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mirror of synced 2024-12-14 23:32:53 +01:00
bemaniutils/bemani/backend/reflec/volzza.py
2023-02-17 03:40:07 +00:00

984 lines
38 KiB
Python

from typing import Any, Dict, List, Optional
from bemani.backend.reflec.base import ReflecBeatBase
from bemani.backend.reflec.volzzabase import ReflecBeatVolzzaBase
from bemani.backend.reflec.groovin import ReflecBeatGroovin
from bemani.common import Profile, ValidatedDict, VersionConstants, ID, Time
from bemani.data import Score, UserID
from bemani.protocol import Node
class ReflecBeatVolzza(ReflecBeatVolzzaBase):
name: str = "REFLEC BEAT VOLZZA"
version: int = VersionConstants.REFLEC_BEAT_VOLZZA
def previous_version(self) -> Optional[ReflecBeatBase]:
return ReflecBeatGroovin(self.data, self.config, self.model)
@classmethod
def get_settings(cls) -> Dict[str, Any]:
"""
Return all of our front-end modifiably settings.
"""
return {
"bools": [
{
"name": "Force Song Unlock",
"tip": "Force unlock all songs.",
"category": "game_config",
"setting": "force_unlock_songs",
},
],
"ints": [],
}
def _add_event_info(self, root: Node) -> None:
event_ctrl = Node.void("event_ctrl")
root.add_child(event_ctrl)
# Contains zero or more nodes like:
# <data>
# <type __type="s32">any</type>
# <index __type="s32">any</phase>
# <value __type="s32">any</phase>
# <value2 __type="s32">any</phase>
# <start_time __type="s32">any</phase>
# <end_time __type="s32">any</phase>
# </data>
item_lock_ctrl = Node.void("item_lock_ctrl")
root.add_child(item_lock_ctrl)
# Contains zero or more nodes like:
# <item>
# <type __type="u8">any</type>
# <id __type="u16">any</id>
# <param __type="u16">0-3</param>
# </item>
def handle_player_rb5_player_read_score_request(self, request: Node) -> Node:
refid = request.child_value("rid")
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is None:
scores: List[Score] = []
else:
scores = self.data.remote.music.get_scores(self.game, self.version, userid)
root = Node.void("player")
pdata = Node.void("pdata")
root.add_child(pdata)
record = Node.void("record")
pdata.add_child(record)
for score in scores:
rec = Node.void("rec")
record.add_child(rec)
rec.add_child(Node.s16("mid", score.id))
rec.add_child(Node.s8("ntgrd", score.chart))
rec.add_child(Node.s32("pc", score.plays))
rec.add_child(
Node.s8(
"ct", self._db_to_game_clear_type(score.data.get_int("clear_type"))
)
)
rec.add_child(Node.s16("ar", score.data.get_int("achievement_rate")))
rec.add_child(Node.s16("scr", score.points))
rec.add_child(Node.s16("ms", score.data.get_int("miss_count")))
rec.add_child(
Node.s16(
"param",
self._db_to_game_combo_type(score.data.get_int("combo_type"))
+ score.data.get_int("param"),
)
)
rec.add_child(Node.s32("bscrt", score.timestamp))
rec.add_child(
Node.s32("bart", score.data.get_int("best_achievement_rate_time"))
)
rec.add_child(Node.s32("bctt", score.data.get_int("best_clear_type_time")))
rec.add_child(Node.s32("bmst", score.data.get_int("best_miss_count_time")))
rec.add_child(Node.s32("time", score.data.get_int("last_played_time")))
rec.add_child(Node.s32("k_flag", score.data.get_int("kflag")))
return root
def handle_player_rb5_player_read_rival_score_request(self, request: Node) -> Node:
extid = request.child_value("uid")
songid = request.child_value("music_id")
chart = request.child_value("note_grade")
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
if userid is None:
score = None
profile = None
else:
score = self.data.remote.music.get_score(
self.game, self.version, userid, songid, chart
)
profile = self.get_any_profile(userid)
root = Node.void("player")
if score is not None and profile is not None:
player_select_score = Node.void("player_select_score")
root.add_child(player_select_score)
player_select_score.add_child(Node.s32("user_id", extid))
player_select_score.add_child(Node.string("name", profile.get_str("name")))
player_select_score.add_child(Node.s32("m_score", score.points))
player_select_score.add_child(Node.s32("m_scoreTime", score.timestamp))
player_select_score.add_child(
Node.s16("m_iconID", profile.get_dict("config").get_int("icon_id"))
)
return root
def handle_player_rb5_player_read_rival_ranking_data_request(
self, request: Node
) -> Node:
extid = request.child_value("uid")
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
root = Node.void("player")
rival_data = Node.void("rival_data")
root.add_child(rival_data)
if userid is not None:
links = self.data.local.user.get_links(self.game, self.version, userid)
for link in links:
if link.type != "rival":
continue
rprofile = self.get_profile(link.other_userid)
if rprofile is None:
continue
rl = Node.void("rl")
rival_data.add_child(rl)
rl.add_child(Node.s32("uid", rprofile.extid))
rl.add_child(Node.string("nm", rprofile.get_str("name")))
rl.add_child(
Node.s16("ic", rprofile.get_dict("config").get_int("icon_id"))
)
scores = self.data.remote.music.get_scores(
self.game, self.version, link.other_userid
)
scores_by_musicid: Dict[int, List[Score]] = {}
for score in scores:
if score.id not in scores_by_musicid:
scores_by_musicid[score.id] = [None, None, None, None]
scores_by_musicid[score.id][score.chart] = score
for mid, scores in scores_by_musicid.items():
points = [
score.points << 32 if score is not None else 0
for score in scores
]
timestamps = [
score.timestamp if score is not None else 0 for score in scores
]
sl = Node.void("sl")
rl.add_child(sl)
sl.add_child(Node.s16("mid", mid))
# Score, but shifted left 32 bits for no reason
sl.add_child(Node.u64_array("m", points))
# Timestamp of the clear
sl.add_child(Node.u64_array("t", timestamps))
return root
def handle_player_rb5_player_read_rank_request(self, request: Node) -> Node:
# This gives us a 6-integer array mapping to user scores for the following:
# [total score, basic chart score, medium chart score, hard chart score,
# special chart score]. It also returns the previous rank, but this is
# not used in-game as far as I can tell.
current_scores = request.child_value("sc")
current_minigame_score = request.child_value("mg_sc")
# First, grab all scores on the network for this version.
all_scores = self.data.remote.music.get_all_scores(self.game, self.version)
# Now grab all participating users that had scores
all_users = {userid for (userid, score) in all_scores}
# Now, group the scores by user, so we can add up the totals, only including
# scores where the user at least cleared the song.
scores_by_user = {
userid: [
score
for (uid, score) in all_scores
if uid == userid
and score.data.get_int("clear_type") >= self.CLEAR_TYPE_CLEARED
]
for userid in all_users
}
# Now grab all user profiles for this game
all_profiles = {
profile[0]: profile[1]
for profile in self.data.remote.user.get_all_profiles(
self.game, self.version
)
}
# Now, sum up the scores into the five categories that the game expects.
total_scores = sorted(
[
sum([score.points for score in scores])
for userid, scores in scores_by_user.items()
],
reverse=True,
)
basic_scores = sorted(
[
sum(
[
score.points
for score in scores
if score.chart == self.CHART_TYPE_BASIC
]
)
for userid, scores in scores_by_user.items()
],
reverse=True,
)
medium_scores = sorted(
[
sum(
[
score.points
for score in scores
if score.chart == self.CHART_TYPE_MEDIUM
]
)
for userid, scores in scores_by_user.items()
],
reverse=True,
)
hard_scores = sorted(
[
sum(
[
score.points
for score in scores
if score.chart == self.CHART_TYPE_HARD
]
)
for userid, scores in scores_by_user.items()
],
)
special_scores = sorted(
[
sum(
[
score.points
for score in scores
if score.chart == self.CHART_TYPE_SPECIAL
]
)
for userid, scores in scores_by_user.items()
],
reverse=True,
)
minigame_scores = sorted(
[
all_profiles.get(
userid, Profile(self.game, self.version, "", 0)
).get_int("mgsc")
for userid in all_users
],
reverse=True,
)
# Guarantee that a zero score is at the end of every list, so that it makes
# the algorithm for figuring out place have no edge case.
total_scores.append(0)
basic_scores.append(0)
medium_scores.append(0)
hard_scores.append(0)
special_scores.append(0)
minigame_scores.append(0)
# Now, figure out where we fit based on the scores sent from the game.
user_place = [1, 1, 1, 1, 1, 1]
which_score = [
total_scores,
basic_scores,
medium_scores,
hard_scores,
special_scores,
minigame_scores,
]
earned_scores = current_scores + [current_minigame_score]
for i in range(len(user_place)):
earned_score = earned_scores[i]
scores = which_score[i]
for score in scores:
if earned_score >= score:
break
user_place[i] = user_place[i] + 1
# Separate out minigame rank from scores
minigame_rank = user_place[-1]
user_place = user_place[:-1]
root = Node.void("player")
# Populate current ranking.
tbs = Node.void("tbs")
root.add_child(tbs)
tbs.add_child(Node.s32_array("new_rank", user_place))
tbs.add_child(Node.s32_array("old_rank", [-1, -1, -1, -1, -1]))
# Populate current minigame ranking (LOL).
mng = Node.void("mng")
root.add_child(mng)
mng.add_child(Node.s32("new_rank", minigame_rank))
mng.add_child(Node.s32("old_rank", -1))
return root
def handle_player_rb5_player_write_request(self, request: Node) -> Node:
refid = request.child_value("pdata/account/rid")
profile = self.put_profile_by_refid(refid, request)
root = Node.void("player")
if profile is None:
root.add_child(Node.s32("uid", 0))
else:
root.add_child(Node.s32("uid", profile.extid))
return root
def format_profile(self, userid: UserID, profile: Profile) -> Node:
statistics = self.get_play_statistics(userid)
game_config = self.get_game_config()
achievements = self.data.local.user.get_achievements(
self.game, self.version, userid
)
links = self.data.local.user.get_links(self.game, self.version, userid)
root = Node.void("player")
pdata = Node.void("pdata")
root.add_child(pdata)
# Previous account info
previous_version = self.previous_version()
if previous_version:
succeeded = previous_version.has_profile(userid)
else:
succeeded = False
# Account info
account = Node.void("account")
pdata.add_child(account)
account.add_child(Node.s32("usrid", profile.extid))
account.add_child(Node.s32("tpc", statistics.total_plays))
account.add_child(Node.s32("dpc", statistics.today_plays))
account.add_child(Node.s32("crd", 1))
account.add_child(Node.s32("brd", 1))
account.add_child(Node.s32("tdc", statistics.total_days))
account.add_child(Node.s32("intrvld", 0))
account.add_child(Node.s16("ver", 0))
account.add_child(Node.u64("pst", 0))
account.add_child(Node.u64("st", Time.now() * 1000))
account.add_child(Node.bool("succeed", succeeded))
account.add_child(Node.s32("opc", 0))
account.add_child(Node.s32("lpc", 0))
account.add_child(Node.s32("cpc", 0))
# Base profile info
base = Node.void("base")
pdata.add_child(base)
base.add_child(Node.string("name", profile.get_str("name")))
base.add_child(Node.s32("mg", profile.get_int("mg")))
base.add_child(Node.s32("ap", profile.get_int("ap")))
base.add_child(Node.string("cmnt", ""))
base.add_child(Node.s32("uattr", profile.get_int("uattr")))
base.add_child(Node.s32("money", profile.get_int("money")))
base.add_child(Node.s32("tbs", -1))
base.add_child(Node.s32_array("tbgs", [-1, -1, -1, -1]))
base.add_child(
Node.s16_array(
"mlog",
[
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
],
)
)
base.add_child(Node.s32("class", profile.get_int("class")))
base.add_child(Node.s32("class_ar", profile.get_int("class_ar")))
# Rivals
rival = Node.void("rival")
pdata.add_child(rival)
slotid = 0
for link in links:
if link.type != "rival":
continue
rprofile = self.get_profile(link.other_userid)
if rprofile is None:
continue
lobbyinfo = self.data.local.lobby.get_play_session_info(
self.game, self.version, link.other_userid
)
if lobbyinfo is None:
lobbyinfo = ValidatedDict()
r = Node.void("r")
rival.add_child(r)
r.add_child(Node.s32("slot_id", slotid))
r.add_child(Node.s32("id", rprofile.extid))
r.add_child(Node.string("name", rprofile.get_str("name")))
r.add_child(
Node.s32("icon", rprofile.get_dict("config").get_int("icon_id"))
)
r.add_child(Node.s32("class", rprofile.get_int("class")))
r.add_child(Node.s32("class_ar", rprofile.get_int("class_ar")))
r.add_child(Node.bool("friend", True))
r.add_child(Node.bool("target", False))
r.add_child(Node.u32("time", lobbyinfo.get_int("time")))
r.add_child(Node.u8_array("ga", lobbyinfo.get_int_array("ga", 4)))
r.add_child(Node.u16("gp", lobbyinfo.get_int("gp")))
r.add_child(Node.u8_array("ipn", lobbyinfo.get_int_array("la", 4)))
r.add_child(Node.u8_array("pnid", lobbyinfo.get_int_array("pnid", 16)))
slotid = slotid + 1
# Configuration
configdict = profile.get_dict("config")
config = Node.void("config")
pdata.add_child(config)
config.add_child(Node.u8("msel_bgm", configdict.get_int("msel_bgm")))
config.add_child(
Node.u8("narrowdown_type", configdict.get_int("narrowdown_type"))
)
config.add_child(Node.s16("icon_id", configdict.get_int("icon_id")))
config.add_child(Node.s16("byword_0", configdict.get_int("byword_0")))
config.add_child(Node.s16("byword_1", configdict.get_int("byword_1")))
config.add_child(
Node.bool("is_auto_byword_0", configdict.get_bool("is_auto_byword_0"))
)
config.add_child(
Node.bool("is_auto_byword_1", configdict.get_bool("is_auto_byword_1"))
)
config.add_child(Node.u8("mrec_type", configdict.get_int("mrec_type")))
config.add_child(Node.u8("tab_sel", configdict.get_int("tab_sel")))
config.add_child(Node.u8("card_disp", configdict.get_int("card_disp")))
config.add_child(
Node.u8("score_tab_disp", configdict.get_int("score_tab_disp"))
)
config.add_child(
Node.s16("last_music_id", configdict.get_int("last_music_id", -1))
)
config.add_child(
Node.u8("last_note_grade", configdict.get_int("last_note_grade"))
)
config.add_child(Node.u8("sort_type", configdict.get_int("sort_type")))
config.add_child(
Node.u8("rival_panel_type", configdict.get_int("rival_panel_type"))
)
config.add_child(
Node.u64("random_entry_work", configdict.get_int("random_entry_work"))
)
config.add_child(
Node.u64("custom_folder_work", configdict.get_int("custom_folder_work"))
)
config.add_child(Node.u8("folder_type", configdict.get_int("folder_type")))
config.add_child(
Node.u8("folder_lamp_type", configdict.get_int("folder_lamp_type"))
)
config.add_child(Node.bool("is_tweet", configdict.get_bool("is_tweet")))
config.add_child(
Node.bool("is_link_twitter", configdict.get_bool("is_link_twitter"))
)
# Customizations
customdict = profile.get_dict("custom")
custom = Node.void("custom")
pdata.add_child(custom)
custom.add_child(Node.u8("st_shot", customdict.get_int("st_shot")))
custom.add_child(Node.u8("st_frame", customdict.get_int("st_frame")))
custom.add_child(Node.u8("st_expl", customdict.get_int("st_expl")))
custom.add_child(Node.u8("st_bg", customdict.get_int("st_bg")))
custom.add_child(Node.u8("st_shot_vol", customdict.get_int("st_shot_vol")))
custom.add_child(Node.u8("st_bg_bri", customdict.get_int("st_bg_bri")))
custom.add_child(Node.u8("st_obj_size", customdict.get_int("st_obj_size")))
custom.add_child(Node.u8("st_jr_gauge", customdict.get_int("st_jr_gauge")))
custom.add_child(Node.u8("st_clr_gauge", customdict.get_int("st_clr_gauge")))
custom.add_child(Node.u8("st_jdg_disp", customdict.get_int("st_jdg_disp")))
custom.add_child(Node.u8("st_rnd", customdict.get_int("st_rnd")))
custom.add_child(Node.u8("st_hazard", customdict.get_int("st_hazard")))
custom.add_child(Node.u8("st_clr_cond", customdict.get_int("st_clr_cond")))
custom.add_child(
Node.u8("same_time_note_disp", customdict.get_int("same_time_note_disp"))
)
custom.add_child(
Node.u8("st_gr_gauge_type", customdict.get_int("st_gr_gauge_type"))
)
custom.add_child(
Node.s16("voice_message_set", customdict.get_int("voice_message_set", -1))
)
custom.add_child(
Node.u8("voice_message_volume", customdict.get_int("voice_message_volume"))
)
# Unlocks
released = Node.void("released")
pdata.add_child(released)
for item in achievements:
if item.type[:5] != "item_":
continue
itemtype = int(item.type[5:])
if game_config.get_bool("force_unlock_songs") and itemtype == 0:
# Don't echo unlocks when we're force unlocking, we'll do it later
continue
info = Node.void("info")
released.add_child(info)
info.add_child(Node.u8("type", itemtype))
info.add_child(Node.u16("id", item.id))
info.add_child(Node.u16("param", item.data.get_int("param")))
if game_config.get_bool("force_unlock_songs"):
ids: Dict[int, int] = {}
songs = self.data.local.music.get_all_songs(self.game, self.version)
for song in songs:
if song.id not in ids:
ids[song.id] = 0
if song.data.get_int("difficulty") > 0:
ids[song.id] = ids[song.id] | (1 << song.chart)
for songid in ids:
if ids[songid] == 0:
continue
info = Node.void("info")
released.add_child(info)
info.add_child(Node.u8("type", 0))
info.add_child(Node.u16("id", songid))
info.add_child(Node.u16("param", ids[songid]))
# Announcements
announce = Node.void("announce")
pdata.add_child(announce)
for announcement in achievements:
if announcement.type[:13] != "announcement_":
continue
announcementtype = int(announcement.type[13:])
info = Node.void("info")
announce.add_child(info)
info.add_child(Node.u8("type", announcementtype))
info.add_child(Node.u16("id", announcement.id))
info.add_child(Node.u16("param", announcement.data.get_int("param")))
info.add_child(
Node.bool("bneedannounce", announcement.data.get_bool("need"))
)
# Dojo ranking return
dojo = Node.void("dojo")
pdata.add_child(dojo)
for entry in achievements:
if entry.type != "dojo":
continue
rec = Node.void("rec")
dojo.add_child(rec)
rec.add_child(Node.s32("class", entry.id))
rec.add_child(Node.s32("clear_type", entry.data.get_int("clear_type")))
rec.add_child(Node.s32("total_ar", entry.data.get_int("ar")))
rec.add_child(Node.s32("total_score", entry.data.get_int("score")))
rec.add_child(Node.s32("play_count", entry.data.get_int("plays")))
rec.add_child(
Node.s32("last_play_time", entry.data.get_int("play_timestamp"))
)
rec.add_child(
Node.s32("record_update_time", entry.data.get_int("record_timestamp"))
)
rec.add_child(Node.s32("rank", 0))
# Player Parameters
player_param = Node.void("player_param")
pdata.add_child(player_param)
for param in achievements:
if param.type[:13] != "player_param_":
continue
itemtype = int(param.type[13:])
itemnode = Node.void("item")
player_param.add_child(itemnode)
itemnode.add_child(Node.s32("type", itemtype))
itemnode.add_child(Node.s32("bank", param.id))
itemnode.add_child(
Node.s32_array("data", param.data.get_int_array("data", 256))
)
# Shop score for players
self._add_shop_score(pdata)
# My List data
mylist = Node.void("mylist")
pdata.add_child(mylist)
listdata = Node.void("list")
mylist.add_child(listdata)
listdata.add_child(Node.s16("idx", 0))
listdata.add_child(
Node.s16_array("mlst", profile.get_int_array("favorites", 30, [-1] * 30))
)
# Minigame settings
minigame = Node.void("minigame")
pdata.add_child(minigame)
minigame.add_child(Node.s8("mgid", profile.get_int("mgid")))
minigame.add_child(Node.s32("sc", profile.get_int("mgsc")))
# Derby settings
derby = Node.void("derby")
pdata.add_child(derby)
derby.add_child(Node.bool("is_open", False))
return root
def unformat_profile(
self, userid: UserID, request: Node, oldprofile: Profile
) -> Profile:
game_config = self.get_game_config()
newprofile = oldprofile.clone()
# Save base player profile info
newprofile.replace_int(
"lid", ID.parse_machine_id(request.child_value("pdata/account/lid"))
)
newprofile.replace_str("name", request.child_value("pdata/base/name"))
newprofile.replace_int("mg", request.child_value("pdata/base/mg"))
newprofile.replace_int("ap", request.child_value("pdata/base/ap"))
newprofile.replace_int("uattr", request.child_value("pdata/base/uattr"))
newprofile.replace_int("money", request.child_value("pdata/base/money"))
newprofile.replace_int("class", request.child_value("pdata/base/class"))
newprofile.replace_int("class_ar", request.child_value("pdata/base/class_ar"))
newprofile.replace_int("mgid", request.child_value("pdata/minigame/mgid"))
newprofile.replace_int("mgsc", request.child_value("pdata/minigame/sc"))
newprofile.replace_int_array(
"favorites", 30, request.child_value("pdata/mylist/list/mlst")
)
# Save player config
configdict = newprofile.get_dict("config")
config = request.child("pdata/config")
if config:
configdict.replace_int("msel_bgm", config.child_value("msel_bgm"))
configdict.replace_int(
"narrowdown_type", config.child_value("narrowdown_type")
)
configdict.replace_int("icon_id", config.child_value("icon_id"))
configdict.replace_int("byword_0", config.child_value("byword_0"))
configdict.replace_int("byword_1", config.child_value("byword_1"))
configdict.replace_bool(
"is_auto_byword_0", config.child_value("is_auto_byword_0")
)
configdict.replace_bool(
"is_auto_byword_1", config.child_value("is_auto_byword_1")
)
configdict.replace_int("mrec_type", config.child_value("mrec_type"))
configdict.replace_int("tab_sel", config.child_value("tab_sel"))
configdict.replace_int("card_disp", config.child_value("card_disp"))
configdict.replace_int(
"score_tab_disp", config.child_value("score_tab_disp")
)
configdict.replace_int("last_music_id", config.child_value("last_music_id"))
configdict.replace_int(
"last_note_grade", config.child_value("last_note_grade")
)
configdict.replace_int("sort_type", config.child_value("sort_type"))
configdict.replace_int(
"rival_panel_type", config.child_value("rival_panel_type")
)
configdict.replace_int(
"random_entry_work", config.child_value("random_entry_work")
)
configdict.replace_int(
"custom_folder_work", config.child_value("custom_folder_work")
)
configdict.replace_int("folder_type", config.child_value("folder_type"))
configdict.replace_int(
"folder_lamp_type", config.child_value("folder_lamp_type")
)
configdict.replace_bool("is_tweet", config.child_value("is_tweet"))
configdict.replace_bool(
"is_link_twitter", config.child_value("is_link_twitter")
)
newprofile.replace_dict("config", configdict)
# Save player custom settings
customdict = newprofile.get_dict("custom")
custom = request.child("pdata/custom")
if custom:
customdict.replace_int("st_shot", custom.child_value("st_shot"))
customdict.replace_int("st_frame", custom.child_value("st_frame"))
customdict.replace_int("st_expl", custom.child_value("st_expl"))
customdict.replace_int("st_bg", custom.child_value("st_bg"))
customdict.replace_int("st_shot_vol", custom.child_value("st_shot_vol"))
customdict.replace_int("st_bg_bri", custom.child_value("st_bg_bri"))
customdict.replace_int("st_obj_size", custom.child_value("st_obj_size"))
customdict.replace_int("st_jr_gauge", custom.child_value("st_jr_gauge"))
customdict.replace_int("st_clr_gauge", custom.child_value("st_clr_gauge"))
customdict.replace_int("st_rnd", custom.child_value("st_rnd"))
customdict.replace_int("st_hazard", custom.child_value("st_hazard"))
customdict.replace_int("st_clr_cond", custom.child_value("st_clr_cond"))
customdict.replace_int(
"same_time_note_disp", custom.child_value("same_time_note_disp")
)
customdict.replace_int(
"st_gr_gauge_type", custom.child_value("st_gr_gauge_type")
)
customdict.replace_int(
"voice_message_set", custom.child_value("voice_message_set")
)
customdict.replace_int(
"voice_message_volume", custom.child_value("voice_message_volume")
)
newprofile.replace_dict("custom", customdict)
# Save player parameter info
params = request.child("pdata/player_param")
if params:
for child in params.children:
if child.name != "item":
continue
item_type = child.child_value("type")
bank = child.child_value("bank")
data = child.child_value("data")
while len(data) < 256:
data.append(0)
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
bank,
f"player_param_{item_type}",
{
"data": data,
},
)
# Save player episode info
episode = request.child("pdata/episode")
if episode:
for child in episode.children:
if child.name != "info":
continue
# I assume this is copypasta, but I want to be sure
extid = child.child_value("user_id")
if extid != newprofile.extid:
raise Exception(
f"Unexpected user ID, got {extid} expecting {newprofile.extid}"
)
episode_type = child.child_value("type")
episode_value0 = child.child_value("value0")
episode_value1 = child.child_value("value1")
episode_text = child.child_value("text")
episode_time = child.child_value("time")
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
episode_type,
"episode",
{
"value0": episode_value0,
"value1": episode_value1,
"text": episode_text,
"time": episode_time,
},
)
# Save released info
released = request.child("pdata/released")
if released:
for child in released.children:
if child.name != "info":
continue
item_id = child.child_value("id")
item_type = child.child_value("type")
param = child.child_value("param")
if game_config.get_bool("force_unlock_songs") and item_type == 0:
# Don't save unlocks when we're force unlocking
continue
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
item_id,
f"item_{item_type}",
{
"param": param,
},
)
# Save announce info
announce = request.child("pdata/announce")
if announce:
for child in announce.children:
if child.name != "info":
continue
announce_id = child.child_value("id")
announce_type = child.child_value("type")
param = child.child_value("param")
need = child.child_value("bneedannounce")
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
announce_id,
f"announcement_{announce_type}",
{
"param": param,
"need": need,
},
)
# Save player dojo
dojo = request.child("pdata/dojo")
if dojo:
dojoid = dojo.child_value("class")
clear_type = dojo.child_value("clear_type")
ar = dojo.child_value("t_ar")
score = dojo.child_value("t_score")
# Figure out timestamp stuff
data = (
self.data.local.user.get_achievement(
self.game,
self.version,
userid,
dojoid,
"dojo",
)
or ValidatedDict()
)
if ar >= data.get_int("ar"):
# We set a new achievement rate, keep the new values
record_time = Time.now()
else:
# We didn't, keep the old values for achievement rate, but
# override score and clear_type only if they were better.
record_time = data.get_int("record_timestamp")
ar = data.get_int("ar")
score = max(score, data.get_int("score"))
clear_type = max(clear_type, data.get_int("clear_type"))
play_time = Time.now()
plays = data.get_int("plays") + 1
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
dojoid,
"dojo",
{
"clear_type": clear_type,
"ar": ar,
"score": score,
"plays": plays,
"play_timestamp": play_time,
"record_timestamp": record_time,
},
)
# Grab any new rivals added during this play session
rivalnode = request.child("pdata/rival")
if rivalnode:
for child in rivalnode.children:
if child.name != "r":
continue
extid = child.child_value("id")
other_userid = self.data.remote.user.from_extid(
self.game, self.version, extid
)
if other_userid is None:
continue
self.data.local.user.put_link(
self.game,
self.version,
userid,
"rival",
other_userid,
{},
)
# Grab any new records set during this play session
songplays = request.child("pdata/stglog")
if songplays:
for child in songplays.children:
if child.name != "log":
continue
songid = child.child_value("mid")
chart = child.child_value("ng")
clear_type = child.child_value("ct")
if songid == 0 and chart == 0 and clear_type == -1:
# Dummy song save during profile create
continue
points = child.child_value("sc")
achievement_rate = child.child_value("ar")
param = child.child_value("param")
miss_count = child.child_value("jt_ms")
k_flag = child.child_value("k_flag")
# Param is some random bits along with the combo type
combo_type = param & 0x3
param = param ^ combo_type
clear_type = self._game_to_db_clear_type(clear_type)
combo_type = self._game_to_db_combo_type(combo_type, miss_count)
self.update_score(
userid,
songid,
chart,
points,
achievement_rate,
clear_type,
combo_type,
miss_count,
param=param,
kflag=k_flag,
)
# Keep track of play statistics
self.update_play_statistics(userid)
return newprofile