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bemaniutils/bemani/backend/iidx/spada.py
Subject38 b2edbdce24
Older IIDX routing refactor. (#51)
* Older IIDX routing refactor.
* game_to_db_chart() pattern added
2022-08-17 18:16:47 -04:00

1697 lines
72 KiB
Python

# vim: set fileencoding=utf-8
import random
import struct
from typing import Optional, Dict, List, Tuple, Any
from typing_extensions import Final
from bemani.backend.iidx.base import IIDXBase
from bemani.backend.iidx.tricoro import IIDXTricoro
from bemani.common import Profile, ValidatedDict, VersionConstants, BroadcastConstants, Time, ID
from bemani.data import Data, UserID
from bemani.protocol import Node
class IIDXSpada(IIDXBase):
name: str = 'Beatmania IIDX SPADA'
version: int = VersionConstants.IIDX_SPADA
GAME_CLTYPE_SINGLE: Final[int] = 0
GAME_CLTYPE_DOUBLE: Final[int] = 1
DAN_STAGES_SINGLE: Final[int] = 4
DAN_STAGES_DOUBLE: Final[int] = 3
GAME_CLEAR_STATUS_NO_PLAY: Final[int] = 0
GAME_CLEAR_STATUS_FAILED: Final[int] = 1
GAME_CLEAR_STATUS_ASSIST_CLEAR: Final[int] = 2
GAME_CLEAR_STATUS_EASY_CLEAR: Final[int] = 3
GAME_CLEAR_STATUS_CLEAR: Final[int] = 4
GAME_CLEAR_STATUS_HARD_CLEAR: Final[int] = 5
GAME_CLEAR_STATUS_EX_HARD_CLEAR: Final[int] = 6
GAME_CLEAR_STATUS_FULL_COMBO: Final[int] = 7
GAME_GHOST_TYPE_RIVAL: Final[int] = 1
GAME_GHOST_TYPE_GLOBAL_TOP: Final[int] = 2
GAME_GHOST_TYPE_GLOBAL_AVERAGE: Final[int] = 3
GAME_GHOST_TYPE_LOCAL_TOP: Final[int] = 4
GAME_GHOST_TYPE_LOCAL_AVERAGE: Final[int] = 5
GAME_GHOST_TYPE_DAN_TOP: Final[int] = 6
GAME_GHOST_TYPE_DAN_AVERAGE: Final[int] = 7
GAME_GHOST_TYPE_RIVAL_TOP: Final[int] = 8
GAME_GHOST_TYPE_RIVAL_AVERAGE: Final[int] = 9
GAME_GHOST_LENGTH: Final[int] = 64
GAME_SP_DAN_RANK_7_KYU: Final[int] = 0
GAME_SP_DAN_RANK_6_KYU: Final[int] = 1
GAME_SP_DAN_RANK_5_KYU: Final[int] = 2
GAME_SP_DAN_RANK_4_KYU: Final[int] = 3
GAME_SP_DAN_RANK_3_KYU: Final[int] = 4
GAME_SP_DAN_RANK_2_KYU: Final[int] = 5
GAME_SP_DAN_RANK_1_KYU: Final[int] = 6
GAME_SP_DAN_RANK_1_DAN: Final[int] = 7
GAME_SP_DAN_RANK_2_DAN: Final[int] = 8
GAME_SP_DAN_RANK_3_DAN: Final[int] = 9
GAME_SP_DAN_RANK_4_DAN: Final[int] = 10
GAME_SP_DAN_RANK_5_DAN: Final[int] = 11
GAME_SP_DAN_RANK_6_DAN: Final[int] = 12
GAME_SP_DAN_RANK_7_DAN: Final[int] = 13
GAME_SP_DAN_RANK_8_DAN: Final[int] = 14
GAME_SP_DAN_RANK_9_DAN: Final[int] = 15
GAME_SP_DAN_RANK_10_DAN: Final[int] = 16
GAME_SP_DAN_RANK_KAIDEN: Final[int] = 17
GAME_DP_DAN_RANK_5_KYU: Final[int] = 0
GAME_DP_DAN_RANK_4_KYU: Final[int] = 1
GAME_DP_DAN_RANK_3_KYU: Final[int] = 2
GAME_DP_DAN_RANK_2_KYU: Final[int] = 3
GAME_DP_DAN_RANK_1_KYU: Final[int] = 4
GAME_DP_DAN_RANK_1_DAN: Final[int] = 5
GAME_DP_DAN_RANK_2_DAN: Final[int] = 6
GAME_DP_DAN_RANK_3_DAN: Final[int] = 7
GAME_DP_DAN_RANK_4_DAN: Final[int] = 8
GAME_DP_DAN_RANK_5_DAN: Final[int] = 9
GAME_DP_DAN_RANK_6_DAN: Final[int] = 10
GAME_DP_DAN_RANK_7_DAN: Final[int] = 11
GAME_DP_DAN_RANK_8_DAN: Final[int] = 12
GAME_DP_DAN_RANK_9_DAN: Final[int] = 13
GAME_DP_DAN_RANK_10_DAN: Final[int] = 14
GAME_DP_DAN_RANK_KAIDEN: Final[int] = 15
FAVORITE_LIST_LENGTH: Final[int] = 20
GAME_CHART_TYPE_N7: Final[int] = 0
GAME_CHART_TYPE_H7: Final[int] = 1
GAME_CHART_TYPE_A7: Final[int] = 2
GAME_CHART_TYPE_N14: Final[int] = 3
GAME_CHART_TYPE_H14: Final[int] = 4
GAME_CHART_TYPE_A14: Final[int] = 5
GAME_CHART_TYPE_B7: Final[int] = 6
def previous_version(self) -> Optional[IIDXBase]:
return IIDXTricoro(self.data, self.config, self.model)
@classmethod
def run_scheduled_work(cls, data: Data, config: Dict[str, Any]) -> List[Tuple[str, Dict[str, Any]]]:
"""
Insert dailies into the DB.
"""
events = []
if data.local.network.should_schedule(cls.game, cls.version, 'daily_charts', 'daily'):
# Generate a new list of three dailies.
start_time, end_time = data.local.network.get_schedule_duration('daily')
all_songs = list(set([song.id for song in data.local.music.get_all_songs(cls.game, cls.version)]))
if len(all_songs) >= 3:
daily_songs = random.sample(all_songs, 3)
data.local.game.put_time_sensitive_settings(
cls.game,
cls.version,
'dailies',
{
'start_time': start_time,
'end_time': end_time,
'music': daily_songs,
},
)
events.append((
'iidx_daily_charts',
{
'version': cls.version,
'music': daily_songs,
},
))
# Mark that we did some actual work here.
data.local.network.mark_scheduled(cls.game, cls.version, 'daily_charts', 'daily')
return events
@classmethod
def get_settings(cls) -> Dict[str, Any]:
"""
Return all of our front-end modifiably settings.
"""
return {
'bools': [
{
'name': 'Global Shop Ranking',
'tip': 'Return network-wide ranking instead of shop ranking on results screen.',
'category': 'game_config',
'setting': 'global_shop_ranking',
},
{
'name': 'Events In Omnimix',
'tip': 'Allow events to be enabled at all for Omnimix.',
'category': 'game_config',
'setting': 'omnimix_events_enabled',
},
],
}
def db_to_game_status(self, db_status: int) -> int:
return {
self.CLEAR_STATUS_NO_PLAY: self.GAME_CLEAR_STATUS_NO_PLAY,
self.CLEAR_STATUS_FAILED: self.GAME_CLEAR_STATUS_FAILED,
self.CLEAR_STATUS_ASSIST_CLEAR: self.GAME_CLEAR_STATUS_ASSIST_CLEAR,
self.CLEAR_STATUS_EASY_CLEAR: self.GAME_CLEAR_STATUS_EASY_CLEAR,
self.CLEAR_STATUS_CLEAR: self.GAME_CLEAR_STATUS_CLEAR,
self.CLEAR_STATUS_HARD_CLEAR: self.GAME_CLEAR_STATUS_HARD_CLEAR,
self.CLEAR_STATUS_EX_HARD_CLEAR: self.GAME_CLEAR_STATUS_EX_HARD_CLEAR,
self.CLEAR_STATUS_FULL_COMBO: self.GAME_CLEAR_STATUS_FULL_COMBO,
}[db_status]
def game_to_db_status(self, game_status: int) -> int:
return {
self.GAME_CLEAR_STATUS_NO_PLAY: self.CLEAR_STATUS_NO_PLAY,
self.GAME_CLEAR_STATUS_FAILED: self.CLEAR_STATUS_FAILED,
self.GAME_CLEAR_STATUS_ASSIST_CLEAR: self.CLEAR_STATUS_ASSIST_CLEAR,
self.GAME_CLEAR_STATUS_EASY_CLEAR: self.CLEAR_STATUS_EASY_CLEAR,
self.GAME_CLEAR_STATUS_CLEAR: self.CLEAR_STATUS_CLEAR,
self.GAME_CLEAR_STATUS_HARD_CLEAR: self.CLEAR_STATUS_HARD_CLEAR,
self.GAME_CLEAR_STATUS_EX_HARD_CLEAR: self.CLEAR_STATUS_EX_HARD_CLEAR,
self.GAME_CLEAR_STATUS_FULL_COMBO: self.CLEAR_STATUS_FULL_COMBO,
}[game_status]
def db_to_game_rank(self, db_dan: int, cltype: int) -> int:
# Special case for no DAN rank
if db_dan == -1:
return -1
if cltype == self.GAME_CLTYPE_SINGLE:
return {
self.DAN_RANK_7_KYU: self.GAME_SP_DAN_RANK_7_KYU,
self.DAN_RANK_6_KYU: self.GAME_SP_DAN_RANK_6_KYU,
self.DAN_RANK_5_KYU: self.GAME_SP_DAN_RANK_5_KYU,
self.DAN_RANK_4_KYU: self.GAME_SP_DAN_RANK_4_KYU,
self.DAN_RANK_3_KYU: self.GAME_SP_DAN_RANK_3_KYU,
self.DAN_RANK_2_KYU: self.GAME_SP_DAN_RANK_2_KYU,
self.DAN_RANK_1_KYU: self.GAME_SP_DAN_RANK_1_KYU,
self.DAN_RANK_1_DAN: self.GAME_SP_DAN_RANK_1_DAN,
self.DAN_RANK_2_DAN: self.GAME_SP_DAN_RANK_2_DAN,
self.DAN_RANK_3_DAN: self.GAME_SP_DAN_RANK_3_DAN,
self.DAN_RANK_4_DAN: self.GAME_SP_DAN_RANK_4_DAN,
self.DAN_RANK_5_DAN: self.GAME_SP_DAN_RANK_5_DAN,
self.DAN_RANK_6_DAN: self.GAME_SP_DAN_RANK_6_DAN,
self.DAN_RANK_7_DAN: self.GAME_SP_DAN_RANK_7_DAN,
self.DAN_RANK_8_DAN: self.GAME_SP_DAN_RANK_8_DAN,
self.DAN_RANK_9_DAN: self.GAME_SP_DAN_RANK_9_DAN,
self.DAN_RANK_10_DAN: self.GAME_SP_DAN_RANK_10_DAN,
self.DAN_RANK_KAIDEN: self.GAME_SP_DAN_RANK_KAIDEN,
}[db_dan]
elif cltype == self.GAME_CLTYPE_DOUBLE:
return {
self.DAN_RANK_7_KYU: self.GAME_DP_DAN_RANK_5_KYU,
self.DAN_RANK_6_KYU: self.GAME_DP_DAN_RANK_5_KYU,
self.DAN_RANK_5_KYU: self.GAME_DP_DAN_RANK_5_KYU,
self.DAN_RANK_4_KYU: self.GAME_DP_DAN_RANK_4_KYU,
self.DAN_RANK_3_KYU: self.GAME_DP_DAN_RANK_3_KYU,
self.DAN_RANK_2_KYU: self.GAME_DP_DAN_RANK_2_KYU,
self.DAN_RANK_1_KYU: self.GAME_DP_DAN_RANK_1_KYU,
self.DAN_RANK_1_DAN: self.GAME_DP_DAN_RANK_1_DAN,
self.DAN_RANK_2_DAN: self.GAME_DP_DAN_RANK_2_DAN,
self.DAN_RANK_3_DAN: self.GAME_DP_DAN_RANK_3_DAN,
self.DAN_RANK_4_DAN: self.GAME_DP_DAN_RANK_4_DAN,
self.DAN_RANK_5_DAN: self.GAME_DP_DAN_RANK_5_DAN,
self.DAN_RANK_6_DAN: self.GAME_DP_DAN_RANK_6_DAN,
self.DAN_RANK_7_DAN: self.GAME_DP_DAN_RANK_7_DAN,
self.DAN_RANK_8_DAN: self.GAME_DP_DAN_RANK_8_DAN,
self.DAN_RANK_9_DAN: self.GAME_DP_DAN_RANK_9_DAN,
self.DAN_RANK_10_DAN: self.GAME_DP_DAN_RANK_10_DAN,
self.DAN_RANK_KAIDEN: self.GAME_DP_DAN_RANK_KAIDEN,
}[db_dan]
else:
raise Exception('Invalid cltype!')
def game_to_db_rank(self, game_dan: int, cltype: int) -> int:
# Special case for no DAN rank
if game_dan == -1:
return -1
if cltype == self.GAME_CLTYPE_SINGLE:
return {
self.GAME_SP_DAN_RANK_7_KYU: self.DAN_RANK_7_KYU,
self.GAME_SP_DAN_RANK_6_KYU: self.DAN_RANK_6_KYU,
self.GAME_SP_DAN_RANK_5_KYU: self.DAN_RANK_5_KYU,
self.GAME_SP_DAN_RANK_4_KYU: self.DAN_RANK_4_KYU,
self.GAME_SP_DAN_RANK_3_KYU: self.DAN_RANK_3_KYU,
self.GAME_SP_DAN_RANK_2_KYU: self.DAN_RANK_2_KYU,
self.GAME_SP_DAN_RANK_1_KYU: self.DAN_RANK_1_KYU,
self.GAME_SP_DAN_RANK_1_DAN: self.DAN_RANK_1_DAN,
self.GAME_SP_DAN_RANK_2_DAN: self.DAN_RANK_2_DAN,
self.GAME_SP_DAN_RANK_3_DAN: self.DAN_RANK_3_DAN,
self.GAME_SP_DAN_RANK_4_DAN: self.DAN_RANK_4_DAN,
self.GAME_SP_DAN_RANK_5_DAN: self.DAN_RANK_5_DAN,
self.GAME_SP_DAN_RANK_6_DAN: self.DAN_RANK_6_DAN,
self.GAME_SP_DAN_RANK_7_DAN: self.DAN_RANK_7_DAN,
self.GAME_SP_DAN_RANK_8_DAN: self.DAN_RANK_8_DAN,
self.GAME_SP_DAN_RANK_9_DAN: self.DAN_RANK_9_DAN,
self.GAME_SP_DAN_RANK_10_DAN: self.DAN_RANK_10_DAN,
self.GAME_SP_DAN_RANK_KAIDEN: self.DAN_RANK_KAIDEN,
}[game_dan]
elif cltype == self.GAME_CLTYPE_DOUBLE:
return {
self.GAME_DP_DAN_RANK_5_KYU: self.DAN_RANK_5_KYU,
self.GAME_DP_DAN_RANK_4_KYU: self.DAN_RANK_4_KYU,
self.GAME_DP_DAN_RANK_3_KYU: self.DAN_RANK_3_KYU,
self.GAME_DP_DAN_RANK_2_KYU: self.DAN_RANK_2_KYU,
self.GAME_DP_DAN_RANK_1_KYU: self.DAN_RANK_1_KYU,
self.GAME_DP_DAN_RANK_1_DAN: self.DAN_RANK_1_DAN,
self.GAME_DP_DAN_RANK_2_DAN: self.DAN_RANK_2_DAN,
self.GAME_DP_DAN_RANK_3_DAN: self.DAN_RANK_3_DAN,
self.GAME_DP_DAN_RANK_4_DAN: self.DAN_RANK_4_DAN,
self.GAME_DP_DAN_RANK_5_DAN: self.DAN_RANK_5_DAN,
self.GAME_DP_DAN_RANK_6_DAN: self.DAN_RANK_6_DAN,
self.GAME_DP_DAN_RANK_7_DAN: self.DAN_RANK_7_DAN,
self.GAME_DP_DAN_RANK_8_DAN: self.DAN_RANK_8_DAN,
self.GAME_DP_DAN_RANK_9_DAN: self.DAN_RANK_9_DAN,
self.GAME_DP_DAN_RANK_10_DAN: self.DAN_RANK_10_DAN,
self.GAME_DP_DAN_RANK_KAIDEN: self.DAN_RANK_KAIDEN,
}[game_dan]
else:
raise Exception('Invalid cltype!')
def game_to_db_chart(self, db_chart: int) -> int:
return {
self.GAME_CHART_TYPE_B7: self.CHART_TYPE_B7,
self.GAME_CHART_TYPE_N7: self.CHART_TYPE_N7,
self.GAME_CHART_TYPE_H7: self.CHART_TYPE_H7,
self.GAME_CHART_TYPE_A7: self.CHART_TYPE_A7,
self.GAME_CHART_TYPE_N14: self.CHART_TYPE_N14,
self.GAME_CHART_TYPE_H14: self.CHART_TYPE_H14,
self.GAME_CHART_TYPE_A14: self.CHART_TYPE_A14,
}[db_chart]
def handle_IIDX21shop_getname_request(self, request: Node) -> Node:
root = Node.void('IIDX21shop')
root.set_attribute('cls_opt', '0')
machine = self.data.local.machine.get_machine(self.config.machine.pcbid)
root.set_attribute('opname', machine.name)
root.set_attribute('pid', str(self.get_machine_region()))
return root
def handle_IIDX21shop_savename_request(self, request: Node) -> Node:
self.update_machine_name(request.attribute('opname'))
root = Node.void('IIDX21shop')
return root
def handle_IIDX21shop_sentinfo_request(self, request: Node) -> Node:
root = Node.void('IIDX21shop')
return root
def handle_IIDX21shop_getconvention_request(self, request: Node) -> Node:
root = Node.void('IIDX21shop')
machine = self.data.local.machine.get_machine(self.config.machine.pcbid)
if machine.arcade is not None:
course = self.data.local.machine.get_settings(machine.arcade, self.game, self.music_version, 'shop_course')
else:
course = None
if course is None:
course = ValidatedDict()
root.set_attribute('music_0', str(course.get_int('music_0', 20032)))
root.set_attribute('music_1', str(course.get_int('music_1', 20009)))
root.set_attribute('music_2', str(course.get_int('music_2', 20015)))
root.set_attribute('music_3', str(course.get_int('music_3', 20064)))
root.add_child(Node.bool('valid', course.get_bool('valid')))
return root
def handle_IIDX21shop_setconvention_request(self, request: Node) -> Node:
root = Node.void('IIDX21shop')
machine = self.data.local.machine.get_machine(self.config.machine.pcbid)
if machine.arcade is not None:
course = ValidatedDict()
course.replace_int('music_0', request.child_value('music_0'))
course.replace_int('music_1', request.child_value('music_1'))
course.replace_int('music_2', request.child_value('music_2'))
course.replace_int('music_3', request.child_value('music_3'))
course.replace_bool('valid', request.child_value('valid'))
self.data.local.machine.put_settings(machine.arcade, self.game, self.music_version, 'shop_course', course)
return root
def handle_IIDX21ranking_getranker_request(self, request: Node) -> Node:
root = Node.void('IIDX21ranking')
chart = self.game_to_db_chart(int(request.attribute('clid')))
if chart not in [
self.CHART_TYPE_N7,
self.CHART_TYPE_H7,
self.CHART_TYPE_A7,
self.CHART_TYPE_N14,
self.CHART_TYPE_H14,
self.CHART_TYPE_A14,
]:
# Chart type 6 is presumably beginner mode, but it crashes the game
return root
machine = self.data.local.machine.get_machine(self.config.machine.pcbid)
if machine.arcade is not None:
course = self.data.local.machine.get_settings(machine.arcade, self.game, self.music_version, 'shop_course')
else:
course = None
if course is None:
course = ValidatedDict()
if not course.get_bool('valid'):
# Shop course not enabled or not present
return root
convention = Node.void('convention')
root.add_child(convention)
convention.set_attribute('clid', str(chart))
convention.set_attribute('update_date', str(Time.now() * 1000))
# Grab all scores for each of the four songs, filter out people who haven't
# set us as their arcade and then return the top 20 scores (adding all 4 songs).
songids = [
course.get_int('music_0'),
course.get_int('music_1'),
course.get_int('music_2'),
course.get_int('music_3'),
]
totalscores: Dict[UserID, int] = {}
profiles: Dict[UserID, Profile] = {}
for songid in songids:
scores = self.data.local.music.get_all_scores(
self.game,
self.music_version,
songid=songid,
songchart=chart,
)
for score in scores:
if score[0] not in totalscores:
totalscores[score[0]] = 0
profile = self.get_any_profile(score[0])
if profile is None:
profile = Profile(self.game, self.version, "", 0)
profiles[score[0]] = profile
totalscores[score[0]] += score[1].points
topscores = sorted(
[
(totalscores[userid], profiles[userid])
for userid in totalscores
if self.user_joined_arcade(machine, profiles[userid])
],
key=lambda tup: tup[0],
reverse=True,
)[:20]
rank = 0
for topscore in topscores:
rank = rank + 1
detail = Node.void('detail')
convention.add_child(detail)
detail.set_attribute('name', topscore[1].get_str('name'))
detail.set_attribute('rank', str(rank))
detail.set_attribute('score', str(topscore[0]))
detail.set_attribute('pid', str(topscore[1].get_int('pid')))
qpro = topscore[1].get_dict('qpro')
detail.set_attribute('head', str(qpro.get_int('head')))
detail.set_attribute('hair', str(qpro.get_int('hair')))
detail.set_attribute('face', str(qpro.get_int('face')))
detail.set_attribute('body', str(qpro.get_int('body')))
detail.set_attribute('hand', str(qpro.get_int('hand')))
return root
def handle_IIDX21music_crate_request(self, request: Node) -> Node:
root = Node.void('IIDX21music')
attempts = self.get_clear_rates()
all_songs = list(set([song.id for song in self.data.local.music.get_all_songs(self.game, self.music_version)]))
for song in all_songs:
clears = []
fcs = []
for chart in [0, 1, 2, 3, 4, 5]:
placed = False
if song in attempts and chart in attempts[song]:
values = attempts[song][chart]
if values['total'] > 0:
clears.append(int((100 * values['clears']) / values['total']))
fcs.append(int((100 * values['fcs']) / values['total']))
placed = True
if not placed:
clears.append(101)
fcs.append(101)
clearnode = Node.u8_array('c', clears + fcs)
clearnode.set_attribute('mid', str(song))
root.add_child(clearnode)
return root
def handle_IIDX21music_getrank_request(self, request: Node) -> Node:
cltype = int(request.attribute('cltype'))
root = Node.void('IIDX21music')
style = Node.void('style')
root.add_child(style)
style.set_attribute('type', str(cltype))
for rivalid in [-1, 0, 1, 2, 3, 4]:
if rivalid == -1:
attr = 'iidxid'
else:
attr = f'iidxid{rivalid}'
try:
extid = int(request.attribute(attr))
except Exception:
# Invalid extid
continue
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
if userid is not None:
scores = self.data.remote.music.get_scores(self.game, self.music_version, userid)
# Grab score data for user/rival
scoredata = self.make_score_struct(
scores,
self.CLEAR_TYPE_SINGLE if cltype == self.GAME_CLTYPE_SINGLE else self.CLEAR_TYPE_DOUBLE,
rivalid,
)
for s in scoredata:
root.add_child(Node.s16_array('m', s))
# Grab most played for user/rival
most_played = [
play[0] for play in
self.data.local.music.get_most_played(self.game, self.music_version, userid, 20)
]
if len(most_played) < 20:
most_played.extend([0] * (20 - len(most_played)))
best = Node.u16_array('best', most_played)
best.set_attribute('rno', str(rivalid))
root.add_child(best)
if rivalid == -1:
# Grab beginner statuses for user only
beginnerdata = self.make_beginner_struct(scores)
for b in beginnerdata:
root.add_child(Node.u16_array('b', b))
return root
def handle_IIDX21music_reg_request(self, request: Node) -> Node:
extid = int(request.attribute('iidxid'))
musicid = int(request.attribute('mid'))
chart = self.game_to_db_chart(int(request.attribute('clid')))
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
# See if we need to report global or shop scores
if self.machine_joined_arcade():
game_config = self.get_game_config()
global_scores = game_config.get_bool('global_shop_ranking')
machine = self.data.local.machine.get_machine(self.config.machine.pcbid)
else:
# If we aren't in an arcade, we can only show global scores
global_scores = True
machine = None
# First, determine our current ranking before saving the new score
all_scores = sorted(
self.data.remote.music.get_all_scores(game=self.game, version=self.music_version, songid=musicid, songchart=chart),
key=lambda s: (s[1].points, s[1].timestamp),
reverse=True,
)
all_players = {
uid: prof for (uid, prof) in
self.get_any_profiles([s[0] for s in all_scores])
}
if not global_scores:
all_scores = [
score for score in all_scores
if (
score[0] == userid or
self.user_joined_arcade(machine, all_players[score[0]])
)
]
# Find our actual index
oldindex = None
for i in range(len(all_scores)):
if all_scores[i][0] == userid:
oldindex = i
break
if userid is not None:
clear_status = self.game_to_db_status(int(request.attribute('cflg')))
pgreats = int(request.attribute('pgnum'))
greats = int(request.attribute('gnum'))
miss_count = int(request.attribute('mnum'))
ghost = request.child_value('ghost')
shopid = ID.parse_machine_id(request.attribute('shopconvid'))
self.update_score(
userid,
musicid,
chart,
clear_status,
pgreats,
greats,
miss_count,
ghost,
shopid,
)
# Calculate and return statistics about this song
root = Node.void('IIDX21music')
root.set_attribute('clid', request.attribute('clid'))
root.set_attribute('mid', request.attribute('mid'))
attempts = self.get_clear_rates(musicid, chart)
count = attempts[musicid][chart]['total']
clear = attempts[musicid][chart]['clears']
full_combo = attempts[musicid][chart]['fcs']
if count > 0:
root.set_attribute('crate', str(int((100 * clear) / count)))
root.set_attribute('frate', str(int((100 * full_combo) / count)))
else:
root.set_attribute('crate', '0')
root.set_attribute('frate', '0')
root.set_attribute('rankside', '0')
if userid is not None:
# Shop ranking
shopdata = Node.void('shopdata')
root.add_child(shopdata)
shopdata.set_attribute('rank', '-1' if oldindex is None else str(oldindex + 1))
# Grab the rank of some other players on this song
ranklist = Node.void('ranklist')
root.add_child(ranklist)
all_scores = sorted(
self.data.remote.music.get_all_scores(game=self.game, version=self.music_version, songid=musicid, songchart=chart),
key=lambda s: (s[1].points, s[1].timestamp),
reverse=True,
)
missing_players = [
uid for (uid, _) in all_scores
if uid not in all_players
]
for (uid, prof) in self.get_any_profiles(missing_players):
all_players[uid] = prof
if not global_scores:
all_scores = [
score for score in all_scores
if (
score[0] == userid or
self.user_joined_arcade(machine, all_players[score[0]])
)
]
# Find our actual index
ourindex = None
for i in range(len(all_scores)):
if all_scores[i][0] == userid:
ourindex = i
break
if ourindex is None:
raise Exception('Cannot find our own score after saving to DB!')
start = ourindex - 4
end = ourindex + 4
if start < 0:
start = 0
if end >= len(all_scores):
end = len(all_scores) - 1
relevant_scores = all_scores[start:(end + 1)]
record_num = start + 1
for score in relevant_scores:
profile = all_players[score[0]]
data = Node.void('data')
ranklist.add_child(data)
data.set_attribute('iidx_id', str(profile.extid))
data.set_attribute('name', profile.get_str('name'))
machine_name = ''
if 'shop_location' in profile:
shop_id = profile.get_int('shop_location')
machine = self.get_machine_by_id(shop_id)
if machine is not None:
machine_name = machine.name
data.set_attribute('opname', machine_name)
data.set_attribute('rnum', str(record_num))
data.set_attribute('score', str(score[1].points))
data.set_attribute('clflg', str(self.db_to_game_status(score[1].data.get_int('clear_status'))))
data.set_attribute('pid', str(profile.get_int('pid')))
data.set_attribute('myFlg', '1' if score[0] == userid else '0')
data.set_attribute('update', '0')
data.set_attribute('sgrade', str(
self.db_to_game_rank(profile.get_int(self.DAN_RANKING_SINGLE, -1), self.GAME_CLTYPE_SINGLE),
))
data.set_attribute('dgrade', str(
self.db_to_game_rank(profile.get_int(self.DAN_RANKING_DOUBLE, -1), self.GAME_CLTYPE_DOUBLE),
))
qpro = profile.get_dict('qpro')
data.set_attribute('head', str(qpro.get_int('head')))
data.set_attribute('hair', str(qpro.get_int('hair')))
data.set_attribute('face', str(qpro.get_int('face')))
data.set_attribute('body', str(qpro.get_int('body')))
data.set_attribute('hand', str(qpro.get_int('hand')))
record_num = record_num + 1
return root
def handle_IIDX21music_breg_request(self, request: Node) -> Node:
extid = int(request.attribute('iidxid'))
musicid = int(request.attribute('mid'))
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
if userid is not None:
clear_status = self.game_to_db_status(int(request.attribute('cflg')))
pgreats = int(request.attribute('pgnum'))
greats = int(request.attribute('gnum'))
self.update_score(
userid,
musicid,
self.CHART_TYPE_B7,
clear_status,
pgreats,
greats,
-1,
b'',
None,
)
# Return nothing.
root = Node.void('IIDX21music')
return root
def handle_IIDX21music_play_request(self, request: Node) -> Node:
musicid = int(request.attribute('mid'))
chart = self.game_to_db_chart(int(request.attribute('clid')))
clear_status = self.game_to_db_status(int(request.attribute('cflg')))
self.update_score(
None, # No userid since its anonymous
musicid,
chart,
clear_status,
0, # No ex score
0, # No ex score
0, # No miss count
None, # No ghost
None, # No shop for this user
)
# Calculate and return statistics about this song
root = Node.void('IIDX21music')
root.set_attribute('clid', request.attribute('clid'))
root.set_attribute('mid', request.attribute('mid'))
attempts = self.get_clear_rates(musicid, chart)
count = attempts[musicid][chart]['total']
clear = attempts[musicid][chart]['clears']
full_combo = attempts[musicid][chart]['fcs']
if count > 0:
root.set_attribute('crate', str(int((100 * clear) / count)))
root.set_attribute('frate', str(int((100 * full_combo) / count)))
else:
root.set_attribute('crate', '0')
root.set_attribute('frate', '0')
return root
def handle_IIDX21music_appoint_request(self, request: Node) -> Node:
musicid = int(request.attribute('mid'))
chart = self.game_to_db_chart(int(request.attribute('clid')))
ghost_type = int(request.attribute('ctype'))
extid = int(request.attribute('iidxid'))
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
root = Node.void('IIDX21music')
if userid is not None:
# Try to look up previous ghost for user
my_score = self.data.remote.music.get_score(self.game, self.music_version, userid, musicid, chart)
if my_score is not None:
mydata = Node.binary('mydata', my_score.data.get_bytes('ghost'))
mydata.set_attribute('score', str(my_score.points))
root.add_child(mydata)
ghost_score = self.get_ghost(
{
self.GAME_GHOST_TYPE_RIVAL: self.GHOST_TYPE_RIVAL,
self.GAME_GHOST_TYPE_GLOBAL_TOP: self.GHOST_TYPE_GLOBAL_TOP,
self.GAME_GHOST_TYPE_GLOBAL_AVERAGE: self.GHOST_TYPE_GLOBAL_AVERAGE,
self.GAME_GHOST_TYPE_LOCAL_TOP: self.GHOST_TYPE_LOCAL_TOP,
self.GAME_GHOST_TYPE_LOCAL_AVERAGE: self.GHOST_TYPE_LOCAL_AVERAGE,
self.GAME_GHOST_TYPE_DAN_TOP: self.GHOST_TYPE_DAN_TOP,
self.GAME_GHOST_TYPE_DAN_AVERAGE: self.GHOST_TYPE_DAN_AVERAGE,
self.GAME_GHOST_TYPE_RIVAL_TOP: self.GHOST_TYPE_RIVAL_TOP,
self.GAME_GHOST_TYPE_RIVAL_AVERAGE: self.GHOST_TYPE_RIVAL_AVERAGE,
}.get(ghost_type, self.GHOST_TYPE_NONE),
request.attribute('subtype'),
self.GAME_GHOST_LENGTH,
musicid,
chart,
userid,
)
# Add ghost score if we support it
if ghost_score is not None:
sdata = Node.binary('sdata', ghost_score['ghost'])
sdata.set_attribute('score', str(ghost_score['score']))
if 'name' in ghost_score:
sdata.set_attribute('name', ghost_score['name'])
if 'pid' in ghost_score:
sdata.set_attribute('pid', str(ghost_score['pid']))
if 'extid' in ghost_score:
sdata.set_attribute('riidxid', str(ghost_score['extid']))
root.add_child(sdata)
return root
def handle_IIDX21pc_common_request(self, request: Node) -> Node:
root = Node.void('IIDX21pc')
root.set_attribute('expire', '600')
# TODO: Hook all of these up to config options I guess?
ir = Node.void('ir')
root.add_child(ir)
ir.set_attribute('beat', '2')
limit = Node.void('limit')
root.add_child(limit)
limit.set_attribute('phase', '24')
# See if we configured event overrides
if self.machine_joined_arcade():
game_config = self.get_game_config()
omni_events = game_config.get_bool('omnimix_events_enabled')
else:
# If we aren't in an arcade, we turn off events
omni_events = False
if self.omnimix and (not omni_events):
boss_phase = 0
else:
# TODO: Figure out what these map to
boss_phase = 0
boss = Node.void('boss')
root.add_child(boss)
boss.set_attribute('phase', str(boss_phase))
boss1 = Node.void('boss1')
root.add_child(boss1)
boss1.set_attribute('phase', '1')
medal = Node.void('medal')
root.add_child(medal)
medal.set_attribute('phase', '1')
vip_black_pass = Node.void('vip_pass_black')
root.add_child(vip_black_pass)
cafe = Node.void('cafe')
root.add_child(cafe)
cafe.set_attribute('open', '1')
tricolettepark = Node.void('tricolettepark')
root.add_child(tricolettepark)
tricolettepark.set_attribute('open', '0')
tricolettepark_skip = Node.void('tricolettepark_skip')
root.add_child(tricolettepark_skip)
tricolettepark_skip.set_attribute('phase', '1')
newsong_another = Node.void('newsong_another')
root.add_child(newsong_another)
newsong_another.set_attribute('open', '1')
superstar = Node.void('superstar')
root.add_child(superstar)
superstar.set_attribute('phase', '1')
return root
def handle_IIDX21pc_delete_request(self, request: Node) -> Node:
return Node.void('IIDX21pc')
def handle_IIDX21pc_playstart_request(self, request: Node) -> Node:
return Node.void('IIDX21pc')
def handle_IIDX21pc_playend_request(self, request: Node) -> Node:
return Node.void('IIDX21pc')
def handle_IIDX21pc_oldget_request(self, request: Node) -> Node:
refid = request.attribute('rid')
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is not None:
oldversion = self.previous_version()
profile = oldversion.get_profile(userid)
else:
profile = None
root = Node.void('IIDX21pc')
root.set_attribute('status', '1' if profile is None else '0')
return root
def handle_IIDX21pc_getname_request(self, request: Node) -> Node:
refid = request.attribute('rid')
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is not None:
oldversion = self.previous_version()
profile = oldversion.get_profile(userid)
else:
profile = None
if profile is None:
raise Exception(
'Should not get here if we have no profile, we should ' +
'have returned \'1\' in the \'oldget\' method above ' +
'which should tell the game not to present a migration.'
)
root = Node.void('IIDX21pc')
root.set_attribute('name', profile.get_str('name'))
root.set_attribute('idstr', ID.format_extid(profile.extid))
root.set_attribute('pid', str(profile.get_int('pid')))
return root
def handle_IIDX21pc_takeover_request(self, request: Node) -> Node:
refid = request.attribute('rid')
name = request.attribute('name')
pid = int(request.attribute('pid'))
newprofile = self.new_profile_by_refid(refid, name, pid)
root = Node.void('IIDX21pc')
if newprofile is not None:
root.set_attribute('id', str(newprofile.extid))
return root
def handle_IIDX21pc_reg_request(self, request: Node) -> Node:
refid = request.attribute('rid')
name = request.attribute('name')
pid = int(request.attribute('pid'))
profile = self.new_profile_by_refid(refid, name, pid)
root = Node.void('IIDX21pc')
if profile is not None:
root.set_attribute('id', str(profile.extid))
root.set_attribute('id_str', ID.format_extid(profile.extid))
return root
def handle_IIDX21pc_get_request(self, request: Node) -> Node:
refid = request.attribute('rid')
root = self.get_profile_by_refid(refid)
if root is None:
root = Node.void('IIDX21pc')
return root
def handle_IIDX21pc_save_request(self, request: Node) -> Node:
extid = int(request.attribute('iidxid'))
self.put_profile_by_extid(extid, request)
root = Node.void('IIDX21pc')
return root
def handle_IIDX21pc_visit_request(self, request: Node) -> Node:
root = Node.void('IIDX21pc')
root.set_attribute('anum', '0')
root.set_attribute('pnum', '0')
root.set_attribute('sflg', '0')
root.set_attribute('pflg', '0')
root.set_attribute('aflg', '0')
root.set_attribute('snum', '0')
return root
def handle_IIDX21pc_shopregister_request(self, request: Node) -> Node:
extid = int(request.child_value('iidx_id'))
location = ID.parse_machine_id(request.child_value('location_id'))
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
if userid is not None:
profile = self.get_profile(userid)
if profile is None:
profile = Profile(self.game, self.version, "", extid)
profile.replace_int('shop_location', location)
self.put_profile(userid, profile)
root = Node.void('IIDX21pc')
return root
def handle_IIDX21grade_raised_request(self, request: Node) -> Node:
extid = int(request.attribute('iidxid'))
cltype = int(request.attribute('gtype'))
rank = self.game_to_db_rank(int(request.attribute('gid')), cltype)
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
if userid is not None:
percent = int(request.attribute('achi'))
stages_cleared = int(request.attribute('cflg'))
if cltype == self.GAME_CLTYPE_SINGLE:
max_stages = self.DAN_STAGES_SINGLE
else:
max_stages = self.DAN_STAGES_DOUBLE
cleared = stages_cleared == max_stages
if cltype == self.GAME_CLTYPE_SINGLE:
index = self.DAN_RANKING_SINGLE
else:
index = self.DAN_RANKING_DOUBLE
self.update_rank(
userid,
index,
rank,
percent,
cleared,
stages_cleared,
)
# Figure out number of players that played this ranking
all_achievements = self.data.local.user.get_all_achievements(self.game, self.version, achievementid=rank, achievementtype=index)
root = Node.void('IIDX21grade')
root.set_attribute('pnum', str(len(all_achievements)))
return root
def handle_IIDX21pc_eaappliresult_request(self, request: Node) -> Node:
clear_map = {
self.GAME_CLEAR_STATUS_NO_PLAY: 'NO PLAY',
self.GAME_CLEAR_STATUS_FAILED: 'FAILED',
self.GAME_CLEAR_STATUS_ASSIST_CLEAR: 'ASSIST CLEAR',
self.GAME_CLEAR_STATUS_EASY_CLEAR: 'EASY CLEAR',
self.GAME_CLEAR_STATUS_CLEAR: 'CLEAR',
self.GAME_CLEAR_STATUS_HARD_CLEAR: 'HARD CLEAR',
self.GAME_CLEAR_STATUS_EX_HARD_CLEAR: 'EX HARD CLEAR',
self.GAME_CLEAR_STATUS_FULL_COMBO: 'FULL COMBO',
}
# first we'll grab the data from the packet
# did = request.child_value('did')
# rid = request.child_value('rid')
name = request.child_value('name')
# qpro_hair = request.child_value('qpro_hair')
# qpro_head = request.child_value('qpro_head')
# qpro_body = request.child_value('qpro_body')
# qpro_hand = request.child_value('qpro_hand')
music_id = request.child_value('music_id')
class_id = request.child_value('class_id')
# no_save = request.child_value('no_save')
# is_couple = request.child_value('is_couple')
# target_graph = request.child_value('target_graph')
target_exscore = request.child_value('target_exscore')
# pacemaker = request.child_value('pacemaker')
best_clear = request.child_value('best_clear')
# best_djlevel = request.child_value('best_djlevel')
# best_exscore = request.child_value('best_exscore')
# best_misscount = request.child_value('best_misscount')
now_clear = request.child_value('now_clear')
# now_djlevel = request.child_value('now_djlevel')
now_exscore = request.child_value('now_exscore')
# now_misscount = request.child_value('now_misscount')
now_pgreat = request.child_value('now_pgreat')
now_great = request.child_value('now_great')
now_good = request.child_value('now_good')
now_bad = request.child_value('now_bad')
now_poor = request.child_value('now_poor')
now_combo = request.child_value('now_combo')
now_fast = request.child_value('now_fast')
now_slow = request.child_value('now_slow')
best_clear_string = clear_map.get(best_clear, 'NO PLAY')
now_clear_string = clear_map.get(now_clear, 'NO PLAY')
# let's get the song info first
song = self.data.local.music.get_song(self.game, self.music_version, music_id, self.game_to_db_chart(class_id))
notecount = song.data.get('notecount', 0)
# Construct the dictionary for the broadcast
card_data = {
BroadcastConstants.DJ_NAME: name,
BroadcastConstants.SONG_NAME: song.name,
BroadcastConstants.ARTIST_NAME: song.artist,
BroadcastConstants.DIFFICULTY: song.data.get('difficulty', 0),
BroadcastConstants.TARGET_EXSCORE: target_exscore,
BroadcastConstants.EXSCORE: now_exscore,
BroadcastConstants.BEST_CLEAR_STATUS: best_clear_string,
BroadcastConstants.CLEAR_STATUS: now_clear_string,
BroadcastConstants.PLAY_STATS_HEADER: 'How did you do?',
BroadcastConstants.PERFECT_GREATS: now_pgreat,
BroadcastConstants.GREATS: now_great,
BroadcastConstants.GOODS: now_good,
BroadcastConstants.BADS: now_bad,
BroadcastConstants.POORS: now_poor,
BroadcastConstants.COMBO_BREAKS: now_combo,
BroadcastConstants.SLOWS: now_slow,
BroadcastConstants.FASTS: now_fast,
}
if notecount != 0:
max_score = notecount * 2
percent = now_exscore / max_score
grade = int(9 * percent)
grades = ['F', 'F', 'E', 'D', 'C', 'B', 'A', 'AA', 'AAA', 'MAX']
card_data[BroadcastConstants.GRADE] = grades[grade]
card_data[BroadcastConstants.RATE] = str(round(percent, 2))
# Try to broadcast out the score to our webhook(s)
self.data.triggers.broadcast_score(card_data, self.game, song)
return Node.void('IIDX21pc')
def format_profile(self, userid: UserID, profile: Profile) -> Node:
root = Node.void('IIDX21pc')
# Look up play stats we bridge to every mix
play_stats = self.get_play_statistics(userid)
# Look up judge window adjustments
judge_dict = profile.get_dict('machine_judge_adjust')
machine_judge = judge_dict.get_dict(self.config.machine.pcbid)
# Profile data
pcdata = Node.void('pcdata')
root.add_child(pcdata)
pcdata.set_attribute('id', str(profile.extid))
pcdata.set_attribute('idstr', ID.format_extid(profile.extid))
pcdata.set_attribute('name', profile.get_str('name'))
pcdata.set_attribute('pid', str(profile.get_int('pid')))
pcdata.set_attribute('spnum', str(play_stats.get_int('single_plays')))
pcdata.set_attribute('dpnum', str(play_stats.get_int('double_plays')))
pcdata.set_attribute('sach', str(play_stats.get_int('single_dj_points')))
pcdata.set_attribute('dach', str(play_stats.get_int('double_dj_points')))
pcdata.set_attribute('mode', str(profile.get_int('mode')))
pcdata.set_attribute('pmode', str(profile.get_int('pmode')))
pcdata.set_attribute('rtype', str(profile.get_int('rtype')))
pcdata.set_attribute('sp_opt', str(profile.get_int('sp_opt')))
pcdata.set_attribute('dp_opt', str(profile.get_int('dp_opt')))
pcdata.set_attribute('dp_opt2', str(profile.get_int('dp_opt2')))
pcdata.set_attribute('gpos', str(profile.get_int('gpos')))
pcdata.set_attribute('s_sorttype', str(profile.get_int('s_sorttype')))
pcdata.set_attribute('d_sorttype', str(profile.get_int('d_sorttype')))
pcdata.set_attribute('s_pace', str(profile.get_int('s_pace')))
pcdata.set_attribute('d_pace', str(profile.get_int('d_pace')))
pcdata.set_attribute('s_gno', str(profile.get_int('s_gno')))
pcdata.set_attribute('d_gno', str(profile.get_int('d_gno')))
pcdata.set_attribute('s_gtype', str(profile.get_int('s_gtype')))
pcdata.set_attribute('d_gtype', str(profile.get_int('d_gtype')))
pcdata.set_attribute('s_sdlen', str(profile.get_int('s_sdlen')))
pcdata.set_attribute('d_sdlen', str(profile.get_int('d_sdlen')))
pcdata.set_attribute('s_sdtype', str(profile.get_int('s_sdtype')))
pcdata.set_attribute('d_sdtype', str(profile.get_int('d_sdtype')))
pcdata.set_attribute('s_timing', str(profile.get_int('s_timing')))
pcdata.set_attribute('d_timing', str(profile.get_int('d_timing')))
pcdata.set_attribute('s_notes', str(profile.get_float('s_notes')))
pcdata.set_attribute('d_notes', str(profile.get_float('d_notes')))
pcdata.set_attribute('s_judge', str(profile.get_int('s_judge')))
pcdata.set_attribute('d_judge', str(profile.get_int('d_judge')))
pcdata.set_attribute('s_judgeAdj', str(machine_judge.get_int('single')))
pcdata.set_attribute('d_judgeAdj', str(machine_judge.get_int('double')))
pcdata.set_attribute('s_hispeed', str(profile.get_float('s_hispeed')))
pcdata.set_attribute('d_hispeed', str(profile.get_float('d_hispeed')))
pcdata.set_attribute('s_liflen', str(profile.get_int('s_lift')))
pcdata.set_attribute('d_liflen', str(profile.get_int('d_lift')))
pcdata.set_attribute('s_disp_judge', str(profile.get_int('s_disp_judge')))
pcdata.set_attribute('d_disp_judge', str(profile.get_int('d_disp_judge')))
pcdata.set_attribute('s_opstyle', str(profile.get_int('s_opstyle')))
pcdata.set_attribute('d_opstyle', str(profile.get_int('d_opstyle')))
# If the user joined a particular shop, let the game know.
if 'shop_location' in profile:
shop_id = profile.get_int('shop_location')
machine = self.get_machine_by_id(shop_id)
if machine is not None:
join_shop = Node.void('join_shop')
root.add_child(join_shop)
join_shop.set_attribute('joinflg', '1')
join_shop.set_attribute('join_cflg', '1')
join_shop.set_attribute('join_id', ID.format_machine_id(machine.id))
join_shop.set_attribute('join_name', machine.name)
# Daily recommendations
entry = self.data.local.game.get_time_sensitive_settings(self.game, self.version, 'dailies')
if entry is not None:
packinfo = Node.void('packinfo')
root.add_child(packinfo)
pack_id = int(entry['start_time'] / 86400)
packinfo.set_attribute('pack_id', str(pack_id))
packinfo.set_attribute('music_0', str(entry['music'][0]))
packinfo.set_attribute('music_1', str(entry['music'][1]))
packinfo.set_attribute('music_2', str(entry['music'][2]))
else:
# No dailies :(
pack_id = None
# Track deller
deller = Node.void('deller')
root.add_child(deller)
deller.set_attribute('deller', str(profile.get_int('deller')))
deller.set_attribute('rate', '0')
# Secret flags (shh!)
secret_dict = profile.get_dict('secret')
secret = Node.void('secret')
root.add_child(secret)
secret.add_child(Node.s64_array('flg1', secret_dict.get_int_array('flg1', 2)))
secret.add_child(Node.s64_array('flg2', secret_dict.get_int_array('flg2', 2)))
secret.add_child(Node.s64_array('flg3', secret_dict.get_int_array('flg3', 2)))
# Tran medals and shit
achievements = Node.void('achievements')
root.add_child(achievements)
# Dailies
if pack_id is None:
achievements.set_attribute('pack', '0')
achievements.set_attribute('pack_comp', '0')
else:
daily_played = self.data.local.user.get_achievement(self.game, self.version, userid, pack_id, 'daily')
if daily_played is None:
daily_played = ValidatedDict()
achievements.set_attribute('pack', str(daily_played.get_int('pack_flg')))
achievements.set_attribute('pack_comp', str(daily_played.get_int('pack_comp')))
# Weeklies
achievements.set_attribute('last_weekly', str(profile.get_int('last_weekly')))
achievements.set_attribute('weekly_num', str(profile.get_int('weekly_num')))
# Prefecture visit flag
achievements.set_attribute('visit_flg', str(profile.get_int('visit_flg')))
# Number of rivals beaten
achievements.set_attribute('rival_crush', str(profile.get_int('rival_crush')))
# Tran medals
achievements.add_child(Node.s64_array('trophy', profile.get_int_array('trophy', 10)))
# User settings
settings_dict = profile.get_dict('settings')
skin = Node.s16_array(
'skin',
[
settings_dict.get_int('frame'),
settings_dict.get_int('turntable'),
settings_dict.get_int('burst'),
settings_dict.get_int('bgm'),
settings_dict.get_int('flags'),
settings_dict.get_int('towel'),
settings_dict.get_int('judge_pos'),
settings_dict.get_int('voice'),
settings_dict.get_int('noteskin'),
settings_dict.get_int('full_combo'),
settings_dict.get_int('beam'),
settings_dict.get_int('judge'),
0,
settings_dict.get_int('disable_song_preview'),
],
)
root.add_child(skin)
# DAN rankings
grade = Node.void('grade')
root.add_child(grade)
grade.set_attribute('sgid', str(self.db_to_game_rank(profile.get_int(self.DAN_RANKING_SINGLE, -1), self.GAME_CLTYPE_SINGLE)))
grade.set_attribute('dgid', str(self.db_to_game_rank(profile.get_int(self.DAN_RANKING_DOUBLE, -1), self.GAME_CLTYPE_DOUBLE)))
rankings = self.data.local.user.get_achievements(self.game, self.version, userid)
for rank in rankings:
if rank.type == self.DAN_RANKING_SINGLE:
grade.add_child(Node.u8_array('g', [
self.GAME_CLTYPE_SINGLE,
self.db_to_game_rank(rank.id, self.GAME_CLTYPE_SINGLE),
rank.data.get_int('stages_cleared'),
rank.data.get_int('percent'),
]))
if rank.type == self.DAN_RANKING_DOUBLE:
grade.add_child(Node.u8_array('g', [
self.GAME_CLTYPE_DOUBLE,
self.db_to_game_rank(rank.id, self.GAME_CLTYPE_DOUBLE),
rank.data.get_int('stages_cleared'),
rank.data.get_int('percent'),
]))
# Qpro data
qpro_dict = profile.get_dict('qpro')
root.add_child(Node.u32_array(
'qprodata',
[
qpro_dict.get_int('head'),
qpro_dict.get_int('hair'),
qpro_dict.get_int('face'),
qpro_dict.get_int('hand'),
qpro_dict.get_int('body'),
],
))
# Rivals
rlist = Node.void('rlist')
root.add_child(rlist)
links = self.data.local.user.get_links(self.game, self.version, userid)
for link in links:
rival_type = None
if link.type == 'sp_rival':
rival_type = '1'
elif link.type == 'dp_rival':
rival_type = '2'
else:
# No business with this link type
continue
other_profile = self.get_profile(link.other_userid)
if other_profile is None:
continue
other_play_stats = self.get_play_statistics(link.other_userid)
rival = Node.void('rival')
rlist.add_child(rival)
rival.set_attribute('spdp', rival_type)
rival.set_attribute('id', str(other_profile.extid))
rival.set_attribute('id_str', ID.format_extid(other_profile.extid))
rival.set_attribute('djname', other_profile.get_str('name'))
rival.set_attribute('pid', str(other_profile.get_int('pid')))
rival.set_attribute('sg', str(self.db_to_game_rank(other_profile.get_int(self.DAN_RANKING_SINGLE, -1), self.GAME_CLTYPE_SINGLE)))
rival.set_attribute('dg', str(self.db_to_game_rank(other_profile.get_int(self.DAN_RANKING_DOUBLE, -1), self.GAME_CLTYPE_DOUBLE)))
rival.set_attribute('sa', str(other_play_stats.get_int('single_dj_points')))
rival.set_attribute('da', str(other_play_stats.get_int('double_dj_points')))
# If the user joined a particular shop, let the game know.
if 'shop_location' in other_profile:
shop_id = other_profile.get_int('shop_location')
machine = self.get_machine_by_id(shop_id)
if machine is not None:
shop = Node.void('shop')
rival.add_child(shop)
shop.set_attribute('name', machine.name)
qprodata = Node.void('qprodata')
rival.add_child(qprodata)
qpro = other_profile.get_dict('qpro')
qprodata.set_attribute('head', str(qpro.get_int('head')))
qprodata.set_attribute('hair', str(qpro.get_int('hair')))
qprodata.set_attribute('face', str(qpro.get_int('face')))
qprodata.set_attribute('body', str(qpro.get_int('body')))
qprodata.set_attribute('hand', str(qpro.get_int('hand')))
# Step up mode
step_dict = profile.get_dict('step')
step = Node.void('step')
root.add_child(step)
step.set_attribute('damage', str(step_dict.get_int('damage')))
step.set_attribute('defeat', str(step_dict.get_int('defeat')))
step.set_attribute('progress', str(step_dict.get_int('progress')))
step.set_attribute('round', str(step_dict.get_int('round')))
step.set_attribute('sp_mission', str(step_dict.get_int('sp_mission')))
step.set_attribute('dp_mission', str(step_dict.get_int('dp_mission')))
step.set_attribute('sp_level', str(step_dict.get_int('sp_level')))
step.set_attribute('dp_level', str(step_dict.get_int('dp_level')))
step.set_attribute('sp_mplay', str(step_dict.get_int('sp_mplay')))
step.set_attribute('dp_mplay', str(step_dict.get_int('dp_mplay')))
step.set_attribute('last_select', str(step_dict.get_int('last_select')))
step.add_child(Node.binary('album', step_dict.get_bytes('album', b'\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00')))
# Favorites
favorite = Node.void('favorite')
root.add_child(favorite)
favorite_dict = profile.get_dict('favorite')
sp_mlist = b''
sp_clist = b''
singles_list = favorite_dict['single'] if 'single' in favorite_dict else []
for single in singles_list:
sp_mlist = sp_mlist + struct.pack('<L', single['id'])
sp_clist = sp_clist + struct.pack('B', single['chart'])
while len(sp_mlist) < (4 * self.FAVORITE_LIST_LENGTH):
sp_mlist = sp_mlist + b'\x00\x00\x00\x00'
while len(sp_clist) < self.FAVORITE_LIST_LENGTH:
sp_clist = sp_clist + b'\x00'
dp_mlist = b''
dp_clist = b''
doubles_list = favorite_dict['double'] if 'double' in favorite_dict else []
for double in doubles_list:
dp_mlist = dp_mlist + struct.pack('<L', double['id'])
dp_clist = dp_clist + struct.pack('B', double['chart'])
while len(dp_mlist) < (4 * self.FAVORITE_LIST_LENGTH):
dp_mlist = dp_mlist + b'\x00\x00\x00\x00'
while len(dp_clist) < self.FAVORITE_LIST_LENGTH:
dp_clist = dp_clist + b'\x00'
favorite.add_child(Node.binary('sp_mlist', sp_mlist))
favorite.add_child(Node.binary('sp_clist', sp_clist))
favorite.add_child(Node.binary('dp_mlist', dp_mlist))
favorite.add_child(Node.binary('dp_clist', dp_clist))
# Orb data
orb_data = Node.void('orb_data')
root.add_child(orb_data)
orb_data.set_attribute('rest_orb', str(profile.get_int('orbs')))
# Link5 data
if 'link5' in profile:
# Don't provide link5 if we haven't saved it, so the game can
# initialize it properly.
link5_dict = profile.get_dict('link5')
link5 = Node.void('link5')
root.add_child(link5)
for attr in [
'qpro',
'glass',
'treasure', # Doesn't seem to be saved
'beautiful',
'quaver',
'castle',
'flip',
'titans',
'exusia',
'waxing',
'sampling',
'beachside',
'cuvelia',
'reunion',
'bad',
'turii',
'anisakis',
'second',
'whydidyou',
'china',
'fallen',
'broken',
'summer',
'sakura',
'wuv',
'survival',
'thunder',
'qproflg', # Doesn't seem to be saved
'glassflg', # Doesn't seem to be saved
'reflec_data', # Doesn't seem to be saved
]:
link5.set_attribute(attr, str(link5_dict.get_int(attr)))
# Boss1 data
if 'boss1' in profile:
# Don't provide boss1 if we haven't saved it, so the game can
# initialize it properly.
boss1_dict = profile.get_dict('boss1')
boss1 = Node.void('boss1')
root.add_child(boss1)
for attr in [
'stamina',
'attack',
'item_flg',
'item_flg2',
'pick',
'row0',
'row1',
'row2',
'row3',
'column0',
'column1',
'column2',
'column3',
'map',
'job',
'general',
'battle',
'boss0_n',
'boss0_h',
'boss0_a',
'boss1_n',
'boss1_h',
'boss1_a',
'boss2_n',
'boss2_h',
'boss2_a',
'item1',
'item2',
'item3',
'boss_scene',
'boss0_damage',
'boss1_damage',
'boss2_damage',
'boss3_damage',
'boss4_damage',
'boss5_damage',
'boss6_damage',
]:
boss1.set_attribute(attr, str(boss1_dict.get_int(attr)))
boss1.add_child(Node.s32_array('level', boss1_dict.get_int_array('level', 7)))
if 'durability' in boss1_dict:
boss1.add_child(Node.binary('durability', boss1_dict.get_bytes('durability')))
# Ea app features
if self.data.triggers.has_broadcast_destination(self.game):
root.add_child(Node.void('bind_eaappli'))
return root
def unformat_profile(self, userid: UserID, request: Node, oldprofile: Profile) -> Profile:
newprofile = oldprofile.clone()
play_stats = self.get_play_statistics(userid)
# Track play counts
cltype = int(request.attribute('cltype'))
if cltype == self.GAME_CLTYPE_SINGLE:
play_stats.increment_int('single_plays')
if cltype == self.GAME_CLTYPE_DOUBLE:
play_stats.increment_int('double_plays')
# Track DJ points
play_stats.replace_int('single_dj_points', int(request.attribute('s_achi')))
play_stats.replace_int('double_dj_points', int(request.attribute('d_achi')))
# Profile settings
newprofile.replace_int('mode', int(request.attribute('mode')))
newprofile.replace_int('pmode', int(request.attribute('pmode')))
newprofile.replace_int('rtype', int(request.attribute('rtype')))
newprofile.replace_int('s_lift', int(request.attribute('s_lift')))
newprofile.replace_int('d_lift', int(request.attribute('d_lift')))
newprofile.replace_int('sp_opt', int(request.attribute('sp_opt')))
newprofile.replace_int('dp_opt', int(request.attribute('dp_opt')))
newprofile.replace_int('dp_opt2', int(request.attribute('dp_opt2')))
newprofile.replace_int('gpos', int(request.attribute('gpos')))
newprofile.replace_int('s_sorttype', int(request.attribute('s_sorttype')))
newprofile.replace_int('d_sorttype', int(request.attribute('d_sorttype')))
newprofile.replace_int('s_pace', int(request.attribute('s_pace')))
newprofile.replace_int('d_pace', int(request.attribute('d_pace')))
newprofile.replace_int('s_gno', int(request.attribute('s_gno')))
newprofile.replace_int('d_gno', int(request.attribute('d_gno')))
newprofile.replace_int('s_gtype', int(request.attribute('s_gtype')))
newprofile.replace_int('d_gtype', int(request.attribute('d_gtype')))
newprofile.replace_int('s_sdlen', int(request.attribute('s_sdlen')))
newprofile.replace_int('d_sdlen', int(request.attribute('d_sdlen')))
newprofile.replace_int('s_sdtype', int(request.attribute('s_sdtype')))
newprofile.replace_int('d_sdtype', int(request.attribute('d_sdtype')))
newprofile.replace_int('s_timing', int(request.attribute('s_timing')))
newprofile.replace_int('d_timing', int(request.attribute('d_timing')))
newprofile.replace_float('s_notes', float(request.attribute('s_notes')))
newprofile.replace_float('d_notes', float(request.attribute('d_notes')))
newprofile.replace_int('s_judge', int(request.attribute('s_judge')))
newprofile.replace_int('d_judge', int(request.attribute('d_judge')))
newprofile.replace_float('s_hispeed', float(request.attribute('s_hispeed')))
newprofile.replace_float('d_hispeed', float(request.attribute('d_hispeed')))
newprofile.replace_int('s_disp_judge', int(request.attribute('s_disp_judge')))
newprofile.replace_int('d_disp_judge', int(request.attribute('d_disp_judge')))
newprofile.replace_int('s_opstyle', int(request.attribute('s_opstyle')))
newprofile.replace_int('d_opstyle', int(request.attribute('d_opstyle')))
# Update judge window adjustments per-machine
judge_dict = newprofile.get_dict('machine_judge_adjust')
machine_judge = judge_dict.get_dict(self.config.machine.pcbid)
machine_judge.replace_int('single', int(request.attribute('s_judgeAdj')))
machine_judge.replace_int('double', int(request.attribute('d_judgeAdj')))
judge_dict.replace_dict(self.config.machine.pcbid, machine_judge)
newprofile.replace_dict('machine_judge_adjust', judge_dict)
# Secret flags saving
secret = request.child('secret')
if secret is not None:
secret_dict = newprofile.get_dict('secret')
secret_dict.replace_int_array('flg1', 2, secret.child_value('flg1'))
secret_dict.replace_int_array('flg2', 2, secret.child_value('flg2'))
secret_dict.replace_int_array('flg3', 2, secret.child_value('flg3'))
newprofile.replace_dict('secret', secret_dict)
# Basic achievements
achievements = request.child('achievements')
if achievements is not None:
newprofile.replace_int('visit_flg', int(achievements.attribute('visit_flg')))
newprofile.replace_int('last_weekly', int(achievements.attribute('last_weekly')))
newprofile.replace_int('weekly_num', int(achievements.attribute('weekly_num')))
pack_id = int(achievements.attribute('pack_id'))
if pack_id > 0:
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
pack_id,
'daily',
{
'pack_flg': int(achievements.attribute('pack_flg')),
'pack_comp': int(achievements.attribute('pack_comp')),
},
)
trophies = achievements.child('trophy')
if trophies is not None:
# We only load the first 10 in profile load.
newprofile.replace_int_array('trophy', 10, trophies.value[:10])
# Deller saving
deller = request.child('deller')
if deller is not None:
newprofile.replace_int('deller', newprofile.get_int('deller') + int(deller.attribute('deller')))
# Favorites saving
favorite = request.child('favorite')
if favorite is not None:
single_music_bin = favorite.child_value('sp_mlist')
single_chart_bin = favorite.child_value('sp_clist')
double_music_bin = favorite.child_value('dp_mlist')
double_chart_bin = favorite.child_value('dp_clist')
singles = []
doubles = []
for i in range(self.FAVORITE_LIST_LENGTH):
singles.append({
'id': struct.unpack('<L', single_music_bin[(i * 4):((i + 1) * 4)])[0],
'chart': struct.unpack('B', single_chart_bin[i:(i + 1)])[0],
})
doubles.append({
'id': struct.unpack('<L', double_music_bin[(i * 4):((i + 1) * 4)])[0],
'chart': struct.unpack('B', double_chart_bin[i:(i + 1)])[0],
})
# Filter out empty charts
singles = [single for single in singles if single['id'] != 0]
doubles = [double for double in doubles if double['id'] != 0]
newprofile.replace_dict(
'favorite',
{
'single': singles,
'double': doubles,
},
)
# Step-up mode
step = request.child('step')
if step is not None:
step_dict = newprofile.get_dict('step')
step_dict.replace_int('damage', int(step.attribute('damage')))
step_dict.replace_int('defeat', int(step.attribute('defeat')))
step_dict.replace_int('progress', int(step.attribute('progress')))
step_dict.replace_int('round', int(step.attribute('round')))
step_dict.replace_int('sp_mission', int(step.attribute('sp_mission')))
step_dict.replace_int('dp_mission', int(step.attribute('dp_mission')))
step_dict.replace_int('sp_level', int(step.attribute('sp_level')))
step_dict.replace_int('dp_level', int(step.attribute('dp_level')))
step_dict.replace_int('sp_mplay', int(step.attribute('sp_mplay')))
step_dict.replace_int('dp_mplay', int(step.attribute('dp_mplay')))
step_dict.replace_int('last_select', int(step.attribute('last_select')))
step_dict.replace_bytes('album', step.value)
newprofile.replace_dict('step', step_dict)
# Orb data saving
orb_data = request.child('orb_data')
if orb_data is not None:
orbs = newprofile.get_int('orbs')
orbs = orbs + int(orb_data.attribute('add_orb'))
if orb_data.child_value('use_vip_pass'):
orbs = 0
newprofile.replace_int('orbs', orbs)
# Link5 data
link5 = request.child('link5')
if link5 is not None:
link5_dict = newprofile.get_dict('link5')
for attr in [
'qpro',
'glass',
'beautiful',
'quaver',
'castle',
'flip',
'titans',
'exusia',
'waxing',
'sampling',
'beachside',
'cuvelia',
'reunion',
'bad',
'turii',
'anisakis',
'second',
'whydidyou',
'china',
'fallen',
'broken',
'summer',
'sakura',
'wuv',
'survival',
'thunder',
]:
link5_dict.replace_int(attr, int(link5.attribute(attr)))
newprofile.replace_dict('link5', link5_dict)
# Boss1 data
boss1 = request.child('boss1')
if boss1 is not None:
boss1_dict = newprofile.get_dict('boss1')
for attr in [
'stamina',
'attack',
'item_flg',
'item_flg2',
'pick',
'row0',
'row1',
'row2',
'row3',
'column0',
'column1',
'column2',
'column3',
'map',
'job',
'general',
'battle',
'boss0_n',
'boss0_h',
'boss0_a',
'boss1_n',
'boss1_h',
'boss1_a',
'boss2_n',
'boss2_h',
'boss2_a',
'boss_scene',
'boss0_damage',
'boss1_damage',
'boss2_damage',
'boss3_damage',
'boss4_damage',
'boss5_damage',
'boss6_damage',
]:
boss1_dict.replace_int(attr, int(boss1.attribute(attr)))
level = boss1.child_value('level')
if level is not None:
boss1_dict.replace_int_array('level', 7, level[:7])
durability = boss1.child_value('durability')
if durability is not None:
boss1_dict.replace_bytes('durability', durability)
newprofile.replace_dict('boss1', boss1_dict)
# Keep track of play statistics across all mixes
self.update_play_statistics(userid, play_stats)
return newprofile