aspect ratio!")
|
|
|
|
# We know that one is larger and one is smaller, pick the larger.
|
|
# This way we always stretch instead of shrinking.
|
|
if new_width > swf_location.width:
|
|
requested_width = new_width
|
|
else:
|
|
requested_height = new_height
|
|
|
|
requested_width *= args.scale_width
|
|
requested_height *= args.scale_height
|
|
|
|
# Calculate the overall view matrix based on the requested width/height.
|
|
transform = Matrix(
|
|
a=requested_width / swf_location.width,
|
|
b=0.0,
|
|
c=0.0,
|
|
d=requested_height / swf_location.height,
|
|
tx=0.0,
|
|
ty=0.0,
|
|
)
|
|
|
|
# Render the gif/webp frames.
|
|
if args.only_depths is not None:
|
|
depths = [int(d.strip()) for d in args.only_depths.split(",")]
|
|
else:
|
|
depths = None
|
|
duration, images = renderer.render_path(args.path, verbose=args.verbose, background_color=color, only_depths=depths, movie_transform=transform)
|
|
|
|
if len(images) == 0:
|
|
raise Exception("Did not render any frames!")
|
|
|
|
if fmt in ["GIF", "WEBP"]:
|
|
# Write all the frames out in one file.
|
|
with open(args.output, "wb") as bfp:
|
|
images[0].save(bfp, format=fmt, save_all=True, append_images=images[1:], duration=duration, optimize=True)
|
|
|
|
print(f"Wrote animation to {args.output}")
|
|
else:
|
|
# Write all the frames out in individual_files.
|
|
filename = args.output[:-4]
|
|
ext = args.output[-4:]
|
|
|
|
# Figure out padding for the images.
|
|
frames = len(images)
|
|
if frames > 0:
|
|
digits = f"0{int(math.log10(frames)) + 1}"
|
|
|
|
for i, img in enumerate(images):
|
|
fullname = f"{filename}-{i:{digits}}{ext}"
|
|
|
|
with open(fullname, "wb") as bfp:
|
|
img.save(bfp, format=fmt)
|
|
|
|
print(f"Wrote animation frame to {fullname}")
|
|
|
|
elif args.action == "list":
|
|
paths = renderer.list_paths(verbose=args.verbose)
|
|
for path in paths:
|
|
print(path)
|
|
|
|
return 0
|
|
|
|
|
|
if __name__ == "__main__":
|
|
sys.exit(main())
|