906 lines
37 KiB
Python
906 lines
37 KiB
Python
import random
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import time
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from typing import Any, Dict, List, Optional
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from bemani.client.base import BaseClient
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from bemani.common import CardCipher, Time
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from bemani.protocol import Node
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class JubeatFestoClient(BaseClient):
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NAME = 'TEST'
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def __verify_info(self, resp: Node, base: str) -> None:
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# Verify that response is correct
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self.assert_path(resp, f"response/{base}/data/info/event_info")
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self.assert_path(resp, f"response/{base}/data/info/genre_def_music")
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self.assert_path(resp, f"response/{base}/data/info/black_jacket_list")
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self.assert_path(resp, f"response/{base}/data/info/white_music_list")
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self.assert_path(resp, f"response/{base}/data/info/white_marker_list")
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self.assert_path(resp, f"response/{base}/data/info/white_theme_list")
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self.assert_path(resp, f"response/{base}/data/info/open_music_list")
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self.assert_path(resp, f"response/{base}/data/info/shareable_music_list")
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self.assert_path(resp, f"response/{base}/data/info/hot_music_list")
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self.assert_path(resp, f"response/{base}/data/info/jbox/point")
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self.assert_path(resp, f"response/{base}/data/info/jbox/emblem/normal/index")
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self.assert_path(resp, f"response/{base}/data/info/jbox/emblem/premium/index")
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self.assert_path(resp, f"response/{base}/data/info/born/status")
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self.assert_path(resp, f"response/{base}/data/info/born/year")
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self.assert_path(resp, f"response/{base}/data/info/konami_logo_50th/is_available")
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self.assert_path(resp, f"response/{base}/data/info/expert_option/is_available")
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self.assert_path(resp, f"response/{base}/data/info/all_music_matching/is_available")
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self.assert_path(resp, f"response/{base}/data/info/department/shop_list")
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self.assert_path(resp, f"response/{base}/data/info/question_list")
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# Don't bother asserting on actual courses, this is highly specific.
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self.assert_path(resp, f"response/{base}/data/info/course_list")
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self.assert_path(resp, f"response/{base}/data/info/share_music")
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self.assert_path(resp, f"response/{base}/data/info/weekly_music/value")
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self.assert_path(resp, f"response/{base}/data/info/weekly_music/music_list")
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self.assert_path(resp, f"response/{base}/data/info/add_default_music_list")
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# These below I'm not sure are needed, and I think some of them mess with stone tablet.
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self.assert_path(resp, f"response/{base}/data/info/team_battle")
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self.assert_path(resp, f"response/{base}/data/info/emo_list")
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self.assert_path(resp, f"response/{base}/data/info/hike_event")
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self.assert_path(resp, f"response/{base}/data/info/tip_list")
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self.assert_path(resp, f"response/{base}/data/info/travel")
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self.assert_path(resp, f"response/{base}/data/info/stamp")
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def verify_shopinfo_regist(self) -> None:
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call = self.call_node()
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# Construct node
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shopinfo = Node.void('shopinfo')
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shopinfo.set_attribute('method', 'regist')
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call.add_child(shopinfo)
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shop = Node.void('shop')
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shopinfo.add_child(shop)
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shop.add_child(Node.string('name', ''))
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shop.add_child(Node.string('pref', 'JP-14'))
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shop.add_child(Node.string('softwareid', ''))
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shop.add_child(Node.string('systemid', self.pcbid))
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shop.add_child(Node.string('hardwareid', '01020304050607080900'))
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shop.add_child(Node.string('locationid', 'US-1'))
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shop.add_child(Node.string('monitor', 'D26L155 6252 151'))
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testmode = Node.void('testmode')
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shop.add_child(testmode)
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sound = Node.void('sound')
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testmode.add_child(sound)
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sound.add_child(Node.u8('volume_in_attract', 0))
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game = Node.void('game')
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testmode.add_child(game)
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play_settings = Node.void('play_settings')
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game.add_child(play_settings)
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play_settings.add_child(Node.u8('max_member', 1))
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game_settings = Node.void('game_settings')
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game.add_child(game_settings)
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game_settings.add_child(Node.u8('close_set', 0))
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game_settings.add_child(Node.s32('close_time', 0))
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display_type_settings = Node.void('display_type_settings')
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game.add_child(display_type_settings)
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display_type_settings.add_child(Node.u8('display_type', 2))
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coin = Node.void('coin')
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testmode.add_child(coin)
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coin.add_child(Node.u8('free_play', 0))
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coin.add_child(Node.u8('free_first_play', 1))
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coin.add_child(Node.u8('coin_slot', 8))
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coin.add_child(Node.u8('start', 1))
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network = Node.void('network')
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testmode.add_child(network)
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network.add_child(Node.u8('cabinet_id', 1))
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bookkeeping = Node.void('bookkeeping')
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testmode.add_child(bookkeeping)
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bookkeeping.add_child(Node.u8('enable', 0))
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clock = Node.void('clock')
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testmode.add_child(clock)
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clock.add_child(Node.u8('enable', 1))
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clock.add_child(Node.s32('offset', 0))
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virtual_coin = Node.void('virtual_coin')
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testmode.add_child(virtual_coin)
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pattern1 = Node.void('pattern1')
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virtual_coin.add_child(pattern1)
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pattern1.add_child(Node.u16('basic_rate', 1000))
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pattern1.add_child(Node.u8('balance_of_credit', 0))
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pattern1.add_child(Node.u8('is_premium_start', 0))
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pattern1.add_child(Node.u8('service_value', 10))
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pattern1.add_child(Node.u8('service_limit', 10))
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pattern1.add_child(Node.u8('service_time_start_h', 7))
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pattern1.add_child(Node.u8('service_time_start_m', 0))
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pattern1.add_child(Node.u8('service_time_end_h', 11))
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pattern1.add_child(Node.u8('service_time_end_m', 0))
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pattern2 = Node.void('pattern2')
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virtual_coin.add_child(pattern2)
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pattern2.add_child(Node.u16('basic_rate', 1000))
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pattern2.add_child(Node.u8('balance_of_credit', 0))
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pattern2.add_child(Node.u8('is_premium_start', 0))
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pattern2.add_child(Node.u8('service_value', 10))
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pattern2.add_child(Node.u8('service_limit', 10))
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pattern2.add_child(Node.u8('service_time_start_h', 7))
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pattern2.add_child(Node.u8('service_time_start_m', 0))
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pattern2.add_child(Node.u8('service_time_end_h', 11))
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pattern2.add_child(Node.u8('service_time_end_m', 0))
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pattern3 = Node.void('pattern3')
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virtual_coin.add_child(pattern3)
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pattern3.add_child(Node.u16('basic_rate', 1000))
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pattern3.add_child(Node.u8('balance_of_credit', 0))
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pattern3.add_child(Node.u8('is_premium_start', 0))
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pattern3.add_child(Node.u8('service_value', 10))
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pattern3.add_child(Node.u8('service_limit', 10))
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pattern3.add_child(Node.u8('service_time_start_h', 7))
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pattern3.add_child(Node.u8('service_time_start_m', 0))
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pattern3.add_child(Node.u8('service_time_end_h', 11))
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pattern3.add_child(Node.u8('service_time_end_m', 0))
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schedule = Node.void('schedule')
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virtual_coin.add_child(schedule)
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schedule.add_child(Node.u8('mon', 0))
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schedule.add_child(Node.u8('tue', 0))
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schedule.add_child(Node.u8('wed', 0))
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schedule.add_child(Node.u8('thu', 0))
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schedule.add_child(Node.u8('fri', 0))
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schedule.add_child(Node.u8('sat', 0))
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schedule.add_child(Node.u8('sun', 0))
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schedule.add_child(Node.u8('holi', 0))
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tax = Node.void('tax')
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testmode.add_child(tax)
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tax.add_child(Node.u8('tax_phase', 0))
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tax.add_child(Node.u8('tax_mode', 0))
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# Swap with server
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resp = self.exchange('', call)
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self.assert_path(resp, "response/shopinfo/data/cabid")
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self.assert_path(resp, "response/shopinfo/data/locationid")
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self.assert_path(resp, "response/shopinfo/data/tax_phase")
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self.assert_path(resp, "response/shopinfo/data/facility/exist")
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# Verify server flags for events and stuff.
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self.__verify_info(resp, 'shopinfo')
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def verify_logger_report(self) -> None:
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call = self.call_node()
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# Construct node
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logger = Node.void('logger')
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call.add_child(logger)
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logger.set_attribute('method', 'report')
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logger.add_child(Node.s32('retry', 0))
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data = Node.void('data')
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logger.add_child(data)
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data.add_child(Node.string('code', 'pcbinfo_01'))
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data.add_child(Node.string('information', 'u can literally put anything here lmao'))
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/logger/@status")
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def verify_demodata_get_info(self) -> None:
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call = self.call_node()
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# Construct node
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demodata = Node.void('demodata')
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call.add_child(demodata)
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demodata.set_attribute('method', 'get_info')
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pcbinfo = Node.void('pcbinfo')
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demodata.add_child(pcbinfo)
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pcbinfo.set_attribute('client_data_version', '0')
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/demodata/data/info/black_jacket_list")
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def verify_demodata_get_news(self) -> None:
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call = self.call_node()
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# Construct node
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demodata = Node.void('demodata')
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call.add_child(demodata)
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demodata.set_attribute('method', 'get_news')
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/demodata/data/officialnews/@count")
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def verify_demodata_get_jbox_list(self) -> None:
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call = self.call_node()
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# Construct node
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demodata = Node.void('demodata')
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call.add_child(demodata)
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demodata.set_attribute('method', 'get_jbox_list')
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/demodata/@status")
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def verify_lab_get_ranking(self) -> None:
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call = self.call_node()
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# Construct node
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lab = Node.void('lab')
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call.add_child(lab)
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lab.set_attribute('method', 'get_ranking')
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lab.add_child(Node.s32('retry', 0))
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lab.add_child(Node.s8('category', 1))
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/lab/category")
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self.assert_path(resp, "response/lab/entries/@count")
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# Category should be the same as when we requested it.
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if resp.child_value("lab/category") != 1:
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raise Exception("Lab category did not get round-tripped!")
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def __verify_profile(self, resp: Node, should_inherit: bool) -> int:
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for item in [
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'tune_cnt',
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'save_cnt',
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'saved_cnt',
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'fc_cnt',
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'ex_cnt',
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'clear_cnt',
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'match_cnt',
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'beat_cnt',
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'mynews_cnt',
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'bonus_tune_points',
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'is_bonus_tune_played',
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'inherit',
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'mtg_entry_cnt',
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'mtg_hold_cnt',
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'mtg_result',
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]:
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self.assert_path(resp, f"response/gametop/data/player/info/{item}")
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# Technically we could use this to check profile succession doesn't show the
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# tutorial, but we don't go that far yet.
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if resp.child_value("gametop/data/player/info/inherit") != should_inherit:
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raise Exception("Inherit flag wrong for profile!")
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for item in [
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'music_list',
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'secret_list',
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'theme_list',
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'marker_list',
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'title_list',
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'parts_list',
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'emblem_list',
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'commu_list',
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'new/secret_list',
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'new/theme_list',
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'new/marker_list',
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]:
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self.assert_path(resp, f"response/gametop/data/player/item/{item}")
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for item in [
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'play_time',
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'shopname',
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'areaname',
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'music_id',
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'seq_id',
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'sort',
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'category',
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'expert_option',
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]:
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self.assert_path(resp, f"response/gametop/data/player/last/{item}")
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for item in [
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'marker',
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'theme',
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'title',
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'parts',
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'rank_sort',
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'combo_disp',
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'emblem',
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'matching',
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'hard',
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'hazard',
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]:
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self.assert_path(resp, f"response/gametop/data/player/last/settings/{item}")
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# Misc stuff
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self.assert_path(resp, "response/gametop/data/player/session_id")
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self.assert_path(resp, "response/gametop/data/player/event_flag")
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# Profile settings
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self.assert_path(resp, "response/gametop/data/player/name")
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self.assert_path(resp, "response/gametop/data/player/jid")
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if resp.child_value('gametop/data/player/name') != self.NAME:
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raise Exception("Unexpected name received from server!")
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# Required nodes for events and stuff
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self.assert_path(resp, "response/gametop/data/player/rivallist")
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self.assert_path(resp, "response/gametop/data/player/lab_edit_seq")
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self.assert_path(resp, "response/gametop/data/player/fc_challenge/today/music_id")
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self.assert_path(resp, "response/gametop/data/player/fc_challenge/today/state")
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self.assert_path(resp, "response/gametop/data/player/fc_challenge/whim/music_id")
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self.assert_path(resp, "response/gametop/data/player/fc_challenge/whim/state")
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self.assert_path(resp, "response/gametop/data/player/official_news/news_list")
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self.assert_path(resp, "response/gametop/data/player/history/@count")
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self.assert_path(resp, "response/gametop/data/player/free_first_play/is_available")
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self.assert_path(resp, "response/gametop/data/player/event_info")
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self.assert_path(resp, "response/gametop/data/player/jbox/point")
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self.assert_path(resp, "response/gametop/data/player/jbox/emblem/normal/index")
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self.assert_path(resp, "response/gametop/data/player/jbox/emblem/premium/index")
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self.assert_path(resp, "response/gametop/data/player/new_music")
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self.assert_path(resp, "response/gametop/data/player/navi/flag")
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self.assert_path(resp, "response/gametop/data/player/gift_list")
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self.assert_path(resp, "response/gametop/data/player/born/status")
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self.assert_path(resp, "response/gametop/data/player/born/year")
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self.assert_path(resp, "response/gametop/data/player/question_list")
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self.assert_path(resp, "response/gametop/data/player/emo_list")
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self.assert_path(resp, "response/gametop/data/player/server")
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self.assert_path(resp, "response/gametop/data/player/course_list")
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self.assert_path(resp, "response/gametop/data/player/course_list/category_list")
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self.assert_path(resp, "response/gametop/data/player/fill_in_category/normal/no_gray_flag_list")
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self.assert_path(resp, "response/gametop/data/player/fill_in_category/normal/all_yellow_flag_list")
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self.assert_path(resp, "response/gametop/data/player/fill_in_category/normal/full_combo_flag_list")
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self.assert_path(resp, "response/gametop/data/player/fill_in_category/normal/excellent_flag_list")
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self.assert_path(resp, "response/gametop/data/player/fill_in_category/hard/no_gray_flag_list")
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self.assert_path(resp, "response/gametop/data/player/fill_in_category/hard/all_yellow_flag_list")
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self.assert_path(resp, "response/gametop/data/player/fill_in_category/hard/full_combo_flag_list")
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self.assert_path(resp, "response/gametop/data/player/fill_in_category/hard/excellent_flag_list")
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self.assert_path(resp, "response/gametop/data/player/department/shop_list")
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self.assert_path(resp, "response/gametop/data/player/stamp/sheet_list")
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self.assert_path(resp, "response/gametop/data/player/festo_dungeon/phase")
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self.assert_path(resp, "response/gametop/data/player/festo_dungeon/clear_flag")
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# Return the jid
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return resp.child_value('gametop/data/player/jid')
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def verify_gameend_regist(
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self,
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ref_id: str,
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jid: int,
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scores: List[Dict[str, Any]],
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) -> None:
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call = self.call_node()
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# Construct node
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gameend = Node.void('gameend')
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call.add_child(gameend)
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gameend.set_attribute('method', 'regist')
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gameend.add_child(Node.s32('retry', 0))
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pcbinfo = Node.void('pcbinfo')
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gameend.add_child(pcbinfo)
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pcbinfo.set_attribute('client_data_version', '0')
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data = Node.void('data')
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gameend.add_child(data)
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player = Node.void('player')
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data.add_child(player)
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player.add_child(Node.string('refid', ref_id))
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player.add_child(Node.s32('jid', jid))
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player.add_child(Node.string('name', self.NAME))
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result = Node.void('result')
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data.add_child(result)
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result.set_attribute('count', str(len(scores)))
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# Send scores
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scoreid = 0
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for score in scores:
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# Always played
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bits = 0x1
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if score['clear']:
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bits |= 0x2
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if score['fc']:
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bits |= 0x4
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if score['ex']:
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bits |= 0x8
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# Intentionally starting at 1 because that's what the game does
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scoreid = scoreid + 1
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tune = Node.void('tune')
|
|
result.add_child(tune)
|
|
tune.set_attribute('id', str(scoreid))
|
|
tune.add_child(Node.s32('music', score['id']))
|
|
tune.add_child(Node.s64('timestamp', Time.now() * 1000))
|
|
player_1 = Node.void('player')
|
|
tune.add_child(player_1)
|
|
player_1.set_attribute('rank', '1')
|
|
scorenode = Node.s32('score', score['score'])
|
|
player_1.add_child(scorenode)
|
|
scorenode.set_attribute('seq', str(score['chart']))
|
|
scorenode.set_attribute('clear', str(bits))
|
|
scorenode.set_attribute('combo', '69')
|
|
player_1.add_child(Node.u8_array('mbar', [239, 175, 170, 170, 190, 234, 187, 158, 153, 230, 170, 90, 102, 170, 85, 150, 150, 102, 85, 234, 171, 169, 157, 150, 170, 101, 230, 90, 214, 255]))
|
|
player_1.add_child(Node.bool('is_hard_mode', score['hard']))
|
|
player_1.add_child(Node.s32('music_rate', score['rate']))
|
|
|
|
# Swap with server
|
|
resp = self.exchange('', call)
|
|
self.assert_path(resp, "response/gameend/data/player/session_id")
|
|
self.assert_path(resp, "response/gameend/data/player/end_final_session_id")
|
|
|
|
def verify_gameend_final(
|
|
self,
|
|
ref_id: str,
|
|
jid: int,
|
|
) -> None:
|
|
call = self.call_node()
|
|
|
|
# Construct node
|
|
gameend = Node.void('gameend')
|
|
call.add_child(gameend)
|
|
gameend.set_attribute('method', 'final')
|
|
gameend.add_child(Node.s32('retry', 0))
|
|
pcbinfo = Node.void('pcbinfo')
|
|
gameend.add_child(pcbinfo)
|
|
pcbinfo.set_attribute('client_data_version', '0')
|
|
data = Node.void('data')
|
|
gameend.add_child(data)
|
|
info = Node.void('info')
|
|
data.add_child(info)
|
|
born = Node.void('born')
|
|
info.add_child(born)
|
|
born.add_child(Node.s8('status', 3))
|
|
born.add_child(Node.s16('year', 0))
|
|
info.add_child(Node.void('question_list'))
|
|
player = Node.void('player')
|
|
data.add_child(player)
|
|
player.add_child(Node.string('refid', ref_id))
|
|
player.add_child(Node.s32('jid', jid))
|
|
jbox = Node.void('jbox')
|
|
player.add_child(jbox)
|
|
jbox.add_child(Node.s32('point', 0))
|
|
emblem = Node.void('emblem')
|
|
jbox.add_child(emblem)
|
|
emblem.add_child(Node.u8('type', 0))
|
|
emblem.add_child(Node.s16('index', 0))
|
|
|
|
# Swap with server
|
|
resp = self.exchange('', call)
|
|
self.assert_path(resp, "response/gameend/@status")
|
|
|
|
def verify_gametop_regist(self, card_id: str, ref_id: str) -> int:
|
|
call = self.call_node()
|
|
|
|
# Construct node
|
|
gametop = Node.void('gametop')
|
|
call.add_child(gametop)
|
|
gametop.set_attribute('method', 'regist')
|
|
data = Node.void('data')
|
|
gametop.add_child(data)
|
|
player = Node.void('player')
|
|
data.add_child(player)
|
|
player.add_child(Node.string('refid', ref_id))
|
|
player.add_child(Node.string('datid', ref_id))
|
|
player.add_child(Node.string('uid', card_id))
|
|
player.add_child(Node.bool('inherit', True))
|
|
player.add_child(Node.string('name', self.NAME))
|
|
|
|
# Swap with server
|
|
resp = self.exchange('', call)
|
|
|
|
# Verify server flags for events and stuff.
|
|
self.__verify_info(resp, 'gametop')
|
|
|
|
# Verify nodes that cause crashes or failed card-ins if they don't exist
|
|
return self.__verify_profile(resp, False)
|
|
|
|
def verify_gametop_get_pdata(self, card_id: str, ref_id: str) -> int:
|
|
call = self.call_node()
|
|
|
|
# Construct node
|
|
gametop = Node.void('gametop')
|
|
call.add_child(gametop)
|
|
gametop.set_attribute('method', 'get_pdata')
|
|
retry = Node.s32('retry', 0)
|
|
gametop.add_child(retry)
|
|
data = Node.void('data')
|
|
gametop.add_child(data)
|
|
player = Node.void('player')
|
|
data.add_child(player)
|
|
player.add_child(Node.string('refid', ref_id))
|
|
player.add_child(Node.string('datid', ref_id))
|
|
player.add_child(Node.string('uid', card_id))
|
|
player.add_child(Node.string('card_no', CardCipher.encode(card_id)))
|
|
|
|
# Swap with server
|
|
resp = self.exchange('', call)
|
|
|
|
# Verify nodes that cause crashes if they don't exist
|
|
return self.__verify_profile(resp, False)
|
|
|
|
def verify_gametop_get_mdata(self, jid: int) -> Dict[str, List[Dict[str, Any]]]:
|
|
call = self.call_node()
|
|
|
|
# Construct node
|
|
gametop = Node.void('gametop')
|
|
call.add_child(gametop)
|
|
gametop.set_attribute('method', 'get_mdata')
|
|
retry = Node.s32('retry', 0)
|
|
gametop.add_child(retry)
|
|
data = Node.void('data')
|
|
gametop.add_child(data)
|
|
player = Node.void('player')
|
|
data.add_child(player)
|
|
player.add_child(Node.s32('jid', jid))
|
|
# Technically the game sends this same packet 3 times, one with
|
|
# each value 1, 2, 3 here. This is for sharding across 3 requests,
|
|
# and the game will combine all 3 responses. Its up to the server to
|
|
# handle this the way it wants, and we just send everything back in the
|
|
# first request and ignore the rest.
|
|
player.add_child(Node.s8('mdata_ver', 1))
|
|
player.add_child(Node.bool('rival', False))
|
|
|
|
# Swap with server
|
|
resp = self.exchange('', call)
|
|
|
|
# Parse out scores
|
|
self.assert_path(resp, "response/gametop/data/player/jid")
|
|
self.assert_path(resp, "response/gametop/data/player/mdata_list")
|
|
if resp.child_value("gametop/data/player/jid") != jid:
|
|
raise Exception("Unexpected jid received from server!")
|
|
|
|
ret = {}
|
|
for musicdata in resp.child('gametop/data/player/mdata_list').children:
|
|
if musicdata.name != 'musicdata':
|
|
raise Exception('Unexpected node in playdata!')
|
|
|
|
music_id = musicdata.attribute('music_id')
|
|
scores_by_chart: List[Dict[str, int]] = [{}, {}, {}, {}, {}, {}]
|
|
|
|
def extract_cnts(name: str, offset: int, val: List[int]) -> None:
|
|
scores_by_chart[offset + 0][name] = val[0]
|
|
scores_by_chart[offset + 1][name] = val[1]
|
|
scores_by_chart[offset + 2][name] = val[2]
|
|
|
|
for subdata in musicdata.children:
|
|
if subdata.name == "normal":
|
|
offset = 0
|
|
elif subdata.name == "hard":
|
|
offset = 3
|
|
else:
|
|
raise Exception(f"Unexpected chart type {subdata.name}!")
|
|
|
|
extract_cnts('plays', offset, subdata.child_value('play_cnt'))
|
|
extract_cnts('clears', offset, subdata.child_value('clear_cnt'))
|
|
extract_cnts('full_combos', offset, subdata.child_value('fc_cnt'))
|
|
extract_cnts('excellents', offset, subdata.child_value('ex_cnt'))
|
|
extract_cnts('score', offset, subdata.child_value('score'))
|
|
extract_cnts('medal', offset, subdata.child_value('clear'))
|
|
extract_cnts('rate', offset, subdata.child_value('music_rate'))
|
|
|
|
ret[music_id] = scores_by_chart
|
|
|
|
return ret
|
|
|
|
def verify_gametop_get_meeting(self, jid: int) -> None:
|
|
call = self.call_node()
|
|
|
|
# Construct node
|
|
gametop = Node.void('gametop')
|
|
call.add_child(gametop)
|
|
gametop.set_attribute('method', 'get_meeting')
|
|
gametop.add_child(Node.s32('retry', 0))
|
|
data = Node.void('data')
|
|
gametop.add_child(data)
|
|
player = Node.void('player')
|
|
data.add_child(player)
|
|
player.add_child(Node.s32('jid', jid))
|
|
pcbinfo = Node.void('pcbinfo')
|
|
gametop.add_child(pcbinfo)
|
|
pcbinfo.set_attribute('client_data_version', '0')
|
|
|
|
# Swap with server
|
|
resp = self.exchange('', call)
|
|
|
|
# Verify expected nodes
|
|
self.assert_path(resp, "response/gametop/data/meeting/single/@count")
|
|
self.assert_path(resp, "response/gametop/data/meeting/tag/@count")
|
|
self.assert_path(resp, "response/gametop/data/reward/total")
|
|
self.assert_path(resp, "response/gametop/data/reward/point")
|
|
|
|
def verify_recommend_get_recommend(self, jid: int) -> None:
|
|
call = self.call_node()
|
|
|
|
# Construct node
|
|
recommend = Node.void('recommend')
|
|
call.add_child(recommend)
|
|
recommend.set_attribute('method', 'get_recommend')
|
|
recommend.add_child(Node.s32('retry', 0))
|
|
player = Node.void('player')
|
|
recommend.add_child(player)
|
|
player.add_child(Node.s32('jid', jid))
|
|
player.add_child(Node.void('music_list'))
|
|
|
|
# Swap with server
|
|
resp = self.exchange('', call)
|
|
|
|
# Verify expected nodes
|
|
self.assert_path(resp, "response/recommend/data/player/music_list")
|
|
|
|
def verify_demodata_get_hitchart(self) -> None:
|
|
call = self.call_node()
|
|
|
|
# Construct node
|
|
gametop = Node.void('demodata')
|
|
call.add_child(gametop)
|
|
gametop.set_attribute('method', 'get_hitchart')
|
|
|
|
# Swap with server
|
|
resp = self.exchange('', call)
|
|
|
|
# Verify expected nodes
|
|
self.assert_path(resp, "response/demodata/data/update")
|
|
self.assert_path(resp, "response/demodata/data/hitchart_lic/@count")
|
|
self.assert_path(resp, "response/demodata/data/hitchart_org/@count")
|
|
|
|
def verify_jbox_get_list(self, jid: int) -> None:
|
|
call = self.call_node()
|
|
|
|
# Construct node
|
|
jbox = Node.void('jbox')
|
|
call.add_child(jbox)
|
|
jbox.set_attribute('method', 'get_list')
|
|
data = Node.void('data')
|
|
jbox.add_child(data)
|
|
player = Node.void('player')
|
|
data.add_child(player)
|
|
player.add_child(Node.s32('jid', jid))
|
|
|
|
# Swap with server
|
|
resp = self.exchange('', call)
|
|
|
|
# Verify that response is correct
|
|
self.assert_path(resp, "response/jbox/selection_list")
|
|
|
|
def verify_jbox_get_agreement(self, jid: int) -> None:
|
|
call = self.call_node()
|
|
|
|
# Construct node
|
|
jbox = Node.void('jbox')
|
|
call.add_child(jbox)
|
|
jbox.set_attribute('method', 'get_agreement')
|
|
data = Node.void('data')
|
|
jbox.add_child(data)
|
|
player = Node.void('player')
|
|
data.add_child(player)
|
|
player.add_child(Node.s32('jid', jid))
|
|
|
|
# Swap with server
|
|
resp = self.exchange('', call)
|
|
|
|
# Verify that response is correct
|
|
self.assert_path(resp, "response/jbox/is_agreement")
|
|
|
|
def verify(self, cardid: Optional[str]) -> None:
|
|
# Verify boot sequence is okay
|
|
self.verify_services_get(
|
|
expected_services=[
|
|
'pcbtracker',
|
|
'pcbevent',
|
|
'local',
|
|
'message',
|
|
'facility',
|
|
'cardmng',
|
|
'package',
|
|
'posevent',
|
|
'pkglist',
|
|
'dlstatus',
|
|
'eacoin',
|
|
'lobby',
|
|
'netlog',
|
|
'slocal',
|
|
'ntp',
|
|
'keepalive'
|
|
],
|
|
include_net=True,
|
|
)
|
|
paseli_enabled = self.verify_pcbtracker_alive(ecflag=3)
|
|
self.verify_package_list()
|
|
self.verify_message_get()
|
|
self.verify_facility_get(encoding='Shift-JIS')
|
|
self.verify_pcbevent_put()
|
|
self.verify_logger_report()
|
|
self.verify_shopinfo_regist()
|
|
self.verify_demodata_get_info()
|
|
self.verify_demodata_get_jbox_list()
|
|
self.verify_demodata_get_news()
|
|
self.verify_demodata_get_hitchart()
|
|
self.verify_lab_get_ranking()
|
|
|
|
# Verify card registration and profile lookup
|
|
if cardid is not None:
|
|
card = cardid
|
|
else:
|
|
card = self.random_card()
|
|
print(f"Generated random card ID {card} for use.")
|
|
|
|
if cardid is None:
|
|
self.verify_cardmng_inquire(card, msg_type='unregistered', paseli_enabled=paseli_enabled)
|
|
ref_id = self.verify_cardmng_getrefid(card)
|
|
if len(ref_id) != 16:
|
|
raise Exception(f'Invalid refid \'{ref_id}\' returned when registering card')
|
|
if ref_id != self.verify_cardmng_inquire(card, msg_type='new', paseli_enabled=paseli_enabled):
|
|
raise Exception(f'Invalid refid \'{ref_id}\' returned when querying card')
|
|
self.verify_gametop_regist(card, ref_id)
|
|
else:
|
|
print("Skipping new card checks for existing card")
|
|
ref_id = self.verify_cardmng_inquire(card, msg_type='query', paseli_enabled=paseli_enabled)
|
|
|
|
# Verify pin handling and return card handling
|
|
self.verify_cardmng_authpass(ref_id, correct=True)
|
|
self.verify_cardmng_authpass(ref_id, correct=False)
|
|
if ref_id != self.verify_cardmng_inquire(card, msg_type='query', paseli_enabled=paseli_enabled):
|
|
raise Exception(f'Invalid refid \'{ref_id}\' returned when querying card')
|
|
|
|
if cardid is None:
|
|
# Verify score handling
|
|
jid = self.verify_gametop_get_pdata(card, ref_id)
|
|
self.verify_recommend_get_recommend(jid)
|
|
scores = self.verify_gametop_get_mdata(jid)
|
|
self.verify_gametop_get_meeting(jid)
|
|
if scores is None:
|
|
raise Exception('Expected to get scores back, didn\'t get anything!')
|
|
if len(scores) > 0:
|
|
raise Exception('Got nonzero score count on a new card!')
|
|
|
|
# Verify end of game behavior
|
|
self.verify_jbox_get_list(jid)
|
|
self.verify_jbox_get_agreement(jid)
|
|
self.verify_gameend_final(ref_id, jid)
|
|
|
|
for phase in [1, 2]:
|
|
if phase == 1:
|
|
dummyscores = [
|
|
# An okay score on a chart
|
|
{
|
|
'id': 40000059,
|
|
'chart': 2,
|
|
'hard': False,
|
|
'clear': True,
|
|
'fc': False,
|
|
'ex': False,
|
|
'score': 800000,
|
|
'rate': 567,
|
|
'expected_medal': 0x3,
|
|
},
|
|
# A good score on an easier chart of the same song
|
|
{
|
|
'id': 40000059,
|
|
'chart': 1,
|
|
'hard': False,
|
|
'clear': True,
|
|
'fc': True,
|
|
'ex': False,
|
|
'score': 990000,
|
|
'rate': 456,
|
|
'expected_medal': 0x5,
|
|
},
|
|
# A perfect score on an easiest chart of the same song
|
|
{
|
|
'id': 40000059,
|
|
'chart': 0,
|
|
'hard': False,
|
|
'clear': True,
|
|
'fc': True,
|
|
'ex': True,
|
|
'score': 1000000,
|
|
'rate': 678,
|
|
'expected_medal': 0x9,
|
|
},
|
|
# A bad score on a hard chart
|
|
{
|
|
'id': 30000027,
|
|
'chart': 2,
|
|
'hard': False,
|
|
'clear': False,
|
|
'fc': False,
|
|
'ex': False,
|
|
'score': 400000,
|
|
'rate': 123,
|
|
'expected_medal': 0x1,
|
|
},
|
|
# A terrible score on an easy chart
|
|
{
|
|
'id': 50000045,
|
|
'chart': 0,
|
|
'hard': False,
|
|
'clear': False,
|
|
'fc': False,
|
|
'ex': False,
|
|
'score': 100000,
|
|
'rate': 69,
|
|
'expected_medal': 0x1,
|
|
},
|
|
# A good score on a hard chart to make sure
|
|
# it doesn't pollute regular charts.
|
|
{
|
|
'id': 40000059,
|
|
'chart': 2,
|
|
'hard': True,
|
|
'clear': True,
|
|
'fc': False,
|
|
'ex': False,
|
|
'score': 812300,
|
|
'rate': 666,
|
|
'expected_medal': 0x3,
|
|
},
|
|
]
|
|
if phase == 2:
|
|
dummyscores = [
|
|
# A better score on the same chart
|
|
{
|
|
'id': 50000045,
|
|
'chart': 0,
|
|
'hard': False,
|
|
'clear': True,
|
|
'fc': False,
|
|
'ex': False,
|
|
'score': 850000,
|
|
'rate': 555,
|
|
'expected_medal': 0x3,
|
|
},
|
|
# A worse score on another same chart
|
|
{
|
|
'id': 40000059,
|
|
'chart': 1,
|
|
'hard': False,
|
|
'clear': True,
|
|
'fc': False,
|
|
'ex': False,
|
|
'score': 925000,
|
|
'rate': 432,
|
|
'expected_score': 990000,
|
|
'expected_rate': 456,
|
|
'expected_medal': 0x7,
|
|
},
|
|
]
|
|
|
|
self.verify_gameend_regist(ref_id, jid, dummyscores)
|
|
jid = self.verify_gametop_get_pdata(card, ref_id)
|
|
scores = self.verify_gametop_get_mdata(jid)
|
|
|
|
for score in dummyscores:
|
|
chart = score['chart'] + (3 if score['hard'] else 0)
|
|
newscore = scores[str(score['id'])][chart]
|
|
|
|
if 'expected_score' in score:
|
|
expected_score = score['expected_score']
|
|
else:
|
|
expected_score = score['score']
|
|
|
|
if 'expected_rate' in score:
|
|
expected_rate = score['expected_rate']
|
|
else:
|
|
expected_rate = score['rate']
|
|
|
|
if newscore['score'] != expected_score:
|
|
raise Exception(f'Expected a score of \'{expected_score}\' for song \'{score["id"]}\' chart \'{chart}\' but got score \'{newscore["score"]}\'')
|
|
|
|
if newscore['rate'] != expected_rate:
|
|
raise Exception(f'Expected a rate of \'{expected_rate}\' for song \'{score["id"]}\' chart \'{chart}\' but got rate \'{newscore["rate"]}\'')
|
|
|
|
if newscore['medal'] != score['expected_medal']:
|
|
raise Exception(f'Expected a medal of \'{score["expected_medal"]}\' for song \'{score["id"]}\' chart \'{chart}\' but got medal \'{newscore["medal"]}\'')
|
|
|
|
# Sleep so we don't end up putting in score history on the same second
|
|
time.sleep(1)
|
|
|
|
else:
|
|
print("Skipping score checks for existing card")
|
|
|
|
# Verify paseli handling
|
|
if paseli_enabled:
|
|
print("PASELI enabled for this PCBID, executing PASELI checks")
|
|
else:
|
|
print("PASELI disabled for this PCBID, skipping PASELI checks")
|
|
return
|
|
|
|
sessid, balance = self.verify_eacoin_checkin(card)
|
|
if balance == 0:
|
|
print("Skipping PASELI consume check because card has 0 balance")
|
|
else:
|
|
self.verify_eacoin_consume(sessid, balance, random.randint(0, balance))
|
|
self.verify_eacoin_checkout(sessid)
|