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mirror of synced 2024-12-24 19:54:50 +01:00
bemaniutils/bemani/backend/jubeat/clan.py

2516 lines
88 KiB
Python

# vim: set fileencoding=utf-8
import random
from typing import Any, Dict, List, Optional, Set, Tuple
from typing_extensions import Final
from bemani.backend.jubeat.base import JubeatBase
from bemani.backend.jubeat.common import (
JubeatDemodataGetHitchartHandler,
JubeatDemodataGetNewsHandler,
JubeatGamendRegisterHandler,
JubeatGametopGetMeetingHandler,
JubeatLobbyCheckHandler,
JubeatLoggerReportHandler,
)
from bemani.backend.jubeat.qubell import JubeatQubell
from bemani.backend.base import Status
from bemani.common import Time, Profile, ValidatedDict, VersionConstants
from bemani.data import Data, Achievement, Score, Song, UserID
from bemani.protocol import Node
class JubeatClan(
JubeatDemodataGetHitchartHandler,
JubeatDemodataGetNewsHandler,
JubeatGamendRegisterHandler,
JubeatGametopGetMeetingHandler,
JubeatLobbyCheckHandler,
JubeatLoggerReportHandler,
JubeatBase,
):
name: str = "Jubeat Clan"
version: int = VersionConstants.JUBEAT_CLAN
JBOX_EMBLEM_NORMAL: Final[int] = 1
JBOX_EMBLEM_PREMIUM: Final[int] = 2
EVENT_STATUS_OPEN: Final[int] = 0x1
EVENT_STATUS_COMPLETE: Final[int] = 0x2
EVENTS: Dict[int, Dict[str, bool]] = {
5: {
"enabled": False,
},
6: {
"enabled": False,
},
15: {
"enabled": True,
},
22: {
"enabled": False,
},
23: {
"enabled": False,
},
34: {
"enabled": False,
},
}
FIVE_PLAYS_UNLOCK_EVENT_SONG_IDS: Set[int] = set(range(80000301, 80000348))
COURSE_STATUS_SEEN: Final[int] = 0x01
COURSE_STATUS_PLAYED: Final[int] = 0x02
COURSE_STATUS_CLEARED: Final[int] = 0x04
COURSE_TYPE_PERMANENT: Final[int] = 1
COURSE_TYPE_TIME_BASED: Final[int] = 2
COURSE_CLEAR_SCORE: Final[int] = 1
COURSE_CLEAR_COMBINED_SCORE: Final[int] = 2
COURSE_CLEAR_HAZARD: Final[int] = 3
COURSE_HAZARD_EXC1: Final[int] = 1
COURSE_HAZARD_EXC2: Final[int] = 2
COURSE_HAZARD_EXC3: Final[int] = 3
COURSE_HAZARD_FC1: Final[int] = 4
COURSE_HAZARD_FC2: Final[int] = 5
COURSE_HAZARD_FC3: Final[int] = 6
def previous_version(self) -> Optional[JubeatBase]:
return JubeatQubell(self.data, self.config, self.model)
@classmethod
def run_scheduled_work(
cls, data: Data, config: Dict[str, Any]
) -> List[Tuple[str, Dict[str, Any]]]:
"""
Insert daily FC challenges into the DB.
"""
events = []
if data.local.network.should_schedule(
cls.game, cls.version, "fc_challenge", "daily"
):
# Generate a new list of two FC challenge songs. Skip a particular song range since these are all a single song ID.
# Jubeat Clan has an unlock event where you have to play different charts for the same song, and the charts are
# loaded in based on the cabinet's prefecture. So, no matter where you are, you will only see one song within this
# range, but it will be a different ID depending on the prefecture set in settings. This means its not safe to send
# these song IDs, so we explicitly exclude them.
start_time, end_time = data.local.network.get_schedule_duration("daily")
all_songs = set(
song.id
for song in data.local.music.get_all_songs(cls.game, cls.version)
if song.id not in cls.FIVE_PLAYS_UNLOCK_EVENT_SONG_IDS
)
if len(all_songs) >= 2:
daily_songs = random.sample(all_songs, 2)
data.local.game.put_time_sensitive_settings(
cls.game,
cls.version,
"fc_challenge",
{
"start_time": start_time,
"end_time": end_time,
"today": daily_songs[0],
"whim": daily_songs[1],
},
)
events.append(
(
"jubeat_fc_challenge_charts",
{
"version": cls.version,
"today": daily_songs[0],
"whim": daily_songs[1],
},
)
)
# Mark that we did some actual work here.
data.local.network.mark_scheduled(
cls.game, cls.version, "fc_challenge", "daily"
)
return events
@classmethod
def get_settings(cls) -> Dict[str, Any]:
"""
Return all of our front-end modifiably settings.
"""
return {
"bools": [
{
"name": "Force Unlock All Songs",
"tip": "Forces all songs to be available by default",
"category": "game_config",
"setting": "force_song_unlock",
},
],
}
def __get_course_list(self) -> List[Dict[str, Any]]:
return [
# Papricapcap courses
{
"id": 1,
"name": "Thank You Merry Christmas",
"course_type": self.COURSE_TYPE_TIME_BASED,
"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 3,
"score": 700000,
"music": [
[(50000077, 0), (50000077, 1), (50000077, 2)],
[(80000080, 0), (80000080, 1), (80000080, 2)],
[(50000278, 0), (50000278, 1), (50000278, 2)],
],
},
{
"id": 2,
"name": "はじめての山道",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 1,
"score": 700000,
"music": [
[(20000002, 0), (20000022, 0), (30000108, 0)],
[(70000035, 0), (70000069, 0), (80000020, 0)],
[(50000116, 0), (50000120, 0), (50000383, 0)],
],
},
{
"id": 3,
"name": "NOBOLOT検定 第1の山",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 1,
"score": 700000,
"music": [
[(20000109, 0), (50000218, 0), (60000100, 0)],
[(50000228, 0), (70000125, 0)],
[(70000109, 0)],
],
},
{
"id": 4,
"name": "アニメハイキング",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 2,
"score": 750000,
"music": [
[(70000028, 0)],
[(70000030, 0)],
[(80001009, 0)],
],
},
{
"id": 5,
"name": "しりとり山",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 3,
"score": 750000,
"music": [
[(10000068, 0), (50000089, 0), (60000078, 0)],
[(50000059, 0), (50000147, 0), (50000367, 0)],
[(50000202, 0), (70000144, 0), (70000156, 0)],
],
},
{
"id": 6,
"name": "NOBOLOT検定 第2の山",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 3,
"score": 800000,
"music": [
[(50000268, 0), (70000039, 0), (70000160, 0)],
[(60000080, 1), (80000014, 0)],
[(60000053, 0)],
],
},
# Harapenya-na courses
{
"id": 11,
"name": "おためし!い~あみゅちゃん",
"course_type": self.COURSE_TYPE_TIME_BASED,
"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 4,
"score": 700000,
"music": [
[(50000207, 0), (50000207, 1), (50000207, 2)],
[(50000111, 0), (50000111, 1), (50000111, 2)],
[(60000009, 0), (60000009, 1), (60000009, 2)],
],
},
{
"id": 12,
"name": "NOBOLOT検定 第3の山",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 4,
"score": 850000,
"music": [
[(40000110, 1), (70000059, 1), (70000131, 1)],
[(30000004, 1), (80000035, 1)],
[(40000051, 1)],
],
},
{
"id": 13,
"name": "頂上から見えるお月様",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 5,
"score": 850000,
"music": [
[(50000245, 1)],
[(60000051, 1)],
[(80001011, 1)],
],
},
{
"id": 14,
"name": "ヒッチハイクでGO!GO!",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 5,
"score": 850000,
"music": [
[(10000053, 1), (80000038, 1)],
[(30000123, 1), (50000086, 1), (70000119, 1)],
[(50000196, 1), (60000006, 1), (70000153, 1)],
],
},
{
"id": 15,
"name": "今日の一文字",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 6,
"score": 2600000,
"music": [
[(50000071, 1)],
[(40000053, 1)],
[(70000107, 1)],
],
},
{
"id": 16,
"name": "NOBOLOT検定 第4の山",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 6,
"score": 2650000,
"music": [
[(50000085, 2), (50000176, 2), (70000055, 2)],
[(50000157, 2), (60001008, 2)],
[(10000068, 2)],
],
},
# Tillhorn courses
{
"id": 21,
"name": "ちくわの山",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 7,
"score": 870000,
"music": [
[(70000099, 2)],
[(50000282, 2), (60000106, 2), (80000041, 2)],
[(50000234, 2)],
],
},
{
"id": 22,
"name": "NOBOLOT検定 第5の山",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 7,
"score": 2650000,
"music": [
[(50000233, 2), (50000242, 1), (80000032, 2)],
[(60000027, 2), (60000045, 2)],
[(20000038, 2)],
],
},
{
"id": 23,
"name": "初めてのHARD MODE",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"hard": True,
"difficulty": 8,
"score": 835000,
"music": [
[(50000247, 2)],
[(70000071, 2)],
[(20000042, 2)],
],
},
{
"id": 24,
"name": "雪山の上のお姫様",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 8,
"score": 2700000,
"music": [
[(50000101, 2)],
[(50000119, 2), (50000174, 2), (60000009, 2)],
[(80001010, 2)],
],
},
{
"id": 25,
"name": "なが~い山",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 9,
"score": 2800000,
"music": [
[(70000170, 2), (80000013, 2)],
[(70000161, 2), (80000057, 2)],
[(80000043, 2)],
],
},
{
"id": 26,
"name": "NOBOLOT検定 第6の山",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 9,
"score": 2750000,
"music": [
[(50000034, 2), (50000252, 2), (50000347, 2)],
[(70000117, 2), (70000138, 2)],
[(50000078, 2)],
],
},
# Bahaneroy courses
{
"id": 31,
"name": "挑戦!い~あみゅちゃん",
"course_type": self.COURSE_TYPE_TIME_BASED,
"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 12,
"score": 2823829,
"music": [
[(50000207, 2)],
[(50000111, 2)],
[(60001006, 2)],
],
},
{
"id": 32,
"name": "更なる高みを目指して",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 10,
"score": 920000,
"music": [
[(50000210, 2)],
[(50000122, 2)],
[(70000022, 2)],
],
},
{
"id": 33,
"name": "NOBOLOT検定 第7の山",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 10,
"score": 2800000,
"music": [
[(60000059, 2), (60000079, 2), (70000006, 2)],
[(50000060, 2), (50000127, 2)],
[(60000073, 2)],
],
},
{
"id": 34,
"name": "崖っぷち! スリーチャレンジ!",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_HAZARD,
"hazard_type": self.COURSE_HAZARD_FC3,
"difficulty": 11,
"music": [
[(10000036, 2), (30000049, 2), (50000172, 2)],
[(30000044, 2), (40000044, 2), (60000028, 2)],
[(60000074, 2)],
],
},
{
"id": 35,
"name": "芽吹いて咲いて",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 11,
"score": 2800000,
"music": [
[(60001003, 2)],
[(70000097, 2)],
[(80001013, 2)],
],
},
{
"id": 36,
"name": "1! 2! Party Night!",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"hard": True,
"difficulty": 12,
"score": 2800000,
"music": [
[(70000174, 2)],
[(60000081, 2)],
[(30000048, 2)],
],
},
{
"id": 37,
"name": "NOBOLOT検定 第8の山",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 12,
"score": 2820000,
"music": [
[(50000124, 2)],
[(50000291, 2)],
[(60000065, 2)],
],
},
# Jolokili courses
{
"id": 41,
"name": "The 7th KAC 1st Stage 個人部門",
"course_type": self.COURSE_TYPE_TIME_BASED,
"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
"clear_type": self.COURSE_CLEAR_SCORE,
"hard": True,
"difficulty": 13,
"score": 700000,
"music": [
[(80000076, 2)],
[(80000025, 2)],
[(60000073, 2)],
],
},
{
"id": 42,
"name": "The 7th KAC 2nd Stage 個人部門",
"course_type": self.COURSE_TYPE_TIME_BASED,
"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
"clear_type": self.COURSE_CLEAR_SCORE,
"hard": True,
"difficulty": 13,
"score": 700000,
"music": [
[(80000081, 2)],
[(70000145, 2)],
[(80001013, 2)],
],
},
{
"id": 43,
"name": "The 7th KAC 団体部門",
"course_type": self.COURSE_TYPE_TIME_BASED,
"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
"clear_type": self.COURSE_CLEAR_SCORE,
"hard": True,
"difficulty": 13,
"score": 700000,
"music": [
[(70000162, 2)],
[(70000134, 2)],
[(70000173, 1)],
],
},
{
"id": 44,
"name": "ハードモード de ホームラン?!",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"hard": True,
"difficulty": 13,
"score": 2750000,
"music": [
[(50000259, 2)],
[(50000255, 2)],
[(50000266, 2)],
],
},
{
"id": 45,
"name": "NOBOLOT検定 第9の山",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 13,
"score": 2830000,
"music": [
[(50000022, 2)],
[(50000023, 2)],
[(50000323, 2)],
],
},
{
"id": 46,
"name": "崖っぷちスリーチャレンジ!その2",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_HAZARD,
"hazard_type": self.COURSE_HAZARD_EXC3,
"difficulty": 14,
"music": [
[(50000024, 2), (50000160, 2), (70000065, 2)],
[(30000122, 2), (50000178, 2), (50000383, 2)],
[(50000122, 2), (50000261, 2), (80000010, 2)],
],
},
{
"id": 47,
"name": "もう一つの姿を求めて",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"hard": True,
"difficulty": 14,
"score": 920000,
"music": [
[(60001009, 2)],
[(80001006, 2)],
[(80001015, 2)],
],
},
{
"id": 48,
"name": "NOBOLOT検定 第10の山",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"hard": True,
"difficulty": 14,
"score": 2820000,
"music": [
[(50000202, 2), (50000203, 2), (70000108, 2)],
[(40000046, 2), (40000057, 2)],
[(50000134, 2)],
],
},
# Calorest courses
{
"id": 51,
"name": "流れに身を任せて",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"hard": True,
"difficulty": 15,
"score": 2850000,
"music": [
[(60000001, 2)],
[(80000022, 2)],
[(50000108, 2)],
],
},
{
"id": 52,
"name": "【挑戦】NOBOLOT検定 神の山",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"hard": True,
"difficulty": 15,
"score": 2850000,
"music": [
[(40000057, 2)],
[(60000076, 2)],
[(50000102, 2)],
],
},
{
"id": 53,
"name": "伝説の伝導師の山",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"hard": True,
"difficulty": 16,
"score": 2960000,
"music": [
[(80000028, 2)],
[(80000023, 2)],
[(80000087, 2)],
],
},
{
"id": 54,
"name": "EXCELLENT MASTER",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_HAZARD,
"hazard_type": self.COURSE_HAZARD_EXC1,
"difficulty": 16,
"music": [
[(20000125, 2), (50000330, 2), (40000060, 2)],
[(30000127, 2), (50000206, 2), (50000253, 2)],
[(70000011, 2)],
],
},
{
"id": 55,
"name": "【挑戦】NOBOLOT検定 英雄の山",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"hard": True,
"difficulty": 16,
"score": 2980000,
"music": [
[(50000100, 2)],
[(70000110, 2)],
[(50000208, 2)],
],
},
]
def __get_global_info(self) -> Node:
info = Node.void("info")
# Event info.
event_info = Node.void("event_info")
info.add_child(event_info)
for event in self.EVENTS:
evt = Node.void("event")
event_info.add_child(evt)
evt.set_attribute("type", str(event))
evt.add_child(Node.u8("state", 1 if self.EVENTS[event]["enabled"] else 0))
# Each of the following two sections should have zero or more child nodes (no
# particular name) which look like the following:
# <node>
# <id __type="s32">songid</id>
# <stime __type="str">start time?</stime>
# <etime __type="str">end time?</etime>
# </node>
# Share music?
share_music = Node.void("share_music")
info.add_child(share_music)
genre_def_music = Node.void("genre_def_music")
info.add_child(genre_def_music)
info.add_child(
Node.s32_array(
"black_jacket_list",
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
],
)
)
# Some sort of music DB whitelist
info.add_child(
Node.s32_array(
"white_music_list",
[
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
],
)
)
info.add_child(
Node.s32_array(
"white_marker_list",
[
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
],
)
)
info.add_child(
Node.s32_array(
"white_theme_list",
[
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
],
)
)
info.add_child(
Node.s32_array(
"open_music_list",
[
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
],
)
)
info.add_child(
Node.s32_array(
"shareable_music_list",
[
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
],
)
)
jbox = Node.void("jbox")
info.add_child(jbox)
jbox.add_child(Node.s32("point", 0))
emblem = Node.void("emblem")
jbox.add_child(emblem)
normal = Node.void("normal")
emblem.add_child(normal)
premium = Node.void("premium")
emblem.add_child(premium)
normal.add_child(Node.s16("index", 2))
premium.add_child(Node.s16("index", 1))
born = Node.void("born")
info.add_child(born)
born.add_child(Node.s8("status", 0))
born.add_child(Node.s16("year", 0))
# Collection list values should look like:
# <rating>
# <id __type="s32">songid</id>
# <stime __type="str">start time?</stime>
# <etime __type="str">end time?</etime>
# </node>
collection = Node.void("collection")
info.add_child(collection)
collection.add_child(Node.void("rating_s"))
expert_option = Node.void("expert_option")
info.add_child(expert_option)
expert_option.add_child(Node.bool("is_available", True))
all_music_matching = Node.void("all_music_matching")
info.add_child(all_music_matching)
all_music_matching.add_child(Node.bool("is_available", True))
team = Node.void("team")
all_music_matching.add_child(team)
team.add_child(Node.s32("default_flag", 0))
team.add_child(Node.s32("redbelk_flag", 0))
team.add_child(Node.s32("cyanttle_flag", 0))
team.add_child(Node.s32("greenesia_flag", 0))
team.add_child(Node.s32("plumpark_flag", 0))
question_list = Node.void("question_list")
info.add_child(question_list)
drop_list = Node.void("drop_list")
info.add_child(drop_list)
daily_bonus_list = Node.void("daily_bonus_list")
info.add_child(daily_bonus_list)
department = Node.void("department")
info.add_child(department)
department.add_child(Node.void("pack_list"))
# Set up NOBOLOT course requirements
clan_course_list = Node.void("clan_course_list")
info.add_child(clan_course_list)
valid_courses: Set[int] = set()
for course in self.__get_course_list():
if course["id"] < 1:
raise Exception(
f"Invalid course ID {course['id']} found in course list!"
)
if course["id"] in valid_courses:
raise Exception(f"Duplicate ID {course['id']} found in course list!")
if (
course["clear_type"] == self.COURSE_CLEAR_HAZARD
and "hazard_type" not in course
):
raise Exception(f"Need 'hazard_type' set in course {course['id']}!")
if (
course["course_type"] == self.COURSE_TYPE_TIME_BASED
and "end_time" not in course
):
raise Exception(f"Need 'end_time' set in course {course['id']}!")
if (
course["clear_type"]
in [self.COURSE_CLEAR_SCORE, self.COURSE_CLEAR_COMBINED_SCORE]
and "score" not in course
):
raise Exception(f"Need 'score' set in course {course['id']}!")
if (
course["clear_type"] == self.COURSE_CLEAR_SCORE
and course["score"] > 1000000
):
raise Exception(f"Invalid per-coure score in course {course['id']}!")
if (
course["clear_type"] == self.COURSE_CLEAR_COMBINED_SCORE
and course["score"] <= 1000000
):
raise Exception(f"Invalid combined score in course {course['id']}!")
valid_courses.add(course["id"])
# Basics
clan_course = Node.void("clan_course")
clan_course_list.add_child(clan_course)
clan_course.set_attribute("release_code", "2017062600")
clan_course.set_attribute("version_id", "0")
clan_course.set_attribute("id", str(course["id"]))
clan_course.set_attribute("course_type", str(course["course_type"]))
clan_course.add_child(Node.s32("difficulty", course["difficulty"]))
clan_course.add_child(
Node.u64(
"etime", (course["end_time"] if "end_time" in course else 0) * 1000
)
)
clan_course.add_child(Node.string("name", course["name"]))
# List of included songs
tune_list = Node.void("tune_list")
clan_course.add_child(tune_list)
for order, charts in enumerate(course["music"]):
tune = Node.void("tune")
tune_list.add_child(tune)
tune.set_attribute("no", str(order + 1))
seq_list = Node.void("seq_list")
tune.add_child(seq_list)
for songid, chart in charts:
seq = Node.void("seq")
seq_list.add_child(seq)
seq.add_child(Node.s32("music_id", songid))
seq.add_child(Node.s32("difficulty", chart))
seq.add_child(Node.bool("is_secret", False))
# Clear criteria
clear = Node.void("clear")
clan_course.add_child(clear)
ex_option = Node.void("ex_option")
clear.add_child(ex_option)
ex_option.add_child(
Node.bool("is_hard", course["hard"] if "hard" in course else False)
)
ex_option.add_child(
Node.s32(
"hazard_type",
course["hazard_type"] if "hazard_type" in course else 0,
)
)
clear.set_attribute("type", str(course["clear_type"]))
clear.add_child(
Node.s32("score", course["score"] if "score" in course else 0)
)
reward_list = Node.void("reward_list")
clear.add_child(reward_list)
# Set up NOBOLOT category display
category_list = Node.void("category_list")
clan_course_list.add_child(category_list)
# Each category has one of the following nodes
categories: List[Tuple[int, int]] = [
(1, 3),
(4, 6),
(7, 9),
(10, 12),
(13, 14),
(15, 16),
]
for categoryid, (min_level, max_level) in enumerate(categories):
category = Node.void("category")
category_list.add_child(category)
category.set_attribute("id", str(categoryid + 1))
category.add_child(Node.bool("is_secret", False))
category.add_child(Node.s32("level_min", min_level))
category.add_child(Node.s32("level_max", max_level))
return info
def handle_shopinfo_regist_request(self, request: Node) -> Node:
# Update the name of this cab for admin purposes
self.update_machine_name(request.child_value("shop/name"))
shopinfo = Node.void("shopinfo")
data = Node.void("data")
shopinfo.add_child(data)
data.add_child(Node.u32("cabid", 1))
data.add_child(Node.string("locationid", "nowhere"))
data.add_child(Node.u8("tax_phase", 1))
facility = Node.void("facility")
data.add_child(facility)
facility.add_child(Node.u32("exist", 1))
data.add_child(self.__get_global_info())
return shopinfo
def handle_demodata_get_info_request(self, request: Node) -> Node:
root = Node.void("demodata")
data = Node.void("data")
root.add_child(data)
info = Node.void("info")
data.add_child(info)
info.add_child(
Node.s32_array(
"black_jacket_list",
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
],
)
)
return root
def handle_demodata_get_jbox_list_request(self, request: Node) -> Node:
root = Node.void("demodata")
return root
def handle_jbox_get_agreement_request(self, request: Node) -> Node:
root = Node.void("jbox")
root.add_child(Node.bool("is_agreement", True))
return root
def handle_jbox_get_list_request(self, request: Node) -> Node:
root = Node.void("jbox")
root.add_child(Node.void("selection_list"))
return root
def handle_recommend_get_recommend_request(self, request: Node) -> Node:
recommend = Node.void("recommend")
data = Node.void("data")
recommend.add_child(data)
player = Node.void("player")
data.add_child(player)
music_list = Node.void("music_list")
player.add_child(music_list)
# TODO: Might be a way to figure out who plays what song and then offer
# recommendations based on that. There should be 12 songs returned here.
recommended_songs: List[Song] = []
for i, song in enumerate(recommended_songs):
music = Node.void("music")
music_list.add_child(music)
music.set_attribute("order", str(i))
music.add_child(Node.s32("music_id", song.id))
music.add_child(Node.s8("seq", song.chart))
return recommend
def handle_gametop_get_info_request(self, request: Node) -> Node:
root = Node.void("gametop")
data = Node.void("data")
root.add_child(data)
data.add_child(self.__get_global_info())
return root
def handle_gametop_regist_request(self, request: Node) -> Node:
data = request.child("data")
player = data.child("player")
refid = player.child_value("refid")
name = player.child_value("name")
root = self.new_profile_by_refid(refid, name)
return root
def handle_gametop_get_pdata_request(self, request: Node) -> Node:
data = request.child("data")
player = data.child("player")
refid = player.child_value("refid")
root = self.get_profile_by_refid(refid)
if root is None:
root = Node.void("gametop")
root.set_attribute("status", str(Status.NO_PROFILE))
return root
def handle_gametop_get_mdata_request(self, request: Node) -> Node:
data = request.child("data")
player = data.child("player")
extid = player.child_value("jid")
mdata_ver = player.child_value("mdata_ver")
root = self.get_scores_by_extid(extid, mdata_ver, 3)
if root is None:
root = Node.void("gametop")
root.set_attribute("status", str(Status.NO_PROFILE))
return root
def handle_gameend_final_request(self, request: Node) -> Node:
data = request.child("data")
player = data.child("player")
if player is not None:
refid = player.child_value("refid")
else:
refid = None
if refid is not None:
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
else:
userid = None
if userid is not None:
profile = self.get_profile(userid)
# Grab unlock progress
item = player.child("item")
if item is not None:
owned_emblems = self.calculate_owned_items(
item.child_value("emblem_list")
)
for index in owned_emblems:
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
index,
"emblem",
{},
)
# jbox stuff
jbox = player.child("jbox")
jboxdict = profile.get_dict("jbox")
if jbox is not None:
jboxdict.replace_int("point", jbox.child_value("point"))
emblemtype = jbox.child_value("emblem/type")
index = jbox.child_value("emblem/index")
if emblemtype == self.JBOX_EMBLEM_NORMAL:
jboxdict.replace_int("normal_index", index)
elif emblemtype == self.JBOX_EMBLEM_PREMIUM:
jboxdict.replace_int("premium_index", index)
profile.replace_dict("jbox", jboxdict)
# Born stuff
born = player.child("born")
if born is not None:
profile.replace_int("born_status", born.child_value("status"))
profile.replace_int("born_year", born.child_value("year"))
else:
profile = None
if userid is not None and profile is not None:
self.put_profile(userid, profile)
return Node.void("gameend")
def format_scores(
self, userid: UserID, profile: Profile, scores: List[Score]
) -> Node:
root = Node.void("gametop")
datanode = Node.void("data")
root.add_child(datanode)
player = Node.void("player")
datanode.add_child(player)
player.add_child(Node.s32("jid", profile.extid))
playdata = Node.void("mdata_list")
player.add_child(playdata)
music = ValidatedDict()
for score in scores:
# Ignore festo-and-above chart types.
if score.chart not in {
self.CHART_TYPE_BASIC,
self.CHART_TYPE_ADVANCED,
self.CHART_TYPE_EXTREME,
}:
continue
data = music.get_dict(str(score.id))
play_cnt = data.get_int_array("play_cnt", 3)
clear_cnt = data.get_int_array("clear_cnt", 3)
clear_flags = data.get_int_array("clear_flags", 3)
fc_cnt = data.get_int_array("fc_cnt", 3)
ex_cnt = data.get_int_array("ex_cnt", 3)
points = data.get_int_array("points", 3)
# Replace data for this chart type
play_cnt[score.chart] = score.plays
clear_cnt[score.chart] = score.data.get_int("clear_count")
fc_cnt[score.chart] = score.data.get_int("full_combo_count")
ex_cnt[score.chart] = score.data.get_int("excellent_count")
points[score.chart] = score.points
# Format the clear flags
clear_flags[score.chart] = self.GAME_FLAG_BIT_PLAYED
if score.data.get_int("clear_count") > 0:
clear_flags[score.chart] |= self.GAME_FLAG_BIT_CLEARED
if score.data.get_int("full_combo_count") > 0:
clear_flags[score.chart] |= self.GAME_FLAG_BIT_FULL_COMBO
if score.data.get_int("excellent_count") > 0:
clear_flags[score.chart] |= self.GAME_FLAG_BIT_EXCELLENT
# Save chart data back
data.replace_int_array("play_cnt", 3, play_cnt)
data.replace_int_array("clear_cnt", 3, clear_cnt)
data.replace_int_array("clear_flags", 3, clear_flags)
data.replace_int_array("fc_cnt", 3, fc_cnt)
data.replace_int_array("ex_cnt", 3, ex_cnt)
data.replace_int_array("points", 3, points)
# Update the ghost (untyped)
ghost = data.get("ghost", [None, None, None])
ghost[score.chart] = score.data.get("ghost")
data["ghost"] = ghost
# Save it back
if score.id in self.FIVE_PLAYS_UNLOCK_EVENT_SONG_IDS:
# Mirror it to every version so the score shows up regardless of
# prefecture setting.
for prefecture_id in self.FIVE_PLAYS_UNLOCK_EVENT_SONG_IDS:
music.replace_dict(str(prefecture_id), data)
else:
# Regular copy.
music.replace_dict(str(score.id), data)
for scoreid in music:
scoredata = music.get_dict(scoreid)
musicdata = Node.void("musicdata")
playdata.add_child(musicdata)
musicdata.set_attribute("music_id", scoreid)
musicdata.add_child(
Node.s32_array("play_cnt", scoredata.get_int_array("play_cnt", 3))
)
musicdata.add_child(
Node.s32_array("clear_cnt", scoredata.get_int_array("clear_cnt", 3))
)
musicdata.add_child(
Node.s32_array("fc_cnt", scoredata.get_int_array("fc_cnt", 3))
)
musicdata.add_child(
Node.s32_array("ex_cnt", scoredata.get_int_array("ex_cnt", 3))
)
musicdata.add_child(
Node.s32_array("score", scoredata.get_int_array("points", 3))
)
musicdata.add_child(
Node.s8_array("clear", scoredata.get_int_array("clear_flags", 3))
)
for i, ghost in enumerate(scoredata.get("ghost", [None, None, None])):
if ghost is None:
continue
bar = Node.u8_array("bar", ghost)
musicdata.add_child(bar)
bar.set_attribute("seq", str(i))
return root
def format_profile(self, userid: UserID, profile: Profile) -> Node:
root = Node.void("gametop")
data = Node.void("data")
root.add_child(data)
# Figure out if we're force-unlocking songs.
game_config = self.get_game_config()
force_unlock = game_config.get_bool("force_song_unlock")
# Calculate all of our achievement-backed entities.
achievements = self.data.local.user.get_achievements(
self.game, self.version, userid
)
owned_songs: Set[int] = set()
owned_secrets: Set[int] = set()
event_completion: Dict[int, bool] = {}
course_completion: Dict[int, ValidatedDict] = {}
owned_emblems: Set[int] = set()
for achievement in achievements:
if achievement.type == "event":
event_completion[achievement.id] = achievement.data.get_bool(
"is_completed"
)
elif achievement.type == "course":
course_completion[achievement.id] = achievement.data
elif achievement.type == "emblem":
owned_emblems.add(achievement.id)
elif achievement.type == "song":
owned_songs.add(achievement.id)
elif achievement.type == "secret":
owned_secrets.add(achievement.id)
# Make sure we grant ownership of default main parts.
default_emblems = self.default_select_jbox()
owned_emblems.update(default_emblems)
default_main = next(iter(default_emblems)) if default_emblems else 0
# Jubeat Clan appears to allow full event overrides per-player
data.add_child(self.__get_global_info())
player = Node.void("player")
data.add_child(player)
# Basic profile info
player.add_child(Node.string("name", profile.get_str("name", "なし")))
player.add_child(Node.s32("jid", profile.extid))
# Miscelaneous crap
player.add_child(Node.s32("session_id", 1))
player.add_child(Node.u64("event_flag", profile.get_int("event_flag")))
# Player info and statistics
info = Node.void("info")
player.add_child(info)
info.add_child(Node.s32("tune_cnt", profile.get_int("tune_cnt")))
info.add_child(Node.s32("save_cnt", profile.get_int("save_cnt")))
info.add_child(Node.s32("saved_cnt", profile.get_int("saved_cnt")))
info.add_child(Node.s32("fc_cnt", profile.get_int("fc_cnt")))
info.add_child(Node.s32("ex_cnt", profile.get_int("ex_cnt")))
info.add_child(Node.s32("clear_cnt", profile.get_int("clear_cnt")))
info.add_child(Node.s32("match_cnt", profile.get_int("match_cnt")))
info.add_child(Node.s32("beat_cnt", profile.get_int("beat_cnt")))
info.add_child(Node.s32("mynews_cnt", profile.get_int("mynews_cnt")))
info.add_child(
Node.s32("bonus_tune_points", profile.get_int("bonus_tune_points"))
)
info.add_child(
Node.bool("is_bonus_tune_played", profile.get_bool("is_bonus_tune_played"))
)
# Looks to be set to true when there's an old profile, stops tutorial from
# happening on first load.
info.add_child(
Node.bool(
"inherit",
profile.get_bool("has_old_version") and not profile.get_bool("saved"),
)
)
# Not saved, but loaded
info.add_child(Node.s32("mtg_entry_cnt", 123))
info.add_child(Node.s32("mtg_hold_cnt", 456))
info.add_child(Node.u8("mtg_result", 10))
# Last played data, for showing cursor and such
lastdict = profile.get_dict("last")
last = Node.void("last")
player.add_child(last)
last.add_child(Node.s64("play_time", lastdict.get_int("play_time")))
last.add_child(Node.string("shopname", lastdict.get_str("shopname")))
last.add_child(Node.string("areaname", lastdict.get_str("areaname")))
last.add_child(Node.s32("music_id", lastdict.get_int("music_id")))
last.add_child(Node.s8("seq_id", lastdict.get_int("seq_id")))
last.add_child(Node.s8("sort", lastdict.get_int("sort")))
last.add_child(Node.s8("category", lastdict.get_int("category")))
last.add_child(Node.s8("expert_option", lastdict.get_int("expert_option")))
settings = Node.void("settings")
last.add_child(settings)
settings.add_child(Node.s8("marker", lastdict.get_int("marker")))
settings.add_child(Node.s8("theme", lastdict.get_int("theme")))
settings.add_child(Node.s16("title", lastdict.get_int("title")))
settings.add_child(Node.s16("parts", lastdict.get_int("parts")))
settings.add_child(Node.s8("rank_sort", lastdict.get_int("rank_sort")))
settings.add_child(Node.s8("combo_disp", lastdict.get_int("combo_disp")))
settings.add_child(Node.s8("matching", lastdict.get_int("matching")))
settings.add_child(Node.s8("hard", lastdict.get_int("hard")))
settings.add_child(Node.s8("hazard", lastdict.get_int("hazard")))
# Hack to make the default emblem appear properly.
partslist = lastdict.get_int_array("emblem", 5, [0, default_main, 0, 0, 0])
if partslist[1] == 0:
partslist[1] = default_main
settings.add_child(Node.s16_array("emblem", partslist))
# Secret unlocks
item = Node.void("item")
player.add_child(item)
item.add_child(
Node.s32_array(
"music_list", profile.get_int_array("music_list", 64, [-1] * 64)
)
)
item.add_child(
Node.s32_array(
"secret_list",
([-1] * 64)
if force_unlock
else self.create_owned_items(owned_songs, 64),
)
)
item.add_child(
Node.s32_array(
"theme_list", profile.get_int_array("theme_list", 16, [-1] * 16)
)
)
item.add_child(
Node.s32_array(
"marker_list", profile.get_int_array("marker_list", 16, [-1] * 16)
)
)
item.add_child(
Node.s32_array(
"title_list", profile.get_int_array("title_list", 160, [-1] * 160)
)
)
item.add_child(
Node.s32_array(
"parts_list", profile.get_int_array("parts_list", 160, [-1] * 160)
)
)
item.add_child(
Node.s32_array("emblem_list", self.create_owned_items(owned_emblems, 96))
)
item.add_child(
Node.s32_array(
"commu_list", profile.get_int_array("commu_list", 16, [-1] * 16)
)
)
new = Node.void("new")
item.add_child(new)
new.add_child(
Node.s32_array(
"secret_list",
([-1] * 64)
if force_unlock
else self.create_owned_items(owned_secrets, 64),
)
)
new.add_child(
Node.s32_array(
"theme_list", profile.get_int_array("theme_list_new", 16, [-1] * 16)
)
)
new.add_child(
Node.s32_array(
"marker_list", profile.get_int_array("marker_list_new", 16, [-1] * 16)
)
)
# Add rivals to profile.
rivallist = Node.void("rivallist")
player.add_child(rivallist)
links = self.data.local.user.get_links(self.game, self.version, userid)
rivalcount = 0
for link in links:
if link.type != "rival":
continue
rprofile = self.get_profile(link.other_userid)
if rprofile is None:
continue
rival = Node.void("rival")
rivallist.add_child(rival)
rival.add_child(Node.s32("jid", rprofile.extid))
rival.add_child(Node.string("name", rprofile.get_str("name")))
# This looks like a carry-over from prop's career and isn't displayed.
career = Node.void("career")
rival.add_child(career)
career.add_child(Node.s16("level", 1))
# Lazy way of keeping track of rivals, since we can only have 3
# or the game with throw up.
rivalcount += 1
if rivalcount >= 3:
break
rivallist.set_attribute("count", str(rivalcount))
lab_edit_seq = Node.void("lab_edit_seq")
player.add_child(lab_edit_seq)
lab_edit_seq.set_attribute("count", "0")
# Full combo challenge
entry = self.data.local.game.get_time_sensitive_settings(
self.game, self.version, "fc_challenge"
)
if entry is None:
entry = ValidatedDict()
# Figure out if we've played these songs
start_time, end_time = self.data.local.network.get_schedule_duration("daily")
today_attempts = self.data.local.music.get_all_attempts(
self.game,
self.music_version,
userid,
entry.get_int("today", -1),
timelimit=start_time,
)
whim_attempts = self.data.local.music.get_all_attempts(
self.game,
self.music_version,
userid,
entry.get_int("whim", -1),
timelimit=start_time,
)
fc_challenge = Node.void("fc_challenge")
player.add_child(fc_challenge)
today = Node.void("today")
fc_challenge.add_child(today)
today.add_child(Node.s32("music_id", entry.get_int("today", -1)))
today.add_child(Node.u8("state", 0x40 if len(today_attempts) > 0 else 0x0))
whim = Node.void("whim")
fc_challenge.add_child(whim)
whim.add_child(Node.s32("music_id", entry.get_int("whim", -1)))
whim.add_child(Node.u8("state", 0x40 if len(whim_attempts) > 0 else 0x0))
# No news, ever.
official_news = Node.void("official_news")
player.add_child(official_news)
news_list = Node.void("news_list")
official_news.add_child(news_list)
# Sane defaults for unknown/who cares nodes
history = Node.void("history")
player.add_child(history)
history.set_attribute("count", "0")
free_first_play = Node.void("free_first_play")
player.add_child(free_first_play)
free_first_play.add_child(Node.bool("is_available", False))
# Player status for events
event_info = Node.void("event_info")
player.add_child(event_info)
for eventid, eventdata in self.EVENTS.items():
# There are two significant bits here, bit 0 and bit 1, I think the first
# one is whether the event is started, second is if its finished?
event = Node.void("event")
event_info.add_child(event)
event.set_attribute("type", str(eventid))
state = 0x0
state |= self.EVENT_STATUS_OPEN if eventdata["enabled"] else 0
state |= (
self.EVENT_STATUS_COMPLETE
if event_completion.get(eventid, False)
else 0
)
event.add_child(Node.u8("state", state))
# JBox stuff
jbox = Node.void("jbox")
jboxdict = profile.get_dict("jbox")
player.add_child(jbox)
jbox.add_child(Node.s32("point", jboxdict.get_int("point")))
emblem = Node.void("emblem")
jbox.add_child(emblem)
normal = Node.void("normal")
emblem.add_child(normal)
premium = Node.void("premium")
emblem.add_child(premium)
# Calculate a random index for normal and premium to give to player
# as a gatcha.
normalindex, premiumindex = self.random_select_jbox(owned_emblems)
normal.add_child(Node.s16("index", normalindex))
premium.add_child(Node.s16("index", premiumindex))
# New Music stuff
new_music = Node.void("new_music")
player.add_child(new_music)
navi = Node.void("navi")
player.add_child(navi)
navi.add_child(Node.u64("flag", profile.get_int("navi_flag")))
# Gift list, maybe from other players?
gift_list = Node.void("gift_list")
player.add_child(gift_list)
# If we had gifts, they look like this:
# <gift reason="??" kind="??">
# <id __type="s32">??</id>
# </gift>
# Birthday event?
born = Node.void("born")
player.add_child(born)
born.add_child(Node.s8("status", profile.get_int("born_status")))
born.add_child(Node.s16("year", profile.get_int("born_year")))
# More crap
question_list = Node.void("question_list")
player.add_child(question_list)
# Player Jubility
jubility = Node.void("jubility")
player.add_child(jubility)
jubility.set_attribute("param", str(profile.get_int("jubility")))
target_music_list = Node.void("target_music_list")
jubility.add_child(target_music_list)
# Calculate top 30 songs contributing to jubility.
jubeat_entries: List[ValidatedDict] = []
for achievement in achievements:
if achievement.type != "jubility":
continue
# Figure out for each song, what's the highest value jubility and
# keep that.
bestentry = ValidatedDict()
for chart in [0, 1, 2]:
entry = achievement.data.get_dict(str(chart))
if entry.get_int("value") >= bestentry.get_int("value"):
bestentry = entry.clone()
bestentry.replace_int("songid", achievement.id)
bestentry.replace_int("chart", chart)
jubeat_entries.append(bestentry)
jubeat_entries = sorted(
jubeat_entries, key=lambda entry: entry.get_int("value"), reverse=True
)
# Now, give the game the list.
for i, entry in enumerate(jubeat_entries):
# The game only reads the top 30 anyway, so skip extra network traffic.
if i >= 30:
break
target_music = Node.void("target_music")
target_music_list.add_child(target_music)
target_music.add_child(Node.s32("music_id", entry.get_int("songid")))
target_music.add_child(Node.s8("seq", entry.get_int("chart")))
target_music.add_child(Node.s32("score", entry.get_int("score")))
target_music.add_child(Node.s32("value", entry.get_int("value")))
target_music.add_child(
Node.bool("is_hard_mode", entry.get_bool("hard_mode"))
)
# Team stuff
team = Node.void("team")
teamdict = profile.get_dict("team")
player.add_child(team)
team.set_attribute("id", str(teamdict.get_int("id")))
team.add_child(Node.s32("section", teamdict.get_int("section")))
team.add_child(Node.s32("street", teamdict.get_int("street")))
team.add_child(Node.s32("house_number_1", teamdict.get_int("house_1")))
team.add_child(Node.s32("house_number_2", teamdict.get_int("house_2")))
# Set up where the player moves to (random) after their first play
move = Node.void("move")
team.add_child(move)
# 1 - Redbelk, 2 - Cyantle, 3 - Greenesia, 4 - Plumpark
move.set_attribute("id", str(random.choice([1, 2, 3, 4])))
move.set_attribute("section", str(random.choice([1, 2, 3, 4, 5])))
move.set_attribute("street", str(random.choice([1, 2, 3, 4, 5, 6])))
move.set_attribute("house_number_1", str(random.choice(range(10, 100))))
move.set_attribute("house_number_2", str(random.choice(range(10, 100))))
# Union Battle
union_battle = Node.void("union_battle")
player.add_child(union_battle)
union_battle.set_attribute("id", "-1")
union_battle.add_child(Node.s32("power", 0))
# Some server node
server = Node.void("server")
player.add_child(server)
# Another unknown gift list?
eamuse_gift_list = Node.void("eamuse_gift_list")
player.add_child(eamuse_gift_list)
# Clan Course List Progress
clan_course_list = Node.void("clan_course_list")
player.add_child(clan_course_list)
# Each course that we have completed has one of the following nodes.
for course in self.__get_course_list():
status_dict = course_completion.get(course["id"], ValidatedDict())
status = 0
status |= self.COURSE_STATUS_SEEN if status_dict.get_bool("seen") else 0
status |= self.COURSE_STATUS_PLAYED if status_dict.get_bool("played") else 0
status |= (
self.COURSE_STATUS_CLEARED if status_dict.get_bool("cleared") else 0
)
clan_course = Node.void("clan_course")
clan_course_list.add_child(clan_course)
clan_course.set_attribute("id", str(course["id"]))
clan_course.add_child(Node.s8("status", status))
category_list = Node.void("category_list")
player.add_child(category_list)
# Each category has one of the following nodes
for categoryid in range(1, 7):
category = Node.void("category")
category_list.add_child(category)
category.set_attribute("id", str(categoryid))
category.add_child(Node.bool("is_display", True))
# Drop list
drop_list = Node.void("drop_list")
player.add_child(drop_list)
dropachievements: Dict[int, Achievement] = {}
for achievement in achievements:
if achievement.type == "drop":
dropachievements[achievement.id] = achievement
for dropid in [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]:
if dropid in dropachievements:
dropdata = dropachievements[dropid].data
else:
dropdata = ValidatedDict()
drop = Node.void("drop")
drop_list.add_child(drop)
drop.set_attribute("id", str(dropid))
drop.add_child(Node.s32("exp", dropdata.get_int("exp", -1)))
drop.add_child(Node.s32("flag", dropdata.get_int("flag", 0)))
item_list = Node.void("item_list")
drop.add_child(item_list)
for itemid in [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]:
item = Node.void("item")
item_list.add_child(item)
item.set_attribute("id", str(itemid))
item.add_child(Node.s32("num", dropdata.get_int(f"item_{itemid}")))
# Fill in category
fill_in_category = Node.void("fill_in_category")
player.add_child(fill_in_category)
fill_in_category.add_child(
Node.s32_array(
"no_gray_flag_list",
profile.get_int_array("no_gray_flag_list", 16, [0] * 16),
)
)
fill_in_category.add_child(
Node.s32_array(
"all_yellow_flag_list",
profile.get_int_array("all_yellow_flag_list", 16, [0] * 16),
)
)
fill_in_category.add_child(
Node.s32_array(
"full_combo_flag_list",
profile.get_int_array("full_combo_flag_list", 16, [0] * 16),
)
)
fill_in_category.add_child(
Node.s32_array(
"excellent_flag_list",
profile.get_int_array("excellent_flag_list", 16, [0] * 16),
)
)
# Daily Bonus
daily_bonus_list = Node.void("daily_bonus_list")
player.add_child(daily_bonus_list)
# Tickets
ticket_list = Node.void("ticket_list")
player.add_child(ticket_list)
return root
def unformat_profile(
self, userid: UserID, request: Node, oldprofile: Profile
) -> Profile:
newprofile = oldprofile.clone()
newprofile.replace_bool("saved", True)
data = request.child("data")
# Figure out if we're force-unlocking songs. If we are, we don't want to persist
# secret stuff otherwise the game will accidentally unlock everything in the profile.
game_config = self.get_game_config()
force_unlock = game_config.get_bool("force_song_unlock")
# Grab system information
sysinfo = data.child("info")
# Grab player information
player = data.child("player")
# Grab result information
result = data.child("result")
# Grab last information. Lots of this will be filled in while grabbing scores
last = newprofile.get_dict("last")
if sysinfo is not None:
last.replace_int("play_time", sysinfo.child_value("time_gameend"))
last.replace_str("shopname", sysinfo.child_value("shopname"))
last.replace_str("areaname", sysinfo.child_value("areaname"))
# Grab player info for echoing back
info = player.child("info")
if info is not None:
newprofile.replace_int("tune_cnt", info.child_value("tune_cnt"))
newprofile.replace_int("save_cnt", info.child_value("save_cnt"))
newprofile.replace_int("saved_cnt", info.child_value("saved_cnt"))
newprofile.replace_int("fc_cnt", info.child_value("fc_cnt"))
newprofile.replace_int("ex_cnt", info.child_value("ex_cnt"))
newprofile.replace_int("clear_cnt", info.child_value("clear_cnt"))
newprofile.replace_int("match_cnt", info.child_value("match_cnt"))
newprofile.replace_int("beat_cnt", info.child_value("beat_cnt"))
newprofile.replace_int("mynews_cnt", info.child_value("mynews_cnt"))
newprofile.replace_int(
"bonus_tune_points", info.child_value("bonus_tune_points")
)
newprofile.replace_bool(
"is_bonus_tune_played", info.child_value("is_bonus_tune_played")
)
# Grab last settings
lastnode = player.child("last")
if lastnode is not None:
last.replace_int("expert_option", lastnode.child_value("expert_option"))
last.replace_int("sort", lastnode.child_value("sort"))
last.replace_int("category", lastnode.child_value("category"))
settings = lastnode.child("settings")
if settings is not None:
last.replace_int("matching", settings.child_value("matching"))
last.replace_int("hazard", settings.child_value("hazard"))
last.replace_int("hard", settings.child_value("hard"))
last.replace_int("marker", settings.child_value("marker"))
last.replace_int("theme", settings.child_value("theme"))
last.replace_int("title", settings.child_value("title"))
last.replace_int("parts", settings.child_value("parts"))
last.replace_int("rank_sort", settings.child_value("rank_sort"))
last.replace_int("combo_disp", settings.child_value("combo_disp"))
last.replace_int_array("emblem", 5, settings.child_value("emblem"))
# Grab unlock progress
item = player.child("item")
if item is not None:
newprofile.replace_int_array(
"music_list", 64, item.child_value("music_list")
)
newprofile.replace_int_array(
"theme_list", 16, item.child_value("theme_list")
)
newprofile.replace_int_array(
"marker_list", 16, item.child_value("marker_list")
)
newprofile.replace_int_array(
"title_list", 160, item.child_value("title_list")
)
newprofile.replace_int_array(
"parts_list", 160, item.child_value("parts_list")
)
newprofile.replace_int_array(
"commu_list", 16, item.child_value("commu_list")
)
if not force_unlock:
# Don't persist if we're force-unlocked, this data will be bogus.
owned_songs = self.calculate_owned_items(
item.child_value("secret_list")
)
for index in owned_songs:
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
index,
"song",
{},
)
owned_emblems = self.calculate_owned_items(item.child_value("emblem_list"))
for index in owned_emblems:
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
index,
"emblem",
{},
)
newitem = item.child("new")
if newitem is not None:
newprofile.replace_int_array(
"theme_list_new", 16, newitem.child_value("theme_list")
)
newprofile.replace_int_array(
"marker_list_new", 16, newitem.child_value("marker_list")
)
if not force_unlock:
# Don't persist if we're force-unlocked, this data will be bogus.
owned_secrets = self.calculate_owned_items(
newitem.child_value("secret_list")
)
for index in owned_secrets:
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
index,
"secret",
{},
)
# Grab categories stuff
fill_in_category = player.child("fill_in_category")
if fill_in_category is not None:
newprofile.replace_int_array(
"no_gray_flag_list",
16,
fill_in_category.child_value("no_gray_flag_list"),
)
newprofile.replace_int_array(
"all_yellow_flag_list",
16,
fill_in_category.child_value("all_yellow_flag_list"),
)
newprofile.replace_int_array(
"full_combo_flag_list",
16,
fill_in_category.child_value("full_combo_flag_list"),
)
newprofile.replace_int_array(
"excellent_flag_list",
16,
fill_in_category.child_value("excellent_flag_list"),
)
# jbox stuff
jbox = player.child("jbox")
jboxdict = newprofile.get_dict("jbox")
if jbox is not None:
jboxdict.replace_int("point", jbox.child_value("point"))
emblemtype = jbox.child_value("emblem/type")
index = jbox.child_value("emblem/index")
if emblemtype == self.JBOX_EMBLEM_NORMAL:
jboxdict.replace_int("normal_index", index)
elif emblemtype == self.JBOX_EMBLEM_PREMIUM:
jboxdict.replace_int("premium_index", index)
newprofile.replace_dict("jbox", jboxdict)
# Team stuff
team = player.child("team")
teamdict = newprofile.get_dict("team")
if team is not None:
teamdict.replace_int("id", int(team.attribute("id")))
teamdict.replace_int("section", team.child_value("section"))
teamdict.replace_int("street", team.child_value("street"))
teamdict.replace_int("house_1", team.child_value("house_number_1"))
teamdict.replace_int("house_2", team.child_value("house_number_2"))
newprofile.replace_dict("team", teamdict)
# Drop list
drop_list = player.child("drop_list")
if drop_list is not None:
for drop in drop_list.children:
try:
dropid = int(drop.attribute("id"))
except TypeError:
# Unrecognized drop
continue
exp = drop.child_value("exp")
flag = drop.child_value("flag")
items: Dict[int, int] = {}
item_list = drop.child("item_list")
if item_list is not None:
for item in item_list.children:
try:
itemid = int(item.attribute("id"))
except TypeError:
# Unrecognized item
continue
items[itemid] = item.child_value("num")
olddrop = self.data.local.user.get_achievement(
self.game,
self.version,
userid,
dropid,
"drop",
)
if olddrop is None:
# Create a new event structure for this
olddrop = ValidatedDict()
olddrop.replace_int("exp", exp)
olddrop.replace_int("flag", flag)
for itemid, num in items.items():
olddrop.replace_int(f"item_{itemid}", num)
# Save it as an achievement
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
dropid,
"drop",
olddrop,
)
# event stuff
newprofile.replace_int("event_flag", player.child_value("event_flag"))
event_info = player.child("event_info")
if event_info is not None:
for child in event_info.children:
try:
eventid = int(child.attribute("type"))
except TypeError:
# Event is empty
continue
is_completed = child.child_value("is_completed")
# Figure out if we should update the rating/scores or not
oldevent = self.data.local.user.get_achievement(
self.game,
self.version,
userid,
eventid,
"event",
)
if oldevent is None:
# Create a new event structure for this
oldevent = ValidatedDict()
oldevent.replace_bool("is_completed", is_completed)
# Save it as an achievement
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
eventid,
"event",
oldevent,
)
# Still don't know what this is for lol
newprofile.replace_int("navi_flag", player.child_value("navi/flag"))
# Grab scores and save those
if result is not None:
for tune in result.children:
if tune.name != "tune":
continue
result = tune.child("player")
# Fix mapping to song IDs for the song with seven billion charts
# due to the prefecture unlock event.
songid = tune.child_value("music")
if songid in self.FIVE_PLAYS_UNLOCK_EVENT_SONG_IDS:
songid = 80000301
timestamp = tune.child_value("timestamp") / 1000
chart = int(result.child("score").attribute("seq"))
points = result.child_value("score")
flags = int(result.child("score").attribute("clear"))
combo = int(result.child("score").attribute("combo"))
ghost = result.child_value("mbar")
stats = {
"perfect": result.child_value("nr_perfect"),
"great": result.child_value("nr_great"),
"good": result.child_value("nr_good"),
"poor": result.child_value("nr_poor"),
"miss": result.child_value("nr_miss"),
}
# Miscelaneous last data for echoing to profile get
last.replace_int("music_id", songid)
last.replace_int("seq_id", chart)
mapping = {
self.GAME_FLAG_BIT_CLEARED: self.PLAY_MEDAL_CLEARED,
self.GAME_FLAG_BIT_FULL_COMBO: self.PLAY_MEDAL_FULL_COMBO,
self.GAME_FLAG_BIT_EXCELLENT: self.PLAY_MEDAL_EXCELLENT,
self.GAME_FLAG_BIT_NEARLY_FULL_COMBO: self.PLAY_MEDAL_NEARLY_FULL_COMBO,
self.GAME_FLAG_BIT_NEARLY_EXCELLENT: self.PLAY_MEDAL_NEARLY_EXCELLENT,
}
# Figure out the highest medal based on bits passed in
medal = self.PLAY_MEDAL_FAILED
for bit in mapping:
if flags & bit > 0:
medal = max(medal, mapping[bit])
self.update_score(
userid, timestamp, songid, chart, points, medal, combo, ghost, stats
)
# Born stuff
born = player.child("born")
if born is not None:
newprofile.replace_int("born_status", born.child_value("status"))
newprofile.replace_int("born_year", born.child_value("year"))
# Save jubility
jubility = player.child("jubility")
if jubility is not None:
newprofile.replace_int("jubility", int(jubility.attribute("param")))
target_music_list = jubility.child("target_music_list")
if target_music_list is not None:
for target_music in target_music_list.children:
if target_music.name != "target_music":
continue
songid = target_music.child_value("music_id")
chart = target_music.child_value("seq")
score = target_music.child_value("score")
value = target_music.child_value("value")
hard_mode = target_music.child_value("is_hard_mode")
# Update jubility value tracking
oldjubility = self.data.local.user.get_achievement(
self.game,
self.version,
userid,
songid,
"jubility",
)
if oldjubility is None:
# Create a new jubility structure for this
oldjubility = ValidatedDict()
# Grab the entry for this sequence
entry = oldjubility.get_dict(str(chart))
if value >= entry.get_int("value"):
entry.replace_int("score", score)
entry.replace_int("value", value)
entry.replace_bool("hard_mode", hard_mode)
oldjubility.replace_dict(str(chart), entry)
# Save it as an achievement
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
songid,
"jubility",
oldjubility,
)
# Clan course saving
clan_course_list = player.child("clan_course_list")
if clan_course_list is not None:
for course in clan_course_list.children:
if course.name != "clan_course":
continue
courseid = int(course.attribute("id"))
status = course.child_value("status")
is_seen = (status & self.COURSE_STATUS_SEEN) != 0
is_played = (status & self.COURSE_STATUS_PLAYED) != 0
# Update seen status and played status
oldcourse = self.data.local.user.get_achievement(
self.game,
self.version,
userid,
courseid,
"course",
)
if oldcourse is None:
# Create a new course structure for this
oldcourse = ValidatedDict()
oldcourse.replace_bool("seen", oldcourse.get_bool("seen") or is_seen)
oldcourse.replace_bool(
"played", oldcourse.get_bool("played") or is_played
)
# Save it as an achievement
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
courseid,
"course",
oldcourse,
)
select_course = player.child("select_course")
if select_course is not None:
try:
courseid = int(select_course.attribute("id"))
except Exception:
courseid = 0
cleared = select_course.child_value("is_cleared")
if courseid > 0 and cleared:
# Update course cleared status
oldcourse = self.data.local.user.get_achievement(
self.game,
self.version,
userid,
courseid,
"course",
)
if oldcourse is None:
# Create a new course structure for this
oldcourse = ValidatedDict()
oldcourse.replace_bool("cleared", True)
# Save it as an achievement
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
courseid,
"course",
oldcourse,
)
# Save back last information gleaned from results
newprofile.replace_dict("last", last)
# Keep track of play statistics
self.update_play_statistics(userid)
return newprofile